Post by Deleted on Mar 11, 2015 14:33:17 GMT -5
Alrighty guys, as most of you know I have been working on making Garrets Bakkoto for the past couple of weeks. It's been an on and off project, but I found that his vanilla release didn't quite fit the theme of what I was going for when making him. Garrets release was still going to stick with the Pain stuff, but I wanted to write out the Injury dealing aspects...more or less. Well, I'm stuck now and need some ideas ^^".
So yeah...if anyone wants to help there ol' buddy Ray out he'd really appreciate it :,D
{What I have got done so far}
Level 7: The first level of the Bakkoto, though the weakest, should never be taken lightly. Once activated, Garret produces an invisible aura around him that requires at least 200 in ES to detect. This auras effect is only noticeable once the enemy has been caught within it. Enemies inside of the auras range of effect are subject to a completely alien pain unlike any that they have ever felt. While this causes them no real injuries, they will feel as if injured. At level 7, the aura produced around Garret does not reach very far, in fact it only exists four inches off of his body. Being touched, or within this aura, by Garret causes an unimaginable amount of pain for the one touched. It's not the area that's touched that's hurt, but the entirety of the person's body. This is a useful ability, as it serves as a sort of barrier around Garrets body to drive off physical attackers and even makes grappling a far more effective strategy. Many individuals may have experienced loss or hurt, as Garret has. In this way, they might seem prepared for his attacks. However. Garret has discovered something beyond the known notions of pain. The pain which is caused by the Reaver, is aberrational in nature. It is a foreign experience that exists beyond the typical ideas of sensation or suffering. At level 7, though the pain is great, it's not actually capable of incapacitating someone, though throwing them off and distracting them is possible. At this level, a Pain Tolerance of 2 is needed to completely shrug off the pain his aura inflicts.
Level 6: Reaching this level, Garrets Aura has gained some improvements. No longer is it just four inches off of his skin, but it has now grown at a ratio of 15% his Spiritual Pressure in inches. The aura no longer simply extends to his body though, now any weapon he wields is counted as an extension of his aura, having the same range of effect as the aura around his body. Now that Garrets weapon bears the pain causing aura, this adds an additional reach to his weapon. But that's not all this level does. If Garret was to collide weapons with anyone or anything, the aura surrounded his weapon is conducting through the object and onto the wielder. So even if someone is out of the auras range, if they clashes blades with Garret they would still experience the auras effects as it travels through their own weapon. Same as Level 7, a Pain Tolerance of 2 is needed to manage the pain of his aura as well as his weapons. At this level, Garrets Bakkoto is outputting such pain that anyone who cannot withstand pain is brought to their knees in agony, screeching for the help of some unknown force. Those with a one in the Skill don't get off so easily neither, as simply being able to move form them becomes difficult.
Level 5: Once his Bakkoto has reached the fifth level, the first thing to note is the sudden increase in the pain it creates. At level 5 Garrets Bakkoto is able to bring down anyone without any Pain Tolerance. They will be left on the ground crying out in anguish, incapable of movement as the indescribable pain rampages through their body. This fate is shared with people who have a 1 in the Skill as well, as that level is too low to withstand it. This level also changes a few things. Firstly is the fact that the Bakkoto now creates two auras, one that exists within the furthest aura at half the distance. The furthest aura, at this level, reaches out at ratio of 15% of Garrets Spiritual Pressure in feet. The inner aura exists within the halfway point of that distance. The difference between the two is the pain that is generated from them. The furthest aura, while still capable of incredible pain, pales in comparison to the inner aura. At this level, as was said before, someone without Pain Tolerance would be left on the ground and unable to move at this level. But, inside the inner aura it is much worse, being three times stronger than the further aura. Not only that, but there is one more thing this level grants. Garret, himself, is considered another release of this pain. Physical contact with Garret will expose whoever touched him to a pain three times stronger than the inner aura. The closer one is to Garret the more pain they will experience.
Level 4: While normally Garrets Auras are invisible, this level ends that. Once level Four has been activated, the auras that were once unseen now become visible as heavy distortions around him. To better describe it would be something akin to rising heat, yet so heavy that Garrets form is nearly all but obscure. A dark silhouette with a glowing white eye is all that is visible of the swordsman, unless someone decides to get closer. Entering into the Furthest Aura will enable someone to get a better view of Garret, but at the cost of mind numbing pain. The same goes for if that person were to enter the Inner Aura, they would get a perfect view of Garret but at the cost of a much worse pain. The aura at this level stretches out to 35% of Garrets Spiritual Pressure in feet, but simply obscuring the swordsman is not all this level does. Normally when someone exits Garrets Auras the pain simply ceases as if it never exist, while lasting effects of exposure could still remain. This time, however, the aura clings to them like a coating, causing them ever decreasing amounts of pain so long as it exists. The Clinging Aura only exists for two posts at this level, and is weaker than the other Auras. At this level, Pain Tolerance 1 or less simply expire, unable to withstand the pain of the Furthest or Inner Auras. At Rank 2, someone within the Furthest will be unable to stand, forced to their knees as they attempt to fight against the pain. If they are caught within the Inner the pain receptors in their head goes numb, causing them to lose the ability to move at all. Being touched by Garret, or touching him, is even worse.
Level 3:
Level 2:Once the second level has been activated, Garrets main Aura has a drastic evolution. No longer does it simply causes pain, but now inflicts injury upon whoever exists within it. For example, if Garret has been cut at all during the battle, he can now use that injury as a weapon. The injury as the source, the enemy within his aura will now become wounded. This doesn't mean the two mirror their injuries, no not at all. If Garret has a slash on his chest, and uses that slash as the source, then slashes will begin to appear across his adversaries' body. The size, shape, depth, effects, and pain of that singular injury is shared, but the wounds will soon cover the entire opponents' body. Another example; say Garret was fighting a Hollow and received a serious burn on his arm from a Cero, using that burn as the source of this power would cause burns of equal lethality to begin to appear all over the Hollows body. The after effects of any injury causing attack are carried over as well, such as a poison or a restraint. If an attack caused one of Garrets bone to break, he can use that injury to also shatter his opponent's bones. This power isn't instant however. The first post would simply share the injury that Garret has received with his opponent. After that, and each following posts, the wounds will spread across their body originating from the source tripling in number each post. At level 2, Garrets Aura extends to a reach of Sppr * 0.75 in feet.
Level 1: Finally, the pinnacle of Garrets Bakkoto. This level of the Bakkoto revolves around punishment. Tormenting his opponent with the pain they have caused and have received. Once this level has been released, Garrets singular eye has a slight transformation. While normally dark in color, it now becomes red and seemingly filled with the same flames that rest in his soul. Besides the monumental increase in the size and power of Garrets Aura, he gains a new ability. There are no new auras nor does his already existing one gain any new powers. Rather, his left eye is the one that has acquired power. Garrets eye now unlocks the pains of the past to be released onto his enemy. By locking eyes with his adversary, the Bakkoto forces the enemy to relive every injury, every emotional trauma, every stress, every mental torment they have ever experienced. All injuries they have ever received in threads past are reopened, freshly as if just caused like on those days. The pain though is unlike what they felt before. Three times as powerful as when they first felt it. However though, a simple reawakening of old wounds is not all this level does. The weaponization of past pain, as well as the weaponization of pain they have caused. Any injuries that they have ever directly inflicted upon any persons within their existence are now inflicted back upon them. A drunken bar brawl ending with the opponent punching the other in the face? That punch will be three times stronger when it's returned to them. Slashing into someone's back with a flaming sword? Three times stronger as the slash and burn appear in their back. All injuries, phyiscal or otherwise, that have been directly caused by them are forced back onto them. There is no escaping this power, it is absolute. All sins must be punished.
Level 7: The first level of the Bakkoto, though the weakest, should never be taken lightly. Once activated, Garret produces an invisible aura around him that requires at least 200 in ES to detect. This auras effect is only noticeable once the enemy has been caught within it. Enemies inside of the auras range of effect are subject to a completely alien pain unlike any that they have ever felt. While this causes them no real injuries, they will feel as if injured. At level 7, the aura produced around Garret does not reach very far, in fact it only exists four inches off of his body. Being touched, or within this aura, by Garret causes an unimaginable amount of pain for the one touched. It's not the area that's touched that's hurt, but the entirety of the person's body. This is a useful ability, as it serves as a sort of barrier around Garrets body to drive off physical attackers and even makes grappling a far more effective strategy. Many individuals may have experienced loss or hurt, as Garret has. In this way, they might seem prepared for his attacks. However. Garret has discovered something beyond the known notions of pain. The pain which is caused by the Reaver, is aberrational in nature. It is a foreign experience that exists beyond the typical ideas of sensation or suffering. At level 7, though the pain is great, it's not actually capable of incapacitating someone, though throwing them off and distracting them is possible. At this level, a Pain Tolerance of 2 is needed to completely shrug off the pain his aura inflicts.
Level 6: Reaching this level, Garrets Aura has gained some improvements. No longer is it just four inches off of his skin, but it has now grown at a ratio of 15% his Spiritual Pressure in inches. The aura no longer simply extends to his body though, now any weapon he wields is counted as an extension of his aura, having the same range of effect as the aura around his body. Now that Garrets weapon bears the pain causing aura, this adds an additional reach to his weapon. But that's not all this level does. If Garret was to collide weapons with anyone or anything, the aura surrounded his weapon is conducting through the object and onto the wielder. So even if someone is out of the auras range, if they clashes blades with Garret they would still experience the auras effects as it travels through their own weapon. Same as Level 7, a Pain Tolerance of 2 is needed to manage the pain of his aura as well as his weapons. At this level, Garrets Bakkoto is outputting such pain that anyone who cannot withstand pain is brought to their knees in agony, screeching for the help of some unknown force. Those with a one in the Skill don't get off so easily neither, as simply being able to move form them becomes difficult.
Level 5: Once his Bakkoto has reached the fifth level, the first thing to note is the sudden increase in the pain it creates. At level 5 Garrets Bakkoto is able to bring down anyone without any Pain Tolerance. They will be left on the ground crying out in anguish, incapable of movement as the indescribable pain rampages through their body. This fate is shared with people who have a 1 in the Skill as well, as that level is too low to withstand it. This level also changes a few things. Firstly is the fact that the Bakkoto now creates two auras, one that exists within the furthest aura at half the distance. The furthest aura, at this level, reaches out at ratio of 15% of Garrets Spiritual Pressure in feet. The inner aura exists within the halfway point of that distance. The difference between the two is the pain that is generated from them. The furthest aura, while still capable of incredible pain, pales in comparison to the inner aura. At this level, as was said before, someone without Pain Tolerance would be left on the ground and unable to move at this level. But, inside the inner aura it is much worse, being three times stronger than the further aura. Not only that, but there is one more thing this level grants. Garret, himself, is considered another release of this pain. Physical contact with Garret will expose whoever touched him to a pain three times stronger than the inner aura. The closer one is to Garret the more pain they will experience.
Level 4: While normally Garrets Auras are invisible, this level ends that. Once level Four has been activated, the auras that were once unseen now become visible as heavy distortions around him. To better describe it would be something akin to rising heat, yet so heavy that Garrets form is nearly all but obscure. A dark silhouette with a glowing white eye is all that is visible of the swordsman, unless someone decides to get closer. Entering into the Furthest Aura will enable someone to get a better view of Garret, but at the cost of mind numbing pain. The same goes for if that person were to enter the Inner Aura, they would get a perfect view of Garret but at the cost of a much worse pain. The aura at this level stretches out to 35% of Garrets Spiritual Pressure in feet, but simply obscuring the swordsman is not all this level does. Normally when someone exits Garrets Auras the pain simply ceases as if it never exist, while lasting effects of exposure could still remain. This time, however, the aura clings to them like a coating, causing them ever decreasing amounts of pain so long as it exists. The Clinging Aura only exists for two posts at this level, and is weaker than the other Auras. At this level, Pain Tolerance 1 or less simply expire, unable to withstand the pain of the Furthest or Inner Auras. At Rank 2, someone within the Furthest will be unable to stand, forced to their knees as they attempt to fight against the pain. If they are caught within the Inner the pain receptors in their head goes numb, causing them to lose the ability to move at all. Being touched by Garret, or touching him, is even worse.
Level 3:
Level 2:Once the second level has been activated, Garrets main Aura has a drastic evolution. No longer does it simply causes pain, but now inflicts injury upon whoever exists within it. For example, if Garret has been cut at all during the battle, he can now use that injury as a weapon. The injury as the source, the enemy within his aura will now become wounded. This doesn't mean the two mirror their injuries, no not at all. If Garret has a slash on his chest, and uses that slash as the source, then slashes will begin to appear across his adversaries' body. The size, shape, depth, effects, and pain of that singular injury is shared, but the wounds will soon cover the entire opponents' body. Another example; say Garret was fighting a Hollow and received a serious burn on his arm from a Cero, using that burn as the source of this power would cause burns of equal lethality to begin to appear all over the Hollows body. The after effects of any injury causing attack are carried over as well, such as a poison or a restraint. If an attack caused one of Garrets bone to break, he can use that injury to also shatter his opponent's bones. This power isn't instant however. The first post would simply share the injury that Garret has received with his opponent. After that, and each following posts, the wounds will spread across their body originating from the source tripling in number each post. At level 2, Garrets Aura extends to a reach of Sppr * 0.75 in feet.
Level 1: Finally, the pinnacle of Garrets Bakkoto. This level of the Bakkoto revolves around punishment. Tormenting his opponent with the pain they have caused and have received. Once this level has been released, Garrets singular eye has a slight transformation. While normally dark in color, it now becomes red and seemingly filled with the same flames that rest in his soul. Besides the monumental increase in the size and power of Garrets Aura, he gains a new ability. There are no new auras nor does his already existing one gain any new powers. Rather, his left eye is the one that has acquired power. Garrets eye now unlocks the pains of the past to be released onto his enemy. By locking eyes with his adversary, the Bakkoto forces the enemy to relive every injury, every emotional trauma, every stress, every mental torment they have ever experienced. All injuries they have ever received in threads past are reopened, freshly as if just caused like on those days. The pain though is unlike what they felt before. Three times as powerful as when they first felt it. However though, a simple reawakening of old wounds is not all this level does. The weaponization of past pain, as well as the weaponization of pain they have caused. Any injuries that they have ever directly inflicted upon any persons within their existence are now inflicted back upon them. A drunken bar brawl ending with the opponent punching the other in the face? That punch will be three times stronger when it's returned to them. Slashing into someone's back with a flaming sword? Three times stronger as the slash and burn appear in their back. All injuries, phyiscal or otherwise, that have been directly caused by them are forced back onto them. There is no escaping this power, it is absolute. All sins must be punished.
So yeah...if anyone wants to help there ol' buddy Ray out he'd really appreciate it :,D