Post by Kira on Feb 19, 2017 20:23:37 GMT -5
Character Name: [Kira]
New Powers: [Old:
Overall Ability: [Jūkinzoku does exactly what what you would expect him to do as a guitar: makes music. But, since he is also a Zanpakutou, his music is beyond dangerous. Jūkinzoku is the equivalent to a giant soul microphone and speaker. Odd considering he's a guitar, huh? Any vibrations made by this weapon are turned into lethal attacks. From the strumming of a string, to the roar of her voice, this will convert the kinetic energy behind them, into something fitting for someone proclaiming to be death.
There is one major flaw however. For every ability that Kira uses, the vibrations don't only get shot forwards, but also through her, straight into the ground, equivalent to the strength behind the ability. Since the earth beneath her receives the end of the vibrations, the wielder is fine, simply acting as the conduit. But should she be airborne, she would be taking damage equal to the attack she just flung out, and due to her not passing on the excess energy, she wouldn't stop shaking. This would mean that the attack would keep going, until she was forced to release her ax, or until she exploded from all the constant shaking. This would also apply to any flying platforms too small.]
Shikai Overall Ability: [By either strumming her cords, or speaking loud enough, Kira makes vibrations that her ax then turns into attacks through the neck of the guitar, or the blade, throwing out waves of sound based on the strength put into the vibrations. Her abilities are purely physical, coming entirely from her body, and not her soul. Continued vibrations via voice, strumming, or even smashing her weapon into something, will allow her to create these waves of sound. The abilities that are used like this only have 2/3's of her strength.]
Bankai Overall Ability: [The ultimate form of her both her body, and her soul, Kira becomes the embodiment of music. Upon releasing, her ax becomes blood red, save for the strings, and a floating microphone head will constantly hover in front of her mouth. The big change here though, is that the ground underneath her begins to raise itself up. Forty feet all around her, including downwards, is raised into the air, becoming a giant speaker for her guitar. Whenever she strums her strings, the floating island vibrates, and both island and guitar unleash a blast of air equal to her strength, for the island directly downwards, using that to propel itself into the air, only ever reaching 200 feet up, from the bottom to the ground.
For each time she hits a note, the island will be able to maintain its position in the air for 2 posts, resetting every time she strikes a cord. This does not work with just slamming her guitar into things. She must be actively playing for this top work. This island, while not apart of her actual bankai, is still needed for her bankai to function. She is unable to leave the island while her bankai is active. If she does, or of the island loses , the release will cancel out, drop the landmass to the ground below, and will be unable to be used for 5 posts afterwards.
The island is a conduit for her abilities, channeling both her release abilities and her voice through the bottom of island. The abilities are always aimed down, and mostly used to keep the island in the air. Different abilities will keep the island up longer, others shorter. The abilities are mere copies though, holding half the powers of the original, which are still fired from the center of her guitar. Kira is still able to move around the island however she pleases. By walking forward and strumming her zx, she can make the island move forward, and the same pace she moves. If she is not touching the island by the end of each post, the release will cancel.]
Zanpakuto Techniques:
Shikai
1. Good Vibrations: This ability is both her safest move, and the most risky. This is a purely defensive ability that blocks attacks with a lower offencive stat then she has in strength, while she is playing her guitar. It does so, by letting the vibrations her guitar make, flow through her, thus making her body tremble. Anything unfortunate enough to come into contact with her will be hit with the full force of her strength. Many... MANY times in mere moments. This ability is however dangerous, because if she somehow loses contact with the earth beneath her, or something underneath her in general, the ability will quickly destroy her. Any attack that has the a high enough offencive stat to exceed her strength, will have its power reduced by the strength of the music. This ability must be maintained by constant vibrations, or it will be lost the following post. This ability costs 100 reiatsu per post.
2. To deafen a crowd: This is probably Kira's favorite, and most used attack. This attack is a large scale attack, taking the shape of a sphere, with her guitar being the center. By creating a vibration on her percious guitar, by her hand or another's, like the others, will activate this ability, should she choose to put energy into it. Depending on how big of an explosion she wants to make depends on the amount of reiatsu she uses. The minimum she can use on this in 300, which creates a sound ball that pushes everything away from her guitar, that has equal to or less str than Kira's str, with the blast radius being 7 feet all around. doubling the cost will increase both the blast zone, and the class, putting it at a 20 foot blast zone, and class 3. And finally, spending 1200 reiatsu on this attack will bring the blast up to 100 feet, increase the damage output to 150% of her str, and bring the class of this attack to 1.
3. Searing Sound: Searing Sound is a scatter shot type attack, again, created by a vibration on her guitar. When activated, her guitar launches ten small flaming red sound bubbles, each about the size of baseballs. By trading most of their power, these little guys have wicked speed, with each having only about 1/4 her str, but moving at a pace of 600. When these suckers hit something, the explode again, with the same strength that they hit with. While an individual ball might not have the same power that most of her other attacks do, if hit by two balls or more at the same time, the impact damage will be increased, by however many balls hit that person or object. Cost, 100 reiatsu.
Bankai
1. Wicked tunes: Kira can activate this ability whenever she creates a vibration through her guitar or microphone. This takes the form of a dome of sound surrounding Kira and by proxy, her island. This dome has the same strength as she does, and will hit whatever touches it with the same amount of force. It is also paper thin, meaning that it is still able to be punctured, but any attack that manages to do so will be reduced by the strength of the dome, or in the case of people, will get hit with that same strength. This ability keeps the island up for one post. This ability costs 300 reiatsu per three posts.
2. Knock'em dead: This ability is her favorite attack while in bankai. By making vibrations through either her guitar or microphone, she creates a massive explosion of sound, with strength equal to 125% of her strength. This explosion always goes the same distance, no matter where she stands on her island. It will always start off from her, and travel to the edge of her floating landmass. This will shove away anything off the island, save for anything that was apart of the land in the first place, like trees, or rocks, save for artificially created trees or rocks. This ability costs 400 reiatsu to use, and keeps the island floating for three posts.
3. Exploding notes: This ability is a very dangerous ability. By strumming her cords, she shoots out thirty music notes made of sound, each pitch black in color. These are fast, each one moving at a speed of 800, firing from her guitar like a shotgun blast. Each ball has half of her str, and once they touch something, they explode with strength that is twice that. When launched from the bottom of the island, they rain down at random. This ability costs 200 reiatsu to be used, and will keep the island in the air for 2 posts.]
New:
Overall Ability: [Jūkinzoku does exactly what what you would expect him to do as a guitar: makes music. But, since he is also a Zanpakutou, his music is beyond dangerous. Jūkinzoku is the equivalent to a giant soul microphone and speaker. Odd considering he's a guitar, huh? Any vibrations made by this weapon are turned into lethal attacks. From the strumming of a string, to the roar of her voice, this will convert the kinetic energy behind them, into something fitting for someone proclaiming to be death.
There is one major flaw however. For every ability that Kira uses, the vibrations don't only get shot forwards, but also through her, straight into the ground, equivalent to the strength behind the ability. Since the earth beneath her receives the end of the vibrations, the wielder is fine, simply acting as the conduit. But should she be airborne, she would be taking damage equal to the attack she just flung out, and due to her not passing on the excess energy, she wouldn't stop shaking. This would mean that the attack would keep going, until she was forced to release her ax, or until she exploded from all the constant shaking. This would also apply to any flying platforms too small.]
Shikai Overall Ability: [By either strumming her cords or speaking, Kira makes vibrations that her ax then turns into attacks through the guitar, throwing out reiatsu-less cones of sound based on her strength. This attack is purely physical, coming entirely from her body, and not her soul. Continued vibrations via voice, strumming, or even smashing her weapon into something, will allow her to create these waves of sound. This ability has two thirds of her strength. When using one of her release abilities, this makes her strength for the ability act as usual, plus two thirds.]
Bankai Overall Ability: [The ultimate form of her both her body, and her soul, Kira becomes the embodiment of music. Upon releasing, her ax becomes blood red, save for the strings, and a floating microphone head will constantly hover in front of her mouth. The big change here though, is that the ground underneath her begins to raise itself up. Forty feet all around her, including downwards, is raised into the air, becoming a giant speaker for her guitar. Whenever she strums her strings or speaks, the floating island vibrates, and both island and guitar unleash a blast of air equal to her strength, for the island directly downwards, using that to propel itself into the air. Doing these actions increases the strength of her release abilities by the same amount.
For each time she hits a note, the island will be able to maintain its position in the air for 2 posts, resetting every time she strikes a cord. This does not work with just slamming her guitar into things. She must be actively playing for this to work. This island, while not apart of her actual bankai so the condition of the island is mostly unimportant, but is still needed for her bankai to function. She is unable to leave the island while her bankai is active. If she does, the release will cancel out, drop the landmass to the ground below, and she will be unable to use Bankai for 5 posts afterwards.
The island is a conduit for her abilities, channeling both her release abilities and her voice through the bottom of island. The abilities are always aimed down, and mostly used to keep the island in the air. Different abilities will keep the island up longer, others shorter. The abilities are mere copies though, holding half the powers of the original, which are still fired from the center of her guitar. Kira is still able to move around the island however she pleases. The farther she is from the center of the island, the faster the island moves in the direction she is, up to 600 speed. If she is not touching the island by the end of each post, the release will cancel.]
Zanpakuto Techniques:
Shikai
1. Good Vibrations: This ability is both her safest move, and the most risky. This is a purely defensive ability that blocks attacks with a lower offencive stat then she has in strength, while she is playing her guitar. It does so, by letting the vibrations her guitar make, flow through her, thus making her body tremble. Anything unfortunate enough to come into contact with her will be hit with the full force of her strength, many... MANY times in mere moments. This ability is however dangerous, because if she somehow loses contact with the earth beneath her, or something underneath her in general, the ability will quickly destroy her. Any attack that has the a high enough offencive stat to exceed her strength, will have its power reduced by the strength of the music. This ability must be maintained by constant vibrations, or it will be lost the following post. This ability costs 100 reiatsu per post.
2. To deafen a crowd: This is probably Kira's favorite attack. This attack is a large scale attack, taking the shape of a sphere, with her guitar being the center. By creating a vibration on her percious guitar, by either her hand or another's can activate this ability. Depending on how large of a sphere she wants to make depends on the amount of reiatsu she uses. The minimum she can pay on this is 150. This creates a ball of sound equal to her height that violently slams anything caught inside with a wall of vibrating sound, much like her good vibrations, before exploding outwards, turning anything caught inside the ball that isn't her into paste. Doubling the cost will create sphere equal to twice her height, while triple will be equal to triple her height.
3. Searing Sound: Searing Sound is a scatter shot type attack, again, created by a vibration on her guitar. When activated, her guitar launches ten small flaming red sound bubbles, each about the size of baseballs. By trading most of their power, these little guys have wicked speed, with each having only about 1/4 her str, but moving at a pace of 600. When these suckers hit something, the explode again, with the same strength that they hit with. While an individual ball might not have the same power that most of her other attacks do, if hit by two balls or more at the same time, the impact damage will be increased by however many balls hit that person or object. Cost, 100 reiatsu.
Bankai
1. Wicked tunes: Kira can activate this ability whenever she creates a vibration through her guitar or microphone. This takes the form of a dome of sound surrounding Kira and by proxy, her island. This dome has the same strength as she does, and will hit whatever touches it with the same amount of force, destroying most anything weaker than it. It is also paper thin, meaning that it is still able to be punctured, but any attack that manages to do so will be reduced by the strength of the dome, or in the case of people, will get hit with that same strength. This ability keeps the island up for one post. This ability costs 200 reiatsu per three posts.
2. Knock'em dead: This ability is her favorite attack while in bankai. By making vibrations through either her guitar or microphone, she creates a massive explosion of sound, with strength equal to 125% of her strength. This explosion always goes the same distance, no matter where she stands on her island. It will always start off from her, and travel to the edge of her floating landmass. This will shove away anything off the island, save for anything that was apart of the land in the first place, like trees, or rocks, save for artificially created trees or rocks. This ability costs 200 reiatsu to use, and keeps the island floating for three posts.
3. Exploding notes: This ability is a very dangerous ability. By strumming her cords, she shoots out thirty music notes made of sound, each pitch black in color. These are fast, each one moving at a speed of 800, firing from her guitar like a shotgun blast. Each note has half of her str, and once they touch something, they explode with strength that is twice that. When launched from the bottom of the island, they rain down at random. This ability costs 200 reiatsu to be used, and will keep the island in the air for 2 posts.]
What kind of update: [Powers Update]
Reason For Change:
New Powers: [Old:
Overall Ability: [Jūkinzoku does exactly what what you would expect him to do as a guitar: makes music. But, since he is also a Zanpakutou, his music is beyond dangerous. Jūkinzoku is the equivalent to a giant soul microphone and speaker. Odd considering he's a guitar, huh? Any vibrations made by this weapon are turned into lethal attacks. From the strumming of a string, to the roar of her voice, this will convert the kinetic energy behind them, into something fitting for someone proclaiming to be death.
There is one major flaw however. For every ability that Kira uses, the vibrations don't only get shot forwards, but also through her, straight into the ground, equivalent to the strength behind the ability. Since the earth beneath her receives the end of the vibrations, the wielder is fine, simply acting as the conduit. But should she be airborne, she would be taking damage equal to the attack she just flung out, and due to her not passing on the excess energy, she wouldn't stop shaking. This would mean that the attack would keep going, until she was forced to release her ax, or until she exploded from all the constant shaking. This would also apply to any flying platforms too small.]
Shikai Overall Ability: [By either strumming her cords, or speaking loud enough, Kira makes vibrations that her ax then turns into attacks through the neck of the guitar, or the blade, throwing out waves of sound based on the strength put into the vibrations. Her abilities are purely physical, coming entirely from her body, and not her soul. Continued vibrations via voice, strumming, or even smashing her weapon into something, will allow her to create these waves of sound. The abilities that are used like this only have 2/3's of her strength.]
Bankai Overall Ability: [The ultimate form of her both her body, and her soul, Kira becomes the embodiment of music. Upon releasing, her ax becomes blood red, save for the strings, and a floating microphone head will constantly hover in front of her mouth. The big change here though, is that the ground underneath her begins to raise itself up. Forty feet all around her, including downwards, is raised into the air, becoming a giant speaker for her guitar. Whenever she strums her strings, the floating island vibrates, and both island and guitar unleash a blast of air equal to her strength, for the island directly downwards, using that to propel itself into the air, only ever reaching 200 feet up, from the bottom to the ground.
For each time she hits a note, the island will be able to maintain its position in the air for 2 posts, resetting every time she strikes a cord. This does not work with just slamming her guitar into things. She must be actively playing for this top work. This island, while not apart of her actual bankai, is still needed for her bankai to function. She is unable to leave the island while her bankai is active. If she does, or of the island loses , the release will cancel out, drop the landmass to the ground below, and will be unable to be used for 5 posts afterwards.
The island is a conduit for her abilities, channeling both her release abilities and her voice through the bottom of island. The abilities are always aimed down, and mostly used to keep the island in the air. Different abilities will keep the island up longer, others shorter. The abilities are mere copies though, holding half the powers of the original, which are still fired from the center of her guitar. Kira is still able to move around the island however she pleases. By walking forward and strumming her zx, she can make the island move forward, and the same pace she moves. If she is not touching the island by the end of each post, the release will cancel.]
Zanpakuto Techniques:
Shikai
1. Good Vibrations: This ability is both her safest move, and the most risky. This is a purely defensive ability that blocks attacks with a lower offencive stat then she has in strength, while she is playing her guitar. It does so, by letting the vibrations her guitar make, flow through her, thus making her body tremble. Anything unfortunate enough to come into contact with her will be hit with the full force of her strength. Many... MANY times in mere moments. This ability is however dangerous, because if she somehow loses contact with the earth beneath her, or something underneath her in general, the ability will quickly destroy her. Any attack that has the a high enough offencive stat to exceed her strength, will have its power reduced by the strength of the music. This ability must be maintained by constant vibrations, or it will be lost the following post. This ability costs 100 reiatsu per post.
2. To deafen a crowd: This is probably Kira's favorite, and most used attack. This attack is a large scale attack, taking the shape of a sphere, with her guitar being the center. By creating a vibration on her percious guitar, by her hand or another's, like the others, will activate this ability, should she choose to put energy into it. Depending on how big of an explosion she wants to make depends on the amount of reiatsu she uses. The minimum she can use on this in 300, which creates a sound ball that pushes everything away from her guitar, that has equal to or less str than Kira's str, with the blast radius being 7 feet all around. doubling the cost will increase both the blast zone, and the class, putting it at a 20 foot blast zone, and class 3. And finally, spending 1200 reiatsu on this attack will bring the blast up to 100 feet, increase the damage output to 150% of her str, and bring the class of this attack to 1.
3. Searing Sound: Searing Sound is a scatter shot type attack, again, created by a vibration on her guitar. When activated, her guitar launches ten small flaming red sound bubbles, each about the size of baseballs. By trading most of their power, these little guys have wicked speed, with each having only about 1/4 her str, but moving at a pace of 600. When these suckers hit something, the explode again, with the same strength that they hit with. While an individual ball might not have the same power that most of her other attacks do, if hit by two balls or more at the same time, the impact damage will be increased, by however many balls hit that person or object. Cost, 100 reiatsu.
Bankai
1. Wicked tunes: Kira can activate this ability whenever she creates a vibration through her guitar or microphone. This takes the form of a dome of sound surrounding Kira and by proxy, her island. This dome has the same strength as she does, and will hit whatever touches it with the same amount of force. It is also paper thin, meaning that it is still able to be punctured, but any attack that manages to do so will be reduced by the strength of the dome, or in the case of people, will get hit with that same strength. This ability keeps the island up for one post. This ability costs 300 reiatsu per three posts.
2. Knock'em dead: This ability is her favorite attack while in bankai. By making vibrations through either her guitar or microphone, she creates a massive explosion of sound, with strength equal to 125% of her strength. This explosion always goes the same distance, no matter where she stands on her island. It will always start off from her, and travel to the edge of her floating landmass. This will shove away anything off the island, save for anything that was apart of the land in the first place, like trees, or rocks, save for artificially created trees or rocks. This ability costs 400 reiatsu to use, and keeps the island floating for three posts.
3. Exploding notes: This ability is a very dangerous ability. By strumming her cords, she shoots out thirty music notes made of sound, each pitch black in color. These are fast, each one moving at a speed of 800, firing from her guitar like a shotgun blast. Each ball has half of her str, and once they touch something, they explode with strength that is twice that. When launched from the bottom of the island, they rain down at random. This ability costs 200 reiatsu to be used, and will keep the island in the air for 2 posts.]
New:
Overall Ability: [Jūkinzoku does exactly what what you would expect him to do as a guitar: makes music. But, since he is also a Zanpakutou, his music is beyond dangerous. Jūkinzoku is the equivalent to a giant soul microphone and speaker. Odd considering he's a guitar, huh? Any vibrations made by this weapon are turned into lethal attacks. From the strumming of a string, to the roar of her voice, this will convert the kinetic energy behind them, into something fitting for someone proclaiming to be death.
There is one major flaw however. For every ability that Kira uses, the vibrations don't only get shot forwards, but also through her, straight into the ground, equivalent to the strength behind the ability. Since the earth beneath her receives the end of the vibrations, the wielder is fine, simply acting as the conduit. But should she be airborne, she would be taking damage equal to the attack she just flung out, and due to her not passing on the excess energy, she wouldn't stop shaking. This would mean that the attack would keep going, until she was forced to release her ax, or until she exploded from all the constant shaking. This would also apply to any flying platforms too small.]
Shikai Overall Ability: [By either strumming her cords or speaking, Kira makes vibrations that her ax then turns into attacks through the guitar, throwing out reiatsu-less cones of sound based on her strength. This attack is purely physical, coming entirely from her body, and not her soul. Continued vibrations via voice, strumming, or even smashing her weapon into something, will allow her to create these waves of sound. This ability has two thirds of her strength. When using one of her release abilities, this makes her strength for the ability act as usual, plus two thirds.]
Bankai Overall Ability: [The ultimate form of her both her body, and her soul, Kira becomes the embodiment of music. Upon releasing, her ax becomes blood red, save for the strings, and a floating microphone head will constantly hover in front of her mouth. The big change here though, is that the ground underneath her begins to raise itself up. Forty feet all around her, including downwards, is raised into the air, becoming a giant speaker for her guitar. Whenever she strums her strings or speaks, the floating island vibrates, and both island and guitar unleash a blast of air equal to her strength, for the island directly downwards, using that to propel itself into the air. Doing these actions increases the strength of her release abilities by the same amount.
For each time she hits a note, the island will be able to maintain its position in the air for 2 posts, resetting every time she strikes a cord. This does not work with just slamming her guitar into things. She must be actively playing for this to work. This island, while not apart of her actual bankai so the condition of the island is mostly unimportant, but is still needed for her bankai to function. She is unable to leave the island while her bankai is active. If she does, the release will cancel out, drop the landmass to the ground below, and she will be unable to use Bankai for 5 posts afterwards.
The island is a conduit for her abilities, channeling both her release abilities and her voice through the bottom of island. The abilities are always aimed down, and mostly used to keep the island in the air. Different abilities will keep the island up longer, others shorter. The abilities are mere copies though, holding half the powers of the original, which are still fired from the center of her guitar. Kira is still able to move around the island however she pleases. The farther she is from the center of the island, the faster the island moves in the direction she is, up to 600 speed. If she is not touching the island by the end of each post, the release will cancel.]
Zanpakuto Techniques:
Shikai
1. Good Vibrations: This ability is both her safest move, and the most risky. This is a purely defensive ability that blocks attacks with a lower offencive stat then she has in strength, while she is playing her guitar. It does so, by letting the vibrations her guitar make, flow through her, thus making her body tremble. Anything unfortunate enough to come into contact with her will be hit with the full force of her strength, many... MANY times in mere moments. This ability is however dangerous, because if she somehow loses contact with the earth beneath her, or something underneath her in general, the ability will quickly destroy her. Any attack that has the a high enough offencive stat to exceed her strength, will have its power reduced by the strength of the music. This ability must be maintained by constant vibrations, or it will be lost the following post. This ability costs 100 reiatsu per post.
2. To deafen a crowd: This is probably Kira's favorite attack. This attack is a large scale attack, taking the shape of a sphere, with her guitar being the center. By creating a vibration on her percious guitar, by either her hand or another's can activate this ability. Depending on how large of a sphere she wants to make depends on the amount of reiatsu she uses. The minimum she can pay on this is 150. This creates a ball of sound equal to her height that violently slams anything caught inside with a wall of vibrating sound, much like her good vibrations, before exploding outwards, turning anything caught inside the ball that isn't her into paste. Doubling the cost will create sphere equal to twice her height, while triple will be equal to triple her height.
3. Searing Sound: Searing Sound is a scatter shot type attack, again, created by a vibration on her guitar. When activated, her guitar launches ten small flaming red sound bubbles, each about the size of baseballs. By trading most of their power, these little guys have wicked speed, with each having only about 1/4 her str, but moving at a pace of 600. When these suckers hit something, the explode again, with the same strength that they hit with. While an individual ball might not have the same power that most of her other attacks do, if hit by two balls or more at the same time, the impact damage will be increased by however many balls hit that person or object. Cost, 100 reiatsu.
Bankai
1. Wicked tunes: Kira can activate this ability whenever she creates a vibration through her guitar or microphone. This takes the form of a dome of sound surrounding Kira and by proxy, her island. This dome has the same strength as she does, and will hit whatever touches it with the same amount of force, destroying most anything weaker than it. It is also paper thin, meaning that it is still able to be punctured, but any attack that manages to do so will be reduced by the strength of the dome, or in the case of people, will get hit with that same strength. This ability keeps the island up for one post. This ability costs 200 reiatsu per three posts.
2. Knock'em dead: This ability is her favorite attack while in bankai. By making vibrations through either her guitar or microphone, she creates a massive explosion of sound, with strength equal to 125% of her strength. This explosion always goes the same distance, no matter where she stands on her island. It will always start off from her, and travel to the edge of her floating landmass. This will shove away anything off the island, save for anything that was apart of the land in the first place, like trees, or rocks, save for artificially created trees or rocks. This ability costs 200 reiatsu to use, and keeps the island floating for three posts.
3. Exploding notes: This ability is a very dangerous ability. By strumming her cords, she shoots out thirty music notes made of sound, each pitch black in color. These are fast, each one moving at a speed of 800, firing from her guitar like a shotgun blast. Each note has half of her str, and once they touch something, they explode with strength that is twice that. When launched from the bottom of the island, they rain down at random. This ability costs 200 reiatsu to be used, and will keep the island in the air for 2 posts.]
What kind of update: [Powers Update]
Reason For Change: