Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Post by Kashmir De-Mona on Jul 16, 2010 18:51:53 GMT -5
I had an idea for your stat system. What if you changed the average, and then you added various details to each stat. And then someone puts so and so number inside that stat, with the limit being 250 or something like that. So like, in speed there's Running Speed, Movement Speed, and Agility. If you sink 100 into Speed, then you can split that 100 into various numbers for those stats. And then lets say 20 is average. What do you think?
There IS a stat limit. It took effect just recently. And, it is explained what each one does. There is a stat template explanation just below the template. As to the more detailed stat thing, I will seriously consider it.
Post by Seikatsu Raito on Jul 20, 2010 14:42:54 GMT -5
I think if you are wanting to divide stats into branch stats or what not, it would make alot more confusion. If anything, simply add... lets say.. "Movement Speed" & "Reflex Speed". So one would be for moving and one would be for how well you see something and how well your reflexes act. But that would be a waste of stats and I personally like it being generalized so it is easier. Besides, I think we would need to increase the stat cap if we wanted to do it like that.
Vizard Mask: [4] (0/10) Vizard Cero: [Mastery] Gran Rey Cero: [Mastery]
Well rather than more detail, I've considered a system for more generalization as well, reducing it down to 5 stats. I've considered it, but I don't think I'll be doing it.