Post by MrDoctorDo on Dec 14, 2014 3:00:05 GMT -5
Gadgets
Item Name: M.O.T.H. (Multidimensional Observation and Tracking Hovidrone)
Item Rank: B
Item Type: Service Drone
Item Description: The MOTHs, as they are simply called, are scouting drones designed to traverse and study a variety of environments. They appear as elongated eggs, with large ocular lenses established in their broader fronts. Using a revolutionary pocket-vacuum propulsion system; they can travel through any environment. Air, water, or even zero atmosphere are all possible avenues for their sealed chassis. With self contained power cells, these automated surveyors can operate for an obscene amount of time. Using their centralized "eyes", MOTHs can observe and transmit vast amounts of data to a corresponding console. While the original use for MOTHs were a means of inspecting hostile territories on Earth or Hueco Mundo; they were quickly updated to relay messages. In effect, they fulfill many of the roles of the more traditional Hell Butterflys. MOTHs are also capable of carrying small quantities of supplies, even in Earth's atmosphere and gravitational field. Within such a region, MOTHs could safely transport 8-10 kilograms of weight. Being built to phase between the spiritual and material realities, this carry capacity makes MOTHs exceptional messengers and couriers. However, the end result was something more meaningful. MOTHs have much greater ranges than Hell Butterflys, and would serve best as exploratory probes. Wherever they might be sent; these messenger/courier/scouts will have many services to offer.
MOTHs may be useful, and reliable, but they are not always simple to use. To properly command one of these servitors to complete specific tasks, requires a Computers Skill of 2. Any lack of skill will result in failures or errors in assigned tasks...ranging from comical, to critical.
Examples:
Having a Computers Skill of 1; will result in scrambled commands. Rather than, "Deliver this package to my assistant, in Karakura Town"; the MOTH will interpret, " Deliver this Karakura Town to my package, in assistant." The words of the command will be rearranged, and often turn to nonsense. Still, the MOTH will do it's best to fulfill the request.
Having a Computers Skill of 0; rather than mismanage their assignment, MOTHs will do one of a few things. They might: self destruct at activation, fly away into another realm of existence, travel to an enemy and reveal vital information, or possibly behave like a pet parrot...repeating every word said to them in their annoying, monotone voice.
There is also the chance that even a properly operated MOTH could be exposed to danger. Firstly, if the MOTH is captured, then the enemy might hack information off of it. This requires a Computers Skill exceeding that of the MOTH's operator. If the scores are a tie, the MOTH selfdestructs rather than give up information. The explosion is only enough to destroy all remnants of the MOTH, and not injure the captors. Given the light material they are constructed from, MOTHs are rather fragile. Any offensive stat exceeding 100 is enough to destroy a MOTH. MOTHS move in all environments at a set Speed of 200.
Individual Price: 4,000 Ryo; unfortunately, non-Shinigami must pay double to buy through the Black Market.
Made By: Mika Kurosawa
Reserved: No
Item Name: Stand-In
Item Rank: C
Item Type: Communication Device
Item Description: The “Stand-In” is a long, cylindrical device that measures almost 2 meters in length; while the width is less substantial at only about .01 meters. It is a very light device, weighing less than 4 kilograms. It is easily transported, both singularly and in bulk. Stand-Ins are operated, by positioning them upright. Once activated; a Stand-In can produce a single, 3Dimensional image of a person. The image is much like a hologram, and when viewed from the right angle, can be deceptively real. What makes the Stand-In even more spectacular, than it’s ability to add anyone to any conversation anywhere, is it’s smart technology. Not only is the projector for this device capable of 360 display, there is a built in sensor above the projection panel. This sensor region detects the presence of significant spiritual bodies, anything possessing more than 50 in Spiritual Pressure Stat, and projects the loaded image towards them. The projections use a new form of Light-Cascade Technology; which causes clashing images to distort each other into wavelengths that are not visible to average humans. Translated; this means any number of spiritual spectators can have a face to face conversation with the loaded image, as the same time. All participants will see the saved image as if it were facing them, and only them, directly. The “image” that has been mentioned several times, is any recorded or designed avatar that is loaded into the Stand-In’s memory. Typically, the loaded image will be of one person; who plans to use the Stand-In for communicating a message. However, a saved avatar can be displayed in a variety of fashions, with outstanding detail. Anyone with a Computers Skill of 2 can properly design any image to work for this device. Those with a Computer Skill of 1can manage to load an avatar of themselves, or willing participant into the device. Those without at least the minimum knowledge in Computers can also use these devices, but cannot alter the loaded image themselves. Essentially; without any skill in Computers, it is impossible to modify or change the Stand-In’s loaded image in the field. Any sounds or messages may be preloaded or broadcasted live with the use of a mouthpiece. It is possible to see from the perspective of a Stand-In, so that the communicator might spectate on their audience. To do so requires a separate device, known as a “Second-Sight Vizor”.
There are; however, limitations to the Stand-In’s capabilities. Firstly, the simple, yet frail design. A Stand-In can be broken with minimal force, any offensive stat exceeding 50 would be sufficient. As well as being fragile, Stand-In’s displays aren’t flawless. A Stand-In must project an image onto a fixed location. While a projection can move and gesture, it cannot travel away from the Stand-In's position. Any spectator with Senses exceeding 150 could detect the falseness of the projection. Senses exceeding 200 would be able to detect the sounds of the device, over the message it is conveying. Finally, any spectator with Spiritual Pressure beneath 50 would find there is no display being made for them. Considering that the Stand-Ins typically use their projections to hide their presence, this might leave them completely exposed to a threat they cannot detect.
Individual Price: 1,000 Ryo; unfortunately, non-Shinigami must pay double to buy through the Black Market.
Made By: Mika Kurosawa
Reserved: No
Item Name: Stand-E
Item Rank: B
Item Type: Communication Device
Item Description: Identical to their Stand-In cousins; Stand-Es are communication devices capable of 3Dimensional projections. Unlike Stand-Ins; Stand-Es are designed to follow commands, as well as relaying images and messages. Stand-Es can be ordered to perform a routine, or a performance. They are capable of creating life-like displays of their operator, but can also reposition themselves on cues. To this end, Stand-E-s are crafted with three opposing legs. With their tripod of flexible, robotic limbs, these "walking sticks" can carefully traverse any terrain. The ability to move not only allows the Stand-E to reposition their projections wherever their controller's desire; they can also create moving displays. Unlike the Stand-Ins, Stand-E's projections aren't required to remain affixed to a single location. Stand-E projections can travel as far, and as quickly as the Stand-E itself. Just the same as with Stand-Ins; Stand-Es use Light-Cascade Technology to produce seamless, layered images. Once again, for each Spiritual spectator within range of the Stand-E's sensor, there shall be a individual display facing them directly. Like before, all sounds and messages may be preloaded or broadcasted live with the use of a mouthpiece. Also, operators may see through the perspective of Stand-Es the same as they might with Stand-Ins; requiring only the "Second-Sight Vizor".
Exactly as a Stand-In; Stand-Es can be broken with minimal force, any offensive stat exceeding 50 would be sufficient. As well as being fragile, Stand-E’s displays aren’t flawless. Any spectator with Senses exceeding 150 could detect the falseness of the projection. Senses exceeding 200 would be able to detect the sounds of the device, over the message it is conveying. Finally, any spectator with Spiritual Pressure beneath 50 would find there is no display being made for them. Considering that the Stand-Es typically use their projections to hide their presence, this might leave them completely exposed to a threat they cannot detect. As for how quickly the Stand-Es can relocate themselves; they move at a set Speed of 100. Stand-Es also possess a jumping Strength of 200, for the purposes of circumventing obstacles and positioning.
Individual Price: 3,000 Ryo; unfortunately, non-Shinigami must pay double to buy through the Black Market.
Made By: Mika Kurosawa
Reserved: No
Item Name: Second-Sight Vizor
Item Rank: D
Item Type: Observational Device
Item Description: Appearing as a thin piece of plastic, in the shape of an elongated oval, the "Second-Sight Vizor" is worn as a pair of glasses. Soft, contoured earpieces provide stability and ear buds for listening. The oval shaped plastic which stretches as an arch in front of the eyes, is detailed with a honeycomb-like pattern. When activated, the Vizor and earbuds offer the operator a display from a variety of sources. The intent of the Vizor, is to work as a sensory enhancement. The Visor can magnify vision and sound, up to 1 kilometer. Using Sounnel Technology; Second-Sight Vizors are capable of zeroing out all stimulus that aren't highlighted by the Vizor's sights. Using a corsair in the eyepiece, the operator can precisely select their desired targets. With the Second-Sight Vizor, anyone can place their senses in any situation within range. However, this is only the primary function of Second-Sight Vizors.
As a secondary feature; Second-Sight Vizor's can access any viewing device as a receiver, if a connection can be made. For security cameras, or other landline based systems, this requires a hard line connection. Fortunately, the Second-Sight Vizor comes with a universal port and cable that are commonly used in the Spiritual and Material worlds. If the targeted system operates using radio signals, or other wave-based communications, then the Vizor need only to be adjusted to the same frequency. With this: radios, cameras, phones, laptop cameras, and any other variety of communication devices can be tapped. This would include all active Stand-Ins and Stand-Es within range of the Vizor. To establish these connections takes a modicum of skill.
- If an operator wishes to connect to any Stand-Ins, Stand-Es, or other devices that they own, no special training is needed.
- If an operator wishes to connect to any landline, or closed circuit network; they would require a Computers Skill of 1. In addition to whatever Skill is needed to successfully bypass the security.
- If an operator wishes to connect to any wireless, wave-based, communications device; the would require a Computers Skill of 2. In addition to whatever Skill is needed to successfully bypass the security.
Individual Price: 5,000 Ryo; unfortunately, non-Shinigami must pay double to buy through the Black Market.
Made By: Mika Kurosawa
Reserved: No
Item Name: Inner-Eye Vizor
Item Rank: B
Item Type: Observational Device
Item Description: The Inner-Eye Vizor is a revolutionary, fully bionic, observational relay. Working identically to the famous, "Second-Sight Visor"; the Inner -Eye Vizor is a biomechanical implant. By undergoing minor surgery, an outpatient procedure with 2-hour patient turnaround; anyone can be permanently upgraded with a Second-Sight Vizor system. Rather than having to carry cumbersome electronic gadgets; the Inner-Eye Vizor allows hands-free, maintenance-free usage that never needs recharging. The Vizor works by way of additional eyelids. Much like a crocodile; a secondary pair of translucent lids can be closed over the eyes. Through this additional layer, biochemical circuits will load and display images the same as the Second-Sight Vizor would. Powered by the same energy used to maintain body functionality; these improvements will operate as long as the operator. As for repairs; the circuits are actually designed like neural pathways, and are maintained by the body in identical fashion. Now; when it comes to connecting to other devices, there are two ways to proceed. Firstly, an implant in each of the temples allows for the safe reception of wave transmissions. With a connection routed through the frontal lobe; an operator may alter the frequency of their Inner-Eye with a mere trained thought. In effect; an operator becomes a mobile receiver of radio transmissions. For those worried about security; the Inner-Eye cannot produce brainwaves into radio transmissions. There is no chance of broadcasting thoughts via commands.
Individual Price: 10,000 Ryo; plus a Social Thread with Mika Kurosawa that involves surgery.
Made By: Mika Kurosawa
Reserved: No
Item Name: F.L.I. (Fixed Lucubrating Inspector)
Item Rank: E
Item Type: Observational Device
Item Description: The Fixed Lucubrating Inspector, or FLI, is an observational device. The FLI is designed to be a stationary observing until; intended to be placed and left. Information can be collected from the FLI via encrypted, wireless communication or recollection. The FLI differs from typical cameras or microphones in overall composition. The FLI is fully organic. Composed of a translucent, elastic, adhesive membrane; the FLI can be left in plain sight with little fear of detection. Appearing similar in composition to sturdy mucus; the oval device is transported in paper films. The FLI containment strips appear very similar to individual bandaid packages. The operator would simply: peel open half the paper cover, slap the exposed membrane onto any nonorganic surface, and peel of the second half of covering. The FLI is nearly invisible on most surfaces; light passing through unabated. While exposed to air; a FLI will operate continuously for a total of 24 hours. During operation; a FLI records and transmits all observable information. Different FLIs can be prepared, purchased, with different sensory organs. Options Include:
-Visual
-Audio
-Thermal
-Spiritual; reads with an Energy Sensory of 400.
-Chemical Sensitivity; engineered to detect certain molecular percentages in the atmosphere. Only works in closed indoors.
Transmits an "alarm" when triggered. Perfect for detecting poisonous accumulations.
The transmission broadcasts for as long as the FLI is active; with a range equal to 4 kilometers. Any wireless communication device can be programmed with an application to intercept FLI transmissions. When preparing a FLI; the operator syncs their wireless device to that particular FLI. To intercept transmissions from foreign FLI requires a Computers Skill of 2, or better. FLIs placed on biological features produced distorted, worthless signals. Without knowledge of where the FLI is placed, it would take Senses of 250 or greater to detect.
Individual Price: 500 Ryo
Made By: Mika Kurosawa
Reserved: No
Item Name: Serv-Germ Serum
Item Rank: A
Item Type: Biological
Item Description: A special compound, used to modify existing biology for the purpose of creating Serv-Germs. A Serv-Germ is a formerly single-celled life form, that has been genetically modified. They may appear as any other existing bacteria or protozoa might, and can even sport unique phenologies. Unique shops, appendages, or colorations. Serv-Germs are large; ranging from 0.25-3 cubic meters in bulk. They are mobile, but inexorably slow. They often have to roll or crawl upon the ground; only rarely possessing appendages that assist in motility. Serv-Germs obey the commands of those who first bond their Reiatsu with them. This requires only contact and present Reiatsu. Serv-Germs act as servants; carrying out instructions issued to them by means of hand gesture and Reiatsu presence. Serv-Germs can accomplish any task a germ might, and many others that a germ could not...with proper creativity. What the Serv-Germ does is limited by it's anatomy and it's controller's imagination. Serv-Germs lack the ability to communicate, and have no thoughts of their own. They can often appear to act like loyal pets, but these are instincts driven by coding and dependency to their bonded controller. Serv-Germs are self sufficient, and if left unharmed, can live upwards to a month before expiring. Serv-Germs exist for Social Thread usage. They have no stats. Serv-Germs may be used in Combat Threads for Cinematic purposes, only.
Individual Price: 500 Ryo; unfortunately, non-Shinigami must pay double to buy through the Black Market.
Made By: Mika Kurosawa
Reserved: No
Item Name: Serv-Germ Training
Item Rank: D
Item Type: Specialized Training
Item Description: This is a special product; which actually represents the purchase of educational courses. Those who purchase this item, and complete the Social Thread included in the cost, gain the ability to command Serv-Germs. Commanding Serv-Germs requires a bond established with Reiatsu, and somatic gestures of the hand. It is comparable to puppetry in appearance, but is far more intensive. Serv-Germs may not be operated within Combat Threads, except for Cinematic purposes. Without "Serv-Germ Training", Serv-Germs will not follow any orders assigned to them.
Individual Price: 2,000 Ryo; plus a Social Thread with Mika Kurosawa that involves training.
Made By: Mika Kurosawa
Reserved: No
Item Name: NuSkin
Item Rank: B
Item Type: Biological
Item Description:
Individual Price: 1,000 Ryo; unfortunately, non-Shinigami must pay double to buy through the Black Market.
Made By: Mika Kurosawa
Reserved: No
Item Name: SurroGai
Item Rank: B
Item Type: Biological
Item Description:
Individual Price:
Made By: Mika Kurosawa
Reserved: No
S.T.A.L.K.E.R. - Coming Soon!
Chemicals
Item Name: "Sneak Peak"
Item Rank: D
Item Type: Pharmaceutical Product
Item Description: An addictive substance which can be invested: orally, intravenously, or inhaled in large concentrations, to produce an effect. When affected; "Sneak Peak" creates a constant rise of endorphins within the brain. The consumer will experience a slow rising pleasure, that after 30 minutes or 8 posts, will climax with orgasm. The physical effect of an orgasm may differ between consumers, but will always include: a massive spike of endorphins, a momentary murmur of the heart, and the release of genital fluids. Sneak Peak builds pleasure on a slow gradient; with heart and breathing rates disguised to monitors. The rise in endorphins will also create a numbing sensation within pain receptors. The consumer is considered to have a Pain Tolerance Skill of 1, after 2 posts. Pain Tolerance Skill of 2, after 4 posts. Pain Tolerance Skill of 3, after 6 posts. Consumers with the Pain Tolerance Skill receive only what Ranks they do not already possess, but at the same rate as those without. Sneak Peak's effectiveness changes between methods of consumption:
- Orally; takes 4 posts to activate, or whenever desired in Social Threads.
- Intravenously; activates by the end of the post.
- Inhalation; requires 10 doses, takes 2 posts to activate, or whenever in Social Threads.
Having Poison Resistance increases the duration for activation; by 1 post per Skill Rank. Mind's Eye is addictive, requiring a Strength of Will Skill of 2 or Willpower to resist. Those addicted must ingest Mind's Eye during each thread; or suffer a cumulative 10% per Thread decrease to Instincts to a maximum of 50% reduction. Skills requiring concentration or attention such as: Analysis, Battle Analysis, Battle Focus, and Focused Eye cannot be used while suffering Instinct reductions. Having a Calm Mind Skill of 2 allows the continued use of disabled Skills. Detox costs 2000 Ryo in the Universal Healing Center.
Individual Price: 100 Ryo; or a Social Thread with Mika Kurosawa.
Made By: Mika Kurosawa
Reserved: No
Item Name: "Mind's Eye"
Item Rank: D
Item Type: Pharmaceutical Product
Item Description: An addictive substance which can be invested: orally, intravenously, or inhaled in large concentrations, to produce an effect. When affected; "Mind's Eye" causes the consumer to enter their "Inner World". Spiritual beings know this as the internal representation of their soul, and nonSpiritual beings would consider this being "inside the mind". For each full dose ingested; Mind's Eye keeps the consumer in the Inner World for 4 hours. As long as Mind's Eye is being ingested, the consumer will remain inside their Inner World. Mind's Eye effectiveness changes between methods of consumption:
- Orally; takes 4 posts to activate, or whenever desired in Social Threads.
- Intravenously; activates by the end of the post.
- Inhalation; requires 10 doses, takes 2 posts to activate, or whenever in Social Threads.
Having Poison Resistance increases the duration for activation; by 1 post per Skill Rank. Mind's Eye is addictive, requiring a Strength of Will Skill of 2 or Willpower to resist. Those addicted must ingest Mind's Eye during each thread; or suffer a cumulative 10% per Thread decrease to Instincts to a maximum of 50% reduction. Skills requiring concentration or attention such as: Analysis, Battle Analysis, Battle Focus, and Focused Eye cannot be used while suffering Instinct reductions. Having a Calm Mind Skill of 2 allows the continued use of disabled Skills. Detox costs 2000 Ryo in the Universal Healing Center.
Individual Price: 100 Ryo; or a Social Thread with Mika Kurosawa.
Made By: Mika Kurosawa
Reserved: No
Item Name: "Hive Mind"
Item Rank: B
Item Type: Pharmaceutical Product
Item Description: User's link brainwaves, and gain pseudo-telepathy. Hive Mind effectiveness changes between methods of consumption:
- Orally; takes 4 posts to activate, or whenever desired in Social Threads.
- Intravenously; activates by the end of the post.
- Inhalation; requires 10 doses, takes 2 posts to activate, or whenever in Social Threads.
Having Poison Resistance increases the duration for activation; by 1 post per Skill Rank. Hive Mind is addictive, requiring a Strength of Will Skill of 2 or Willpower to resist. Those addicted must ingest Hive Mind during each thread; or suffer a cumulative 10% per Thread decrease to Instincts to a maximum of 50% reduction. Skills requiring concentration or attention such as: Analysis, Battle Analysis, Battle Focus, and Focused Eye cannot be used while suffering Instinct reductions. Having a Calm Mind Skill of 2 allows the continued use of disabled Skills. Detox costs 2000 Ryo in the Universal Healing Center.
Individual Price: 400 Ryo
Made By: Mika Kurosawa
Reserved: No
Item Name: "Water Balloon"
Item Rank: D
Item Type: Pharmaceutical Product
Item Description: Underwater breathing. Water Balloon effectiveness changes between methods of consumption:
- Orally; takes 4 posts to activate, or whenever desired in Social Threads.
- Intravenously; activates by the end of the post.
- Inhalation; requires 10 doses, takes 2 posts to activate, or whenever in Social Threads.
Having Poison Resistance increases the duration for activation; by 1 post per Skill Rank. Water Balloon is addictive, requiring a Strength of Will Skill of 2 or Willpower to resist. Those addicted must ingest Water Balloon during each thread; or suffer a cumulative 10% per Thread decrease to Instincts to a maximum of 50% reduction. Skills requiring concentration or attention such as: Analysis, Battle Analysis, Battle Focus, and Focused Eye cannot be used while suffering Instinct reductions. Having a Calm Mind Skill of 2 allows the continued use of disabled Skills. Detox costs 2000 Ryo in the Universal Healing Center.
Individual Price: 100 Ryo
Made By: Mika Kurosawa
Reserved: No
Item Name: "Highriser"
Item Rank: B
Item Type: Pharmaceutical Product
Item Description: Forced perspective enhancement. Highriser effectiveness changes between methods of consumption:
- Orally; takes 4 posts to activate, or whenever desired in Social Threads.
- Intravenously; activates by the end of the post.
- Inhalation; requires 10 doses, takes 2 posts to activate, or whenever in Social Threads.
Having Poison Resistance increases the duration for activation; by 1 post per Skill Rank. Highriser is addictive, requiring a Strength of Will Skill of 2 or Willpower to resist. Those addicted must ingest Highriser during each thread; or suffer a cumulative 10% per Thread decrease to Instincts to a maximum of 50% reduction. Skills requiring concentration or attention such as: Analysis, Battle Analysis, Battle Focus, and Focused Eye cannot be used while suffering Instinct reductions. Having a Calm Mind Skill of 2 allows the continued use of disabled Skills. Detox costs 2000 Ryo in the Universal Healing Center.
Individual Price: 200 Ryo
Made By: Mika Kurosawa
Reserved: No
Item Name: "Headrush"
Item Rank: D
Item Type: Pharmaceutical Product
Item Description: Shock protection. Headrush effectiveness changes between methods of consumption:
- Orally; takes 4 posts to activate, or whenever desired in Social Threads.
- Intravenously; activates by the end of the post.
- Inhalation; requires 10 doses, takes 2 posts to activate, or whenever in Social Threads.
Having Poison Resistance increases the duration for activation; by 1 post per Skill Rank. Headrush is addictive, requiring a Strength of Will Skill of 2 or Willpower to resist. Those addicted must ingest Headrush during each thread; or suffer a cumulative 10% per Thread decrease to Instincts to a maximum of 50% reduction. Skills requiring concentration or attention such as: Analysis, Battle Analysis, Battle Focus, and Focused Eye cannot be used while suffering Instinct reductions. Having a Calm Mind Skill of 2 allows the continued use of disabled Skills. Detox costs 2000 Ryo in the Universal Healing Center.
Individual Price: 200 Ryo
Made By: Mika Kurosawa
Reserved: No