Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
{11/21/2013} x1 Flicker Capsule, Class 1: 30,000 x1 Power Ring, Class 1: 30,000 x1 G.O.D., Class 1: 600,000 x1 A.N.G.E.L., Class 1: 600,000 x1 Riot Bash, Class 1: 50,000 x1 Prototype Six, Class 1: 30,000 x1 Prototype Splicer Arm, Class 1: 300,000 x1 Prototype Splice Gem, Class 1: 500,000 x1 Light Cutter, Class 1: 80,000 x1 The Eye, Class 1: 3,000,000 x1 Flove Umbrella, Class 1: 30,000 x1 R.O.O.T., Class 1: 650,000 x1 Saisei Oni Simulator, Class 1: 100,000 x1 B-Cross, Class 1: 100,000 x1 "False Fullbring", Class 1: 30,000 x1 Fullbring Vacuum, Class 1: 30,000 x1 D.E.V.I.L., Class 1: 600,000 x1 D.E.M.O.N., Class 1: 900,000 x1 Stealth Shield, Class 1: 50,000 x1 Storage Scroll, Class 1: 30,000 x1 Bringer Shatter, Class 1: 80,000 x1 Sixth Pill, Class 1: 3,000,000 x1 Golden Necklace, Class 1: 30,000 x1 Vades Serum, Class 1: 300,000 x1 Big Skin Club, Class 1: 70,000 x1 Seki Seki Drug, Class 1: 10,000 x1 Sword Hunter, Class 1: 50,000 x1 V.E.N.O.M., Class 1: 10,000 x1 Pure Reishi Methamphetamine, Class 1: 100,000
[u][b]Item Description:[/b][/u] This item is a highly sought after one, and it is incredibly illegal. If a Shinigami catches wind that someone is utilizing one, they are required to report it, and Soul Society will send an immediate strike team to neutralize the user and retrieve the item. With that said, the Pseudo Zanpakutou doesn’t appear that special at a casual glance. It is a Tanto, with a black blade that’s slightly over 14 inches. It’s a finely made weapon that has the durability of spiritual steel.
The effects of this item only become obvious when the user wields it, holding it in front of them, and calmly stating the phrase “Release Your Power”. If they do so, they must give the weapon a name, and the weapon then becomes imprinted with them. Upon releasing the weapon, it changes shape, becoming a weapon of their choice, that represents their inner self. The weapon cannot be greater than five feet in size, and it cannot be smaller than six inches in size. In addition, consult the following list to determine the effects of the weapon.
Slashing Weapon (Swords, axes, etc): This weapon has increased cutting power of 15%, making it capable of slicing through defenses and other weapons with ease.
Stabbing Weapon (Knives, spears, etc): Wounds inflicted by this weapon resist mending, causing people to bleed out faster than normal. Bleeding Tolerance of 2 or higher, or treatment from someone with at least 150 Healing Expertise negates this effect.
Ranged Weapon (Guns, crossbows, bows, etc): Appears with twenty shots worth of ammo. If an archaic weapon, the ammo is shot at speeds equal to either the user’s strength or the user’s speed, whichever is higher. If a modern weapon, the ammo is shot at a flat 650 speed. Piercing strength is 300 for both types.
Smashing Weapon (Hammers, mauls, etc): This weapon ignores armor (Blut, Hierro, Envainar Guard, etc) techniques if the user has at least a 20% higher strength then their target.
Wrapping Weapon (Chains, lasso, etc): Foes bound by this weapon cannot escape unless they have a higher strength than the weapon’s durability. This has no effect on foes of superior class.
If a weapon cannot fit into any of those categories, instead it simply has a 5% higher durability. Weapons may only fit into one category. A weapon released this way lasts for 7 posts, and can only be released once per thread. If the user let’s go of the weapon, the weapon reverts to it’s original form, a Tanto. No one else may use the weapon. The user may release the weapon in a different form in different threads, however it’s name must change for each different shape.
[u][b]Price:[/b][/u] 65,000 (Cannot be sold or bought)
[u][b]Donatedtoshop?(Yes or No?): [/b] [/u] No, Prize for Showcase Match: Duel In The Shadows
Item Description: Another ring forged by the unknown creator of the Power Ring. This one works slightly different from the others. This rings effect is rather special; it alerts its wearer when someone is targeting them. Essentially, if someone has any sort of ill intent towards its wearer then he is alerted. Such ill intents being; harm, suspicion, wanting to take advantage of, rape, lying, etc. The ring is an incredibly powerful tool, and for the cost of 100 reiatsu it will also alert Zack to where the person is, marking them with a red hue that only he can see. Of course, this only works if the person is within at least half a mile from Zack. Secondly, if used against individuals with the Stealth Skill, this ring acts as a pseudo Anti-Stealth of 2 meaning that its tracking effects do not work against people with Stealth of 3 and 4. Also, something that needs to be mentioned, is that people who have over 90 in Light Aura cannot be picked up by this ring.
Battle: Zack vs Iwamichi: Curtains Down Acquired 1,875 TP from this thread. While it says 1,250, this is a mistake by Zou from not adding in Zacks Lazy Genius typing. Converting it all into CTP, thus making Zack Class 4
Training: Dinner Date -Earned 120 TP from it. Converting it all into SP = 60. Zack now has 460 SP.
Training: Vintage Year -Earned 225 TP. Converting 200 of it into SP, so that gives Zack an additional 100 SP. Zack now has 560 SP. Converting the remaining 25 into TTP.
Battle: Zack vs Arthur: Trouble Makers -Earned 1,650 TP. It says 1,100, but Kid forgot to add the Lazy Genius bonus. Converting all of it into SP which adds up to 825. This gives Zack a total of 1,385 SP.
Battle: Zack vs Kazura: Fists to a Knight Fight -Converting 525 of the TP into CTP, thus putting Zacks SP at 2400 making him a Class 3 Human. Converting the remaining 1838 TP into TTP, giving Zack a total of 1963 TTP
Technique Description and Effects: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who as assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to use technique: Spend Reiatsu to draw out the latent power in the user's blood.
Technique Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.