Post by Kento Waffles on Aug 7, 2011 17:53:40 GMT -5
-Opening-
Password 1: [Wish Bug]
Password 2: [Pied Piper's Goose]
Type: [Strategist]
Affiliation: [Xcution]
Rank: [Seven Guns]
-------------------------------------------------------------------------------------
-Basic Information-
Name: [Sasaki, Kento]
Original Age/Age of Appearance: [15/15]
Birthday (Month/Day): [10/16]
Blood Type: [O+]
RP Sample (Optional): [See threads pertaining to.]
-------------------------------------------------------------------------------------
-Appearance-
Height/Weight: [5'6/127 lbs.]
Physical Description: [Kento is initially a rather short individual, two inches below the height average for males of his age. His hair is white because of an incident during his lifetime, while it's also spiked because he doesn't really get around to styling it much, so it just does whatever it damn well pleases. (It's a Sasuke cut!) He has a scar along his left eye which was inflicted by that very same accident that turned his hair white, and it's curved and with a line through it. The scar seems rather evil and demonic overall, but it doesn't seem to affect how he looks very much. Most of the time it's hard to notice. People might overlook it because of his friendly eyes, even if he has oddly gray colored eyes.
Kento is somewhat slender, but he's physically fit. He has muscle tones not normally seen on boys of his age. By no means however is he super ripped. He has no "six pack" or "eight pack" or anything of the like, simply a toning from his fighting all the time. He's slender, and he can be mistaken for someone wimpy sometimes. His tones are there, but nothing out of the ordinary. He isn't anything special, he's just a regular teenage boy, save for the white hair and the scar. The white hair is something to which he is made fun of constantly.
His traditional attire is a simple set of black jeans and a white buttoned up dress shirt with long sleeves, and no design. It's something that he doesn't tuck in, though, so it doesn't look businesslike. It's also a bit loose fitting on him. He wears it whenever he doesn't have school, though it's not much different from his school uniform, consisting of gray pants, a gray jacket, and a dress shirt underneath the gray jacket. Kento doesn't traditionally care about what he's wearing. His shoes are just traditional black walking shoes.
He's usually seen with some kind of carefree and derpy smile on his visage. Kento's upbeat looking despite the white hair and the short stature. He's made fun of for his height and hair both, something that never really gets to him. His casual demeanor gives his appearance a sort of refreshing aura that makes him light and easy to be around. It's better that way. Kento has one extra quality that all the girls want and are jealous of. He has awesome eyelashes.]
-------------------------------------------------------------------------------------
-Personality-
Dislikes: [Create a List below.]
1. Gossip ~ In cases of gossip, lies are spread, and business and privacy are invaded. It's a stupid thing to see people invading the lives of others like that and just barging in uninvited, making situations even worse than they already are. We shouldn't find joy in talking about the misery of other people!
2. Most teenagers ~ There's so much immaturity and stupidity to these kids! That's hypocritical though, since not just Kento, but I as well, were both guilty of something like that up until the last couple of months. Maturity comes quickly, though. It sure is a good thing that friends are there.
3. Carelessness ~ Some people are just so careless! They hurt people "accidentally" and "unintentionally." That doesn't stop the people from being hurt! And those same careless people don't understand how to fix it, either! They don't understand how much they toy with other people's hearts and hurt them.
4. Naivety ~ It's these people that make all of those annoying mistakes and assumptions. If they were to just sharpen up a bit, then they would get it more. It's an annoying prospect to look at.
5. Self centered people ~ They're so focused inwards on themselves that they can't even see outside of their own little world. They can't understand what else is happening. There's a whole world out there of pain, misery, love, joy, sorrow, and greatness. There's hope and despair. There's no such thing as absolutes, though! It's about seizing your own destiny.
6. Ignorant people ~ To say things and try to make assumptions without being knowing of the world is something stupid. You can't make a good and educated statement or even a guess if you don't know anything. Experience is the judge. You don't know until you've learned first hand.
7. Oblivious people ~ When you can't even tell that you've hurt someone, and you carry on doing so without knowing, that's unforgivable. To not even be aware of the things happening around you, and being so self centered that you can't possibly understand what it is to be human, it's sickening.
8. Selfish people ~ These people that only think about themselves need to change that. A life is only so important as the impact that it has on other lives.
9. Backstabbers - They're the ultimate villains and scum. The people that betray the trust of their friends. The people that turn away from their friends! Why would they do that? What's going through their mind when they do it?
10. Cheaters - Cheaters do prosper, and that's one of the sickening ideals in the world. Cheaters can and do make it out to be very well off. It's not something that's good. Cheating actually works. That's a very sad thing.
11. Prostitutes - Prostitutes are at least semi respectable. A lot of them do it because it's their only option for living. It's good of them not to give up hope at least. They're not all bad.
12. Sluts - Sluts are a different story from prostitutes. They just do it because of their personalities. They give up their innocence and purity and dignity so easily it's disgusting.
13. Coconuts - It's the worst flavor. It's not the taste so much as the consistency. Coconut is one of the worst creations ever. Snowballs suck too because their interiors are coconut. Snowballs, just disgusting.
14. Chick flicks - They're such unrealistic and boring movies. They try to find a perfect guy. Shoujo manga is like that too. They create unrealistic Gary Stu guys that the girls fall in love with in high school and then marry. That's not how life works. Girls actually just do horrible things to those Gary Stu guys, because a few of them exist. Girls change who they are by hurting them.
15. The way of the world - Everyone hates this. It's just an unfair and cruel world, all the way through. It has never been worth saying otherwise. It's worth living in though. Despite the bad world, there are beautiful times. Friends, music, and the wonderful moments that make us feel blissfully happy. Life isn't so bad after all.
16. Unfairness - Well, life really should be more fair than it is. If it were, then maybe there would be less problems. Well, everything is all a bit hard to explain.
17. Homework - It's long, it's tedious, it's the worst thing that has ever happened to the world.
Likes: [Create a list below.]
1. Strawberries ~ The best of all fruits by far. They're really a wonderful and delicious thing that goes good in flavor, raw, in salads, everything. There's nothing bad that is strawberry.
2. Apples ~ An apple a day keeps the doctor away. Not only are they healthy, but they're also very juicy, and a really amazing fruit. Not the best candy flavor though.
3. Oranges ~ They're okay. They're not as good as the first two, but they can be healthy. The sour taste is just the right thing to wake someone up. It's okay if they're sweet though. They're still sharp tasting. They're a good thing to eat when you're sad.
4. Grapes ~ They're also a good comfort food. Kento doesn't believe in comfort food, and he eats less when he's depressed, but grapes taste good. And if he needed a comfort food, it would be grapes. Somehow they just have the right flavor that seems comfort food proper.
5. Meat ~ It's the greatest tasting food on the planet. Enough said, meat is something that no one should be able to live without. Vegetarians are mentally insane psychopaths that need to be put down for their Tom and Jane foolery.
6. Friends ~ Aha. In a time of need it was them who were there to give the support and comfort necessary to recover, necessary to stay on the brink, and then return from it. Breaking down may happen too, but friends are there to help even then. That's why they're so great. They make life worth living. Without them, there's not much.
7. Family ~ Family are also a good lot of people. They're there to support you too. It's not fun to be depressed or broken, and family is there even when the rest of the world has abandoned you. "Family" is defined not by blood, but by bonds. That's what your family is. The bonds that link you to home.
8. Fun ~ It lightens up the world and day and makes you love everything! It makes a smile seem plausible and easy, it makes real ones too. Sometimes, it makes everything negative disappear in a poof.
9. Youth ~ We only get one youth. One time to have these laughs as young people and have this kind of fun as the young. We only get the excuse of youth for ignorance and stupidity once. Let's not waste it. It's important.
10. The just ~ Anything fair, just, filled with justice, is good. The correct justice. When something is fair, it's a little symbol for what the world should be like. If all the good people got their rewards and the bad people were cast into misery, there would be a great life ahead for all.
11. Love ~ It's because that's what binds people together. It's such a magical and strong force that we can't help but feel that we love it. To love the feeling of love! All you need is love.
12. Candy and sweets ~ They taste good, but eating them too much is a bad thing. Sweets are great, anyway. They're also easy to get tired of, unfortunately.
13. Sour treats ~ Sour things are easier to bare with than sweets. Sour things really are an amazing tasting thing. Most of the time. It wakes you up too. It's filled with life.
14. Dogs ~ Dogs are the greatest creatures ever. The most loyal of friends. Cuddly and adorable, but more important there when you need them. Always there for you, even when no one else is. Always loyal. They lay by the grave of their master until the harsh winter takes them too. Then they sleep for eternity with their beloved master.
15. Other animals ~ Animals are fun.
16. Mints ~ They make kissing so much better and they really help out.
17. Daylight ~ Most of the fun stuff happens in the daylight.
Flaws: [Create a list below.]
1. Short ~ Well nothing really describes this. Kento's just under the average height. There's nothing he can do to fix that.
2. Hypocrite ~ A bit hypocritical at times.
3. Broken confidence ~ Sometimes, pain causes Kento's confidence and resolve to disappear. It happens to everyone. He recovers quickly.
4. White hair ~ Why is it white? Why?
5. Closed minded romantically ~ Very difficult to find an interest in most girls. They just can't hold Kento's interest in that way. It's rare for him to find someone that can.
Habits: [Create a list below.]
1. Flicking the swiss army knife.
2. Having to touch things multiple times for no reason. A kind of OCD.
3. Repeating random words or phrases over and over again in the head.
4. Eating tic tacs.
5. Emoticons while talking.
6. Proper grammar.
7. Sappy stuff and advice.
Fears: [Create a list below.]
1. Losing himself
2. Not being able to protect what's dear to him
3. Losing his power
4. Losing his toning
5. Loneliness
6. Loss
7. Poisonous things
8. Death
9. Shady people
10. Losing a sense
Goals: [Create a list below.]
Unfortunately, Kento doesn't really have any real personal life goals for himself right now. He is considering making his goal to write scripts for TV shows and movies, or maybe write books. He's also considering being a computer engineer, and he may even try something medical. He doesn't know. That's a problem right now, but he's absolutely undecided on what it is that he wants to do with his life.
In his overall goals, he wants to help out Satsujun and Xcution. Kento plans on helping to make the world a better, and peaceful place. He believes in the idea of an absolute rule over the world, and of keeping humans in peace and in check. This is what Kento thinks would help fix the world. And, fixing the world is what he wants to do. On the side of Xcution, Kento thinks that it will all work out.
Alignment: [Lawful Good]
Overall Personality: [Kento gives himself off to be a rather selfless and kind person, quite generous in his personality as well. He makes sure to be nice and caring, though this is not an act, it is genuine. He is always nice to his friends, and typically very caring for them and their wellbeing, though he shows care for strangers too, even if sometimes it's a bit harsh. He is well-mannered and polite, not all the time to his friends, but as much as he can with his mannerisms. He is especially polite to adults, and he does try to make a solidly good impression with them.
He's very close with his friends, and he's usually thinking of them first. He trusts them with his feelings and gives them advice to help them too. He feels they are there for him whenever he's on the brink, and he is there when they need him too. He generally fights for them, but that doesn't mean he puts himself in harm's way. He'd prefer to have a situation where no one has to get hurt, and that's part of his unrealistic desires. He is rather immature with that sort of thing, after all.
In previous years, he was a rude kid that lashed out with rage and emotions. He seemed depressed, and obviously rather lost in his path. That's something that has since changed, though. Kento obviously does regret having been that way. He often hit others, and was a very aggressive individual in his youth. He doesn't like to make his friends worry anymore, the same to any family members. He does hold in quite a few problems inside, and he just plays it off. He has come to feel that a flame of confidence is what allows him to push forwards and do anything. He can keep on walking no matter what happens to him. Making other people worry is a low thing to do. Oftentimes he gets yelled at for shouldering the whole burden.
Kento is a gentleman type, and he is very old fashioned. He's polite, and even holds out doors and chairs for elderly, for women, and for all of the people to which it is traditional to do so. This is despite the fact that he does hide darkness in his heart. If one summarizes that has happened to Kento, he has lost his loved ones, failed to protect new bonds that he formed, and failed to see justice occur in both of those cases. He has seen humans do horrific things, and carried those memories forever. He was also lonely for the longest time, because he was the only one that he knew about with Fullbring. He didn't even know what the power was, only that no one else had it but him, for the longest time anyway.
In relationship with his friend Shizuka, Kento is oftentimes hysterically horrified in a comic-relief way by Shizuka's aggressive actions. Despite her cute stature, she does do really aggressive and violent things when she's angry, and though Kento does try to calm her down, oftentimes he gets owned in the face too when he does that. His horror and dazed mannerisms when that happens are oftentimes what lead to humor within their relationship, allowing them to be good friends.
Since his years as a child, Kento has very well developed, becoming a confident and strong individual with a powerful resolve and well. Before he was easily discouraged and gave up, but now he isn't anything like that. It is rare for his confidence to be burned out, and oftentimes he has the conviction to take it all the way forwards when there's something of the sort. His absolute aura of confidence and "I CAN AND WILL DO THIS" often attracts people to him like a beacon of light. He's a very good centerpoint for his friends.
He's not very religious to tell the truth, and doesn't believe in any form of God or Heaven. He also thinks religion is a sham, and a human excuse for their own mistakes and actions, as well as a vain way of making humans seem more important in a vast universe. However, those thoughts are the more unrefined ones out of his philosophical musings, and so Kento doesn't really go into them very deeply.
Furthermore, his warm aura of not giving up and pushing on to seize his destiny and take what he wants are things that allow him to seem like he achieves greatness in everything he does. It seems like he's naturally good at stuff, when actually he just has the confidence and aura to play off what he does as awesome, and augment the importance of his accomplishments. It also allows him to keep trying and practicing until he gets good, making it overall the accumulation of hard work.]
-------------------------------------------------------------------------------------
-Powers-
Fighting Style: [There's not much to put here. It's not like Kento is some superstar that knows how to fight really well. He is 16 years old. He hasn't had very much time to actually learn anything. In his experience, mostly there's just common sense. Sweep, kick, punch, elbow, stuff like that. The street fighting tricks. But Kento doesn't street fight very much, either. Since he does battle, considering that he has gotten to his present level and has that awesome Fullbring, Kento does have a fighting style, though. It's applied through his Fullbring, mostly. 5 things make up his style.
The first part of Kento's style is martial arts. Which he can barely use. He hasn't really had many years exactly to go out and master anything. He just takes some martial arts that his brothers recommended. There's jiujitsu, to which he is a blue belt. He has been taking it for almost 2 years now. Kento can't fight on a master level of it. He's not even the greatest at it. He's nothing special, but he gets by with it. He knows a few tricks that are worth knowing with his jiujitsu, and that's why it's good.
He knows how to catch someone's arm and lock it. He can dislocate it or snap it to break it. Both of these are painful. He also knows how to do that to a leg, to snap it or dislocate it. That's one of the ways in which he fights. He reacts instinctively to grab and then counter. He also knows chokes like the guillotine, rear naked choke, and he can even use the darce if we're going into moves like that. He knows several positions of mounting and escaping, and is particularly good at shrimping when necessary.
Locking or choking out people is always a good thing to try and do. That's all that Kento can do with his jiujitsu, though. He's just a blue belt. That's one above white belt. He's a novice. It takes years to get to purple belt after that. He can only use it on people that have no actual fighting experience. If someone tries the wrong thing, he can lock and break them. This is for the inexperienced, though. It's really not that useful, so he doesn't use it very much.
He also does muay thai since that's a combination with jiujitsu. Roughly the same level of skill and roughly the same time of doing. Muay thai's immobilizing heavy hits are something that Kento has gotten good at, and they're more useful in a battle. He can more variably use it to target pressure points, especially since he can magnify the power of his punches. His kicks he can't really magnify, but since he can speed them up, he can probably make those stronger too.
The third part of his fighting style is his use of Fullbring stage 1. The way he uses it is that he surprises his opponents with his speed and strength. At first he might just do a simple running approach with a pretty normal speed, but then when they go to block his punch, they'll find out just how much power he has. Sometimes, he'll just propel himself from the start and disappear on them. It's so fast that they don't even know what happened. Then they get hit and they don't even know what hit them.
It's a nice feeling to have when someone can use that kind of power. Kento is a taunter too. When he fights, he taunts. Especially in stage 1. His taunting is to rile up the opponent and distract them. They won't notice his position if he riles them like that because he has high speed movements. It's advantageous. It's Sparta! Kento isn't a very silent fighter, but he's a calm and analytical one too. He knows what to do next by instinct, but instinct kicks in by analysis. He always talks flatly and shortly, even when taunting, during a fight.
The fourth part is his stage 2. At that point he's just so fast or strong to an opponent that all he has to do is attack a few times. So he's relentless. For full measure, he just goes in and beats on them mercilessly until they're dead. There won't be anything left but a bloody pulp by the time he's done with an opponent. Less than a pulp, just a puddle of ooze and goo. Kento doesn't have trouble with killing people.
The last part of his fighting style is his secondary Fullbring. The way he uses that is to influence his directional ability. The way he moves. By using it, he can move in complex and fast zig zag patterns that the opponent can't follow. It takes some really good experience to be able to keep track of Kento in battle. He's one of the more difficult physical fighters. His power is something that makes him extremely tough. He's not really that easy to fight against. He likes to take it easy after fights, so he gives good effort to make sure he wins, so he earns the break after.
All in all, Kento's not bad at fighting, but he doesn't really have any styles or experience to it. He just does whatever he does. Whatever he can do to win. It's how a normal fight works. All of that style stuff is for the showoffs anyway. Kento wins without it! Well, he has to do body training anyway to hone his skills, but that's it. He's not exactly required to be all master kung fu jedi saber ninja wizard about it. He has to fight, he has to win, he does that he has to do get those in. Fight like a rhyme.
Irrelevantly, Kento can fence. He's pretty good at it too. If he ever gets a blade weapon like that, he knows how to use it. Since Kento uses gloves though, his years of fencing skill are probably useless. He has fenced for around 7 years though. Almost 8 years in fact. His time in fencing makes him a tournament level fencer. In nationals in Japan, he was defeated only as placement #14. This is 14 out of well over 500. Kento's a very good competitive fencer. That's his sport.
He regularly practices this at the high school he goes to, which has a fencing team. It also has a kendo team, but Kento has already quit that. While he did kendo for a few years, and he's not bad at it, he never uses a sword. It's useless to know it for him. He just did it for fun before, but now it's time consuming and doesn't really help him at all. He has already abandoned the kendo team, even though the members of it keep asking him to come back. He refuses and tells them no, he doesn't want to return. Kendo no longer interests him.
Kento's a bit scared of getting hit. It hurts to get punched, and in the past he has taken injuries that hurt. He doesn't like getting hurt, so in a fight he does what he can to avoid it. Sometimes he even just drags out an enemy and keeps a distance, making them come to him so he can retaliate at high speeds. It's a guerrilla tactic of jab and back away. If he takes a heavy hit, he knows he's only 15. If a competent adult can heavy hit him, he's not going to be completely alright after that. It's going to leave him in a bit of bad shape. The human body is physically inferior to spiritual bodies too.
He naturally has to be an avid thinker when he's fighting, or else he's going to die. He's very instinctive but also strategic, taking careful awareness of his surroundings and what could happen. His high senses make up for anything else that he might be missing, and his powers make up for his lack of physical ability in comparison to others that use spiritual powers.
Kento has never actually fought a spiritual being, but he knows that it's not good to get hit. He's not like people that are wild and crazy and think they can take hits, or the people that actually do take hits. They're just lunatics, totally insane. Kento is realistic about getting hit. Sometimes it's necessary. In that case, take the least grueling hit. Kento doesn't want to get hurt in a fight. He doesn't want to be crippled or injured in general. Nothing like that for him. He knows it wouldn't be good at all.
His attacks are all devastating though, so even though he might not take a hit, the opponent won't want to either. One hit from Kento can probably end the fight. Back off and jab, and Kento will still win because of his strong Fullbring. It's a good strategy in that case. Kento would probably be a really pro boxer if he could box. He has considered taking boxing classes or gone to join the school's Boxing Club, but the guy there is just so explosive that he thinks even with his Fullbring, he'll just get owned by the boxer guys. They're all fiery.
His creative juices flow pretty well in his head when he fights though. He's creative about it. He does use his environment. Being short and all, he's disadvantaged anyway, even though a lot of enemies have to hit downwards towards him. He can hit them where it hurts, or he can use stuff from the ground. He can use anything he finds in the area if he can think of a use for it. That's one of the good things about Kento when he fights.
He's a bit paranoid that since he's short, he won't be able to get in a good first strike without his Fullbring. That's why in his pocket, he keeps a small plastic bag. It's what's in the plastic bag that's dangerous. Sure he keeps a knife in the other pocket, but this is also pretty useful. He keeps a plastic bag of sand in his pocket for some evil purposes. Throwing sand into eyes is a helpful thing. He regularly goes to get sand to keep in that bag.
Kento keeps a very bright flashlight in his backpack, and at school he has pencils and pens that he keeps sharp so he can stab with them if he needs to. He's really that kind of paranoid person. He lives in Karakura Town though, so it's probably justified. There are a lot of people with reiatsu in Karakura Town. Lots of Fullbring and Hollows and stuff, except Kento has never seen a hollow. He has only seen spirits. For some reason, hollows just haven't ended up in a place where he could see them. He technically hasn't heard of them or of Soul Society. He only knows about human stuff.
Kento doesn't have a very good strategy for giant enemies either. Big people, he assumes he should just cripple them in some way and then run away. Or he can try the guerrilla thing, but he doesn't think that that would work very well. He has that toning, but that's not very impressive compared to the actual big and buff people that Kento has seen around the place. There are also delinquent types, and others. Kento's not really a delinquent type.
For enemies even smaller than Kento, he's pretty sure he can just hit them and then lock them and he's done with it. That's probably what bigger people assume about Kento too, so it's kind of sad. He's such a shorty. Being short is his advantage against many enemies, and his disadvantage in other ways. For example, his selection on girls becomes limited because the ones taller than him would be awkward. But, that has nothing to do with fighting style.
People of equal height are the easiest to deal with. Kento can hit them anywhere, and there are no real advantages or disadvantages in body to take into account. That's the best part about people within two inches of Kento. It's his only real solice when he knows that he's one of the shorter guys. He's two whole inches shorter than the average! That's just not even fair! It's such a downer when he's fighting.
Kento isn't bad with his biceps. His arm muscles are pretty good especially when he flexes. That means that if he's choking someone, his bicep will go stone and crush around them. He can really choke people out with that, as opposed to lack of muscles. That's one of the things that Kento does like about himself. His hard work does pay off in that kind of situation. The solidity will just constrict like a python, an anaconda, or a boa. It's perfect for choking moves. That's what makes Kento best at those, as opposed to arm and leg locks, which he is mediocre at.
Kento's fighting style probably most resembles a monkey. Monkeys are quick and devastating. They jump around and leave people stunned. Well, mostly they throw feces, but they can be fast creatures that castrate you. It's their constant guerrilla warfare tactics that really stick it to people. Monkeys are a great thing to be compared to when it comes to fighting, because they really aren't anything even close to easy to fight. They're violent and vicious, like Kento.
Kento can also be compared a bit to a doberman. That's a type of guard dog. When their master is angered, in this case when Kento's closest are threatened, the dog is set out. The doberman is a vicious thing that tears apart its victims, and Kento tears apart with a ferocity that no one else can seem to compare to. Well, they can, and he's not as ferocious as many people, but he seems more so because of his ability. That ability is something crippling, just really devastating to fight against.
Kento blurs during Fullbring. He vanishes because of his propulsion speed. That's what makes his enemies have the most trouble. He's so fast, just about everyone loses sight of him. He's a blur during this time, and no one can actually see him. He glides along the air, disappearing from place. People have a hard time trying to interrupt and intercept him just because of how fast he is. His instincts kick in during this time, and he sees things very clearly. Unlike many people, Kento is the type of combatant that likes to focus on instincts and his senses.
His strength and speed go up because of his Fullbring, so those don't need to be trained as well. His skills instinctively and with his senses are top notch, definitely a whole other level from ordinary humans. He's even like a wild animal when it's like that. His senses allow him to catch and decipher attacks and skills enemies use in the blink of an eye, allowing Kento to keep up with them, and also keep up with his own propulsion based high speed movement.
However, Kento isn't very good at energy sensory, so that's a bad thing about his fighting style. He can't sense energy too well. He's human, so it's only expected. Humans tend to suck at that, since they aren't constantly around reiatsu. His lack of energy sensory is made up for by his absolute strength in his other stats. While he can't sense cero or anything, he can see it, sense it, hear it. He can feel it coming because of what he has.
He can't do much for healing either. He has to rely on other people to patch him up. He can keep his bones together if those get broken, his Fullbring can do that. But for stuff like slashes and burns, he can't do anything. He doesn't have a very high healing expertise, and it's possible that he may not even know how to use a first aid med kit. That can be disadvantageous in something long and drawn out, except that Kento tends not to get injured anyway since he's scared of getting hurt.
Kento's probably considered to be pretty normal. Most people have low healing expertise, the majority of people have terrible energy sensory, and for certain, Kento's strength and speed are closer to average than a lot of Fullbringers. That's because he never needs to train them. They just go up during his Fullbring. It's not like anyone in a regular human high school brawl will have super speed and super strength. It's not something Kento has ever needed to worry about.
His perception, instincts, and energy sensory all balance each other out. He can make up for not seeing on that plain by seeing on the normal one. He can feel what's coming, and instinctively react to things. He may fight with a pretty good mindset, but most of it is just Kento's instincts to fight going on. Humans are born into the world kicking and screaming after all. It's only natural that people would have an instinct for fighting and killing each other.
To say the least of any of these things, Kento's interesting. He's not a total fighting beast. He shouldn't be. He's a 15 year old kid. The reason he can fight at a high level is because of his Fullbring. He can't fight at a high level without it. He's not like those Captains or Espada that whip out their swords and own. He's nothing without his powers, and he's well aware of that fact. He can only fight on a high school punk fight level if he doesn't have his Fullbring. Kento is also good at dodging. He's short. Naturally he has an advantage in that his opponents have to aim downwards to get him. Being short is good sometimes!
His fighting style goes on beyond what he can do on his own though. Meet Shizuka. She's his senpai. One year above him in Karakura Public High School, she's an agile girl that fights flexibly and ferociously. She'll kill you over a juicebox. Kento and Shizuka have combination attacks for Fullbring and for normal fighting too. The next few paragraphs will talk about how they fight together, and what it is that they do to double team own anyone with sparkles and stars of flying awesomeness!
Now, since Kento is less aggressive than Shizuka, he's typically the distraction one. He's probably slower in normal speed than Shizuka, too. What Kento does to set things up is get the first preliminary hits, punching or locking and crippling in some way. He might even stab or do the sand in eyes thing. The other person will be weakened then, and totally vulnerable for when Shizuka shows up out of nowhere and comes and starts rampaging them with fast and indefensible attacks.
The enemy is overwhelmed by this at this point. Kento is also good at hitting at the same time as Shizuka. She's probably taller, but she does a lower hit since she's more aggressive, so she can hurt them in the lower pressure points and cause more damage than Kento can. This also leaves it so that she can tear them where it hurts. Kento in the meantime, as Shizuka does the low hits, covers high hits. He's the guy, so his punches are probably stronger. His Fullbring also has to do with punching, so naturally even without it, he hits really hard. His punches compliment Shizuka's hits by breaking the opponent's face.
They're like thunder and lightning together. First there's the lightning, that's Kento, flying in and stunning them with his bright flash of light. Then there's Shizuka, the thunder, deafening, and just blasting apart their eardrums with a mighty roar. It leaves people unable to even really move when the two teenagers are done with them. Even many adults have been known to have trouble with these two together. Fullbring just makes that worse!
Fullbring is Shizuka's bucket-water-gun thing, and Kento's reflection-magnification thing. Kento is more of the main hitter when it's Fullbring. He blazes around to maintain a distraction, and then Shizuka can hit the opponent with any liquid she wants. It can be acid, it can be magma, anything. The enemy will start to burn and just be stunned by how much that hurts. By itself, that will finish them slowly. To finish it off more quickly, Kento zooms in after Shizuka manages her hit, and he finishes it with a powerful punch that shatters all of their bones instantly.
Shizuka can also shoot her liquid out, and Kento can eject force from his gloves to cause the liquids to blast everywhere, dispersing as droplets. That makes it like a rain of acid or lava, and that can really hurt an opponent. Together, the two Fullbringers signify a team that isn't very similar, but somehow magically works together in one of the most amazing fashions. They're really a hell of a duo, Shizuka and Kento.]
Main Fullbring Appearances: [Kento's Fullbring is a bullet bill key chain. For those that are illiterate in the terms of video gaming, a bullet bill is one of those little black rockets that shoot out of those cannons in Super Mario. If they touch you, you die. Those things are very much an annoyance when playing Super Mario. This is a silver key chain ring with a bullet bill dangling at the end, made of plastic. It's cheap and can probably be bought for a dollar in random vending machines or comic book stores. This one has a sentimental value to Kento, though. He also chooses to wear it around his neck, because he has a chain around the key ring part to make the bullet bill keychain a bullet bill pendant.
It's really cool. It even has the little white arms out of some rubber, and the eyes are painted on. This one doesn't have one of those hideous looking shark mouths, though. Those look stupid on bullet bills. They really ruin them. Bullet bills also happen to be great in Mario Cart, because when you get one, you fly as a rocket across the track. Usually this results in you taking first place in the race, at which point you'll be getting bananas and mushrooms all the time. It's still a fun game, though.
When this is released, the bullet bill pendant disappears. Instead, Kento is left with a pair of x-gloves. For those that are illiterate in those terms, x-gloves are gloves that cover the entire hand, and are a bit thick and bulky. They're the types of gloves you wear when you ski or snowboard. They're silver colored x-gloves with blue dome patterns on the top of the head. The part covering the wrist is white and the rest of the glove is a pretty solid black.
What separates these from normal gloves is the durability. While they're made out of normal material, all of the silver parts, and even the dome part, are all made out of a pretty high quality material with the same durability as metal. It essentially means that getting punched by these is going to hurt a ton. The ability that goes with these gloves also probably helps with the fact that it's going to hurt a lot to get punched. Kento gets two of these, one on each hand.
During the secondary stage of Fullbring, Kento's gloves change completely. In fact, they aren't even gloves at first glance. They still are gloves, but they don't look like gloves. An indestructible white substance coats his hands in place of the gloves, and it looks like his hands have become skeletal. They look like skeleton hands. Close inspection reveals them to be slightly thicker and bigger than a hand would be, revealing that the hands are safely inside of these skeletal hands. Their skeleton gloves. Dark red smoke is constantly drifting out of the palms.
In between the fingers, it can be said that they glow with a violet, evil aura. The power is not evil, though. It just looks intimidating. That's one of the reasons Kento doesn't use it. He doesn't like to scare people with his powers. Anyone watching or fighting may be terrified to see skeletal hands like that. It's very reminiscent of death. To be certain, the gloves maintain their purpose. To abrute all that Kento must fight. That's what this power is for. His power is supposed to save everything and everyone.]
wikiguides.neoseeker.com/w/i/wikiguides/thumb/6/6e/X_Gloves_Ver_Vongola_%28Katekyo_Hitman_Reborn%29.png/170px-X_Gloves_Ver_Vongola_%28Katekyo_Hitman_Reborn%29.png
Main Fullbring Name: [The Force That Protects]
Main Fullbring Level 1 Property: [This is a very variable property, and it's Kento's greatest power all by itself. Anything else that he can use is just an extra or a backup. He usually fights with just this. The variability allows him to fight in almost all circumstances. His battle ability may be mostly close range, but his long range capabilities are not weak either. What the following paragraphs will be is a description of this power and the way in which this property is variably used. It has several methods, but the best method known thus far is just to use it physically.
The property is "The fast force is reflective and magnifying; A power that destroys everything given enough time for it to be taken in." What this means is that the gloves release "force." They release an applying force that magnifies in strength constantly through reflection. How this works is that the gloves first release the force in the first place, and then it reflects off of a target surface to bounce back to where it came from, back to the glove. From there, it bounces back off of the glove into the target. It keeps going back and forth, getting stronger with each new bounce. This increases the strength of the force massively.
The force is also a fast moving one, and this means that it bounces very quickly. It bounces in between two things five times in a single second. The strength behind the force at the beginning is equal to Kento's strength stat. However, it doubles in strength with each new bounce. This means that if Kento's strength stat is 100, then it will give off a force of 3200. This is just a single second. Two seconds makes it even better. Prolonged exposure will result in massive force. The gloves are indestructible to this force. Essentially it means that they can reflect the force constantly without ever breaking.
This force is usable because when emitted with a punch, that's how strong the punch is. When Kento punches someone or something, the force goes back and forth five times in one single second. That means it's like they're getting hit with a strength of 3200. However, it's actually worse than that. Since it bounces back and forth several times, they get hit by the force multiple times during that bounce. If the punch takes up a single second, they will get the equivalent of being punched 3 times. Once by a 200, once by an 800, once by a 3200. Three high level punches just from one punch, the last one being huge. If Kento can punch and then keep his fist against something for a prolonged time, the force will become massive. Anything can shatter against it.
The trick with Kento is not to get hit. But, it gets even harder to do that with his other tricks. He can also emit force from his gloves, and also have the air be the surface that reflects. This force is therefore like a propulsion force when it is used in this way. The strength behind this is 3200 during normal propulsion if strength is 100. Kento loses control if it goes any higher than the one second margin of propulsion speed, but it can go higher if he keeps his gloves in the propulsion position. He doesn't control the movement entirely, only the direction. Once he gets propelled, it's just a gliding movement towards an opponent. This high speed movement is equivalent to 3200 stat speed during the glide only. (if strength is equivalent to 100.)
It's important to recognize that stats don't increase during the use of these gloves. The force is what is actually using these stats, and only because of the reflection. This means that if the positioning is interrupted, the force will immediately cease and drop back to regular. The basic principle is that Kento does not increase in strength or speed, and it's just the force that does this. He's not controlling the force either. He is only emitting it. He can't retract it, though he can cease it by interrupting his present glove positions when emitting. He can't do a pull force, only a push out force.
Another convenient thing he can do with the gloves is shooting out the force at long distances. He can let it shoot out like a long range projectile attack. When he does this, it becomes visible. It looks like dark red smoke, but it's actually force. It can extend across a 20 meter gap. If someone gets hit by it, the reflection happens. When he uses it as a projectile, it actually reflects 7 times in one second. This means that if his strength is 100, in addition to the three that end with a 3200, the enemy also gets hit by a 12800. It's a grueling attack, and it costs 200 reiatsu to shoot out the projectile version of this force.
This power that he can use comes from the theme "Force Manipulation", which lets him manipulate force. What's important to remember is that the projectile can't be used from just one hand ordinarily. It can be, but it shouldn't be. Since it's bouncing back across a large space this time, as opposed to a confined space normally, it comes back with momentum, and this one really can knock back and injure Kento. To make up for it, he has to find a way to balance himself, probably by posing against a wall or something. His other glove shooting the same projectile could balance it, except that it would cost 400 reiatsu total in that case. It's hefty. He could use regular force to try and balance it, but he'd still lose ground and get injured. This part of his power isn't mastered yet. He calls this technique "Clown Shot" because he couldn't think of a better name. Clown Shot is pretty big. It's ten meters wide and high in addition to being able to go out 20 meters. It's like a wall of red smoke. Clown Shot moves at 600 stat speed.
Kento has lately developed other uses. By constantly breaking force while exerting it from his gloves, he can propel himself at 400 stat speed, or sometimes a little higher. This means that he can use it like a jet for constant, and controlled movement, instead of an uncontrolled glide. Furthermore, Kento has developed another technique lately. "Clown Shield." By costing himself 150 reiatsu, he can release a flattened force in front of himself to create a shield in front of his entire body. Unless reiatsu strength exceeds the physical strength of this force, the attack won't penetrate. There is also "Clown Reflect" which can absorb an enemy's force from their physical attack by blocking with the gloves. Then, for 200 reiatsu, that force can be returned with Kento's force reflection interval, except it will use the enemy's strength for it, making it even stronger. This works because Kento's gloves can absorb physical melee force like the ultimate shock absorbers. Or, more accurately, they also bounce that force.
Another thing he can do is directly block attacks such as Kido or Cero and destroy them. The way he accomplishes this is with both gloves at once. By putting his hands against the attack and releasing force, he releases two of this. At the one second to 100 strength interval, that's two hits of 200, two hits of 800, two hits of 3200. And he can prolong contact against these attacks, so the overall benefits of doing this is that the force will completely shatter the attack he's up against. The force ceases once it defeats the surface target.
The reason he doesn't try to go past the one second mark very often is that the force is huge. It can push him back, blast him away, injure him, etc. If it does this, then what good is using it? The ability is hard to control and master, and Kento is still working at it. He regularly practices with his gloves so he can at least have some idea of how to better use this force when he's fighting. It's super difficult to utilize, and he could pay a price later for it.
It's important to keep in mind when Kento attacks, defenses are probably useless against this. It's not an attack made particularly of reiatsu, nor is it a blade of any kind. The force that it releases on its own disturbs the internals in addition to the externals because it's just force. This actually damages the insides and outsides both. When it reaches a high enough frequency, and the strength gets up enough, it will shatter shields, shatter hierro, destroy even cement. Though this will hurt Kento too, he can prolong it enough for a building to be obliterated. Kento never holds it past one or two seconds. He can, but if he does this then he will break his own bones, damage his own body and internals. That's not a risk he's willing to take.]
Main Fullbring Level 2 Properties: [In this stage the gloves give him three new powers with the same theme as the original. They all do "Force Manipulation." They give him specific ways to utilize force. It's hard to notice, but the gloves dig into his wrists a bit, and there are small circular white bony wristbands around each wrist. The first property of his second stage comes from these little things. It's the most effective one for using his power. It's not particularly strong on its own, but it can do a lot of things when it's used in conjunction with something else.
This property is "Force Compression." This compresses force around enemies. If someone is within ten meters of Kento, this works on them. When he activates it, it costs 100 reiatsu to activate, and stays active for that post only. It compresses force both upwards and downwards onto the surrounding ten meters of Kento. Anyone within that radius will be crushed down on. This will crush anyone that's too weak. Crippled people, weak people, small people, and fragile people. They'll be turned into an implosion of blood and guts from this. Normal people will get cracked bones and won't be able to move, and they'll start to break and be crushed by both battling forces.
Anyone with reiatsu strength higher than Kento will be immune to the crushing effects. The only thing left then is the fact that forces are pushing on two sides on someone, from up and down. This pressurizing force immobilizes the person's movements. They can't fly or something like that, and they can't take steps to do anything. They're stuck in that one position, and can't flee or escape. It's the perfect way for Kento to get up to someone and attack them if he needs to. If they have speed or a power that lets them get away from him when he's propelling himself, he'll use this so they have to counter him instead of dodge him.
Kento can also use force compression on himself, and compress it inwards on his body. It causes him to be compacted and compressed. This will hold together his body if it's falling apart. Dangling body parts, broken bones, dislocations. Everything will be held together. It's not healing, he'll have to be healed later. What it does do is it lets him continue to fight, carrying on as normal. Wounds like slashes and stabs and burns won't be affected by this. As long as he can move at something resembling normality, Kento is pleased with this ability.
After that Kento uses "Force Absorption." Not only can he shatter attacks with his regular force dispersal, but he can absorb the force from other people's reiatsu attacks. He's not actually absorbing the reiatsu itself. That's an important distinction to make. Kento needs to use his force to shatter the attack, and his gloves will take in the force. The force means that the speed, the strength, and the power behind the attack. These will be taken. It's not something the opponent has a control of. It's not their reiatsu, it's the force that was used by their reiatsu. It's on a whole other level from what they can connect to and control.
Once this force is absorbed, it doesn't restore reiatsu. No, restoring reiatsu is a far overused power. It's too common. Kento can't restore his own reiatsu. It would be nice if he could, but he can't. Instead, this increases the power behind his released force. Different classed attacks increase at different frequencies. It's 100 per class. If he takes in a class 4 attack, his start force strength is 500 if his base is 100. That means when he releases his force, it will be multiplying the 500 instead of the 100. This will greatly increase his power for one use only. He can only do that increase once when he absorbs something. It also only absorbs and holds one thing at a time. No more than that. He can hold it for one post only also. It costs 200 reiatsu to absorb. Force Absorption also increases the size of Clown Shot. Clown Shot's size triples if he uses it after the absorption. Clown Shot's cost also goes up to 300 though.
The last one is "Force Drag." It allows Kento to use his gloves to finally emit a tugging force, the complete opposite of what he previously did. It costs 200 reiatsu to activate the pulling force. It has half the strength of a second's worth of force frequency. This means if Kento's base is 100, the second's maximum is 3200. That means the pull strength is 1600. It will yank an opponent or object that Kento targets towards him without fail. The reason the pull force needs to be so strong is that that's the speed. When it first initiates, it's just his base strength. If an enemy has superior strength, the enemy can resist Kento's pull. They fly towards him at great speed if they can't resist.]
Secondary Fullbring Sealed Appearance: [The sealed appearance of this handy little gadget is a handy and very large swiss army knife that Kento carries around illegally. It's something he carries just because he can carry it. The knife is red in color and it has a silver cross insignia on it. It's hard to say but it seems like it's German. Kento got it from his brother, and he just keeps it around. It does have its uses, though Kento tries to be careful with it. He should probably try harder. Kento has brought it to school. Since he never gets caught, that's probably okay.
Kento's favorite thing about the knife is that it has tweezers packed into it. Those tweezers can be so useful sometimes! You never know when you might need a good set of tweezers. Kento has pride in this object because he carries it around all the time. It's not the same as his pride and affection for that pendant that he wears, but it's good enough that it became a backup power, his secondary Fullbring. Fullbring is a really cool name.]
Secondary Fullbring Appearances: [It turns into new shoes. His old shoes get coated with some stuff to make them into new shoes. They look like really cool black sneakers that are all jet black with some dark red flame designs on them. They don't have laces, but seem to be the appropriate tightness always. They aren't special though. That's special on the shoes is that they have little miniature cannon things on the side, barely visible if you don't look hard enough. Don't let the size fool you. The cannons are very versatile and deadly in Kento's hands.]
Secondary Fullbring Properties: [It turns into new shoes. His old shoes get coated with some stuff to make them into new shoes. They look like really cool black sneakers that are all jet black with some dark red flame designs on them. They don't have laces, but seem to be the appropriate tightness always. They aren't special though. That's special on the shoes is that they have little miniature cannon things on the side, barely visible if you don't look hard enough. Don't let the size fool you. The cannons are very versatile and deadly in Kento's hands.]
Secondary Fullbring Properties: [The property that he uses the most with this is "Propulsion Wall." That's the ability that's used with the sneakers mainly. The sneakers release gigantic surge of force from the little cannons. Unlike the gloves, Kento can control this much better. While he's using propulsion wall, his speed is considered to be double. This doesn't actually double his speed, though. The propulsion just makes him faster, in a sort of glide. With regular movement, he's still the same in every single way. This will double his glider speed too when used in conjunction with the gloves, when the propulsion ricochet is used.
That isn't all that propulsion wall is used for, though. Propulsion wall's primary purpose is not to increase speed. It's to provide support. This is how he uses his technique, "Clown Shot." By using the force from the shoes to create a propulsion forwards in a wall form, he can use his Clown Shot from one or even both gloves at once to attack. If he did this in any other way, it would shoot him backwards really fast and really far and he would probably have no control. With the addition of these shoes, he can launch this powerful attack at an opponent without worry. It's what lets him use his ace in the hole, "Double Clown Shot."
This propulsion also lets him change his direction while his gloves propel him. Now he has better control over his speedy gliding. That's better than what he had before, where he could only shoot forwards like a bullet train and pray that there was nothing that could interrupt him. It's an improvement to say the least. At his full battle capacity, Kento is a teenager to be reckoned with.
The last property is an exhausting one. It's called "Force Field." It generates an orb of constant force around Kento for two meters. This orb lasts for one post, and after that it has a 3 post recharge time. It's a last ditch defense effort, just in case. It creates a force field that's releasing his reflecting force constantly. If something impacts it, that something will get hit by the repeated bounces, as if punched by Kento. It will shoot that thing away, shattering it, defeating it, or just rejecting it. This is a defense that's almost absolute. It rejects everything that heads towards it. It's exhausting, though. It's tiresome, that's why the recharge time is there. It's a last resort defense in case Kento has nothing else that he can do.
Overuse breaks his own bones and takes away all his stamina. It's probably the second most tiring move in his arsenal. Clown Shot is the only thing that's more tiring than Force Field. Kento had better be careful and ready when he uses this property. If he's not then he's probably not going to be a happy sunshine!]