Post by Sokujin Akai on May 8, 2011 21:01:15 GMT -5
Password 1: Crabby Doctors
Password 2: Frizzy Bears
Type: Soldier
Name: Sojukin Akai
Age of Death/Rebirth: 22 hours
Age of Appearance: 26
Real Age: 564 (+4,000 for previous life)
Blood Type: AB-
Fighting Style:
Fighting would imply some effort on Sojukin's part to attack his opponents in most cases, this simply does not occur. At his currently level, his enemies in most cases are simply too weak to even approach him, or do not possess the power to bypass his hierro. Given this, he has broken down his style into step by step situations; however, there are notable exceptions to his rules on fighting; especially once he has become enraged. Every level of combat is broken down into levels and how he decrees his enemies in rank of danger or skill. If he pities his opponent, he will be far less likely to kill them, than he would someone who is geniunely a threat to him. So without further adu:
Overwhelming
When it comes to enemies that the Primera knows have no hope of ever defeating him, he does not even try. If these people are too ignorant to realize how far out of their league they are, then they will attack him themselves. At this point Sojukin will not move, he will take every attack with unflinching resolve and illustrate the differences in power. Those that should be nowhere near him will eventually face the reality that, they can not harm him and flee. Any that are persistant beyond attacking through long range means or stupid enough to charge him immediately, will likely cut themselves upon his hierro. If by some stroke of luck or intelligence, they manage to become a nuisance to him; Sojukin will instantly close the gap between himself and them, pump out a weak blast of reiatsu directly to their skull, knocking these opponents out with ease, but putting them in a death like state so other Arrancar or hollows will not kill them. After all there is no need to eliminate potential, even if that potential is enemy potential. In the future they will most likely remember the fact he saved them from death and could be an ally later down the road.
Demoralizing
Stronger opponents, ones that can not be knocked out by a mere exertion of spiritual energy, get a bit more hands on approach from Sojukin. At the start of the battle, if he warrants them strong enough to pose a threat to anyone in his group. He will not allow the weaker members to fight, unless they express a direct desire to do so. At situations like these, he doesn't bother allowing opponents to get close, he closes the gap for them and generally smacks them with a bala or two, just to discourage pursuit or continuation of the fight. If it takes more than a bala or two for this discouragement to take place, a solid smack to the jaw always suffices.
Effort
Being strong of to require Sojukin to actually attempt to fight can be seen as a milestone; however, it is extraordinarly hazardous to one's health while in his presence. At this point, there are no more kiddy games, no more punches pulled and no mercy shown until the battle ends. Sojukin has never had any stylized form of martial arts taught to him, he has never learned any type of kendo or boxing. Instead, he fights as he has always fought, primarly on the defensive and watching his opponent carefully for openings. Years upon years in Hueco Mundo was his teacher in how to conduct oneself in battle, how to read the ebb and flow of combat. Formulas and equations would have to be drawn up to show Sojukin's exact proficiency during this, but it is easy to describe upon witnessing. Utter and flawless movement, generally just far enough way to avoid an attack when dodging is necessay, but in close enough to counter with catastrophic results. If there was one specific idea that would match his way of fighting, it would be boxing. As he tends to bob and weave in out of blows, taking only those that do the least amount of damage; while simultaneously closing the gap for killing blows. Abhorring the use of ceros and other projectile attacks, Sojukin will avoid their use unless absolutely necessary, he enjoys the thrill of hand to hand combat and the exhiliration of two bodies crashing together. At this point, he still isn't attempting a kill, but more than likely his opponent will end up dead unless their own reiatsu strength is near his.
Respected
Congratulations, you're power has put Sojukin on edge making him near paranoid around you in combat. This is the point Sojukin's style exists in peerless form, there are no holes in his defensive posture by this point. He has already released and there is nothing more to be said. Eight arms create an impenetrable barrier of areas to strike out from; his disgust at projectile attacks has been removed and he fires them with the accuracy of a gunslinger. If Sojukin considers you at this level of a threat, he restricts himself further and puts the fight into a slow, but steady pace. He uses the minimal amount of energy possible and strikes out only at ASSURED openings. Sojukin has become a submissionist as well, no longer just relying on brute force to finish his battles, but concentrated holds and clutches. Spirits may not be constrained to the same restraints as humans are with oxygen, but there is a common thing that submission locks restrict, blood flow. Sojukin's locks not only cut air away from his opponent's bodies, but are tight enough to cut off blood flow to the brain or other body parts. Doing so will either knock an opponent out or disorient them to degree that fighting becomes difficult. Sojukin's submissions are also deadly unless reiatsu strength is incredibly high as well, due to his hierro. Bleeding out is a common occurance for those with lower strength, but this is a generally better way to die, then having gapping holes punched through the body at intervals.
Enraged:
Wow, you're really something...you've managed to tick off what is most likely the nicest Arrancar to date. Doing so you've brought a full course of agony upon yourself. Sojukin once enraged throws all caution to the wind, he takes more blows than necessary only avoiding those he would declare fatal. If necessary he will impale himself on a blade to get closer. His entire persona has changed and now all he desires is to see the target dead. He slings punches wildly, using more physical energy than necessary, but doing so at such a wild pace, many can't keep up. All interest in battle has ceased and he'll force openings on his opponent, even if he has to grab their arm after they've struck him. All eight of his arms will fly about in a cacophony of blows, slashing and puncturing the opponent as he swings. If he can do so, his preferred method of harming his oppenent at this point, is to get on top of them, holding them down with four of his arms, then wailing on them with the other two. He will only stop when the entire body is nothing more than a blood puddle beneath his body.
Height: Five feet, eleven inches
Weight: One-hundred eighty-two pounds
Eye Color: Emerald
Overall Appearance:
Scars of lands where rain hesitates to fall, a body touched by the gods; however, marred by the passage of time and conduction of battle. Vivacious, but lacking, a vessel of extreme physical beauty, but diluted by the essence of darkness. No one can boost such attractiveness, no Aryan could compare themselves to this imperfect one before them. A flaw in statement only by the glistening of emerald instead of sapphire. Each orb palpable and considerable in their own strength, gleaming in their intelligence and unfathomable beauty, but lacking something in the depths. They are fragile almost, like pieces of stained glass or fine silks. A touch alone would seem to be too much, but a glance from them, few could resist. Set are these precious stones on the visage of Adonis, so touched by Aphrodite’s calm hand, then carved out till the imperfections have been halted. Alabaster features, sharp and complex make up the brunt of his face, constructed of only the peerless material’s available. A bold chin, shaped strongly and in remembrance of a noble or perhaps some ancient hero. The pieces connect, whilst the chin crests outward slightly, extending from the jaw properly; elsewhere, his jaw line branches upward spreading into the cheeks like an outstretched wing. A piece of heaven’s finery placed onto those hollows that exist there, then molded into a angle to be placed in the center of his face. His nose, the two tunnels where the air craves to exist, carved out into canals to exist in defiance of the world. Yet, there is loneliness in these exquisite features that deprives the arrancar of perfection. No streaks of golden hair, no thin eyebrows or illustrious lips can give him that perfection. An absence of this life makes him appear as a dying flower about his face; a specimen of absolute beauty and desirable to the eye, but fleeting. Each amber wave of hair that rocks pleasantly like a field of grain in the wind, is a reminder to himself of how alone he is. The locks which curl are held backwards into a tail, tasseled by a small ribbon of bloodiest red. Each portion of this face grants expression in great detail, sadness, anger, happiness and the like all compete for a moment to exist. Each shining brighter than the last when their moment on stage comes, though briefly flashing; the emotions are conveyed with great strength brought home like a blade across the psyches of those witnessing the act.
Lonely souls bear the weight of their loneliness upon their shoulders, in this case axe breadth shoulders which stand in a uniform proportion to the rest. Each cresting downward like a tear into the brilliance of toned arms. A downward slouch brings these arms toward the knees, where they rest simply. Examinations and claims have been made, perhaps these arms were once Adonis’s, the intricate muscle structure making them no wider or larger than one that exercises regularly; however, the shape and cut grind away any misshapen fat. Each piece having melted away into tanned orbs and sinews of which speak volumes. These passages of the body declare the hardships, the strain and the solitude of his life, every vein that arises upon a flex, a network of strains that occurred in the past. Each tiny crevice and and line around the bulges of his triceps, biceps and deltoids tells their own story; a story that witnesses to why this Arrancar is beautiful. Not because of laziness or obsession, but because of his activity. Around the deltoids, the sinews stretch down into a broad and powerful back. Toned and polished like the rest of his body; despite Sojukin holding a six percent body fat percentage. The pudge and thickets of fat that should exist simply do not, pushed out by the muscles around his body. Even the abdominals and pectorals are shaped into a proportionate, enduring and powerful shape. He need not flex to illustrate his strength or ideals, he need only to remove the clothing around him; especially around the legs. No cream or lard hosts themselves there, thighs, calves and quadriceps are all built and crafted. They are long composing about half of his height, but being almost as thick as both his arms combined. Veins do not appear here when he moves, providing enough strain to cause them to occur, would require more stress than most could put upon him. In physical appearance, he is blessed with both the body of Adonis and the face of Narcissus; however, his body sulks by itself. It drops low, in an almost desperate plea to those around him, a whimper. He carries himself poorly and his countenance is often fallen below that of his peers. Chest fallen and sad are the only ways that can express the emotions and the way he holds himself.
Style, eloquence and fashion are meaningless…they exist only to cover the nudity that should be celebrated over all. A mockery of beliefs and ideals, but one that is enforced with unbridled savagery. As such, he dresses, clothes himself in at his own discretion in different ways than most Arrancar. In origin Sojukin is Japanese, but he mixes his heritage with the Chinese ideals as well. His first layer of clothing exists solely as a plain white shirt, untextured and coarse, marked more as a work shirt than anything to make a fashion statement. It appears to be made of a single piece of cloth, woven by a master with no increments of stitching or signs of thread used upon the piece. Said shirt hangs loosely from his figure, which he tucks into the umanori or divided hakama. This umanori, tied snuggly at the waist with a black piece of silk, is still different from the average Arrancars. Each leg flutters down to the ankle, just where Sojukin’s combat boots poke from beneath. Along the path to the foot, the umanori are split in eight places around the calf, each split is used to better circulate air to the wearer. As articles of clothing go, the rest of Sojukin’s ensemble is simple. Over the white-shirt is a simple vest, the brunt of which is black; however, along the neck line and the stitches are a gold in lay giving a more regal appearance. The rest of Sojukin’s hakama, or the haori, light jacket, is draped across his shoulders, held in perfect balance even in motion. His graceful arms, never fall through the holes of his haori, he merely holds it across his shoulders for warmth at times.
Mask fragments and scars are said to be the characterization and mark of any real Arrancar, the true voice of their experiences. No different is Sojukin, no different are the scars, his fragment or his hollow hole, which lays directly at his solar plexis. The hole is relatively small in comparison to other Arrancar, at about three inches in diameter. Boring through that perfect body as an indication of his evolution from a hollow; however the blemish is ringed by four scars. Each scar fans out into arrows facing away from the void, marks where the flesh had been wretched from his body by malevolent claws. The scars contain three deeper points in the center of each, where the claws dipped lower tearing more of his flesh away. These are the only scars he bears, while his mask fragments seem to more demolish his appearance than these. About the pristine appearance of his face and head, lays a blemish that can not be undone. Pieces of his former mask, marring his appearance, a single line of white underneath. Around his head the line goes to the back of his neck, connecting to a large piece of fragment that runs up his neck to the back of his head. Branching from this fragment are four more lines, willow fingers grasping his school from the top through his hair and covering most of his forehead with little space between them.
Dislikes:
Stagnation:
Sojukin can not stand the idea of things becoming still and unchanging. The very idea that a point of perfection has been reached can drive him into a frenzy; especially when people resign themselves to it. Sojukin’s hatred of this particular trait comes from witnessing his previous owners stagnate and rot away.
Shinigami:
Shinigami are the sum of everything that Sojukin despises. They are a mockery of what he calls true power, they have become completely stagnate, stuck in the same routines. In his mind, not only have his fellow arrancar been trapped by shinigami all their lives, but they are inferior to the arrancar. Arrancar are both shinigami and hollows in a combination, yet they put them down without hesitation. Truly, the ideas that all hollows are monsters has been spread too far and the prejudices of the Seireitei must be put to an end.
Bounts:
Sojukin hates the bounts simply because they are in essence stagnation, they can not evolve any further, nor can they reproduce. Bounts are a scientific monstrosity in his mind, as they are just as flawed as humans and shinigami, but can not adapt genetically over time.
The Color White:
Hueco Mundo, Las Noches and the Seireitei are all huge masses of white, which Sojukin finds to be an eyesore. It is a color, that is not a color. It is devoid of any feeling or emotion and is further more compared with cold.
Being Alone:
Most of Sojukin's life was spent wandering alone, with broken stretches of contact between. He not only dislikes being alone, he is terrified of the idea. Yet, at the same time...
Being Around Others:
Sojukin is torn about being alone or not, should he be around others he endangers them due to the inability to control his hierro. Given this fact, it is difficult for him to enjoy others company out of fear of killing them by accident.
Senseless Murder:
Stealing another person's life should have a reason, other wise a fight should only continue on till the other can no longer fight. Shinigami, Bounts and other races barring hollows are exceptions to this; unless, convinced of otherwise during battle.
Fried Foods:
He just can't get past that texture, it drives him crazy at times and the high fat content does not help.
Scary Intelligent Creatures:
Beings of supreme intelligence with the ability to predict a persons actions to a tee and develope convoluted plans at the drop of a hat. Sojukin can not stand these people for one, he never knows if he's just a pawn for these people or if they are plotting something incredibly complex that he could never understand.
The Cold:
Cold weather and being cold are two things Sojukin can not stand. This is an occurance from having been constantly frozen solid during his years as a hollow. He was particularlly abused by a vasto lorde whom had ice-based abilities
Likes:
Loyalty:
Being one of Sojukin's friends is a difficult task because of his hierro and because of his attempting to distance himself from others. Those that do become his friends, are however expected to be extremely loyal. Those that would attempt to stab him in the back will find themselves dead faster than many beings can blink. Granted, Sojukin enjoys loyalty as it is the only way to get close to him.
Debates:
As an intelligent, though not genius level, organism, Sojukin enjoys debating with other people. His ideas and beliefs are often contradictory to most, but he will not hesitate to listen to others. His favorite debates involve historical battles and politics.
Sparring:
When Sojukin can get in a good spar with any of his fellow arrancar, he will not hesitate to do so. He enjoys illustrating how powerful he is without fear of harming another too far or disfiguring them, especially if he can go all out.
The Human World:
The Human world is constantly evolving and showing more promise every day. Sojukin enjoys this and can often be found in the world in between staring down at the place longingly.
Life in General:
Sojukin enjoys vivaciousness and the ability to convey emotions. He enjoys watching over the other Arrancar and Hollows, witnessing them grow stronger and becoming greater. Every moment in Hueco Mundo is interesting to him, but watching any organism can bring Sojukin pleasure.
Any Color aside from White:
Self Explainatory, as he enjoys anything that ISN'T pure white.
Flaws:
Lack of Social Filter:
Sojukin's long stretches of time alone have made him extraordinarly blunt; worsening this, he has no tact what so ever in conversation. He can in situations be eloquent or speak with erudition, but these moments are rare. Pointing out problems to others are what he does best, even if it is considering impolite or just rude. Appearances, Personality quirks, personal problems and other issues will be pointed out and commented upon rapidly, usually in a flat tone. This generally screams: Listen, I don't care about you and your problems, your appearance or what you do. If you want a conversation be respectable about it or leave. In general, he will continue speaking with anyone without the need to point out the issue any further.
Gentle:
Being gentle or caring in Hueco Mundo is a bad thing. The inability to become completely ruthless or to knock someone else off their perch is an issue, as Hueco Mundo is known for the ferocity of its inhabitants. Sojukin is compassionate and wishes to make all Arrancar advance, but this makes him an easy target for those looking for the Primera position. Though an attacker best incapicitate him on the first blow; otherwise, a fury will rise from him.
Naive:
Sojukin trusts everyone among the arrancar and anyone that he calls his ally, members of other races includes. In this sense, he can not understand betrayal or the reason that anyone would lie to him. He believes in only fair combat and even matches, not understanding when he is ambushed or someone lies to him. He usually thinks they were doing it for him as a way of either making the enemy lower their guard, or trying to 'play' with him. He discourages both.
Habits:
Debating with himself:
Sojukin has over ten-thousand voices of other hollows he has devoured still sticking around. They are annoyances to him most the time; however, he can find them useful from time to time. When the mood takes him or when he becomes bored, the voices will form a court inside of his head and they will debate current issues in the world. They may speak about politics, what to eat later or even what they think of someone else. Sojukin is the mediator in most cases, as he owns the body.
Flexing his hand:
Sojukin subconciously does this during times of stress or during fights. His hands contort inwardly at the joints of the finger, crunching toward the palm. The result grinds the hierro together sharpening it further, but it has become something of a stress reliever for him.
Patting Shoulders:
Often done to humorous effect, Sojukin will forget that his hierro is insanely sharp in moments of great pride in another. He will pat said individual's shoulder as if to say, good job, the result is easily heavy gashes across that person's shoulder unless they are well defended or quick to react.
Death Patterns:
Any time Sojukin makes a kill, he will always leave a particular pattern across a person's body. Usually he will attempt to kill the target with the attack that forms the pattern, but if this fails, he will cut the corpse until the pattern is complete. The particular pattern is a formation identical to that of the scars around his hollow hole, complete with the hole.
Interfering with other's battles:
Sojukin will NOT allow his allies, even if he dislikes them to die. No matter what they say or how much they whine, when he sees one losing and he is not too busy himself, he'll intervene. It does not matter how powerful the opponent is or how trivial the Arrancar/Hollow/Shinigami/Vizard or whatever is to him. If it is considered a friend or ally, he'll fight tooth and nail to protect him, even if all he can do is buy time.
Fears:
Becoming Obsolete:
Sojukin's biggest fear is becoming so weak that he can no longer supply aid to the arrancar or the hollows. He never wants to be considered worthless; in fact, he considers his existence as an artifical one made only to aid other arrancar in their upward climb. Any possiblity that he could be, becoming too old or too weak is met with a fierce rebutable and often a strike. Growing wide-eyed with terror at the very mention of this.
Dying on the Ground:
Prideful and honor-driven, Sojukin wishes to die standing, to face death with his head held high. He has no wish to die from illness or face down in the dirt. If he must die, then so be it, but he will always request to be killed while on his feet and battle ready.
Inadvertantly Killing anyone:
Unable to cope with previous deaths of allies and friends, Sojukin can not bear the sight of any of them suffering; especially, when the cause comes from him. Sojukin knows that his mere presence can be deadly to some and his touch is deadly to most. Killing anything that might form into an ally is a hard enough fact that he must face, but killing any one that comes to him by mistake...that is his worst nightmare.
Losing that which is most precious to him:
There is an item, something Sojukin holds in value above anything else in the world. It is hidden from the world, kept disguised and always on his person. If he were to lose this item, he would cease to be who he is. His personality would change rapidly, he would become a mindless body of rage. Slaughtering everything until the item was returned or retrieved. The loss of this item would turn him into a perfect tool of destruction; after all...that which is most precious to him is his morality.
Goals:
Beautification of Hueco Mundo:
Sojukin’s secret and often guilty ideal is wanting to turn Hueco Mundo into a flowering garden. He can envision the area as an Eden or a Utopia instead of the dusty plan that it is. He has toyed with the idea of terraforming, but he doesn’t know anything about the process. He can not abide by the current white that controls the desert, the same white that drives him deeper into madness at times. He wishes to overwhelm the senses not with a myriad of the same, but of shocking colors, textures and creatures. He wishes only to turn Hueco Mundo into a place that no hollow or Arrancar would ever wish to leave.
Advancement of all Arrancar:
An overwhelming desire to see every Arrancar with enough power to be declared an espada is another of Sojukin's goals. He feels his race has been too long segregated by the boundries of power. If he could have his way, there would be no espada only powerful Arrancar aidding each other in growth.
Genocide of the Bount:
Sojukin's overwhelming hatred for the stagnated Bounts has grown over the years. He desires nothing, but the death of every last bount and to display their bodies to the world. A clear message to the world of what happens when a race can no longer advance.
Assimilation/Destruction/Pacification of Soul Society:
As an Arrancar Sojukin has been put under the heel of the Seireitei since his existence as a hollow. Yet, he can still feel some partial reason to make peace or assimilate the race. It confounds him, but he can see some gleams of hope amongst their people; however, he has no qualms with just alright destroying them either.
Joining of the Espada:
In Sojukin's opinion the Espada are far too disjointed as a fighting force. Sure, each and everyone of them is a powerful entity on their own, but the differences and quarrels among them lessen their strength. An overwhelming desire grows in him to create a perfect unity amongst them and combine their powers to a common goal.
Perfect Understanding of Human's:
Humans and their emotions are a mystery. Amongst Arrancar it is difficult to realize love or any positive emotion; however, Sojukin relishes in the witness of these emotions. He partically glows around them, yet he does not understand it. He desires to eventually study the humans quietly and to understand how they function and work as they do.
Assimilation of the Vizards:
Vizards themselves are deviations of the Arrancar, simple constructs which took a reverse process of the hollows. He sees hope for them in the future and making them allies. Those that he can not convince to join the Arrancar though...will surely perish.
Learning to turn his Hierro off:
Sojukin wants contact, wishes to be able to hold or touch someone, without fear of cutting them. His loneliness is nothing but a developement of his hierro and despite the gift it gives, he considers it a curse. Of all of his goals, this is the most important one in Sojukin's book and likely going to be the easiest to obtain.
Constructing the Perfect Bath:
Every bath is different, materials used to construct these can range from various woods and spices. The perfect bath needs to be able to put anyone to sleep in the warm waters. It needs to be fragrant and relaxing, of such a temperature that it warms the very soul, while relaxing the body. Muscles need to ease within the waters and the mind must alleviate itself once submerged. Sojukin's reason for this is strictly personal.
Demolition of the Dangai
A likely unattainable goal, but something he wishes to see occur. The removal of all bounds between the human world and the spiritual worlds, where all there could be connected leaving all people to live amongst and understand each other better. Of course, this would call for giving all humans the ability to sense spirits and see them, then creating peace between every race. The idea is ridiculious, but he still hopes it could happen one day.
Aspect of Death: Sacrifice
Alignment: Chaotic Neutral
Overall Personality:
Where the river Styx ends or begins, an eternal question on the lips of the forlorn, too torn about by the bloody cycle of birth, death and rebirth to care. So to is this begotten soul cast about the torrents of time and trapped inside a shell; unable to escape, but unknowing of what he was previously. So beginning anew as he must, the empathy and apathy coalescing into a prism, filling the empty vessel of a persona. Thus, there was poured, in a cascade through the eons, a personality. One cosmic mistake leading into the birth of a species and the spirits, each holding claim to their own traits and abilities. Amongst all of them, arose Sojukin, rising from the dust and thistles, beaten from day one and rising slowly. So begins his personality as a clear shining symbol of where he came from; despite, his current position. Determination is his prime trait, an inability to back down or give up in the face of adversity. No matter how far down he has been beaten, until he can no longer move, he will stand back up and continue onward. Nothing to date has ever made him stop advancing forward through life, ever. Tragedies have occurred and friends have been lost, many deaths occurred because of him, but he manages to pick himself up and carry on. He has regrets, there are things he wish he hadn’t done and he reflects on these, but never once has he left them become more than thoughts. His determination and desire to advance further and further have never granted him a moment to stop, he pushes himself until he is exhausted or near death. Rest or hesitation on anything, barring socializing, is unheard of for him. He sleeps once his jobs are done or it is absolutely necessary for him to be at peek performance; otherwise, he will not stop. A savage beast is tearing through the weaker arrancar? He is there holding it off so the other hollows can get away, or simply kicking it out of the region. A construction job is taking place? Sojukin will aid in anyway he can, gathering materials for the other Arrancar to use and making sure to keep damages to a minimum, always becoming a tool for the other arrancar.
This determination is matched only by the complete and utter lack of social skill in him. As he has always been a tool for someone, he knows almost no other relationship besides that of the dog and the man who holds the leash. Subservient as he was for nearly 540 years, he has only just recently become his own man. He can now function on his own and has become well enough to express free thought and ideas, even to do what he pleases; however, the one he deems his leader is given utmost respect. He chooses only to question when asked to kill or to harm himself in anyway. Given this, his loyalty to all of his fellow arrancar is unmatched as he would gladly take an attack for any of them at a moments notice. This is, perhaps, a reflex after his many, many years of doing so for other hollow, or maybe it his way of showing just how much he cares for the other Arrancar, which he does deeply. It is unknown to him, all he realizes is that, the Arrancar are family and he being one of the strong ones, must protect the weaker ones. Yet, when it comes to speaking with other Arrancar, he is overly blunt, direct and gives advice that is often confusing to the arrancar realizes exactly the context it was said originally. Above all else in this, is Sojukin’s lack of a social filter, he has yet to develop one yet, so many of the things he says are…not kosher to say the least. He points out obvious traits and clearly expresses his opinion, no matter how poor it may be; it comes across harsh and grating, but he means nothing bad about it. Annoyance can be expressed at times, but he is more saying, you should fix this; instead of saying I don’t like you for this reason. It is almost like a word of advice in his mind, but his words of advice have a tendency to piss others off.
Beyond his determination and lack of a social filter Sojukin has many traits. Another prominent one is his loneliness, which comes from his fear of harming others. Sojukin during his years of servitude was beaten whenever he accidently harmed one of his masters; of course, this more scared him than it did harm him, but the Pavlovian effects have manifested in another way. He fears harming his allies, not because of fear of being beaten, but out of fear of simply losing a friend. Of everything else in this world, his greatest fear is becoming completely alone, but despite this, he tends to segregate himself away from others. He knows many can not be around him without impaling themselves are becoming harmed, so he tends to stay away. In this, there is a conundrum, he makes himself alone by keeping himself away from the other Arrancar, but if he gets too close, he’ll likely kill them by accident and still be alone. Sojukin not wanting to senselessly kill anyone chooses the latter course of action, letting those that would tempt fate come to him. Many people assume that Sojukin must be an elitist as he flees from the weaker Arrancar, afraid that they might innocently try to touch him, or get too close. Sojukin has watched far too many of his own kind die at his hand, those who could have been his friends or those who could have been so much more. He feels himself cursed because of his strength and his infernal hierro, but he knows this is a double-edged sword. His curse is also a great gift, something that can be used for the greater good of the Arrancar. So Sojukin allows those to come to him who will and for everyone else, he lets them think as they please. He does not correct their thoughts, merely shoulders the hate and cruelty leveled at him and hopes that one day that they’ll understand. At his core, he screams for companionship, being one of the rare Arrancar who actually wishes to be surrounded by others, though irony had other ideas.
In spite of being social inept and constantly lonely, Sojukin is an incredibly vocal and intelligent creature. He knows about current events and often keeps himself up to date on the world and Las Noches, through sending one of the smaller hollow or arrancar to the real world to fetch him a newspaper every day. In this sense, he is completely up to date on the trends and habits of the human world, which fascinates him. Any chance he gets, he will question other Arrancar about their visits to the human world, ask them questions and their opinions regarding what’s going on there and in Las Noches. He has even gone so far as to steal cable so he could watch political debates, inaugurations and other events of national or international importance in his room. In many cases, Sojukin could be considered far more read and more in tune with the events of the real world, than most humans. At his core, he can not understand humanity, but longs for it; perhaps, he wishes to be human or maybe he knows that he will one day be a human himself and is trying to gain as much knowledge as he can. Not understanding this craving, he merely feeds it as it comes to him. Needless to say that this knowledge has changed him significantly along the way, ideas and opinions…the obvious and the not so obvious have come. In fact, his idea of the human race changed slightly after listening to a recording of Martin Luther King Jr’s speech and speeches by Malcolm X, Sojukin found himself pondering how humans could segregate themselves by something as stupid as color. The ideas of the greatest voices of every generation, whether passed down through literature or voice or video, all have found some place in Sojukin’s vast library of experiences. Mein Kompf, The Koran, The Bible, The Declaration of Independence, The Torah, if it is a famous or controversial book, he has read it, analyzed it and understood it; however, he has to find translations as he can not read any language aside from Japanese, English or Spanish…common languages for any Arrancar.
In combat Sojukin is almost silent, he does not taunt his opponent and will only speak if spoken to, he is not one to give into taunts and shrugs them off without the slightest inclination of any effect on his persona; however, this is only during opponents that pose a challenge. During enemies that are laughably weaker than himself, Sojukin will allow himself the pleasure of a little banter before going on his way. After all, the man has a sense of humor, even if it is a crappy one. He hasn’t heard many jokes in his time, so when one does come his way, unless completely offensive or stupid, he will laugh. In this aspect the man is rather jolly, able to laugh with ease and show his charismatic smile. It doesn’t take much to make Sojukin happy in that facet, even during combat he has a habit of smiling happily, no deadly intent or psychopathic tendencies there; instead, he smiles as he is happy to be challenged and to see others with great potential. In fact, there are only a few times in battle where he can be found scowling or sorrowful, generally when he knows others are in danger around him, or if someone has died near him. Battle is entertaining and a chance to test one’s ability, during this time period he is generally happy or excited; after all, he enjoys watching others show what they have. At times, he will speak encouragement to those fighting against him, even members of completely opposite races. This could be considering taunting as many of the comments come across as sarcastic or malevolent, but he means every bit of encouragement he gives. Phrases like: “Keep trying, you almost got me, or you’ll have to swing harder to get through,” are not sarcastic as many think, but rather him giving advice on how to proceed through the battle. If Sojukin existed in the Seireitei, it is very possible he would have ended up in Squad 11, being a very direct person into battle and generally desiring to defend others or make it so they don’t have to fight; however, they differ in that Sojukin has no battle lust, if he could he’d have peace. Knowing that this is impossible without some sort of climatic battle, he silently prays that the other races will eventually just tire of it all and leave the rest alone. Everyone would be much better off in his mind if they could either completely segregate themselves or find a mutual ground.
His demeanor does tend to change depending on his opponent though, fighting with bounts is the equivalent of seeing Sojukin as serious as he’ll get. Bounts are a blight to him, something to be stamped out due to their stagnation and inability to better themselves as a race over time. Everything about bounts to him is artificial, worthy of hate and the utmost shame to cast upon them. Bounts no matter how strong or weak they are…deserve to die in his mind. None of them have done anything to him personally. No destructive bount has touched a loved one or him or any of the arrancar he’s known, he simply despises them for what they are. A created race with no ability to reproduce and evolve, he calls them Inbreeds, referring to the fact that they all share similar genetic code, far beyond that of humanity or other creatures. Cruelty and racism only occur around bounts, even the Shinigami do not receive the same level of hatred; after all, why should they? Shinigami advance, grow stronger and reincarnate in the same cycle that he has. He knows what will happen if he dies and what will happen if a shinigami dies, in both cases…the soul is purified or devoured, then reborn after a period of time. In the case of being devoured, a shinigami has to purify the soul before it can be reborn again. Understanding this, he protects his fellow Arrancar and other hollows, but understands that Shinigami are doing what they believe is their duty. Endless destruction is not what he wishes, he wishes simply for a way that Shinigami and Hollows could coincide and end their destructive battles with one another.
Other Arrancar receive special honors in Sojukin’s book, simply because they are his own race. He freely calls them his Hermanos and Hermanas menors, or little brothers and sisters, this is when they are greatly weaker than himself, when they reach a plateau near his own he changes the title to: Los Desarrollados, or the developed ones. Traditionally those that get close to him or he has experience with over extended periods of time get their own nicknames, some examples include Kuroi and Yuki, whom he affectionately calls: Asesino, slayer, and Enganosa Belleza, deceptive beauty. (Forgive the Gratuitous Spanish) These nicknames have a habit of changing as well, rearranging themselves as he finds traits that fit better to the persona. As he originally simply called Kuroi, insomniac; more often than not, Sojukin’s nicknames turn out to be offensive and given his poor social skills, he doesn’t realize this till too late. As he is still developing in that range, Sojukin finds himself often with his foot in his mouth or finding he doesn’t understand slang when it is presented to him. Sayings like what’s up or how’s it hanging, prompt confusion from him, when he is used to the much more formal how are you or how have you been?
Humans are a mystery to Sojukin though, something to be sought and understood. In the event a human can survive being around him, he’d rather speak to it, than slaughter it. He feels that the spiritual races could learn much from them, but knows their pride and ignorance get in the way of sifting through their kernels of knowledge. It is too this extent Sojukin has a basis in his primary goal, the demolition of the Dungai. If the dungai is eliminated than all their planes of the spiritual world would combine; however, he does not realize this would most likely cause catastrophic events across every world, most likely killing them all. Instead, he believes doing so would combine every section of the spiritual realms with the world of the living, creating a sort of spiritual Pangaea. Sojukin’s vision of this world is all of the beauty of the human world’s vast wilderness and cities, combined with the structure and strength of the spiritual realms. Hueco Mundo would exist in the center, combined with the Seireitei where every creature would live in peace, while the human world surrounded it. Sojukin’s dream is a pipe dream; however, he has not resigned and searches for ways to make this dream a reality, despite the scientists in Hueco Mundo telling him it is utterly impossible. If you had to say this about Sojukin, it would mark him as stubborn, he honestly won’t take no for an answer once his mind is set upon something. Even in this stubbornness though, he is naive, ready to believe any of his allies at the drop of a hat. It is only thanks to his own strength, natural resolve and his hierro that he is still alive today. If it hadn’t been for these traits, someone would have killed him long ago. He has been lead into more traps than he can count, been betrayed more times than thought possible and survived more ambushes than any one man should endure; yet, he never doubts the intentions of anyone. He never wants to believe that others mean to do him harm within the arrancar communities. Understanding that many covet his position, he feels that if they wanted it, they would simply come to him in open challenge, he fails to grasp the concept of sneak attacks or deception beyond massive scale battles. Fights to him are always battles of honor, meant to be evenly matched unless at war, then you strive to find an even match as best you can.
Vizards are to be respected as he considers them nothing more than reverse Arrancar. Sojukin ALWAYS refers to the vizards as brothers or sisters. Offering peace before battle, only fighting them if they attack him first or it is an absolute necessity. While he knows that vizards use shinigami for the base instead of using the hollow, he views them as the same as himself. Manifesting ones powers in a different way does not make them evil in his book; instead, it simply makes them different from himself. All arrancar manifest their powers differently and their way of releasing powers is in the same way a shinigami releases theirs. Vizards just are a step closer as they put on their ‘masks’ as well. In his mind, the Vizards belong in Hueco Mundo with the Arrancar to aid in the development of their combined races; however, he understands that they are accepted in the Seireitei more than the arrancar would be and able to attain Gigai’s to move about in the human world. He does not blame them for turning their backs on the arrancar, the most similar race to themselves, instead he is happy they can live as they please. Freedom of choice is one of Sojukin’s delights, he has no issue with what others choose to do, even if he does not agree. Always encouraging others to do as they wish, so long as it won’t end with them dying in some horrible way or corrupt them so absolutely, they’ll never be the same. Encouraging everyone at all times, is one of Sojukin’s finest traits, even though it backfires constantly.
In life, Sojukin dislikes very few things and only dislikes them because of events in his past. One of his former masters was a hollow with ice abilities, he was cruel and constantly froze Sojukin to test his powers; to this day, Sojukin can not stand to be cold or around other people with ice-based abilities. He tends to avoid them when possible and if he can not, he will express his disdain of their particular powers very bluntly. When it comes to eating normal food, Sojukin will never eat anything that has been fried, this includes French fries, donuts or any sort of fried fish or beef. As taste goes, he fails to grasp the appeal of dunking a perfectly good item, into a vat of grease and covering it in breading. All it succeeds in doing is removing all nutritional value from the item and adding about forty percent more fat onto the piece. Obviously, the texture is no good either, it might have to do with Sojukin not liking anything that crunches in his mouth, or perhaps he just hates what fried foods do to people. Above everything else though…Sojukin is in absolute hatred of anyone who is overly intelligent. These beings are the scary intelligent creatures, able to predict every move with flawless accuracy; he dislikes this people because they remove all mystery from battle and life. They suck out everything that gives life zest, putting it down into a scientific formula which details it all out. They are masterminds, corrupters and above all else, they tend to be so manipulative that even Sojukin can’t give them the benefit of the doubt anymore. It is rare that Sojukin finds a person so intensely intelligent that they harbor his hatred, but it can happen and has happened before…long, long ago.
After everything that life has thrown at him, one would expect Sojukin to be bitter, cold and malicious; instead, he is soft-hearted and gentle. Treating most beings with respect and understanding and relishing in what life he has. In spite of having to live in an area devoid color, Sojukin makes the most of it. When he can he transfers over plants and animals from the human world as a pet project. In fact, the back of his room has been hollowed out, and a green house region has been installed. In this region is a near forest like location, where various fruits, vegetables, plants and animals roam. Amongst the edible items there are mangos, peaches, apples, lemons, limes, bananas, cabbage, spinach, lettuce, tomatoes and various others. It is not uncommon for Sojukin to be found wondering this area…often in the nude. Sojukin understands society has rules and most people don’t want to see another naked, he respects this and while in public he does as he must; however, once he is sure of privacy, he is often naked. He does this not as defying the natural law or to simply prance around in the buff. He believes that the nude form is the most beautiful thing in existence, so there is no reason to hide it. He does not act narcissistic in this sense as he believes anyone’s attractiveness is enhanced by nudity, but still judges on personality over appearance.
Zanpakutou Sealed Appearance:
At first glance, Sojukin does not appear to even have a zanpakuto but on close inspection, one can see a sword around his neck. His zanpakuto is too small to be even considered a real blade, in fact he wears it as a necklace. The blade, from tip to hilt is only an inch long primarly composed a silver blade. On the underside of the blade is a kanji, bearing the inscription: The Juggernaut. Above the blade, as it is turned upside down, is a romanized handle, giving it the appearance of a two handed sword, though much smaller. The hilt and handle are also slightly larger in proportion to normal blades, with a deep navy coloration around the handle. Due to the small size of the blade, it has no sheathe and just rests plainly against Sojukin's chest at all times.
Zanpakutou Release Appearance:
What rises from the depths of a man’s soul? Is it truly what exists deep within him or is it a perversion of himself? Shinigami zanpakuto answer this question, expanding the fragments of a soul into a weapon; a symbol for them to hide behind. An Arrancar’s zanpakuto only relishes in the release of the past existence, a step backwards into power once held. Primera, que decir tu alma? An embodiment of defiance and ceaseless adaptation, that is what the soul of the Primera says. Caught into the deep past and riddled with the mythological features of the hundred armed giant. His appearance once released is not a deviation of himself, or a deconstruction of his current form, but an addition. The fragments of his mask have disappeared and been replaced with two, long stretches of white shell; this is what he calls the resurrection pieces that form on the body. Each piece of white shell connects just below the eye, then travels down the jaw line; from here, the white shell jets outward across his chin, before veering downward about two inches. The resulting end grants Sojukin a frame for his face, setting a myriad of features against a solid white shell. This frame is completed by the piece of shell at the top of his forehead, which forms a natural visor, slanting downward at a forty-five degree angle, just barely shading his eyes. What had been a hand over his head as disappeared, now manifested elsewhere, no features remain about the back of his head; however, the length of hair he kept has vanished, his hair now short and wild at the back. Every strand of hair is now free and sticks up, attempting to defy the shell about his head. This is warranted by the empowered hierro which now surrounds him.
As for the body of a Primera’s release, what can be said for this humanoid visage? One could grant it a nod or a passing glance, unimposing, but deceiving. His body remains mostly unchanged, the muscles of his previous form have swelled only slightly, signifying the increase in power. Yet, aside from this, no great muscle or complex changes have occurred. Aesthetically though, his arms have now been coated in the white shell, wrapped and pieced up in a near skeletal remnant of themselves. Pieces of flesh are only seen about the elbow, the rest is covered in this mantle. His finger keeps have become cruel, tipped and savage appearing, edges of which are serrated. Running down to the length of his elbow, the white covers them, it ends with a single spike like guard over the joint. Across this gap of white, lays another field, wrapping around the upper arm and sealing it inside the same milky shell. In this place, the triceps become more pronounced, sucked inward with the hard shell and rounded into a harder appearance. Over these arms is another set, a set of skeletal remains, now attached to these white shells, running down the entire length of the arm, with fingertips that come only to the knuckles of the Primera. In this release, his vest, shirt and haori have been cast aside, in their place, a piece of skin-tight armor conforming to each muscle. The piece envelopes the espada, drowning him in itself as the pads of black squeeze against him. The chest piece itself administers about his chest and abs, nearly constricting them into place; while, two golden lines trail down his shoulders across his pectorals and into his unamori, which have not been replaced, nor have his combat boots. At the ribs, there are similar golden lines, running the length of the back, covering both the spinal cord and the rib structure.
Mythology plays a significant role in the appearance of Sojukin’s release. Hecatoncheires was a titan in Greek mythology, a giant with fifty heads and one-hundred arms, but one body. This behemoth was Sojukin’s previous form, now condensed into the Arrancar visage. Intricate images of outstretched arms cover the chest piece and the back plate contains four arms, two wrapping around each other to grip the shoulders; while, the other two fold themselves over one another to hold the sides. When counted Sojukin, has exactly twenty images of arms covering his body, making his total twenty-two with his own arms. Not exactly living up to Hecatoncheires, but still quite a lot considering his size. Only eight of these arms, including Sojukin’s own actually appear to be anything more than a basic carving.
Zanpakutou Release Name(Only include Segunda Etapta if you plan to have one):
Defy: Hecatoncheires: Hundred Armed Giant
Overall Ability:
Hierro...that is all there is to Sojukin's power...nothing more and nothing less. All of his strength and special abilities lies in the creation, manipulation and use of his hierro. Even without release his hierro is in a constant state of activation, this is something to be said as his hierro is different from any other hollows. The difference is that his hierro is designated not only as far denser than any other arrancars, but also the sharpest. Defense and Offense have combined in his talents, casting off the old stand by that hierro was only useful for defending oneself. This of course, makes Sojukin's abilities primarily brawling tactics, able to slice through opponents with the briefest touch, or in trap them on the gradient of his body. This puts him at a slight disadvantage to ranged fighters, but the speed and raw power he continues mostly makes up for this.
Primera Etapta Overall Ability:
Primera Etapta, the birth of a Titan, when realizing this form...raw power and raw ability are all that take place. His abilities require next to nothing to use, draining reiatsu only to restore any pieces of lost hierro or manipulate it quickly. His skills expand outward, increasing what was already a behemoth and turning it into a leviathan. At the core, each piece of Primera Etapta builds on the next, increasing the usefulness of techniques and turning Sojukin into a juggernaut. Many find his hierro to be inpenetrable during this state, others will find themselves slashed to pieces in an instant trying to get close. Once released, Sojukin has a habit of standing still and allowing his opponent to tear himself apart attempting to attack him. Those that do manage to break through the first layer of his hierro, will find the second layer is even more difficult to break than the first.
Worsening the situation for all of those attempting to attack Sojukin during his Primera Etapta, is the fact that his resistance to all types of damage has sky rocketed. His stamina and natural constitution have so increased, that shrugging of a traditional cero seems only natural. His stat pool deepens quickly, making what was already a force to be reckoned with, turn into the worst possible combination of traits. An impenetrable shell of swords and overwhelming speed.
Primera Etapta Techniques:
1. Hierro Densidad: (Steel Skin Density)
Sojukin's Hierro is already extremely dense, making his protection nigh impenetrable for even some of the strongest opponents. During Primera Etapta, its density expands, extending outward from the skin in no less than six layers. At the peak his hierro sticks out from the skin by over five inches; however, in most places this distance comes out at about an inch of distance between the skin and the point the hierro stops. His hierro does not blunt from the construction of these layers, instead like the folding of steel into a blade, each new layer makes it sharper. As the density increases about his body, as it is not completely uniform, the raw piercing and slashing power grows. The point of highest density occurs at his primary joints, the elbows and knees. This is slightly inconvenient for battle terms, as these are the areas with the highest teleographing points, granted being struck by either one of these places is likely to leave the receiver with a gapping hole in their body. The second densest locations are the areas needing the highest protection, I.E. the heart and all of the vital organs and around the neck; luckily for Sojukin, he can not be cut by his own hierro. After this, the rest of the body has relatively uniform density, giving the areas used most for attacking, the weakest potential for damage. Each layer increases Sojukin's reaitsu strength by 50 points, in this case the joints gain 300 strength, the vital regions gain 200 and the rest of his body gains 150
Password 2: Frizzy Bears
Type: Soldier
-Basic Information-
Name: Sojukin Akai
Age of Death/Rebirth: 22 hours
Age of Appearance: 26
Real Age: 564 (+4,000 for previous life)
Blood Type: AB-
Fighting Style:
Fighting would imply some effort on Sojukin's part to attack his opponents in most cases, this simply does not occur. At his currently level, his enemies in most cases are simply too weak to even approach him, or do not possess the power to bypass his hierro. Given this, he has broken down his style into step by step situations; however, there are notable exceptions to his rules on fighting; especially once he has become enraged. Every level of combat is broken down into levels and how he decrees his enemies in rank of danger or skill. If he pities his opponent, he will be far less likely to kill them, than he would someone who is geniunely a threat to him. So without further adu:
Overwhelming
When it comes to enemies that the Primera knows have no hope of ever defeating him, he does not even try. If these people are too ignorant to realize how far out of their league they are, then they will attack him themselves. At this point Sojukin will not move, he will take every attack with unflinching resolve and illustrate the differences in power. Those that should be nowhere near him will eventually face the reality that, they can not harm him and flee. Any that are persistant beyond attacking through long range means or stupid enough to charge him immediately, will likely cut themselves upon his hierro. If by some stroke of luck or intelligence, they manage to become a nuisance to him; Sojukin will instantly close the gap between himself and them, pump out a weak blast of reiatsu directly to their skull, knocking these opponents out with ease, but putting them in a death like state so other Arrancar or hollows will not kill them. After all there is no need to eliminate potential, even if that potential is enemy potential. In the future they will most likely remember the fact he saved them from death and could be an ally later down the road.
Demoralizing
Stronger opponents, ones that can not be knocked out by a mere exertion of spiritual energy, get a bit more hands on approach from Sojukin. At the start of the battle, if he warrants them strong enough to pose a threat to anyone in his group. He will not allow the weaker members to fight, unless they express a direct desire to do so. At situations like these, he doesn't bother allowing opponents to get close, he closes the gap for them and generally smacks them with a bala or two, just to discourage pursuit or continuation of the fight. If it takes more than a bala or two for this discouragement to take place, a solid smack to the jaw always suffices.
Effort
Being strong of to require Sojukin to actually attempt to fight can be seen as a milestone; however, it is extraordinarly hazardous to one's health while in his presence. At this point, there are no more kiddy games, no more punches pulled and no mercy shown until the battle ends. Sojukin has never had any stylized form of martial arts taught to him, he has never learned any type of kendo or boxing. Instead, he fights as he has always fought, primarly on the defensive and watching his opponent carefully for openings. Years upon years in Hueco Mundo was his teacher in how to conduct oneself in battle, how to read the ebb and flow of combat. Formulas and equations would have to be drawn up to show Sojukin's exact proficiency during this, but it is easy to describe upon witnessing. Utter and flawless movement, generally just far enough way to avoid an attack when dodging is necessay, but in close enough to counter with catastrophic results. If there was one specific idea that would match his way of fighting, it would be boxing. As he tends to bob and weave in out of blows, taking only those that do the least amount of damage; while simultaneously closing the gap for killing blows. Abhorring the use of ceros and other projectile attacks, Sojukin will avoid their use unless absolutely necessary, he enjoys the thrill of hand to hand combat and the exhiliration of two bodies crashing together. At this point, he still isn't attempting a kill, but more than likely his opponent will end up dead unless their own reiatsu strength is near his.
Respected
Congratulations, you're power has put Sojukin on edge making him near paranoid around you in combat. This is the point Sojukin's style exists in peerless form, there are no holes in his defensive posture by this point. He has already released and there is nothing more to be said. Eight arms create an impenetrable barrier of areas to strike out from; his disgust at projectile attacks has been removed and he fires them with the accuracy of a gunslinger. If Sojukin considers you at this level of a threat, he restricts himself further and puts the fight into a slow, but steady pace. He uses the minimal amount of energy possible and strikes out only at ASSURED openings. Sojukin has become a submissionist as well, no longer just relying on brute force to finish his battles, but concentrated holds and clutches. Spirits may not be constrained to the same restraints as humans are with oxygen, but there is a common thing that submission locks restrict, blood flow. Sojukin's locks not only cut air away from his opponent's bodies, but are tight enough to cut off blood flow to the brain or other body parts. Doing so will either knock an opponent out or disorient them to degree that fighting becomes difficult. Sojukin's submissions are also deadly unless reiatsu strength is incredibly high as well, due to his hierro. Bleeding out is a common occurance for those with lower strength, but this is a generally better way to die, then having gapping holes punched through the body at intervals.
Enraged:
Wow, you're really something...you've managed to tick off what is most likely the nicest Arrancar to date. Doing so you've brought a full course of agony upon yourself. Sojukin once enraged throws all caution to the wind, he takes more blows than necessary only avoiding those he would declare fatal. If necessary he will impale himself on a blade to get closer. His entire persona has changed and now all he desires is to see the target dead. He slings punches wildly, using more physical energy than necessary, but doing so at such a wild pace, many can't keep up. All interest in battle has ceased and he'll force openings on his opponent, even if he has to grab their arm after they've struck him. All eight of his arms will fly about in a cacophony of blows, slashing and puncturing the opponent as he swings. If he can do so, his preferred method of harming his oppenent at this point, is to get on top of them, holding them down with four of his arms, then wailing on them with the other two. He will only stop when the entire body is nothing more than a blood puddle beneath his body.
-Appearance-
Height: Five feet, eleven inches
Weight: One-hundred eighty-two pounds
Eye Color: Emerald
Overall Appearance:
Scars of lands where rain hesitates to fall, a body touched by the gods; however, marred by the passage of time and conduction of battle. Vivacious, but lacking, a vessel of extreme physical beauty, but diluted by the essence of darkness. No one can boost such attractiveness, no Aryan could compare themselves to this imperfect one before them. A flaw in statement only by the glistening of emerald instead of sapphire. Each orb palpable and considerable in their own strength, gleaming in their intelligence and unfathomable beauty, but lacking something in the depths. They are fragile almost, like pieces of stained glass or fine silks. A touch alone would seem to be too much, but a glance from them, few could resist. Set are these precious stones on the visage of Adonis, so touched by Aphrodite’s calm hand, then carved out till the imperfections have been halted. Alabaster features, sharp and complex make up the brunt of his face, constructed of only the peerless material’s available. A bold chin, shaped strongly and in remembrance of a noble or perhaps some ancient hero. The pieces connect, whilst the chin crests outward slightly, extending from the jaw properly; elsewhere, his jaw line branches upward spreading into the cheeks like an outstretched wing. A piece of heaven’s finery placed onto those hollows that exist there, then molded into a angle to be placed in the center of his face. His nose, the two tunnels where the air craves to exist, carved out into canals to exist in defiance of the world. Yet, there is loneliness in these exquisite features that deprives the arrancar of perfection. No streaks of golden hair, no thin eyebrows or illustrious lips can give him that perfection. An absence of this life makes him appear as a dying flower about his face; a specimen of absolute beauty and desirable to the eye, but fleeting. Each amber wave of hair that rocks pleasantly like a field of grain in the wind, is a reminder to himself of how alone he is. The locks which curl are held backwards into a tail, tasseled by a small ribbon of bloodiest red. Each portion of this face grants expression in great detail, sadness, anger, happiness and the like all compete for a moment to exist. Each shining brighter than the last when their moment on stage comes, though briefly flashing; the emotions are conveyed with great strength brought home like a blade across the psyches of those witnessing the act.
Lonely souls bear the weight of their loneliness upon their shoulders, in this case axe breadth shoulders which stand in a uniform proportion to the rest. Each cresting downward like a tear into the brilliance of toned arms. A downward slouch brings these arms toward the knees, where they rest simply. Examinations and claims have been made, perhaps these arms were once Adonis’s, the intricate muscle structure making them no wider or larger than one that exercises regularly; however, the shape and cut grind away any misshapen fat. Each piece having melted away into tanned orbs and sinews of which speak volumes. These passages of the body declare the hardships, the strain and the solitude of his life, every vein that arises upon a flex, a network of strains that occurred in the past. Each tiny crevice and and line around the bulges of his triceps, biceps and deltoids tells their own story; a story that witnesses to why this Arrancar is beautiful. Not because of laziness or obsession, but because of his activity. Around the deltoids, the sinews stretch down into a broad and powerful back. Toned and polished like the rest of his body; despite Sojukin holding a six percent body fat percentage. The pudge and thickets of fat that should exist simply do not, pushed out by the muscles around his body. Even the abdominals and pectorals are shaped into a proportionate, enduring and powerful shape. He need not flex to illustrate his strength or ideals, he need only to remove the clothing around him; especially around the legs. No cream or lard hosts themselves there, thighs, calves and quadriceps are all built and crafted. They are long composing about half of his height, but being almost as thick as both his arms combined. Veins do not appear here when he moves, providing enough strain to cause them to occur, would require more stress than most could put upon him. In physical appearance, he is blessed with both the body of Adonis and the face of Narcissus; however, his body sulks by itself. It drops low, in an almost desperate plea to those around him, a whimper. He carries himself poorly and his countenance is often fallen below that of his peers. Chest fallen and sad are the only ways that can express the emotions and the way he holds himself.
Style, eloquence and fashion are meaningless…they exist only to cover the nudity that should be celebrated over all. A mockery of beliefs and ideals, but one that is enforced with unbridled savagery. As such, he dresses, clothes himself in at his own discretion in different ways than most Arrancar. In origin Sojukin is Japanese, but he mixes his heritage with the Chinese ideals as well. His first layer of clothing exists solely as a plain white shirt, untextured and coarse, marked more as a work shirt than anything to make a fashion statement. It appears to be made of a single piece of cloth, woven by a master with no increments of stitching or signs of thread used upon the piece. Said shirt hangs loosely from his figure, which he tucks into the umanori or divided hakama. This umanori, tied snuggly at the waist with a black piece of silk, is still different from the average Arrancars. Each leg flutters down to the ankle, just where Sojukin’s combat boots poke from beneath. Along the path to the foot, the umanori are split in eight places around the calf, each split is used to better circulate air to the wearer. As articles of clothing go, the rest of Sojukin’s ensemble is simple. Over the white-shirt is a simple vest, the brunt of which is black; however, along the neck line and the stitches are a gold in lay giving a more regal appearance. The rest of Sojukin’s hakama, or the haori, light jacket, is draped across his shoulders, held in perfect balance even in motion. His graceful arms, never fall through the holes of his haori, he merely holds it across his shoulders for warmth at times.
Mask fragments and scars are said to be the characterization and mark of any real Arrancar, the true voice of their experiences. No different is Sojukin, no different are the scars, his fragment or his hollow hole, which lays directly at his solar plexis. The hole is relatively small in comparison to other Arrancar, at about three inches in diameter. Boring through that perfect body as an indication of his evolution from a hollow; however the blemish is ringed by four scars. Each scar fans out into arrows facing away from the void, marks where the flesh had been wretched from his body by malevolent claws. The scars contain three deeper points in the center of each, where the claws dipped lower tearing more of his flesh away. These are the only scars he bears, while his mask fragments seem to more demolish his appearance than these. About the pristine appearance of his face and head, lays a blemish that can not be undone. Pieces of his former mask, marring his appearance, a single line of white underneath. Around his head the line goes to the back of his neck, connecting to a large piece of fragment that runs up his neck to the back of his head. Branching from this fragment are four more lines, willow fingers grasping his school from the top through his hair and covering most of his forehead with little space between them.
-Personality-
Dislikes:
Stagnation:
Sojukin can not stand the idea of things becoming still and unchanging. The very idea that a point of perfection has been reached can drive him into a frenzy; especially when people resign themselves to it. Sojukin’s hatred of this particular trait comes from witnessing his previous owners stagnate and rot away.
Shinigami:
Shinigami are the sum of everything that Sojukin despises. They are a mockery of what he calls true power, they have become completely stagnate, stuck in the same routines. In his mind, not only have his fellow arrancar been trapped by shinigami all their lives, but they are inferior to the arrancar. Arrancar are both shinigami and hollows in a combination, yet they put them down without hesitation. Truly, the ideas that all hollows are monsters has been spread too far and the prejudices of the Seireitei must be put to an end.
Bounts:
Sojukin hates the bounts simply because they are in essence stagnation, they can not evolve any further, nor can they reproduce. Bounts are a scientific monstrosity in his mind, as they are just as flawed as humans and shinigami, but can not adapt genetically over time.
The Color White:
Hueco Mundo, Las Noches and the Seireitei are all huge masses of white, which Sojukin finds to be an eyesore. It is a color, that is not a color. It is devoid of any feeling or emotion and is further more compared with cold.
Being Alone:
Most of Sojukin's life was spent wandering alone, with broken stretches of contact between. He not only dislikes being alone, he is terrified of the idea. Yet, at the same time...
Being Around Others:
Sojukin is torn about being alone or not, should he be around others he endangers them due to the inability to control his hierro. Given this fact, it is difficult for him to enjoy others company out of fear of killing them by accident.
Senseless Murder:
Stealing another person's life should have a reason, other wise a fight should only continue on till the other can no longer fight. Shinigami, Bounts and other races barring hollows are exceptions to this; unless, convinced of otherwise during battle.
Fried Foods:
He just can't get past that texture, it drives him crazy at times and the high fat content does not help.
Scary Intelligent Creatures:
Beings of supreme intelligence with the ability to predict a persons actions to a tee and develope convoluted plans at the drop of a hat. Sojukin can not stand these people for one, he never knows if he's just a pawn for these people or if they are plotting something incredibly complex that he could never understand.
The Cold:
Cold weather and being cold are two things Sojukin can not stand. This is an occurance from having been constantly frozen solid during his years as a hollow. He was particularlly abused by a vasto lorde whom had ice-based abilities
Likes:
Loyalty:
Being one of Sojukin's friends is a difficult task because of his hierro and because of his attempting to distance himself from others. Those that do become his friends, are however expected to be extremely loyal. Those that would attempt to stab him in the back will find themselves dead faster than many beings can blink. Granted, Sojukin enjoys loyalty as it is the only way to get close to him.
Debates:
As an intelligent, though not genius level, organism, Sojukin enjoys debating with other people. His ideas and beliefs are often contradictory to most, but he will not hesitate to listen to others. His favorite debates involve historical battles and politics.
Sparring:
When Sojukin can get in a good spar with any of his fellow arrancar, he will not hesitate to do so. He enjoys illustrating how powerful he is without fear of harming another too far or disfiguring them, especially if he can go all out.
The Human World:
The Human world is constantly evolving and showing more promise every day. Sojukin enjoys this and can often be found in the world in between staring down at the place longingly.
Life in General:
Sojukin enjoys vivaciousness and the ability to convey emotions. He enjoys watching over the other Arrancar and Hollows, witnessing them grow stronger and becoming greater. Every moment in Hueco Mundo is interesting to him, but watching any organism can bring Sojukin pleasure.
Any Color aside from White:
Self Explainatory, as he enjoys anything that ISN'T pure white.
Flaws:
Lack of Social Filter:
Sojukin's long stretches of time alone have made him extraordinarly blunt; worsening this, he has no tact what so ever in conversation. He can in situations be eloquent or speak with erudition, but these moments are rare. Pointing out problems to others are what he does best, even if it is considering impolite or just rude. Appearances, Personality quirks, personal problems and other issues will be pointed out and commented upon rapidly, usually in a flat tone. This generally screams: Listen, I don't care about you and your problems, your appearance or what you do. If you want a conversation be respectable about it or leave. In general, he will continue speaking with anyone without the need to point out the issue any further.
Gentle:
Being gentle or caring in Hueco Mundo is a bad thing. The inability to become completely ruthless or to knock someone else off their perch is an issue, as Hueco Mundo is known for the ferocity of its inhabitants. Sojukin is compassionate and wishes to make all Arrancar advance, but this makes him an easy target for those looking for the Primera position. Though an attacker best incapicitate him on the first blow; otherwise, a fury will rise from him.
Naive:
Sojukin trusts everyone among the arrancar and anyone that he calls his ally, members of other races includes. In this sense, he can not understand betrayal or the reason that anyone would lie to him. He believes in only fair combat and even matches, not understanding when he is ambushed or someone lies to him. He usually thinks they were doing it for him as a way of either making the enemy lower their guard, or trying to 'play' with him. He discourages both.
Habits:
Debating with himself:
Sojukin has over ten-thousand voices of other hollows he has devoured still sticking around. They are annoyances to him most the time; however, he can find them useful from time to time. When the mood takes him or when he becomes bored, the voices will form a court inside of his head and they will debate current issues in the world. They may speak about politics, what to eat later or even what they think of someone else. Sojukin is the mediator in most cases, as he owns the body.
Flexing his hand:
Sojukin subconciously does this during times of stress or during fights. His hands contort inwardly at the joints of the finger, crunching toward the palm. The result grinds the hierro together sharpening it further, but it has become something of a stress reliever for him.
Patting Shoulders:
Often done to humorous effect, Sojukin will forget that his hierro is insanely sharp in moments of great pride in another. He will pat said individual's shoulder as if to say, good job, the result is easily heavy gashes across that person's shoulder unless they are well defended or quick to react.
Death Patterns:
Any time Sojukin makes a kill, he will always leave a particular pattern across a person's body. Usually he will attempt to kill the target with the attack that forms the pattern, but if this fails, he will cut the corpse until the pattern is complete. The particular pattern is a formation identical to that of the scars around his hollow hole, complete with the hole.
Interfering with other's battles:
Sojukin will NOT allow his allies, even if he dislikes them to die. No matter what they say or how much they whine, when he sees one losing and he is not too busy himself, he'll intervene. It does not matter how powerful the opponent is or how trivial the Arrancar/Hollow/Shinigami/Vizard or whatever is to him. If it is considered a friend or ally, he'll fight tooth and nail to protect him, even if all he can do is buy time.
Fears:
Becoming Obsolete:
Sojukin's biggest fear is becoming so weak that he can no longer supply aid to the arrancar or the hollows. He never wants to be considered worthless; in fact, he considers his existence as an artifical one made only to aid other arrancar in their upward climb. Any possiblity that he could be, becoming too old or too weak is met with a fierce rebutable and often a strike. Growing wide-eyed with terror at the very mention of this.
Dying on the Ground:
Prideful and honor-driven, Sojukin wishes to die standing, to face death with his head held high. He has no wish to die from illness or face down in the dirt. If he must die, then so be it, but he will always request to be killed while on his feet and battle ready.
Inadvertantly Killing anyone:
Unable to cope with previous deaths of allies and friends, Sojukin can not bear the sight of any of them suffering; especially, when the cause comes from him. Sojukin knows that his mere presence can be deadly to some and his touch is deadly to most. Killing anything that might form into an ally is a hard enough fact that he must face, but killing any one that comes to him by mistake...that is his worst nightmare.
Losing that which is most precious to him:
There is an item, something Sojukin holds in value above anything else in the world. It is hidden from the world, kept disguised and always on his person. If he were to lose this item, he would cease to be who he is. His personality would change rapidly, he would become a mindless body of rage. Slaughtering everything until the item was returned or retrieved. The loss of this item would turn him into a perfect tool of destruction; after all...that which is most precious to him is his morality.
Goals:
Beautification of Hueco Mundo:
Sojukin’s secret and often guilty ideal is wanting to turn Hueco Mundo into a flowering garden. He can envision the area as an Eden or a Utopia instead of the dusty plan that it is. He has toyed with the idea of terraforming, but he doesn’t know anything about the process. He can not abide by the current white that controls the desert, the same white that drives him deeper into madness at times. He wishes to overwhelm the senses not with a myriad of the same, but of shocking colors, textures and creatures. He wishes only to turn Hueco Mundo into a place that no hollow or Arrancar would ever wish to leave.
Advancement of all Arrancar:
An overwhelming desire to see every Arrancar with enough power to be declared an espada is another of Sojukin's goals. He feels his race has been too long segregated by the boundries of power. If he could have his way, there would be no espada only powerful Arrancar aidding each other in growth.
Genocide of the Bount:
Sojukin's overwhelming hatred for the stagnated Bounts has grown over the years. He desires nothing, but the death of every last bount and to display their bodies to the world. A clear message to the world of what happens when a race can no longer advance.
Assimilation/Destruction/Pacification of Soul Society:
As an Arrancar Sojukin has been put under the heel of the Seireitei since his existence as a hollow. Yet, he can still feel some partial reason to make peace or assimilate the race. It confounds him, but he can see some gleams of hope amongst their people; however, he has no qualms with just alright destroying them either.
Joining of the Espada:
In Sojukin's opinion the Espada are far too disjointed as a fighting force. Sure, each and everyone of them is a powerful entity on their own, but the differences and quarrels among them lessen their strength. An overwhelming desire grows in him to create a perfect unity amongst them and combine their powers to a common goal.
Perfect Understanding of Human's:
Humans and their emotions are a mystery. Amongst Arrancar it is difficult to realize love or any positive emotion; however, Sojukin relishes in the witness of these emotions. He partically glows around them, yet he does not understand it. He desires to eventually study the humans quietly and to understand how they function and work as they do.
Assimilation of the Vizards:
Vizards themselves are deviations of the Arrancar, simple constructs which took a reverse process of the hollows. He sees hope for them in the future and making them allies. Those that he can not convince to join the Arrancar though...will surely perish.
Learning to turn his Hierro off:
Sojukin wants contact, wishes to be able to hold or touch someone, without fear of cutting them. His loneliness is nothing but a developement of his hierro and despite the gift it gives, he considers it a curse. Of all of his goals, this is the most important one in Sojukin's book and likely going to be the easiest to obtain.
Constructing the Perfect Bath:
Every bath is different, materials used to construct these can range from various woods and spices. The perfect bath needs to be able to put anyone to sleep in the warm waters. It needs to be fragrant and relaxing, of such a temperature that it warms the very soul, while relaxing the body. Muscles need to ease within the waters and the mind must alleviate itself once submerged. Sojukin's reason for this is strictly personal.
Demolition of the Dangai
A likely unattainable goal, but something he wishes to see occur. The removal of all bounds between the human world and the spiritual worlds, where all there could be connected leaving all people to live amongst and understand each other better. Of course, this would call for giving all humans the ability to sense spirits and see them, then creating peace between every race. The idea is ridiculious, but he still hopes it could happen one day.
Aspect of Death: Sacrifice
Alignment: Chaotic Neutral
Overall Personality:
Where the river Styx ends or begins, an eternal question on the lips of the forlorn, too torn about by the bloody cycle of birth, death and rebirth to care. So to is this begotten soul cast about the torrents of time and trapped inside a shell; unable to escape, but unknowing of what he was previously. So beginning anew as he must, the empathy and apathy coalescing into a prism, filling the empty vessel of a persona. Thus, there was poured, in a cascade through the eons, a personality. One cosmic mistake leading into the birth of a species and the spirits, each holding claim to their own traits and abilities. Amongst all of them, arose Sojukin, rising from the dust and thistles, beaten from day one and rising slowly. So begins his personality as a clear shining symbol of where he came from; despite, his current position. Determination is his prime trait, an inability to back down or give up in the face of adversity. No matter how far down he has been beaten, until he can no longer move, he will stand back up and continue onward. Nothing to date has ever made him stop advancing forward through life, ever. Tragedies have occurred and friends have been lost, many deaths occurred because of him, but he manages to pick himself up and carry on. He has regrets, there are things he wish he hadn’t done and he reflects on these, but never once has he left them become more than thoughts. His determination and desire to advance further and further have never granted him a moment to stop, he pushes himself until he is exhausted or near death. Rest or hesitation on anything, barring socializing, is unheard of for him. He sleeps once his jobs are done or it is absolutely necessary for him to be at peek performance; otherwise, he will not stop. A savage beast is tearing through the weaker arrancar? He is there holding it off so the other hollows can get away, or simply kicking it out of the region. A construction job is taking place? Sojukin will aid in anyway he can, gathering materials for the other Arrancar to use and making sure to keep damages to a minimum, always becoming a tool for the other arrancar.
This determination is matched only by the complete and utter lack of social skill in him. As he has always been a tool for someone, he knows almost no other relationship besides that of the dog and the man who holds the leash. Subservient as he was for nearly 540 years, he has only just recently become his own man. He can now function on his own and has become well enough to express free thought and ideas, even to do what he pleases; however, the one he deems his leader is given utmost respect. He chooses only to question when asked to kill or to harm himself in anyway. Given this, his loyalty to all of his fellow arrancar is unmatched as he would gladly take an attack for any of them at a moments notice. This is, perhaps, a reflex after his many, many years of doing so for other hollow, or maybe it his way of showing just how much he cares for the other Arrancar, which he does deeply. It is unknown to him, all he realizes is that, the Arrancar are family and he being one of the strong ones, must protect the weaker ones. Yet, when it comes to speaking with other Arrancar, he is overly blunt, direct and gives advice that is often confusing to the arrancar realizes exactly the context it was said originally. Above all else in this, is Sojukin’s lack of a social filter, he has yet to develop one yet, so many of the things he says are…not kosher to say the least. He points out obvious traits and clearly expresses his opinion, no matter how poor it may be; it comes across harsh and grating, but he means nothing bad about it. Annoyance can be expressed at times, but he is more saying, you should fix this; instead of saying I don’t like you for this reason. It is almost like a word of advice in his mind, but his words of advice have a tendency to piss others off.
Beyond his determination and lack of a social filter Sojukin has many traits. Another prominent one is his loneliness, which comes from his fear of harming others. Sojukin during his years of servitude was beaten whenever he accidently harmed one of his masters; of course, this more scared him than it did harm him, but the Pavlovian effects have manifested in another way. He fears harming his allies, not because of fear of being beaten, but out of fear of simply losing a friend. Of everything else in this world, his greatest fear is becoming completely alone, but despite this, he tends to segregate himself away from others. He knows many can not be around him without impaling themselves are becoming harmed, so he tends to stay away. In this, there is a conundrum, he makes himself alone by keeping himself away from the other Arrancar, but if he gets too close, he’ll likely kill them by accident and still be alone. Sojukin not wanting to senselessly kill anyone chooses the latter course of action, letting those that would tempt fate come to him. Many people assume that Sojukin must be an elitist as he flees from the weaker Arrancar, afraid that they might innocently try to touch him, or get too close. Sojukin has watched far too many of his own kind die at his hand, those who could have been his friends or those who could have been so much more. He feels himself cursed because of his strength and his infernal hierro, but he knows this is a double-edged sword. His curse is also a great gift, something that can be used for the greater good of the Arrancar. So Sojukin allows those to come to him who will and for everyone else, he lets them think as they please. He does not correct their thoughts, merely shoulders the hate and cruelty leveled at him and hopes that one day that they’ll understand. At his core, he screams for companionship, being one of the rare Arrancar who actually wishes to be surrounded by others, though irony had other ideas.
In spite of being social inept and constantly lonely, Sojukin is an incredibly vocal and intelligent creature. He knows about current events and often keeps himself up to date on the world and Las Noches, through sending one of the smaller hollow or arrancar to the real world to fetch him a newspaper every day. In this sense, he is completely up to date on the trends and habits of the human world, which fascinates him. Any chance he gets, he will question other Arrancar about their visits to the human world, ask them questions and their opinions regarding what’s going on there and in Las Noches. He has even gone so far as to steal cable so he could watch political debates, inaugurations and other events of national or international importance in his room. In many cases, Sojukin could be considered far more read and more in tune with the events of the real world, than most humans. At his core, he can not understand humanity, but longs for it; perhaps, he wishes to be human or maybe he knows that he will one day be a human himself and is trying to gain as much knowledge as he can. Not understanding this craving, he merely feeds it as it comes to him. Needless to say that this knowledge has changed him significantly along the way, ideas and opinions…the obvious and the not so obvious have come. In fact, his idea of the human race changed slightly after listening to a recording of Martin Luther King Jr’s speech and speeches by Malcolm X, Sojukin found himself pondering how humans could segregate themselves by something as stupid as color. The ideas of the greatest voices of every generation, whether passed down through literature or voice or video, all have found some place in Sojukin’s vast library of experiences. Mein Kompf, The Koran, The Bible, The Declaration of Independence, The Torah, if it is a famous or controversial book, he has read it, analyzed it and understood it; however, he has to find translations as he can not read any language aside from Japanese, English or Spanish…common languages for any Arrancar.
In combat Sojukin is almost silent, he does not taunt his opponent and will only speak if spoken to, he is not one to give into taunts and shrugs them off without the slightest inclination of any effect on his persona; however, this is only during opponents that pose a challenge. During enemies that are laughably weaker than himself, Sojukin will allow himself the pleasure of a little banter before going on his way. After all, the man has a sense of humor, even if it is a crappy one. He hasn’t heard many jokes in his time, so when one does come his way, unless completely offensive or stupid, he will laugh. In this aspect the man is rather jolly, able to laugh with ease and show his charismatic smile. It doesn’t take much to make Sojukin happy in that facet, even during combat he has a habit of smiling happily, no deadly intent or psychopathic tendencies there; instead, he smiles as he is happy to be challenged and to see others with great potential. In fact, there are only a few times in battle where he can be found scowling or sorrowful, generally when he knows others are in danger around him, or if someone has died near him. Battle is entertaining and a chance to test one’s ability, during this time period he is generally happy or excited; after all, he enjoys watching others show what they have. At times, he will speak encouragement to those fighting against him, even members of completely opposite races. This could be considering taunting as many of the comments come across as sarcastic or malevolent, but he means every bit of encouragement he gives. Phrases like: “Keep trying, you almost got me, or you’ll have to swing harder to get through,” are not sarcastic as many think, but rather him giving advice on how to proceed through the battle. If Sojukin existed in the Seireitei, it is very possible he would have ended up in Squad 11, being a very direct person into battle and generally desiring to defend others or make it so they don’t have to fight; however, they differ in that Sojukin has no battle lust, if he could he’d have peace. Knowing that this is impossible without some sort of climatic battle, he silently prays that the other races will eventually just tire of it all and leave the rest alone. Everyone would be much better off in his mind if they could either completely segregate themselves or find a mutual ground.
His demeanor does tend to change depending on his opponent though, fighting with bounts is the equivalent of seeing Sojukin as serious as he’ll get. Bounts are a blight to him, something to be stamped out due to their stagnation and inability to better themselves as a race over time. Everything about bounts to him is artificial, worthy of hate and the utmost shame to cast upon them. Bounts no matter how strong or weak they are…deserve to die in his mind. None of them have done anything to him personally. No destructive bount has touched a loved one or him or any of the arrancar he’s known, he simply despises them for what they are. A created race with no ability to reproduce and evolve, he calls them Inbreeds, referring to the fact that they all share similar genetic code, far beyond that of humanity or other creatures. Cruelty and racism only occur around bounts, even the Shinigami do not receive the same level of hatred; after all, why should they? Shinigami advance, grow stronger and reincarnate in the same cycle that he has. He knows what will happen if he dies and what will happen if a shinigami dies, in both cases…the soul is purified or devoured, then reborn after a period of time. In the case of being devoured, a shinigami has to purify the soul before it can be reborn again. Understanding this, he protects his fellow Arrancar and other hollows, but understands that Shinigami are doing what they believe is their duty. Endless destruction is not what he wishes, he wishes simply for a way that Shinigami and Hollows could coincide and end their destructive battles with one another.
Other Arrancar receive special honors in Sojukin’s book, simply because they are his own race. He freely calls them his Hermanos and Hermanas menors, or little brothers and sisters, this is when they are greatly weaker than himself, when they reach a plateau near his own he changes the title to: Los Desarrollados, or the developed ones. Traditionally those that get close to him or he has experience with over extended periods of time get their own nicknames, some examples include Kuroi and Yuki, whom he affectionately calls: Asesino, slayer, and Enganosa Belleza, deceptive beauty. (Forgive the Gratuitous Spanish) These nicknames have a habit of changing as well, rearranging themselves as he finds traits that fit better to the persona. As he originally simply called Kuroi, insomniac; more often than not, Sojukin’s nicknames turn out to be offensive and given his poor social skills, he doesn’t realize this till too late. As he is still developing in that range, Sojukin finds himself often with his foot in his mouth or finding he doesn’t understand slang when it is presented to him. Sayings like what’s up or how’s it hanging, prompt confusion from him, when he is used to the much more formal how are you or how have you been?
Humans are a mystery to Sojukin though, something to be sought and understood. In the event a human can survive being around him, he’d rather speak to it, than slaughter it. He feels that the spiritual races could learn much from them, but knows their pride and ignorance get in the way of sifting through their kernels of knowledge. It is too this extent Sojukin has a basis in his primary goal, the demolition of the Dungai. If the dungai is eliminated than all their planes of the spiritual world would combine; however, he does not realize this would most likely cause catastrophic events across every world, most likely killing them all. Instead, he believes doing so would combine every section of the spiritual realms with the world of the living, creating a sort of spiritual Pangaea. Sojukin’s vision of this world is all of the beauty of the human world’s vast wilderness and cities, combined with the structure and strength of the spiritual realms. Hueco Mundo would exist in the center, combined with the Seireitei where every creature would live in peace, while the human world surrounded it. Sojukin’s dream is a pipe dream; however, he has not resigned and searches for ways to make this dream a reality, despite the scientists in Hueco Mundo telling him it is utterly impossible. If you had to say this about Sojukin, it would mark him as stubborn, he honestly won’t take no for an answer once his mind is set upon something. Even in this stubbornness though, he is naive, ready to believe any of his allies at the drop of a hat. It is only thanks to his own strength, natural resolve and his hierro that he is still alive today. If it hadn’t been for these traits, someone would have killed him long ago. He has been lead into more traps than he can count, been betrayed more times than thought possible and survived more ambushes than any one man should endure; yet, he never doubts the intentions of anyone. He never wants to believe that others mean to do him harm within the arrancar communities. Understanding that many covet his position, he feels that if they wanted it, they would simply come to him in open challenge, he fails to grasp the concept of sneak attacks or deception beyond massive scale battles. Fights to him are always battles of honor, meant to be evenly matched unless at war, then you strive to find an even match as best you can.
Vizards are to be respected as he considers them nothing more than reverse Arrancar. Sojukin ALWAYS refers to the vizards as brothers or sisters. Offering peace before battle, only fighting them if they attack him first or it is an absolute necessity. While he knows that vizards use shinigami for the base instead of using the hollow, he views them as the same as himself. Manifesting ones powers in a different way does not make them evil in his book; instead, it simply makes them different from himself. All arrancar manifest their powers differently and their way of releasing powers is in the same way a shinigami releases theirs. Vizards just are a step closer as they put on their ‘masks’ as well. In his mind, the Vizards belong in Hueco Mundo with the Arrancar to aid in the development of their combined races; however, he understands that they are accepted in the Seireitei more than the arrancar would be and able to attain Gigai’s to move about in the human world. He does not blame them for turning their backs on the arrancar, the most similar race to themselves, instead he is happy they can live as they please. Freedom of choice is one of Sojukin’s delights, he has no issue with what others choose to do, even if he does not agree. Always encouraging others to do as they wish, so long as it won’t end with them dying in some horrible way or corrupt them so absolutely, they’ll never be the same. Encouraging everyone at all times, is one of Sojukin’s finest traits, even though it backfires constantly.
In life, Sojukin dislikes very few things and only dislikes them because of events in his past. One of his former masters was a hollow with ice abilities, he was cruel and constantly froze Sojukin to test his powers; to this day, Sojukin can not stand to be cold or around other people with ice-based abilities. He tends to avoid them when possible and if he can not, he will express his disdain of their particular powers very bluntly. When it comes to eating normal food, Sojukin will never eat anything that has been fried, this includes French fries, donuts or any sort of fried fish or beef. As taste goes, he fails to grasp the appeal of dunking a perfectly good item, into a vat of grease and covering it in breading. All it succeeds in doing is removing all nutritional value from the item and adding about forty percent more fat onto the piece. Obviously, the texture is no good either, it might have to do with Sojukin not liking anything that crunches in his mouth, or perhaps he just hates what fried foods do to people. Above everything else though…Sojukin is in absolute hatred of anyone who is overly intelligent. These beings are the scary intelligent creatures, able to predict every move with flawless accuracy; he dislikes this people because they remove all mystery from battle and life. They suck out everything that gives life zest, putting it down into a scientific formula which details it all out. They are masterminds, corrupters and above all else, they tend to be so manipulative that even Sojukin can’t give them the benefit of the doubt anymore. It is rare that Sojukin finds a person so intensely intelligent that they harbor his hatred, but it can happen and has happened before…long, long ago.
After everything that life has thrown at him, one would expect Sojukin to be bitter, cold and malicious; instead, he is soft-hearted and gentle. Treating most beings with respect and understanding and relishing in what life he has. In spite of having to live in an area devoid color, Sojukin makes the most of it. When he can he transfers over plants and animals from the human world as a pet project. In fact, the back of his room has been hollowed out, and a green house region has been installed. In this region is a near forest like location, where various fruits, vegetables, plants and animals roam. Amongst the edible items there are mangos, peaches, apples, lemons, limes, bananas, cabbage, spinach, lettuce, tomatoes and various others. It is not uncommon for Sojukin to be found wondering this area…often in the nude. Sojukin understands society has rules and most people don’t want to see another naked, he respects this and while in public he does as he must; however, once he is sure of privacy, he is often naked. He does this not as defying the natural law or to simply prance around in the buff. He believes that the nude form is the most beautiful thing in existence, so there is no reason to hide it. He does not act narcissistic in this sense as he believes anyone’s attractiveness is enhanced by nudity, but still judges on personality over appearance.
-Ressurection-
Zanpakutou Sealed Appearance:
At first glance, Sojukin does not appear to even have a zanpakuto but on close inspection, one can see a sword around his neck. His zanpakuto is too small to be even considered a real blade, in fact he wears it as a necklace. The blade, from tip to hilt is only an inch long primarly composed a silver blade. On the underside of the blade is a kanji, bearing the inscription: The Juggernaut. Above the blade, as it is turned upside down, is a romanized handle, giving it the appearance of a two handed sword, though much smaller. The hilt and handle are also slightly larger in proportion to normal blades, with a deep navy coloration around the handle. Due to the small size of the blade, it has no sheathe and just rests plainly against Sojukin's chest at all times.
Zanpakutou Release Appearance:
What rises from the depths of a man’s soul? Is it truly what exists deep within him or is it a perversion of himself? Shinigami zanpakuto answer this question, expanding the fragments of a soul into a weapon; a symbol for them to hide behind. An Arrancar’s zanpakuto only relishes in the release of the past existence, a step backwards into power once held. Primera, que decir tu alma? An embodiment of defiance and ceaseless adaptation, that is what the soul of the Primera says. Caught into the deep past and riddled with the mythological features of the hundred armed giant. His appearance once released is not a deviation of himself, or a deconstruction of his current form, but an addition. The fragments of his mask have disappeared and been replaced with two, long stretches of white shell; this is what he calls the resurrection pieces that form on the body. Each piece of white shell connects just below the eye, then travels down the jaw line; from here, the white shell jets outward across his chin, before veering downward about two inches. The resulting end grants Sojukin a frame for his face, setting a myriad of features against a solid white shell. This frame is completed by the piece of shell at the top of his forehead, which forms a natural visor, slanting downward at a forty-five degree angle, just barely shading his eyes. What had been a hand over his head as disappeared, now manifested elsewhere, no features remain about the back of his head; however, the length of hair he kept has vanished, his hair now short and wild at the back. Every strand of hair is now free and sticks up, attempting to defy the shell about his head. This is warranted by the empowered hierro which now surrounds him.
As for the body of a Primera’s release, what can be said for this humanoid visage? One could grant it a nod or a passing glance, unimposing, but deceiving. His body remains mostly unchanged, the muscles of his previous form have swelled only slightly, signifying the increase in power. Yet, aside from this, no great muscle or complex changes have occurred. Aesthetically though, his arms have now been coated in the white shell, wrapped and pieced up in a near skeletal remnant of themselves. Pieces of flesh are only seen about the elbow, the rest is covered in this mantle. His finger keeps have become cruel, tipped and savage appearing, edges of which are serrated. Running down to the length of his elbow, the white covers them, it ends with a single spike like guard over the joint. Across this gap of white, lays another field, wrapping around the upper arm and sealing it inside the same milky shell. In this place, the triceps become more pronounced, sucked inward with the hard shell and rounded into a harder appearance. Over these arms is another set, a set of skeletal remains, now attached to these white shells, running down the entire length of the arm, with fingertips that come only to the knuckles of the Primera. In this release, his vest, shirt and haori have been cast aside, in their place, a piece of skin-tight armor conforming to each muscle. The piece envelopes the espada, drowning him in itself as the pads of black squeeze against him. The chest piece itself administers about his chest and abs, nearly constricting them into place; while, two golden lines trail down his shoulders across his pectorals and into his unamori, which have not been replaced, nor have his combat boots. At the ribs, there are similar golden lines, running the length of the back, covering both the spinal cord and the rib structure.
Mythology plays a significant role in the appearance of Sojukin’s release. Hecatoncheires was a titan in Greek mythology, a giant with fifty heads and one-hundred arms, but one body. This behemoth was Sojukin’s previous form, now condensed into the Arrancar visage. Intricate images of outstretched arms cover the chest piece and the back plate contains four arms, two wrapping around each other to grip the shoulders; while, the other two fold themselves over one another to hold the sides. When counted Sojukin, has exactly twenty images of arms covering his body, making his total twenty-two with his own arms. Not exactly living up to Hecatoncheires, but still quite a lot considering his size. Only eight of these arms, including Sojukin’s own actually appear to be anything more than a basic carving.
Zanpakutou Release Name(Only include Segunda Etapta if you plan to have one):
Defy: Hecatoncheires: Hundred Armed Giant
Overall Ability:
Hierro...that is all there is to Sojukin's power...nothing more and nothing less. All of his strength and special abilities lies in the creation, manipulation and use of his hierro. Even without release his hierro is in a constant state of activation, this is something to be said as his hierro is different from any other hollows. The difference is that his hierro is designated not only as far denser than any other arrancars, but also the sharpest. Defense and Offense have combined in his talents, casting off the old stand by that hierro was only useful for defending oneself. This of course, makes Sojukin's abilities primarily brawling tactics, able to slice through opponents with the briefest touch, or in trap them on the gradient of his body. This puts him at a slight disadvantage to ranged fighters, but the speed and raw power he continues mostly makes up for this.
Primera Etapta Overall Ability:
Primera Etapta, the birth of a Titan, when realizing this form...raw power and raw ability are all that take place. His abilities require next to nothing to use, draining reiatsu only to restore any pieces of lost hierro or manipulate it quickly. His skills expand outward, increasing what was already a behemoth and turning it into a leviathan. At the core, each piece of Primera Etapta builds on the next, increasing the usefulness of techniques and turning Sojukin into a juggernaut. Many find his hierro to be inpenetrable during this state, others will find themselves slashed to pieces in an instant trying to get close. Once released, Sojukin has a habit of standing still and allowing his opponent to tear himself apart attempting to attack him. Those that do manage to break through the first layer of his hierro, will find the second layer is even more difficult to break than the first.
Worsening the situation for all of those attempting to attack Sojukin during his Primera Etapta, is the fact that his resistance to all types of damage has sky rocketed. His stamina and natural constitution have so increased, that shrugging of a traditional cero seems only natural. His stat pool deepens quickly, making what was already a force to be reckoned with, turn into the worst possible combination of traits. An impenetrable shell of swords and overwhelming speed.
Primera Etapta Techniques:
1. Hierro Densidad: (Steel Skin Density)
Sojukin's Hierro is already extremely dense, making his protection nigh impenetrable for even some of the strongest opponents. During Primera Etapta, its density expands, extending outward from the skin in no less than six layers. At the peak his hierro sticks out from the skin by over five inches; however, in most places this distance comes out at about an inch of distance between the skin and the point the hierro stops. His hierro does not blunt from the construction of these layers, instead like the folding of steel into a blade, each new layer makes it sharper. As the density increases about his body, as it is not completely uniform, the raw piercing and slashing power grows. The point of highest density occurs at his primary joints, the elbows and knees. This is slightly inconvenient for battle terms, as these are the areas with the highest teleographing points, granted being struck by either one of these places is likely to leave the receiver with a gapping hole in their body. The second densest locations are the areas needing the highest protection, I.E. the heart and all of the vital organs and around the neck; luckily for Sojukin, he can not be cut by his own hierro. After this, the rest of the body has relatively uniform density, giving the areas used most for attacking, the weakest potential for damage. Each layer increases Sojukin's reaitsu strength by 50 points, in this case the joints gain 300 strength, the vital regions gain 200 and the rest of his body gains 150