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Post by Impossible on Oct 14, 2017 11:13:13 GMT -5
Technique Name: [Speed Trap]
Class: [2]
Technique Type: [Passive]
Usable By: [Human World Dwellers]
Technique Element: [Wind]
Technique Description and Effects: [The bane of all snipers, this ability activates only when something moving at a speed of 300 or more gets too close to the caster. The area this ability covers is an inch over the skin, and is constantly active, so long as the user has over 300 reiatsu remaining. This does not drain the user in any way. If something comes into contact with this ability, its momentum will be sent in the opposite direction. For example, if a bullet were to hit the air pocket, it would be returned to sender with equal speed and strength. Melee attacks will be reflected back into the body of the attacker, hitting them in the same place with the same force they attacked with, often breaking limbs. Swords, and other weapons will be bounced back, potentially striking the user. Only affects things moving over 300 speed.
Whenever something impacts the Speed Trap is when it starts to drain its user. For every post that it is used, it costs 300 reiatsu.]
How to use technique: [Mentioned above.]
Technique Drawbacks: [User cannot move at a speed above 300, or they will lose use of the ability for five posts. Can be sensed by anyone with over 200 Energy sensory. Only affects one object per post, while others will pass through. Can't affect anything not going over 300 speed.]
Made By: [Impossible]
Reserved?: [Yes]
Last Edit: Dec 2, 2017 12:12:58 GMT -5 by Impossible
Post by Johnwaluigi on Nov 25, 2017 17:40:43 GMT -5
Alright, I’ll be the first line of grading for this.
While I like the idea of a technique that punishes those who try use sneaky and fast projectiles, I feel like this does slightly too much. Projectiles are already incredibly to land, and there is plenty of effective counterplay to them already, that creating a technique like this just makes those with the SpPr to sustain hit able to tank projectiles almost infinitely. So, in order to prevent this, I feel it needs another drawback.
My suggestion would be that it can only reflect one projectile per post, and for the remainder of the post after reflecting a projectile the benefits of the shield are nullified. It should also be detectable (by those with more than 200 ES) due to the constant spiritual activity required to maintain the shield. With those two restrictions, I feel like the technique is much fairer.