Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [Rogue Shinigami]
Technique Element: [Life Force]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
In its dormant form, Strix takes the form of the bone-white mask that covers the entirety of Douma’s head. It has a pattern of rings centered at his forehead. Furthermore, two tear-shaped eye slots grant Douma’s crimson right and colorless left eyes vision of the outside world. The dormant mask possesses a durability of 150 but otherwise has no role other than that of a mask.
Upon activating Strix, the mask glows with crimson red reiatsu. Otherwise, it doesn’t change very much in appearance when it remains on Douma’s head, though its durability increases to 500. However, in its own awakened form, the mask itself comes alive. It has its own mind, but its thoughts are linked with Douma. Thus, it can receive mental commands from him. However, the true power of Strix stems from its intelligence. It is incredibly smart, just as smart as Douma. It possess an equal amount of skill points in Analysis, Battle Analysis, and War Strategy. And since Strix is independent, it gives Douma the advantage of having two strategic minds acting in conjunction.
Not only is the mask extremely intelligent, but it is able to use any of Douma’s non-release techniques by spending Douma’s reiatsu and life force, though Douma suffers the drawbacks of these techniques still. But here’s the cool part. Whoever wears the mask establishes a special relationship with it. First of all, the mask establishes a mental connection with the wearer, allowing it to understand and respond to its thoughts. However, it will still take orders from Douma, not the wearer, in the case that the commands conflict. Secondly, and most importantly, it is able to cast Douma’s non-release techniques through the wearer’s body, although the cost for these techniques as well as their drawbacks are still experienced by Douma in the case that Douma is not wearing the mask. The wearer may only use one of Douma’s techs per post, and doing so will destabilize the user’s soul. After using two of Douma’s abilities, all their other reiatsu costs are increased by 25% for the next three posts. If they use any of Douma’s abilities six times, their soul will unstable that it threatens to destroy their body. They'll suffer excruciating, paralyzing pain for one post as a result before completing the transformation to a failure.
Lastly, Strix can choose to take a more organic form if it needs to move between wearers. This form is a while owl with black, pupil-less eyes. It possesses 200 strength, 200 speed, 200 instinct, and 200 senses. When it returns to its mask form, Strix retains its 200 instinct and senses, and it can hear, taste, smell, feel, and even see through the facilities of the wearer.
How to use technique (How is it activated?): [Insert Below]
Douma begins every thread with the Strix in its dormant stage. This subtracts life force from his reserve pool immediately. He will begin with 300 less life force due to this technique. In order to activate Strix, Douma pays 800 reiatsu and another 100 reiatsu per additional post to maintain Strix.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Upon its activation, Strix has a duration of six posts before Douma must renew the reiatsu cost. Furthermore, in its dormant state, it have a durability of 150. If the dormant mask becomes damaged (completely broken or cut), Douma will not be able to activate Strix for the remainder of the thread. If the activated Strix is killed or deactivates, it immediately dies and reverts to its dormant form. If this happens, this technique may not be activated from that same dormant mask for the remainder of the thread. Douma pays the costs and suffers the drawbacks for all techniques Strix uses. Furthermore, while Strix can activate techniques through the wearer, it cannot control the wearer’s physical movements. Any wearer other than Douma must permit Strix to use techniques through them or its attempts to do so will fail. If Strix is ever damaged or killed (whether it is dormant or active), Douma will suffer the same pain that Strix does.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Yes]
Technique Name: [Symbiote: Succubus]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [Rogue Shinigami]
Technique Element: [Life Force]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
In its dormant form, Succubus functions as a normal human heart. In fact, it replaced Douma’s own heart. The dormant Succubus possesses a durability of 150. When activated, the heart simply glows with crimson red reiatsu, but otherwise, its appearance doesn’t change. However, it becomes an awakened parasitic creature with capabilities that extend beyond that of a normal heart. First of all, its durability increases to 500, making it more difficult to kill Douma via stabbing his heart without the necessary offensive stat to damage Succubus.
Succubus’s first active effect is quite useful. It reduces Douma’s bleeding by increasing the amount of clotting agents in his blood significantly. Shallow cuts seal clot instantly. Deep cuts take a little bit longer, but after three posts, they too scab. Even serious bleeding is sealed by the increased clotting after four posts Only bleeding as severe as that of a severed limb is too great for the clotting to close.
The second effect only activates when Douma feels pain. The living Succubus heart, upon sensing this pain, responds by pumping out a sufficient amount norepinephrine and dopamine to counter this pain. As a result, the pain Douma can gain up to two posts of complete immunity to pain. However, this immunity is only temporary. Either at the end of the two posts or earlier, Douma can request that Succubus transfers the pain he would have experienced back to him all at once. Thus, he must be careful or he can black out from the shock if he overwhelms himself. Each time he is injured or experiences pain from a new source, the duration of this pain suspension is increased by another two posts, capping out at six posts. But Douma does have a final option. Once the duration for the pain suspension is reached, he can choose to extend it for an additional two posts. However, by doing so, he will double the total amount of pain he experiences when the pain suspension inevitably ends.
How to use technique (How is it activated?): [Insert Below]
Douma begins every thread with the Succubus in its dormant stage. This subtracts life force from his reserve pool immediately. He will begin with 300 less life force due to this technique. In order to activate Succubus, Douma pays 300 reiatsu initially and 100 reiatsu per post to maintain it.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The initial and consistent reiatsu cost to maintain Succubus make it one of the more costly Symbiote techniques. Succubus can last for ten posts total per thread, and if Douma exceeds this post limit, Succubus will die from fatigue. Since Succubus has replaced Douma’s original heart, this will result in Douma’s immediate death. If Succubus is ever damaged or killed (whether it is dormant or active), Douma will suffer the same pain that Succubus does.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Yes]
Technique Name: [Symbiote: Kraken]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [Rogue Shinigami]
Technique Element: [Life Force]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
In its dormant stage, Kraken takes the form of an outer layer of skin, much like a skin-tight sleeve. However, it is actually merged with Douma epidermis, so there is no way to take this sheet off without ripping out Douma’s skin as well. It possesses a durability of 200 in this stage. There are four sheets in total, one per limb. Each sheet covers the full length of each of his limbs.
By paying reiatsu, Douma can activate a dormant sheet to awaken it. In its activated stage, one inch-long spikes protrude from each sheet in both directions, pointing outward as well as stabbing into Douma’s body. However, that is hardly the most noticeably transformation. In addition to these new spikes, a tentacle emerges from a position on each sheet of Douma’s choosing. The tentacle also has sharp spikes around its edge and possesses 800 strength, 600 speed, 150 senses, and 150 instinct. Its durability is equal to its strength. Kraken also has a beady black eye the size of a marble at its tip, allowing it to see for itself. The tentacle doesn’t possess ears or a nose, but it can still hear, taste, and feel. It has its own mind, but its thoughts are linked with Douma. If Douma chooses, he can control Kraken like a limb (although he can't use techniques like Shunpo Karin to accelerate an active Kraken like he can with his limb), but otherwise, Kraken acts on its own accord with the intent to kill on spiritual entities other than Douma and anything summoned by him. It is an independent life form that feeds parasitically on Douma. The tentacle can extend or retract as far as it likes, though the farther it extends, the more vulnerable it becomes, as its sight is limited to its tip so it is more susceptible to attacks that target its base. Severing the tentacle results in the death of the parasite and reversion to its dormant state.
How to use technique (How is it activated?): [Insert Below]
Douma begins every thread with the Kraken in its dormant stage. This subtracts life force from his reserve pool immediately. He will begin with200 less life force for each limb, so 800 life force will be deducted total as a result of this technique at the start of the thread. In order to activate Kraken on one of the dormant sheets, Douma pays 300 reiatsu and an additional 100 reiatsu per post to maintain each tentacle.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each activated Kraken has a duration of six posts before Douma must renew the reiatsu cost. Furthermore, in their dormant state, they have a durability of 150. If a dormant sheet becomes damaged (completely broken or cut), Douma will not be able to activate that entity for the remainder of the thread. In addition, when Kraken is activated, spikes will emerge from the sleeves, each one stabbing an inch into his arm. If the Kraken tentacle is killed or deactivates, the spikes will retreat back into the sleeve and those wounds will begin to bleed. Lastly, if the tendril is severed, it immediately dies and reverts to its dormant form. If this happens, this technique may not be activated from that same dormant sheet for the remainder of the thread. If Kraken is ever damaged or killed (whether it is dormant or active), Douma will suffer the same pain that Kraken does.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: [Symbiote: Lavellan]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [Rogue Shinigami]
Technique Element: [Life Force]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
In its dormant form, Lavellan functions as a normal human liver. In fact, it replaced Douma’s own liver. The dormant Lavellan possesses a durability of 150. When activated, the Lavellan simply glows with crimson red reiatsu, but otherwise, its appearance doesn’t change. However, it becomes an awakened parasitic creature with capabilities that extend beyond that of a normal liver. First of all, its durability increases to 500, making it more difficult to injure Douma by stabbing or cutting his liver without the necessary offensive stat to damage Lavellan.
Lavellan’s first awakened effect is a response to foreign agents such as infectious bacteria, virus, fungi, chemical toxins, and even reiatsu. Lavellan is able to immediately identify these agents and, two posts after these agents begin to affect him, synthesize chemical or spiritual counters. As long as the poison or infectious reiatsu is less than class 1, Lavellan can purify them from Douma’s body after two posts. However, for each of these two posts, Lavellan drains reiatsu from Douma equal to 25% of the cost of the poison (totaling to 50% the original at the end of the two posts).
The second effect only activates once Lavellan identifies a foreign spiritual or physical agent. That infection will then trigger a positive response in Douma. The liver will pump chemical agents that suppress Douma’s fatigue. For five posts after the initial infection, he will not feel any stamina drain. There are limitations to this, however. If he is already tired when this second effect activates, Lavellan will not releieve his previous fatigue. It will simply prevent additional action from tiring him further. Secondly, after five posts, all the stamina drain that Douma would have experienced overtime overwhelms him at once. This five post duration can be extended if he is infected once more, but this caps out at ten posts total of no stamina drain.
Lavellan must still win a clash of abilities against the poison/toxin. For this clash, Lavellan's offensive stat will be treated as a static 600. Lavellan can inform Douma that he's been infected by a poison with OS sufficient enough to defeat it in a clash, and so Douma can choose to pay up to 400 life force and reiatsu to increase Lavellan's OS by a maximum of 400 (1 LF and 1 reiatsu --> 1 additional OS point)
How to use technique (How is it activated?): [Insert Below]
Douma begins every thread with the Lavellan in its dormant stage. This subtracts life force from his reserve pool immediately. He will begin with 300 less life force due to this technique. In order to activate Lavellan, Douma pays 300 reiatsu initially and 100 reiatsu per post to maintain it.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The initial and consistent reiatsu cost to maintain Lavellan make it one of the more costly Symbiote techniques. In the two posts before Lavellan counters any infectious agents, Douma will still experience their effects. The limitations of the stamina suspension are listed above, and it can only apply for maximum of ten posts total. In addition, Douma must be infected by foreign reiatsu or a foreign physical agent for the stamina suppression to begin, so if the opponent does not attempt to infect him with anything, he cannot access this ability. If Douma’s liver is hit at any point, whether Lavellan is dormant or active, by an attack with an offensive stat capable of wounding Lavellan, it will return to its dormant form and cannot be activated for the remainder of the thread. If Lavellan is ever damaged or killed (whether it is dormant or active), Douma will suffer the same pain that Lavellan does.
Made By: Douma
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Yes]
{Douma is no longer using these items} Item Name: (Helm of The Silent)
Item Type:: (Armor)
Item Rank: (A)
Item Description:
What appears as an exact duplicate of Douma's mask is fundamentally different. Douma's mask is just that. A mask. This is armor, and it serves other purposes as well. Firstly, it fuses directly into his spiritual power, making it heavily resistant if not outright immune to non spiritually integrated objects. This means that unless an object has been stated to possess spiritual effects, any random store-bought weapon or similar is ineffective with the exception of plasma weapons. All extensions of an enemy's non-release techniques and release weapons/powers can still damage this mask. It is merely resistant to ordinary things, including collapsing buildings and rubble as well as heat or cold from weather. The mask also provides night and thermal vision which Douma can switch between with a mental command, and provides temperature regulation against natural weather. It also provides regular oxygen, meaning it filters out toxic gases and allows the user to breathe underwater or in conditions without oxygen.
Unlike the original that the design was based off of, the eye holes are covered by green lenses. Furthermore, the mask is more of a helmet, as it actually wraps around Douma's entire head. The drawback to this item is that it is so powerful due to being imbued with sorcery. The sorcery can only be effective by grace of needles within the actual helmet. These needles stab into dozens of places around Douma's face, making it very uncomfortable. It is also pumping constant chemicals into Douma's bloodstream and brain, these chemicals being inert in that they are neither harmful nor beneficial on their own, but that they are extremely painful to have driven into one's blood like that. Removal of the helmet is extremely painful, as is putting it back on. Extreme heat damages the function of this item.
Item Name: (Heart of The Silent)
Item Type:: (Armor)
Item Rank: (A)
Item Description:
The centerpiece of Douma's upgrades. His literal heart has been replaced by this artificial, machine-like heart. The machine is twice as efficient as a regular heart, and three times as durable, but it pumps identical chemicals to the ones from the helm into Douma's body. Despite the pain, this heart is useful because it takes the sensation of pain and alters it for the body. The message sent to the mind is still pain, but added onto it is the effect of controlled rage and aggression, as well as willpower. This heart, in other words, changes pain to also incorporate increased will. The more pain and damage suffered by Douma as a result, the greater his desire to win and destroy his opponent, and the stronger his conviction. This also reduces bleeding, making it significantly more difficult for wounds to bleed Douma out. This is one of two pieces of armor Douma cannot remove from himself. He is thus always in pain. Extreme heat damages the function of this item.
Item Name: (Limbs of The Silent)
Item Type:: (Armor)
Item Rank: (A)
Item Description:
Douma's limbs have been granted armor. Black plating along the arms and legs. The plating wraps the entire limbs, and the plating is a light metal that allows Douma his proper movement. However, within it are needles that puncture into his body and pump even more chemicals of pain into him. While this drawback is tremendous given how much of his body by this point is simply drowned in constant pain, the limb additions ease stress on his own movement, meaning he spends significantly less stamina with movement than one normally would. In conjunction with the heart, this makes Douma seem to possess up to three times his normal stamina. The limbs are also resistant in all of the same ways as his helmet. Should they sustain damage, the rate at which they pump chemicals into Douma doubles, making his conviction to kill even stronger. Because of the chemical increase from these, Douma becomes significantly more resistant to damage. Even if he is severely burned inside the armor, or slashed and stabbed repeatedly, these limbs allow him to keep coming as if undamaged, even at the cost of his own health. This item makes him seem lighter, faster, more agile, all because of the ease of stamina consumption. Extreme heat damages the function of this item.
Item Name: (Chest Plate of The Silent)
Item Type:: (Armor)
Item Rank: (A)
Item Description:
This item possesses identical resistances to all other armor pieces. Like the others, it has needles that penetrate into Douma and pump chemicals into him. Unlike the others, it also comes with the effect of negating the effects of electrocution, making Douma highly resistant to electric attacks. By repelling electricity, it makes it so that facing Douma with any electric style attack is extremely difficult. Extreme heat damages the function of this item.
Item Name: (Liver of The Silent)
Item Type:: (Armor)
Item Rank: (A)
Item Description:
Identical features to previous armor pieces. This also filtrates toxins that would penetrate his body and damage him, making Douma highly resistant to poisons and the like. This piece is an artificial liver with twice the efficiency of a regular one as well. It is a machine. This is one of two pieces of armor he cannot remove from himself. He is thus always in pain. Extreme heat damages the function of this item.
{Circle of Evil (forgotten tech, but just to save for future reference)} Technique Name: [The Circle of Evil]
Class: [2-0]
Technique Type: [Other]
Usable By: [Any race]
Technique Element: [N/A]
Technique Description and Effect: [Insert Below]
The Circle of Evil conjures a circle of green light around the user and any designated enemies, repulsing anyone who isn't invited and welcomed into the circle. If necessary, this can be used for 1 v 1, 2 v 2, 2 v 1, or 3 v 1. The 2 v 1 and 3 v 1 can be used only in a situation where the user is the outnumbered entity. The Circle of Evil's class is always at least class 2, but its value is the same as the highest class of ability the user can call upon. Thus, users must be at least class 3. Regardless of class, however, the Circle of Evil costs the 1200 reiatsu of a class 0 technique.
The Circle of Evil can be penetrated only by superior class. This means no one can exit or enter without having superior class to the Circle of Evil. Furthermore, regardless of class or offensive, it cannot be destroyed or turned off, even by the user. There is no time limit on it. Thus, everyone within the Circle of Evil is trapped until the battle ends. The Circle of Evil recognizes a winner when one hits 0 reiatsu or is incapacitated to a point of no longer being able to fight. Those defeated within the Circle of Evil will find something quite nasty. The Circle shrinks around them and encloses around them. This cannot be stopped in any way. The person defeated within the Circle of Evil has their spiritual powers stripped away from them, and their release powers then become usable by their opponent. Until the wielder of those spiritual powers is killed, the original user cannot get them back.
Within the Circle of Evil, the user's abilities are all counted as the same class that they are. Meaning, if one is class 1, even their Byakurai is class 1. Furthermore, the user also receives the ability to use life force to cast techniques of any kind. Within the Circle of Evil, the user will become flooded by a feeling of boundless stamina, adrenaline, and a power high. This feeling may even persist for a few posts after the Circle of Evil has ended, assuming of course that the user was the winner.
How to use technique: [Insert Below]
The user must pay the reiatsu cost, and then clap both hands together. From there, green light will emerge from them and the circle, whose total size becomes roughly the length of a basketball court for 360 degrees all around, ensnares the user and their desired opponent.
The Circle of Evil can only be used in a DE or DP thread, and only against major NPCs. It can be used against RPCs only if there was player agreement before the thread. It can only steal an RPC's powers if there was agreement beforehand by players that power stealing would be a possibility within the battle. Furthermore, powers stolen can only be used in adventures, unless the opposing player agrees that they can be used in PVP. Typically, this technique is also usable only in adventures (except against NPCs in PVP) unless opposing player agrees to the technique's use in said thread.
Technique Drawbacks (Insert Below)
The power high granted by this technique makes the user feel as if they have infinite, boundless stamina. That, however, is not the case. Their stamina IS depleting, and by acting off this power high, the user is depleting themselves quickly. That, however, is an effect of this technique. They become far more reckless due to the influx of power, and are willing to expend a lot of energy due to the feeling that their newfound power is infinite. This technique is also inescapable to the user, and comes with the danger of the user losing their powers to the enemy. Additionally, the more life force the user uses up, the more evil they become. This comes as a percentage of user's life force used up. Say the user of Circle of Evil has 1000 life force, and uses 800 of it in battle. That's 80% of their life force. When Circle of Evil ends, they will become 80% darker and more evil.
This technique's stamina cost is enormous, but the user will not feel that. Thus, it is very easy to way overexert oneself in the technique or after it has ended. The Circle of Evil also corrupts and eats at the user's soul, twisting it. The soul becomes more and more mangled and damaged as uses stack, which causes the user's personality to twist and their physical body to wear down if they use it over and over again. The mechanical effect of this worn body is organ failure after 8-10 total uses of Circle of Evil. At this point, they may need a new body or some sort of advanced healing process. A full healing thread can be done if it lasts 4 pages, and it can only be done after 8 uses.
Incantation and Effect: [N/A]
Made By: [Saeki Kuchiki]
Reserved? (Yes/No): [Not reserved, but can be learned only by Saeki Kuchiki's teachings]