Post by Kyomei Kuchiki on Sept 27, 2016 14:40:35 GMT -5
{Class 7 Techniques}Technique Name: Paradise Wasps
Class: 7, 4, 1
Technique Type: Hell Art
Usable By: Hell Races
Technique Element: Hell
Technique Description and Effects:
The user manifests one or more paradise wasps in their mouth and releases them into the world with a specific intent and purpose. The Class 7 version of this technique creates one wasp, the Class 4 version creates up to three wasps, and the Class 1 version creates up to eight wasps at one time.
A twisted incarnation of a debased take on the much purer hell butterfly, a paradise wasp is a 3-inch-long, luridly colored insectoid spiritual creature. The exact colors of a paradise wasp are dependent on the user and their aspect of Hell, but are always bright and garish; in the natural world, they would have signaled venomous qualities to other animals. All paradise wasps are possessed of an inch-long, rough, tripartite stinger, a muscular abdomen, and two long, sinuous wings. Crushing, chewing, or flattening a paradise wasp has no effect on its livelihood, and in fact, only seems to aggravate the creature. Despite this, a paradise wasp will never sting its creator, and a creator with at least 100 Strength can spit out paradise wasps one at a time, shooting them at targets within 25 feet for every 100 Strength they possess.
Every paradise wasp is a spiritual construct with stats and special properties dependent on its Class. A Class 7 wasp has 30 Strength and 50 Speed, can sting a victim up to three times per post, and lasts for the duration of 2 posts. A Class 4 wasp has 40 Strength, 100 Speed, and 50 Energy Sensory, can sting a victim up to five times per post, and lasts for 4 posts. A Class 1 wasp has 50 Strength, 200 Speed, and 100 Energy Sensory, bypasses skin-level defenses with less Reiatsu Strength than its creator's with its stinger, can sting a victim up to seven times per post, and lasts for 6 posts.
The single sting of a paradise wasp, though electrifyingly painful, is essentially non-dangerous. However, multiple stings add up quickly, and the assault of a swarm can leave its victims nothing but twitching masses of physical pain and mental anguish. At all Classes, the sting of a paradise wasp is a painful physical injury that injects a telepathic message into its victim. At Learned and Proficient, this message is always the same: an infernal beast of the pit howling into the mind of its victim, providing a moment of pain and distraction. Once the technique has been Mastered, the user can instill a specific message into a single special wasp, whose stinger is only unipartite and smooth. This special wasp can sting a victim with significantly less pain than its kin, and delivers a telepathic message up to thirteen words in length upon stinging a victim.
Characters with 1 point in Pain Tolerance can resist up to three stings' worth of pain per post. Those with 2 points in Pain Tolerance can resist up to nine stings' worth; those with 3 points in Pain Tolerance can resist up to fifteen stings' worth and; those with 4 points in Pain Tolerance are effectively immune to the pain of paradise wasp stings (though not necessarily their damage).
How to use technique:
By pouring unfocused reiatsu through the throat and brow chakras, the user allows their reiatsu to free-form these insidious creatures through the twisted designs of their own personalized aspect of Hell. The wasps form in the user's mouth.
Technique Drawbacks:
The user must have eaten at least one hell butterfly during their lifetime. To use the Class 7 version, the user must possess at least 100 in either Reiatsu Strength or Spiritual Pressure and 50 in Energy Sensory. The Class 4 version requires at least 200 in a spiritual stat and 100 in Energy Sensory, and the Class 1 version requires at least 300 in a spiritual stat and 150 in Energy Sensory. In addition to the reiatsu costs, using the Class 7 version costs 1 of the user's out of Hell posts, the Class 4 version costs 2 out of Hell posts, and the Class 1 version costs 3 out of Hell posts.
Made By: some random Saika
Reserved? No
Class: 7, 4, 1
Technique Type: Hell Art
Usable By: Hell Races
Technique Element: Hell
Technique Description and Effects:
The user manifests one or more paradise wasps in their mouth and releases them into the world with a specific intent and purpose. The Class 7 version of this technique creates one wasp, the Class 4 version creates up to three wasps, and the Class 1 version creates up to eight wasps at one time.
A twisted incarnation of a debased take on the much purer hell butterfly, a paradise wasp is a 3-inch-long, luridly colored insectoid spiritual creature. The exact colors of a paradise wasp are dependent on the user and their aspect of Hell, but are always bright and garish; in the natural world, they would have signaled venomous qualities to other animals. All paradise wasps are possessed of an inch-long, rough, tripartite stinger, a muscular abdomen, and two long, sinuous wings. Crushing, chewing, or flattening a paradise wasp has no effect on its livelihood, and in fact, only seems to aggravate the creature. Despite this, a paradise wasp will never sting its creator, and a creator with at least 100 Strength can spit out paradise wasps one at a time, shooting them at targets within 25 feet for every 100 Strength they possess.
Every paradise wasp is a spiritual construct with stats and special properties dependent on its Class. A Class 7 wasp has 30 Strength and 50 Speed, can sting a victim up to three times per post, and lasts for the duration of 2 posts. A Class 4 wasp has 40 Strength, 100 Speed, and 50 Energy Sensory, can sting a victim up to five times per post, and lasts for 4 posts. A Class 1 wasp has 50 Strength, 200 Speed, and 100 Energy Sensory, bypasses skin-level defenses with less Reiatsu Strength than its creator's with its stinger, can sting a victim up to seven times per post, and lasts for 6 posts.
The single sting of a paradise wasp, though electrifyingly painful, is essentially non-dangerous. However, multiple stings add up quickly, and the assault of a swarm can leave its victims nothing but twitching masses of physical pain and mental anguish. At all Classes, the sting of a paradise wasp is a painful physical injury that injects a telepathic message into its victim. At Learned and Proficient, this message is always the same: an infernal beast of the pit howling into the mind of its victim, providing a moment of pain and distraction. Once the technique has been Mastered, the user can instill a specific message into a single special wasp, whose stinger is only unipartite and smooth. This special wasp can sting a victim with significantly less pain than its kin, and delivers a telepathic message up to thirteen words in length upon stinging a victim.
Characters with 1 point in Pain Tolerance can resist up to three stings' worth of pain per post. Those with 2 points in Pain Tolerance can resist up to nine stings' worth; those with 3 points in Pain Tolerance can resist up to fifteen stings' worth and; those with 4 points in Pain Tolerance are effectively immune to the pain of paradise wasp stings (though not necessarily their damage).
How to use technique:
By pouring unfocused reiatsu through the throat and brow chakras, the user allows their reiatsu to free-form these insidious creatures through the twisted designs of their own personalized aspect of Hell. The wasps form in the user's mouth.
Technique Drawbacks:
The user must have eaten at least one hell butterfly during their lifetime. To use the Class 7 version, the user must possess at least 100 in either Reiatsu Strength or Spiritual Pressure and 50 in Energy Sensory. The Class 4 version requires at least 200 in a spiritual stat and 100 in Energy Sensory, and the Class 1 version requires at least 300 in a spiritual stat and 150 in Energy Sensory. In addition to the reiatsu costs, using the Class 7 version costs 1 of the user's out of Hell posts, the Class 4 version costs 2 out of Hell posts, and the Class 1 version costs 3 out of Hell posts.
Made By: some random Saika
Reserved? No
{Class 6 Techniques}
Technique Name: [Dark Fullbring: Bioweapon]
Class: [6]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Spirit]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Saika that have begun to learn how to control their dark powers are capable of practicing to use them on their own soul and their own body. By manipulating their skin they can create a bulbous mass that quickly grows into a sharp bony weapon. At learned the Saika is limited to making a blade appear from their hands, head, or feet. At proficient, the range increases to any part of their arm, leg, or head. At mastered they can make a weapon appear from any part of their skin. These weapons vary in size based on the area of skin used. For every inch of skin that is manipulated, 2/4/6 inches of blade can be formed for Learned/Proficient/Mastered.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Class 6 reiatsu cost. If the blades are broken, the Saika will begin to bleed from the bones and suffer pain as if a bone in their body was severed. This bleeding clots very slowly, leading to increased blood loss and potential hazards. Once this technique is ended, the skin used will be blackened, cracked, sore, and unable to create anymore weapons until a -rest- of two posts is finished. These blades last for 4 posts and then they break apart into ash.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Bioweapon]
Class: [6]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Spirit]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Saika that have begun to learn how to control their dark powers are capable of practicing to use them on their own soul and their own body. By manipulating their skin they can create a bulbous mass that quickly grows into a sharp bony weapon. At learned the Saika is limited to making a blade appear from their hands, head, or feet. At proficient, the range increases to any part of their arm, leg, or head. At mastered they can make a weapon appear from any part of their skin. These weapons vary in size based on the area of skin used. For every inch of skin that is manipulated, 2/4/6 inches of blade can be formed for Learned/Proficient/Mastered.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Class 6 reiatsu cost. If the blades are broken, the Saika will begin to bleed from the bones and suffer pain as if a bone in their body was severed. This bleeding clots very slowly, leading to increased blood loss and potential hazards. Once this technique is ended, the skin used will be blackened, cracked, sore, and unable to create anymore weapons until a -rest- of two posts is finished. These blades last for 4 posts and then they break apart into ash.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 5 Techniques}
Technique Name: [Dark Fullbring: Suppression]
Class: [5, 3, 1]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique is simple. By utilizing Dark Fullbring on a toxin, poison, negative aura, or similar "debuff", the Saika can impose a stat check. If their offensive stat is at least 80% of the offensive stat of the offending object, their Dark Fullbring can corrupt it and cause it to wither and die and no longer function against the Saika or the target the user is laying hands on. Area of Effect Debuffs, such as a zone where speed is reduced, constantly apply this debuff and as such are unable to be fully eradicated. This technique has a side effect. If successful, odors surrounding the Saika or their target also are corrupted and killed, leaving a pleasant after-scent.
How to use technique (How is it activated?): [Insert Below]
Either lay hands on a target and will a physical or spiritual "debuff" to die or cast on the Saika themselves to the same result.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu Cost. The Class 5 version cannot purge toxins of class 3 or higher. The Class 3 version cannot purge toxins that are class 1. Has a cooldown of 3 posts after performing.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Suppression]
Class: [5, 3, 1]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique is simple. By utilizing Dark Fullbring on a toxin, poison, negative aura, or similar "debuff", the Saika can impose a stat check. If their offensive stat is at least 80% of the offensive stat of the offending object, their Dark Fullbring can corrupt it and cause it to wither and die and no longer function against the Saika or the target the user is laying hands on. Area of Effect Debuffs, such as a zone where speed is reduced, constantly apply this debuff and as such are unable to be fully eradicated. This technique has a side effect. If successful, odors surrounding the Saika or their target also are corrupted and killed, leaving a pleasant after-scent.
How to use technique (How is it activated?): [Insert Below]
Either lay hands on a target and will a physical or spiritual "debuff" to die or cast on the Saika themselves to the same result.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu Cost. The Class 5 version cannot purge toxins of class 3 or higher. The Class 3 version cannot purge toxins that are class 1. Has a cooldown of 3 posts after performing.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 4 Techniques}
Technique Name: [Dark Fullbring: Growth]
Class: [4]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Earth, if any]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Dark Fullbring is the perverted, twisted manipulation of souls that human sinners are capable of manifesting. Growth takes the earth itself and twists it, forming dark seeds that fester in the ground. After waiting as many posts as the Saika would like, they trigger the seeds to grow up violently, forming spears of black "wheat" that can impale anyone unlucky enough to be standing where the seeds were planted. The seeds can be sensed with Energy Sensory over 50. For every post that they fester, the offensive strength of the spears increases by 5%, capping at a 50% increase (100 would be 150). The spears are two feet long if used immediately instead of waiting and increase by a foot for every post that the Saika waits. The spears grow at a speed of 400.
How to use technique (How is it activated?): [Insert Below]
The Saika places both hands on the ground and imbues the earth with their dark corrupting powers. If this technique is mastered they can imbue the ground through their feet, removing the need to telegraph their movements. The Saika must remain within or return to 5 feet from the seeds in order to activate them.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost, consumes a short term stat boost slot, can be easy to dodge.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Growth]
Class: [4]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Earth, if any]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Dark Fullbring is the perverted, twisted manipulation of souls that human sinners are capable of manifesting. Growth takes the earth itself and twists it, forming dark seeds that fester in the ground. After waiting as many posts as the Saika would like, they trigger the seeds to grow up violently, forming spears of black "wheat" that can impale anyone unlucky enough to be standing where the seeds were planted. The seeds can be sensed with Energy Sensory over 50. For every post that they fester, the offensive strength of the spears increases by 5%, capping at a 50% increase (100 would be 150). The spears are two feet long if used immediately instead of waiting and increase by a foot for every post that the Saika waits. The spears grow at a speed of 400.
How to use technique (How is it activated?): [Insert Below]
The Saika places both hands on the ground and imbues the earth with their dark corrupting powers. If this technique is mastered they can imbue the ground through their feet, removing the need to telegraph their movements. The Saika must remain within or return to 5 feet from the seeds in order to activate them.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost, consumes a short term stat boost slot, can be easy to dodge.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 3 Techniques}
Technique Name: [Bringer Dark]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Hell Technique]
Usable By (Technique is available to which races?): [Saika, Nakabakki]
Technique Element: [Hellfire]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Bringer Dark is the Hellish side of Bringer Light. It takes its origins in the Saika’s Dark Skill, which is like an Evil Fullbring. While Saika are capable of learning Bringer Light, it is not the best step technique that they are capable of learning. Bringer Dark starts as a 10x step speed for 50 reiatsu, then increases the same way Bringer Light does. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu and the fifth is 17x and 800 Reiatsu. Bringer Dark is inferior to Bringer Light, in that it cannot go above the 5th step.
However, unlike Bringer Light, Bringer Dark does not leave a column of light where they used to be. Instead, it leaves an explosive force of Hellfire. Hellfire burns black, and burns even substances that are usually nonflammable, such as stone and even water. Anything of inferior offensive stat within a 1 foot radius of the step will be set ablaze. For every incremental step, the range of the fire also increases by 50%.
How to use technique (How is it activated?): [Insert Below]
Concentrate reiatsu in the feet, remember Hell, and step.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
While Nakabakki are capable of learning any step technique, in order to learn this one they must have visited Hell in the past or be taught this technique by a Saika.
Stepping more than 3 times consecutively using Bringer Dark will start to cause the user’s feet to blister and burn. Beyond 5 times total in a thread, without healing, the user will develop painful burns on the feet which will only get worse with more uses.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Soul Decay]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Hell Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
While Fullbringers have an innate control and command over Souls, Saika have an understanding of Hell that no human could begin to understand. As a result, when Saika exert control over Souls using their Dark Fullbring, they can achieve results that Fullbringers would tremble in fear at. This technique is the first in a set of techniques that employs Dark Fullbring to deliver fearsome results.
Soul Decay allows Saika to simply extinguish elemental Souls with sheer force of will. While a Fullbringer might be able to extinguish a flame or stop wind from blowing, Saika can start to destroy the air around them, erode the ground itself, and poison the water they touch. An element that the Saika exerts Soul Decay over will take on the aspect of “death and decay”. Plants will look sickly as they shrivel and die, the ground will blacken before flaking away, etc.
At Learned, this technique can only be used on solid elements such as earth and plants. For a cost of 200 reiatsu, they can decay a 2 foot by 2 foot radius per use of the technique.
At Proficient, this technique is capable of being used on double the size of solid elements for the same reiatsu cost and can also be used on “fluid” elements such as air and water. These elements become poisonous, and while not lethal, can induce flu like symptoms for injesting/inhaling. A 1 foot by 1 foot radius is decayed for a cost of 200 reiatsu each use of this technique.
At Mastered, this technique is again doubled in size for solid elements and fluid elements, reaching a size of 8 feet by 8 feet for solid elements and 2 feet by 2 feet for liquid elements. It can also decay Fire into Hellfire, which burns substances that are not flammable by normal fire. This costs 200 reiatsu and lasts for a single post per use of the technique, after which the Fire dissipates from the decay.
How to use technique (How is it activated?): [Insert Below]
Exert Dark Fullbring over elements to Decay them.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost. This cannot be performed on enemy techniques or personal objects without 2x superiority, unlike basic Soul Command which just needs superiority, due to the greater control necessary to Decay the soul.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Werebeast]
Class: [3]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique builds directly onto Dark Fullbring: Bioweapon and requires it to be Mastered before learning this technique. Manipulating their skin farther, the Saika is able to enter into a beastly form. The exact form is to be determined by each Saika as they learn this technique (and get the form approved first). This Werebeast form can have up to 3 different natural weapons, such as a tail, claws, and fangs. They could also grow additional limbs, or whatever else they desire. A pair of additional limbs counts as 1 natural weapon. Additionally, they gain a 20% increase in one stat of their choice, determined during approval of their form. They can only have one Werebeast transformation. This form lasts 4 posts at Learned, 6 posts at Proficient, and 10 posts at Mastered.
How to use technique (How is it activated?): [Insert Below]
Manipulate the soul of one's own skin and force a transformation to occur
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Pain. This technique hurts to perform and hurts to leave. Costs 500 reiatsu and lasts a short amount of time if not used enough to increase proficiency. Counts as a long term stat boost.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Bringer Dark]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Hell Technique]
Usable By (Technique is available to which races?): [Saika, Nakabakki]
Technique Element: [Hellfire]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Bringer Dark is the Hellish side of Bringer Light. It takes its origins in the Saika’s Dark Skill, which is like an Evil Fullbring. While Saika are capable of learning Bringer Light, it is not the best step technique that they are capable of learning. Bringer Dark starts as a 10x step speed for 50 reiatsu, then increases the same way Bringer Light does. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu and the fifth is 17x and 800 Reiatsu. Bringer Dark is inferior to Bringer Light, in that it cannot go above the 5th step.
However, unlike Bringer Light, Bringer Dark does not leave a column of light where they used to be. Instead, it leaves an explosive force of Hellfire. Hellfire burns black, and burns even substances that are usually nonflammable, such as stone and even water. Anything of inferior offensive stat within a 1 foot radius of the step will be set ablaze. For every incremental step, the range of the fire also increases by 50%.
How to use technique (How is it activated?): [Insert Below]
Concentrate reiatsu in the feet, remember Hell, and step.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
While Nakabakki are capable of learning any step technique, in order to learn this one they must have visited Hell in the past or be taught this technique by a Saika.
Stepping more than 3 times consecutively using Bringer Dark will start to cause the user’s feet to blister and burn. Beyond 5 times total in a thread, without healing, the user will develop painful burns on the feet which will only get worse with more uses.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Soul Decay]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Hell Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
While Fullbringers have an innate control and command over Souls, Saika have an understanding of Hell that no human could begin to understand. As a result, when Saika exert control over Souls using their Dark Fullbring, they can achieve results that Fullbringers would tremble in fear at. This technique is the first in a set of techniques that employs Dark Fullbring to deliver fearsome results.
Soul Decay allows Saika to simply extinguish elemental Souls with sheer force of will. While a Fullbringer might be able to extinguish a flame or stop wind from blowing, Saika can start to destroy the air around them, erode the ground itself, and poison the water they touch. An element that the Saika exerts Soul Decay over will take on the aspect of “death and decay”. Plants will look sickly as they shrivel and die, the ground will blacken before flaking away, etc.
At Learned, this technique can only be used on solid elements such as earth and plants. For a cost of 200 reiatsu, they can decay a 2 foot by 2 foot radius per use of the technique.
At Proficient, this technique is capable of being used on double the size of solid elements for the same reiatsu cost and can also be used on “fluid” elements such as air and water. These elements become poisonous, and while not lethal, can induce flu like symptoms for injesting/inhaling. A 1 foot by 1 foot radius is decayed for a cost of 200 reiatsu each use of this technique.
At Mastered, this technique is again doubled in size for solid elements and fluid elements, reaching a size of 8 feet by 8 feet for solid elements and 2 feet by 2 feet for liquid elements. It can also decay Fire into Hellfire, which burns substances that are not flammable by normal fire. This costs 200 reiatsu and lasts for a single post per use of the technique, after which the Fire dissipates from the decay.
How to use technique (How is it activated?): [Insert Below]
Exert Dark Fullbring over elements to Decay them.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost. This cannot be performed on enemy techniques or personal objects without 2x superiority, unlike basic Soul Command which just needs superiority, due to the greater control necessary to Decay the soul.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Dark Fullbring: Werebeast]
Class: [3]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique builds directly onto Dark Fullbring: Bioweapon and requires it to be Mastered before learning this technique. Manipulating their skin farther, the Saika is able to enter into a beastly form. The exact form is to be determined by each Saika as they learn this technique (and get the form approved first). This Werebeast form can have up to 3 different natural weapons, such as a tail, claws, and fangs. They could also grow additional limbs, or whatever else they desire. A pair of additional limbs counts as 1 natural weapon. Additionally, they gain a 20% increase in one stat of their choice, determined during approval of their form. They can only have one Werebeast transformation. This form lasts 4 posts at Learned, 6 posts at Proficient, and 10 posts at Mastered.
How to use technique (How is it activated?): [Insert Below]
Manipulate the soul of one's own skin and force a transformation to occur
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Pain. This technique hurts to perform and hurts to leave. Costs 500 reiatsu and lasts a short amount of time if not used enough to increase proficiency. Counts as a long term stat boost.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 1 Techniques}
Technique Name: [Dark Fullbring: Grand Spirit Cannon]
Class: [1]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Reiatsu]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The Grand Spirit Cannon is exactly what it sounds like. A cannon of immense size and power. The blasts from this cannon cost 300 reiatsu to fire, are the size of semi trucks, move at 1200 speed, and explode like Cero. The power of this technique comes with its setup time required. Each post for 4 posts, the Saika must inscribe a circle on the ground with reiatsu from their dark fullbring abilities. They must physically touch the ground with their hands and imbue the one foot in radius runic images into it by spending 50 reiatsu. These runes must be placed in a specific pattern. If you were to draw a fifth circle in the exact middle, all four runes would touch it. All four runes must be etched with the infernal symbols for the four elements inscribed inside the circle. Once this is done, the Saika may draw from the four runes as long as they are standing inside the borders of a larger circle that touches the outside of the four runes that measures six feet in diamter. Drawing from these elemental runes allows them to fire the blasts from their hands.
At Learned the Saika is limited to firing 3 blasts before their hands suffer first degree burns. For every 3 more blasts the burns increase by a degree.
At Proficient the Saika is limited to firing 5 blasts before their hands suffer first degree burns. For every 3 more blasts the burns increase by a degree.
At Mastered the Saika is limited to firing 7 blasts before their hands suffer first degree burns. For every 5 more blasts the burns increase by a degree.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
200 reiatsu and 4 posts to set up, cost afterwards to fire. Damage done to self. Must remain within a small area in order to utilize this technique.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Faustian Bargain]
Class: [1]
Technique Type: [Saika Technique]
Usable By: [Saika]
Technique Element: [Reiatsu, if any]
Technique Description and Effects: [The Faustian Bargain is a technique born out of desperation for the Saika. The user pays any amount of reiatsu they wish, concentrating it into a super dense ball of reiatsu. This ball is then sucked into a small portal to Hell to grow. For every post it is in Hell, the ball absorbs reiatsu, equal to 25% of what it was initially sent in with. At any point, the user can draw the ball out of Hell, and consume the reiatsu to add the reiatsu back to their reserves. For example, if the user were to send 1000 reiatsu into Hell, and waited four posts, it would come back with 2000, and they would gain that to their reiatsu pool.]
How to use technique: [Stated above.]
Technique Drawbacks: [This ability is directly messing with Hell, a very bad thing for any Saika. As such, for every post that the ball of Reiatsu is in Hell, the Saika loses an extra post out of Hell. This means if the ball was in Hell for four posts, they would lose four extra posts, on top of their normal out of Hell count.]
Made By: [Kitai Yoru]
Reserved?: [No]
Technique Name: [Dark Fullbring: Grand Spirit Cannon]
Class: [1]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [Reiatsu]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The Grand Spirit Cannon is exactly what it sounds like. A cannon of immense size and power. The blasts from this cannon cost 300 reiatsu to fire, are the size of semi trucks, move at 1200 speed, and explode like Cero. The power of this technique comes with its setup time required. Each post for 4 posts, the Saika must inscribe a circle on the ground with reiatsu from their dark fullbring abilities. They must physically touch the ground with their hands and imbue the one foot in radius runic images into it by spending 50 reiatsu. These runes must be placed in a specific pattern. If you were to draw a fifth circle in the exact middle, all four runes would touch it. All four runes must be etched with the infernal symbols for the four elements inscribed inside the circle. Once this is done, the Saika may draw from the four runes as long as they are standing inside the borders of a larger circle that touches the outside of the four runes that measures six feet in diamter. Drawing from these elemental runes allows them to fire the blasts from their hands.
At Learned the Saika is limited to firing 3 blasts before their hands suffer first degree burns. For every 3 more blasts the burns increase by a degree.
At Proficient the Saika is limited to firing 5 blasts before their hands suffer first degree burns. For every 3 more blasts the burns increase by a degree.
At Mastered the Saika is limited to firing 7 blasts before their hands suffer first degree burns. For every 5 more blasts the burns increase by a degree.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
200 reiatsu and 4 posts to set up, cost afterwards to fire. Damage done to self. Must remain within a small area in order to utilize this technique.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Faustian Bargain]
Class: [1]
Technique Type: [Saika Technique]
Usable By: [Saika]
Technique Element: [Reiatsu, if any]
Technique Description and Effects: [The Faustian Bargain is a technique born out of desperation for the Saika. The user pays any amount of reiatsu they wish, concentrating it into a super dense ball of reiatsu. This ball is then sucked into a small portal to Hell to grow. For every post it is in Hell, the ball absorbs reiatsu, equal to 25% of what it was initially sent in with. At any point, the user can draw the ball out of Hell, and consume the reiatsu to add the reiatsu back to their reserves. For example, if the user were to send 1000 reiatsu into Hell, and waited four posts, it would come back with 2000, and they would gain that to their reiatsu pool.]
How to use technique: [Stated above.]
Technique Drawbacks: [This ability is directly messing with Hell, a very bad thing for any Saika. As such, for every post that the ball of Reiatsu is in Hell, the Saika loses an extra post out of Hell. This means if the ball was in Hell for four posts, they would lose four extra posts, on top of their normal out of Hell count.]
Made By: [Kitai Yoru]
Reserved?: [No]