Post by Shade Kawada on Mar 25, 2012 15:37:17 GMT -5
Technique Name: [Saiwan #1 Sanseizui]
Class: [6]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is a technique developed by the Kawada family and reserved only for members of their family or people they choose to teach it to. It is incredibly useful when used in certain situations and is primarily used as a means to escape an enemy or put oneself in an advantageous position in battle. This is a bakudo that requires the user to be physically touching an object no larger than a minivan or truck. After this kidou is used, the object that is being targeted will instantly be surrounded with a glow of light more intense than the sun’s. This is extremely distracting and can leave enemies completely blind for a few seconds if they look directly at it. It is especially formidable at night when people’s irises widen to take in more light. This bright light will last for a maximum of 3 posts or until the wielder decides they are done with it.
This spell is unable to be used on other people or living things such as plants. It does not cause any sort of harm to the object or alter its temperature, weight, or make up at all. It merely surrounds it in an intense light that sends out blinding, piercing rays in all directions. Prolonged exposure to such light could cause temporary blindness, headaches, dizziness, or even permanent blindness if one looked directly at it for longer than a few seconds. This bakudo is perfect for creating distractions or openings and can be a lethal asset when used at night. When used with the incantation, this bakudo becomes 50% brighter.]
Drawback: [This has the chance of blinding the person who casts it as well. Their eyes will be just as affected as their enemy’s by the light if they happen to look at it.]
Incantation: King of chaos. Queen of depression. Jack of wrath. Soar beyond us and become a star in the night sky. Never ending flares dance wildly over the horizon as you show your face.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #2 Reidenryoku]
Class: [6]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: When this technique is cast, the user can turn certain body parts invisible. The casting allows for either a limb or a finger or even someone's head to be turned invisible. It can also be used to turn body parts of allies or enemies invisible. The invisibility lasts for 5 posts. This is the only effect of the Kido. If used with incantation, two body parts at once can be turned invisible.
Incantation: All seeing, all knowing, and omnipotent you are not. Grasping of all that is happening, you will never be. This is why you are unfit to stand in the presence of mighty God.
Drawback:The reiatsu cost is just one drawback. This can make the enemy or user have an advantage depending on how it's used. The user might also lose track of whichever body part is invisible.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #4 Suikan]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: This was developed by the Kawada family for those that are more apt in hand to hand styles than in use of the sword. When this technique is activated, it costs the normal 150 reiatsu to activate. It lasts for 12 posts of activation. There is no indication that it has been activated if the name is not spoken, and those who have mastered it can activate it without speaking the name. While it is active, all physical contact of the user's hands with the opponent's body, every individual touch, will result in stolen reiatsu. The user will steal reiatsu from the opponent with every touch. 50 reiatsu is stolen per even slightest touch, but 100 is stolen per touch if the incantation is used.
Incantation: You have become the flower from which the bees draw nectar, and you have also become the hive from which honey is stolen by other creatures. You are nothing but resource now, and this you will carry out for the rest of your days with shame and humiliation!
Drawback: This technique will be useless if no contact is made, and all reiatsu will have been wasted. This technique lets the user of it surpass their ordinary reiatsu cap, but they only have 2 posts to use up the excess reiatsu, or their heart will stop and they will die.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #5 Kuroshoufuku]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This bakudo was one that was developed by the Kawada family to dispose of foes unworthy of their time. It is one that is typically used before a real fight ever ensues to avoid getting one’s hands dirty with combat. While it is similar to reiatsu crush in in effect, it goes about it in an entirely different way. This technique is notable in the fact that recitation of its name can be done after this kidou is used instead of before. For this bakudo to work, many prerequisites and requirements must be met making this spell only useful in rare situations. First of all, this ability can only be used on one person at a time. This person must be of equal or lower class and must possess less reiatsu strength than the person casting it. If their reiatsu strength is equal then they will be able to overcome it. Eye contact with the caster must be established in order for this ability to be executed. If all these prerequisites and requirements are filled then the opponent will be at the mercy the Kawada member who casts it.
When someone is affected by this bakudo they will first begin to see ash. Even if they are inside, under a roof, ash will seem to be falling from the sky like snow as their senses are affected by the illusionary based kidou. At this point, the person being affected by the kidou will be disoriented and confused. Most will not even be able to see that it is an illusion because this kidou disables an enemy’s ability to reason by implanting a false sense of security within the enemy. After a few seconds their vision will go completely white and their balance will fail them as they pass out and fall to the ground. In this way, the caster avoids having to even unsheathe their weapon.
When used with its incantation, this spell will place an noticeable eye marking on the back of the person affected. Anyone who sees this mark will also be affected by this bakudo, making it possible to knock out crowds of people at a time with a single casting of this kidou. The incantation must be said before using this bakudo, not afterwards like its name. The eye symbol can appear on clothing, armor, and any kind of skin. It is either black or white in color, depending on the surface it’s placed on and is rather simple in appearance. The size of it varies with the size of the target, and it will always take up around 1/3 of the space on their back. At first glance it could easily mistaken with an Egyptian hieroglyphic.]
Drawback: [Other than costing the allotted amount for a class 4 technique, this ability cannot be used on enemies who have their weapons released. It also disables reiatsu in the caster for the next three posts, which means they are unable to use anything that requires reiatsu. This includes shunpo, certain zanpakutou techniques, and even releasing.]
Incantation: [The grass. The plains. The mountains. The eternal gaze pierces the clouds and sees everything. It sets its enemies ablaze as falling embers blot out the sky. Submit and grovel in your own despair.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #8 Part 1 Orikago]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This kidou is a two part technique that was developed by the Kawada family. The first part it consists of is a bakudo executed by raising one’s hand in the target’s direction. The user will position three of their fingers in a triangular shape as they fire a beam out of each finger. This creates three long beams of yellow reiatsu that shoot past an opponent all around them, above them and below them on each side. Between each of the three beams is a yellow wall that connects them to form a triangular tunnel. These walls will shoot by the person, forming a tunnel around them at 20x the speed of a bala and while you might say that it is a very fast kidou, the speed of the three initial beams is only to allow for quick setup. This bakudo doesn’t restrict movement or abilities other than place the enemy inside a triangular tunnel. The tunnel maintains a consistent size the entire way back. The tunnel neither widens nor narrows at any point and there are no noticeable curves or turns.
After the beams reach a certain length determined by the person using the kidou, they will stop traveling and a yellow wall will cover the backside of it, leaving only one exit. By this point the person inside the bakudo will be left with only one place to go, and that is straightforwards at the person who cast the bakudo. The walls of the bakudo cannot be broken unless the person inside possesses a reiatsu strength more than 200 points greater than the one who cast this. If used with incantation, the bakudo will require someone to have over 400 points more in reiatsu strength than the user to break the walls. This bakudo can be used to trap opponents of all sizes. The beams used to create the three corners of the tunnel will adjust their distance according to the size of the opponent. The tunnel fades away as soon as everyone inside of it successfully exits or the user decides to end the bakudo.]
Drawback: [This ability creates a tunnel that can be used to the enemy’s advantage if they have the appropriate abilities to do so. It costs 250 reiatsu to use and unlike other bakudo, this one actually provides an escape that doesn’t require any work to utilize. If the user is stupid, then they’ll end up just wasting reiatsu and allowing the enemy to just fly right on out.]
Incantation: [Walk to the edge and throw yourself off it, you scourge of humanity. Break your tender bones on the boulders below. Return only with truth. Let the ambience rain down like thunder upon your approach. Direct. Indirect. The sky touches the north star. Blackness envelopes the sun. Eclipse.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #8 Part 2 Re-zakabe]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This technique is the second part to Saiwan #8 and it is a hado spell that compliments the bakudo already in place. After Saiwan #8 Part 1 has been used, this technique can be used by spending an additional 150 reiatsu. After this kidou has been activated a mesh net of purple laser-like beams will form at either the entrance of the tunnel, the back of the tunnel, or both. The holes of this mesh of lasers are hardly large enough to fit one’s fist through, so passing through unharmed is typically a problem. As one would guess, the laser net(s) will begin to fly through the tunnel at the speed of a cero, slicing and dicing anything inside into tiny cubes. This hadou has the same piercing power as one’s zanpakutou, meaning that if they are able to cut you, then you are in danger of being cut with this technique.
Blocking the laser mesh using physical means would not do much. They behave in the same way that real lasers would. Using one’s sword or kidou to block in front of you would be ineffective as well since the lasers are actually originating from the walls of the bakudo. If one wanted to survive this hado they’d need to find a way to successfully block the lasers from all three of the walls at the same time before it reached them. Essentially, you don’t have to block the laser mesh in front of you, you merely have to block it from being created from all three of the walls.
The laser mesh is not like other kidou in the fact that it detonates on impact. It is purely designed for slicing up an enemy and leaving them in pieces. The thing that truly makes this ability ferocious is the fact that there is nowhere to run and it is extremely tricky to block. If the enemy is lucky the user will only create a mesh from the back and use it to force the enemy out of the tunnel. If this ability is used with incantation, its cutting power is doubled.]
Drawback: [Once released, this ability will travel forwards until it has either reached the other end of the tunnel or the center of the tunnel in the case that two meshes are created. This is an incredibly dangerous technique to use if there are allies inside the bakudo, as the user has no control over who is hurt by it and who isn’t. It is also only able to be used after Part 1 has succeeded.]
Incantation: [The higher you are, the harder you fall. The longer the walk, the farther you crawl. My body, my temple. This temple, it tilts. Step into the house of dread and guilt.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #9 Ranpuketa]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is the ninth kidou in the typical Kawada member’s arsenal. It is a hado spell and resembles Hado #4 Byakurai in both function and appearance. It is, however, slightly stronger than Byakurai and much more plentiful in number. After this spell is used, all of the fingers on either of the user’s hands will begin to glow with a slight blue color. Each of these fingers is now capable of instantly firing a blue beam of pure, concentrated reiatsu at incredible speeds. The speed of Ranpuketa is roughly equivalent to that of a bala and it contains all the piercing power of the user’s zanpakutou. The true power of this technique lies in the sheer length of time that these shots can be stored. After this ability is used, the caster doesn’t need to feel rushed to use them. They can last up to an hour before fading away and don’t have to be used all at the same time. Another advantage to this ability is the rapid-fire possibilities it possesses. Multiple shots can be used without saying the name of the kidou or using an incantation. Sometimes it is a good idea to use this ability and fire off one or two shots early on so that the enemy knows what it does and is forced to be extra careful and watch their movements more carefully. This could provide an opening for some other method of attack. If the incantation is used then all of the user’s fingers will obtain a shot.]
Drawback: [If the user gets their arm or fingers cut off before they can use this technique, then the reiatsu they spent on it is lost. In comparison to other Class 4 kidou, the destructive force of each shot is rather low. What it loses in brute strength it makes up for in number.]
Incantation: [Down in the deep in the sea of despair. What’s left of suicide converges on the reflection of changes. There is no turning back now. You’ve woken. Get up. Get down. The sickness takes your life as you reap your harvest. Live forever. Die together.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #11 Taiki Senko]
Class: [4, 3]
Technique Type: [Kidou]
Technique Element: [Water, Fire, Earth, Metal, Lightning, Air, Diamond]
Technique Description and Effects: Reiatsu pushes across the user's fists. This is specifically for punching. This pulls air to the user's fists with reiatsu, and then modifies and recomposes the air to achieve desired effects. The user can saturate or heat the air. If the user first drops his fists to the ground, he can use this on the ground too. An element of choice can be created on the user's fists, and it can be expelled in a blast attack too. Or, it can be prolonged so that the effects of the covering element transfer to all punches. This lasts for 5 posts.
The incantation allows for the elements to have double the user's reiatsu strength, and for them to last for 10 posts, and be able to afford three blasts instead of just one. Class 4 elements are Water, Fire, Earth, and Air. Class 3 elements are Lightning, Diamond, and Metal.
Incantation: In the blackest hour of the darkest night. On the steepest descent of the most challenging hill. Be banished to both of these things by the might of the Emperor, and know your place insolent worm!
Drawback: The user will have to be careful not to be hit by their own fists with this technique. While it costs reiatsu, there is initially nothing that damages the user for this technique, besides the obvious small damage they can get from the elements that they try to control, though the reiatsu that they used to achieve this technique will do some shielding for their hands.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #12 Kyuuzoukouu]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This hado spell developed by the Kawada family is incredibly destructive. It is practically impossible to control how much damage this kidou does to its surroundings once unleashed. When this ability is used, the caster will throw one or both of their hands into the air. After activating the kidou, ten large spheres of green reiatsu will shoot out of the user’s palm(s), one after the other, and travel high into the sky. The hado will actually not even come into play until the following post. After it is released it takes a full post for the orbs to shoot up high into the atmosphere and begin to fall, reaching terminal velocity. During the user’s next post, the ten green orbs of reiatsu will fall down from the sky directly at the enemy at a stat speed of 1,200. While these hado are extremely fast, the opponent will have a long time to see them coming since they fall down from the sky.
The hado has slight seeking properties to it as well. If someone dodges one of the meteor-like orbs, it will curve off in their direction while still streaking downwards. Essentially, all ten of the orbs will make the necessary adjustments to hit the opponent so just dodging the first will not mean you’re safe from all of them. This kidou causes medium-sized explosions when each part collides with the ground. Each blast radius is around five yards, meaning you can’t just narrowly dodge any of the orbs. The thing that makes this kidou strong is the lag time you get before it attacks an enemy. Essentially you are setting things up for an extremely vicious attack in your next post. Using this with incantation makes the orbs slightly stronger. Each one will have 50 more reiatsu strength.]
Drawback: [This kidou rarely hits an enemy directly, so using it against an enemy in the air is a bad idea since they can evade it without worrying about the blast. It also takes an entire post for the kidou to reach high into the sky and turn around and fall back to the ground. This gives the opponent an entire post before they have to worry about it. When the user is firing this kidou they will be somewhat open for an attack since one or both of their hands are pointed in the air. This has a high chance of hurting the user of the opponent decides to take the fight in close to them as the hado comes back down to the earth.]
Incantation: [The downward spiral. The sleeping giant. Pluck out your own eyes and look towards the heavens. Hell descends. The stars betray you. Blood fills the crevices where you used to live. There’s no going back.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #13 Konchuu]
Class: [3]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is a bakudo technique developed by the Kawada family. Like other bakudo, this spell works by placing reiatsu on the target with a certain shape and strength. However, this bakudo must be placed on the target through physical contact with one’s hand. If physical contact with an object is not acquired within a few seconds of the bakudo being stated, then it will be nullified. Because this bakudo is so difficult to use on a target, it is considerably strong and cannot be broken through normal means. It will last four posts regardless of an enemy’s reiatsu strength or other factors. The strength of this bakudo can be determined by taking the user’s reiatsu strength and strength and averaging that number. This technique is very unique in the fact that it can be used on one’s self with positive results OR on an enemy with negative results. What does it do? Well, to put things in simple terms, once someone has been affected by this bakudo, two extra ghost-like arms made completely of reiatsu sprout out of the target’s back.
As stated before, to determine the strength of these arms one must average the strength and the reiatsu strength of the caster. For this reason, this bakudo is best used by someone with both high strength and high reiatsu strength. Lack of one will bring the power of this spell down significantly. Now what do these arms do exactly? Well, they do anything normal arms do. The user of the bakudo controls them just as he would control normal arms. They can grab an enemy, hold weapons, and even cast kidou spells. One cannot simply run away from these two extra arms since they’re attached directly to them. Cutting these arms off is a fruitless endeavor. While it will temporarily delay them, they will grow back as long as the bakudo still has posts to go. If this kidou is used with the incantation then the strength of the arms will be the average of whichever stat between strength and reiatsu strength is higher x2 and then the weaker stat. So if their reiatsu strength was stronger it would be (Reiatsu strength + reiatsu strength + strength) all divided by 3.]
Drawback: [This bakudo is difficult to hit an opponent with compared to other bakudo spells, for it requires one to have physical contact upon activation of this technique. If an opponent is significantly stronger than the arms, they can basically ignore them and power through anything that they do. The bakudo drains physical energy as well as reiatsu. Using them takes just as much physical energy as if you were using your own hands. If used on an enemy, this bakudo can be dispelled if the average of their strength and reiatsu strength is greater than the user's.]
Incantation: [Put it all on me. The hopes and dreams of the horde. The fate of life. The future of all things combined. Always and forever. Never and now. Pestilence. War. Famine. Death. The seven seals. The trumpets. The sacrifice is prepared to save us all.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #14 Jouchaku]
Class: [3 (costs 250)]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This technique is one developed by the Kawada family intended to dispose of reiatsu-based attacks such as cero. Using the technique costs approximately 250 reiatsu to use, but successful execution of this bakudo will break down the target into fully absorbable reiatsu which the user can add to their own reiatsu pool. The bakudo creates a blue aura around the user’s hands which allow the effects of this technique to be used with ease. This ability is used in the same way that redirection is used by arrancar in that all the Kawada must do to activate it is “catch” the attack in his/her hand. After this is done, the reiatsu attack will shatter into tiny fragments of reiatsu that float up harmlessly into the air. The second step of this technique will cause some of the fragments of reiatsu to fly into the user’s hand and into their body. The user can only collect a maximum of half the reiatsu that their opponent spent on the technique. When used with the incantation, the user is able to absorb 2/3 of the reiatsu that their enemy spent on it while shattering the attack. Those who have this technique mastered don’t need to speak its name before activating it and can instead utter the name or incantation after its use.]
Drawback: [Attacks that are more than double the user's reiatsu strength in power will cost 250 reiatsu + whatever the technique cost to crush. If a technique is more than double the user's reiatsu strength, then the Kawada also won't be able to break it down into absorbable reiatsu while using it. It is also basically useless against weak attacks since it would not acquire any reiatsu from it. In almost all cases it is more beneficial to dodge rather than resort to using this ability. It is typically only used as a last resort.]
Incantation: [The flames of revenge turn all into ashes as the apocalypse consumes the world. The time has come. I feel it on my fingertips. Look at the ground you stand upon and fall to your knees in penitence. Your life is over.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #17 Gorogoro]
Class: [2]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is one of the Kawada’s most prized and secret techniques. Only a select few know it exists and even fewer know how to use it. After expending the needed reiatsu, the user will clap their hands together sending out a sharp sound. All who hear this sound will be affected by this illusionary-type kidou that affects the two most important senses, sight and hearing. Obviously the user remains unaffected by the illusion. The effect of this bakudo extends from the moment they clap to the end of their next post. But what does this illusion do? Well, it’s really quite simple. The world will essentially freeze for anyone who hears the sound of the clap. Everything will remain frozen in place and no sound will exist. They still possess the ability to move around and use all of their techniques, but they will be stuck seeing a frozen world with no idea what’s going on.
Bakudo are binding spells, and most work on binding the body. In this bakudo’s case, it works by binding the senses. Whatever they were seeing when the bakudo trapped them is how the world will appear until the start of their second post. During this time they are free to walk around and do anything they would normally do, however the world is unable to be changed in any way. This bakudo provides the perfect opening for an attack by the user or can be used to escape a vicious onslaught. There aren’t many ways to escape the effects of this bakudo, but they will be listed in the Drawbacks. The important thing to remember when using this, is that it affects EVERYONE who hears this, meaning friends as well as foes and it cannot affect deaf people at all. Using this technique with its incantation will strengthen the bakudo’s grip on an person’s senses.]
Drawback: [This bakudo can be broken with a reiatsu strength of over 150% the user’s unless it is used with an incantation. If used with its incantation then it requires more than double their reiatsu strength. The other way to break out of this bakudo is to release the second stage of release. For arrancar and akki it would be Segunda Etapa, for shinigami it would be bankai, for fullbringers it would be their second stage fullbring. Races that have no stage two are basically screwed. As stated before, this also affects one’s friends if they hear the clap which activates the ability. It also costs as much as a class 2 technique, which isn’t anything to sneeze at.]
Incantation: [Welcome to a world where the air I breathe is mine, nothing to overwhelm me and nothing to cloud my mind. Be anyone. Do anything I’d ever want to try. Time does not exist here, I will never die. My own little world. They’re for themselves, it doesn’t matter what they say. Promise the world, but take it from you anyway. I’ll put you down, make your vision fade away. It’s time to go.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #19 Taiyoko Teikoku ]
Class: [1]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: While this is one of the more difficult Kidou to use in the Kawada family's arsenal, it's one of the strongest. This requires the user to directly touch a victim's forehead with two fingers. Once this has been done, the illusion becomes unbreakable, and lasts for up to two hours. The opponent is trapped in an illusion of floating in space. The opponent can still breathe, but they are floating right above the sun. They can try to move around, but they are very close to the sun, and trying to float swim away is useless. They are immune to the solar heat which they cannot feel, and they can't feel the cold of space either. They only feel a feeling of suspension and blindness, since they can neither move appropriately or anything else.
Techniques and powers can still be cast regularly, but since all that they see is the sun, this is a moot point. When the technique ends, the victim will have been reduced to permanent blindness as a result of being made to stare at the sun up close without dying.
Drawback: This technique must be used with the incantation even when mastered. It costs a huge amount of reiatsu, and is difficult to use when it is activated. Most opponents shouldn't be stupid enough to get hit by this technique. This is a more middle ground technique because of the permanent, neutralizing damage that it causes, and that it ends the fight immediately. The illusion can be broken with over four times the user's reiatsu strength being held by the victim, but they will still be blind for a weak afterwards.
Incantation: The roar of the ocean, the cry of the thunder, the flash of the lightning! The fall of the injured falcon, the call of the dying whale! These are all useless aspects before the brightness of that which gives us miracle and life! Warmth, light, life, and existence all stem from the star which is our center, the great and mighty sun! Revel in its absolute beauty, and then perish because of it!
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #20 Sono Ketteiteki]
Class: [1]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is the Kawada family’s final kidou and one they have guarded for generations. It is forbidden to use this ability on another member of the family and doing so will get you stripped of your name and kicked out of the household if not executed. After being used, one of the user’s fingers will begin to glow with a brilliant bright, yellow light which lasts until someone is hit by it. The method with which this technique is executed on an opponent is rather simple. All the user has to do is touch a person’s torso with their finger and this technique will take effect. This ability causes the target’s heart to explode and instead it will be replaced with a makeshift heart made out of the user’s own reiatsu. This replacement heart keeps the victim alive for as long as the user wishes, however they do not retain control over their body. The reiatsu inside of them quickly spreads to their brain and keeps them from controlling their own reiatsu and body. The person will essentially become a puppet to be used however the user wishes.
Whenever the user wants, he is able to make the reiatsu heart disappear and cause the person to die wherever they happen to be. This technique is incredibly useful for making friends attack other friends. The worst part about this technique is that a person’s consciousness remains. While they are being controlled they are fully aware of what they are doing. It is only their control over speech, reiatsu, and movement that are affected. The longest a person can be controlled using this technique is one full week. After that the heart of reiatsu fades and the person dies. If the user sleeps, the person will also die due to the lack of them maintaining the reiatsu heart. This ability ignores hierro or any similar covering of armor. It affects everyone in exactly the same way regardless of level or strength. This ability must be used with its incantation even when mastered.]
Drawback: [This kidou is very difficult to hit an enemy with seeing as how it requires a direct shot to the torso with one’s finger. Also, if the finger is cut off then the kidou is lost and all reiatsu that was put into it will not come back. If someone has a way to fight without control over their movement, speech, or reiatsu then they’re fully capable of fighting after this technique is used. Another drawback could be that it will kill the person being affected. Once this technique has been used, the victim will die. There is no middle ground, which could discourage the Kawada member from using it in many situations. This technique can be ignored ONLY if the victim has a reiatsu strength of over 4x the user's.]
Incantation: [Remember, the day which is nigh. Remember when you were consumed by your own insolence. Remember how you begged. Remember it all. Power. Blood. Sweat. These three combine. The North and the South. They meet. Positive and Negative. Black and white. The darkness consumes you. The fires of hell erupt from the ground. The moon crashes into the earth. Supernova. Control. As it is written it shall be done. The whispering willow burns to the ground. The maiden is murdered before her father. Death. Doom. Destruction.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Meiunatsuin]
Class: [3]
Technique Type: [Kidou]
Technique Element: [Sealing Technique]
Technique Description and Effects: [This technique is a method for sealing one’s power. Why would one want to seal away their power you ask? By storing one’s power and releasing the restraint later, the Kawada family member is able to reach levels of power previously outside their limits. This seal must be used before the beginning of a thread and the Kawada member must enter the thread with this already active. Somewhere on their body they will acquire a small, black tattoo in the shape of the Kawada family’s phoenix crest. This symbol seals away 30% of one physical or reiatsu stat until it is removed. This means that they will start the thread with 30% less in one stat.
After the Kawada member has made three posts, the seal will start collecting power. If the person chooses to release the seal on the fourth post then the 30% decrease will disappear and they will gain a 10% increase instead. On the fifth post the increase will be 20%. On the sixth post it will be 30%. The amount of power that releasing the seal gives keeps increasing by 10% until it caps off at 100%. However, if a person wanted to obtain a 100% increase from this seal, they’d essentially need to last for 13 posts with the weakened stat, which would be incredibly difficult to do.]
Drawback: [For one to use this sealing technique they will have to begin the thread with 400 reiatsu already taken from their reiatsu pool. This ability can be released at any time during the fight, but holding out on releasing it longer yields greater results. It is up to the user to determine how long they wish to hold out on releasing. The longer they wait, the more benefit they get from it once it is released. However, the longer they wait the longer they’re fighting weak. If they’re forced to release the seal in the first three posts then they’ll get absolutely no stat increase at all from it.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Chūginkan]
Class: [1]
Technique Type: [Kidou]
Usable By: [Shinigami]
Technique Element: [Sealing Technique]
Technique Description and Effects:
This technique, when activated, causes the victim’s personality to be completely rewritten. Their undying devotion will be towards whoever uses this technique on them, and they will be willing to lay their life down for them. This technique is irreversible and lasts forever. It seals away the victim’s actual personality and makes their devotion to the user their most prominent personality trait. Anyone affected by this technique is incapable of betraying the user, and if they are made to in some way, they will die instantly.
How to use technique:
While the effects might make one think this technique is overpowered, it can only be used with incantation recited by the victim. Even if the user uses the incantation, it can not be used on anyone else. By saying the incantation one opens themselves up to having this ability used on them.
Drawback:
This technique costs 800 reiatsu to use and requires the one who this technique is being used on to actually be the person to recite the incantation. Without the victim reciting the incantation, this technique can not be used.
Made by: [Jinbei Kawada]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Yugosuru]
Class: [7]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: This useful, passive ability is initiated by a handshake between two Kawadas. As long as both consent to this handshake, only one of them will need to cast the technique, though both will lose the reiatsu for it. A tattoo in the shape of the Kawada emblem will form on the palms of the shaken hands. Until the technique is deactivated by one or both parties, or the thread ends, the Kawadas that used this technique can read each other's minds. This can be used with a fist bump too, if more than two Kawadas participate at once. An entire group can theoretically hook up to one another.
Drawback: Even thoughts that do not wish to be read will be read. Private thoughts, if thought while there is mental connection, can be read. Old thoughts cannot be read. Only new and passing thoughts as they occur. This also allows Kawadas to even almost "see" what each other see.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Class: [6]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is a technique developed by the Kawada family and reserved only for members of their family or people they choose to teach it to. It is incredibly useful when used in certain situations and is primarily used as a means to escape an enemy or put oneself in an advantageous position in battle. This is a bakudo that requires the user to be physically touching an object no larger than a minivan or truck. After this kidou is used, the object that is being targeted will instantly be surrounded with a glow of light more intense than the sun’s. This is extremely distracting and can leave enemies completely blind for a few seconds if they look directly at it. It is especially formidable at night when people’s irises widen to take in more light. This bright light will last for a maximum of 3 posts or until the wielder decides they are done with it.
This spell is unable to be used on other people or living things such as plants. It does not cause any sort of harm to the object or alter its temperature, weight, or make up at all. It merely surrounds it in an intense light that sends out blinding, piercing rays in all directions. Prolonged exposure to such light could cause temporary blindness, headaches, dizziness, or even permanent blindness if one looked directly at it for longer than a few seconds. This bakudo is perfect for creating distractions or openings and can be a lethal asset when used at night. When used with the incantation, this bakudo becomes 50% brighter.]
Drawback: [This has the chance of blinding the person who casts it as well. Their eyes will be just as affected as their enemy’s by the light if they happen to look at it.]
Incantation: King of chaos. Queen of depression. Jack of wrath. Soar beyond us and become a star in the night sky. Never ending flares dance wildly over the horizon as you show your face.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #2 Reidenryoku]
Class: [6]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: When this technique is cast, the user can turn certain body parts invisible. The casting allows for either a limb or a finger or even someone's head to be turned invisible. It can also be used to turn body parts of allies or enemies invisible. The invisibility lasts for 5 posts. This is the only effect of the Kido. If used with incantation, two body parts at once can be turned invisible.
Incantation: All seeing, all knowing, and omnipotent you are not. Grasping of all that is happening, you will never be. This is why you are unfit to stand in the presence of mighty God.
Drawback:The reiatsu cost is just one drawback. This can make the enemy or user have an advantage depending on how it's used. The user might also lose track of whichever body part is invisible.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #4 Suikan]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: This was developed by the Kawada family for those that are more apt in hand to hand styles than in use of the sword. When this technique is activated, it costs the normal 150 reiatsu to activate. It lasts for 12 posts of activation. There is no indication that it has been activated if the name is not spoken, and those who have mastered it can activate it without speaking the name. While it is active, all physical contact of the user's hands with the opponent's body, every individual touch, will result in stolen reiatsu. The user will steal reiatsu from the opponent with every touch. 50 reiatsu is stolen per even slightest touch, but 100 is stolen per touch if the incantation is used.
Incantation: You have become the flower from which the bees draw nectar, and you have also become the hive from which honey is stolen by other creatures. You are nothing but resource now, and this you will carry out for the rest of your days with shame and humiliation!
Drawback: This technique will be useless if no contact is made, and all reiatsu will have been wasted. This technique lets the user of it surpass their ordinary reiatsu cap, but they only have 2 posts to use up the excess reiatsu, or their heart will stop and they will die.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #5 Kuroshoufuku]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This bakudo was one that was developed by the Kawada family to dispose of foes unworthy of their time. It is one that is typically used before a real fight ever ensues to avoid getting one’s hands dirty with combat. While it is similar to reiatsu crush in in effect, it goes about it in an entirely different way. This technique is notable in the fact that recitation of its name can be done after this kidou is used instead of before. For this bakudo to work, many prerequisites and requirements must be met making this spell only useful in rare situations. First of all, this ability can only be used on one person at a time. This person must be of equal or lower class and must possess less reiatsu strength than the person casting it. If their reiatsu strength is equal then they will be able to overcome it. Eye contact with the caster must be established in order for this ability to be executed. If all these prerequisites and requirements are filled then the opponent will be at the mercy the Kawada member who casts it.
When someone is affected by this bakudo they will first begin to see ash. Even if they are inside, under a roof, ash will seem to be falling from the sky like snow as their senses are affected by the illusionary based kidou. At this point, the person being affected by the kidou will be disoriented and confused. Most will not even be able to see that it is an illusion because this kidou disables an enemy’s ability to reason by implanting a false sense of security within the enemy. After a few seconds their vision will go completely white and their balance will fail them as they pass out and fall to the ground. In this way, the caster avoids having to even unsheathe their weapon.
When used with its incantation, this spell will place an noticeable eye marking on the back of the person affected. Anyone who sees this mark will also be affected by this bakudo, making it possible to knock out crowds of people at a time with a single casting of this kidou. The incantation must be said before using this bakudo, not afterwards like its name. The eye symbol can appear on clothing, armor, and any kind of skin. It is either black or white in color, depending on the surface it’s placed on and is rather simple in appearance. The size of it varies with the size of the target, and it will always take up around 1/3 of the space on their back. At first glance it could easily mistaken with an Egyptian hieroglyphic.]
Drawback: [Other than costing the allotted amount for a class 4 technique, this ability cannot be used on enemies who have their weapons released. It also disables reiatsu in the caster for the next three posts, which means they are unable to use anything that requires reiatsu. This includes shunpo, certain zanpakutou techniques, and even releasing.]
Incantation: [The grass. The plains. The mountains. The eternal gaze pierces the clouds and sees everything. It sets its enemies ablaze as falling embers blot out the sky. Submit and grovel in your own despair.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #8 Part 1 Orikago]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This kidou is a two part technique that was developed by the Kawada family. The first part it consists of is a bakudo executed by raising one’s hand in the target’s direction. The user will position three of their fingers in a triangular shape as they fire a beam out of each finger. This creates three long beams of yellow reiatsu that shoot past an opponent all around them, above them and below them on each side. Between each of the three beams is a yellow wall that connects them to form a triangular tunnel. These walls will shoot by the person, forming a tunnel around them at 20x the speed of a bala and while you might say that it is a very fast kidou, the speed of the three initial beams is only to allow for quick setup. This bakudo doesn’t restrict movement or abilities other than place the enemy inside a triangular tunnel. The tunnel maintains a consistent size the entire way back. The tunnel neither widens nor narrows at any point and there are no noticeable curves or turns.
After the beams reach a certain length determined by the person using the kidou, they will stop traveling and a yellow wall will cover the backside of it, leaving only one exit. By this point the person inside the bakudo will be left with only one place to go, and that is straightforwards at the person who cast the bakudo. The walls of the bakudo cannot be broken unless the person inside possesses a reiatsu strength more than 200 points greater than the one who cast this. If used with incantation, the bakudo will require someone to have over 400 points more in reiatsu strength than the user to break the walls. This bakudo can be used to trap opponents of all sizes. The beams used to create the three corners of the tunnel will adjust their distance according to the size of the opponent. The tunnel fades away as soon as everyone inside of it successfully exits or the user decides to end the bakudo.]
Drawback: [This ability creates a tunnel that can be used to the enemy’s advantage if they have the appropriate abilities to do so. It costs 250 reiatsu to use and unlike other bakudo, this one actually provides an escape that doesn’t require any work to utilize. If the user is stupid, then they’ll end up just wasting reiatsu and allowing the enemy to just fly right on out.]
Incantation: [Walk to the edge and throw yourself off it, you scourge of humanity. Break your tender bones on the boulders below. Return only with truth. Let the ambience rain down like thunder upon your approach. Direct. Indirect. The sky touches the north star. Blackness envelopes the sun. Eclipse.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #8 Part 2 Re-zakabe]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This technique is the second part to Saiwan #8 and it is a hado spell that compliments the bakudo already in place. After Saiwan #8 Part 1 has been used, this technique can be used by spending an additional 150 reiatsu. After this kidou has been activated a mesh net of purple laser-like beams will form at either the entrance of the tunnel, the back of the tunnel, or both. The holes of this mesh of lasers are hardly large enough to fit one’s fist through, so passing through unharmed is typically a problem. As one would guess, the laser net(s) will begin to fly through the tunnel at the speed of a cero, slicing and dicing anything inside into tiny cubes. This hadou has the same piercing power as one’s zanpakutou, meaning that if they are able to cut you, then you are in danger of being cut with this technique.
Blocking the laser mesh using physical means would not do much. They behave in the same way that real lasers would. Using one’s sword or kidou to block in front of you would be ineffective as well since the lasers are actually originating from the walls of the bakudo. If one wanted to survive this hado they’d need to find a way to successfully block the lasers from all three of the walls at the same time before it reached them. Essentially, you don’t have to block the laser mesh in front of you, you merely have to block it from being created from all three of the walls.
The laser mesh is not like other kidou in the fact that it detonates on impact. It is purely designed for slicing up an enemy and leaving them in pieces. The thing that truly makes this ability ferocious is the fact that there is nowhere to run and it is extremely tricky to block. If the enemy is lucky the user will only create a mesh from the back and use it to force the enemy out of the tunnel. If this ability is used with incantation, its cutting power is doubled.]
Drawback: [Once released, this ability will travel forwards until it has either reached the other end of the tunnel or the center of the tunnel in the case that two meshes are created. This is an incredibly dangerous technique to use if there are allies inside the bakudo, as the user has no control over who is hurt by it and who isn’t. It is also only able to be used after Part 1 has succeeded.]
Incantation: [The higher you are, the harder you fall. The longer the walk, the farther you crawl. My body, my temple. This temple, it tilts. Step into the house of dread and guilt.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #9 Ranpuketa]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is the ninth kidou in the typical Kawada member’s arsenal. It is a hado spell and resembles Hado #4 Byakurai in both function and appearance. It is, however, slightly stronger than Byakurai and much more plentiful in number. After this spell is used, all of the fingers on either of the user’s hands will begin to glow with a slight blue color. Each of these fingers is now capable of instantly firing a blue beam of pure, concentrated reiatsu at incredible speeds. The speed of Ranpuketa is roughly equivalent to that of a bala and it contains all the piercing power of the user’s zanpakutou. The true power of this technique lies in the sheer length of time that these shots can be stored. After this ability is used, the caster doesn’t need to feel rushed to use them. They can last up to an hour before fading away and don’t have to be used all at the same time. Another advantage to this ability is the rapid-fire possibilities it possesses. Multiple shots can be used without saying the name of the kidou or using an incantation. Sometimes it is a good idea to use this ability and fire off one or two shots early on so that the enemy knows what it does and is forced to be extra careful and watch their movements more carefully. This could provide an opening for some other method of attack. If the incantation is used then all of the user’s fingers will obtain a shot.]
Drawback: [If the user gets their arm or fingers cut off before they can use this technique, then the reiatsu they spent on it is lost. In comparison to other Class 4 kidou, the destructive force of each shot is rather low. What it loses in brute strength it makes up for in number.]
Incantation: [Down in the deep in the sea of despair. What’s left of suicide converges on the reflection of changes. There is no turning back now. You’ve woken. Get up. Get down. The sickness takes your life as you reap your harvest. Live forever. Die together.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #11 Taiki Senko]
Class: [4, 3]
Technique Type: [Kidou]
Technique Element: [Water, Fire, Earth, Metal, Lightning, Air, Diamond]
Technique Description and Effects: Reiatsu pushes across the user's fists. This is specifically for punching. This pulls air to the user's fists with reiatsu, and then modifies and recomposes the air to achieve desired effects. The user can saturate or heat the air. If the user first drops his fists to the ground, he can use this on the ground too. An element of choice can be created on the user's fists, and it can be expelled in a blast attack too. Or, it can be prolonged so that the effects of the covering element transfer to all punches. This lasts for 5 posts.
The incantation allows for the elements to have double the user's reiatsu strength, and for them to last for 10 posts, and be able to afford three blasts instead of just one. Class 4 elements are Water, Fire, Earth, and Air. Class 3 elements are Lightning, Diamond, and Metal.
Incantation: In the blackest hour of the darkest night. On the steepest descent of the most challenging hill. Be banished to both of these things by the might of the Emperor, and know your place insolent worm!
Drawback: The user will have to be careful not to be hit by their own fists with this technique. While it costs reiatsu, there is initially nothing that damages the user for this technique, besides the obvious small damage they can get from the elements that they try to control, though the reiatsu that they used to achieve this technique will do some shielding for their hands.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #12 Kyuuzoukouu]
Class: [4]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This hado spell developed by the Kawada family is incredibly destructive. It is practically impossible to control how much damage this kidou does to its surroundings once unleashed. When this ability is used, the caster will throw one or both of their hands into the air. After activating the kidou, ten large spheres of green reiatsu will shoot out of the user’s palm(s), one after the other, and travel high into the sky. The hado will actually not even come into play until the following post. After it is released it takes a full post for the orbs to shoot up high into the atmosphere and begin to fall, reaching terminal velocity. During the user’s next post, the ten green orbs of reiatsu will fall down from the sky directly at the enemy at a stat speed of 1,200. While these hado are extremely fast, the opponent will have a long time to see them coming since they fall down from the sky.
The hado has slight seeking properties to it as well. If someone dodges one of the meteor-like orbs, it will curve off in their direction while still streaking downwards. Essentially, all ten of the orbs will make the necessary adjustments to hit the opponent so just dodging the first will not mean you’re safe from all of them. This kidou causes medium-sized explosions when each part collides with the ground. Each blast radius is around five yards, meaning you can’t just narrowly dodge any of the orbs. The thing that makes this kidou strong is the lag time you get before it attacks an enemy. Essentially you are setting things up for an extremely vicious attack in your next post. Using this with incantation makes the orbs slightly stronger. Each one will have 50 more reiatsu strength.]
Drawback: [This kidou rarely hits an enemy directly, so using it against an enemy in the air is a bad idea since they can evade it without worrying about the blast. It also takes an entire post for the kidou to reach high into the sky and turn around and fall back to the ground. This gives the opponent an entire post before they have to worry about it. When the user is firing this kidou they will be somewhat open for an attack since one or both of their hands are pointed in the air. This has a high chance of hurting the user of the opponent decides to take the fight in close to them as the hado comes back down to the earth.]
Incantation: [The downward spiral. The sleeping giant. Pluck out your own eyes and look towards the heavens. Hell descends. The stars betray you. Blood fills the crevices where you used to live. There’s no going back.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #13 Konchuu]
Class: [3]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is a bakudo technique developed by the Kawada family. Like other bakudo, this spell works by placing reiatsu on the target with a certain shape and strength. However, this bakudo must be placed on the target through physical contact with one’s hand. If physical contact with an object is not acquired within a few seconds of the bakudo being stated, then it will be nullified. Because this bakudo is so difficult to use on a target, it is considerably strong and cannot be broken through normal means. It will last four posts regardless of an enemy’s reiatsu strength or other factors. The strength of this bakudo can be determined by taking the user’s reiatsu strength and strength and averaging that number. This technique is very unique in the fact that it can be used on one’s self with positive results OR on an enemy with negative results. What does it do? Well, to put things in simple terms, once someone has been affected by this bakudo, two extra ghost-like arms made completely of reiatsu sprout out of the target’s back.
As stated before, to determine the strength of these arms one must average the strength and the reiatsu strength of the caster. For this reason, this bakudo is best used by someone with both high strength and high reiatsu strength. Lack of one will bring the power of this spell down significantly. Now what do these arms do exactly? Well, they do anything normal arms do. The user of the bakudo controls them just as he would control normal arms. They can grab an enemy, hold weapons, and even cast kidou spells. One cannot simply run away from these two extra arms since they’re attached directly to them. Cutting these arms off is a fruitless endeavor. While it will temporarily delay them, they will grow back as long as the bakudo still has posts to go. If this kidou is used with the incantation then the strength of the arms will be the average of whichever stat between strength and reiatsu strength is higher x2 and then the weaker stat. So if their reiatsu strength was stronger it would be (Reiatsu strength + reiatsu strength + strength) all divided by 3.]
Drawback: [This bakudo is difficult to hit an opponent with compared to other bakudo spells, for it requires one to have physical contact upon activation of this technique. If an opponent is significantly stronger than the arms, they can basically ignore them and power through anything that they do. The bakudo drains physical energy as well as reiatsu. Using them takes just as much physical energy as if you were using your own hands. If used on an enemy, this bakudo can be dispelled if the average of their strength and reiatsu strength is greater than the user's.]
Incantation: [Put it all on me. The hopes and dreams of the horde. The fate of life. The future of all things combined. Always and forever. Never and now. Pestilence. War. Famine. Death. The seven seals. The trumpets. The sacrifice is prepared to save us all.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #14 Jouchaku]
Class: [3 (costs 250)]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This technique is one developed by the Kawada family intended to dispose of reiatsu-based attacks such as cero. Using the technique costs approximately 250 reiatsu to use, but successful execution of this bakudo will break down the target into fully absorbable reiatsu which the user can add to their own reiatsu pool. The bakudo creates a blue aura around the user’s hands which allow the effects of this technique to be used with ease. This ability is used in the same way that redirection is used by arrancar in that all the Kawada must do to activate it is “catch” the attack in his/her hand. After this is done, the reiatsu attack will shatter into tiny fragments of reiatsu that float up harmlessly into the air. The second step of this technique will cause some of the fragments of reiatsu to fly into the user’s hand and into their body. The user can only collect a maximum of half the reiatsu that their opponent spent on the technique. When used with the incantation, the user is able to absorb 2/3 of the reiatsu that their enemy spent on it while shattering the attack. Those who have this technique mastered don’t need to speak its name before activating it and can instead utter the name or incantation after its use.]
Drawback: [Attacks that are more than double the user's reiatsu strength in power will cost 250 reiatsu + whatever the technique cost to crush. If a technique is more than double the user's reiatsu strength, then the Kawada also won't be able to break it down into absorbable reiatsu while using it. It is also basically useless against weak attacks since it would not acquire any reiatsu from it. In almost all cases it is more beneficial to dodge rather than resort to using this ability. It is typically only used as a last resort.]
Incantation: [The flames of revenge turn all into ashes as the apocalypse consumes the world. The time has come. I feel it on my fingertips. Look at the ground you stand upon and fall to your knees in penitence. Your life is over.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #17 Gorogoro]
Class: [2]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is one of the Kawada’s most prized and secret techniques. Only a select few know it exists and even fewer know how to use it. After expending the needed reiatsu, the user will clap their hands together sending out a sharp sound. All who hear this sound will be affected by this illusionary-type kidou that affects the two most important senses, sight and hearing. Obviously the user remains unaffected by the illusion. The effect of this bakudo extends from the moment they clap to the end of their next post. But what does this illusion do? Well, it’s really quite simple. The world will essentially freeze for anyone who hears the sound of the clap. Everything will remain frozen in place and no sound will exist. They still possess the ability to move around and use all of their techniques, but they will be stuck seeing a frozen world with no idea what’s going on.
Bakudo are binding spells, and most work on binding the body. In this bakudo’s case, it works by binding the senses. Whatever they were seeing when the bakudo trapped them is how the world will appear until the start of their second post. During this time they are free to walk around and do anything they would normally do, however the world is unable to be changed in any way. This bakudo provides the perfect opening for an attack by the user or can be used to escape a vicious onslaught. There aren’t many ways to escape the effects of this bakudo, but they will be listed in the Drawbacks. The important thing to remember when using this, is that it affects EVERYONE who hears this, meaning friends as well as foes and it cannot affect deaf people at all. Using this technique with its incantation will strengthen the bakudo’s grip on an person’s senses.]
Drawback: [This bakudo can be broken with a reiatsu strength of over 150% the user’s unless it is used with an incantation. If used with its incantation then it requires more than double their reiatsu strength. The other way to break out of this bakudo is to release the second stage of release. For arrancar and akki it would be Segunda Etapa, for shinigami it would be bankai, for fullbringers it would be their second stage fullbring. Races that have no stage two are basically screwed. As stated before, this also affects one’s friends if they hear the clap which activates the ability. It also costs as much as a class 2 technique, which isn’t anything to sneeze at.]
Incantation: [Welcome to a world where the air I breathe is mine, nothing to overwhelm me and nothing to cloud my mind. Be anyone. Do anything I’d ever want to try. Time does not exist here, I will never die. My own little world. They’re for themselves, it doesn’t matter what they say. Promise the world, but take it from you anyway. I’ll put you down, make your vision fade away. It’s time to go.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #19 Taiyoko Teikoku ]
Class: [1]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: While this is one of the more difficult Kidou to use in the Kawada family's arsenal, it's one of the strongest. This requires the user to directly touch a victim's forehead with two fingers. Once this has been done, the illusion becomes unbreakable, and lasts for up to two hours. The opponent is trapped in an illusion of floating in space. The opponent can still breathe, but they are floating right above the sun. They can try to move around, but they are very close to the sun, and trying to float swim away is useless. They are immune to the solar heat which they cannot feel, and they can't feel the cold of space either. They only feel a feeling of suspension and blindness, since they can neither move appropriately or anything else.
Techniques and powers can still be cast regularly, but since all that they see is the sun, this is a moot point. When the technique ends, the victim will have been reduced to permanent blindness as a result of being made to stare at the sun up close without dying.
Drawback: This technique must be used with the incantation even when mastered. It costs a huge amount of reiatsu, and is difficult to use when it is activated. Most opponents shouldn't be stupid enough to get hit by this technique. This is a more middle ground technique because of the permanent, neutralizing damage that it causes, and that it ends the fight immediately. The illusion can be broken with over four times the user's reiatsu strength being held by the victim, but they will still be blind for a weak afterwards.
Incantation: The roar of the ocean, the cry of the thunder, the flash of the lightning! The fall of the injured falcon, the call of the dying whale! These are all useless aspects before the brightness of that which gives us miracle and life! Warmth, light, life, and existence all stem from the star which is our center, the great and mighty sun! Revel in its absolute beauty, and then perish because of it!
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Saiwan #20 Sono Ketteiteki]
Class: [1]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: [This is the Kawada family’s final kidou and one they have guarded for generations. It is forbidden to use this ability on another member of the family and doing so will get you stripped of your name and kicked out of the household if not executed. After being used, one of the user’s fingers will begin to glow with a brilliant bright, yellow light which lasts until someone is hit by it. The method with which this technique is executed on an opponent is rather simple. All the user has to do is touch a person’s torso with their finger and this technique will take effect. This ability causes the target’s heart to explode and instead it will be replaced with a makeshift heart made out of the user’s own reiatsu. This replacement heart keeps the victim alive for as long as the user wishes, however they do not retain control over their body. The reiatsu inside of them quickly spreads to their brain and keeps them from controlling their own reiatsu and body. The person will essentially become a puppet to be used however the user wishes.
Whenever the user wants, he is able to make the reiatsu heart disappear and cause the person to die wherever they happen to be. This technique is incredibly useful for making friends attack other friends. The worst part about this technique is that a person’s consciousness remains. While they are being controlled they are fully aware of what they are doing. It is only their control over speech, reiatsu, and movement that are affected. The longest a person can be controlled using this technique is one full week. After that the heart of reiatsu fades and the person dies. If the user sleeps, the person will also die due to the lack of them maintaining the reiatsu heart. This ability ignores hierro or any similar covering of armor. It affects everyone in exactly the same way regardless of level or strength. This ability must be used with its incantation even when mastered.]
Drawback: [This kidou is very difficult to hit an enemy with seeing as how it requires a direct shot to the torso with one’s finger. Also, if the finger is cut off then the kidou is lost and all reiatsu that was put into it will not come back. If someone has a way to fight without control over their movement, speech, or reiatsu then they’re fully capable of fighting after this technique is used. Another drawback could be that it will kill the person being affected. Once this technique has been used, the victim will die. There is no middle ground, which could discourage the Kawada member from using it in many situations. This technique can be ignored ONLY if the victim has a reiatsu strength of over 4x the user's.]
Incantation: [Remember, the day which is nigh. Remember when you were consumed by your own insolence. Remember how you begged. Remember it all. Power. Blood. Sweat. These three combine. The North and the South. They meet. Positive and Negative. Black and white. The darkness consumes you. The fires of hell erupt from the ground. The moon crashes into the earth. Supernova. Control. As it is written it shall be done. The whispering willow burns to the ground. The maiden is murdered before her father. Death. Doom. Destruction.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Meiunatsuin]
Class: [3]
Technique Type: [Kidou]
Technique Element: [Sealing Technique]
Technique Description and Effects: [This technique is a method for sealing one’s power. Why would one want to seal away their power you ask? By storing one’s power and releasing the restraint later, the Kawada family member is able to reach levels of power previously outside their limits. This seal must be used before the beginning of a thread and the Kawada member must enter the thread with this already active. Somewhere on their body they will acquire a small, black tattoo in the shape of the Kawada family’s phoenix crest. This symbol seals away 30% of one physical or reiatsu stat until it is removed. This means that they will start the thread with 30% less in one stat.
After the Kawada member has made three posts, the seal will start collecting power. If the person chooses to release the seal on the fourth post then the 30% decrease will disappear and they will gain a 10% increase instead. On the fifth post the increase will be 20%. On the sixth post it will be 30%. The amount of power that releasing the seal gives keeps increasing by 10% until it caps off at 100%. However, if a person wanted to obtain a 100% increase from this seal, they’d essentially need to last for 13 posts with the weakened stat, which would be incredibly difficult to do.]
Drawback: [For one to use this sealing technique they will have to begin the thread with 400 reiatsu already taken from their reiatsu pool. This ability can be released at any time during the fight, but holding out on releasing it longer yields greater results. It is up to the user to determine how long they wish to hold out on releasing. The longer they wait, the more benefit they get from it once it is released. However, the longer they wait the longer they’re fighting weak. If they’re forced to release the seal in the first three posts then they’ll get absolutely no stat increase at all from it.]
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Chūginkan]
Class: [1]
Technique Type: [Kidou]
Usable By: [Shinigami]
Technique Element: [Sealing Technique]
Technique Description and Effects:
This technique, when activated, causes the victim’s personality to be completely rewritten. Their undying devotion will be towards whoever uses this technique on them, and they will be willing to lay their life down for them. This technique is irreversible and lasts forever. It seals away the victim’s actual personality and makes their devotion to the user their most prominent personality trait. Anyone affected by this technique is incapable of betraying the user, and if they are made to in some way, they will die instantly.
How to use technique:
While the effects might make one think this technique is overpowered, it can only be used with incantation recited by the victim. Even if the user uses the incantation, it can not be used on anyone else. By saying the incantation one opens themselves up to having this ability used on them.
Drawback:
This technique costs 800 reiatsu to use and requires the one who this technique is being used on to actually be the person to recite the incantation. Without the victim reciting the incantation, this technique can not be used.
Made by: [Jinbei Kawada]
Reserved: [No for Kawada characters, Yes for everyone else]
Technique Name: [Yugosuru]
Class: [7]
Technique Type: [Kidou]
Technique Element: [None]
Technique Description and Effects: This useful, passive ability is initiated by a handshake between two Kawadas. As long as both consent to this handshake, only one of them will need to cast the technique, though both will lose the reiatsu for it. A tattoo in the shape of the Kawada emblem will form on the palms of the shaken hands. Until the technique is deactivated by one or both parties, or the thread ends, the Kawadas that used this technique can read each other's minds. This can be used with a fist bump too, if more than two Kawadas participate at once. An entire group can theoretically hook up to one another.
Drawback: Even thoughts that do not wish to be read will be read. Private thoughts, if thought while there is mental connection, can be read. Old thoughts cannot be read. Only new and passing thoughts as they occur. This also allows Kawadas to even almost "see" what each other see.
Made by: [The Kawada Family]
Reserved: [No for Kawada characters, Yes for everyone else]