Post by Benjiro Hiroto on Jan 28, 2023 18:25:32 GMT -5
Character Details:
Type: Support (RS+/Str+/Spe-/Sen-)
Current Class: 3
Current CTP: 4290
Current TTP: 5
Bonus skill points: 1/6
Ryo: 1000
Current Rank: Squad 10, Vice Captain (Rank 2)
SP Total: 1200
Training SP earned: 700/700 + 0/200 TT SP + (500 Class SP)
Thread count for Skill Point: 3/8
Current Stats:
Strength: 200 (400)
Speed: 200 (100)
RS: 220 (440)
SPPR: 280
Instinct: 100
Senses: 100 (50)
ES: 100
HE: 0
LA: 75
DA: 25
Current Skills: (15/16)
Learning - 1
Calm Mind - 1
Strength of Will - 2
Weapons: Swords - 1
Pain Tolerance - 2
Bleeding Tolerance - 2
Damage Recovery - 2
Mental Incantation - 2
Kido Mastery - 2
Current Techniques (10/20):
Learned = nothing
Proficient: = +
Mastered: *
Items:
Type: Support (RS+/Str+/Spe-/Sen-)
Current Class: 3
Current CTP: 4290
Current TTP: 5
Bonus skill points: 1/6
Ryo: 1000
Current Rank: Squad 10, Vice Captain (Rank 2)
SP Total: 1200
Training SP earned: 700/700 + 0/200 TT SP + (500 Class SP)
Thread count for Skill Point: 3/8
Current Stats:
Strength: 200 (400)
Speed: 200 (100)
RS: 220 (440)
SPPR: 280
Instinct: 100
Senses: 100 (50)
ES: 100
HE: 0
LA: 75
DA: 25
Current Skills: (15/16)
Learning - 1
Calm Mind - 1
Strength of Will - 2
Weapons: Swords - 1
Pain Tolerance - 2
Bleeding Tolerance - 2
Damage Recovery - 2
Mental Incantation - 2
Kido Mastery - 2
Current Techniques (10/20):
Learned = nothing
Proficient: = +
Mastered: *
{Shunpo*}Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{Bakudo #1: Sai}Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: Causes the target's arms to lock in place behind their back.
How to Use: Physical contact is required from the hand of the caster to any part of the body of the target.
Incantation: Incantation increases the strength behind the technique by 10%. (I.E. A reiatsu strength of 100 would instead be valued at 110 for this technique.) ("Man, shaped by Divine hands, revert to the form before limbs, clutch at your own throat and be afraid!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: Causes the target's arms to lock in place behind their back.
How to Use: Physical contact is required from the hand of the caster to any part of the body of the target.
Incantation: Incantation increases the strength behind the technique by 10%. (I.E. A reiatsu strength of 100 would instead be valued at 110 for this technique.) ("Man, shaped by Divine hands, revert to the form before limbs, clutch at your own throat and be afraid!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Bakudo #9 Horin*}Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Bakudo #11 Haihin*}Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: This Bakudō is unlike any other Bakudō ever made. Instead of being used on another person, this Bakudō is designed to be used on an enemy’s weapon. Once cast, this Bakudō will create a small curse marking somewhere on the target’s weapon. Only in the instance of releases that merge the weapon with the body will this mark appear on a person. So, for example, this will appear on a released Arrancar or Akki since they lose their weapon in release. The seal appears to be a swastika, pitch black in color. But what does this Kidō do and how does one go about breaking this spell? Well, it’s simple really. This Bakudō is one that is designed to break. In fact, the whole point of this Kidō is to be broken by the opponent.
The method that one takes to break this Kidō spell is to simply use one of your weapon’s abilities. Basically any technique that isn’t listed in a character’s overall ability sections will shatter this Bakudō. But how exactly does this Bakudō hinder an opponent? Well, through the process of shattering the Bakudō, the technique they used to break it will be nullified. Meaning that whatever reiatsu or energy they used to activate the ability that shattered the Bakudō is lost. This Bakudō essentially makes the next Zanpakutō technique they use never happen. Other than that, this Bakudō is useless. One could fight an entire battle without using a single Zanpakutō or release technique and not even be aware they were being affected by this Bakudō.
How to Use: Requires physical contact with the adversary's weapon.
Incantation: Creates two markings, to negate the next two techniques. ("Stun them all with your blinding deception. Bite the night with your unfailing jaws and cause your enemies to cower in fear.")
Drawbacks: Can only be used once every five posts in addition to there being a reiatsu cost.
Made By: Rave Haretsu.
Reserved?: No.
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: This Bakudō is unlike any other Bakudō ever made. Instead of being used on another person, this Bakudō is designed to be used on an enemy’s weapon. Once cast, this Bakudō will create a small curse marking somewhere on the target’s weapon. Only in the instance of releases that merge the weapon with the body will this mark appear on a person. So, for example, this will appear on a released Arrancar or Akki since they lose their weapon in release. The seal appears to be a swastika, pitch black in color. But what does this Kidō do and how does one go about breaking this spell? Well, it’s simple really. This Bakudō is one that is designed to break. In fact, the whole point of this Kidō is to be broken by the opponent.
The method that one takes to break this Kidō spell is to simply use one of your weapon’s abilities. Basically any technique that isn’t listed in a character’s overall ability sections will shatter this Bakudō. But how exactly does this Bakudō hinder an opponent? Well, through the process of shattering the Bakudō, the technique they used to break it will be nullified. Meaning that whatever reiatsu or energy they used to activate the ability that shattered the Bakudō is lost. This Bakudō essentially makes the next Zanpakutō technique they use never happen. Other than that, this Bakudō is useless. One could fight an entire battle without using a single Zanpakutō or release technique and not even be aware they were being affected by this Bakudō.
How to Use: Requires physical contact with the adversary's weapon.
Incantation: Creates two markings, to negate the next two techniques. ("Stun them all with your blinding deception. Bite the night with your unfailing jaws and cause your enemies to cower in fear.")
Drawbacks: Can only be used once every five posts in addition to there being a reiatsu cost.
Made By: Rave Haretsu.
Reserved?: No.
{Advanced Air Ground+}Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
{Kido Teacher* - Cinematic}Technique Name: Kido Teacher
Technique Class: 7 - 5 TTP
Technique Type: General Shinigami - Cinematic.
Usable By: Shinigami, Rogues.
Technique Element: N/A
Technique Cost: 0 Reiatsu.
Description: This person has been around for many years and over the years they have learned how to use countless kido. With all of this information swimming in their head they wants to help teach others all about kido and how to use kido. They're able to use any kido they want as long as they're the appropriate class, but only when teaching someone how to use it. Any kido fired off in training threads have the strength of 0 RS and can't inflict damage, binding kido and defensive kido will work as planned however can be broken easily. The only point to them is to teach others how to use them and what they can be used for. In any PVP this skill can't be activated at all and in adventure only if there is a moment of rest and peace without foes around he can use this to show others what kido is or try and convince others to use a specific kido. All kido used cost 0 reiatsu.
How to Use: Cast like Kido.
Incantation: N/A.
Drawbacks: Cannot be used in PvP. All Kido is only used for Training.
Made By: Wycliff.
Reserved?: No.
Technique Class: 7 - 5 TTP
Technique Type: General Shinigami - Cinematic.
Usable By: Shinigami, Rogues.
Technique Element: N/A
Technique Cost: 0 Reiatsu.
Description: This person has been around for many years and over the years they have learned how to use countless kido. With all of this information swimming in their head they wants to help teach others all about kido and how to use kido. They're able to use any kido they want as long as they're the appropriate class, but only when teaching someone how to use it. Any kido fired off in training threads have the strength of 0 RS and can't inflict damage, binding kido and defensive kido will work as planned however can be broken easily. The only point to them is to teach others how to use them and what they can be used for. In any PVP this skill can't be activated at all and in adventure only if there is a moment of rest and peace without foes around he can use this to show others what kido is or try and convince others to use a specific kido. All kido used cost 0 reiatsu.
How to Use: Cast like Kido.
Incantation: N/A.
Drawbacks: Cannot be used in PvP. All Kido is only used for Training.
Made By: Wycliff.
Reserved?: No.
{Bakudo # 30: Shitotsu Sansen*}Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 50 Reiatsu.
Description: This starts as a golden triangle between one's fingers, and then fires out three small sized pillars of yellow light toward the target. If even one hits, the others home in. Three parts of the target's body will then be pinned to a solid surface, such as a wall, by this technique. The pillars pin three places in the shape of a triangle.
How to Use: Requires the caster to aim at a target, not unlike any average Hadō.
Incantation: The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into three!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 50 Reiatsu.
Description: This starts as a golden triangle between one's fingers, and then fires out three small sized pillars of yellow light toward the target. If even one hits, the others home in. Three parts of the target's body will then be pinned to a solid surface, such as a wall, by this technique. The pillars pin three places in the shape of a triangle.
How to Use: Requires the caster to aim at a target, not unlike any average Hadō.
Incantation: The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into three!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Bakudo # 39: Enkosen}Technique Name: Bakudō #39: Enkosen (Arc Shield)
Technique Class: 5 - 20 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 100 Reiatsu.
Description: A medium sized round shield fashioned from yellow, condensed spiritual energy instantly forms on the caster's wrist. This is not unlike Seki, however it does not paralyze, it only blocks. This can be used on low level physical strikes and low level Kido-like spells.
How to Use: Instantaneous cast which requires either thought of it, verbal speaking of the technique, or an incantation.
Incantation: The size of the shield is tripled, though the duration is halved, for use of incantation. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Class: 5 - 20 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 100 Reiatsu.
Description: A medium sized round shield fashioned from yellow, condensed spiritual energy instantly forms on the caster's wrist. This is not unlike Seki, however it does not paralyze, it only blocks. This can be used on low level physical strikes and low level Kido-like spells.
How to Use: Instantaneous cast which requires either thought of it, verbal speaking of the technique, or an incantation.
Incantation: The size of the shield is tripled, though the duration is halved, for use of incantation. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Bakudo # 64: Tousei Takai}Technique Name: Bakudō #64: Tousei Takai (Intoxication High)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Air.
Technique Cost: 150 Reiatsu.
Description: Tousei Takai is a flexible Bakudo, one that is used to ensnare and warp the mental abilities of the target that is caught within it. When used, this technique allows the user to release a constant fog of a red-tinted gas from their mouth until this Kido ends, which is two posts after its initial use. This fog will constantly spread wherever they go, leaving a trail behind them that will hover low to the ground, flying no higher than thirty feet above the ground at its peak. However, this cloud will remain for an extended period of time, namely a full five posts once the initial duration of this technique ends. The fact that this technique remains for such a long time, and can cover a fair area depending on how much the user moves around, makes this a very versatile and broad-spreading technique.
But what exactly does this cloud do? It fogs the mind. The victim has a hard time focusing once they are within this cloud, their vision blurring and their head spinning. This is just from the first breath, causing a fair amount of disorientation right away. But it gets worse the longer one is exposed to the cloud. After the second post of exposure, the victim loses their balance, causing them to stumble and easily collapse, making step techniques risky to use. Additionally, their vision begins to fade slightly, tinting everything a faded gray-red to further add to their blurred sight. A third post makes the victim unable to stand between the dizzying spinning sensation, their balance completely vanishing, and a sudden lack of focus that causes their mind to flit from one subject to another. Four posts, and the victim is practically a zombie, eyes drawn to the nearest shiny or pretty-colored object while they stumble around, unable to even walk thanks to their inability to balance. Battle Focus and Strength of Will can delay the effects of these symptoms, adding a single post per symptom for every 2 combined ranks in these skills (i.e. a 1 in both would cause the initial disorientation at post 2, balance and faded vision at post 3, and loss of balance at post 4, as the combined total is two ranks.)
The user is immune to this technique, as it is infused with their Reiatsu, and it can be blown away with a technique with a superiority of two classes or 25% higher Reiatsu Strength than the user's. Wind-based attacks, however, can blow this away with some ease, though the smoke is constantly being emitted, which can neutralize a single wind attack.
How to Use: Speak the incantation, and cast the spell. As long as the mouth remains open, smoke will continue to pour from it. Move around to spread the smoke over a large area.
Incantation: The smoke can be spread for an additional two posts upon use of the incantation, and the cloud's duration is doubled to ten posts after the spreading ends. (“Breathe in the mists of ambrosia, feel the mists fill your mind. Know the world, let it know you; spin to the ground like a dandelion tuft, stare at the sky and truly wonder at the nature of the stars.”)
Drawbacks: Reiatsu cost. Besides that, there are a few other drawbacks. First off, this technique is ineffective against opponents who can get above it, having a maximum height limit of thirty feet above a solid surface. Additionally, it can affect allies who are caught in the cloud, making this a double-edged sword. Finally, it takes a while for the strongest effects to kick in, meaning that the victims must be contained within the technique constantly to make full use of the effects.
Made By: Z-Wolf.
Reserved?: No.
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Air.
Technique Cost: 150 Reiatsu.
Description: Tousei Takai is a flexible Bakudo, one that is used to ensnare and warp the mental abilities of the target that is caught within it. When used, this technique allows the user to release a constant fog of a red-tinted gas from their mouth until this Kido ends, which is two posts after its initial use. This fog will constantly spread wherever they go, leaving a trail behind them that will hover low to the ground, flying no higher than thirty feet above the ground at its peak. However, this cloud will remain for an extended period of time, namely a full five posts once the initial duration of this technique ends. The fact that this technique remains for such a long time, and can cover a fair area depending on how much the user moves around, makes this a very versatile and broad-spreading technique.
But what exactly does this cloud do? It fogs the mind. The victim has a hard time focusing once they are within this cloud, their vision blurring and their head spinning. This is just from the first breath, causing a fair amount of disorientation right away. But it gets worse the longer one is exposed to the cloud. After the second post of exposure, the victim loses their balance, causing them to stumble and easily collapse, making step techniques risky to use. Additionally, their vision begins to fade slightly, tinting everything a faded gray-red to further add to their blurred sight. A third post makes the victim unable to stand between the dizzying spinning sensation, their balance completely vanishing, and a sudden lack of focus that causes their mind to flit from one subject to another. Four posts, and the victim is practically a zombie, eyes drawn to the nearest shiny or pretty-colored object while they stumble around, unable to even walk thanks to their inability to balance. Battle Focus and Strength of Will can delay the effects of these symptoms, adding a single post per symptom for every 2 combined ranks in these skills (i.e. a 1 in both would cause the initial disorientation at post 2, balance and faded vision at post 3, and loss of balance at post 4, as the combined total is two ranks.)
The user is immune to this technique, as it is infused with their Reiatsu, and it can be blown away with a technique with a superiority of two classes or 25% higher Reiatsu Strength than the user's. Wind-based attacks, however, can blow this away with some ease, though the smoke is constantly being emitted, which can neutralize a single wind attack.
How to Use: Speak the incantation, and cast the spell. As long as the mouth remains open, smoke will continue to pour from it. Move around to spread the smoke over a large area.
Incantation: The smoke can be spread for an additional two posts upon use of the incantation, and the cloud's duration is doubled to ten posts after the spreading ends. (“Breathe in the mists of ambrosia, feel the mists fill your mind. Know the world, let it know you; spin to the ground like a dandelion tuft, stare at the sky and truly wonder at the nature of the stars.”)
Drawbacks: Reiatsu cost. Besides that, there are a few other drawbacks. First off, this technique is ineffective against opponents who can get above it, having a maximum height limit of thirty feet above a solid surface. Additionally, it can affect allies who are caught in the cloud, making this a double-edged sword. Finally, it takes a while for the strongest effects to kick in, meaning that the victims must be contained within the technique constantly to make full use of the effects.
Made By: Z-Wolf.
Reserved?: No.
{Hado # 40: Gouzen Demizu+}Technique Name: [Hado #40: Gouzen Demizu (Roaring Flood)]
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Description and Effects:
This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to use technique:
To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks
The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect:
The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Made By: [Raion Souretsu]
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Description and Effects:
This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to use technique:
To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks
The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect:
The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Made By: [Raion Souretsu]
{Hado # 53: Surasorutoeira}Technique Name: [Hado #53: Surasorutoiera (Area Thrust)]
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
Surasutoeria is much like an advanced form of Hado # 1, Sho. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to use technique:
The user need only state the name and push outwards with their hands.
Technique Drawbacks
Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation and Effect:
Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tennants and in my hands to I place your might. With thy power do I smite my enemies!")
Made By: Kyomei
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
Surasutoeria is much like an advanced form of Hado # 1, Sho. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to use technique:
The user need only state the name and push outwards with their hands.
Technique Drawbacks
Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation and Effect:
Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tennants and in my hands to I place your might. With thy power do I smite my enemies!")
Made By: Kyomei
{Hado # 55: Hiragana}Technique Name: [Hado #55: Hiragana (Earthquake)]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Kido]
Usable By (Technique is available to which races?): [Kido-using Races]
Technique Element: [Earth]
Technique Description and Effects (Explain appearance, powers, and effect):
The soul purpose of this technique is to counter fast, physical fighters. While it itself cannot do any direct offensive damage, Hiragana creates a small, localized earthquake that may prevents any ground movement at a speed more than 100. Any moving about a speed of 200 would lose their balance and fall to the ground, where they are vulnerable to attacks. Those moving at a speed between 100 would be unable to walk straight and have a hard time keeping their balance, as opposed to being knocked off their feet at a speed of over 200.
How to use technique (How is it activated?):
The user must have both feet planted firmly in the ground upon activating this technique. After it is activated and the reiatsu cost is deducted, the user is free to move around, though if they move too quickly, Hiragana will knock them off balance as well. The user may then pay the reiatsu cost to maintain this technique without having their feet planted in the ground.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, this technique does not have the power to level a stable, standing building. It cannot be used for massive destruction, but only to slow down physical fighters. In addition, Hiragana only affects a circle with the radius of 200 meters, making it difficult to leave rapidly if one is forced to move on the ground. For each post the earthquake is active, the user must pay the reaitsu cost, and it may be ended at the user’s will. Finally, step techniques such as Shunpo, Sonido, and their equivalents would be able to aid those trapped inside the earthquake zone in escaping. Also, techniques such as Advanced Air Ground, and others that allow the user to walk on air would ignore the effects of Hiragana, even if the incantation is used.
Incantation and Effect:
(Incantation strengthens the earthquake to the point that step techniques would be impossible within it. However, this also triples the reiatsu cost.) “The very world is trembling with the intensity of the sun. It is too late, for the world is doomed. Embrace apocalypse as the ground below crumbles.”
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Kido]
Usable By (Technique is available to which races?): [Kido-using Races]
Technique Element: [Earth]
Technique Description and Effects (Explain appearance, powers, and effect):
The soul purpose of this technique is to counter fast, physical fighters. While it itself cannot do any direct offensive damage, Hiragana creates a small, localized earthquake that may prevents any ground movement at a speed more than 100. Any moving about a speed of 200 would lose their balance and fall to the ground, where they are vulnerable to attacks. Those moving at a speed between 100 would be unable to walk straight and have a hard time keeping their balance, as opposed to being knocked off their feet at a speed of over 200.
How to use technique (How is it activated?):
The user must have both feet planted firmly in the ground upon activating this technique. After it is activated and the reiatsu cost is deducted, the user is free to move around, though if they move too quickly, Hiragana will knock them off balance as well. The user may then pay the reiatsu cost to maintain this technique without having their feet planted in the ground.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, this technique does not have the power to level a stable, standing building. It cannot be used for massive destruction, but only to slow down physical fighters. In addition, Hiragana only affects a circle with the radius of 200 meters, making it difficult to leave rapidly if one is forced to move on the ground. For each post the earthquake is active, the user must pay the reaitsu cost, and it may be ended at the user’s will. Finally, step techniques such as Shunpo, Sonido, and their equivalents would be able to aid those trapped inside the earthquake zone in escaping. Also, techniques such as Advanced Air Ground, and others that allow the user to walk on air would ignore the effects of Hiragana, even if the incantation is used.
Incantation and Effect:
(Incantation strengthens the earthquake to the point that step techniques would be impossible within it. However, this also triples the reiatsu cost.) “The very world is trembling with the intensity of the sun. It is too late, for the world is doomed. Embrace apocalypse as the ground below crumbles.”
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Bakudo #67: Sukkiri Sekisho}
Technique Name: Bakudō #67: Sukkiri Sekisho (Sneaky Someone)
Technique Class: 3 - 80 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: This is a simple technique. It makes you completely transparent. This technique makes you intangible to any and all physical attacks. They all go right through you as if you are a ghost. By trapping yourself in a sort of unbreakable trap with your reiatsu reinforcing the trap. This trap locks you in a sort of ghost form. Anyone who is outside of the trap which is anyone cannot touch you. This also allows you to walk through walls that are even made of reishi or reiatsu walls and defenses. This lasts for 2 posts without incantation.
How to Use: State the name of the technique.
Incantation: Doubles duration of technique from 2 posts to 4. ("The darkness gathers, it blinds, it defrauds. Become the unseen, the untouched. Become cursed like those in far away lands. Fear, despair, and rot. There is no savior from penance.")
Drawbacks: The user cannot attack or charge reiatsu at all while this technique is active.
Made By: Kyousei Kitso.
Reserved?: No.
Technique Name: Bakudō #67: Sukkiri Sekisho (Sneaky Someone)
Technique Class: 3 - 80 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: This is a simple technique. It makes you completely transparent. This technique makes you intangible to any and all physical attacks. They all go right through you as if you are a ghost. By trapping yourself in a sort of unbreakable trap with your reiatsu reinforcing the trap. This trap locks you in a sort of ghost form. Anyone who is outside of the trap which is anyone cannot touch you. This also allows you to walk through walls that are even made of reishi or reiatsu walls and defenses. This lasts for 2 posts without incantation.
How to Use: State the name of the technique.
Incantation: Doubles duration of technique from 2 posts to 4. ("The darkness gathers, it blinds, it defrauds. Become the unseen, the untouched. Become cursed like those in far away lands. Fear, despair, and rot. There is no savior from penance.")
Drawbacks: The user cannot attack or charge reiatsu at all while this technique is active.
Made By: Kyousei Kitso.
Reserved?: No.
{Bakudo # 73: Tozensho}
Technique Name: Bakudō #73: Tozensho (Falling Mountain Crystal)
Technique Class: 3 - 80 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: This creates an inverted pyramid-shaped barrier around the caster, fashioned from green reiatsu. Illusory techniques, mind manipulation techniques, physical strikes, and spells will all be repelled by this barrier. However, the user also cannot continue battle while within the barrier, and must remain in a meditative state.
How to Use: Stating the name of the technique, sometimes with the incantation, will suffice. This technique can only be broken by superior reiatsu strength.
Incantation: Incantation allows a 30% increase in reiatsu strength. (I.E. Reiatsu strength valued at 100 instead is worth 130.) Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #73: Tozensho (Falling Mountain Crystal)
Technique Class: 3 - 80 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: This creates an inverted pyramid-shaped barrier around the caster, fashioned from green reiatsu. Illusory techniques, mind manipulation techniques, physical strikes, and spells will all be repelled by this barrier. However, the user also cannot continue battle while within the barrier, and must remain in a meditative state.
How to Use: Stating the name of the technique, sometimes with the incantation, will suffice. This technique can only be broken by superior reiatsu strength.
Incantation: Incantation allows a 30% increase in reiatsu strength. (I.E. Reiatsu strength valued at 100 instead is worth 130.) Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Bakudo #79: Shibarikuyou}
Technique Name: Bakudō #79: Shibarikuyou (Death's Blackening Grasp)
Technique Class: 3 - 80 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Darkness.
Technique Cost: 400 Reiatsu.
Description: This technique has only been used once in Tite Kubo's canon, and thus the effect is rather obscure. Once this is cast, several small black tears of reiatsu form around the victim, connected by an invisible connection, each within a meter of the last, and one for each individual body part. The entire body is instantly sealed and immobilized. While this technique can be dodged by the quick or quick thinking, it is unique in its ability to delay being broken once a victim is caught. No matter the reiatsu strength, this technique requires four seconds at minimum to break. However, this is an easily dodged technique as well which is usually rare in connecting.
How to Use: The casting hand must be aimed at the victim.
Incantation: The incantation does not increase the reiatsu strength, but instead, if the technique is used with it, then every post of being caught in this technique, the victim's remaining reiatsu amount will halve from its current point. This is excluding the post of capture. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #79: Shibarikuyou (Death's Blackening Grasp)
Technique Class: 3 - 80 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Darkness.
Technique Cost: 400 Reiatsu.
Description: This technique has only been used once in Tite Kubo's canon, and thus the effect is rather obscure. Once this is cast, several small black tears of reiatsu form around the victim, connected by an invisible connection, each within a meter of the last, and one for each individual body part. The entire body is instantly sealed and immobilized. While this technique can be dodged by the quick or quick thinking, it is unique in its ability to delay being broken once a victim is caught. No matter the reiatsu strength, this technique requires four seconds at minimum to break. However, this is an easily dodged technique as well which is usually rare in connecting.
How to Use: The casting hand must be aimed at the victim.
Incantation: The incantation does not increase the reiatsu strength, but instead, if the technique is used with it, then every post of being caught in this technique, the victim's remaining reiatsu amount will halve from its current point. This is excluding the post of capture. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
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