Post by The Emperor's Left Shoe on Mar 30, 2024 13:40:00 GMT -5
Total Points
Class: 8 (Rank 1)
CTP: 70 (130 until next Class-Up)
TTP: 0 (0 TTP spent total)
SP: 280 (0/900 Training SP) (280/1,200 Class SP)
SkP: 15 (10 available, 0/8 toward the next point.)
Ryo: 0 (0 Ryo spent)
Stats & Skills
Type: Lunatic
Advantage: Triple Reiatsu Strength by (100 would be 300). Release costs decrease by 50%.
Disadvantage: Decrease all other Stats by 30% (100 would be 70).
Strength: 40 [28]
Speed: 40 [28]
Reiatsu Strength: 40 [120]
Spiritual Pressure: 40 [28]
Instinct: 40 [28]
Senses: 40 [28]
Energy Sensory: 40 [28]
Healing Expertise: 0 [0]
Light Aura: 50
Dark Aura: 50
--------------------
Stealth - 1
Charisma - 1
Pain Tolerance - 1
Disguise - 1
Acting - 1
Supports
Unredeemed, Redeemed
XXXX - X-Rank: Thread Title - X0%
Techniques
Learned, Proficient, Mastered, Release Abilities
Bow Release
Physical Manifestation
Quincy Techniques
Vandenreich Techniques
Sternritter Exclusive
Reserved Techniques
Cinematic Techniques
Current Threads
XXXX
Completed Threads
XXXX
{Color Codes:}
Talking: #9ab3b8
Thinking: n/a
Tricolor: #ffffff
Talking: #9ab3b8
Thinking: n/a
Tricolor: #ffffff
Class: 8 (Rank 1)
CTP: 70 (130 until next Class-Up)
TTP: 0 (0 TTP spent total)
SP: 280 (0/900 Training SP) (280/1,200 Class SP)
SkP: 15 (10 available, 0/8 toward the next point.)
Ryo: 0 (0 Ryo spent)
Stats & Skills
Type: Lunatic
Advantage: Triple Reiatsu Strength by (100 would be 300). Release costs decrease by 50%.
Disadvantage: Decrease all other Stats by 30% (100 would be 70).
Strength: 40 [28]
Speed: 40 [28]
Reiatsu Strength: 40 [120]
Spiritual Pressure: 40 [28]
Instinct: 40 [28]
Senses: 40 [28]
Energy Sensory: 40 [28]
Healing Expertise: 0 [0]
Light Aura: 50
Dark Aura: 50
--------------------
Stealth - 1
Charisma - 1
Pain Tolerance - 1
Disguise - 1
Acting - 1
{Code for Stats}
[spoiler]{Für's Stats}Type: [font color="ffffff"]Lunatic[/font]
Strength: 100 [font color="ff4d4d"][50][/font]
Speed: 400 [font color="ff4d4d"][400][/font]
Reiatsu Strength: 400 [font color="ff4d4d"][800][/font]
Spiritual Pressure: 400 [font color="ff4d4d"][500][/font]
Instinct: 400 [font color="ff4d4d"][400][/font]
Senses: 100 [font color="ff4d4d"][50][/font]
Energy Sensory: 100 [font color="ff4d4d"][100][/font]
Healing Expertise: 200 [font color="ff4d4d"][200][/font]
Light Aura: [font color="ff4d4d"]0[/font]
Dark Aura: [font color="2f2d2d"]100[/font]
--------------------
Strength of Will - [font color="2f2d2d"]3[/font]
Pain Tolerance - [font color="2f2d2d"]2[/font]
Bleeding Tolerance - [font color="2f2d2d"]4[/font]
Intimidation - [font color="2f2d2d"]4[/font]
Weapons: Blood Weapons - [font color="2f2d2d"]2[/font][/spoiler]
Supports
Unredeemed, Redeemed
XXXX - X-Rank: Thread Title - X0%
Techniques
Learned, Proficient, Mastered, Release Abilities
Bow Release
{Class 6 - Arrow Form - Blutlanze (lit. 'Blood Lance')}
Activation Cost: 100 Reiatsu.
Through activation of this property, Sieglinde's arrows turn blood red, and take on an almost liquidous form, as though made from blood itself. A Class 6 arrow is made from 1 pint of blood, increased by 1 pint for each Class above 6 the arrow is. For all intents and purposes, this blood is Sieglinde's own.
Activation Cost: 100 Reiatsu.
Through activation of this property, Sieglinde's arrows turn blood red, and take on an almost liquidous form, as though made from blood itself. A Class 6 arrow is made from 1 pint of blood, increased by 1 pint for each Class above 6 the arrow is. For all intents and purposes, this blood is Sieglinde's own.
{Code for Property}
[spoiler]{Class 6 - Arrow Form - Blutlanze (lit. 'Blood Lance')}
[b][u]Activation Cost:[/u][/b] 100 Reiatsu.
Through activation of this property, Sieglinde's arrows turn blood red, and take on an almost liquidous form, as though made from blood itself. A Class 6 arrow is made from 1 pint of blood, increased by 1 pint for each Class above 6 the arrow is. For all intents and purposes, this blood is Sieglinde's own.[/spoiler]
{Class 5 - Firing - Blut als Kraft (lit. 'Blood as Power')}
Activation Cost: 150 Reiatsu.
Through this property, Sieglinde is able to fire arrows from her own blood. naturally, this requires the girl have her own blood somewhere on the battlefield, whether from open injuries, arrows that have been fired with her Form Property active, or through some other means. Based on the amount of blood spilt, this blood can be used to reduce the reiatsu cost of an arrow by 10 per pint utilized, to a minimum cost of 10. When utilized in conjunction with Blutlanze, the minimum reiatsu cost for arrows is waved. In turn, splitting arrows is done on a pint-by-pint basis, with costs being in full-pint values, rounded up.
Activation Cost: 150 Reiatsu.
Through this property, Sieglinde is able to fire arrows from her own blood. naturally, this requires the girl have her own blood somewhere on the battlefield, whether from open injuries, arrows that have been fired with her Form Property active, or through some other means. Based on the amount of blood spilt, this blood can be used to reduce the reiatsu cost of an arrow by 10 per pint utilized, to a minimum cost of 10. When utilized in conjunction with Blutlanze, the minimum reiatsu cost for arrows is waved. In turn, splitting arrows is done on a pint-by-pint basis, with costs being in full-pint values, rounded up.
{Code for Property}
[spoiler]{Class 5 - Firing - Blut als Kraft (lit. 'Blood as Power')}
[b][u]Activation Cost:[/u][/b] 150 Reiatsu.
Through this property, Sieglinde is able to fire arrows from her own blood. naturally, this requires the girl have her own blood somewhere on the battlefield, whether from open injuries, arrows that have been fired with her Form Property active, or through some other means. Based on the amount of blood spilt, this blood can be used to reduce the reiatsu cost of an arrow by 10 per pint utilized, to a minimum cost of 10. When utilized in conjunction with Blutlanze, the minimum reiatsu cost for arrows is waved. In turn, splitting arrows is done on a pint-by-pint basis, with costs being in full-pint values, rounded up.[/spoiler]
{Class 4 - Power - Blutlinie (lit. 'Bloodline')}
Activation Cost: 200 Reiatsu.
It's through this property that Sieglinde is given the option to mentally control the blood she can weaponize. While this property is active, she is capable of changing the form, shape, non-gaseous state of matter, movements, temperature, and more. Blood manipulated in this way functions as arrows, and is similarly Classed as an arrow, with a minimum Class of 4 regardless of how little blood is used. The girl's blood can be controlled as long as she can maintain a line of sight to it, or is capable of sensing it within a one-hundred fifty foot radius (when active alongside her Heart Property, this is altered to be simply within sensory range). Her blood similarly possesses a small trace of her own reiatsu signature, in order to help with this. Blood utilized in this fashion produces force and clashes defensively with an Offensive Stat equivalent to her Reiatsu Strength, allowing for quite a number of opportunities for the girl. Folks that succeed in standard clash procedures while utilizing fire will evaporate her blood, requiring her to make more. Those that succeed in standard clash procedures while utilizing ice will freeze her blood, requiring her to spend 5 reiatsu per pint to warm the blood up enough to unfreeze it. When internal, this blood cannot be manipulated into a skin-defense.
Activation Cost: 200 Reiatsu.
It's through this property that Sieglinde is given the option to mentally control the blood she can weaponize. While this property is active, she is capable of changing the form, shape, non-gaseous state of matter, movements, temperature, and more. Blood manipulated in this way functions as arrows, and is similarly Classed as an arrow, with a minimum Class of 4 regardless of how little blood is used. The girl's blood can be controlled as long as she can maintain a line of sight to it, or is capable of sensing it within a one-hundred fifty foot radius (when active alongside her Heart Property, this is altered to be simply within sensory range). Her blood similarly possesses a small trace of her own reiatsu signature, in order to help with this. Blood utilized in this fashion produces force and clashes defensively with an Offensive Stat equivalent to her Reiatsu Strength, allowing for quite a number of opportunities for the girl. Folks that succeed in standard clash procedures while utilizing fire will evaporate her blood, requiring her to make more. Those that succeed in standard clash procedures while utilizing ice will freeze her blood, requiring her to spend 5 reiatsu per pint to warm the blood up enough to unfreeze it. When internal, this blood cannot be manipulated into a skin-defense.
{Code for Property}
[spoiler]{Class 4 - Power - Blutlinie (lit. 'Bloodline')}
[b][u]Activation Cost:[/u][/b] 200 Reiatsu.
It's through this property that Sieglinde is given the option to mentally control the blood she can weaponize. While this property is active, she is capable of changing the form, shape, non-gaseous state of matter, movements, temperature, and more. Blood manipulated in this way functions as arrows, and is similarly Classed as an arrow, with a minimum Class of 4 regardless of how little blood is used. The girl's blood can be controlled as long as she can maintain a line of sight to it, or is capable of sensing it within a one-hundred fifty foot radius (when active alongside her Heart Property, this is altered to be simply within sensory range). Her blood similarly possesses a small trace of her own reiatsu signature, in order to help with this. Blood utilized in this fashion produces force and clashes defensively with an Offensive Stat equivalent to her Reiatsu Strength, allowing for quite a number of opportunities for the girl. Folks that succeed in standard clash procedures while utilizing fire will evaporate her blood, requiring her to make more. Those that succeed in standard clash procedures while utilizing ice will freeze her blood, requiring her to spend 5 reiatsu per pint to warm the blood up enough to unfreeze it. When internal, this blood cannot be manipulated into a skin-defense.[/spoiler]
{Class 3 - Mass - Rot Verdichtung (lit. 'Red Compression')}
Activation Cost: 250 Reiatsu.
With Rot Verdichtung, Sieglinde is capable of condensing her own blood down into a significantly smaller form, allowing for it to be more readily weaponized and utilized combatively. Additional blood can be poured into arrows in order to make them strike harder, the girl can generate more force with the blood she utilizes, or more. Possibilities are more or less limited by the girl's imagination. When done inside the body, and allows Sieglinde's own physical attacks to clash with her Reiatsu Strength, though does not confer the benefits of having high Strength to her aside from just physical striking force. Naturally, this can prove to be quite dangerous however if done while in the body, as it can quickly lead to thrombosis after a number of posts equal to the individual's Ranks in Bleeding Tolerance plus two, causing a heart attack or stroke (depending on clot location) the moment this timer is passed, effectively costing her the fight immediately. Each post the internal compression is active however, will require an equal number of posts in "cooldown" where it cannot be utilized. While compressed outside the body, blood travels 5% faster (increased by 5% for each pint compressed after the first, to a maximum of 50%), but similarly becomes much more difficult to keep track of, due to its smaller size, requiring 150 senses (increased by 50 for each pint compressed after the first, to a maximum of 450. Points in Focused Eye or Battle Focus reduce this requirement by 50 per Rank) in order to accurately predict and plan around it. Shortbow arrows cannot benefit from this Speed increase.
Activation Cost: 250 Reiatsu.
With Rot Verdichtung, Sieglinde is capable of condensing her own blood down into a significantly smaller form, allowing for it to be more readily weaponized and utilized combatively. Additional blood can be poured into arrows in order to make them strike harder, the girl can generate more force with the blood she utilizes, or more. Possibilities are more or less limited by the girl's imagination. When done inside the body, and allows Sieglinde's own physical attacks to clash with her Reiatsu Strength, though does not confer the benefits of having high Strength to her aside from just physical striking force. Naturally, this can prove to be quite dangerous however if done while in the body, as it can quickly lead to thrombosis after a number of posts equal to the individual's Ranks in Bleeding Tolerance plus two, causing a heart attack or stroke (depending on clot location) the moment this timer is passed, effectively costing her the fight immediately. Each post the internal compression is active however, will require an equal number of posts in "cooldown" where it cannot be utilized. While compressed outside the body, blood travels 5% faster (increased by 5% for each pint compressed after the first, to a maximum of 50%), but similarly becomes much more difficult to keep track of, due to its smaller size, requiring 150 senses (increased by 50 for each pint compressed after the first, to a maximum of 450. Points in Focused Eye or Battle Focus reduce this requirement by 50 per Rank) in order to accurately predict and plan around it. Shortbow arrows cannot benefit from this Speed increase.
{Code for Property}
[spoiler]{Class 3 - Mass - Rot Verdichtung (lit. 'Red Compression')}
[b][u]Activation Cost:[/u][/b] 250 Reiatsu.
With Rot Verdichtung, Sieglinde is capable of condensing her own blood down into a significantly smaller form, allowing for it to be more readily weaponized and utilized combatively. Additional blood can be poured into arrows in order to make them strike harder, the girl can generate more force with the blood she utilizes, or more. Possibilities are more or less limited by the girl's imagination. When done inside the body, and allows Sieglinde's own physical attacks to clash with her Reiatsu Strength, though does not confer the benefits of having high Strength to her aside from just physical striking force. Naturally, this can prove to be quite dangerous however if done while in the body, as it can quickly lead to thrombosis after a number of posts equal to the individual's Ranks in Bleeding Tolerance plus two, causing a heart attack or stroke (depending on clot location) the moment this timer is passed, effectively costing her the fight immediately. Each post the internal compression is active however, will require an equal number of posts in "cooldown" where it cannot be utilized. While compressed outside the body, blood travels 5% faster (increased by 5% for each pint compressed after the first, to a maximum of 50%), but similarly becomes much more difficult to keep track of, due to its smaller size, requiring 150 senses (increased by 50 for each pint compressed after the first, to a maximum of 450. Points in Focused Eye or Battle Focus reduce this requirement by 50 per Rank) in order to accurately predict and plan around it. Shortbow arrows cannot benefit from this Speed increase.[/spoiler]
{Class 2 - Heart - Blutgift (lit. 'Blood Toxin')}
Activation Cost: 400 Reiatsu.
Modifying the nature of her own blood, Sieglinde imbues her own with severely toxic qualities, making it quite the dangerous substance for most to interact with. Similar to that of a cobra's venom, even a drop of Sieglinde's blood upon contact with the blood of another living being will immediately begin to coagulate. One pint of Sieglinde's own blood is enough to turn five pints of blood into a thick, viscous sludge. This happens after 3 posts, plus 3 posts for each rank in Poison Resist a target has. 4 Ranks in Poison Resist does grant immunity. Naturally, this comes with rather extreme consequence for those that are infected, assuming they're unable to filter all of the girl's blood from their body. If so much as even one drop of the Quincy's blood is in someone's body, it could lead to severe health complications including but not limited to strokes, heart attack, paralysis, and death. Those with a greater Offensive Stat than Sieglinde will have only half their blood coagulated. Those with a 1.5x OS superiority will require three injections of blood before any effects occur, and even then will only result in the half-coagulation as mentioned above. While active, Sieglinde is incapable of bleeding out. 400 Healing Expertise allows extraction if the time is taken to do so (around a post), whereas 800 Healing Expertise allows immediate filtration, effectively making someone immune.
Activation Cost: 400 Reiatsu.
Modifying the nature of her own blood, Sieglinde imbues her own with severely toxic qualities, making it quite the dangerous substance for most to interact with. Similar to that of a cobra's venom, even a drop of Sieglinde's blood upon contact with the blood of another living being will immediately begin to coagulate. One pint of Sieglinde's own blood is enough to turn five pints of blood into a thick, viscous sludge. This happens after 3 posts, plus 3 posts for each rank in Poison Resist a target has. 4 Ranks in Poison Resist does grant immunity. Naturally, this comes with rather extreme consequence for those that are infected, assuming they're unable to filter all of the girl's blood from their body. If so much as even one drop of the Quincy's blood is in someone's body, it could lead to severe health complications including but not limited to strokes, heart attack, paralysis, and death. Those with a greater Offensive Stat than Sieglinde will have only half their blood coagulated. Those with a 1.5x OS superiority will require three injections of blood before any effects occur, and even then will only result in the half-coagulation as mentioned above. While active, Sieglinde is incapable of bleeding out. 400 Healing Expertise allows extraction if the time is taken to do so (around a post), whereas 800 Healing Expertise allows immediate filtration, effectively making someone immune.
{Code for Property}
[spoiler]{Class 2 - Heart - Blutgift (lit. 'Blood Toxin')}
[b][u]Activation Cost:[/u][/b] 400 Reiatsu.
Modifying the nature of her own blood, Sieglinde imbues her own with severely toxic qualities, making it quite the dangerous substance for most to interact with. Similar to that of a cobra's venom, even a drop of Sieglinde's blood upon contact with the blood of another living being will immediately begin to coagulate. One pint of Sieglinde's own blood is enough to turn five pints of blood into a thick, viscous sludge. This happens after 3 posts, plus 3 posts for each rank in Poison Resist a target has. 4 Ranks in Poison Resist does grant immunity. Naturally, this comes with rather extreme consequence for those that are infected, assuming they're unable to filter all of the girl's blood from their body. If so much as even one drop of the Quincy's blood is in someone's body, it could lead to severe health complications including but not limited to strokes, heart attack, paralysis, and death. Those with a greater Offensive Stat than Sieglinde will have only half their blood coagulated. Those with a 1.5x OS superiority will require three injections of blood before any effects occur, and even then will only result in the half-coagulation as mentioned above. While active, Sieglinde is incapable of bleeding out. 400 Healing Expertise allows extraction if the time is taken to do so (around a post), whereas 800 Healing Expertise allows immediate filtration, effectively making someone immune.[/spoiler]
{Class 1 - Soul - Fest der Roten (lit. 'Feast of Red')}
Activation Cost: 500 Reiatsu.
Quite the malicious property, Fest der Roten conjures forth a rainstorm of blood from the sky. The moment the property is activated, a 50-meter radius around the Quincy will begin to rain with blood, coming with a half-inch of blood rain each post. On its own, this blood does nothing for the girl, but rather serves as an astounding fuel source for the rest of her properties, should it be necessary. If the girl is indoors at the time, she's the option to either allow the blood to rain from inside the building(s), or continue to rain outside. It does not change the amount of blood that's produced, however, only the area in which it covers; as such, fighting the girl inside can prove to be an extremely bad idea for those that aren't prepared to deal with that much crimson. For all intents and purposes, this blood is treated as Sieglinde's own.
Activation Cost: 500 Reiatsu.
Quite the malicious property, Fest der Roten conjures forth a rainstorm of blood from the sky. The moment the property is activated, a 50-meter radius around the Quincy will begin to rain with blood, coming with a half-inch of blood rain each post. On its own, this blood does nothing for the girl, but rather serves as an astounding fuel source for the rest of her properties, should it be necessary. If the girl is indoors at the time, she's the option to either allow the blood to rain from inside the building(s), or continue to rain outside. It does not change the amount of blood that's produced, however, only the area in which it covers; as such, fighting the girl inside can prove to be an extremely bad idea for those that aren't prepared to deal with that much crimson. For all intents and purposes, this blood is treated as Sieglinde's own.
{Code for Property}
[spoiler]{Class 1 - Soul - Fest der Roten (lit. 'Feast of Red')}
[b][u]Activation Cost:[/u][/b] 500 Reiatsu.
Quite the malicious property, Fest der Roten conjures forth a rainstorm of blood from the sky. The moment the property is activated, a 50-meter radius around the Quincy will begin to rain with blood, coming with a half-inch of blood rain each post. On its own, this blood does nothing for the girl, but rather serves as an astounding fuel source for the rest of her properties, should it be necessary. If the girl is indoors at the time, she's the option to either allow the blood to rain from inside the building(s), or continue to rain outside. It does not change the amount of blood that's produced, however, only the area in which it covers; as such, fighting the girl inside can prove to be an extremely bad idea for those that aren't prepared to deal with that much crimson. For all intents and purposes, this blood is treated as Sieglinde's own.[/spoiler]
{Divine Form - Scharlachrote Flügel (lit. 'Scarlet Wings')}
Cost: 2 Points.
Divine Form grants Sieglinde a bloodied halo and set of wings, much like one would normally expect from Vollständig. Both are liquidous in nature, constantly dripping and oozing crimson vitae. Beside just allowing for flight, these wings will release 12 pints of blood each post, ready to be weaponized for Sieglinde's use. The halo above her head stores a limitless amount of blood within it, never seeming to run dry. While its unable to be controlled directly by any of her other abilities, the blood from this halo will filter into the girl's body when she loses blood, preventing her from ever dying of blood loss, and granting a 50% increase to her Reiatsu Strength when clashing with blood-related illness, injury, or afflictions for the duration of her Vollständig.
Cost: 2 Points.
Divine Form grants Sieglinde a bloodied halo and set of wings, much like one would normally expect from Vollständig. Both are liquidous in nature, constantly dripping and oozing crimson vitae. Beside just allowing for flight, these wings will release 12 pints of blood each post, ready to be weaponized for Sieglinde's use. The halo above her head stores a limitless amount of blood within it, never seeming to run dry. While its unable to be controlled directly by any of her other abilities, the blood from this halo will filter into the girl's body when she loses blood, preventing her from ever dying of blood loss, and granting a 50% increase to her Reiatsu Strength when clashing with blood-related illness, injury, or afflictions for the duration of her Vollständig.
{Code for Property}
[spoiler]{Divine Form - Scharlachrote Flügel (lit. 'Scarlet Wings')}
[b][u]Cost:[/u][/b] 2 Points.
Divine Form grants Sieglinde a bloodied halo and set of wings, much like one would normally expect from Vollständig. Both are liquidous in nature, constantly dripping and oozing crimson vitae. Beside just allowing for flight, these wings will release 12 pints of blood each post, ready to be weaponized for Sieglinde's use. The halo above her head stores a limitless amount of blood within it, never seeming to run dry. While its unable to be controlled directly by any of her other abilities, the blood from this halo will filter into the girl's body when she loses blood, preventing her from ever dying of blood loss, and granting a 50% increase to her Reiatsu Strength when clashing with blood-related illness, injury, or afflictions for the duration of her Vollständig.[/spoiler]
{Divine Power - Scharlachrote Kraft (lit. 'Scarlet Force')}
Cost: 4 Points.
Through Divine Power, Sieglinde is given a more fine control over the manipulation of blood. In addition to being able to control her blood as her Power Property would allow her to do normally, her Divine Power comes with a few additional benefits; for one, blood arrows are set to her Vollständig's Class, regardless of how much blood is utilized to fire them. Blood arrows similarly fire 50% faster than standard, and are capable of being compressed should the Quincy desire it, per her Mass Property. Otherwise, this property is functionally equivalent to her Power Property.
Cost: 4 Points.
Through Divine Power, Sieglinde is given a more fine control over the manipulation of blood. In addition to being able to control her blood as her Power Property would allow her to do normally, her Divine Power comes with a few additional benefits; for one, blood arrows are set to her Vollständig's Class, regardless of how much blood is utilized to fire them. Blood arrows similarly fire 50% faster than standard, and are capable of being compressed should the Quincy desire it, per her Mass Property. Otherwise, this property is functionally equivalent to her Power Property.
{Code for Property}
[spoiler]{Divine Power - Scharlachrote Kraft (lit. 'Scarlet Force')}
[b][u]Cost:[/u][/b] 4 Points.
Through Divine Power, Sieglinde is given a more fine control over the manipulation of blood. In addition to being able to control her blood as her Power Property would allow her to do normally, her Divine Power comes with a few additional benefits; for one, blood arrows are set to her Vollständig's Class, regardless of how much blood is utilized to fire them. Blood arrows similarly fire 50% faster than standard, and are capable of being compressed should the Quincy desire it, per her Mass Property. Otherwise, this property is functionally equivalent to her Power Property.[/spoiler]
{Divine Soul - Scharlachrotes Herz (lit. 'Scarlet Heart')}
Cost: 4 Points.
Upon activation of Divine Soul, those within a five-hundred foot area are subject to being trapped in a massive human heart. This heart pumps a tremendous amount of blood each post, but ultimately serves as a battlefield more than anything else. Being formed from the girl's reishi however, this heart allows for blood to be weaponized from any and every direction; as blood pumps through the heart, and flows around the battlefield, foes have the potential to be put under fire from every location. For all intents and purposes, this serves as a sort of "scenery change", while granting the girl a near-limitless supply of her own scarlet vitae. The ground itself sits at about a half-inch high of blood, with large, fleshy walls at the edge of this five-hundred foot radius. The walls of this heart clash as normal, utilizing Vollständig's Class and Reiatsu Strength.
Cost: 4 Points.
Upon activation of Divine Soul, those within a five-hundred foot area are subject to being trapped in a massive human heart. This heart pumps a tremendous amount of blood each post, but ultimately serves as a battlefield more than anything else. Being formed from the girl's reishi however, this heart allows for blood to be weaponized from any and every direction; as blood pumps through the heart, and flows around the battlefield, foes have the potential to be put under fire from every location. For all intents and purposes, this serves as a sort of "scenery change", while granting the girl a near-limitless supply of her own scarlet vitae. The ground itself sits at about a half-inch high of blood, with large, fleshy walls at the edge of this five-hundred foot radius. The walls of this heart clash as normal, utilizing Vollständig's Class and Reiatsu Strength.
{Code for Property}
[spoiler]{Divine Soul - Scharlachrotes Herz (lit. 'Scarlet Heart')}
[b][u]Cost:[/u][/b] 4 Points.
Upon activation of Divine Soul, those within a five-hundred foot area are subject to being trapped in a massive human heart. This heart pumps a tremendous amount of blood each post, but ultimately serves as a battlefield more than anything else. Being formed from the girl's reishi however, this heart allows for blood to be weaponized from any and every direction; as blood pumps through the heart, and flows around the battlefield, foes have the potential to be put under fire from every location. For all intents and purposes, this serves as a sort of "scenery change", while granting the girl a near-limitless supply of her own scarlet vitae. The ground itself sits at about a half-inch high of blood, with large, fleshy walls at the edge of this five-hundred foot radius. The walls of this heart clash as normal, utilizing Vollständig's Class and Reiatsu Strength.[/spoiler]
Physical Manifestation
{Willpower}
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Description:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
Drawbacks: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Description:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
- [Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
- [Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
- [Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawbacks: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
{Code for Technique}
[spoiler]{Willpower}
[u][b]Technique Name:[/b][/u] Physical Manifestation: Willpower
[u][b]Class:[/b][/u] 3
[u][b]Technique Type:[/b][/u] Other
[u][b]Technique Element:[/b][/u] None
[u][b]Description:[/b][/u]
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[ul][li][b][Stage One: Cog][/b]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[/li][li] [b][Stage Two: Pulley][/b]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[/li][li][b][Stage Three: Gate][/b]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.[/li][/ul]
[u][b]Drawbacks:[/b][/u] See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.[/spoiler]
{Movement - Free}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Description: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to Use: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None.
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Description: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to Use: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None.
{Code for Technique}
[spoiler]{Movement}
[b][u]Technique Name:[/u][/b] Movement
[b][u]Class:[/u][/b] 4
[b]Technique Type:[/b] Other
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
[b][u]Drawback:[/u][/b] None.[/spoiler]
{Hirenkyaku}
Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.
Technique Name: Hirenkyaku
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects: Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Drawback: The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.
{Code for Technique}
[spoiler]{Hirenkyaku}
[b][u]Technique Name:[/u][/b] Hirenkyaku
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Quincy Technique
[b][u]Technique Element:[/u][/b] None
[b][u]Technique Description and Effects:[/u][/b] Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 300 Reiatsu allows for a constant movement over the duration of one post at 2x speed. Giving up 600 Reiatsu allows constant movement over the duration of 3 posts of 3x speed.
[b][u]How to use technique:[/u][/b] To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
[b][u]Drawback:[/u][/b] The speed increases from this technique do not apply to the user's entire body, rather just toward moving their legs, like one would expect from a stepping technique. Instead of one step, however, this movement remains constant.[/spoiler]
{Hirenkyaku Schwerkraft}
Technique Name: Hirenkyaku Schwerkraft (Hirenkyaku Gravity)
Class: 7
Technique Type: Quincy
Usable By: Quincy
Technique Element: Gravity
Description: This technique uses spirit particle manipulation in a similar way to Hirenkyaku, but uses it for an entirely different purpose. Instead of creating force to accelerate the user beyond their usual speed, this instead creates a force which cancels out gravity. However, it can also create a 'pseudo-gravity' in any direction, by pushing down the user with Spirit Particles, allowing Quincy to walk on walls or even if the ceiling if they desire. As the force is applied to the Quincy as a whole, there is no dizziness if they change their orientation. The user must be aware that if, for example, they throw something, as soon as the object leaves their hand, it will be effected by normal gravity.
How to Use: The user gathers Spirit Particles around them, similar to Hirenkyaku, and manipulates them to create the force the require.
Drawbacks: This technique only effects the user, it cannot be applied to anything else. However, clothing and such items of the user are effected (meaning nothing will fall out of your pockets if you're walking upside-down). Nullifying gravity (creating Zero-gravity conditions for the user) costs 50 reiatsu, and it costs a further 50 reiatsu per post to create a secondary force (allowing the user to walk on walls/ceilings), however changing the orientation of that force is free (moving from wall to ceiling doesn't cost anything). Costs are doubled in the Human World, due to a lack of Spirit Particles. Cannot be learned unless the user has mastered Hirenkyaku.
Technique Name: Hirenkyaku Schwerkraft (Hirenkyaku Gravity)
Class: 7
Technique Type: Quincy
Usable By: Quincy
Technique Element: Gravity
Description: This technique uses spirit particle manipulation in a similar way to Hirenkyaku, but uses it for an entirely different purpose. Instead of creating force to accelerate the user beyond their usual speed, this instead creates a force which cancels out gravity. However, it can also create a 'pseudo-gravity' in any direction, by pushing down the user with Spirit Particles, allowing Quincy to walk on walls or even if the ceiling if they desire. As the force is applied to the Quincy as a whole, there is no dizziness if they change their orientation. The user must be aware that if, for example, they throw something, as soon as the object leaves their hand, it will be effected by normal gravity.
How to Use: The user gathers Spirit Particles around them, similar to Hirenkyaku, and manipulates them to create the force the require.
Drawbacks: This technique only effects the user, it cannot be applied to anything else. However, clothing and such items of the user are effected (meaning nothing will fall out of your pockets if you're walking upside-down). Nullifying gravity (creating Zero-gravity conditions for the user) costs 50 reiatsu, and it costs a further 50 reiatsu per post to create a secondary force (allowing the user to walk on walls/ceilings), however changing the orientation of that force is free (moving from wall to ceiling doesn't cost anything). Costs are doubled in the Human World, due to a lack of Spirit Particles. Cannot be learned unless the user has mastered Hirenkyaku.
{Code for Technique}
[spoiler]{Hirenkyaku Schwerkraft}
[b][u]Technique Name:[/u][/b] Hirenkyaku Schwerkraft (Hirenkyaku Gravity)
[b][u]Class:[/u][/b] 7
[b][u]Technique Type:[/u][/b] Quincy
[b][u]Usable By:[/u][/b] Quincy
[b][u]Technique Element:[/u][/b] Gravity
[b][u]Description:[/u][/b] This technique uses spirit particle manipulation in a similar way to Hirenkyaku, but uses it for an entirely different purpose. Instead of creating force to accelerate the user beyond their usual speed, this instead creates a force which cancels out gravity. However, it can also create a 'pseudo-gravity' in any direction, by pushing down the user with Spirit Particles, allowing Quincy to walk on walls or even if the ceiling if they desire. As the force is applied to the Quincy as a whole, there is no dizziness if they change their orientation. The user must be aware that if, for example, they throw something, as soon as the object leaves their hand, it will be effected by normal gravity.
[b][u]How to Use:[/u][/b] The user gathers Spirit Particles around them, similar to Hirenkyaku, and manipulates them to create the force the require.
[b][u]Drawbacks:[/u][/b] This technique only effects the user, it cannot be applied to anything else. However, clothing and such items of the user are effected (meaning nothing will fall out of your pockets if you're walking upside-down). Nullifying gravity (creating Zero-gravity conditions for the user) costs 50 reiatsu, and it costs a further 50 reiatsu per post to create a secondary force (allowing the user to walk on walls/ceilings), however changing the orientation of that force is free (moving from wall to ceiling doesn't cost anything). Costs are doubled in the Human World, due to a lack of Spirit Particles. Cannot be learned unless the user has mastered Hirenkyaku.[/spoiler]
Quincy Techniques
{Verfeinern}
Technique Name: Verfeinern (Refine)
Class: 7
Technique Type: Quincy Technique
Usable By: All Quincy
Technique Element: Spirit
Description: A simple technique freeing Quincy of reishi poisoning while using their cross in Hueco Mundo. By halving their reishi intake, they can avoid being poisoned.
How to Use: See drawback.
Drawbacks: Use of this technique cuts reishi intake by half to avoid being poisoned by ambient reishi.
Technique Name: Verfeinern (Refine)
Class: 7
Technique Type: Quincy Technique
Usable By: All Quincy
Technique Element: Spirit
Description: A simple technique freeing Quincy of reishi poisoning while using their cross in Hueco Mundo. By halving their reishi intake, they can avoid being poisoned.
How to Use: See drawback.
Drawbacks: Use of this technique cuts reishi intake by half to avoid being poisoned by ambient reishi.
{Code for Technique}
[spoiler]{Verfeinern}
[b][u]Technique Name:[/u][/b] Verfeinern (Refine)
[b][u]Class:[/u][/b] 7
[b][u]Technique Type:[/u][/b] Quincy Technique
[b][u]Usable By:[/u][/b] All Quincy
[b][u]Technique Element:[/u][/b] Spirit
[b]Description:[/b] A simple technique freeing Quincy of reishi poisoning while using their cross in Hueco Mundo. By halving their reishi intake, they can avoid being poisoned.
[b][u]How to Use:[/u][/b] See drawback.
[b][u]Drawbacks:[/u][/b] Use of this technique cuts reishi intake by half to avoid being poisoned by ambient reishi.[/spoiler]
Vandenreich Techniques
{Blutdieb-Pfeil}
Technique Name: Blutdieb-Pfeil (Bloodthief Arrow)
Technique Class: 8-1 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: Varies.
Description: Blutdieb-Pfeil serves as a technique designed to leech on the lesser races of the Three Worlds in an attempt to bolster that of the Vandenreich Quincy using it. This technique has a Class equal to the Class of the arrow being fired. In addition to the cost of the arrow fired with this technique channeled through it, the Quincy in question can sacrifice any amount of their Reiatsu regeneration for that post, and/or reiatsu from their own pool in order to activate this technique. Assuming this arrow comes in contact with a living being, the Blutdieb-Pfeil will drain them of life energy, providing an amount of regenerative abilities based on how much reiatsu or regeneration they sacrifice.
200+ Reiatsu: The user feels refreshed, giving them a small stamina boost. This is enough of a stamina boost to bypass the stamina drain for this technique, but isn't much more than that. This also closes miniscule wounds, and fixes any small bruising. Up to 1st degree burns are healed.
400+ Reiatsu: At this threshold, all bruising left on the user is restored almost instantaneously. Additionally, up to 2nd degree burns the user takes are restored, as well as small lacerations, miniscule muscle and nerve damage, and hairline fractures.
600+ Reiatsu: At this threshold, the user can restore a fairly large amount of injuries dealt to them, though most of which are not usually lethal. This extends to up to 3rd degree burns, two-inch deep lacerations, and compound fractures. The struck target loses one Rank of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
800+ Reiatsu: At this threshold, the user can restore damage to entire limbs, though only one limb can be healed per use at a time. Aside from that, the user can recover from up to 4th degree burns, body-wide lacerations, and full-body fractures. The struck target loses two Ranks of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
1,000+ Reiatsu: At the pinnacle of this technique, the user can restore organ damage. This is limited to organs that will not almost immediately kill the user if damaged, like the brain or heart. If their heart or brain were to take severe hits, these cannot be restored. Though, intestines, lungs, etc. can be restored no problem. Multiple limbs can be restored no problem, but healing of organs can only be done if the user has 200+ Healing Expertise. The struck target loses three Ranks of Poison Resist for three posts, as their ability to resist foreign substances is sapped from them.
How to Use: Land your mark, strike a target, and reap their life energy.
Incantation: N/A.
Drawbacks: This technique serves as a healing option; it is not meant to restore stamina. Firing a Blutdieb-Pfeil can only be done once per post, and is extraordinarily expensive at the higher ends. Blutdieb-Pfeil cannot be split, nor can it be detonated. Given this technique reaps life energy from those it strikes and absorbs it for the user, activating this technique against a Hollow, Arrancar, or Vizard is effectively a death-sentence, seeing as the user will immediately begin to suffer from Hollow Poisoning without a technique like Blutwächter to protect them from such. This technique must come in contact with an RPC, or an opponent-summoned NPC for the healing to apply. Simple reiatsu manifestations do not count as summons; the summon must have a stat-block in order for it to give the user healing.
Technique Name: Blutdieb-Pfeil (Bloodthief Arrow)
Technique Class: 8-1 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: Varies.
Description: Blutdieb-Pfeil serves as a technique designed to leech on the lesser races of the Three Worlds in an attempt to bolster that of the Vandenreich Quincy using it. This technique has a Class equal to the Class of the arrow being fired. In addition to the cost of the arrow fired with this technique channeled through it, the Quincy in question can sacrifice any amount of their Reiatsu regeneration for that post, and/or reiatsu from their own pool in order to activate this technique. Assuming this arrow comes in contact with a living being, the Blutdieb-Pfeil will drain them of life energy, providing an amount of regenerative abilities based on how much reiatsu or regeneration they sacrifice.
200+ Reiatsu: The user feels refreshed, giving them a small stamina boost. This is enough of a stamina boost to bypass the stamina drain for this technique, but isn't much more than that. This also closes miniscule wounds, and fixes any small bruising. Up to 1st degree burns are healed.
400+ Reiatsu: At this threshold, all bruising left on the user is restored almost instantaneously. Additionally, up to 2nd degree burns the user takes are restored, as well as small lacerations, miniscule muscle and nerve damage, and hairline fractures.
600+ Reiatsu: At this threshold, the user can restore a fairly large amount of injuries dealt to them, though most of which are not usually lethal. This extends to up to 3rd degree burns, two-inch deep lacerations, and compound fractures. The struck target loses one Rank of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
800+ Reiatsu: At this threshold, the user can restore damage to entire limbs, though only one limb can be healed per use at a time. Aside from that, the user can recover from up to 4th degree burns, body-wide lacerations, and full-body fractures. The struck target loses two Ranks of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
1,000+ Reiatsu: At the pinnacle of this technique, the user can restore organ damage. This is limited to organs that will not almost immediately kill the user if damaged, like the brain or heart. If their heart or brain were to take severe hits, these cannot be restored. Though, intestines, lungs, etc. can be restored no problem. Multiple limbs can be restored no problem, but healing of organs can only be done if the user has 200+ Healing Expertise. The struck target loses three Ranks of Poison Resist for three posts, as their ability to resist foreign substances is sapped from them.
How to Use: Land your mark, strike a target, and reap their life energy.
Incantation: N/A.
Drawbacks: This technique serves as a healing option; it is not meant to restore stamina. Firing a Blutdieb-Pfeil can only be done once per post, and is extraordinarily expensive at the higher ends. Blutdieb-Pfeil cannot be split, nor can it be detonated. Given this technique reaps life energy from those it strikes and absorbs it for the user, activating this technique against a Hollow, Arrancar, or Vizard is effectively a death-sentence, seeing as the user will immediately begin to suffer from Hollow Poisoning without a technique like Blutwächter to protect them from such. This technique must come in contact with an RPC, or an opponent-summoned NPC for the healing to apply. Simple reiatsu manifestations do not count as summons; the summon must have a stat-block in order for it to give the user healing.
{Code for Technique}
[spoiler]{Blutdieb-Pfeil}
[b][u]Technique Name:[/u][/b] Blutdieb-Pfeil (Bloodthief Arrow)
[b][u]Technique Class:[/u][/b] 8-1 - 80 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Blood.
[b][u]Technique Cost:[/u][/b] Varies.
[b][u]Description:[/u][/b] Blutdieb-Pfeil serves as a technique designed to leech on the lesser races of the Three Worlds in an attempt to bolster that of the Vandenreich Quincy using it. This technique has a Class equal to the Class of the arrow being fired. In addition to the cost of the arrow fired with this technique channeled through it, the Quincy in question can sacrifice any amount of their Reiatsu regeneration for that post, and/or reiatsu from their own pool in order to activate this technique. Assuming this arrow comes in contact with a living being, the Blutdieb-Pfeil will drain them of life energy, providing an amount of regenerative abilities based on how much reiatsu or regeneration they sacrifice.
200+ Reiatsu: The user feels refreshed, giving them a small stamina boost. This is enough of a stamina boost to bypass the stamina drain for this technique, but isn't much more than that. This also closes miniscule wounds, and fixes any small bruising. Up to 1st degree burns are healed.
400+ Reiatsu: At this threshold, all bruising left on the user is restored almost instantaneously. Additionally, up to 2nd degree burns the user takes are restored, as well as small lacerations, miniscule muscle and nerve damage, and hairline fractures.
600+ Reiatsu: At this threshold, the user can restore a fairly large amount of injuries dealt to them, though most of which are not usually lethal. This extends to up to 3rd degree burns, two-inch deep lacerations, and compound fractures. The struck target loses one Rank of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
800+ Reiatsu: At this threshold, the user can restore damage to entire limbs, though only one limb can be healed per use at a time. Aside from that, the user can recover from up to 4th degree burns, body-wide lacerations, and full-body fractures. The struck target loses two Ranks of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
1,000+ Reiatsu: At the pinnacle of this technique, the user can restore organ damage. This is limited to organs that will not almost immediately kill the user if damaged, like the brain or heart. If their heart or brain were to take severe hits, these cannot be restored. Though, intestines, lungs, etc. can be restored no problem. Multiple limbs can be restored no problem, but healing of organs can only be done if the user has 200+ Healing Expertise. The struck target loses three Ranks of Poison Resist for three posts, as their ability to resist foreign substances is sapped from them.
[b][u]How to Use:[/u][/b] Land your mark, strike a target, and reap their life energy.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] This technique serves as a healing option; it is not meant to restore stamina. Firing a Blutdieb-Pfeil can only be done once per post, and is extraordinarily expensive at the higher ends. Blutdieb-Pfeil cannot be split, nor can it be detonated. Given this technique reaps life energy from those it strikes and absorbs it for the user, activating this technique against a Hollow, Arrancar, or Vizard is effectively a death-sentence, seeing as the user will immediately begin to suffer from Hollow Poisoning without a technique like Blutwächter to protect them from such. This technique must come in contact with an RPC, or an opponent-summoned NPC for the healing to apply. Simple reiatsu manifestations do not count as summons; the summon must have a stat-block in order for it to give the user healing.[/spoiler]
{Dia-Aufnahme}
Technique Name: Dia-Aufnahme (Slide-Shot)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: Varies.
Description: This technique is made utilizing The Vandenreich shadow tech in conjunction with a Quincy's bow. The technique begins by the Quincy charging an arrow, feeding a high amount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the Quincy vanishes, and is sealed into the arrow's shadow. After the arrow is fired, the Quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
Technique Name: Dia-Aufnahme (Slide-Shot)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: Varies.
Description: This technique is made utilizing The Vandenreich shadow tech in conjunction with a Quincy's bow. The technique begins by the Quincy charging an arrow, feeding a high amount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the Quincy vanishes, and is sealed into the arrow's shadow. After the arrow is fired, the Quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
{Code for Technique}
[spoiler]{Dia-Aufnahme}
[b][u]Technique Name:[/u][/b] Dia-Aufnahme (Slide-Shot)
[b][u]Technique Class:[/u][/b] 5 - 20 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] Varies.
[b][u]Description:[/u][/b] This technique is made utilizing The Vandenreich shadow tech in conjunction with a Quincy's bow. The technique begins by the Quincy charging an arrow, feeding a high amount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the Quincy vanishes, and is sealed into the arrow's shadow. After the arrow is fired, the Quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
[b][u]How to Use:[/u][/b] Listed Above.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.[/spoiler]
{Schneller Schatten}
Technique Name: Schneller Schatten (Swift Shadows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 50 Reiatsu.
Description: Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
How to Use: Walk in the shadows of the Three Worlds, but at an accelerated pace.
Drawbacks: Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.
Technique Name: Schneller Schatten (Swift Shadows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 50 Reiatsu.
Description: Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
How to Use: Walk in the shadows of the Three Worlds, but at an accelerated pace.
Drawbacks: Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.
{Code for Technique}
[spoiler]{Schneller Schatten}
[u][b]Technique Name:[/b][/u] Schneller Schatten (Swift Shadows)
[b][u]Technique Class:[/u][/b] 4 - 40 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Shadow.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b] Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
[b][u]How to Use:[/u][/b] Walk in the shadows of the Three Worlds, but at an accelerated pace.
[b][u]Drawbacks:[/u][/b] Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.[/spoiler]
{Blutwächter}
Technique Name: Blutwächter (Blood Guard)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: 150 Reiatsu/post.
Description: An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
How to Use: Pulse reiatsu through the user's veins.
Drawbacks: Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.
Technique Name: Blutwächter (Blood Guard)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: 150 Reiatsu/post.
Description: An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
How to Use: Pulse reiatsu through the user's veins.
Drawbacks: Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.
{Code for Technique}
[spoiler]{Blutwächter}
[b][u]Technique Name:[/u][/b] Blutwächter (Blood Guard)
[b][u]Technique Class:[/u][/b] 5 - 20 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b]Usable By:[/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Blood.
[b][u]Technique Cost:[/u][/b] 150 Reiatsu/post.
[b][u]Description:[/u][/b] An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
[b][u]How to Use:[/u][/b] Pulse reiatsu through the user's veins.
[b][u]Drawbacks:[/u][/b] Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.[/spoiler]
{Blut}
Technique Name: Blut (Blood)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
Description: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to Use: Spend Reiatsu to draw out the latent power in the user's blood.
Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Technique Name: Blut (Blood)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
Description: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to Use: Spend Reiatsu to draw out the latent power in the user's blood.
Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
{Code for Technique}
[spoiler]{Blut}[b][u]Technique Name:[/u][/b] Blut (Blood)
[b][u]Technique Class:[/u][/b] 3 - 80 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
[b][u]Description:[/u][/b] Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
[b][u]How to Use:[/u][/b] Spend Reiatsu to draw out the latent power in the user's blood.
[b][u]Drawbacks:[/u][/b] The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.[/spoiler]
{Augen Gottes}
Technique Name: Augen Gottes (Eyes of God)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A divine gift granted exclusively to Sternritter by his Majesty. This technique allows the user to acquire a perfect analysis of anyone’s spiritual signature within a radius of 50 feet. Upon activation, the user’s eyes begin to subtly vibrate before the pupil becomes blue, overtake the iris, and become embossed with a Hagal rune. With these divine eyes, the user can gaze upon an opponent and identify their unique spiritual signature. Once they have acquired this information, any projectile technique they utilize, while this is active, will have the ability to home in on an opponent indefinitely. This technique can be applied to more than one person, but it requires a post of analysis for each person. As long as the user keeps the technique active, all projectile techniques can benefit from the homing aspect.
While any technique imbued with this one can continuously pursue a target, it does not change their speed or the degree of damage they inflict. It can only be used on projectile type techniques or items independent of the user. The user cannot use this technique on hand-held weapons such as katana. It can be utilized, however, on small projectiles such as daggers, throwing knives, and kunai, to name a few. Even when objects are granted homing abilities, they must yield to basic movement limitations. That is, they will need to curve around and re-attempt to strike the target.
How to Use: Activated by paying 300 reiatsu and using that post to acquire the reiatsu signal. The user can imbue up to 10 items, each costing 50 reiatsu, to home indefinitely until destroyed or deactivated. The user has the option of paying 100 reiatsu, per post, following activation to maintain any spiritual signal and continue to imbue items should they be destroyed. At no time can more than 10 items be imbued with this ability, but the ability can be removed from an item and transferred to another without cost.
Incantation: N/A.
Drawbacks: Those with a 3 in Stealth are immune to the effects of this technique. There is a preparation post, following activation, for each spiritual signature obtained. That is, each spiritual signature takes a single post to acquire.
Technique Name: Augen Gottes (Eyes of God)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A divine gift granted exclusively to Sternritter by his Majesty. This technique allows the user to acquire a perfect analysis of anyone’s spiritual signature within a radius of 50 feet. Upon activation, the user’s eyes begin to subtly vibrate before the pupil becomes blue, overtake the iris, and become embossed with a Hagal rune. With these divine eyes, the user can gaze upon an opponent and identify their unique spiritual signature. Once they have acquired this information, any projectile technique they utilize, while this is active, will have the ability to home in on an opponent indefinitely. This technique can be applied to more than one person, but it requires a post of analysis for each person. As long as the user keeps the technique active, all projectile techniques can benefit from the homing aspect.
While any technique imbued with this one can continuously pursue a target, it does not change their speed or the degree of damage they inflict. It can only be used on projectile type techniques or items independent of the user. The user cannot use this technique on hand-held weapons such as katana. It can be utilized, however, on small projectiles such as daggers, throwing knives, and kunai, to name a few. Even when objects are granted homing abilities, they must yield to basic movement limitations. That is, they will need to curve around and re-attempt to strike the target.
How to Use: Activated by paying 300 reiatsu and using that post to acquire the reiatsu signal. The user can imbue up to 10 items, each costing 50 reiatsu, to home indefinitely until destroyed or deactivated. The user has the option of paying 100 reiatsu, per post, following activation to maintain any spiritual signal and continue to imbue items should they be destroyed. At no time can more than 10 items be imbued with this ability, but the ability can be removed from an item and transferred to another without cost.
Incantation: N/A.
Drawbacks: Those with a 3 in Stealth are immune to the effects of this technique. There is a preparation post, following activation, for each spiritual signature obtained. That is, each spiritual signature takes a single post to acquire.
{Code for Technique}
[spoiler]{Augen Gottes}
[b][u]Technique Name:[/u][/b] Augen Gottes (Eyes of God)
[b][u]Technique Class:[/u][/b] 3 - 80 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] Varies.
[b][u]Description:[/u][/b] A divine gift granted exclusively to Sternritter by his Majesty. This technique allows the user to acquire a perfect analysis of anyone’s spiritual signature within a radius of 50 feet. Upon activation, the user’s eyes begin to subtly vibrate before the pupil becomes blue, overtake the iris, and become embossed with a Hagal rune. With these divine eyes, the user can gaze upon an opponent and identify their unique spiritual signature. Once they have acquired this information, any projectile technique they utilize, while this is active, will have the ability to home in on an opponent indefinitely. This technique can be applied to more than one person, but it requires a post of analysis for each person. As long as the user keeps the technique active, all projectile techniques can benefit from the homing aspect.
While any technique imbued with this one can continuously pursue a target, it does not change their speed or the degree of damage they inflict. It can only be used on projectile type techniques or items independent of the user. The user cannot use this technique on hand-held weapons such as katana. It can be utilized, however, on small projectiles such as daggers, throwing knives, and kunai, to name a few. Even when objects are granted homing abilities, they must yield to basic movement limitations. That is, they will need to curve around and re-attempt to strike the target.
[b][u]How to Use:[/u][/b] Activated by paying 300 reiatsu and using that post to acquire the reiatsu signal. The user can imbue up to 10 items, each costing 50 reiatsu, to home indefinitely until destroyed or deactivated. The user has the option of paying 100 reiatsu, per post, following activation to maintain any spiritual signal and continue to imbue items should they be destroyed. At no time can more than 10 items be imbued with this ability, but the ability can be removed from an item and transferred to another without cost.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Those with a 3 in Stealth are immune to the effects of this technique. There is a preparation post, following activation, for each spiritual signature obtained. That is, each spiritual signature takes a single post to acquire.[/spoiler]
Sternritter Exclusive
{Bankai Theft}
Technique Name: Bankai Theft
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A powerful technique limited only to the Stern Ritters, Bankai Theft allows the user to do exactly as the name suggests. Forming a wheel-like medallion in their hand at the cost of 500 Reiatsu, the user can use it to block a Shinigami's Bankai and, at the cost of an additional 2000 Reiatsu at the time of block, can absorb it into the medallion, claiming it as their own. The original user loses access to their Bankai until the thief is destroyed or the power is released from captivity. The new owner can then use the Bankai for the same duration as cost as the original user, but may only use its techniques and abilities that they have observed in some way; one cannot use what they do not know exists. Ownership of this Bankai will last until the end of a thread in NDE threads, or permanently barring death or release in DP or DE threads.
How to Use: Summon the medallion for 500 Reiatsu, and then use it to counter and absorb the opponent's Bankai at an additional cost.
Incantation: N/A.
Drawbacks: While a powerful technique, Bankai theft has some strict limitations. A foe with double the user's offensive stat cannot have their Bankai stolen, nor if they possess a superior Class to the user. This can be bypassed by paying 15,000 Reiatsu on absorption, but that is a difficult amount to achieve. Additionally, while a Bankai is stolen, the user cannot activate Vollstandig, though Bankai can be stolen during Vollstandig, negating it once the user has Bankai under their control. Additionally, the user can only steal one Bankai at a time. Finally, though a Technique Master can steal Bankai using this technique, their unstable soul makes it impossible for them to actually wield it against an opponent, meaning that they can only possess it rather than use it.
Technique Name: Bankai Theft
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A powerful technique limited only to the Stern Ritters, Bankai Theft allows the user to do exactly as the name suggests. Forming a wheel-like medallion in their hand at the cost of 500 Reiatsu, the user can use it to block a Shinigami's Bankai and, at the cost of an additional 2000 Reiatsu at the time of block, can absorb it into the medallion, claiming it as their own. The original user loses access to their Bankai until the thief is destroyed or the power is released from captivity. The new owner can then use the Bankai for the same duration as cost as the original user, but may only use its techniques and abilities that they have observed in some way; one cannot use what they do not know exists. Ownership of this Bankai will last until the end of a thread in NDE threads, or permanently barring death or release in DP or DE threads.
How to Use: Summon the medallion for 500 Reiatsu, and then use it to counter and absorb the opponent's Bankai at an additional cost.
Incantation: N/A.
Drawbacks: While a powerful technique, Bankai theft has some strict limitations. A foe with double the user's offensive stat cannot have their Bankai stolen, nor if they possess a superior Class to the user. This can be bypassed by paying 15,000 Reiatsu on absorption, but that is a difficult amount to achieve. Additionally, while a Bankai is stolen, the user cannot activate Vollstandig, though Bankai can be stolen during Vollstandig, negating it once the user has Bankai under their control. Additionally, the user can only steal one Bankai at a time. Finally, though a Technique Master can steal Bankai using this technique, their unstable soul makes it impossible for them to actually wield it against an opponent, meaning that they can only possess it rather than use it.
{Code for Technique}
[spoiler]{Bankai Theft}
[b][u]Technique Name:[/u][/b] Bankai Theft
[b][u]Technique Class:[/u][/b] 2 - 180 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy - Stern Ritter Exclusive.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] Varies.
[b][u]Description:[/u][/b] A powerful technique limited only to the Stern Ritters, Bankai Theft allows the user to do exactly as the name suggests. Forming a wheel-like medallion in their hand at the cost of 500 Reiatsu, the user can use it to block a Shinigami's Bankai and, at the cost of an additional 2000 Reiatsu at the time of block, can absorb it into the medallion, claiming it as their own. The original user loses access to their Bankai until the thief is destroyed or the power is released from captivity. The new owner can then use the Bankai for the same duration as cost as the original user, but may only use its techniques and abilities that they have observed in some way; one cannot use what they do not know exists. Ownership of this Bankai will last until the end of a thread in NDE threads, or permanently barring death or release in DP or DE threads.
[b][u]How to Use:[/u][/b] Summon the medallion for 500 Reiatsu, and then use it to counter and absorb the opponent's Bankai at an additional cost.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] While a powerful technique, Bankai theft has some strict limitations. A foe with double the user's offensive stat cannot have their Bankai stolen, nor if they possess a superior Class to the user. This can be bypassed by paying 15,000 Reiatsu on absorption, but that is a difficult amount to achieve. Additionally, while a Bankai is stolen, the user cannot activate Vollstandig, though Bankai can be stolen during Vollstandig, negating it once the user has Bankai under their control. Additionally, the user can only steal one Bankai at a time. Finally, though a Technique Master can steal Bankai using this technique, their unstable soul makes it impossible for them to actually wield it against an opponent, meaning that they can only possess it rather than use it.[/spoiler]
{Sklaverei}
Technique Name: Sklaverei (Holy Slave)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: 0 Reiatsu.
Description: Sklaverei is unusual in that once activated, the most noticeable effect is the decay of the flesh of the user. As soon as Sklaverei is activated, the physical stats of the user drop by 20%, and drop by a further 20% for each post Sklaverei is active for. However, the effects of the technique are worth the drawback. While it is active the Class of all abilities used by the user are increased by 1 (Class 1 techniques are not increased to Class 0 by this effect, but are instead treated as Class 1+ Techniques - 1 Class superior to Class 1 Techniques, but still inferior to Class 0 techniques). This includes the effects of the Vollstandig itself.
How to Use: Draw in Reishi from the environment, allowing the high density of it to poison your flesh.
Incantation: N/A.
Drawbacks: Immediate reduction of 20% to physical stats, and further 20% reduction for every post that is active. Due to the fact that this technique indiscriminately draws in Reishi, if there are any Hollows or Arrancar within 100 feet of the user, the user will feel the effects of Hollow Poisoning in addition to the reduction to their physical stats. This technique cannot be willingly ended once activated, and persists for the remainder of the Vollstandig duration.
Technique Name: Sklaverei (Holy Slave)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: 0 Reiatsu.
Description: Sklaverei is unusual in that once activated, the most noticeable effect is the decay of the flesh of the user. As soon as Sklaverei is activated, the physical stats of the user drop by 20%, and drop by a further 20% for each post Sklaverei is active for. However, the effects of the technique are worth the drawback. While it is active the Class of all abilities used by the user are increased by 1 (Class 1 techniques are not increased to Class 0 by this effect, but are instead treated as Class 1+ Techniques - 1 Class superior to Class 1 Techniques, but still inferior to Class 0 techniques). This includes the effects of the Vollstandig itself.
How to Use: Draw in Reishi from the environment, allowing the high density of it to poison your flesh.
Incantation: N/A.
Drawbacks: Immediate reduction of 20% to physical stats, and further 20% reduction for every post that is active. Due to the fact that this technique indiscriminately draws in Reishi, if there are any Hollows or Arrancar within 100 feet of the user, the user will feel the effects of Hollow Poisoning in addition to the reduction to their physical stats. This technique cannot be willingly ended once activated, and persists for the remainder of the Vollstandig duration.
{Code for Technique}
[spoiler]{Sklaverei}
[b][u]Technique Name:[/u][/b] Sklaverei (Holy Slave)
[b][u]Technique Class:[/u][/b] 1 - 250 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy - Stern Ritter Exclusive.
[b][u]Technique Element:[/u][/b] Spirit.
[b][u]Technique Cost:[/u][/b] 0 Reiatsu.
[b][u]Description:[/u][/b] Sklaverei is unusual in that once activated, the most noticeable effect is the decay of the flesh of the user. As soon as Sklaverei is activated, the physical stats of the user drop by 20%, and drop by a further 20% for each post Sklaverei is active for. However, the effects of the technique are worth the drawback. While it is active the Class of all abilities used by the user are increased by 1 (Class 1 techniques are not increased to Class 0 by this effect, but are instead treated as Class 1+ Techniques - 1 Class superior to Class 1 Techniques, but still inferior to Class 0 techniques). This includes the effects of the Vollstandig itself.
[b][u]How to Use:[/u][/b] Draw in Reishi from the environment, allowing the high density of it to poison your flesh.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Immediate reduction of 20% to physical stats, and further 20% reduction for every post that is active. Due to the fact that this technique indiscriminately draws in Reishi, if there are any Hollows or Arrancar within 100 feet of the user, the user will feel the effects of Hollow Poisoning in addition to the reduction to their physical stats. This technique cannot be willingly ended once activated, and persists for the remainder of the Vollstandig duration.[/spoiler]
{Flüchtig Himmel: Vollkommenheit}
Technique Name: Flüchtig Himmel: Vollkommenheit (Fleeting Heaven: Perfection)
Technique Class: 3 - 160 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Only.
Technique Element: N/A.
Technique Cost: 1,500 Reiatsu.
Description: This technique is a versatile variation of the Stern Ritter ability to use Vollständig. Because of the incredibly vast amount of power that Vollständig can provide, however because of the restrictions that come with the form, many Quincy find it either unfitting of the situation to fully commit, or simply do not have the ability to completely commit to the form. This technique is a modification, utilizing an incredibly short-duration version of Vollständig.
Upon activation, the user fully transforms into their Holy Form, immediately consuming 1,500 reiatsu. At this point, the user is given the benefits they’d otherwise obtain from spending 1,500 Reiatsu in order to enter Vollstandig; that is to say, their Divine Form, Divine Power, and Divine Soul. This also enables the use of Vollstandig-exclusive abilities, such as Sklaverei for the duration.
How to Use: Forcibly activate Vollstandig, though hold back in the process.
Incantation: N/A.
Drawbacks: This technique, on top of a considerable Reiatsu cost, only lasts 1 post (2 posts at Mastered) and can only be used a total of twice per thread (or until a long rest), increasing to three times when mastered. Additionally, this technique requires double the TTP to Learn, Proficient, and Master. This technique, while it won’t force someone to lose consciousness when Vollstandig ends, will result in stamina loss upon expiry. Like standard Vollstandig, the Quincy Cross does not draw in reiatsu for the duration; only the Spirit Fragment will.
Made By: Juriya, modified by Juli.
Reserved?: No.
Technique Name: Flüchtig Himmel: Vollkommenheit (Fleeting Heaven: Perfection)
Technique Class: 3 - 160 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Only.
Technique Element: N/A.
Technique Cost: 1,500 Reiatsu.
Description: This technique is a versatile variation of the Stern Ritter ability to use Vollständig. Because of the incredibly vast amount of power that Vollständig can provide, however because of the restrictions that come with the form, many Quincy find it either unfitting of the situation to fully commit, or simply do not have the ability to completely commit to the form. This technique is a modification, utilizing an incredibly short-duration version of Vollständig.
Upon activation, the user fully transforms into their Holy Form, immediately consuming 1,500 reiatsu. At this point, the user is given the benefits they’d otherwise obtain from spending 1,500 Reiatsu in order to enter Vollstandig; that is to say, their Divine Form, Divine Power, and Divine Soul. This also enables the use of Vollstandig-exclusive abilities, such as Sklaverei for the duration.
How to Use: Forcibly activate Vollstandig, though hold back in the process.
Incantation: N/A.
Drawbacks: This technique, on top of a considerable Reiatsu cost, only lasts 1 post (2 posts at Mastered) and can only be used a total of twice per thread (or until a long rest), increasing to three times when mastered. Additionally, this technique requires double the TTP to Learn, Proficient, and Master. This technique, while it won’t force someone to lose consciousness when Vollstandig ends, will result in stamina loss upon expiry. Like standard Vollstandig, the Quincy Cross does not draw in reiatsu for the duration; only the Spirit Fragment will.
Made By: Juriya, modified by Juli.
Reserved?: No.
{Code for Technique}
[spoiler]{Flüchtig Himmel: Vollkommenheit}
[b][u]Technique Name:[/u][/b] Flüchtig Himmel: Vollkommenheit (Fleeting Heaven: Perfection)
[b][u]Technique Class:[/u][/b] 3 - 160 TTP
[b][u]Technique Type:[/u][/b] Vandenreich.
[b][u]Usable By:[/u][/b] Vandenreich Quincy - Stern Ritter Only.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 1,500 Reiatsu.
[b][u]Description:[/u][/b] This technique is a versatile variation of the Stern Ritter ability to use Vollständig. Because of the incredibly vast amount of power that Vollständig can provide, however because of the restrictions that come with the form, many Quincy find it either unfitting of the situation to fully commit, or simply do not have the ability to completely commit to the form. This technique is a modification, utilizing an incredibly short-duration version of Vollständig.
Upon activation, the user fully transforms into their Holy Form, immediately consuming 1,500 reiatsu. At this point, the user is given the benefits they’d otherwise obtain from spending 1,500 Reiatsu in order to enter Vollstandig; that is to say, their Divine Form, Divine Power, and Divine Soul. This also enables the use of Vollstandig-exclusive abilities, such as Sklaverei for the duration.
[b][u]How to Use:[/u][/b] Forcibly activate Vollstandig, though hold back in the process.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] This technique, on top of a considerable Reiatsu cost, only lasts 1 post (2 posts at Mastered) and can only be used a total of twice per thread (or until a long rest), increasing to three times when mastered. Additionally, this technique requires double the TTP to Learn, Proficient, and Master. This technique, while it won’t force someone to lose consciousness when Vollstandig ends, will result in stamina loss upon expiry. Like standard Vollstandig, the Quincy Cross does not draw in reiatsu for the duration; only the Spirit Fragment will.
[b][u]Made By:[/u][/b] Juriya, modified by Juli.
[b][u]Reserved?:[/u][/b] No.[/spoiler]
Reserved Techniques
{Lanze der Ketten}
Technique Name: Lanze der Ketten (Lance of Chains)
Class: 5, 3, 1 (Class 3 TTP Cost. Learning this technique teaches all three Classes.)
Technique Type: Quincy Technique.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Description and Effects: Making use of the Vandenreich ability to manipulate shadows, Lanze der Ketten is a technique that aims to solidify the shadow of a Quincy’s arrows, creating powerful binding traps from an arrow’s location, or by temporarily allowing the Quincy to utilize these chains for various purposes.
By doubling the cost of a Class 5, 3, or 1 arrow, the user can manifest a chain, formed at 800 speed, from the fletching of a reiatsu arrow fired from their Quincy bow. These chains are treated as arrows, and have a durability based on the Class used; a Class 5 chain has 50% of the user’s RS, a Class 3 chain has 100% of the user’s RS, and a Class 1 chain has 150% of the user’s RS. Depending on the stage of Mastery of Lanze der Ketten, these chains have the option to connect to a few different points.
Learned: Chains will point directly toward the nearest surface when the arrow strikes a target, binding the target struck to that surface. At Learned, an arrow infused with Lanze der Ketten must strike a living target in order to take effect.
Proficient: Chains can now connect from surface to surface, retracting from both points until pulled tightly upon binding. At Proficient, an arrow infused with Lanze der Ketten no longer needs to strike a living target, and a chain can be manifested up to three posts after the arrow impacts, instead of being required right away.
Mastered: Chains can now connect from a surface to the user’s hand, retracting if and when the user wills it. At Mastered, a chain can be manifested at any point after an infused arrow impacts. When pulling on a chain that connects to their hand, they pull with a physical force equal to the chain’s durability, but the chain will break immediately thereafter.
How to use technique: Channel extra reiatsu through an arrow in order to create a chain when they see fit.
Technique Drawbacks: Despite being able to learn this technique as early as Class 6, the cost is rather expensive, and the higher-classed versions can only be used when normally able to obtain those techniques. While slightly cheaper, the lower the Class of the chain, the less durability it has. Only a total of ten chains can exist at a time; Class 5 chains count as half a chain, and Class 1 chains count as two. Manifesting a Class 1 chain takes up a Short-Term Stat Boost slot for the user, under all circumstances.
Made By: Priscilla Krantz.
Reserved?: Yes.
Technique Name: Lanze der Ketten (Lance of Chains)
Class: 5, 3, 1 (Class 3 TTP Cost. Learning this technique teaches all three Classes.)
Technique Type: Quincy Technique.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Description and Effects: Making use of the Vandenreich ability to manipulate shadows, Lanze der Ketten is a technique that aims to solidify the shadow of a Quincy’s arrows, creating powerful binding traps from an arrow’s location, or by temporarily allowing the Quincy to utilize these chains for various purposes.
By doubling the cost of a Class 5, 3, or 1 arrow, the user can manifest a chain, formed at 800 speed, from the fletching of a reiatsu arrow fired from their Quincy bow. These chains are treated as arrows, and have a durability based on the Class used; a Class 5 chain has 50% of the user’s RS, a Class 3 chain has 100% of the user’s RS, and a Class 1 chain has 150% of the user’s RS. Depending on the stage of Mastery of Lanze der Ketten, these chains have the option to connect to a few different points.
Learned: Chains will point directly toward the nearest surface when the arrow strikes a target, binding the target struck to that surface. At Learned, an arrow infused with Lanze der Ketten must strike a living target in order to take effect.
Proficient: Chains can now connect from surface to surface, retracting from both points until pulled tightly upon binding. At Proficient, an arrow infused with Lanze der Ketten no longer needs to strike a living target, and a chain can be manifested up to three posts after the arrow impacts, instead of being required right away.
Mastered: Chains can now connect from a surface to the user’s hand, retracting if and when the user wills it. At Mastered, a chain can be manifested at any point after an infused arrow impacts. When pulling on a chain that connects to their hand, they pull with a physical force equal to the chain’s durability, but the chain will break immediately thereafter.
How to use technique: Channel extra reiatsu through an arrow in order to create a chain when they see fit.
Technique Drawbacks: Despite being able to learn this technique as early as Class 6, the cost is rather expensive, and the higher-classed versions can only be used when normally able to obtain those techniques. While slightly cheaper, the lower the Class of the chain, the less durability it has. Only a total of ten chains can exist at a time; Class 5 chains count as half a chain, and Class 1 chains count as two. Manifesting a Class 1 chain takes up a Short-Term Stat Boost slot for the user, under all circumstances.
Made By: Priscilla Krantz.
Reserved?: Yes.
{Code for Technique}
[spoiler]{Lanze der Ketten}
[u][b]Technique Name:[/b][/u] Lanze der Ketten (Lance of Chains)
[u][b]Class:[/b][/u] 5, 3, 1 (Class 3 TTP Cost. Learning this technique teaches all three Classes.)
[u][b]Technique Type:[/b][/u] Quincy Technique.
[u][b]Usable By:[/b][/u] Vandenreich Quincy.
[u][b]Technique Element:[/b][/u] Shadow.
[u][b]Technique Description and Effects:[/b][/u] Making use of the Vandenreich ability to manipulate shadows, Lanze der Ketten is a technique that aims to solidify the shadow of a Quincy’s arrows, creating powerful binding traps from an arrow’s location, or by temporarily allowing the Quincy to utilize these chains for various purposes.
By doubling the cost of a Class 5, 3, or 1 arrow, the user can manifest a chain, formed at 800 speed, from the fletching of a reiatsu arrow fired from their Quincy bow. These chains are treated as arrows, and have a durability based on the Class used; a Class 5 chain has 50% of the user’s RS, a Class 3 chain has 100% of the user’s RS, and a Class 1 chain has 150% of the user’s RS. Depending on the stage of Mastery of Lanze der Ketten, these chains have the option to connect to a few different points.
[b]Learned:[/b] Chains will point directly toward the nearest surface when the arrow strikes a target, binding the target struck to that surface. At Learned, an arrow infused with Lanze der Ketten must strike a living target in order to take effect.
[b]Proficient:[/b] Chains can now connect from surface to surface, retracting from both points until pulled tightly upon binding. At Proficient, an arrow infused with Lanze der Ketten no longer needs to strike a living target, and a chain can be manifested up to three posts after the arrow impacts, instead of being required right away.
[b]Mastered:[/b] Chains can now connect from a surface to the user’s hand, retracting if and when the user wills it. At Mastered, a chain can be manifested at any point after an infused arrow impacts. When pulling on a chain that connects to their hand, they pull with a physical force equal to the chain’s durability, but the chain will break immediately thereafter.
[u][b]How to use technique:[/b][/u] Channel extra reiatsu through an arrow in order to create a chain when they see fit.
[u][b]Technique Drawbacks:[/b][/u] Despite being able to learn this technique as early as Class 6, the cost is rather expensive, and the higher-classed versions can only be used when normally able to obtain those techniques. While slightly cheaper, the lower the Class of the chain, the less durability it has. Only a total of ten chains can exist at a time; Class 5 chains count as half a chain, and Class 1 chains count as two. Manifesting a Class 1 chain takes up a Short-Term Stat Boost slot for the user, under all circumstances.
[u][b]Made By:[/b][/u] Priscilla Krantz.
[u][b]Reserved?:[/b][/u] Yes.[/spoiler]
Cinematic Techniques
{Schatten}
Technique Name: Schatten (Shadow)
Technique Class: 4 - 20 TTP
Technique Type: Vandenreich - Cinematic.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 0 Reiatsu.
Description: Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
How to Use: Walk in the shade of the Three Worlds.
Drawbacks: While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.
Technique Name: Schatten (Shadow)
Technique Class: 4 - 20 TTP
Technique Type: Vandenreich - Cinematic.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 0 Reiatsu.
Description: Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
How to Use: Walk in the shade of the Three Worlds.
Drawbacks: While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.
{Code for Technique}
[spoiler]{Schatten}
[b][u]Technique Name:[/u][/b] Schatten (Shadow)
[b][u]Technique Class:[/u][/b] 4 - 20 TTP
[b][u]Technique Type:[/u][/b] Vandenreich - Cinematic.
[b][u]Usable By:[/u][/b] Vandenreich Quincy.
[b][u]Technique Element:[/u][/b] Shadow.
[b][u]Technique Cost:[/u][/b] 0 Reiatsu.
[b][u]Description:[/u][/b] Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
[b][u]How to Use:[/u][/b] Walk in the shade of the Three Worlds.
[b][u]Drawbacks:[/u][/b] While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.[/spoiler]
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