Post by Souji Tenryu on Feb 1, 2016 0:20:03 GMT -5
So I was flailing about for techniques for Souji's Zanpaktou back when he was created, and ended up with four. Lo and behold, I finally have two more that are suitable in my eyes, so I wanted to get them added on. Changes made are in red:
Deconstruct
Naturally, knowing how to create something is the key to knowing how to destroy it efficiently and effectively. Souji uses this principle to its fullest, using his ability to analyze and break down weapons from foes. This doesn't just apply to physical weapons, like blades or bows; it also applies to attacks that Souji intercepts, whether they are physical or constructed of Reiatsu; as long as the purpose of a technique is offensive, to do actual physical harm—meaning that psychological effects or illusions are immune, as they are not physical—then this technique can deconstruct them. They break down at a particle level, either breaking down into atoms or Reiatsu, depending on their construct; the attack simply ceases to exist.
To use Deconstruct, however, there are a few mechanics involved. Normal weapons, or basic weaponry made from shaped techniques, such as a sword made of fire, can be Deconstructed simply by having superior Spiritual Pressure to the wielder's offensive stat. This will automatically break apart the foe's weapon, and can be used at a range of as far as twenty feet away from the weapon being broken down. This form of Deconstruction takes only 50 Reiatsu for basic processes; shattering the weapon and leaving nothing behind.
Techniques that are purely a technique and not a weapon form, such as a wave of ice, are a whole other issue; when Deconstructing the foe's technique, not only does Souji require greater SpPr than the attack's stat, but he also has to have superior class to the technique. Techniques of equal or higher Class cannot be Deconstructed. Additionally, Deconstructing one of these techniques requires cost equal to the technique's cost, plus an additional 100. Techniques must also be within twenty feet of Souji to be Deconstructed, meaning if they have area of effect or splash effects, Souji is at extreme risk breaking them down.
Finally, even Release weapons are not safe from this technique, though they have a protection in and of themselves; in Shikai, Deconstruct can only break down weapons up to the Class 3 equivalent of any race's Release, and only if it is in a weapon form. A Release that turns into a wall of fire, for example, cannot be broken down. A technique from it may be broken when released, as it becomes an attack, but not the passive fire. This form of Deconstruct is also limited by Class and stat; it cannot break down Release weapons of Class equal to or greater than Souji's current Class, and requires 50% superiority in Spiritual Pressure to the foe's offensive stat (Shikai) or pure superiority (Bankai). Breaking down a Release weapon also costs Reiatsu equal to the Release's cost, plus an additional 150. If unreleased, the requirements for superior Spiritual Pressure to the user's offensive stat are still required, and the cost is 200 Reiatsu. This can be done at up to a twenty-foot range as well.
As a note, Deconstructed weapons cannot be reformed easily; a basic weapon or a spiritual steel weapon that is Deconstructed is gone for good, and a weapon formed from Release is locked from re-creation for three posts. However, technique-created weapons or simply techniques are not locked, and can be re-used immediately. Breaking a Release weapon does not prevent use of techniques, either, as long as they did not require the weapon itself to use the technique; the foe can still use Release techniques that do not directly involve the weapon. Activating higher levels of Release, however, may be prevented, depending on whether or not the Release requires its weapon to go to the next stage; Releases like Zanpaktou and Bakkoto are particularly at risk of this effect.
Reconstruct
By itself, this technique has absolutely no function. It cannot work without being paired with Deconstruct. But when Deconstruct is used, this technique suddenly becomes a deadly threat to the foe, taking a Deconstructed technique or weapon, and reforming it for Souji's use. An enemy's weapon is suddenly in Souji's hands, and as a master craftsman, this means that he can use it to a great extent. For multiple reasons, this technique can become very powerful.
With a standard weapon or a technique-created weapon, the weapon is simply recreated as it was; standard spiritual steel, or a weapon formed of another element. Re-constructed weapons have no special effects to them, regardless of the technique used to create them; they only maintain passive properties that relate to their form, such as a sword of fire being made of fire; it cannot be manipulated or shaped, merely existing in that form. It will still burn on touch, though, as it is made of fire. Release weapons also do not gain the techniques or special effects that come with their form; only their passive nature, the part that determines their shape and construction, is copied. As an additional bonus, Reconstructed Release weapons cannot be reformed until the copied version is destroyed, despite the three-post limit; after three posts, the weapon still will not be able to reform until the copy is destroyed, or Souji's Release ends. This can be avoided, however; after the three-post limit is up, if the user pays Reiatsu equal to the amount Souji paid for Reconstruction, they can reclaim their weapon, causing the copy to break down. Other techniques, ones without weapon forms, cannot be recreated; the Reiatsu used to power them is simply lost.
It is notable that any weapons formed with Reconstruct gains the basic ability from the Meikou's overall; as long as an ally or Souji is wielding a Reconstructed weapon, they will gain one to two ranks of skill in the weapon they are using, up to a 3 in Shikai and a 4 in Bankai. A foe trying to reclaim their weapon without destroying and reforming it will suffer the same penalties, as well; their effective skill will be one rank lower, and the speed of their attacks with that weapon will be decreased by 25%. To Reconstruct a weapon, Souji must pay a various amount of Reiatsu; for a basic weapon, he only has to spend 50 Reiatsu. For a Release weapon, he must pay half the cost of the level of Release that he is rebuilding (i.e. if Shikai costs 200, it would cost him 100 to make). For weapons created through techniques, it costs Reiatsu equal to the technique's cost.
Remodel
While Souji can break and remake weapons, he can also remodel them. Remodeling a weapon is a fairly simple technique compared to the first two, but is also a very flexible one. Sending a pulse of his Reiatsu through a weapon that he or an ally owns—including those created or remade through his Zanpaktou—Souji can alter different portions of a weapon to improve it for versatility in battle. For example, if one needs a longer reach with their scythe, Souji can extend the length of the pole to create a wider swing radius, and widen the blade in order to increase the cutting area. A weapon can be remodeled to no more than twice its initial size, regardless of its initial form; the shape of it can be changed indefinitely, but the size has a set limit. Also note that remodeled weapons must remain the same type of weapon; a sword cannot be remodeled into a spear, and a pole cannot be remodeled into a crossbow. This technique costs 25 Reiatsu per reshape, and 50 Reiatsu per size change, a small cost to go with a small change.
In Bankai, this ability becomes available to all that are considered Souji's “allies,” allowing them to reshape and alter the weapons that they wield in the same manner than he can. The cost of the technique is taken from the user's pool, so that allies will not deplete Souji's Reiatsu quickly.
Salvage
Not every weapon is a success, and even when they are, not every blade has a use in given situations. Souji respects the work he put into creating his weapons, so even when he cannot make use of a weapon in a portion of battle, he still finds another way to utilize it. Breaking down a weapon into its base components, he draws the spiritual energy used in the forging or remodeling of the weapon, and draws it back into himself. This reduces the waste when dismantling a weapon, ensuring the most efficiency in the weapon's destruction.
Essentially, this technique allows Souji to recover 50% of any Reiatsu used to create a weapon he dismantles. This means that basic weapons, which he creates for free, cannot be used with this technique. However, weapons created through Reconstruction or altered through Remodel, for example, can be broken down to recover half of the Reiatsu used to build the weapon into the form it currently possesses. This even works for enhancements that come from outside of Souji's Release, meaning that he can build upon his weapons until they are no longer effective, and then regain a good portion of the spiritual energy that he puts into the crafting. Naturally, as this is a method to regenerate Reiatsu, it costs nothing.
Synthesize
Synthesize is a unique ability that takes a combination of abilities from Deconstruct, Reconstruct, and Remodel; by taking two (in Shikai) or three (in Bankai) weapons, Souji can not only combine them together, but maintain many of their properties in doing so. Both weapons are simply broken apart and formed into a new one, which make take on the form of either of the original weapons, or even a completely new one, as long as the mass is consistent with the two weapons combined and the type of weapon is generally the same. For example, two small daggers cannot be combined to make a greatsword, nor can two swords be combined to make a bow. However, this can work the other way for the first example; a pair of greatswords can be used to make a small but extremely dense weapon. A synthesized weapon made from weapons with different offensive stats will have an offensive stat equal to the average between all weapons involved.
This has two effects, both of which are very potent. The first is that the mass of both weapons is combined, potentially creating a very dense tool. This weapon can often be more durable than a regular one, depending on the final shape and size after creation. If the weapon is roughly equal in size to the combined scope of the used tools, then it has normal durability. However, at half the size (two greatswords becoming one, for example), the durability is doubled. At one-fourth the size (two greatswords becoming, say, a one-handed sword), then the durability is four times stronger than normal. If a weapon becomes even smaller, then the durability does not increase beyond that point. Obviously this strengthening does not make the weapon able to break defenses any more easily; it simply prevents them from being broken as easily.
The second effect is the combination of properties, which allows for a weapon that has multiple uses. For example, using a weapon made of fire through Reconstruct would allow Souji to transfer that flame shape to any weapon he Synthesizes onto the original. In Shikai, only one property can be transferred from a weapon if it has multiple; for example, using a weapon made from Meikou can allow him to transfer over the skill boost or the property of being unable to be used by foes, but not both. In Bankai, all properties are transferred over.
This technique does come with its drawbacks, however. For one thing, a weapon made with Synergize is considered equal in level to the level of Release active. A technique of greater Class, even by one, halves any durability boosts above the normal, so that a doubled durability becomes normal, and a quadrupled durability becomes double. Second, both weapons used are destroyed to make the new one, and cannot simply be “remade” by breaking them down. If purchased weapons are used in a DP or DE thread, then they must be re-purchased in order to use them again. Finally, there is a cost for each synthesis; for each item used in the fusion, the cost is 100 Reiatsu.
Imbue
Souji has always been of the belief that each weapon he possesses has its own soul and power, and this technique builds upon that belief. By taking any technique he knows, Souji can imbue one of the technique's properties into a weapon of his choice. This property then becomes a permanent part of the weapon as long as Souji's Release is active or until the weapon is destroyed, and thus becomes an active part of the weapon's “soul”; as long as it exists, the effect is permanently associated with the weapon. This can be used with any technique that has a distinct form to it, generally limiting it to Kido and similar abilities.
There are some limits to this technique, however. First, a technique imbued into a weapon can only provide one property, and it must be either the form or the effect. “Form” does not necessarily mean that the weapon changes its shape or composition, but that it adopts the general nature of the combined technique. For example, a fire-aligned technique might ignite the weapon's blade, making it burn a foe on impact, while a spirit-aligned technique would simply make the blade one of force as opposed to metal, rendering it immune to metal-altering effects while still being able to cut normally. These forms will always be small in effect, and never be able to alter the statistical properties of the weapons that are imbued with them.
The second type of imbuing, that of “effect,” is exactly what the name says, and is often used with special techniques or Bakudo. If the technique would paralyze, then this weapon can now paralyze on touch; if the technique's ability is to create a burst of wind, then swiping the weapon from side to side creates a gust equal to Souji's offensive stat. These effects, however, do have a weakness: they possess a Class equal to the level of Souji's current Release, or the original Class of the technique, whichever is lower. This means that while combining Sho with a weapon would allow small blasts of force, they are still only Class 7 in power, meaning that the most basic of defenses can defeat them, while higher-Class techniques have their power toned down to match Souji's Shikai or Bankai.
Of course, there are other limits to this technique. Aside from the limit of a technique requiring a form, meaning that martial and step techniques are not allowed, a technique used in Imbue is considered unavailable until the weapon in question is destroyed. This means that any imbued techniques are temporarily taken off of Souji's technique list. Additionally, only two technique properties can be imbued in a given weapon during Shikai, or four during Bankai, but no more than one property can be a form; any extra forms are automatically overwritten by new ones, causing the previously imbued technique to become available again. Finally, this technique requires a cost equal to the technique added to the weapon.
Deconstruct
Naturally, knowing how to create something is the key to knowing how to destroy it efficiently and effectively. Souji uses this principle to its fullest, using his ability to analyze and break down weapons from foes. This doesn't just apply to physical weapons, like blades or bows; it also applies to attacks that Souji intercepts, whether they are physical or constructed of Reiatsu; as long as the purpose of a technique is offensive, to do actual physical harm—meaning that psychological effects or illusions are immune, as they are not physical—then this technique can deconstruct them. They break down at a particle level, either breaking down into atoms or Reiatsu, depending on their construct; the attack simply ceases to exist.
To use Deconstruct, however, there are a few mechanics involved. Normal weapons, or basic weaponry made from shaped techniques, such as a sword made of fire, can be Deconstructed simply by having superior Spiritual Pressure to the wielder's offensive stat. This will automatically break apart the foe's weapon, and can be used at a range of as far as twenty feet away from the weapon being broken down. This form of Deconstruction takes only 50 Reiatsu for basic processes; shattering the weapon and leaving nothing behind.
Techniques that are purely a technique and not a weapon form, such as a wave of ice, are a whole other issue; when Deconstructing the foe's technique, not only does Souji require greater SpPr than the attack's stat, but he also has to have superior class to the technique. Techniques of equal or higher Class cannot be Deconstructed. Additionally, Deconstructing one of these techniques requires cost equal to the technique's cost, plus an additional 100. Techniques must also be within twenty feet of Souji to be Deconstructed, meaning if they have area of effect or splash effects, Souji is at extreme risk breaking them down.
Finally, even Release weapons are not safe from this technique, though they have a protection in and of themselves; in Shikai, Deconstruct can only break down weapons up to the Class 3 equivalent of any race's Release, and only if it is in a weapon form. A Release that turns into a wall of fire, for example, cannot be broken down. A technique from it may be broken when released, as it becomes an attack, but not the passive fire. This form of Deconstruct is also limited by Class and stat; it cannot break down Release weapons of Class equal to or greater than Souji's current Class, and requires 50% superiority in Spiritual Pressure to the foe's offensive stat (Shikai) or pure superiority (Bankai). Breaking down a Release weapon also costs Reiatsu equal to the Release's cost, plus an additional 150. If unreleased, the requirements for superior Spiritual Pressure to the user's offensive stat are still required, and the cost is 200 Reiatsu. This can be done at up to a twenty-foot range as well.
As a note, Deconstructed weapons cannot be reformed easily; a basic weapon or a spiritual steel weapon that is Deconstructed is gone for good, and a weapon formed from Release is locked from re-creation for three posts. However, technique-created weapons or simply techniques are not locked, and can be re-used immediately. Breaking a Release weapon does not prevent use of techniques, either, as long as they did not require the weapon itself to use the technique; the foe can still use Release techniques that do not directly involve the weapon. Activating higher levels of Release, however, may be prevented, depending on whether or not the Release requires its weapon to go to the next stage; Releases like Zanpaktou and Bakkoto are particularly at risk of this effect.
Reconstruct
By itself, this technique has absolutely no function. It cannot work without being paired with Deconstruct. But when Deconstruct is used, this technique suddenly becomes a deadly threat to the foe, taking a Deconstructed technique or weapon, and reforming it for Souji's use. An enemy's weapon is suddenly in Souji's hands, and as a master craftsman, this means that he can use it to a great extent. For multiple reasons, this technique can become very powerful.
With a standard weapon or a technique-created weapon, the weapon is simply recreated as it was; standard spiritual steel, or a weapon formed of another element. Re-constructed weapons have no special effects to them, regardless of the technique used to create them; they only maintain passive properties that relate to their form, such as a sword of fire being made of fire; it cannot be manipulated or shaped, merely existing in that form. It will still burn on touch, though, as it is made of fire. Release weapons also do not gain the techniques or special effects that come with their form; only their passive nature, the part that determines their shape and construction, is copied. As an additional bonus, Reconstructed Release weapons cannot be reformed until the copied version is destroyed, despite the three-post limit; after three posts, the weapon still will not be able to reform until the copy is destroyed, or Souji's Release ends. This can be avoided, however; after the three-post limit is up, if the user pays Reiatsu equal to the amount Souji paid for Reconstruction, they can reclaim their weapon, causing the copy to break down. Other techniques, ones without weapon forms, cannot be recreated; the Reiatsu used to power them is simply lost.
It is notable that any weapons formed with Reconstruct gains the basic ability from the Meikou's overall; as long as an ally or Souji is wielding a Reconstructed weapon, they will gain one to two ranks of skill in the weapon they are using, up to a 3 in Shikai and a 4 in Bankai. A foe trying to reclaim their weapon without destroying and reforming it will suffer the same penalties, as well; their effective skill will be one rank lower, and the speed of their attacks with that weapon will be decreased by 25%. To Reconstruct a weapon, Souji must pay a various amount of Reiatsu; for a basic weapon, he only has to spend 50 Reiatsu. For a Release weapon, he must pay half the cost of the level of Release that he is rebuilding (i.e. if Shikai costs 200, it would cost him 100 to make). For weapons created through techniques, it costs Reiatsu equal to the technique's cost.
Remodel
While Souji can break and remake weapons, he can also remodel them. Remodeling a weapon is a fairly simple technique compared to the first two, but is also a very flexible one. Sending a pulse of his Reiatsu through a weapon that he or an ally owns—including those created or remade through his Zanpaktou—Souji can alter different portions of a weapon to improve it for versatility in battle. For example, if one needs a longer reach with their scythe, Souji can extend the length of the pole to create a wider swing radius, and widen the blade in order to increase the cutting area. A weapon can be remodeled to no more than twice its initial size, regardless of its initial form; the shape of it can be changed indefinitely, but the size has a set limit. Also note that remodeled weapons must remain the same type of weapon; a sword cannot be remodeled into a spear, and a pole cannot be remodeled into a crossbow. This technique costs 25 Reiatsu per reshape, and 50 Reiatsu per size change, a small cost to go with a small change.
In Bankai, this ability becomes available to all that are considered Souji's “allies,” allowing them to reshape and alter the weapons that they wield in the same manner than he can. The cost of the technique is taken from the user's pool, so that allies will not deplete Souji's Reiatsu quickly.
Salvage
Not every weapon is a success, and even when they are, not every blade has a use in given situations. Souji respects the work he put into creating his weapons, so even when he cannot make use of a weapon in a portion of battle, he still finds another way to utilize it. Breaking down a weapon into its base components, he draws the spiritual energy used in the forging or remodeling of the weapon, and draws it back into himself. This reduces the waste when dismantling a weapon, ensuring the most efficiency in the weapon's destruction.
Essentially, this technique allows Souji to recover 50% of any Reiatsu used to create a weapon he dismantles. This means that basic weapons, which he creates for free, cannot be used with this technique. However, weapons created through Reconstruction or altered through Remodel, for example, can be broken down to recover half of the Reiatsu used to build the weapon into the form it currently possesses. This even works for enhancements that come from outside of Souji's Release, meaning that he can build upon his weapons until they are no longer effective, and then regain a good portion of the spiritual energy that he puts into the crafting. Naturally, as this is a method to regenerate Reiatsu, it costs nothing.
Synthesize
Synthesize is a unique ability that takes a combination of abilities from Deconstruct, Reconstruct, and Remodel; by taking two (in Shikai) or three (in Bankai) weapons, Souji can not only combine them together, but maintain many of their properties in doing so. Both weapons are simply broken apart and formed into a new one, which make take on the form of either of the original weapons, or even a completely new one, as long as the mass is consistent with the two weapons combined and the type of weapon is generally the same. For example, two small daggers cannot be combined to make a greatsword, nor can two swords be combined to make a bow. However, this can work the other way for the first example; a pair of greatswords can be used to make a small but extremely dense weapon. A synthesized weapon made from weapons with different offensive stats will have an offensive stat equal to the average between all weapons involved.
This has two effects, both of which are very potent. The first is that the mass of both weapons is combined, potentially creating a very dense tool. This weapon can often be more durable than a regular one, depending on the final shape and size after creation. If the weapon is roughly equal in size to the combined scope of the used tools, then it has normal durability. However, at half the size (two greatswords becoming one, for example), the durability is doubled. At one-fourth the size (two greatswords becoming, say, a one-handed sword), then the durability is four times stronger than normal. If a weapon becomes even smaller, then the durability does not increase beyond that point. Obviously this strengthening does not make the weapon able to break defenses any more easily; it simply prevents them from being broken as easily.
The second effect is the combination of properties, which allows for a weapon that has multiple uses. For example, using a weapon made of fire through Reconstruct would allow Souji to transfer that flame shape to any weapon he Synthesizes onto the original. In Shikai, only one property can be transferred from a weapon if it has multiple; for example, using a weapon made from Meikou can allow him to transfer over the skill boost or the property of being unable to be used by foes, but not both. In Bankai, all properties are transferred over.
This technique does come with its drawbacks, however. For one thing, a weapon made with Synergize is considered equal in level to the level of Release active. A technique of greater Class, even by one, halves any durability boosts above the normal, so that a doubled durability becomes normal, and a quadrupled durability becomes double. Second, both weapons used are destroyed to make the new one, and cannot simply be “remade” by breaking them down. If purchased weapons are used in a DP or DE thread, then they must be re-purchased in order to use them again. Finally, there is a cost for each synthesis; for each item used in the fusion, the cost is 100 Reiatsu.
Imbue
Souji has always been of the belief that each weapon he possesses has its own soul and power, and this technique builds upon that belief. By taking any technique he knows, Souji can imbue one of the technique's properties into a weapon of his choice. This property then becomes a permanent part of the weapon as long as Souji's Release is active or until the weapon is destroyed, and thus becomes an active part of the weapon's “soul”; as long as it exists, the effect is permanently associated with the weapon. This can be used with any technique that has a distinct form to it, generally limiting it to Kido and similar abilities.
There are some limits to this technique, however. First, a technique imbued into a weapon can only provide one property, and it must be either the form or the effect. “Form” does not necessarily mean that the weapon changes its shape or composition, but that it adopts the general nature of the combined technique. For example, a fire-aligned technique might ignite the weapon's blade, making it burn a foe on impact, while a spirit-aligned technique would simply make the blade one of force as opposed to metal, rendering it immune to metal-altering effects while still being able to cut normally. These forms will always be small in effect, and never be able to alter the statistical properties of the weapons that are imbued with them.
The second type of imbuing, that of “effect,” is exactly what the name says, and is often used with special techniques or Bakudo. If the technique would paralyze, then this weapon can now paralyze on touch; if the technique's ability is to create a burst of wind, then swiping the weapon from side to side creates a gust equal to Souji's offensive stat. These effects, however, do have a weakness: they possess a Class equal to the level of Souji's current Release, or the original Class of the technique, whichever is lower. This means that while combining Sho with a weapon would allow small blasts of force, they are still only Class 7 in power, meaning that the most basic of defenses can defeat them, while higher-Class techniques have their power toned down to match Souji's Shikai or Bankai.
Of course, there are other limits to this technique. Aside from the limit of a technique requiring a form, meaning that martial and step techniques are not allowed, a technique used in Imbue is considered unavailable until the weapon in question is destroyed. This means that any imbued techniques are temporarily taken off of Souji's technique list. Additionally, only two technique properties can be imbued in a given weapon during Shikai, or four during Bankai, but no more than one property can be a form; any extra forms are automatically overwritten by new ones, causing the previously imbued technique to become available again. Finally, this technique requires a cost equal to the technique added to the weapon.