Post by Deleted on Jan 19, 2017 23:46:00 GMT -5
Character Name: Zeferoth
Previous Real Age: 80
Current/New Real Age: 80
Previous Age of Appearance:[/b] 20
Current/New Age of Appearance: 20
New Ideals/Personality:[/b]
N/A
New Appearance:
N/A
New History:
N/A
New Powers:
Zeferoth’s overall Yaseishin ability is in his blood. Zeferoth's blood is made out of liquid spiritual steel, and whenever Zeferoth gets cut and his blood covers his body, the blood solidifies into armor covering the wound stopping the bleeding and protecting the surrounding area from damage with the spiritual steel in his blood. Each wound he suffers is categorized as small, medium, large, and severe. Each type of wound takes a percentage of blood from Zeferoth's body. Small cuts take out 5% blood out of his body, medium cuts take 10%, large cuts take 15%, and severe wounds take 20%.
Of course the amount he bleeds depends on the severity of the wound. Small cuts bleed enough to allow his blood to cover about the area of his hand around the wound. Medium wounds will bleed enough to cover half a limb. Stuff equivalent to the elbow down, or the knee down. Large cuts would allow an entire limb to be covered at one time. If he were to suffer a severe wound, the tire limb plus half a limb's amount is protected by the blood. Projectiles will always count as small wounds, and if their strength is lower than his, will barely penetrate past his skin.
Zeferoth starts out with 100% of blood in his body. With a 1 in bleeding resistance, the starting amount goes up by 50% giving him 150% Each additional point gives him another 50% to his base amount giving him a possible 250% blood count at the regaining of each battle. Zeferoth can recover blood the same way reitsu is recovered, by resting for a period of time. If Zeferoth's blood count hits zero at any point, he will die if in a DE, and faint in NDE or DP.
Class 6;
Metal Body: The strength of the armor is based on Zeferoth's strength. It works very much like an arrancar's Hierro. If the difference in Zeferoth's strength and his opponents offensive stat is 175 or greater, then Zeferoth is completely protected by the armor. If the difference is within a range of 174-76, then part of the damage is absorbed by the armor, but the armor is blow off his body causing slight damage. At 75 or less difference, the armor provides slight protection as it gets torn off his body. Standard Clashing rules supersede this paragraph.
Class 5;
Metal Body: The strength of the armor is based on Zeferoth's strength. It works very much like an arrancar's Hierro. If the difference in Zeferoth's strength and his opponents offensive stat is 150 or greater, then Zeferoth is completely protected by the armor. If the difference is within a range of 149-76, then part of the damage is absorbed by the armor, but the armor is blow off his body causing slight damage. At 75 or less difference, the armor provides slight protection as it gets torn off his body. Standard Clashing rules supersede this paragraph.
What kind of update: Stat/General
Current Rank: [Insert Here]
New Rank: [Insert Here] - If any. Don't forget that you'll need to take the test for that rank before the rank up becomes valid.
Previous Real Age: 80
Current/New Real Age: 80
Previous Age of Appearance:[/b] 20
Current/New Age of Appearance: 20
New Ideals/Personality:[/b]
N/A
New Appearance:
N/A
New History:
N/A
New Powers:
Zeferoth’s overall Yaseishin ability is in his blood. Zeferoth's blood is made out of liquid spiritual steel, and whenever Zeferoth gets cut and his blood covers his body, the blood solidifies into armor covering the wound stopping the bleeding and protecting the surrounding area from damage with the spiritual steel in his blood. Each wound he suffers is categorized as small, medium, large, and severe. Each type of wound takes a percentage of blood from Zeferoth's body. Small cuts take out 5% blood out of his body, medium cuts take 10%, large cuts take 15%, and severe wounds take 20%.
Of course the amount he bleeds depends on the severity of the wound. Small cuts bleed enough to allow his blood to cover about the area of his hand around the wound. Medium wounds will bleed enough to cover half a limb. Stuff equivalent to the elbow down, or the knee down. Large cuts would allow an entire limb to be covered at one time. If he were to suffer a severe wound, the tire limb plus half a limb's amount is protected by the blood. Projectiles will always count as small wounds, and if their strength is lower than his, will barely penetrate past his skin.
Zeferoth starts out with 100% of blood in his body. With a 1 in bleeding resistance, the starting amount goes up by 50% giving him 150% Each additional point gives him another 50% to his base amount giving him a possible 250% blood count at the regaining of each battle. Zeferoth can recover blood the same way reitsu is recovered, by resting for a period of time. If Zeferoth's blood count hits zero at any point, he will die if in a DE, and faint in NDE or DP.
Class 6;
Metal Body: The strength of the armor is based on Zeferoth's strength. It works very much like an arrancar's Hierro. If the difference in Zeferoth's strength and his opponents offensive stat is 175 or greater, then Zeferoth is completely protected by the armor. If the difference is within a range of 174-76, then part of the damage is absorbed by the armor, but the armor is blow off his body causing slight damage. At 75 or less difference, the armor provides slight protection as it gets torn off his body. Standard Clashing rules supersede this paragraph.
Class 5;
Metal Body: The strength of the armor is based on Zeferoth's strength. It works very much like an arrancar's Hierro. If the difference in Zeferoth's strength and his opponents offensive stat is 150 or greater, then Zeferoth is completely protected by the armor. If the difference is within a range of 149-76, then part of the damage is absorbed by the armor, but the armor is blow off his body causing slight damage. At 75 or less difference, the armor provides slight protection as it gets torn off his body. Standard Clashing rules supersede this paragraph.
What kind of update: Stat/General
Current Rank: [Insert Here]
New Rank: [Insert Here] - If any. Don't forget that you'll need to take the test for that rank before the rank up becomes valid.