Post by Tamashi Yuki on Nov 25, 2022 19:02:48 GMT -5
Stats
Strength: 100 (67)
Speed: 100
Reiatsu Strength: 180 (270)
Spirit Pressure: 200
Light Aura: 100
Dark Aura: 0
Senses: 40
Instinct: 50 (33)
Energy Sensory: 80 (27)
Healing Expertise: 250 (375)
Total:1000/1000
Type:Prodigy V2 (50% Increase to RS and HE, 33% decrease to Strength and Instinct, 66% decrease to Energy Sensor)
Skills
─Memory:1
─Analyzing:1
─Learning: 1
─Weapons (Rapier): 1
─Pain Tolerance: 1
─Heat Tolerance: 1
─Anti-Stealth: 1
─Crafting: 1
─Acting: 1
Total 9/15 SkP
-----
Current CTP/TTP/SP/SkP/Ryo
Current Class: 2
Current CTP: 7000
Current TTP: 940
Current Total SP: 1000
Current Free SpK: 6
Current Ryo: 5000
Techniques
{Mofingu Techiniques}Technique Name: Claw (proficient)
Class: 6
Technique Type: Other
Usable By: Mod Souls
Technique Element: None
Technique Description and Effects: Another ability programmed into Mod Souls at their creation. This technique allows the Mod Soul to change part of their anatomy into claw-like weapons. The effects of this can be as simple as the nails growing out and becoming sharp to their hand fully changing shape and size to resemble another creatures. Stats apply normally when doing damage and the change is instantaneous. Costs 100 Reiatsu to use, no upkeep.
How to use technique: Simply think about the claws the user would like to grow.
Technique Drawbacks: Doesn’t add any extra damage, just allows the user another venue to attack. While the nails may harden so they can deal damage it doesn’t apply towards blocking attacks.
Made By: Cortana/Darkslaugh
Technique Name: Mōfingu: Kesshite Buraindo (Never Blind) (learned)
Class: 4
Technique Type: Other
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: Following the style of all Mōfingu this technique has been programmed into Mod Souls from the start of their existence. This technique serves the purpose of always ensuring that a Mod Soul can perceive what is going on. To put it simply the Creator foresaw that while a Mod Soul can simply inhabit another host during battle their eyes are still targets. In the event that they suffer from some event that causes the natural eyes of the host to be useless they can rely on this technique. What it does is simply enables them to generate additional eyes anywhere on the body that they are inhabiting. They always can do this for additional eyes during battle. These new eyes function the same as the natural ones.
How to use technique: The Mod Soul focuses on a specific part of the body that they are inhabiting and envisions an eye as they flow the reiatsu shocking signals to that location.
Technique Drawbacks: 100 reiatsu per eye generated. These eyes have nothing special about them other then the location that they can be located. They can be harmed or effected in anyway that would normally effect eyes. The eyes generated with this technique though are unable to use technique that require Eyes.
Made By: Asmos
Technique Name: Mōfingu: Uingusu (Wings) (learned)
Class: 4
Technique Type: Other
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: This technique is one that the Creator had programmed in order to make sure that a Mod Soul would always be able to get away from a bad situation or engage in combat with even those gifted enough to fly. Thanks to that ingenious foresight this technique enables Mod Souls to generate wings from the back of the body they're inhabiting. The wings take on an appearance that matches whatever type of avian creature the Mod Soul was thinking of while activating the technique. This means that they can be anything from a birds to a bats. The only constant thing is that the size of the wings are equal to the height of the Mod Soul's body while being as wide as the Mod Soul extending his arms out at both sides. The wings can be used like any other limb with motor control becoming perfect when the technique is Mastered. The Mod Soul can fly at the same speed that they can run while being able to send out gusts of winds by flapping their wings that equal their strength stat.
How to use technique: The Mod Soul sends surges of reiatsu into their back while thinking of an avian animal.
Technique Drawbacks: 250 reiatsu cost. The biggest weakness of this technique is that the wings that are generated are actually flesh and bone and connected to the body. This means that if they're damaged the Mod Soul will be inflicted pain just as they would any other limb. While there is no time limit on how the wings can remain the technique itself can't be reused for 10 posts. This means if the wings are destroyed new ones can't be generated until after ten posts have passed. The Durability of the wings is the same as the flesh of the Mod Soul.
Made By: Asmos
Class: 6
Technique Type: Other
Usable By: Mod Souls
Technique Element: None
Technique Description and Effects: Another ability programmed into Mod Souls at their creation. This technique allows the Mod Soul to change part of their anatomy into claw-like weapons. The effects of this can be as simple as the nails growing out and becoming sharp to their hand fully changing shape and size to resemble another creatures. Stats apply normally when doing damage and the change is instantaneous. Costs 100 Reiatsu to use, no upkeep.
How to use technique: Simply think about the claws the user would like to grow.
Technique Drawbacks: Doesn’t add any extra damage, just allows the user another venue to attack. While the nails may harden so they can deal damage it doesn’t apply towards blocking attacks.
Made By: Cortana/Darkslaugh
Technique Name: Mōfingu: Kesshite Buraindo (Never Blind) (learned)
Class: 4
Technique Type: Other
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: Following the style of all Mōfingu this technique has been programmed into Mod Souls from the start of their existence. This technique serves the purpose of always ensuring that a Mod Soul can perceive what is going on. To put it simply the Creator foresaw that while a Mod Soul can simply inhabit another host during battle their eyes are still targets. In the event that they suffer from some event that causes the natural eyes of the host to be useless they can rely on this technique. What it does is simply enables them to generate additional eyes anywhere on the body that they are inhabiting. They always can do this for additional eyes during battle. These new eyes function the same as the natural ones.
How to use technique: The Mod Soul focuses on a specific part of the body that they are inhabiting and envisions an eye as they flow the reiatsu shocking signals to that location.
Technique Drawbacks: 100 reiatsu per eye generated. These eyes have nothing special about them other then the location that they can be located. They can be harmed or effected in anyway that would normally effect eyes. The eyes generated with this technique though are unable to use technique that require Eyes.
Made By: Asmos
Technique Name: Mōfingu: Uingusu (Wings) (learned)
Class: 4
Technique Type: Other
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: This technique is one that the Creator had programmed in order to make sure that a Mod Soul would always be able to get away from a bad situation or engage in combat with even those gifted enough to fly. Thanks to that ingenious foresight this technique enables Mod Souls to generate wings from the back of the body they're inhabiting. The wings take on an appearance that matches whatever type of avian creature the Mod Soul was thinking of while activating the technique. This means that they can be anything from a birds to a bats. The only constant thing is that the size of the wings are equal to the height of the Mod Soul's body while being as wide as the Mod Soul extending his arms out at both sides. The wings can be used like any other limb with motor control becoming perfect when the technique is Mastered. The Mod Soul can fly at the same speed that they can run while being able to send out gusts of winds by flapping their wings that equal their strength stat.
How to use technique: The Mod Soul sends surges of reiatsu into their back while thinking of an avian animal.
Technique Drawbacks: 250 reiatsu cost. The biggest weakness of this technique is that the wings that are generated are actually flesh and bone and connected to the body. This means that if they're damaged the Mod Soul will be inflicted pain just as they would any other limb. While there is no time limit on how the wings can remain the technique itself can't be reused for 10 posts. This means if the wings are destroyed new ones can't be generated until after ten posts have passed. The Durability of the wings is the same as the flesh of the Mod Soul.
Made By: Asmos
{Kigen}Technique Name: Kigen: Moddo Ne (Mod Root) (proficient)
Class: 8-1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
Technique Name:Technique Name: Moddo Toge, Nensho Ha (Mod Root, Burning Blade) (learned)
Class: 7-1
Technique Type: Kigen Tech
Usable By: Mod Souls
Technique Element: Fire/Air
Technique Description and Effects: This technique utilizes the manipulation of air in order to create an offensive attack for the mod soul to use. By extending their roots into the air outside of their body, they can rapidly compress and twist the air in a confined space, creating a large amount of friction.
At base, this technique creates blades of heated air which can be used for combat, though the uses for this technique are quite diverse. Limited to the user's speed for blade movement.
At learned, this ability allows the user to create heated air currents in the shape of a blade. These blades do not have a direct damaging fire to them, but instead cause damage by sheer heat, causing objects that come in contact with the 'blades' to melt, burn, ect. Rather than blades, these areas can be considered zones of heat, and are much less visible than the version at proficient and mastered.
At Proficient and Mastered, this technique can be used to ignite the air from the friction, creating blades of fire which can burn and even cut through objects i addition to simple heating. The Learned version of this technique is still useable at higher levels.
At class 7 this technique is fairly limited. With the ability creating small knife-sized blades up to 12 inches in length. These are generally not incredibly useful against longer range weapons but they serve their purpose. Blades can only be up to three inches in width.
At class 6 this technique can create blades up to a meter in length and up to a foot in width.
At class 5 this technique can generate blades up to 2 meters in length and up to a foot in width.
At class 4 this technique can generate blades up to 4 meters in length and up to a meter in width.
At class 3 this technique can generate blades up to 8 meters in length and up to 2 meters in width.
At class 2 this technique can generate blades up to 16 meters in length and up to 4 meters in width.
At class 1 this technique can generate blades up to 32 meters in length and up to 8 meters in width.
How to use technique (How is it activated?): See above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 100 reiatsu (+25 reiatsu per class (275 reiatsu at class 1) to generate up to four blades. Blades last 8 posts. As with any Mod Root technique, this ability causes extensions of the user's body instead of pure reiatsu, meaning that the space inside of the blades are considered a part of the mod soul's body, making them vulnerable to contact-based hazards (Example: Poisons can spread through these roots) Blades can be generated from any part of the users body.
Made By: Zaluu Sar
Reserved? (Yes/No) : No
Moddo Ne: Hashu Shushi (Modd Root, Sown Seed) (learned)
Class: 7, 3
Technique Type: Kigen Tech
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
Technique Name: Moddo Ne, Kakusareta-te (Mod Root, Hidden Hand) (learned)
Class: 6, 4
Technique Type: Kigen
Usable By: Mod Souls
Technique Element: Air
Technique Description and Effects: This technique is a mod soul discipline that typically is coupled with those who specialize in martial disciplines. By extending their invisible roots from their body, a Mod soul is able to extend what is considered a part of their gigai or body by assimilating their surroundings. This technique uses the air itself as an extension of the user's body in a physical manner. Using this technique, the user can extend the reach of their limbs by taking over the air around them. At class 6 this technique is capable of extending their reach by a full meter, allowing them to execute blows and attacks, making it seem as if they are using some sort of ranged attack. At class 4, this extends to 5 meters.
At Learned, this technique allows the user to execute attacks at 50% speed and strength, increasing to 75% at proficient, and 100% at Mastered.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 25 reiatsu per post at class 6, 75 reiatsu per post at class 4. Additionally, as with any Mod Root technique, this technique extends what is considered a part of the mod soul's body rather than manipulation through reiatsu, reducing the cost but making them vulnerable to contact-based hazards (Example: Poisons can spread to the mod soul through these roots). Additionally, Hidden hand extensions, while hard to see, are not infallable. Those with at least 100 senses will be able to see them (requirement increased by 50 for every point in stealth the user has, but reduced by 50 for every point in anti-stealth the target has).
Made By: Zaluu Sar
Reserved? (Yes/No) : No
Technique Name: Kigen: Shinkū (Vacuum) (learned)
Class: 2
Technique Type: Other
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: This technique is one that allows Mod Souls to gain an advantage that most other races lack. Instead of like other Kigen technique which draw on the physical substances around the Mod Soul this one draws on the reiatsu of the area. This works essentially the same as a Quincy Cross with the Mod Soul pill being the medium. This technique allows a Mod Soul to absorb the reiatsu from the area within the post that it's used. While in the Human World the Mod Soul gains 250 reiatsu per post, however that amount doubles if the techniques is used while in Soul Society or Hueco Mundo.
How to use technique: The user stands perfectly still and focuses on the reiatsu in the area around them mentally channeling it into their own body.
Technique Drawbacks: First and foremost in order to use this technique the Mod Soul must stay perfectly still to the point that moving anything more than a finger will prevent the reiatsu from stabilizing in their body. This also means that they're unable to control attacks mentally such a Senbonsakura. If the user is actually hit or moved while using this technique then all of the reiatsu they would have gathered is lost and reiatsu equal to that is drained from them. This technique doesn't allow a Mod Soul to exceed it's normal maximum reiatsu. This technique can only be done a maximum of 10 times throughout an entire thread.
Made By: Takara Takeda
Class: 8-1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
Technique Name:Technique Name: Moddo Toge, Nensho Ha (Mod Root, Burning Blade) (learned)
Class: 7-1
Technique Type: Kigen Tech
Usable By: Mod Souls
Technique Element: Fire/Air
Technique Description and Effects: This technique utilizes the manipulation of air in order to create an offensive attack for the mod soul to use. By extending their roots into the air outside of their body, they can rapidly compress and twist the air in a confined space, creating a large amount of friction.
At base, this technique creates blades of heated air which can be used for combat, though the uses for this technique are quite diverse. Limited to the user's speed for blade movement.
At learned, this ability allows the user to create heated air currents in the shape of a blade. These blades do not have a direct damaging fire to them, but instead cause damage by sheer heat, causing objects that come in contact with the 'blades' to melt, burn, ect. Rather than blades, these areas can be considered zones of heat, and are much less visible than the version at proficient and mastered.
At Proficient and Mastered, this technique can be used to ignite the air from the friction, creating blades of fire which can burn and even cut through objects i addition to simple heating. The Learned version of this technique is still useable at higher levels.
At class 7 this technique is fairly limited. With the ability creating small knife-sized blades up to 12 inches in length. These are generally not incredibly useful against longer range weapons but they serve their purpose. Blades can only be up to three inches in width.
At class 6 this technique can create blades up to a meter in length and up to a foot in width.
At class 5 this technique can generate blades up to 2 meters in length and up to a foot in width.
At class 4 this technique can generate blades up to 4 meters in length and up to a meter in width.
At class 3 this technique can generate blades up to 8 meters in length and up to 2 meters in width.
At class 2 this technique can generate blades up to 16 meters in length and up to 4 meters in width.
At class 1 this technique can generate blades up to 32 meters in length and up to 8 meters in width.
How to use technique (How is it activated?): See above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 100 reiatsu (+25 reiatsu per class (275 reiatsu at class 1) to generate up to four blades. Blades last 8 posts. As with any Mod Root technique, this ability causes extensions of the user's body instead of pure reiatsu, meaning that the space inside of the blades are considered a part of the mod soul's body, making them vulnerable to contact-based hazards (Example: Poisons can spread through these roots) Blades can be generated from any part of the users body.
Made By: Zaluu Sar
Reserved? (Yes/No) : No
Moddo Ne: Hashu Shushi (Modd Root, Sown Seed) (learned)
Class: 7, 3
Technique Type: Kigen Tech
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
Technique Name: Moddo Ne, Kakusareta-te (Mod Root, Hidden Hand) (learned)
Class: 6, 4
Technique Type: Kigen
Usable By: Mod Souls
Technique Element: Air
Technique Description and Effects: This technique is a mod soul discipline that typically is coupled with those who specialize in martial disciplines. By extending their invisible roots from their body, a Mod soul is able to extend what is considered a part of their gigai or body by assimilating their surroundings. This technique uses the air itself as an extension of the user's body in a physical manner. Using this technique, the user can extend the reach of their limbs by taking over the air around them. At class 6 this technique is capable of extending their reach by a full meter, allowing them to execute blows and attacks, making it seem as if they are using some sort of ranged attack. At class 4, this extends to 5 meters.
At Learned, this technique allows the user to execute attacks at 50% speed and strength, increasing to 75% at proficient, and 100% at Mastered.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 25 reiatsu per post at class 6, 75 reiatsu per post at class 4. Additionally, as with any Mod Root technique, this technique extends what is considered a part of the mod soul's body rather than manipulation through reiatsu, reducing the cost but making them vulnerable to contact-based hazards (Example: Poisons can spread to the mod soul through these roots). Additionally, Hidden hand extensions, while hard to see, are not infallable. Those with at least 100 senses will be able to see them (requirement increased by 50 for every point in stealth the user has, but reduced by 50 for every point in anti-stealth the target has).
Made By: Zaluu Sar
Reserved? (Yes/No) : No
Technique Name: Kigen: Shinkū (Vacuum) (learned)
Class: 2
Technique Type: Other
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: This technique is one that allows Mod Souls to gain an advantage that most other races lack. Instead of like other Kigen technique which draw on the physical substances around the Mod Soul this one draws on the reiatsu of the area. This works essentially the same as a Quincy Cross with the Mod Soul pill being the medium. This technique allows a Mod Soul to absorb the reiatsu from the area within the post that it's used. While in the Human World the Mod Soul gains 250 reiatsu per post, however that amount doubles if the techniques is used while in Soul Society or Hueco Mundo.
How to use technique: The user stands perfectly still and focuses on the reiatsu in the area around them mentally channeling it into their own body.
Technique Drawbacks: First and foremost in order to use this technique the Mod Soul must stay perfectly still to the point that moving anything more than a finger will prevent the reiatsu from stabilizing in their body. This also means that they're unable to control attacks mentally such a Senbonsakura. If the user is actually hit or moved while using this technique then all of the reiatsu they would have gathered is lost and reiatsu equal to that is drained from them. This technique doesn't allow a Mod Soul to exceed it's normal maximum reiatsu. This technique can only be done a maximum of 10 times throughout an entire thread.
Made By: Takara Takeda
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
{Levels}Level 1 Phase Transition (Basic): The most basic of controls as it can only transition through the three basic states of matter being liquid, solid and gas, as it’s the first stage it only works with water based states such as ice, mist and well… Water, it has an effective range of 3 meters and Yuki must be in contact with what they’re trying to transition, if someone gets caught during the transition from liquid to solid they can break free by having a strongest OS than Yuki’s, it cost 50 reiatsu to activate and 50 more each post to keep it active, in case of not paying the upkeep the power will stop and the matter will return to it's original state (this also applies to the higher versions of Phase Transition)
Level 2 Defensive Control: Like the previous level this one extends up to a 3 meter radius, as long as Yuki is in contact or surrounded by any of the 3 states of matter they can bend and order it to move, this stage is mostly to use as defense and in the most basic way possible, stuff like raising water and freezing it to create a wall of ice, or creating a deep curtain of vapor to hide, a higher OS can break the wall and with 100 in energy sensory you can spot them despite the mist.
Level 3 Phase Transition (Mid): It’s pretty similar to the first level of the power, main difference being the increase in range to 5 meters and if a Yuki is using a Kigen technique the extension of their reach through the technique also count as being in contact with what they’re trying to transition, the cost of activation rises to 100 reiatsu and 100 to keep active.
Level 4 Offensive Control: On this stage their control of their power is upgraded to be use in an offensive way, controlling water to create waves and currents with high pressure, weapons made of ice and moving the mist to try and suffocate their opponent (all of which can be overpowered by having a greater OS)
Level 5 Greater control over matter: So far all of their levels of power only worked with water, from this point on anything that belongs to the stages of matter that an transition is fair game, from blood to smoke and minerals greatly expanding the range of utility of their power, much like the rest of their power Yuki needs to be in contact to which what they want to control and transition, and if they try to affect another person or something belonging to another person as long as they have a higher OS or a class above Yuki, they can overpower their control and prevent them to transition to another stage.
Level 6 Phase Transition (Advanced): This almost perfected Phase Transition now allows Yuki to move from gas state to plasma and increase their range of effectiveness to 7 meters, there are two common uses, the first is to direct a cloud of gas and heating it as it flies through to turn it into a beam of Plasma similar to a Cero, the other use is a defensive one if a beam technique two classes below Yuki hits them they can reduce the damage taken by deionizing the beam and turn it back into gas state but this only will be possible if the attack is 2 classes lower than Yuki, the cost raises to 150 to activate and keep active, additionally Yuki must pay another 100 when transitioning a beam attack that hit them into gas (Doing this reduces the damage Yuki takes from the attack by 25%).
Level 2 Defensive Control: Like the previous level this one extends up to a 3 meter radius, as long as Yuki is in contact or surrounded by any of the 3 states of matter they can bend and order it to move, this stage is mostly to use as defense and in the most basic way possible, stuff like raising water and freezing it to create a wall of ice, or creating a deep curtain of vapor to hide, a higher OS can break the wall and with 100 in energy sensory you can spot them despite the mist.
Level 3 Phase Transition (Mid): It’s pretty similar to the first level of the power, main difference being the increase in range to 5 meters and if a Yuki is using a Kigen technique the extension of their reach through the technique also count as being in contact with what they’re trying to transition, the cost of activation rises to 100 reiatsu and 100 to keep active.
Level 4 Offensive Control: On this stage their control of their power is upgraded to be use in an offensive way, controlling water to create waves and currents with high pressure, weapons made of ice and moving the mist to try and suffocate their opponent (all of which can be overpowered by having a greater OS)
Level 5 Greater control over matter: So far all of their levels of power only worked with water, from this point on anything that belongs to the stages of matter that an transition is fair game, from blood to smoke and minerals greatly expanding the range of utility of their power, much like the rest of their power Yuki needs to be in contact to which what they want to control and transition, and if they try to affect another person or something belonging to another person as long as they have a higher OS or a class above Yuki, they can overpower their control and prevent them to transition to another stage.
Level 6 Phase Transition (Advanced): This almost perfected Phase Transition now allows Yuki to move from gas state to plasma and increase their range of effectiveness to 7 meters, there are two common uses, the first is to direct a cloud of gas and heating it as it flies through to turn it into a beam of Plasma similar to a Cero, the other use is a defensive one if a beam technique two classes below Yuki hits them they can reduce the damage taken by deionizing the beam and turn it back into gas state but this only will be possible if the attack is 2 classes lower than Yuki, the cost raises to 150 to activate and keep active, additionally Yuki must pay another 100 when transitioning a beam attack that hit them into gas (Doing this reduces the damage Yuki takes from the attack by 25%).
Threads
Completed threads
─MAKE IT STOP!!!: Yuki feels the presence of a hollow nearby and goes to investigate meeting another Mod Soul (Hoshi) and a Fullbringer (Raph), all three take care of the hollows nearby before things escalate out of their hands