Post by Ryo Suzuki on Mar 7, 2017 21:22:44 GMT -5
-Opening-
Password 1: [Guts's Jawline]
Password 2: [#REKT]
Type: [Shadow]
Squad: [Squad 2/Stealth Force]
Rank: [Substitute Lieutenant of the Stealth Force (Former), Sixth Seat of Squad 2 (Former), Patrol Corp Member (Former) Sixth seat of the Stealth Force (Current)]
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-Basic Information-
Name: [Ryo Suzuki (Formerly Ryo Akiyama when alive)]
Ryo means "Warrior" while Suzuki is from two words from Suzu meaning "Bell" and Ki meaning "Tree" giving his last name the translation of "Bell Tree". When he was still alive in the world of the living, his last name Akiyama means "Autumn Mountain".
Allases:
The Ghost who walks: During his time in Suzuki, the 80th district in the southern rukon district, it became well know that many tried and claimed to have killed him, only for him to see walking normally the next day as well due to his ability to remain hidden and out of sight like a ghost is where this Alias comes from.
Ryo-Sensei: During his time as the substitute lieutenant, he trained many members of the stealth force, including the young Luke Yasenha where Luke normally referred to him by this Alias.
The Cobalt Ghost/Silent Flash: This moniker is or more accurately will be given to Ryo once he regains the powers of Sokuryoku, the ability that allows him to travel at superhuman speeds. combining with the first moniker and his ability to hide his spiritual pressure, plus his great speed (once unlocked) will earn him the moniker of The Cobalt Ghost or the Silent Flash.
Age of Death: [30]
Real Age/Age of Appearance: [849/30]
Birthday (Month/Day): [August/21th]
Blood Type: [B+]
RP Sample (Optional):
The blood sired with Dante and his army, the stamping of paws, claws and feet rumbled through the desert as they marched to the gates of the southern kingdom, where Karasu ruled. Dante smiled; he had heard much of this beast within the walls of the south and how, like him, had a desire to fight and Dante reviled in the excitement of being the one to kill him.
"Such a pleasent evening for the fight; I already smell the blood running through their veins, waiting for us to spill it across the sand of my kingdom, just so I can watch the white turn red upon this cursed sand...Although she's taking her time, but I can't say I blame her; she must be having fun having new toys to break and bleed," Dante spoke with a psychopathic glee as his "daughter" walked in the shadows on the walls of the south, easily cutting down those on watch without so much as a scream and tossing their lifeless corpses on the edge of the walls they once protected, letting their blood seep out and run down the cracks of the imposing structure, making the wall appear to have blood vessels running all along its expanse.
She leaped down from the towering wall of stone and blood and landed in front of her father as he grinned at her, almost drooling in anticipation.
"Very good, Annora; such a...display pleases me to see. Blood covering the walls of my kingdom...and once I tear its heart out, it shall become mine to rule as I see fit; go join the rest, we shall fight again and I savour every moment that I will have with its king and soon-to-be corpse at my feet! Just like the romantic weakling I tore down in the north all those years ago and the man I trained you to kill and don't worry Annora, he'll be coming, and once he's here, he's all yours, my dear," Dante told her, grinning like the joker, he saw her muscles tense slightly at the mention of the one he had trained her to kill, but it quick went as she stood up, drawing her virgin sword from its sheath as its pure steel blade glowed in the light of the endless night. The warriors of Dante's didn't need more encouragement, but Dante knew the men enjoyed seeing the stainless blade as it made them ever the more eager to stain its purity.
"I'm not worried, father, although I hope there are better fighters deeper inside the castle as I have no time to be killing ants," Annora said coldly before moving into the lines of soldiers, wearing the army of blood's armour and with their halberd zanpakutos up in the sky, Dante grinned and raised his crimson armored hand towards the castle.
"Now then, let us tear down another obstacle in our path of controlling all of hueco mundo!" Dante called the order before both him and his army of both hollows and arrancars alike stormed into the castle, passing through the open gates and killing anyone they came across as screams and sounds of steel cutting through flesh and bone to release the blood they craved to spill while Dante set his sights on Karasu's citadel as he flew into the sky so the main doors to Karasu's would be directly in his line of fire. Dante then brought his hand up behind him, making a claw shape as he charged a red cero within his hand. The cero lit his face up in its destructive light as the twisted smile of the blood wraith could be seen.
"Now, Karasu, feel the power of the one and only king of Hueco Mundo!" Dante growled out before extending his hand out rapidly and firing the fully charged cero, blasting forwards and easily blowing down the doors to Karasu's citadel and even going straight through behind the citadel, leaving a hole straight through it. Dante then laided with a soft boom as his feet hit the ground of the castle, the rim of his blood red coat flowing gently as he walked inside; there were still a few torches lit as Dante looked around for Karasu.
"Come out, come out wherever you are, Karasu," Dante thought before hearing a battle cry as Karasu, the hollow king of the south came at him, the big hulking monstrosity he was. Dante turned around to catch Karasu's punch, although the force still sent him back a few feet with his feet digging into the stone a little before he regained his footing.
"You dare attack me, Dante?! you have a lot of nerve coming here, but since your here, at least give me a good fight!" Karasu growled before charging at Dante, who grinned psychotically and raised his own armoured fist as their fists connected, the two were forced backwards by the force generated from their attacks, although Karasu was a little worse for wear as he had broken a few of the bones in his fingers due how hard Dante's hierro was, especially around his hands as the crimson hollow-like armour that was fused to Dante's hands made it difficult for even the sharpest of blades to cut. Dante got up, smiling in delight.
"I dare all who stand against my rule, although there used to be four hollow kings, but now, there can only be one at the top and I simply decided you must be eliminated for my ascension to come to fruition, besides, killing you is something I always wanted to do, Karasu and I know you've wanted to do the same to me, so how about it; till the death and the one who wins becomes the one true king of Hueco Mundo and the looser dies, what do you say?" Dante said, grinning as he had heard that, like Dante himself, this king loved to do battle and reviled in bloodshed and as Karasu's lip came upwards, breaking into a smile on his purple-ish face, Dante knew Karasu was going to die fighting.
"I wouldn't have it any other way, one last fight for everything and to the death; sounds like my kind of fight, so here I come; blood wraith Dante," Karasu said, his red eyes filled with eager killing intent that Dante could feel coming from him, even if Karasu himself didn't emit spiritual pressure, the feeling of his killing intent made his blood boil in excite and Dante couldn't help but laugh manically as he released his spiritual pressure leaked out like blood flowing out a blood. The two locked eyes, their gazes eager to fight as Karasu used his own unique power to make himself physically stronger while the energies of both kings clashed before both charged forwards, aiming another punch that when it connected, caused a large explosion that took out all the surrounding walls and caused the citadel to start crumbling around them.
Dante was panting, yet still retained his wicked smile while Karasu was also breathing heavily with a small smirk of enjoyment coming onto his face.
"You know what; this is rather fun, this dance with you and I, but both you and I know that with how slow you are, there's no way you'll be able to hurt me, Dante of the west," Karasu said before dashing forwards using his Chiratsuki; a variant on a arrancar's sonido that wasn't reliant on spiritual power to function as he dashed from side to side, something that only annoyed Dante as he growled at Karasu.
"Just because your faster then me, doesn't mean anything, karasu, if anything, it will only quicken your demise," Dante growled at Karasu, blasting the floor with red balas, causing the floor to blast upwards and, by effect, cause Karasu to trip on one of the new obstacle Dante created, forcing him to stop, letting Dante charge forwards, fist raised, but Karasu came under him, releasing two three inch long red blade from within his arms, taking on a spread appear like two wings that had hatched from a egg, still covered in their own blood. Karasu came down before striking upwards with the blades arcing in a X-formation. However, Karasu became surprised when the blades harmlessly skid off Dante's enhanced hierro.
"Bastard! you have such thick hierro," Karasu cursed aloud as Dante, grinning in delight of this battle and of Karasu's sudden shook that Dante used to his advantage as he pushed back Karasu with a single open palm strike, pushing the hulking king back a few meters before charging a different cero; more specifically, charging two ceros. One black and one red, one representing Dante's brother, shadow and the other to represent himself. Karasu gritted his teeth and started spinning his blades around rapidly.
"Mihari-dai..." Karasu thought to himself as Dante charged his attack, first forming the two ceros then combining them into one large cero that took on a ying-yang shape.
"I hope your ready, Karasu because now, you'll feel the power of my strongest cero: Gemela Cero!" Dante shouted before casting the cero forward, creating a large blast wave of black and red as it hit Karasu's Mihari-dai technique, Karasu was forced through what little remained of the walls of his castle, his body steaming from all the force his blades had absorbed, so much so they had turn red from the heat and Karasu had to drop them. But before he could react, the seemingly impossible happened; Dante appeared right in front of Karasu from where he had been standing on top of his castle to Karasu using a sonido, it wasn't well trained but Karasu was shocked to see that Dante was even capable of using sonido.
"Damn you! since when did you know how to use sonido?!" Karasu barked at him to which Dante just grinned and punched Karasu's throat, breaking his windpipe and causing him to fall into Dante's waiting hand as Dante grabbed his throat as he choked, being kept alive by his own instant regeneration.
"Sorry, but this has dragged on too much, there are so many more fights to have in the war coming and I can't waste any more energy dealing with you, so goodbye Karasu, its been a blast," Dante said, laughing manically at the end of his sentence as he drew his sword, getting a disgusted look from Karasu before Dante stabbed him straight in the brain, running the bloodstained metal through the grey matter and having it poke through the other side easily. Dante gave a deep growl before ripping Karasu's head clean off his body, tossing his zanpakuto into the air, he dug both hands into Karasu's now headless torso and, with a mighty growl, tore his body cleanly in two as Dante roared into the night in victory, tossing the two parts of Karasu's body onto the ground in a blood heap as he grabbed his zanpakuto as it came down. He grinned and took the head off and walked out the ruins of Karasu's once great castle and stood where all his warriors could see the blood covered Dante as he raised the head of Karasu, lord of the south and laughed as the adrenalin coursed through his vein at what he had done.
"Warriors of the army of blood; The lord of the south is dead, the lands of the south are now ours to rule!" Dante proclaimed as his warriors, having dealt with Karasu's soldiers easily, cheered their lord and master as he claimed the lands of the south to his empire of the west and north. Dante came down to street level, seeing the dead bodies stacked against walls or on the ground as if the angel of death himself had walked through the lands of the south and cleansed it with steel and brimstone. He looked to Escasez, who was grinning from all the bloodshed he was involved in, although he hadn't even needed the use of his released form to deal with the weaklings in this citadel.
"Yes, my lord?" Escasez said, bowing a bit as Dante gave him the head of Karasu, the southern beast and Escasez knew what Dante was going to ask him to know before he spoke the words and it made him smile all the more.
"Take this to Las noches and leave this as a message to what will happen to them if they resist the rule of Dante and the army of blood," Dante said with a wicked gleam in his red eyes, Escasez nodded and using his sonido to dash towards Las Noches, the base of operations for the newly formed espada. Escasez smiled as he landed in front of the doors to Las Noches, where two average arrancars guarded the doors.
"Hey, stop there, your kind isn't allowed near Las Noches, Escasez," The guards told him, yet Escasez's smile didn't fall for a second and simply laughed in their faces.
"Not for much longer; Dante shall rule all of Hueco Mundo, then it will be you two law loving morons that won't be allowed in our sanctuary to the freedom to do whatever we see fit and before I go, take this to your beloved espada and tell them this is what will happen to them or anyone who dares to challenge us," Escasez said, tossing the head of Karasu into the hands of one of the guards before firing a bala, killing the other guard by blasting his head clean off.
"Go or else no one will be going back into Las Noches alive," Escasez said, laughing before watching the guard running into Las Noches, carrying the head of the fallen king of the south before Escasez using his sonido to dash back into the southern lands, leaving the espada with a clear warning from Dante and the army of blood.
(Meanwhile in the seireitei, Squad three barracks)
It was time to get going, the order had been issued by the head captain to mobilize all squads to Hueco Mundo. Luke had been worried about the coming battle to come; from infiltrating the army of blood himself, they were up against some truly strong and deranged individuals and besides that, Luke had some feelings boiling away inside him, he could feel blood lust running through his system before going away, leaving him burnt out. He couldn't explain it, but he felt like the hollow that had fused to him all those hundreds of years ago had some connect to Dante, the being that he had heard some refer to as the blood wraith and the lord of the west.
Luke looked up at the ceiling of his office, feeling the unease this whole thing had and about if this battle got out of hand, it could upset the balance the shinigami tried to maintain and it would cause a spiritual catastrophe of terrible proportions.
It was then one of the squad three members entered the captain's office, looking distressed. Luke stood up, feeling the tension from his subordinate only adding to the unease he felt as the squads prepared for war.
"Captain, you'd better come see this; it appears the army of blood have sent another message...and its not pretty," He said solemnly, whatever he had seen, Luke believed it wasn't a pleasent sight and ordered him to take him to the site of the message. They travelled through the Hakutōmon and arrived at a gruesome sight; thirteen bodies, meant to represent each squad within the seireitei with a warning written in the blood of the victims, "Anyone to defy Dante and his army of blood will be eliminated". Luke tightened his fists as his spiritual pressured surrounded him in a dark aura of pure black, his eyes burning with hatred for the one responsible for the murder of innocent, even his pupils took on a lizard-like slits appearance as a little bit of his hollow leaked in through his anger.
"Disgraceful...this is truly unforgivable, they had no part in this fight...it disgusts me to see life wasted and made a mockery of...men and women of squad three, we, the eyes and ears of the soul society who see the darkness within people and watch over them, we shall not let these poor people's murderer get away with such disgrace against life and that we sore to protect, we shall head out to Hueco Mundo and when we fight these monsters in battle, remember these disgraced bodies and use it to boost your resolve and use it to defend not only your lives, but those that we swore to protect with those lives, the innocent and those who cannot defend ourselves, who is with me?!" Luke spoke, giving a speech to those present, a moving speech to rally them to battle and to never let something like the blood of the innocent to spill happen again. a cry of encouraging replies from the squad members, followed by yes captain, Luke nodded, turning one more time, his eyes appearing to have hollowfied somewhat with the whites of his eyes turning black.
"I'll find you, he who possesses the moniker of the blood wraith because I, Luke Yasenha, Captain of squad three who possesses the moniker of the demon of district 66 is coming to kill you not as a captain, who wields his sword for the duty to the soul society, but in hatred so I may violently cut you into pieces, that I swear to you," Luke said, staring coldly at the corpses of those killed by a party of low level arrancars in Dante's army, sent just after Dante dispatched Escasez to deliver the head of Karasu to the espada as a warning to the thirteen court guard squad, yet it had only fueled the fire in Luke and when the others were told of this, would only strengthen their resolve to defeat this monster and his army, whatever the costs.
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-Appearance-
Height/Weight: [ 5'10 Inches/170 Ib (77 kg)]
Physical Description: [Ryo is a well toned male, keeping a athletic build, although from all appearances, he doesn't appear to be packing much in the the terms of muscle, not in a way that makes him look like he hasn't been eating well but it could be presumed that he isn't that strong but it couldn't be further from the truth, he's quite strong but focuses more on core strength to be able to not only be strong but to be fast; being a former lieutenant of squad two, he's well versed in using his speed to kill quickly but also the strength to be able to counter and surprise seemingly stronger foes, as so, he works to train these two things.
He's five foot ten inches tall with Matt white spiky hair, he has a smooth and what some can call a "handsome" facial appearance; having deep brown eyes, reflecting a deep thought process but also holding a inner sadness in the caramel-colored eyes following the dishonor of having to perform assassination missions instead of fighting people head on with honor and distinction that he much prefers. his face is normally shown to be quite serious, normally only his eyes show what he is feeling most times, only during times of intense trauma or dishonor will he show his feelings more openly or during times when he is calm and relaxed or happy, his facial features will relax and maybe bless someone with a small smile around the lips too.
He sounds like a samurai monk; with a warrior-like depth and command but with a gentle and wise undertone you would find with a monk (Imagine Hanzo from Overwatch; see below for voice sample) and he walks with a confident yet gentle stride, showing his warrior's pride in each step that he takes.
There is also the unique thing that he is left handed, preferring to use his sword in his left hand, although he has shown that he's ambidextrous or able to use both hands to fight with, although he prefers to use his left hand in terms to fighting and general use, on occasions, he can use his right hand, although he shows discomfort for using his right hand, he can use his right hand with decent amount of skill.
He also carries the hollow mask fragment of the arrancar he tried to assassinate; Berenguer Espetón, tucked into the pocket of his suit or his hoody, it still possess a trace amount of Berenguer's reiatsu which Ryo can use with the Kakushitsuijaku to help him in finding his foe, although what other effects the hollow reiatsu will have on him remains to be seen.
In terms of his official uniform as it was when he was the lieutenant of the Steath Force; he wore the official Shihakushō of the shinigami but with a deep sea blue Shitagi (under clothing) and a thin back mounted sheath with a cobalt colored sash that fits across Ryo's chest with the handle coming above the left shoulder. He also had the squad two lieutenant's badge attached to his upper arm on his right side and a small gourd with a cobalt ribbon around the middle, filled with a black power for use inconjuction with Kakushitsuijaku and Tenteikūra which he keeps within a fold of his uniform or within a inside pocket.
In terms of casual clothing as the former lieutenant of squad two; he wore casual yet formal clothing consisting of a cobalt colored shirt with his squad symbol on the chest pocket and long sleeves with a pair of black tracksuit bottoms with two cobalt racing stripes down the outside leg on both sides with similarly designed trainers for long distance running.
For his horse; he has a cobalt studded leather saddle with the studded detailing around the flaps kept black to make them stand out, along with a soft black felt seat with cobalt straps and silver rimmed holes to make them pop out visually when they are all attached on correctly. Even the straps that go around the horse's muzzle are stained cobalt with the silver rimmed holes.
For his horse; he has a cobalt studded leather saddle with the studded detailing around the flaps kept black to make them stand out, along with a soft black felt seat with cobalt straps and silver rimmed holes to make them pop out visually when they are all attached on correctly. Even the straps that go around the horse's muzzle are stained cobalt with the silver rimmed holes.
(General Saddle Appearance)
In terms of formal clothing, he wears a deep sea kimono, decorated with a scene of snowy wolves playing around in a snow covered forest in the mountains with a light blue obi and a cane with a deep blue jewel on top, held in a steel eagle but there is a hidden sword within the shaft in case of emergencies like a sudden hollow attack or something similar.
While on his self appointed exile in the world of the living, in terms of formal wear, he wears a three-piece suit with a deep blue formal shirt, black pimp stripe overcoat and trousers, formal footwear and his cane sword, of course however, his back mounted sheath that holds his zanpakuto is always on him as he refuses to part with it.
{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}{Spoiler}
While on his self appointed exile, in terms of casual wear, he wears a cobalt T-shirt with a energy dragon with the front half on the front of the shirt and it's back half and tail coming over the left shoulder and down the back, he also wears loose fitting black trousers with a deep blue obi around his waist and a pair of blue and black trainers and similar colored socks. He also wears a black hoody with blue racing stripes down the back and on the hood with a picture of a wolf snarling on the back. Or alternatively, he wears a loose cobalt sports vest instead of the T-shirt and/or a cobalt scarf around his neck that he can pull up at anytime.]
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-Personality-
Dislikes: [• A fight without honor: Ryo's despises having to fight by cowardly or dishonorable ways, this also goes for opponents that fight in a cowardly or dishonorable way as it's disrespectful and something only cowards or weaklings would try to do something like that, he tries to fight with honor and respect for his opponent for all but will never forgive those who show dishonorable actions towards anyone.
• Wasabi: Ryo has a dislike of Wasabi or the Japanese horseradish for its strong and spicy flavor irritates his throat and taste buds as well as giving him a strong headache from the slight overload in blood pressure in his head from the spiciness.
• Being disturbed from his reading: Ryo dislikes being disturbed from his reading while on his downtime, especially if he's getting to a good part of the story, although it seems to happen on a regular basis that he is interrupted at these key points in his story by someone interrupting him or something happening that means he has to look up from his book to see what happened, he gets somewhat annoyed at the fact that he's constantly interrupted and seems to never get to the end of the book he is reading.
• Horror stories: Ryo has a vast dislike for horror novels and stories after he read one while still a child, traumatizing him and therefore, avoids all stories with the horror theme, plot or even anything with even a little horror in it, although this is normally played for comic effect as he never shows any such distaste to his everyday work apart from his assassination contracts.
• Performing Assassinations: Ryo hates assassinations more then anything else besides a dishonorable fight and death and will go out his way to avoid or object to being given such a order as a assassination to him involves shame and dishonor for not letting the target fight back and having to stab him in the back, it goes against his honor and his pride to do such a thing, although he has great skills as a former lieutenant of squad two to perform such tasks, even to the point of giving him high level targets to assassinate due to his great skill in performing said task, he dislikes having to do them.
• Strong smelling things: Ryo, due to his sensitive olfactory senses, has a great dislike for strong smelling items like cigarette smoke or strong smelling perfumes as they irritate his nose and makes him feel a little sick to the stomach as he cannot understand why or how people can stand them.
• Rouge Shinigami: After the death of his lieutenant at the hands of Rouge Shinigami; Ryo developed a deep hatred of the rouges, especially after hearing how they cowardly took him out, leading him to develop a even deeper hate for them and their kind.]
• Strong smelling things: Ryo, due to his sensitive olfactory senses, has a great dislike for strong smelling items like cigarette smoke or strong smelling perfumes as they irritate his nose and makes him feel a little sick to the stomach as he cannot understand why or how people can stand them.
• Rouge Shinigami: After the death of his lieutenant at the hands of Rouge Shinigami; Ryo developed a deep hatred of the rouges, especially after hearing how they cowardly took him out, leading him to develop a even deeper hate for them and their kind.]
Likes: [• Cobalt: Ryo's favorite color is cobalt, a deep royal blue, even as the formal lieutenant of squad two, he always wore the color with his uniform and there was always parts of the color on his clothing.
• A fight with honor: Ryo's most favorite thing is a fight where he and his opponent can fight head-on and honorably, where neither him or his opponent has no regrets in who won or lost, he trains this philosophy into every student he trains to always fight with respect and with honor, never sacrifice anything for your honor and self-respect of you and of what others think of you.
• Teaching his students his ways: As mentioned above, Ryo enjoys teaching others not just his fighting style but his philosophy on fighting, not just the squad two methods but on fighting with honor and respect for one's opponent and not to underestimate your opponents, no matter who strong or weak, male or female or what race they are to always conduct themselves with that honorable and respectful manner.
• Romance novel reader: One of Ryo's little quirks is he's quite the fan of romance novels, normally having one either in the pocket of his Shihakushō, the inside of his suit jacket or in his trouser pocket. the books he reads are either ones write by a squad nine member at the time when he was the squad two lieutenant, called "Shin'ya tamashī" (Midnight Soul), a popular paranormal romance story about a young human male meeting a young female shinigami who she falls in love with but as a shinigami and a spiritual being, she couldn't touch him or talking to him and he couldn't see her so she must try everything she can think of to try and confess her love for him, it's said to have a seemingly dark yet happy ending or, while in the human world, a story called "Black Moon Draw" where a young girl is sealed inside a book where she must convince a young handsome male hero to send her home but comes into question if she wishes to leave or stay with him in the story that doesn't end, he normal reads these books while relaxing or sometimes on duty if it's a run-of-the-mil missions of taking out hollows or his normal lieutenant duties.
• Horse ridding: Ryo also has a fondness for horses, when he used to be the squad two lieutenant, he had a private stable near his quarters so he could take a ride on his black shire horse called "Kazuhito" (meaning "Benevolent one") which he would always ride on a clear moonlit night through the various parks and forests throughout the seireitei on a specially made cobalt saddle and even while in the world of the living, he still maintains his love of horses and riding them, making it one of the few hobbies that give him peace of mind besides his obsessive reading habits.
• Performing kaiga: Kaiga (or "Japanese painting") is one of the other hobbies that Ryo enjoys and has shown to have quite a talent for painting excellent pieces of this unique art style which he either sells or puts up in a gallery in the world of the living for people to come in and admire. current, his gallery holds fifty pieces of his work and he has sold at least that number in private sales or requests from clients.
• Jinzen (Sword Meditation): Something he has latched onto and enjoyed doing since his academy days. He doesn't why this sword meditation helps ease his mind, something that he doesn't remember, yet he feels instinctively calmer, especially when he can come to his inner world and do what might be a somewhat inception-like idea and meditate in the temple inside his inner world while performing jizen.]
• Jinzen (Sword Meditation): Something he has latched onto and enjoyed doing since his academy days. He doesn't why this sword meditation helps ease his mind, something that he doesn't remember, yet he feels instinctively calmer, especially when he can come to his inner world and do what might be a somewhat inception-like idea and meditate in the temple inside his inner world while performing jizen.]
Flaws: [• Sensory Overload: Ryo, despite having a keen eye for detail, suffers from sensory overload because of taking in so much detail, it gets too much to handle all at once and tends to shut down, refuses to talk and gets annoyed much easier as well as becoming overly sensitive to sounds and textile sensations around him, can last from one to three posts, depending on the situation.
• Distracted by his reading: Ryo, as mentioned earlier, loves reading his romance novels, unfortunately, he's not quite paying attention as one might think, although this issue normally doesn't come up in more serious missions, this may lead to either him missing something or getting hit by something he wasn't paying attention to, although this maybe as a trick if he's keeping his mind open to detect spiritual pressure but this wouldn't be as good as if his mind was on the job.
• Someone stealing his book/s: Ryo, as stated, loves his romance novels so if someone stole his book, Ryo will become incredibly angry to the point of violence, even against a human, not caring for his safety or the safety of other humans, he'll quickly deal with the thief, either violently beating him up with quick, rapid strikes or knock him in the head with enough force to either kill him or knock him unconscious and leaving him with internal bleeding and brain damage, because of this, this could be used against him to lead him into traps or ambushes when he's not focusing.
• Stress shakes: Ryo suffers from a condition when he gets too stressed out and looses focus, he tends to get the shakes in his hands, making it harder to keep a hold on his sword and also makes it easier for a opponent to dodge or even disarm him. Although calming down is the best way to stop the shakes, not always the easiest thing to do while in battle.
• Socially Awkward: Ryo isn't exactly the best when it comes to social situations as he sometimes struggles to understand things about certain social cues or appropriate reactions to things, which can lead him to say things in a brutally honest way which he might not realize is appropriate at the time, although if told he has said something wrong, he will frantically apologize. He also is a introvert and so he's not very keen on being in large groups of people and prefers a small group of about four to five people to talk to and for the most part, being alone as it allows him to recharge after a long social gathering.]
• Socially Awkward: Ryo isn't exactly the best when it comes to social situations as he sometimes struggles to understand things about certain social cues or appropriate reactions to things, which can lead him to say things in a brutally honest way which he might not realize is appropriate at the time, although if told he has said something wrong, he will frantically apologize. He also is a introvert and so he's not very keen on being in large groups of people and prefers a small group of about four to five people to talk to and for the most part, being alone as it allows him to recharge after a long social gathering.]
Habits: [• A keen eye for details: Ryo possess's a keen eye for detail, seeing and noticing things that others may miss from the smallest cut in a wall from a passing sword gently scraping across its surface to someone's obi being twenty centimeters too far to the right.
• Fiercely loyal: Ryo, due to his behavior and honor centered mind, is fiercely loyal to his friends and to the Gotei 13, especially for his squad in particular as even exiled, he still shows pride in being the squad two lieutenant in the past and will defend them and their name, even though he is on his self-inflicted exile and is no longer the squad two lieutenant, the only time this isn't true is when someone betrays him or dishonors him in any way, he will turn on them, even if they believe he will not as someone that betrays his loyally and trust he no longer considers worthy to be alive.
• Focused: Ryo, due to his unique mind set is incredibly focused once he is given something to do and this makes him very hard to distract once he has focused on something, whether that is on a opponent or when drawing scenes of samurai fighting battles and hardships or paints of a normal yet beautiful scene of old Japanese life, although sometimes during times when he's doing something like reading when he should be working, it's hard to get his attention. there was a time that the only way to get his attention was using kido or a cigarette lighter to literally set his pants on fire but this is normally just a practical joke to see what it will take to get Ryo's attention once he's set his mind to something but a benefit of this is that this also makes him very determined which helps to boost his resolve.
• Analytical: Ryo, due to his keen eye for detail and his unique mind set, is very Analytical, able to process the vast amount of data his senses pick up and make sense of it, this also benefits his ability to track as he can use the details his senses pick up to work out where someone has gone with his knowledge of how to track anything from a simple human to a spirit being like a hollow or a fellow shinigami. He can also be quick to work out weaknesses or to work out complex plans within a couple of minutes and then explain it to his team in a way they can understand.
• Creative minded: Ryo has quite the creative mind, which he pours into his painting, allowing him to come up with great and thought provoking pieces that also look beautiful. He also uses this creativity in battle to break patterns and mix things up in ways a opponent may not be expecting him to do, this also factors in his planning when he can come up with different ways of approaching the same problem then going through the different solutions to that problem that will be the most ideal to go with, taking into what he has and who is with him at the time, although he can normally edit the plan as things occur, making him quite versatile in his thinking.
• Good teamwork skills: Ryo developed this skill during his time in the patrol corps, making him able to work well within a team when he was in command of the patrol corps, he lead many successful missions, using his unique mind set and his skill sets to best accommodate his team and how the mission went. With his versatile way of thinking, he can also accommodate addition problems or people entering the mix with little difficult and reshape his plans around the new developments.]
Fears:
[• A fight without honor: Ryo's despises having to fight by cowardly or dishonorable ways, this also goes for opponents that fight in a cowardly or dishonorable way as it's disrespectful and something only cowards or weaklings would try to do something like that, he tries to fight with honor and respect for his opponent for all but will never forgive those who show dishonorable actions towards anyone.
• Fear of a dishonorable death: Ryo primary weakness is his death by dishonorable means, he hates the very thought of it, enough that will do anything to avoid such a fate as long as it preserves his honor as a warrior and a shinigami.
• Fear of "the dream of dishonor": Ryo also fears "the dream" as he calls it; which is in fact a nightmare of him covered in the blood of all those he had slaughtered dishonorably while he is surrounded by those people. And even awake, sometimes he can still hear their cries.
• Fear of being corrupted: Ryo also fears being corrupted or being possessed in some way, being made to do things that he cannot control. This fear is especially bad within his bankai, where his rules of engagement also effects him, so any dishonorable actions made by the person controlling him, he will take the life force drain of his bankai, not his controller. This also applies if he lost his way and his sense of honor since his bankai would still enforce honorable combat, which would damage him the more he used it in dishonorable ways.
• Dishonorable self-loathing: Something related to the dream; Ryo hates himself due to his previous assassinations against innocent or killing those who couldn't defend themselves, who were to die without some dignity or any sort of fight to retain their honor. This disgust of his own actions was the reason why he requested to be put into a recon post in the world of the living instead of staying the substitute lieutenant as he felt that with his dishonorable actions, he felt he could no longer help lead the squad due to this. He still feels this way till he feels that he can be redeemed.]
[• A fight without honor: Ryo's despises having to fight by cowardly or dishonorable ways, this also goes for opponents that fight in a cowardly or dishonorable way as it's disrespectful and something only cowards or weaklings would try to do something like that, he tries to fight with honor and respect for his opponent for all but will never forgive those who show dishonorable actions towards anyone.
• Fear of a dishonorable death: Ryo primary weakness is his death by dishonorable means, he hates the very thought of it, enough that will do anything to avoid such a fate as long as it preserves his honor as a warrior and a shinigami.
• Fear of "the dream of dishonor": Ryo also fears "the dream" as he calls it; which is in fact a nightmare of him covered in the blood of all those he had slaughtered dishonorably while he is surrounded by those people. And even awake, sometimes he can still hear their cries.
• Fear of being corrupted: Ryo also fears being corrupted or being possessed in some way, being made to do things that he cannot control. This fear is especially bad within his bankai, where his rules of engagement also effects him, so any dishonorable actions made by the person controlling him, he will take the life force drain of his bankai, not his controller. This also applies if he lost his way and his sense of honor since his bankai would still enforce honorable combat, which would damage him the more he used it in dishonorable ways.
• Dishonorable self-loathing: Something related to the dream; Ryo hates himself due to his previous assassinations against innocent or killing those who couldn't defend themselves, who were to die without some dignity or any sort of fight to retain their honor. This disgust of his own actions was the reason why he requested to be put into a recon post in the world of the living instead of staying the substitute lieutenant as he felt that with his dishonorable actions, he felt he could no longer help lead the squad due to this. He still feels this way till he feels that he can be redeemed.]
Goals: [• To regain his honor among the shinigami: one of Ryo's dreams is to regain the honor he lost when he was force to perform a assassination on a high-value arrancar target but he failed to get the kill so he decided to exile himself and never returned to the soul society but he hopes that one day, he wishes to regain his honor as a shinigami and possibly return to his squad.
• Regaining his place as the stealth force lieutenant: If Ryo returns to the soul society and regains his place among his fellow shinigami, he'll return to squad two to regain his place as the stealth force lieutenant, if he must fight the new lieutenant that took over in his absence then he will to regain what was lost from him all those years ago.
• Track down the target he failed to kill the first time and eliminate him: Ryo, after regaining his place as the stealth force lieutenant, desires to regain his honor and seek the arrancar that he was sent to kill but failed the first time, only then will he be able to move on and fully reclaim the honor he once had.]
Alignment: [Neutral Good]
Overall Personality: [Ryo, although doesn't necessary appear as a complex person, has a lot more going for him then he appears. First of, even though he doesn't know it, he is Autistic, specifically having Asperger's Syndrome; a condition that depends on how his brain is wired, making him more sensitive to minor details and makes him take in a lot more detail then regular people do. However, he does tend to not do well in some social situations, preferring to seek comfort in his books or to animals, feeling that they understand him more then he can understand people.
Ryo, due to both his condition and his former life as a samurai; is very honest and honor driven and will always keep his word. He also tends to be a tough taskmaster during his days as a substitute lieutenant for the stealth force, beating into people his core beliefs and values as he wanted them to be as good as they could be and also be able to handle situations if assassinations failed.
He is very often disgusted by people he believes have done dishonorable actions or simply things that would be looked down upon by other people, it's only these people who he has no bother killing by assassination, which he normal hates.
Typically, he enjoys teaching, reading romantic novels and horse riding, the later two help him calm down in case he feels too overwhelmed by things. Being Autistic, he can suffer from high amounts of anxiety, mostly social anxiety when it comes to large groups of people. With small groups or by himself, he's normally fine, but tends to get visually more uncomfortable over time the longer he's with a large group, especially if he doesn't know them first. Due to this anxiety, he tends to have stress shakes, which don't appear as much, simply his hands shaking in little amounts, although his training normally keeps this under control, if put under intense pressure, these can come up, no matter how much he tries to hide it, which could be used against him if the opponent is smart and able to drive him into a corner.
He tends to be honest emotionally too, making him seem a bit childish, especially when he comes panicked during social situations if he doesn't know how to react, especially if the person he is talking to is presuming one thing to what he actually said. Ryo tends to be quite open and unlike most, doesn't really have a hidden agenda and if he doesn't like something or someone, he's quite open in stating that. Sometimes, that can come out wrong, especially in inappropriate situations.
Despite this, Ryo is also very determined and focus, especially during combat where his personality flips to a somewhat childish yet very understanding man to someone who is well deserving of being the stealth force lieutenant. Like this, regardless of who he meets, he'll give the utmost respect to them (unless they do something dishonorable in his presence or he knows they had done dishonorable things in the past) and will always try to make sure that if he is to fight, it is with honor. If its one of his dishonorable people, he uses his great skills, gathered by his unusually hard to detect reiatsu and skills he's honor over many centuries in squad two, the patrol corps and the stealth force to take out these sort of enemies with great silent precision, this also includes hollows, rouge shinigami and arrancars as in his eyes, rouge shinigami are scum and hollows and arrancars are beyond redemption and therefore, must be cleansed of their sins so they can be redeemed in death.
Ryo is also a keen team player, something that is shown in his keen battle knowledge and eagerness as a supporting member of a team; especially with him knowing kido like Kakushitsuijaku and Tenteikura, which he tends to use in conjunction with a team to not only give them details on enemy locations, but also by using Tenteikura to stay in communication with his squad to help give this Intel to them and help coordinate a team to help as much as possible.
He very much dislikes opponents using long range techniques to escape fighting him up close, considering them cowards for trying it and believing them to have no shame to even attempt to attack with some amount of dignity.
Outside of combat, he tends to be pretty calm and can be a bit of a bookworm, which he has a great obsession with. Which is why he tends to get upset and even angry when his books are messed with or taken, where he normally controls his more negative emotions, this is one of the few things that pushes his button more then a dishonorable worm is someone messing with his books.
He also tends to think more then he speaks, a tendency of his personality and his condition and tends to spend a lot of time in his "head space" or when in jinzen, in his inner world with Kusari Eiyo. With him taking in more details then usual, he has a very detailed prospective of things, seeing things that others can't and has a very "Sherlock Holmes" style of seeing things, being able to see minute details about things and people. Although in regards to people, sometimes he can notice some stuff about people and say it to their face, which can come across as insensitive if it is a personal part of them, he doesn't mean to cause offensive and will usually apologize if he sees that he has caused offense to the one he is speaking to.]
Ryo, due to both his condition and his former life as a samurai; is very honest and honor driven and will always keep his word. He also tends to be a tough taskmaster during his days as a substitute lieutenant for the stealth force, beating into people his core beliefs and values as he wanted them to be as good as they could be and also be able to handle situations if assassinations failed.
He is very often disgusted by people he believes have done dishonorable actions or simply things that would be looked down upon by other people, it's only these people who he has no bother killing by assassination, which he normal hates.
Typically, he enjoys teaching, reading romantic novels and horse riding, the later two help him calm down in case he feels too overwhelmed by things. Being Autistic, he can suffer from high amounts of anxiety, mostly social anxiety when it comes to large groups of people. With small groups or by himself, he's normally fine, but tends to get visually more uncomfortable over time the longer he's with a large group, especially if he doesn't know them first. Due to this anxiety, he tends to have stress shakes, which don't appear as much, simply his hands shaking in little amounts, although his training normally keeps this under control, if put under intense pressure, these can come up, no matter how much he tries to hide it, which could be used against him if the opponent is smart and able to drive him into a corner.
He tends to be honest emotionally too, making him seem a bit childish, especially when he comes panicked during social situations if he doesn't know how to react, especially if the person he is talking to is presuming one thing to what he actually said. Ryo tends to be quite open and unlike most, doesn't really have a hidden agenda and if he doesn't like something or someone, he's quite open in stating that. Sometimes, that can come out wrong, especially in inappropriate situations.
Despite this, Ryo is also very determined and focus, especially during combat where his personality flips to a somewhat childish yet very understanding man to someone who is well deserving of being the stealth force lieutenant. Like this, regardless of who he meets, he'll give the utmost respect to them (unless they do something dishonorable in his presence or he knows they had done dishonorable things in the past) and will always try to make sure that if he is to fight, it is with honor. If its one of his dishonorable people, he uses his great skills, gathered by his unusually hard to detect reiatsu and skills he's honor over many centuries in squad two, the patrol corps and the stealth force to take out these sort of enemies with great silent precision, this also includes hollows, rouge shinigami and arrancars as in his eyes, rouge shinigami are scum and hollows and arrancars are beyond redemption and therefore, must be cleansed of their sins so they can be redeemed in death.
Ryo is also a keen team player, something that is shown in his keen battle knowledge and eagerness as a supporting member of a team; especially with him knowing kido like Kakushitsuijaku and Tenteikura, which he tends to use in conjunction with a team to not only give them details on enemy locations, but also by using Tenteikura to stay in communication with his squad to help give this Intel to them and help coordinate a team to help as much as possible.
He very much dislikes opponents using long range techniques to escape fighting him up close, considering them cowards for trying it and believing them to have no shame to even attempt to attack with some amount of dignity.
Outside of combat, he tends to be pretty calm and can be a bit of a bookworm, which he has a great obsession with. Which is why he tends to get upset and even angry when his books are messed with or taken, where he normally controls his more negative emotions, this is one of the few things that pushes his button more then a dishonorable worm is someone messing with his books.
He also tends to think more then he speaks, a tendency of his personality and his condition and tends to spend a lot of time in his "head space" or when in jinzen, in his inner world with Kusari Eiyo. With him taking in more details then usual, he has a very detailed prospective of things, seeing things that others can't and has a very "Sherlock Holmes" style of seeing things, being able to see minute details about things and people. Although in regards to people, sometimes he can notice some stuff about people and say it to their face, which can come across as insensitive if it is a personal part of them, he doesn't mean to cause offensive and will usually apologize if he sees that he has caused offense to the one he is speaking to.]
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-Powers-
Fighting Style: [Ryo's fighting style is a mix of different styles of the following:
Zanjutsu: Ryo uses this primary during the fight when he has to fight head on, which he prefers to do to retain his honor, he shows great skill with his sword to not only counter another person's blade but using the unique quality of his blade to trap a opponent's blade in one of the holes running through the center of the blade, he is also skilled enough to fight multiple enemies at once using only his blade to fight with.
Also due to his life as a samurai before being reborn as a soul in the soul society, Ryo still retained the muscle memory of his Kenjutsu (Art of the sword), laijutsu (Art of mental presence and immediate reaction), Naginatajutsu (Art of the Naginata, a Pole staff with a single blade at one end*) and Sōjutsu (Art of the Yari, A Japanese spear). these skills, once reawakened, allows Ryo to be vastly versatile with a vast array of weapons as well as formidable skills with his zanpakuto, being able to make quick and effective strikes of Kenjutsu and Zanjutsu to the extremely fast, single slash of laijutsu that also ties into Senka. this also helped him during the first few days of being in Suzuki by making use of any weapon he could get his hands on while using them to devastating effect. From this, he also has some decent skills in archery, however he tends to prefer bladed weapons so he doesn't use a bow and arrow very often, but he has almost sniper like aim when he does try it.
Hakuda: Ryo does however possess great hakuda ability as a former lieutenant of the stealth force as part of the training stealth force members undertake to learn to fight without relying on a zanpakuto or if one looses his zanpakuto then they would still be able to fight without a problem, he uses devastating punches to make holes in solid concrete walls or against his enemies, using either those punches or kicks or using his finger techniques to aim for pressure points for a variety of effects depending on the desired effect.
Jujutsu: Ryo, due to his past life of being a samurai, retained the various training of Jujutsu and using various body locking techniques like arm, leg, ankle and body locks, choke holds, performing grappling and throwing techniques and performing takedowns on downed opponents. combining this with his vast knowledge of both Hakuda and finger techniques once becoming a part of squad two makes him extremely dangerous even without a zanpakuto at hand as he's able to take on several opponents barehanded.
Kido: Ryo has decent ability to use kido, able to use both Hadō and Bakudō up to #70s level kido with little effort, although more then likely to use the incantations for kido in the seventies range, he focuses on Hadō that allows for quick strikes like byakurai, Shō and Sōkatsui while his other Hadō he has as a reserve to change the course of a fight, he excels more in Bakudō, especially learning Bakudō like Kakushitsuijaku and Tenteikūra, which allows him to track targets with the first one and with the second one, communicate with his squad or anyone of importance that his task is done or when he needs to provide Intel to his squad members if he is doing a task that requires more then himself, making him quite well adapted to working as a team.
Stealth Combat: as a former lieutenant of the stealth force, Ryo possesses a great deal of knowledge regarding squad two's fighting style and methods of killing reserved for the punishment force and patrol corps, having served in both with serving in the patrol corps first before being promoted to the punishment force. Although due to his preference of fighting opponents head on, his dislikes having to use it unless he has no choice but even so, he has great skills in the art of stealth combat and the art of assassination, aided by his unnatural skill in concealing his reiatsu, becoming a ghost unless discovered, however unlikely such a event is to be. He's able to remain hidden and out of sight for vast amounts of time without anyone realizing he is there until he reveals himself, he also uses this to take people by surprise and take advantage of it to attack his opponent.
Sokuryoku (Speed Force) Combat: Once Ryo reawakens the powers of the Sokuryoku, he perfects a style of fighting to mix Sokuryoku with Hakuda, Jujutsu and the power's own unique way of fighting by using rapid punches and kicks in conjunction with Sokuryoku's insane speeds to allow him to throw punches like a machine gun would, making several hundred punches/kicks a second. The Sokuryoku also allows Ryo to set up his locks or use the Sokuryoku to perform normally impossible feats like producing a tornado by running around a enemy or rotate his arms fast enough to produce whirlwinds around them, either blowing away or sucking in, depending on which direction Ryo is making the rotations. Although going up the levels of Sokuryoku (to which there are four levels), on the second level, he uses his vastly increased speed from the first level to vibrate his body enough to phase through objects and attacks while also developing a deadly new art to add to his assassin's arsenal; the Shindō Shi Shōtotsu or the vibration death strike. this style focuses on channelling Ryo's ability to vibrate his body to phase into one part of his body, mainly his arm and using it to pass through a target's body while still allowing it to cause internal damage to the target or to end things quickly, sending the Shindō Shi Shōtotsu directly into someone's heart and crushing it from within. At the third level, Ryo uses the power to enter light speed in order to perform two slightly different yet deadly techniques; the first being Kōsoku Ryūjinken or Light speed dragon god punch in which, upon entering light speed with shunko active, forms a large cobalt dragon from his fist that stretches up to the size of a Boeing 747 and when Ryo comes into contact with his target and punches with the dragon, the force is the same as being hit point blank with a kinetic bombardment rod from space and the Bugendaiken or the infinite mass punch, which isn't as fancy as the Kōsoku Ryūjinken, but his punch and the mass is equal to a white dwarf star, making it several thousand times stronger then the supersonic punch from level one and the target can be sent back from one country to another on the other side of the planet, although such techniques are normally very destructive in both their effective and recoil, meaning these should only be used when there isn't any other way to defeat a opponent. Upon entering the final level of the Sokuryoku, he gains the power to become the Sokuryoku itself, able to break through even the toughest of armour and able to perform anything beyond the speed of light, Ryo becomes a real force to be reckoned with, but this extreme expression of speed comes at the cost of Ryo's life as shortly after using it, he will vanish out of existence to join the speed force (however someone strong can pull him out in time within a three post limit).
During training, Ryo prefers to come at people like a enemy would; with a intent to kill, something he passed down to his last student, Luke Yasenha, that if he came at him like a spar, then the training becomes meaningless because your enemies won't be showing you the same kindness as to give you a break or let you live, having said that, he won't kill any of his training partners, he'll come close but he also believes that its a waste of time to train someone, only to kill them later on during the training that it defeats the point of training someone if they die before the end of it and that it would show dishonor to shed a allies blood without them facing their true enemy, only these two things stop Ryo from killing his training partners during these times, although he is not bloodthirsty, only trying to prove a point of what their enemies will do to them.
During the fight of a equal opponent, Ryo will generally fight face to face with them as his general preference in fighting a opponent is head on so he can keep both his and his opponent's honor, he normal keeps to his sealed zanpakuto unless it's clear that he requires his shikai to fight against his opponent to save his honor and of course, falling back to kido and hakuda techniques to gain a advantage, this also applies to when he's fighting a opponent of lesser strength to strength greater then his own as to fight without honor would disgrace him and his squad as he doesn't believe in running away, he will stand his ground against foes of greater strength, making use of every technique and skill he has to push any advantage he has and using his mind to watch for any openings to attack while with foes of lesser strength, he will still fight head on, not wanting to dishonor them and may even say if they are improving or not.]
Zanpakutou Spirit Appearance & Personality:
[Kusari Eiyo is unlike most zanpakuto spirits in terms of appearance; although most of the time, he wears a black, slick armour with a pointed helmet with dark cobalt blue eye sockets and shoulder mounts, although there are gaps around the toes, hands and the back of the legs and neck, he is seven foot five inches tall with his hands are tetradactyl, having four digits; two middle fingers, and two opposing thumbs on the outside for grasping while his legs are are digitigrade, with short upper and lower legs, and elongated tarsals, using the distal and intermediate phalanges to support his weight when walking while allowing him to run faster and jump higher then humanoids while having two toes at the front only.
Once he takes his helmet off (if that ever happens), it can be seen that Kusari Eiyo's mouth is quadruple-hinged with a upper jaw and four mandible-like "lips" with each mandible having six, sharp teeth per mandible, his eyes are a bright ocean blue, similar to the eye color of the eye sockets covering his helmet's eyes, it can also be noted that he has a nearly pure black skin color that's scaly in texture and appearance.
Kusari Eiyo's personality is focused solely on the concepts of Bushidō (The way of the Samurai) and the core concepts of frugality, loyalty, martial arts mastery, and honor unto death. He speaks with a deep yet wise tone, only speaking when needed or to teach his wielder a lesson by allowing him to figure out the answer, Kusari Eiyo is fiercely loyal to his wielder, not blindly but he won't abandon his wielder unless treated with disrespect and leaving him without honor, although smart, he rather go into close quarters combat, relying on stealth at first to get the kill but when it doesn't work, will fight, using his shikai form to fight with, skilled enough to trap the blades of others in the center to lock and toss the enemy weapon away before going to kill his opponent, although the latter is unlikely as he won't kill a unharmed opponent as it is a dishonor to do such a thing and would bring shame to him, this honor is also one of the reasons for why the shikai must draw blood or a life before being resealed as Kusari Eiyo believes that once the blade is activated or "Drawn", the blade "demands blood" and won't seal again until this has happened.
When he gains bankai, his form only changes a little, changing his slick stealth armor to the gold platted armor that the bankai provides and his sword changes to the one in bankai as well (see Bankai appearance for more details).]
When he gains bankai, his form only changes a little, changing his slick stealth armor to the gold platted armor that the bankai provides and his sword changes to the one in bankai as well (see Bankai appearance for more details).]
Inner World(Optional):
[Kusari Eiyo's inner world is a traditional Japanese castle high in the mountains, crossed with a Shinto temple, Kusari Eiyo can be found either training in a training hall or praying in the Shinto temple in the middle of the castle with various incense burning gently around him, there is also a kitchen, several bedrooms and a hospital, although Kusari Eiyo dislikes having a hospital and even less about having to go to one as he believes that the loss of blood without being in battle is dishonorable and acts like a dog that's being forced to take a bath by trying anything to get away from having to go to a hospital and to a doctor or someone from squad twelve.
The temple tends to shift in condition with the Ryo's mood or condition of his honor, when he's in a good condition or his mood is neutral or happy, the temple is in excellent condition and is well maintained but when he has lost honor through his actions or becomes upset or angry, the temple starts to break apart piece by piece, every time Ryo performs a dishonorable action or stays upset or angry, although regaining honor or returning to a neutral or happier mood, the temple will start to repair itself, similar to time reversal of what happened to it with pieces floating in reverse back into the places they once were destroyed and restores them to the condition they were in before they were destroyed.]
Zanpakutou Appearances:
[Sealed Form:
{Spoiler}
The sealed appearance is a double edged katana with several holes through the center of the blade with a double axe head shaped guard and black wrapping, it also has a kunai's ring in the end of the handle, allowing the use to throw the blade or if a rope or another attachment is fitted and tied around the ring, makes the sword a mid-range weapon, it has a back mounted sheath with has several fabric rings fitted around the sides and back of the sheath to fit Anken (small throwing knives, maximum of eight; two on each side and four on the back).
Shikai Form:
{Spoiler}
To release, Ryo puts his zanpakuto in front of him flat with the blade pointing to the sky. Upon saying the release command, the blade shifts in form into a curved hilt with two, circular pads with red lights coming from a sealed gap in the pads and a little extended top of the hilt, upon flicking the wrist, two, oval shaped cobalt plasma blades will generate from the pads, forming a little behind the guard but the two blades mostly extend forwards to four and a half feet in length, seventeen inches in width and three point seven inches in thickness.
Bankai:
{Spoiler}
To activate his bankai; Ryo must kneel down on his knees, turning his blade towards himself, then stabbing himself in the abdoment and then, as he is cutting from left to right to open his abdomen up, he simply says bankai before light surges from the wound to heal it as the bankai is then released as plasma around him to form into the following.(This is based up Seppuku; the traditional Samurai suicide for samurai to kill themselves to retain honor then fall into the enemies's hands. This is also meant to be symbolic of Ryo unleashing himself by opening himself up to his true power). Upon Release of The Bankai; Ryo Gains a set of gold plated armor, similar to what you see in the above image with the armor platting covering the legs, his right arm with a single gold plated pauldron, he also gains a chest piece and armor along his back and neck, connecting to his helmet, with a similar shape in appearance to his zanpakuto spirit's head, although now designed to fit a human head. The Armor goes over Ryo's existing uniform and the armor is covered by eight seals (first one on the forehead, the next three along the neck plates, next two along the back, one at the center of the chest plate and the last one over the heart).
{Spoiler}
The Blade also changes within Bankai, now the plasma blades are more curved like a insect and have a orange glow to it instead of the normal blue, the guard also now has a hand guard to better protect Ryo's hand against strikes.]
Zanapkutou Release Names: [Kusari Eiyo (Chained Honor), Release Command: "Uphold our Conviction..." (Watashitachi kakushin o mamoru)/Kaihō kōsoku (Release Restraint)]
Overall Ability: [Plasma/Life Drain]
Shikai Overall Ability: Senshi Kihan (Warrior's Code) (Unnamed IC)
The power of Kusari Eiyo is it's plasma blades as these blades can cut through most things like a knife through butter, cutting through anything from a zanpakuto's blade with ease to slicing straight through a arrancar's hierro or reiatsu based techniques like bakudo, hado, etc, giving the shikai great offensive capabilities (About 25% to Reiatsu strength, Example 400 RS to 500) but the downside to this is that the blade is honor bound once in its shikai state, meaning it must draw blood before returning to its sealed stated and if blood has not been drawn within enough time (three posts) then the blade starts to drain away the user's life force as a whole, eventually killing the user unless he draws blood or kills someone or something (100 life force per post). This cycle is constant, meaning the user must keep drawing blood or end up loosing more of his life. Note that against those who's reiatsu strength is greater then Kusari Eiyo's, the blade cannot cut them, leaving as able as any normal shikai-level blade against such opponents.]
Bankai Overall Ability: [Within Bankai, Ryo possesses three core abilities, each will be listed below:
1. The Kōsen Kisoku (Rules of Engagement), is a passive AOE ability when the bankai comes into affect; as long as the bankai is active, everyone within the AOE of Ryo's bankai's spiritual pressure enters the Kōsen kisoku and therefore, must obey the "rules" of the bankai. The Kōsen kisoku forces everyone to fight in a honorable way with cords of reishi connecting the opponent/s weapon to their heart, this includes Ryo. Fighting dishonorably or performing dishonorable actions (shooting someone in the back with kido, striking a unharmed opponent, etc), begins to loose Reiyoku (Spiritual Energy), the amount lost depending on how dishonorable the action was. (Amounts will be stated in bankai techniques section)
2. The Banbutsu no shihai-sha (Ruler of all Creation), is a passive ability with active techniques; This ability allows Ryo to break down any non-player matter into plasma, the fourth state of matter at will. He can produce his own, but this allows him to halve the cost of the techniques, therefore lowering the strain on his body within bankai. This also allows him to break apart to use large techniques that requires large amounts of plasma to work. (See Zanpakuto techniques for techniques revolving around this ability). This adhears to the clash rulings and costs 800 reiatsu to activate (no maintenance cost). This lasts for 6 posts before the bankai becomes "overheated", the armor appearing to glow red in color and the ability must be shut down or Ryo will suffer burn damage. Must wait 10 posts before the ability is able to be used again.
3. The Hachimon (Eight Inner Gates), is the bankai's only activate ability as Ryo must actively activate it. On his armor, there are eight seals, each marked with the kanji from one to eight (see locations in bankai description), at the initial release of Ryo's bankai, they stay dormant, but as he absorbs reiatsu with his rules of engagement ability, these will very slowly light up, similar to how Ikkaku's bankai measured its power with the dragon on its blade. However, instead, these seals, once 100% filled, allow Ryo to activate a AOE version of Warrior's Heart called "Gendo o koete" or "Beyond The Limit" (see bankai descriptions for more details).]
1. The Kōsen Kisoku (Rules of Engagement), is a passive AOE ability when the bankai comes into affect; as long as the bankai is active, everyone within the AOE of Ryo's bankai's spiritual pressure enters the Kōsen kisoku and therefore, must obey the "rules" of the bankai. The Kōsen kisoku forces everyone to fight in a honorable way with cords of reishi connecting the opponent/s weapon to their heart, this includes Ryo. Fighting dishonorably or performing dishonorable actions (shooting someone in the back with kido, striking a unharmed opponent, etc), begins to loose Reiyoku (Spiritual Energy), the amount lost depending on how dishonorable the action was. (Amounts will be stated in bankai techniques section)
2. The Banbutsu no shihai-sha (Ruler of all Creation), is a passive ability with active techniques; This ability allows Ryo to break down any non-player matter into plasma, the fourth state of matter at will. He can produce his own, but this allows him to halve the cost of the techniques, therefore lowering the strain on his body within bankai. This also allows him to break apart to use large techniques that requires large amounts of plasma to work. (See Zanpakuto techniques for techniques revolving around this ability). This adhears to the clash rulings and costs 800 reiatsu to activate (no maintenance cost). This lasts for 6 posts before the bankai becomes "overheated", the armor appearing to glow red in color and the ability must be shut down or Ryo will suffer burn damage. Must wait 10 posts before the ability is able to be used again.
3. The Hachimon (Eight Inner Gates), is the bankai's only activate ability as Ryo must actively activate it. On his armor, there are eight seals, each marked with the kanji from one to eight (see locations in bankai description), at the initial release of Ryo's bankai, they stay dormant, but as he absorbs reiatsu with his rules of engagement ability, these will very slowly light up, similar to how Ikkaku's bankai measured its power with the dragon on its blade. However, instead, these seals, once 100% filled, allow Ryo to activate a AOE version of Warrior's Heart called "Gendo o koete" or "Beyond The Limit" (see bankai descriptions for more details).]
Zanpakuto Techniques: [Shikai:
Name of Technique: Senshi no Kokoro (Warrior's heart) (Unnamed IC)
Technique Description: This is based around the wielder's mindset at the time, to use this technique properly, it requires the user to abandon his fear to uphold his conviction and honor in a fight, the technique requires nothing to be said and the only indicator that the technique is going to be used is when the wielder raises the shikai blades in front of him before releasing a white-on-red flame like aura around the wielder with the wielder's heart appearing to glow through the wielder's chest, appearing shiny with the same colored aura around it, the wielder increases spiritual pressure reiatsu strength by 50% (I.E 200 spiritual pressure and reiatsu strength becomes 400) for three posts but the longer the wielder stays within this state, the more damage he/she receives to their body (meaning that physical and spiritual durability is decreased by 50%, I.E something at class 5 would feel like taking damage from a class 3), although during this state, they can ignore pain better, this technique requires absolute focus and detachment from what's going on that breaking the wielder's concentration, even for a split second, releases the technique, then technique requires a minimum of three posts to cooldown, plus regaining the focused mindset required to reactivate this technique, which makes the cooldown technically longer depending on the battle and if the wielder has time to regain such a composed and focused mindset.]
Bankai:
Technique Name: [Kōsen Kisoku (Rules of Engagement)]
Technique Element: [Life Drain]
Technique Description and Effects: [One of the Bankai's primary abilities is the rules of engagement. The way it enforces honorable behavior is dependable on if someone performs a dishonorable action, Ryo including, causes them to start loosing their spiritual energy, their very life force itself. This depends on how dishonorable and the amount drained will very depending on that.
200 Reiatsu lost for minor things like long range combat with weapons like kunai, anken or kido.
600 Reiatsu lost for medium range things like attacking a unharmed or helpless opponent or getting assistance from a external thing like someone coming to help or you asking for help.
1,200 Reiatsu lost for major things like backstabbing, cold blooded murder, stabbing someone in their sleep, etc, basically the worst of the worst. Especially trying to run away as only cowards run and therefore, a great dishonor to do so.]
How to use technique: [Automatically active on release of bankai]
Technique Drawbacks: [As stated, everyone is made to follow the Bankai's ability, including Ryo himself, meaning he cannot take offers of help or use kido or his bankai's more destructive long range attacks. Everything that would apply to anyone in range also applies to Ryo himself, meaning if he performed a dishonorable action, he suffers the consequences of that, which at the worst, he could end up loosing all his spiritual energy to his own bankai and collapse. Also, this effect only applies to anyone in range of Ryo's bankai, meaning anyone outside the range of his bankai's spiritual pressure would be free to do as they please without being effected by his bankai's power.]
Technique Name: [Reigning Blade of Plasma]
Technique Element: [Plasma]
Technique Description and Effects: [This ability is simple in nature, yet can prove very deadly; this simply allows Ryo to funnel plasma into his plasma blade to increase its size, power and overall cutting ability; doubling the length of the base bankai's blade and increasing its thickness by three inches. In effect, his blade gains 50% additional power (I.E 150 to 200), however, the post after activation, the enhance blade starts to decay, lowering to 25% the first post after activation (I.E 200 to 175), then second post, it goes back to the base level and the first post after deactivation, its offensive ability is reduced by 25% (I.E 150 to 125) before turning to normal due to a imbalance of plasma fluctuation. Also, like in shikai, opponent's who's RS and SP are greater then this technique's blades cannot be cut, leaving it as normal.
How to use technique: [Simply manipulate plasma and make it flow into the blades]
Technique Drawbacks: Costs double reiatsu unless the user is using the ruler of all creation ability and that it is currently in effect. Plus even though this extends the blades, this is still a short range weapon, meaning it can be countered by longer reaching weapons like spears if they are not cut through by Ryo's blade already. Costs 800 Reiatsu (400 if RAC is active), doesn't have cost to maintain. Once deactivated, takes 6 posts before the technique can be used again
Technique Name: [Ryū ga waga teki wo kurau! (Let the dragon consume you!)]
Technique Element: [Plasma]
Technique Description and Effects: [This is a long-ranged technique; by forming plasma around his blade, he forms a giant Chinese dragon, composed of plasma and the size of a skyscraper if it was sideways. He then points his blade at his intended target, speaking the name of the technique before the dragon flies off to attack, either to bite, claw or swallow the target whole (not it cannot "eat" someone due it only being a creature of plasma and not a real creature) to receive burn damage from the plasma and cuts and various other wounds from its claws and fangs. Note that all wounds due to physical attacks with its claws and Fangs are automatically cauterized due to the plasma's intense heat.
How to use technique: [See above.]
Technique Drawbacks: Double reiatsu cost unless the ruler of all creation is being used. Cannot be used during certain situations involving the Rules of Engagement ability. 800 Reiatsu cost per use (400 if RAC is active). Takes 8 posts before it can be used again.
Technique Name: [Kiyomemasu (Cleanse)]
Technique Element: [Plasma]
Technique Description and Effects: [One of Ryo's strongest AOE abilities; this allows him to convert a large amounts of plasma to flood the area the size of a city in plasma, burning heavily anyone caught in it. This can also rise up like waves to attack air bound opponents. The aftermath tends to cause a glassing effect on the area effected by Cleanse.]
How to use technique: [Using a hand to gesture and control how the plasma will be sent out]
Technique Drawbacks: Double reiatsu cost unless ruler of all creation is active and in effect; also, there is a five meter radius that the waves and plasma do not enter, leaving Ryo exposed to attacks to anyone getting within this area, meaning he'll have to end the technique to defend himself. 1,200 Reiatsu per use (600 if RAC is active). Takes 12 posts before it can be used again.
Technique Name: [Gendo o koete (Beyond The Limit)]
Technique Element: [Life Drain]
Technique Description and Effects: [The power is simple yet can take a long time to activate. Using the eight seals on the bankai; each one is in fact a measure of how much charge this technique has. The technique is powered by the absorbed reiatsu from the rules of engagement ability. At Minimum, it requires 3,600 reiatsu to be absorbed before this ability can be used. At full charge (indicated by all eight seals showing 100% charge), Ryo can release all the absorbed reiatsu that extend out as tendrils towards allies around him. For two posts, himself and they gain 50% bonus to reiatsu strength while this is active.]
How to use technique: [Once at full charge, stand in one part, arc back and cross arms around the chest in a X-shape. Then, cast back arms while saying aloud, "Anata no teikō o yameru! Gendo o Koete!" ("Cease your Resistance! Beyond The Limit!") and then, the tendrils will be released to any and all allies around.]
Technique Drawbacks
For one; the massive amount of reiatsu needed to be collected in order to charge the ability will take a very long time, especially since its solely powered by the rules of engagement's life drain ability. Especially if someone is fighting honorably or is fighting outside the rules of engagements' range, means that the chances of even being able to use this ability are few and far between. Also, charge is lost once the bankai is deactivated and doesn't carry over to the next time it is used. Also, although the user also gains the boost, he is not allowed to move while this ability is active due to the sudden increase in spiritual pressure having a intense gravitational affect on him, meaning he has to stay where he is. He can still attack, but until the technique ends, he cannot move from the spot where he activates it.
Bankai:
Technique Name: [Kōsen Kisoku (Rules of Engagement)]
Technique Element: [Life Drain]
Technique Description and Effects: [One of the Bankai's primary abilities is the rules of engagement. The way it enforces honorable behavior is dependable on if someone performs a dishonorable action, Ryo including, causes them to start loosing their spiritual energy, their very life force itself. This depends on how dishonorable and the amount drained will very depending on that.
200 Reiatsu lost for minor things like long range combat with weapons like kunai, anken or kido.
600 Reiatsu lost for medium range things like attacking a unharmed or helpless opponent or getting assistance from a external thing like someone coming to help or you asking for help.
1,200 Reiatsu lost for major things like backstabbing, cold blooded murder, stabbing someone in their sleep, etc, basically the worst of the worst. Especially trying to run away as only cowards run and therefore, a great dishonor to do so.]
How to use technique: [Automatically active on release of bankai]
Technique Drawbacks: [As stated, everyone is made to follow the Bankai's ability, including Ryo himself, meaning he cannot take offers of help or use kido or his bankai's more destructive long range attacks. Everything that would apply to anyone in range also applies to Ryo himself, meaning if he performed a dishonorable action, he suffers the consequences of that, which at the worst, he could end up loosing all his spiritual energy to his own bankai and collapse. Also, this effect only applies to anyone in range of Ryo's bankai, meaning anyone outside the range of his bankai's spiritual pressure would be free to do as they please without being effected by his bankai's power.]
Technique Name: [Reigning Blade of Plasma]
Technique Element: [Plasma]
Technique Description and Effects: [This ability is simple in nature, yet can prove very deadly; this simply allows Ryo to funnel plasma into his plasma blade to increase its size, power and overall cutting ability; doubling the length of the base bankai's blade and increasing its thickness by three inches. In effect, his blade gains 50% additional power (I.E 150 to 200), however, the post after activation, the enhance blade starts to decay, lowering to 25% the first post after activation (I.E 200 to 175), then second post, it goes back to the base level and the first post after deactivation, its offensive ability is reduced by 25% (I.E 150 to 125) before turning to normal due to a imbalance of plasma fluctuation. Also, like in shikai, opponent's who's RS and SP are greater then this technique's blades cannot be cut, leaving it as normal.
How to use technique: [Simply manipulate plasma and make it flow into the blades]
Technique Drawbacks: Costs double reiatsu unless the user is using the ruler of all creation ability and that it is currently in effect. Plus even though this extends the blades, this is still a short range weapon, meaning it can be countered by longer reaching weapons like spears if they are not cut through by Ryo's blade already. Costs 800 Reiatsu (400 if RAC is active), doesn't have cost to maintain. Once deactivated, takes 6 posts before the technique can be used again
Technique Name: [Ryū ga waga teki wo kurau! (Let the dragon consume you!)]
Technique Element: [Plasma]
Technique Description and Effects: [This is a long-ranged technique; by forming plasma around his blade, he forms a giant Chinese dragon, composed of plasma and the size of a skyscraper if it was sideways. He then points his blade at his intended target, speaking the name of the technique before the dragon flies off to attack, either to bite, claw or swallow the target whole (not it cannot "eat" someone due it only being a creature of plasma and not a real creature) to receive burn damage from the plasma and cuts and various other wounds from its claws and fangs. Note that all wounds due to physical attacks with its claws and Fangs are automatically cauterized due to the plasma's intense heat.
How to use technique: [See above.]
Technique Drawbacks: Double reiatsu cost unless the ruler of all creation is being used. Cannot be used during certain situations involving the Rules of Engagement ability. 800 Reiatsu cost per use (400 if RAC is active). Takes 8 posts before it can be used again.
Technique Name: [Kiyomemasu (Cleanse)]
Technique Element: [Plasma]
Technique Description and Effects: [One of Ryo's strongest AOE abilities; this allows him to convert a large amounts of plasma to flood the area the size of a city in plasma, burning heavily anyone caught in it. This can also rise up like waves to attack air bound opponents. The aftermath tends to cause a glassing effect on the area effected by Cleanse.]
How to use technique: [Using a hand to gesture and control how the plasma will be sent out]
Technique Drawbacks: Double reiatsu cost unless ruler of all creation is active and in effect; also, there is a five meter radius that the waves and plasma do not enter, leaving Ryo exposed to attacks to anyone getting within this area, meaning he'll have to end the technique to defend himself. 1,200 Reiatsu per use (600 if RAC is active). Takes 12 posts before it can be used again.
Technique Name: [Gendo o koete (Beyond The Limit)]
Technique Element: [Life Drain]
Technique Description and Effects: [The power is simple yet can take a long time to activate. Using the eight seals on the bankai; each one is in fact a measure of how much charge this technique has. The technique is powered by the absorbed reiatsu from the rules of engagement ability. At Minimum, it requires 3,600 reiatsu to be absorbed before this ability can be used. At full charge (indicated by all eight seals showing 100% charge), Ryo can release all the absorbed reiatsu that extend out as tendrils towards allies around him. For two posts, himself and they gain 50% bonus to reiatsu strength while this is active.]
How to use technique: [Once at full charge, stand in one part, arc back and cross arms around the chest in a X-shape. Then, cast back arms while saying aloud, "Anata no teikō o yameru! Gendo o Koete!" ("Cease your Resistance! Beyond The Limit!") and then, the tendrils will be released to any and all allies around.]
Technique Drawbacks
For one; the massive amount of reiatsu needed to be collected in order to charge the ability will take a very long time, especially since its solely powered by the rules of engagement's life drain ability. Especially if someone is fighting honorably or is fighting outside the rules of engagements' range, means that the chances of even being able to use this ability are few and far between. Also, charge is lost once the bankai is deactivated and doesn't carry over to the next time it is used. Also, although the user also gains the boost, he is not allowed to move while this ability is active due to the sudden increase in spiritual pressure having a intense gravitational affect on him, meaning he has to stay where he is. He can still attack, but until the technique ends, he cannot move from the spot where he activates it.
Kido and other Non-Release Techniques:
{Spoiler}
Hado:
Technique Name: Hado #1: Shō (Thrust) [Mastered]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #4: Byakurai (Pale Lightning) [Mastered]
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #33: Sōkatsui (Blue Fire, Crash Down) [Proficient]
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!" With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Technique Name: Hado #48: Dendō Hōden [Electric Discharge] [Mastered]
Class: 5
Technique Type: Kido
Usable By: Shinigami
Technique Element: Lightning
Technique Description and Effects:
This technique emits a lightning in a full 1-meter radius circle around the user. Any opponents caught in the electricity suffer considerable numbing in that body as well as slight first-degree burns in the areas exposed to the electricity. However, the most prominent effect is the numbing, which would last three posts.
How to use technique: Channel your reiatsu and activate the Kido.
Technique Drawbacks:
Other than the Class 5 reiatsu cost, this technique has a very short range. In addition, it does very minimal damage, applying burns only to the areas exposed to the lightning. If only the target’s limb is in the lightning’s radius, then only that one limb would feel numb and slowed.
Incantation and Effect:
“God of lightning, hear my cry, understand my plea, and grant me your power. Hado #48: Dendō Hōden.”
Made By: Kagami Murai
Technique Name: Hado #58: Tenran (Orchid Sky) [Proficient]
Class: 4
Technique Type: Kido
Technique Element: Wind
Technique Description and Effects: Upon release, this technique releases a powerful burst of wind that is almost like a tornado in quality towards the opponent, spinning and growing outwards in an ever-widening cylinder as it engulfs the enemy in its grasp. This has the potential to pick up and throw about targets with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "God of Wind, hear my plea. Take from me my stubborn heart, take from me my weakness. Through me form the winds of change and the winds of destruction. From the four corners of the world, come to me the Eastern, the Western, the Northern, and the Southern winds and let loose upon my enemies!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
{Spoiler}
Bakudo:
Technique Name: [Bakudo #1: Sai (Restrain)] [Mastered]
Class: [7]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
Causes the target's arms to lock in place behind their back.
How to use technique:
Physical contact is required from the hand of the caster to any part of the body of the target.
Incantation and Effect:
Incantation increases the strength behind the technique by 10%. (I.E. A reiatsu strength of 100 would instead be valued at 110 for this technique.) "Man, shaped by Divine hands, revert to the form before limbs, clutch at your own throat and be afraid!"
Technique Name: [Bakudo #4: Hainawa (Crawling Rope)] [Mastered]
Class: [7]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
A rope fashioned from the caster's reishi is launched from their hand at the opponent. Upon impact, this then entangles the opponent and ties them up.
How to use technique:
This technique requires aiming with the hand, not unlike any basic Hado spell.
Incantation and Effect:
Incantation causes the robe to elongate and gag even more of the target's body when used, and also ups the Kido strength by 10%. (I.E. A reiatsu strength of 100 would be counted as 110 instead.) Incantation unknown.
Technique Name: [Bakudo #30: Shitotsu Sansen (Beak Piercing Triangle Beam)] [Proficient]
Class: [6]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
This starts as a golden triangle between one's fingers, and then fires out three small sized pillars of yellow light toward the target. If even one hits, the others home in. Three parts of the target's body will then be pinned to a solid surface, such as a wall, by this technique. The pillars pin three places in the shape of a triangle.
How to use technique:
Requires the caster aim at a target, not unlike any average Hado.
Incantation and Effect:
The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into three!"
Technique Name: [Bakudo #58: Kakushitsuijaku (Summoning of the Tracking Sparrows)] [Mastered]
Class: [4]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
Creates a glowing circle around the caster. While the caster is within the circle, it tracks and finds the location of any spiritual force within five miles that the user focuses on.
How to use technique:
The caster must be on one knee on the ground with at least one hand in contact with it.
Incantation and Effect:
The incantation allows not only a vague location to be discovered, but exact latitude and longitude. The incantation causes symbols to appear inside of the circle as it is being spoken, until at last these translate into the latitude and longitude. ("Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.")
Technique Name: [Bakudo #75: Gochutekan (Quintet of Iron Pillars)] [Proficient]
Class: [3]
Technique Type: Kido
Technique Element: [Metal]
Technique Description and Effects:
Summons five incredibly tall and thick pillars which are chained together. These fall from the sky and slam at great speeds into a target, pinning them to the ground as well as causing physical damage to the body.
How to use technique:
State the name of the technique while the casting hand is aimed at the target.
Incantation and Effect:
The incantation causes the speed of the pillars to double, while also causing immobility in targets trapped by this technique. ("Wall of iron sand, tower of the shaman priests, glow incandescent iron, tranquil and soundless!")
Technique Name: [Bakudo #77: Tenteikura (Heavenly Rickshaws in Silken Air)] [Mastered]
Class: [3]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
How to use technique:
Markings must be written out on the caster's arms while speaking or thinking the message.
Incantation and Effect:
This technique can be used on anyone within two miles of the caster if used with incantation. ("Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens.")
{Spoiler}
Hoho:
Technique Name: [Shunpo (Flash Steps)] [Mastered]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Advanced Air Ground [Mastered]
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: [Shunpo Karin] [Mastered]
Class: [5]
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique:
Stated above.
Drawback:
Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Made by: [Admin]
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-History-
Birthplace: [Kagoshima, Kyushu, located in southern japan]
Current Residence: a small, single story traditional-style (with mod-cons) Japanese house on the outskirts of Karakura Town.
Memorable Figures: [Luke Yasenha (Former student from squad two, Childhood friend in living life), Akiko (Young female spirit he knew in living life and who he befriended and protected during that time), Luna (Sixth Seat of Squad 12 that helped him move on to the soul society and had him sent to the shinigami academy), Chiharu (Middle-aged woman that helped Ryo during his days in Suzuki), Haichi (Ryo's instructor at the academy).]