Post by Ryo Suzuki on Apr 21, 2017 18:24:56 GMT -5
Techniques to train:
Technique Name: [Hado #40: Gouzen Demizu (Roaring Flood)]
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Description and Effects:
This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to use technique:
To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks:
The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect:
The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Made By: [Raion Souretsu]
Technique Name: [Hado #50: Mabarashi Dangan (Fast Bullet)]
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidou comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
How to use technique:
Aim palm at target and fire.
Technique Drawbacks
The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
Incantation and Effect:
Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you.")
Made By: [Rave Haretsu]
Technique Name: Hado #68: Tenkaken (Ignition Blade)
Class: 3
Technique Type: Kido (Hado)
Usable By: Kido-using Races
Technique Element: Fire
Technique Description and Effects:
The user summons a sword made of flame; this sword can vary in shape and size, but will always be a one-handed weapon. This seems like a relatively simple technique, and at its start, it is; the weapon is considered solid, though the heat from it is intense enough that continued proximity for more than ten seconds is enough to start overheating a foe, causing their stamina costs to double as long as they remain within close combat range without leaving it for a period of at least ten seconds. This sword also has a durability equal to the user's RS.
However, the real trick is not the blade itself, but the trail of embers it leaves behind. Each swing of this sword leaves embers behind that float in the air, remaining in place as long as this technique is active. Whenever this sword clashes with a solid object, it leaves a spherical cloud of embers with a diameter in feet equal to 1/20th of the user's Strength (i.e. if the user has 100 Strength, then it will be a five-foot diameter). These embers are harmless by themselves, aside from causing mild burns on contact, but the trick is not using this technique alone. The embers are meant to be combined with techniques that can bring these flames to life.
If a wind-element technique is used and strikes an area of embers, that area explodes violently in a ball of fire. The power of the explosion is equal to the combined RS of this technique and the one used to ignite the flames, even if they have the same user. The explosion will move with the wind technique used to ignite it, setting all ablaze in its path. The temperature of the technique is so great that even being within thirty feet of the explosion will cause first-degree burns, and the closer creates worse.
Mastery of this technique doubles the size of ember spread on contact with physical objects, and increases the total RS of the explosion by 10%. It also enables the user to create different weapons, including two-handed weapons, though they must be suitable in size for a normal weapon of that type.
How to use technique:
Stoke Reiatsu into flame, and then form it into a burning weapon.
Technique Drawbacks:
Aside from the initial cost, this technique also costs an additional 150 Reiatsu per post to keep active. Additionally, this technique is a double-edged sword; if the opponent uses a wind technique, they can cause their own explosion using the RS of the technique's user combined with their own, creating a devestating counter-explosion.
Incantation and Effect:
Increases Reiatsu Strength of the technique by 30%. (I.E. Reiatsu strength of 100 is instead worth 130) “Give rise to a storm of embers, let the flames glow like a thousand fireflies on the battlefield! Burn, and may the wind reveal your true glory as your blade sweeps through the blazing skies!”
Made By: Raion Souretsu
Technique Name: Hado #78: Zangerin (Cutting Flower Ring)
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects: The practitioner generates a large amount of energy from their Zanpakutō before blasting it outward with enough power to level a building.
How to use technique: Gather Spiritual pressure to the tip of the blade and spin with it, creating the circle, then, once the spell is cast, it fires outwards and explodes into the nearest objects around.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Zangerin is increased by 30%. (i.e. 100 Reiatsu Strength is treated as 130.)
Technique Name: [Bakudo #55: Mutsohoyo (Painless Embrace)]
Class: [4]
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects:
This is a sealing technique. It is used not to seal the enemy however, but to seal another Kido. This has two distinct effects. The first is that it can be used to seal a Kido inside of an object, which for the next hour can instantly activate that Kido at any time at will of the user, even if left behind somewhere. It costs the cost of this technique and the cost of the Kido in question. That is one way of using it. The second is more effective. This can seal a technique inside of an enemy or an ally. The technique in question has its reiatsu broken down by the enemy or ally, who then gains extra reiatsu to use. The full reiatsu put into the technique, except for this Bakudo, goes into the enemy. Therefore, if Hado #88 was sealed in the enemy or ally, all of that reiatsu simply converts into 600 reiatsu for the enemy to use.
The trouble comes there. If the enemy or ally is given reiatsu that causes them to go over their current cap, they must spend all excess in their next post, or their body will explode from the excess and they will die. This can be used at the start of the fight as a bomb technique on suspecting enemies.
How to use technique:
To seal a technique inside of the enemy, the user needs to have physical contact with the part of the body that they will be sealing the technique into. They then activate this technique and pay the cost for it and the technique they wish to seal within the foe. Alternatively, the same is said of an object. Seal this into an object with physical contact with the object, and then use the object as one sees fit. The object automatically releases the Kido if the user gets up to a mile away from it. The object also cannot exceed the user in size.
Technique Drawbacks:
This technique leaves behind physical remnant of techniques. This means that if one were to use a stone based Kido that made stone, while the reiatsu would go into an ally, the stones would still form and remain behind. The same is true of an object, which would become filled by stones. This makes it highly implausible to use elemental Kido on objects or allies. Things such as fire, wind, or lightning, which are only temporary elements that cannot be long lasting can still be used, and they will have no remnants, and instead will just convert directly into reiatsu.
Incantation and Effect:
The incantation causes the class of the Kido imbued to go up by one, resulting in a higher class Kido for the cost of one class lower. For example, if a class 5 Kido is imbued, the incantation causes it to be valued at class 4 instead. It uses the same cost as a class 5 Kido however, the only extra cost being that of this technique. ("A dream within a dream, a heart within a soul, a core within a nucleus which in turn is within an atom. Within all there is still more. And within thee, I place this seal!"]
Made By: [Sozen Kuchiki]
Technique Name: [Bakudo #61: Rikujokoro (Six Rods Prison of Light)]
Class: [4]
Technique Type: Kido
Technique Element: [Light]
Technique Description and Effects:
Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid air.
How to use technique:
This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation and Effect:
The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Technique Name: [Bakudo #73: Tozensho (Falling Mountain Crystal)]
Class: [3]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
This creates an inverted pyramid-shaped barrier around the caster, fashioned from green reiatsu. Illusory techniques, mind manipulation techniques, physical strikes, and spells will all be repelled by this barrier. However, the user also cannot continue battle while within the barrier, and must remain in a meditative state.
How to use technique:
Stating the name of the technique, sometimes with the incantation, will suffice. This technique can only be broken by superior reiatsu strength.
Incantation and Effect:
Incantation allows a 30% increase in reiatsu strength. (I.E. Reiatsu strength valued at 100 instead is worth 130.) Incantation unknown.
Technique Name: Shinkirou [Mirage]
Class: 3
Technique Type: Hoho
Usable By: Shinigami, Beast Clan
Technique Element: None
Technique Description and Effects:
Many speed or movement techniques exist for the sole purpose of going from point A to point B at an increased level of speed. Shinkirou is an unusual technique in this line, because instead of going from A to B, the user goes from A... to A. Essentially, it is referred to as something akin to a “double step,” in which the user steps in any direction, and then back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses, and the whole technique lasts for no more than three seconds. What is the purpose of this technique? Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately following an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch oneself in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hoho or Hakuda, and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved?: No
Sokuryoku (Speed Force)
Technique name: Sokuryoku (Speed Force)
Class: 3 & 2
Technique Type: Sokuryoku
Usable by: Ryo Only (or anyone with the Sokuryoku's gift)
Technique Element: Speed/Lightning
Technique Effect: Originally, Ryo only used this power once, back when he was still a human to save his lord at the cost of his own life by being in a heightened state which allowed him to tap into Sokuryoku or the speed force, allowing him to cover a vast distance in a matter of seconds. Currently, he must be in that heightened state (whether that's to save someone he cares about or a extreme situation) and be in shunko. His level of Sokuryoku depends on what level he is safely able to access. But even in the background, Ryo has a increased healing factor due to Sokuryoku, which allows him to recover in vastly decreased times from what would normal take a lot longer (a example would be a broken bone fixing itself in a couple of hours instead of a few months). While running using Sokuryoku, he leaves a blue trail of lightning as he runs. There are also several levels to Sokuryoku's power, each can be trained when at the appropriate class.
[Levels of Speed Force]
Level One: At Class 7, The user gains the ability to go past the sound barrier, being able to run up 343m/s or Mach 1 without any negative side effects; His mental processing becomes superhuman to the point where things to him become almost stationary as his heightened senses work with his super fast mind to keep up with his incredible speed. Has access to the technique; Supersonic Punch while at this level.
Level Two: At Class 5, on the second level of Sokuryoku, he uses his vastly increased speed from the first level to vibrate his body enough to phase through objects and attacks while also developing a deadly new art to add to his assassin's arsenal; the Shindō Shi Shōtotsu or the vibration death strike. this style focuses on channeling the user's ability to vibrate his body to phase into one part of his body, mainly his arm and using it to pass through a target's body while still allowing it to cause internal damage to the target or to end things quickly, sending the Shindō Shi Shōtotsu directly into someone's heart and crushing it from within.
How to use technique: It can Be activated at will at any point
Drawbacks: This technique, although incredible, gives two unique side effects; the first, move obviously is a greater fatigue rate when in use and secondary, it takes a lot more physical energy to move at such speeds, meaning the user needs to consume a lot more calories then normal, more then most humans could normal survive eating.
Made by: Ryo Suzuki
Reserved: Yes for Ryo Suzuki (although if anyone takes Sokurayoku, they too can use it)
Technique Name: [Chō Onsokuken (Supersonic Punch) (Unnamed IC)]
Class: [3]
Technique Type: [Sokurayoku]
Usable By: [Ryo Suzuki or anyone with Sokurayoku]
Technique Element: [Speed Force]
Technique Description and Effects: [Currently, the only technique available to the user in the first level of Sokuryoku; Moving up to Mach one (with or without the aid of flash step), can punch a opponent with the same force as a large truck, able to send a opponent flying and possibly breaking some bones. Although this requires a run up to perform, so if someone could see the user running at that speed, it might be possible to avoid it if they were fast enough to move out of the user's way. Although there is also a sonic boom when the user blasts through the sound barrier as another indication of his technique incoming. Also, if the target possesses a defensive power like hierro or armour, the user could break his own hand if the attack connected with something harder then his fist could take, although being encased in his shunko's protective aura will reduce the feedback for the most part.]
How to use technique: [By running up to mach I with speed force and then punching someone with the force of the speed]
Technique Drawbacks:
The only drawback, besides possibly breaking your hand and arm in impact, is that it requires some distance to get up to that speed, at least a mile away to get up to the correct speed. Using flash step can reduce the distance needed to get to max speed, but the distance is required none the less.
Made By:
Ryo Suzuki
Reserved?: [Yes to Ryo Suzuki or anyone with possesses the speed force.]
Technique Name: Shindō Shi Shōtotsu (Vibrating Death Strike)
Class: [2]
Technique Type: [Sokurayoku]
Usable By: [Ryo Suzuki or anyone with Sokurayoku]
Technique Element: [Speed Force]
Technique Description: A speed force variation of the Daikosu; its however not as versatile, yet follows a similar function. The user, using the speed force, vibrates their dominant arm enough that it can phase through a body, ignoring things like Hierro or other types of armor. This technique's main focus is to aim for the target's heart and crush it with the hand, keeping the hand solid inside while the arm is still vibrating, the user squeezes and crushes the target's heart, killing them from within before vibrating the hand out.
Technique Drawbacks:
This is a very specialized technique. It requires a base speed of 1000 to work, and it also requires the maximum level in speed force. It requires a minimum strength stat of 300 as well. This also cannot be used with a weapon unless that weapon is around the arm and even then, weapons would only get in the way of this technique's purpose. Also, this isn't very practical for open combat, this is more used as a assassination tool then a practical fighting ability.
Made By: Ryo Suzuki, Devised somewhat from both Daikosu and a speed force technique of being able to vibrate certain limbs into targets and killing them from the inside.
Reserved: Yes for Ryo or anyone with speed force.
Technique Name: Hado #57: Daichi no Tenyou (Revolving Dance of the Earth)
Class: 4
Technique Type: Kido
Technique Element: Earth
Technique Description and Effects:
An offensive technique using the very earth around the user, Daichi no Tenyou is cast by sending Reiatsu into the ground and breaking it apart. Large fragments of rock varying in size from fist-size to half the size of a person rise from the ground and are fired at the target designated by the motion of the user's hands. These rocks, infused with the user's Reiatsu, possess the user's RS for durability, and require superior offensive stat to cut through. Even the shards from a broken rock can slash through the target though, so caution is required in countering this technique.
How to use technique:
The user sends their Reiatsu through the ground, causing it to fragment in an area of three feet in radius around them. They then thrust their hands towards the target, fingers bent inwards to form a triangular shape, and send the rocks flying in that direction.
Technique Drawbacks:
Reiatsu cost.
Incantation and Effect:
Incantation increases Reiatsu Strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Rise, slumbering god! Crack across the earth and release your sleeping fury to those who would defile your infinite plane with their step!")
Made By: Canon, Converted by Z-Wolf
Technique Name: Hado #73: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
Class: 3
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This spell is, in all practicality, a doubled version of Hado #33, Sōkatsui. When released, this spell fires with the potency of not one, but two Sōkatsui orbs, creating an enormous blast of blue fire that can easily consume a target as it envelops them. Even glancing hits can cause first-degree burns with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!" With the incantation, this spell gets a 30% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 130 with incantation).
Technique Name: [Bakudo #67: Sukkiri Sekisho (Sneaky Someone)]
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
This is a simple technique. It makes you completely transparent. This technique makes you intangible to any and all physical attacks. They all go right through you as if you are a ghost. By trapping yourself in a sort of unbreakable trap with your reiatsu reinforcing the trap. This trap locks you in a sort of ghost form. Anyone who is out side of the trap which is anyone cannot touch you. This also allows you to walk through walls that are even made of reishi or reiatsu walls and defenses. This lasts for 2 post without incantation.
How to use technique:
State the name of the technique.
Technique Drawbacks:
The user cannot attack or charge reiatsu at all while this technique is active.
Incantation and Effect:
Doubles duration of technique from 2 posts to 4. ("The darkness gathers, it blinds, it defrauds. Become the unseen, the untouched. Become cursed like those in far away lands. Fear, despair, and rot. There is no savior from penance.")
Made By: [Kyousei Kitso]
Technique Name: Stagnate
Class: 5
Technique Type: Special Hohou
Technique Element: None
Technique Description and Effects:
Stagnate (停滞, Teitai) is a very special hohou technique that can be used for infiltration or stealth. Instead of accelerating the body by 10 times like normal hohou, this technique decelerates the body by 10 times. Because of this, the user's mind goes into a complete meditative state and becomes one with the environment. The concept behind this technique is "Stillness" and its use in battle. This extremely slow movement is similar to a battle application of Taichi, but more to an extreme level.
This technique slows down blood flow, hemoglobin metabolism and muscle movement at the same time. It slows the user's heart beat to the point where the he can barely feel it himself, slows the user's breath so it lags and reduces his metabolism to the point where body temperature cools quickly enough to match the environment. In this state, the air around the user is completely still and all movements are completely silent. The sound of the user's presence is reduced the point that enemies of supernatural senses would be unable to make out the user's breathing, heart beat and body movement from the other noises in the environment.
Furthermore, due to this hyper-mediation and stagnated state, the user gains the ability to sense the opponent's Qi (気 , Breath), which is believed to be the "breath" or "life force" according to Chinese philosophy. In martial arts, Qi is seen as the flow of energy, force or momentum of a fighter's attacks and movements. With this technique, the user gains a certain sensitivity to the opponent's Qi depending on the user's instinct and senses. Instinct determines the range at which the user can feel the presence of Qi in the environment. Senses determines sharpness at which the user can feel the pressure and flow of Qi against the user's body. If this technique is mastered, the user will be able to sense Qi directly through vision if the user stands completely still.
(Note: Combat while having this technique active can save stamina posts of combat. This is very useful for genius or shadow types but the user gives up a ton of a speed to do so.)
Drawback:
Reiatsu is given up per post of this stagnated state. Moreover, this technique is compensated with the massive reduction of speed, cutting the speed stat by 10. However, hohou techniques like shunpo and shunpo karin will not be affected by this speed reduction. This will cause the opponent's defenses to adjust to this reduced speed as the user's default speed and the sudden change of speed from hohou movements will catch the opponent off guard. Note that this level of stagnate requires at least a 2 in Self-Hypnosis or Meditation to use. In order to use the Qi application effectively, the user requires at least a 2 in Martial Arts or else the ability to sense the opponent's movement is completely useless.
Created By: Shiki Kanzaki
Technique Name: [Senka (Flash Blossom)]
Class: 5
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Uses 100 Reiatsu per use. To use this particular brand of shunpo, the user must train to learn it. It is treated as a class 5 technique. As opposed to Shunpo, a 10x increase, Senka is an 11x increase.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: [Bakudo #21: Sekienton]
Class: [6]
Technique Type: Kido
Technique Element: [Smoke]
Technique Description and Effects:
In Tite Kubo's canon, this is the first revealed Bakudo which is not used primarily to ensnare opponents. This technique instead causes a sudden explosion of red smoke which obscures vision. It is used primarily as an escape method.
How to use technique:
Can be cast by aiming one's hand at the ground.
Incantation and Effect:
The incantation doubles the size of the smoke cloud, which is normally only large enough to contain about eight meters cubed. Incantation unknown.
Technique Name: [Hado #40: Gouzen Demizu (Roaring Flood)]
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Description and Effects:
This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to use technique:
To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks:
The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect:
The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Made By: [Raion Souretsu]
Technique Name: [Hado #50: Mabarashi Dangan (Fast Bullet)]
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
The user creates a sphere of super-condensed, white reiatsu at the end of their finger or sword around the size of a baseball. This kidou is noticeably small and it possesses a significant piercing power equivalent to twice the user’s (If the incantation is used). Not only does it pierce defenses extremely well, but it travels at quite a vicious speed, making it very difficult to dodge. When this kidou comes into contact with an object it will detonate into an explosion that sends hundreds of super-condensed reiatsu shards everywhere in its immediate vicinity. The blast radius of this attack is around eight yards. But the true power of this ability resides in the kido’s aura. To those with less than 50 in Energy Sensory, Maboroshi Dangan will be completely invisible and soundless. This is a technique designed to take advantage of those who don’t have any ability to sense reiatsu.
How to use technique:
Aim palm at target and fire.
Technique Drawbacks
The traditional reiatsu cost for the technique is its drawback. Additionally, it is difficult for those with low energy sensory to use since they cannot keep track of it.
Incantation and Effect:
Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Shoot forth from the heavens and find your mark. Soundlessly. Cautiously. Swiftly. Make yourself known by your bite and curse those who condemn you.")
Made By: [Rave Haretsu]
Technique Name: Hado #68: Tenkaken (Ignition Blade)
Class: 3
Technique Type: Kido (Hado)
Usable By: Kido-using Races
Technique Element: Fire
Technique Description and Effects:
The user summons a sword made of flame; this sword can vary in shape and size, but will always be a one-handed weapon. This seems like a relatively simple technique, and at its start, it is; the weapon is considered solid, though the heat from it is intense enough that continued proximity for more than ten seconds is enough to start overheating a foe, causing their stamina costs to double as long as they remain within close combat range without leaving it for a period of at least ten seconds. This sword also has a durability equal to the user's RS.
However, the real trick is not the blade itself, but the trail of embers it leaves behind. Each swing of this sword leaves embers behind that float in the air, remaining in place as long as this technique is active. Whenever this sword clashes with a solid object, it leaves a spherical cloud of embers with a diameter in feet equal to 1/20th of the user's Strength (i.e. if the user has 100 Strength, then it will be a five-foot diameter). These embers are harmless by themselves, aside from causing mild burns on contact, but the trick is not using this technique alone. The embers are meant to be combined with techniques that can bring these flames to life.
If a wind-element technique is used and strikes an area of embers, that area explodes violently in a ball of fire. The power of the explosion is equal to the combined RS of this technique and the one used to ignite the flames, even if they have the same user. The explosion will move with the wind technique used to ignite it, setting all ablaze in its path. The temperature of the technique is so great that even being within thirty feet of the explosion will cause first-degree burns, and the closer creates worse.
Mastery of this technique doubles the size of ember spread on contact with physical objects, and increases the total RS of the explosion by 10%. It also enables the user to create different weapons, including two-handed weapons, though they must be suitable in size for a normal weapon of that type.
How to use technique:
Stoke Reiatsu into flame, and then form it into a burning weapon.
Technique Drawbacks:
Aside from the initial cost, this technique also costs an additional 150 Reiatsu per post to keep active. Additionally, this technique is a double-edged sword; if the opponent uses a wind technique, they can cause their own explosion using the RS of the technique's user combined with their own, creating a devestating counter-explosion.
Incantation and Effect:
Increases Reiatsu Strength of the technique by 30%. (I.E. Reiatsu strength of 100 is instead worth 130) “Give rise to a storm of embers, let the flames glow like a thousand fireflies on the battlefield! Burn, and may the wind reveal your true glory as your blade sweeps through the blazing skies!”
Made By: Raion Souretsu
Technique Name: Hado #78: Zangerin (Cutting Flower Ring)
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects: The practitioner generates a large amount of energy from their Zanpakutō before blasting it outward with enough power to level a building.
How to use technique: Gather Spiritual pressure to the tip of the blade and spin with it, creating the circle, then, once the spell is cast, it fires outwards and explodes into the nearest objects around.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Zangerin is increased by 30%. (i.e. 100 Reiatsu Strength is treated as 130.)
Technique Name: [Bakudo #55: Mutsohoyo (Painless Embrace)]
Class: [4]
Technique Type: [Kido]
Technique Element: [None]
Technique Description and Effects:
This is a sealing technique. It is used not to seal the enemy however, but to seal another Kido. This has two distinct effects. The first is that it can be used to seal a Kido inside of an object, which for the next hour can instantly activate that Kido at any time at will of the user, even if left behind somewhere. It costs the cost of this technique and the cost of the Kido in question. That is one way of using it. The second is more effective. This can seal a technique inside of an enemy or an ally. The technique in question has its reiatsu broken down by the enemy or ally, who then gains extra reiatsu to use. The full reiatsu put into the technique, except for this Bakudo, goes into the enemy. Therefore, if Hado #88 was sealed in the enemy or ally, all of that reiatsu simply converts into 600 reiatsu for the enemy to use.
The trouble comes there. If the enemy or ally is given reiatsu that causes them to go over their current cap, they must spend all excess in their next post, or their body will explode from the excess and they will die. This can be used at the start of the fight as a bomb technique on suspecting enemies.
How to use technique:
To seal a technique inside of the enemy, the user needs to have physical contact with the part of the body that they will be sealing the technique into. They then activate this technique and pay the cost for it and the technique they wish to seal within the foe. Alternatively, the same is said of an object. Seal this into an object with physical contact with the object, and then use the object as one sees fit. The object automatically releases the Kido if the user gets up to a mile away from it. The object also cannot exceed the user in size.
Technique Drawbacks:
This technique leaves behind physical remnant of techniques. This means that if one were to use a stone based Kido that made stone, while the reiatsu would go into an ally, the stones would still form and remain behind. The same is true of an object, which would become filled by stones. This makes it highly implausible to use elemental Kido on objects or allies. Things such as fire, wind, or lightning, which are only temporary elements that cannot be long lasting can still be used, and they will have no remnants, and instead will just convert directly into reiatsu.
Incantation and Effect:
The incantation causes the class of the Kido imbued to go up by one, resulting in a higher class Kido for the cost of one class lower. For example, if a class 5 Kido is imbued, the incantation causes it to be valued at class 4 instead. It uses the same cost as a class 5 Kido however, the only extra cost being that of this technique. ("A dream within a dream, a heart within a soul, a core within a nucleus which in turn is within an atom. Within all there is still more. And within thee, I place this seal!"]
Made By: [Sozen Kuchiki]
Technique Name: [Bakudo #61: Rikujokoro (Six Rods Prison of Light)]
Class: [4]
Technique Type: Kido
Technique Element: [Light]
Technique Description and Effects:
Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid air.
How to use technique:
This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation and Effect:
The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Technique Name: [Bakudo #73: Tozensho (Falling Mountain Crystal)]
Class: [3]
Technique Type: Kido
Technique Element: [None]
Technique Description and Effects:
This creates an inverted pyramid-shaped barrier around the caster, fashioned from green reiatsu. Illusory techniques, mind manipulation techniques, physical strikes, and spells will all be repelled by this barrier. However, the user also cannot continue battle while within the barrier, and must remain in a meditative state.
How to use technique:
Stating the name of the technique, sometimes with the incantation, will suffice. This technique can only be broken by superior reiatsu strength.
Incantation and Effect:
Incantation allows a 30% increase in reiatsu strength. (I.E. Reiatsu strength valued at 100 instead is worth 130.) Incantation unknown.
Technique Name: Shinkirou [Mirage]
Class: 3
Technique Type: Hoho
Usable By: Shinigami, Beast Clan
Technique Element: None
Technique Description and Effects:
Many speed or movement techniques exist for the sole purpose of going from point A to point B at an increased level of speed. Shinkirou is an unusual technique in this line, because instead of going from A to B, the user goes from A... to A. Essentially, it is referred to as something akin to a “double step,” in which the user steps in any direction, and then back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses, and the whole technique lasts for no more than three seconds. What is the purpose of this technique? Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately following an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch oneself in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hoho or Hakuda, and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved?: No
Sokuryoku (Speed Force)
Technique name: Sokuryoku (Speed Force)
Class: 3 & 2
Technique Type: Sokuryoku
Usable by: Ryo Only (or anyone with the Sokuryoku's gift)
Technique Element: Speed/Lightning
Technique Effect: Originally, Ryo only used this power once, back when he was still a human to save his lord at the cost of his own life by being in a heightened state which allowed him to tap into Sokuryoku or the speed force, allowing him to cover a vast distance in a matter of seconds. Currently, he must be in that heightened state (whether that's to save someone he cares about or a extreme situation) and be in shunko. His level of Sokuryoku depends on what level he is safely able to access. But even in the background, Ryo has a increased healing factor due to Sokuryoku, which allows him to recover in vastly decreased times from what would normal take a lot longer (a example would be a broken bone fixing itself in a couple of hours instead of a few months). While running using Sokuryoku, he leaves a blue trail of lightning as he runs. There are also several levels to Sokuryoku's power, each can be trained when at the appropriate class.
[Levels of Speed Force]
Level One: At Class 7, The user gains the ability to go past the sound barrier, being able to run up 343m/s or Mach 1 without any negative side effects; His mental processing becomes superhuman to the point where things to him become almost stationary as his heightened senses work with his super fast mind to keep up with his incredible speed. Has access to the technique; Supersonic Punch while at this level.
Level Two: At Class 5, on the second level of Sokuryoku, he uses his vastly increased speed from the first level to vibrate his body enough to phase through objects and attacks while also developing a deadly new art to add to his assassin's arsenal; the Shindō Shi Shōtotsu or the vibration death strike. this style focuses on channeling the user's ability to vibrate his body to phase into one part of his body, mainly his arm and using it to pass through a target's body while still allowing it to cause internal damage to the target or to end things quickly, sending the Shindō Shi Shōtotsu directly into someone's heart and crushing it from within.
How to use technique: It can Be activated at will at any point
Drawbacks: This technique, although incredible, gives two unique side effects; the first, move obviously is a greater fatigue rate when in use and secondary, it takes a lot more physical energy to move at such speeds, meaning the user needs to consume a lot more calories then normal, more then most humans could normal survive eating.
Made by: Ryo Suzuki
Reserved: Yes for Ryo Suzuki (although if anyone takes Sokurayoku, they too can use it)
Technique Name: [Chō Onsokuken (Supersonic Punch) (Unnamed IC)]
Class: [3]
Technique Type: [Sokurayoku]
Usable By: [Ryo Suzuki or anyone with Sokurayoku]
Technique Element: [Speed Force]
Technique Description and Effects: [Currently, the only technique available to the user in the first level of Sokuryoku; Moving up to Mach one (with or without the aid of flash step), can punch a opponent with the same force as a large truck, able to send a opponent flying and possibly breaking some bones. Although this requires a run up to perform, so if someone could see the user running at that speed, it might be possible to avoid it if they were fast enough to move out of the user's way. Although there is also a sonic boom when the user blasts through the sound barrier as another indication of his technique incoming. Also, if the target possesses a defensive power like hierro or armour, the user could break his own hand if the attack connected with something harder then his fist could take, although being encased in his shunko's protective aura will reduce the feedback for the most part.]
How to use technique: [By running up to mach I with speed force and then punching someone with the force of the speed]
Technique Drawbacks:
The only drawback, besides possibly breaking your hand and arm in impact, is that it requires some distance to get up to that speed, at least a mile away to get up to the correct speed. Using flash step can reduce the distance needed to get to max speed, but the distance is required none the less.
Made By:
Ryo Suzuki
Reserved?: [Yes to Ryo Suzuki or anyone with possesses the speed force.]
Technique Name: Shindō Shi Shōtotsu (Vibrating Death Strike)
Class: [2]
Technique Type: [Sokurayoku]
Usable By: [Ryo Suzuki or anyone with Sokurayoku]
Technique Element: [Speed Force]
Technique Description: A speed force variation of the Daikosu; its however not as versatile, yet follows a similar function. The user, using the speed force, vibrates their dominant arm enough that it can phase through a body, ignoring things like Hierro or other types of armor. This technique's main focus is to aim for the target's heart and crush it with the hand, keeping the hand solid inside while the arm is still vibrating, the user squeezes and crushes the target's heart, killing them from within before vibrating the hand out.
Technique Drawbacks:
This is a very specialized technique. It requires a base speed of 1000 to work, and it also requires the maximum level in speed force. It requires a minimum strength stat of 300 as well. This also cannot be used with a weapon unless that weapon is around the arm and even then, weapons would only get in the way of this technique's purpose. Also, this isn't very practical for open combat, this is more used as a assassination tool then a practical fighting ability.
Made By: Ryo Suzuki, Devised somewhat from both Daikosu and a speed force technique of being able to vibrate certain limbs into targets and killing them from the inside.
Reserved: Yes for Ryo or anyone with speed force.
Technique Name: Hado #57: Daichi no Tenyou (Revolving Dance of the Earth)
Class: 4
Technique Type: Kido
Technique Element: Earth
Technique Description and Effects:
An offensive technique using the very earth around the user, Daichi no Tenyou is cast by sending Reiatsu into the ground and breaking it apart. Large fragments of rock varying in size from fist-size to half the size of a person rise from the ground and are fired at the target designated by the motion of the user's hands. These rocks, infused with the user's Reiatsu, possess the user's RS for durability, and require superior offensive stat to cut through. Even the shards from a broken rock can slash through the target though, so caution is required in countering this technique.
How to use technique:
The user sends their Reiatsu through the ground, causing it to fragment in an area of three feet in radius around them. They then thrust their hands towards the target, fingers bent inwards to form a triangular shape, and send the rocks flying in that direction.
Technique Drawbacks:
Reiatsu cost.
Incantation and Effect:
Incantation increases Reiatsu Strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Rise, slumbering god! Crack across the earth and release your sleeping fury to those who would defile your infinite plane with their step!")
Made By: Canon, Converted by Z-Wolf
Technique Name: Hado #73: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
Class: 3
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This spell is, in all practicality, a doubled version of Hado #33, Sōkatsui. When released, this spell fires with the potency of not one, but two Sōkatsui orbs, creating an enormous blast of blue fire that can easily consume a target as it envelops them. Even glancing hits can cause first-degree burns with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!" With the incantation, this spell gets a 30% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 130 with incantation).
Technique Name: [Bakudo #67: Sukkiri Sekisho (Sneaky Someone)]
Class: 3
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
This is a simple technique. It makes you completely transparent. This technique makes you intangible to any and all physical attacks. They all go right through you as if you are a ghost. By trapping yourself in a sort of unbreakable trap with your reiatsu reinforcing the trap. This trap locks you in a sort of ghost form. Anyone who is out side of the trap which is anyone cannot touch you. This also allows you to walk through walls that are even made of reishi or reiatsu walls and defenses. This lasts for 2 post without incantation.
How to use technique:
State the name of the technique.
Technique Drawbacks:
The user cannot attack or charge reiatsu at all while this technique is active.
Incantation and Effect:
Doubles duration of technique from 2 posts to 4. ("The darkness gathers, it blinds, it defrauds. Become the unseen, the untouched. Become cursed like those in far away lands. Fear, despair, and rot. There is no savior from penance.")
Made By: [Kyousei Kitso]
Technique Name: Stagnate
Class: 5
Technique Type: Special Hohou
Technique Element: None
Technique Description and Effects:
Stagnate (停滞, Teitai) is a very special hohou technique that can be used for infiltration or stealth. Instead of accelerating the body by 10 times like normal hohou, this technique decelerates the body by 10 times. Because of this, the user's mind goes into a complete meditative state and becomes one with the environment. The concept behind this technique is "Stillness" and its use in battle. This extremely slow movement is similar to a battle application of Taichi, but more to an extreme level.
This technique slows down blood flow, hemoglobin metabolism and muscle movement at the same time. It slows the user's heart beat to the point where the he can barely feel it himself, slows the user's breath so it lags and reduces his metabolism to the point where body temperature cools quickly enough to match the environment. In this state, the air around the user is completely still and all movements are completely silent. The sound of the user's presence is reduced the point that enemies of supernatural senses would be unable to make out the user's breathing, heart beat and body movement from the other noises in the environment.
Furthermore, due to this hyper-mediation and stagnated state, the user gains the ability to sense the opponent's Qi (気 , Breath), which is believed to be the "breath" or "life force" according to Chinese philosophy. In martial arts, Qi is seen as the flow of energy, force or momentum of a fighter's attacks and movements. With this technique, the user gains a certain sensitivity to the opponent's Qi depending on the user's instinct and senses. Instinct determines the range at which the user can feel the presence of Qi in the environment. Senses determines sharpness at which the user can feel the pressure and flow of Qi against the user's body. If this technique is mastered, the user will be able to sense Qi directly through vision if the user stands completely still.
(Note: Combat while having this technique active can save stamina posts of combat. This is very useful for genius or shadow types but the user gives up a ton of a speed to do so.)
Drawback:
Reiatsu is given up per post of this stagnated state. Moreover, this technique is compensated with the massive reduction of speed, cutting the speed stat by 10. However, hohou techniques like shunpo and shunpo karin will not be affected by this speed reduction. This will cause the opponent's defenses to adjust to this reduced speed as the user's default speed and the sudden change of speed from hohou movements will catch the opponent off guard. Note that this level of stagnate requires at least a 2 in Self-Hypnosis or Meditation to use. In order to use the Qi application effectively, the user requires at least a 2 in Martial Arts or else the ability to sense the opponent's movement is completely useless.
Created By: Shiki Kanzaki
Technique Name: [Senka (Flash Blossom)]
Class: 5
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. Uses 100 Reiatsu per use. To use this particular brand of shunpo, the user must train to learn it. It is treated as a class 5 technique. As opposed to Shunpo, a 10x increase, Senka is an 11x increase.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: [Bakudo #21: Sekienton]
Class: [6]
Technique Type: Kido
Technique Element: [Smoke]
Technique Description and Effects:
In Tite Kubo's canon, this is the first revealed Bakudo which is not used primarily to ensnare opponents. This technique instead causes a sudden explosion of red smoke which obscures vision. It is used primarily as an escape method.
How to use technique:
Can be cast by aiming one's hand at the ground.
Incantation and Effect:
The incantation doubles the size of the smoke cloud, which is normally only large enough to contain about eight meters cubed. Incantation unknown.
Current Stats and Skill Sets:
Strength: 100 (50)
Speed: 150 (225)
Spiritual Pressure: 200 (120)
Reiatsu Strength: 120 (180)
Light Aura: 75
Dark Aura: 25
Senses: 80 (60)
Instincts: 50 (75)
Energy Sensory: 0
Healing Expertise: 0
Mental Skills:
[Analyzing: 1]
[Lack of Fear: 1]
[Calm Mind: 1]
[Willpower: 1]
Battle Skills:
[Weapons: Blades: 2]
[Martial Arts: Hakuda: 2]
[Battle Analysis: 1]
Body Skills:
[Damage Recovery: 1]
[Stealth: 2]
[Anti-Stealth: 1]
[Hoho: 2]
Ideal/possible endgame stats:
Strength: 200/300 (Due to Shadow, requires strength of at least 400 to max of 600)
Speed: Between 400 and 600 base speed (at start, due to Shadow, means only a requirement of 200 base speed is required to gain ideal lower-class speed)
Spiritual Pressure: 200 (requires minimum of at least 240 due to shadow, increase through training can be done)
Reiatsu Strength: Between 400 and 600 base line as a ideal range (due to shadow and my choice to improve this over strength, means only requires 370 reiatsu strength for lower end ideal RS. Although Training this will be highly recommended)
Light Aura: 75
Dark Aura: 25
Instinct: 450 to 600 (although 600 isn't entirely necessary, but will fit with Ryo's personality, but easier to get with bonus 50%, meaning only needs 400 base instinct to get to ideal)
Senses: 450 (requires base of 475 for ideal senses range due to 25% from shadow)
Energy Sensory: 200 (although reduced by 25%, this won't take much to get to idea range from 225)
Healing Expertise: 50 (for basically first aid skills and additional support options, however limited by shadow)
Ideal/possible endgame skills:
Mental Skills:
[Memory: 2]
[Analyzing: 4]
[Lack of Fear: 2]
[Learning: 3]
[Illusion Resist: 2-3]
[Calm Mind: 3]
[Willpower: 3]
Battle Skills:
[Weapons: Katana: 3]
[Weapons: Double-bladed swords: 3]
[Weapons: Naginata: 3]
[Weapons: Yari: 3]
[Weapons: Archery: 2]
[Weapons: laijutsu: 3]
[Weapons: Kenjutsu: 3]
[Weapons: Zanjutsu: 3]
[Martial Arts: Hakuda: 3]
[Martial Arts: Jujutsu: 3]
[Battle Analysis: 3]
[Pain Tolerance: 3]
[Bleeding Tolerance: 2]
[Battle Focus: 2]
Body Skills:
[Poison Resist: 2]
[Mental Incantation: 1]
[Damage Recovery: 2-3]
[Cold Resistance: 2]
[Stealth: 4]
[Anti-Stealth: 3]
[Hoho: 3]
Speed: Between 400 and 600 base speed (at start, due to Shadow, means only a requirement of 200 base speed is required to gain ideal lower-class speed)
Spiritual Pressure: 200 (requires minimum of at least 240 due to shadow, increase through training can be done)
Reiatsu Strength: Between 400 and 600 base line as a ideal range (due to shadow and my choice to improve this over strength, means only requires 370 reiatsu strength for lower end ideal RS. Although Training this will be highly recommended)
Light Aura: 75
Dark Aura: 25
Instinct: 450 to 600 (although 600 isn't entirely necessary, but will fit with Ryo's personality, but easier to get with bonus 50%, meaning only needs 400 base instinct to get to ideal)
Senses: 450 (requires base of 475 for ideal senses range due to 25% from shadow)
Energy Sensory: 200 (although reduced by 25%, this won't take much to get to idea range from 225)
Healing Expertise: 50 (for basically first aid skills and additional support options, however limited by shadow)
Ideal/possible endgame skills:
Mental Skills:
[Memory: 2]
[Analyzing: 4]
[Lack of Fear: 2]
[Learning: 3]
[Illusion Resist: 2-3]
[Calm Mind: 3]
[Willpower: 3]
Battle Skills:
[Weapons: Katana: 3]
[Weapons: Double-bladed swords: 3]
[Weapons: Naginata: 3]
[Weapons: Yari: 3]
[Weapons: Archery: 2]
[Weapons: laijutsu: 3]
[Weapons: Kenjutsu: 3]
[Weapons: Zanjutsu: 3]
[Martial Arts: Hakuda: 3]
[Martial Arts: Jujutsu: 3]
[Battle Analysis: 3]
[Pain Tolerance: 3]
[Bleeding Tolerance: 2]
[Battle Focus: 2]
Body Skills:
[Poison Resist: 2]
[Mental Incantation: 1]
[Damage Recovery: 2-3]
[Cold Resistance: 2]
[Stealth: 4]
[Anti-Stealth: 3]
[Hoho: 3]