Post by Zou ۞ on Dec 3, 2011 3:00:11 GMT -5
Introduction: Alright, you guys. So basically, I'm CONSIDERING bringing back the War Zone, which we had a few months back, but never really used. Well, I figured the reason that we never used it was that it was too much like other threads. What differentiates it this time? Oh, easy. A whole set of new rules and stuff. I'm figuring that if I bring it back, we're going to have a whole new experience. Put it this way. This will be the first time any Bleach Roleplay Forum has experienced a thread type like this. It'll be pretty beastly. This thread is being made to test out some of the stuff I thought up. None of the events of this thread pertain to the rest of the forum in any way, nor will the characters remember this ever happening. The stats, powers, and rules of the rest of the forum will apply here, but none of this ever happened. It's a beta testing thread. Got it? Anyway, I'm going to introduce all of the rules in just a moment. So have no worries. But, do be sure to reread them once or twice after the first read. They might get a bit complicated. They'll be in the spoiler below.
Now, I know what you're thinking. What's a War Thread? Well, put in the simplest terms that I can think of, a War Thread is like one big massive battle thread. It's not just your character, but in fact hundreds or even thousands of total existing characters in combat. You will control a HUGE amount of characters at once. However, fear not. It will not be difficult. I'm going to explain below how that works. I'll explain how YOUR character fits into this afterwards.
In this beta thread, we'll be using a default number of 1000 soldiers per side. Basically, there are 25 units of 40 soldiers each. Each unit is labeled by a letter from A to Y. Each soldier in a unit is labeled a number from 1 to 40. Therefore, you would consider a soldier to be something like "T-26." This would be a soldier's serial number. When you must use them in detail, you must specify serial numbers. Mostly, you will use them vaguely. Now, here's how you go about assigning them.
There are FIVE unit types and THREE levels of power, from 1 to 3, 1 as weakest, 3 as strongest. They each cost points. You get 60 points to assign. Level 1 costs 1 point, level 2 costs 2 points, level 3 costs 3 points. Also, each unit has hit points. When the hit points reach 0, that unit is considered "dead."
Melee - These guys fight head on with melee attacks. They use whatever their main physical weapon is. Usually, in sealed state, this would be something like a katana, for Shinigami at least. Arrancar would do the same. Right now, we're only going to think about Arrancar and Shinigami. Humans and similar races will not enter into this equation just yet. The releases of these characters would include physical combat as well. Level 1 would be around class 5, with ONLY the sealed stuff. Level 2 would be a unit of guys with Shikai releases, physical weapon abilities only. Level 3 would be guys that are class 2, but with Shikai only, though their stats would be higher. Level 1 units have 50 hit points, and each successful attack on an enemy unit deals 10 hit points. Level 2 units have 100 hit points, and each successful attack deals 25 damage. Level 3 units have 200 hit points, and deal 50 damage per successful attack.
Medical - These are healers, meant to patch up other units that are injured. Level 1, they just know some basic healing Kido. They have 50 hit points, and they can heal 10 hit points per healing. Level 2 they have 80 hit points, and they can heal 20 hit points per healing. Level 3 they have 160 hit points, and they can heal 40 hit points per healing. Medical units cannot heal already dead units.
Kido - These are the magical guys. Level 1, they'd just know some basic Hado, low level. They have 30 hit points, and deal 30 damage per successful attack. At level 2, they'd know some mid level Hado, and maybe some high levels too. They have 60 hit points, and deal 60 damage per successful hit. At level 3, they use high level hado. They have 80 hit points, and deal 80 damage per successful hit. It should be noted that having ALL Kido is bad. By default, Kido units cost one more point than normal in any level to purchase.
Defense - These are defenders, and like medics they cannot initiate attack. Level 1, they know some basic defensive bakudo techniques. They have 40 hit points. When defending, they are used as a substitute for a different unit's damage, and the damage is deducted from their hit points instead. If they die from this, but the damage overlaps the hit points, then the remainder that hasn't been docked is then docked from the unit that was being protected. At level 2, these guys have 80 hit points, and know some pretty high level bakudo. They eat damage too. Level 3, they have 300 hit points, and have defensive releases, like a shield or wall or something similar. Unlike level 1 or 2, which can each only defend one unit per unit, a single level 3 defense unit can defend up to three attacked units at once.
Infantry - These ones are used to infiltrate an enemy's camp or back lines. If input, they take a certain amount of posts to get there, based on level. If interrupted, they can keep going if an attack doesn't kill them in the post of interruption. At level 1, it takes 5 of the controller's posts to infiltrate, and they have 250 hit points. At level 2, it takes 4 of the controller's posts to infiltrate, and they have 300 hit points. At level 3, it takes 2 of the controller's posts to infiltrate, and they have 400 hit points. No matter what level they are, successful infiltration results in the immediate destruction of three of the infiltrated side's units, of the infantry controller's choice.
Now that you know the level effects and the five types, let me explain actions to you. In each post, you can only have one action per unit. No unit can give more than one action at a time. Not all units will take action at once. It's unnecessary. Only up to ten units may take action per post. There are several kinds of actions. Each type of unit has its own action. Healing, attacking, etc. However, there are additional actions too. Some units can "fall back." If they fall back, they go to the back, and cannot be attacked. It is up to you to list which units are currently not in employment. Units not in employment are those who have either fallen back, or were not entered to the battlefield to begin with. It is also up to you to keep track of the hit points and lives of each unit. Another action is "suicide." If a unit capable of attack performs this, then that entire unit is destroyed, but each individual number that corresponds to the opposing unit being battled will have its remaining hit points docked from the opposition's hit points.
Yet another action is "capture." If you choose to initiate this, then you must select one individual member of one of your units. Give him a short bio. It should be VERY short and VERY vague, without much detail, and without many powers. Give him a name too. That individual unit member can then select ANY other individual unit member on the enemy's side which is currently deployed, and attempt to capture him. It is up to the two roleplayers to roleplay a full and actual mini fight (one paragraph within the post is sufficient) between the two combatants. Winner can kill the loser, or capture the winner. If a winner captures the loser, they have to hold that for 5 posts. If an infantry unit invades during that time, all captured prisoners are freed. If someone is captured for a full 5 posts, then three of the captured individual's team units, of the capturer's choice, will instantly all die, and drop to 0 hit points.
Furthermore, there is also "surrender." If you choose to surrender, you lose the battle. When a battle ends, you gain a CTP amount equivalent to your remaining soldiers. Conditions in different battles will of course be provided when war thread templates are created, and I or other makers will give prompts. You also lose the battle if you "retreat." Surrender causes instant defeat, and your soldier number is instantly halved. Retreat is gradual defeat. It takes 3 posts to initiate, after which time the battle is over. Neither of these options is available until at least 3 pages into the thread. If an entire side is wiped out, that side loses.
Now, on top of that, there are also some perks based on accomplishments. If three individuals are successfully captured consecutively, and the capturer does not lose any individuals to capture before that same time span runs out, then a "Spell bomber" will drop powerful high level reiatsu based attacks on the enemy side. Five units will suffer 150 damage each. If ten individuals are directly killed consecutively without suffering one death before the ten are dead, then "Tank soldiers" will be released. High level Vasto Lorde, Technique Masters, etc. This will result in the immediate termination of five of the opposition's units, selected by the one with the tank soldiers.
Now, here's where your characters fit in. There are 3 possible ranks for a character to take, and each depends on a character's official rank too.
Level 1 - This is a foot soldier. Any character can assume this rank. A character of this rank fights for his/her side as a foot soldier. Any character fighting as a level 1 foot soldier is able to deal 15 damage per attack per class. Class 7 deals 15 damage, and class 1 deals 120 damage. You must actually roleplay your character's actions in addition to listing them the war statistics. You can also have your character engage multiple individuals in a unit simultaneously, and attempt to kill or capture them. One individual per class at any one time may be engaged by an RPC character. You are NOT allowed to control ANY units if you are a level 1 foot soldier. This means your enemy can do whatever they want to your units. Note, if you are the only RPC on your side, and you are taken out, your side loses automatically.
Level 2 - This is a stronger foot soldier. Level 2 foot soldiers can command up to 5 units at any one time. Which ones are agreed upon by this foot soldier and any other RPC participants. Level 2 foot soldiers deal 25 damage per class per attack. Any rank level 2 or above character can take this war rank. Level 3 ranks can change from that rank in a battle to this rank, but that counts as the one allowed action for that post. Only two level 2s may exist at one time on the same side.
Level 3 - This is a general behind the scenes. Only rank level 3 characters can take this. When present, they can't attack on the battlefield. They do not get to be a part of it, and they count as their own unit. In this case, they lose 100 hit points per successful infiltration. This commander's hit points are dependent on how much SP he/she has. That's how many hit points are there. If your RPC is a level 3 character in a war, you can control ALL of the units, except those that a level 2 controls already. Only one level 3 may exist at one time on the same side.
Now here's how a post is carried out. Excluding the basic posting format, with actions and whatnot, each turn is rather simplistic. Below your regular roleplaying post, most likely in a spoiler, you need to keep your actions for that turn. Here is what an action post might look like.
Unit V (Melee unit Level 3) attacks Enemy Unit C, for 50 damage.
Unit G (Defense unit level 3) defends Unit S against Enemy Unit L's attack. 80 remaining hit points in Unit G.
Individual F-22 has initiated direct conflict with Enemy Individual T-5.
Unit A (Medical Unit Level 2) heals Unit V (Melee unit level 3), bringing it back to 90 hit points.
Etc. You get the point. It would work something like that, and it would always be below the full post. You'd continue to list each unit's remaining hit points until the end. When a unit dies, you can stop listing its stats and whatnot.
When you first intro into a war thread, you'd state your character's entrance in a roleplayed action. And below in spoilers, if you're the level 3 rank, you'd assign a level and type to each unit of your 25. Example, Unit A = Melee Unit Level 3. Or something like that. You'd also explain which rank your character is taking. Note, when the thread begins, and you are not level 3 rank, you may be the one to pick each unit's standings if there is no level 3, and you are the highest RPC rank present on your side. If someone is equal to you in rank, you must negotiate.
Okay, now that that's said and done, this is a war thread between Arrancar and Shinigami. They've met each other in a deserted part of Rukongai. Each side has 1000 soldiers. 25 units of 40 soldiers each. It's pretty even. Only one RPC Shinigami may enter, level 2 rank minimum requirement. Only one RPC Arrancar may enter, level 2 rank minimum requirement. So, that's that. Enter if you dare.
Please note, you can roleplay social situations with your character and others as well. Besides that, you can also roleplay the passage of time, and transitions from a war to temporary "peace periods" that you agree on with the opposition, so the characters all sleep at night and patch up a little bit if still alive, and also discuss tactics and stuff for the next day or whatever. I will occasionally have environmental or time interferences in war threads.
So, here we go. Try it out.
Now, I know what you're thinking. What's a War Thread? Well, put in the simplest terms that I can think of, a War Thread is like one big massive battle thread. It's not just your character, but in fact hundreds or even thousands of total existing characters in combat. You will control a HUGE amount of characters at once. However, fear not. It will not be difficult. I'm going to explain below how that works. I'll explain how YOUR character fits into this afterwards.
In this beta thread, we'll be using a default number of 1000 soldiers per side. Basically, there are 25 units of 40 soldiers each. Each unit is labeled by a letter from A to Y. Each soldier in a unit is labeled a number from 1 to 40. Therefore, you would consider a soldier to be something like "T-26." This would be a soldier's serial number. When you must use them in detail, you must specify serial numbers. Mostly, you will use them vaguely. Now, here's how you go about assigning them.
There are FIVE unit types and THREE levels of power, from 1 to 3, 1 as weakest, 3 as strongest. They each cost points. You get 60 points to assign. Level 1 costs 1 point, level 2 costs 2 points, level 3 costs 3 points. Also, each unit has hit points. When the hit points reach 0, that unit is considered "dead."
Melee - These guys fight head on with melee attacks. They use whatever their main physical weapon is. Usually, in sealed state, this would be something like a katana, for Shinigami at least. Arrancar would do the same. Right now, we're only going to think about Arrancar and Shinigami. Humans and similar races will not enter into this equation just yet. The releases of these characters would include physical combat as well. Level 1 would be around class 5, with ONLY the sealed stuff. Level 2 would be a unit of guys with Shikai releases, physical weapon abilities only. Level 3 would be guys that are class 2, but with Shikai only, though their stats would be higher. Level 1 units have 50 hit points, and each successful attack on an enemy unit deals 10 hit points. Level 2 units have 100 hit points, and each successful attack deals 25 damage. Level 3 units have 200 hit points, and deal 50 damage per successful attack.
Medical - These are healers, meant to patch up other units that are injured. Level 1, they just know some basic healing Kido. They have 50 hit points, and they can heal 10 hit points per healing. Level 2 they have 80 hit points, and they can heal 20 hit points per healing. Level 3 they have 160 hit points, and they can heal 40 hit points per healing. Medical units cannot heal already dead units.
Kido - These are the magical guys. Level 1, they'd just know some basic Hado, low level. They have 30 hit points, and deal 30 damage per successful attack. At level 2, they'd know some mid level Hado, and maybe some high levels too. They have 60 hit points, and deal 60 damage per successful hit. At level 3, they use high level hado. They have 80 hit points, and deal 80 damage per successful hit. It should be noted that having ALL Kido is bad. By default, Kido units cost one more point than normal in any level to purchase.
Defense - These are defenders, and like medics they cannot initiate attack. Level 1, they know some basic defensive bakudo techniques. They have 40 hit points. When defending, they are used as a substitute for a different unit's damage, and the damage is deducted from their hit points instead. If they die from this, but the damage overlaps the hit points, then the remainder that hasn't been docked is then docked from the unit that was being protected. At level 2, these guys have 80 hit points, and know some pretty high level bakudo. They eat damage too. Level 3, they have 300 hit points, and have defensive releases, like a shield or wall or something similar. Unlike level 1 or 2, which can each only defend one unit per unit, a single level 3 defense unit can defend up to three attacked units at once.
Infantry - These ones are used to infiltrate an enemy's camp or back lines. If input, they take a certain amount of posts to get there, based on level. If interrupted, they can keep going if an attack doesn't kill them in the post of interruption. At level 1, it takes 5 of the controller's posts to infiltrate, and they have 250 hit points. At level 2, it takes 4 of the controller's posts to infiltrate, and they have 300 hit points. At level 3, it takes 2 of the controller's posts to infiltrate, and they have 400 hit points. No matter what level they are, successful infiltration results in the immediate destruction of three of the infiltrated side's units, of the infantry controller's choice.
Now that you know the level effects and the five types, let me explain actions to you. In each post, you can only have one action per unit. No unit can give more than one action at a time. Not all units will take action at once. It's unnecessary. Only up to ten units may take action per post. There are several kinds of actions. Each type of unit has its own action. Healing, attacking, etc. However, there are additional actions too. Some units can "fall back." If they fall back, they go to the back, and cannot be attacked. It is up to you to list which units are currently not in employment. Units not in employment are those who have either fallen back, or were not entered to the battlefield to begin with. It is also up to you to keep track of the hit points and lives of each unit. Another action is "suicide." If a unit capable of attack performs this, then that entire unit is destroyed, but each individual number that corresponds to the opposing unit being battled will have its remaining hit points docked from the opposition's hit points.
Yet another action is "capture." If you choose to initiate this, then you must select one individual member of one of your units. Give him a short bio. It should be VERY short and VERY vague, without much detail, and without many powers. Give him a name too. That individual unit member can then select ANY other individual unit member on the enemy's side which is currently deployed, and attempt to capture him. It is up to the two roleplayers to roleplay a full and actual mini fight (one paragraph within the post is sufficient) between the two combatants. Winner can kill the loser, or capture the winner. If a winner captures the loser, they have to hold that for 5 posts. If an infantry unit invades during that time, all captured prisoners are freed. If someone is captured for a full 5 posts, then three of the captured individual's team units, of the capturer's choice, will instantly all die, and drop to 0 hit points.
Furthermore, there is also "surrender." If you choose to surrender, you lose the battle. When a battle ends, you gain a CTP amount equivalent to your remaining soldiers. Conditions in different battles will of course be provided when war thread templates are created, and I or other makers will give prompts. You also lose the battle if you "retreat." Surrender causes instant defeat, and your soldier number is instantly halved. Retreat is gradual defeat. It takes 3 posts to initiate, after which time the battle is over. Neither of these options is available until at least 3 pages into the thread. If an entire side is wiped out, that side loses.
Now, on top of that, there are also some perks based on accomplishments. If three individuals are successfully captured consecutively, and the capturer does not lose any individuals to capture before that same time span runs out, then a "Spell bomber" will drop powerful high level reiatsu based attacks on the enemy side. Five units will suffer 150 damage each. If ten individuals are directly killed consecutively without suffering one death before the ten are dead, then "Tank soldiers" will be released. High level Vasto Lorde, Technique Masters, etc. This will result in the immediate termination of five of the opposition's units, selected by the one with the tank soldiers.
Now, here's where your characters fit in. There are 3 possible ranks for a character to take, and each depends on a character's official rank too.
Level 1 - This is a foot soldier. Any character can assume this rank. A character of this rank fights for his/her side as a foot soldier. Any character fighting as a level 1 foot soldier is able to deal 15 damage per attack per class. Class 7 deals 15 damage, and class 1 deals 120 damage. You must actually roleplay your character's actions in addition to listing them the war statistics. You can also have your character engage multiple individuals in a unit simultaneously, and attempt to kill or capture them. One individual per class at any one time may be engaged by an RPC character. You are NOT allowed to control ANY units if you are a level 1 foot soldier. This means your enemy can do whatever they want to your units. Note, if you are the only RPC on your side, and you are taken out, your side loses automatically.
Level 2 - This is a stronger foot soldier. Level 2 foot soldiers can command up to 5 units at any one time. Which ones are agreed upon by this foot soldier and any other RPC participants. Level 2 foot soldiers deal 25 damage per class per attack. Any rank level 2 or above character can take this war rank. Level 3 ranks can change from that rank in a battle to this rank, but that counts as the one allowed action for that post. Only two level 2s may exist at one time on the same side.
Level 3 - This is a general behind the scenes. Only rank level 3 characters can take this. When present, they can't attack on the battlefield. They do not get to be a part of it, and they count as their own unit. In this case, they lose 100 hit points per successful infiltration. This commander's hit points are dependent on how much SP he/she has. That's how many hit points are there. If your RPC is a level 3 character in a war, you can control ALL of the units, except those that a level 2 controls already. Only one level 3 may exist at one time on the same side.
Now here's how a post is carried out. Excluding the basic posting format, with actions and whatnot, each turn is rather simplistic. Below your regular roleplaying post, most likely in a spoiler, you need to keep your actions for that turn. Here is what an action post might look like.
Unit V (Melee unit Level 3) attacks Enemy Unit C, for 50 damage.
Unit G (Defense unit level 3) defends Unit S against Enemy Unit L's attack. 80 remaining hit points in Unit G.
Individual F-22 has initiated direct conflict with Enemy Individual T-5.
Unit A (Medical Unit Level 2) heals Unit V (Melee unit level 3), bringing it back to 90 hit points.
Etc. You get the point. It would work something like that, and it would always be below the full post. You'd continue to list each unit's remaining hit points until the end. When a unit dies, you can stop listing its stats and whatnot.
When you first intro into a war thread, you'd state your character's entrance in a roleplayed action. And below in spoilers, if you're the level 3 rank, you'd assign a level and type to each unit of your 25. Example, Unit A = Melee Unit Level 3. Or something like that. You'd also explain which rank your character is taking. Note, when the thread begins, and you are not level 3 rank, you may be the one to pick each unit's standings if there is no level 3, and you are the highest RPC rank present on your side. If someone is equal to you in rank, you must negotiate.
Okay, now that that's said and done, this is a war thread between Arrancar and Shinigami. They've met each other in a deserted part of Rukongai. Each side has 1000 soldiers. 25 units of 40 soldiers each. It's pretty even. Only one RPC Shinigami may enter, level 2 rank minimum requirement. Only one RPC Arrancar may enter, level 2 rank minimum requirement. So, that's that. Enter if you dare.
Please note, you can roleplay social situations with your character and others as well. Besides that, you can also roleplay the passage of time, and transitions from a war to temporary "peace periods" that you agree on with the opposition, so the characters all sleep at night and patch up a little bit if still alive, and also discuss tactics and stuff for the next day or whatever. I will occasionally have environmental or time interferences in war threads.
So, here we go. Try it out.