Post by Shiki Kanzaki on Feb 28, 2013 15:45:52 GMT -5
So, I was having a very deep discussion with all my breaker friends yesterday night at late dinner and I have come the realization of one general theme, attitude and approach. When people first start break dancing (breaking), they always start with the wrong approach. When people begin breaking, they become too focused on trying to impress people rather than enjoying the music and dancing to it. If all you want to do in breaking is just win bboy fights and competitions, then that completely takes the meaning of the hobby itself.
So, I thought to myself... this attitude and concept can also apply to everything else in life, including roleplaying.
When people first go into roleplaying in a fighting-based genre, all they think about is how to win fights and gain a reputation as good roleplayer. If you are just roleplaying just to brag to everyone about how good of a narrator you are, then doesn't that just take the fun out of the entire roleplay itself? Think about it. I mean like, being competitive is good and all, but being too competitive is another story. What I am getting at is... if you are just in it to win fights, you are approaching it the wrong way.
Let's start with the fundamentals. You create a character. Your character has a mind of its own. He or she is limited by his or her personality, skills, abilities and powers. Don't think of it as you are controlling a character as if that character is puppet. Think about of it from a different perspective. Your character will react in a certain way depending on the situation and it if YOUR job to narrate that. If your character dies, that doesn't mean you are a bad roleplayer or that character sucks. It just means that your character simply just didn't have a way to get out of a certain situation alive.
For example, if you have a nice, timid and very kind girl. She would be likely to be merciful to her opponent and try not to harm him too much. That is just who she is. She cannot suddenly be aggressive and start using all her powers to defeat him. She just doesn't have the heart to hurt another person and that is PERFECTLY FINE! I'd say the person who can stay in character better is the better roleplayer. Why? Because it shows that the narrator fully understands his or her character and is able to fully express that character to her full beauty.
However, not every character has a personality that simple. Everyone has their own complex personalities and it is the narrator's job to express it. Without the narrator, the character cannot fully exist. Without the character, the narrator has NOTHING to play. So, my advice in attitude and approach for roleplaying is do it for FUN, not for winning battles. Powers is one thing about a character. But if you make your powers too strong and unbalanced, that's no fun either. Try running around with 200k in each stat with a technique that can blow up planets. Yeah, how fun is that? You'll get bored in no time. Trust me.
There are people who like to roleplay with style which emphasizes less on power and more on execution and uniqueness. There are also people who like to roleplay with power which emphasizes more on having higher stats and extreme powers. It is not a good idea to differentiate between the two. These two categories are NOT one or the other. Just because your character doesn't have power, doesn't mean that you automatically have style. You can have both and try to balance between the two. That way, you aren't limiting yourself just to power or just to style. Play around and have fun with both.
Anyways, that is just my little inspirational speech. Hope you enjoyed it.
Your bro,
-BBoy Nico
P.S. If you use this attitude, you guys will also start getting in less arguments. Just saying.
So, I thought to myself... this attitude and concept can also apply to everything else in life, including roleplaying.
When people first go into roleplaying in a fighting-based genre, all they think about is how to win fights and gain a reputation as good roleplayer. If you are just roleplaying just to brag to everyone about how good of a narrator you are, then doesn't that just take the fun out of the entire roleplay itself? Think about it. I mean like, being competitive is good and all, but being too competitive is another story. What I am getting at is... if you are just in it to win fights, you are approaching it the wrong way.
Let's start with the fundamentals. You create a character. Your character has a mind of its own. He or she is limited by his or her personality, skills, abilities and powers. Don't think of it as you are controlling a character as if that character is puppet. Think about of it from a different perspective. Your character will react in a certain way depending on the situation and it if YOUR job to narrate that. If your character dies, that doesn't mean you are a bad roleplayer or that character sucks. It just means that your character simply just didn't have a way to get out of a certain situation alive.
For example, if you have a nice, timid and very kind girl. She would be likely to be merciful to her opponent and try not to harm him too much. That is just who she is. She cannot suddenly be aggressive and start using all her powers to defeat him. She just doesn't have the heart to hurt another person and that is PERFECTLY FINE! I'd say the person who can stay in character better is the better roleplayer. Why? Because it shows that the narrator fully understands his or her character and is able to fully express that character to her full beauty.
However, not every character has a personality that simple. Everyone has their own complex personalities and it is the narrator's job to express it. Without the narrator, the character cannot fully exist. Without the character, the narrator has NOTHING to play. So, my advice in attitude and approach for roleplaying is do it for FUN, not for winning battles. Powers is one thing about a character. But if you make your powers too strong and unbalanced, that's no fun either. Try running around with 200k in each stat with a technique that can blow up planets. Yeah, how fun is that? You'll get bored in no time. Trust me.
There are people who like to roleplay with style which emphasizes less on power and more on execution and uniqueness. There are also people who like to roleplay with power which emphasizes more on having higher stats and extreme powers. It is not a good idea to differentiate between the two. These two categories are NOT one or the other. Just because your character doesn't have power, doesn't mean that you automatically have style. You can have both and try to balance between the two. That way, you aren't limiting yourself just to power or just to style. Play around and have fun with both.
Anyways, that is just my little inspirational speech. Hope you enjoyed it.
Your bro,
-BBoy Nico
P.S. If you use this attitude, you guys will also start getting in less arguments. Just saying.