Post by Hebika Nara on Sept 19, 2018 23:24:55 GMT -5
Technique Name: Moddo Ne: Naizō (Mod Root: Internal)
Class: 5-1
Technique Type: Kigen
Usable By: Mod Souls with a Pill form. No Failures/Giga
Technique Element: None
Technique Description and Effects: Mod Root is the base ability for a Mod Soul's ability to effect the gigai they have, as well as beyond. However, Mod souls are (in addition to effecting and integrating their surroundings into their gigai) also capable of turning that control inward. By increasing the concentration and consciously making an effort to modify their body's internal workings, a Mod Soul can demonstrate an incredible control over their body, inside and out.
At Class 5, this is a very superficial level of the technique. The Mod soul can modify very surface-level aspects of their body: Pigment, coloration, luster, and so on. At Learned, this is merely a cosmetic sort of application. At Proficient, this becomes detailed enough that a Mod soul can easily disguise themselves, transforming into almost an entirely new person, requiring a senses or ES of 75 (Increased by 75 for each point in Disguise or Acting, decreased by 75 per point the target has in Analysis) in order to be recognized. At Mastered, a mod soul is even capable of camouflaging themselves, requiring a target to have Senses equal to 100 (Increased by 75 per point in Disguise or Stealth, decreased by the target's Anti-stealth) in order to visually discern them, though this does nothing to disguise their reiatsu signature and they must remain stationary for this to work properly. This class of the technique costs nothing to use for the learned version, 25 reiatsu per post for the Proficient version, and 50 reiatsu per post for the Mastered version. Analysis can also be used by an enemy to see through these.
At Class 4, the mod soul is able to effect themselves a little bit deeper. At this level, they can effect the flow of blood in their shallow skin tissue around wounds, eliminating surface bleeding and allowing them to direct blood where it can be more useful, even allowing the Mod Soul to close up shallow wounds (Skin layers down to the muscle, but not the muscle itself) if they have 150 in Healing Expertise or a 3 in Damage Recovery (Reduced by 50 HE or 1 skill point per mastery above Learned). This costs 75 reiatsu to perform on a single limb or body-part (Head, Torso).
At Class 3, the Mod Soul's control goes ever-deeper. At this point, they are capable of full control over their circulatory system, capable of redirecting blood and all but eliminating their bleeding, so long as they have a 150 in Healing Expertise or a 2 in Damage Recovery. This costs 100 reiatsu to accomplish for each body part/section of the body (Leg, head, thorax).
At Class 2, the Mod Soul gains control over their own autonomous bodily functions. They can drop their body into a state of low-oxygen requirement to allow themselves to hold their breath for up to an hour (or 4 posts, whichever happens first) if they have this class Learned, they can pause their heartbeat or breathing for up to fifteen minutes (or 1 post, whichever happens first) if this ability is up to proficient, and they can even augment their brain's chemistry to eliminate addiction, physically-triggered illussions, or even stop the progress of a poison circulating through their body if they have this class of the technique mastered. Each of these modifications requires the use of 300 reiatsu, requiring a post of cooldown between uses, and require an OS superiority to do so, otherwise the user must pay 800 reiatsu.
At Class 1, the Mod Soul is capable of something very special. At this level they can control their body to such an extent that they can keep their body running and functioning irregardless of damage. Using Mod Root, they can reattach body parts, maintain the mobility and function of a limb that is all but obliterated, and even continue to use their gigai despite the damage os major body systems or severe damage (But not complete destruction of) critical organs. This costs 300 (Increased to 400 at Mastered) reiatsu per post to accomplish, giving Mod Souls an ability to ignore damage even beyond a Quincy's Ransotengai. At Learned, portions of the Mod soul's body can keep functioning, but at 35% capacity (100 becomes 35) (65% lowered speed and strength, if it is the head, then senses are reduced by 65% , if it is the chest, then ES is reduced by 65%). At Proficient, this is increased to 50% capacity. At Mastered, the Mod Soul can maintain 80% functionality despite damage to the body, though destruction (As opposed to just damage) of the heart or Brain will still cause the gigai to lose the ability to continue functioning. Additionally, if a Mod Soul has HSR (250 HE), they can pay 200 reiatsu per post to regenerate damage to Vital organs over the course of 2 posts (First post brings destroyed vital organs to the 'Damaged' state, then to 'healed' the following post and thus no longer needs this technique to resume function) so long as the Mod Soul has a total of 6 points between Damage Recovery and Bleeding Tolerance. Only one MAJOR Vital organ can be regenerated at a time. Once a part of the body has regenerated, the stats return to normal.
How to use technique: Described Above.
Technique Drawbacks: See above. Additionally, Mod Souls may not learn a class of this technique until they reach that class (Prodigy may learn it if they are 1 class below the tech). Additionally, learning this technique must always be done in a training (Though raising it to Proficient or Mastered can be done merely by spending TTP). Can only learn a Class of this technique up to the highest Proficient class of Moddo Ne (Mod Root) that the user already knows.
Cannot be learned by Failures or those who do not have, or have given up heir pill form (Example: Mod Giga)
Made By: Hebika Nara
Reserved? No
Class: 5-1
Technique Type: Kigen
Usable By: Mod Souls with a Pill form. No Failures/Giga
Technique Element: None
Technique Description and Effects: Mod Root is the base ability for a Mod Soul's ability to effect the gigai they have, as well as beyond. However, Mod souls are (in addition to effecting and integrating their surroundings into their gigai) also capable of turning that control inward. By increasing the concentration and consciously making an effort to modify their body's internal workings, a Mod Soul can demonstrate an incredible control over their body, inside and out.
At Class 5, this is a very superficial level of the technique. The Mod soul can modify very surface-level aspects of their body: Pigment, coloration, luster, and so on. At Learned, this is merely a cosmetic sort of application. At Proficient, this becomes detailed enough that a Mod soul can easily disguise themselves, transforming into almost an entirely new person, requiring a senses or ES of 75 (Increased by 75 for each point in Disguise or Acting, decreased by 75 per point the target has in Analysis) in order to be recognized. At Mastered, a mod soul is even capable of camouflaging themselves, requiring a target to have Senses equal to 100 (Increased by 75 per point in Disguise or Stealth, decreased by the target's Anti-stealth) in order to visually discern them, though this does nothing to disguise their reiatsu signature and they must remain stationary for this to work properly. This class of the technique costs nothing to use for the learned version, 25 reiatsu per post for the Proficient version, and 50 reiatsu per post for the Mastered version. Analysis can also be used by an enemy to see through these.
At Class 4, the mod soul is able to effect themselves a little bit deeper. At this level, they can effect the flow of blood in their shallow skin tissue around wounds, eliminating surface bleeding and allowing them to direct blood where it can be more useful, even allowing the Mod Soul to close up shallow wounds (Skin layers down to the muscle, but not the muscle itself) if they have 150 in Healing Expertise or a 3 in Damage Recovery (Reduced by 50 HE or 1 skill point per mastery above Learned). This costs 75 reiatsu to perform on a single limb or body-part (Head, Torso).
At Class 3, the Mod Soul's control goes ever-deeper. At this point, they are capable of full control over their circulatory system, capable of redirecting blood and all but eliminating their bleeding, so long as they have a 150 in Healing Expertise or a 2 in Damage Recovery. This costs 100 reiatsu to accomplish for each body part/section of the body (Leg, head, thorax).
At Class 2, the Mod Soul gains control over their own autonomous bodily functions. They can drop their body into a state of low-oxygen requirement to allow themselves to hold their breath for up to an hour (or 4 posts, whichever happens first) if they have this class Learned, they can pause their heartbeat or breathing for up to fifteen minutes (or 1 post, whichever happens first) if this ability is up to proficient, and they can even augment their brain's chemistry to eliminate addiction, physically-triggered illussions, or even stop the progress of a poison circulating through their body if they have this class of the technique mastered. Each of these modifications requires the use of 300 reiatsu, requiring a post of cooldown between uses, and require an OS superiority to do so, otherwise the user must pay 800 reiatsu.
At Class 1, the Mod Soul is capable of something very special. At this level they can control their body to such an extent that they can keep their body running and functioning irregardless of damage. Using Mod Root, they can reattach body parts, maintain the mobility and function of a limb that is all but obliterated, and even continue to use their gigai despite the damage os major body systems or severe damage (But not complete destruction of) critical organs. This costs 300 (Increased to 400 at Mastered) reiatsu per post to accomplish, giving Mod Souls an ability to ignore damage even beyond a Quincy's Ransotengai. At Learned, portions of the Mod soul's body can keep functioning, but at 35% capacity (100 becomes 35) (65% lowered speed and strength, if it is the head, then senses are reduced by 65% , if it is the chest, then ES is reduced by 65%). At Proficient, this is increased to 50% capacity. At Mastered, the Mod Soul can maintain 80% functionality despite damage to the body, though destruction (As opposed to just damage) of the heart or Brain will still cause the gigai to lose the ability to continue functioning. Additionally, if a Mod Soul has HSR (250 HE), they can pay 200 reiatsu per post to regenerate damage to Vital organs over the course of 2 posts (First post brings destroyed vital organs to the 'Damaged' state, then to 'healed' the following post and thus no longer needs this technique to resume function) so long as the Mod Soul has a total of 6 points between Damage Recovery and Bleeding Tolerance. Only one MAJOR Vital organ can be regenerated at a time. Once a part of the body has regenerated, the stats return to normal.
How to use technique: Described Above.
Technique Drawbacks: See above. Additionally, Mod Souls may not learn a class of this technique until they reach that class (Prodigy may learn it if they are 1 class below the tech). Additionally, learning this technique must always be done in a training (Though raising it to Proficient or Mastered can be done merely by spending TTP). Can only learn a Class of this technique up to the highest Proficient class of Moddo Ne (Mod Root) that the user already knows.
Cannot be learned by Failures or those who do not have, or have given up heir pill form (Example: Mod Giga)
Made By: Hebika Nara
Reserved? No