Bleach Online World Quick Reference Page
Mar 10, 2024 4:56:50 GMT -5
Kitai Yoru, Nakajima Kimiko, and 1 more like this
Post by Col Arana on Mar 10, 2024 4:56:50 GMT -5
On request from a few members, who’ve expressed difficulty finding certain information in the rules, I’ve compiled a short list of quick and easy information that’s come up a lot, and where to find the full text. Note; this list is intended solely as a shorthand reference guide, and is not exhaustive. Items may be added here in the future as well, if we feel it's necessary.
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{Class by CTP}Further information on this can be found in Section 2: Races, Releases and Leveling Up
Shinigami/Vizard/
Class 8 (0 CTP, 280 SP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (4000 CTP)
Class 2 (8000 CTP
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Rogue
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (3000 CTP)
Class 2 (7000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Beast Clan
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (1000 CTP)
Class 4 (1800 CTP)
Class 3 (3000 CTP)
Class 2 (9000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Arrancar/Bount/Hollows/Mod Soul/Nakabakki
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (4000 CTP)
Class 2 (7000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 [Except for Hollows who do not currently get Class 0])
Fullbringers
Class 8 (0 CTP)
Class 7 (100 CTP)
Class 6 (300 CTP)
Class 5 (500 CTP)
Class 4 (1000 CTP)
Class 3 (2400 CTP)
Class 2 (5400 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Quincy
Class 8 (0 CTP)
Class 7 (200 CTP)
Class 6 (700 CTP)
Class 5 (1500 CTP)
Class 4 (2000 CTP)
Class 3 (4500 CTP)
Class 2 (9000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Akki/Failures
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (4000 CTP)
Class 2 (8000 CTP)
Class 1 (14,000 CTP)
Saika
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1400 CTP)
Class 3 (2600 CTP)
Class 2 (5600 CTP)
Class 1 (14,000 CTP)
Shinigami/Vizard/
Class 8 (0 CTP, 280 SP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (4000 CTP)
Class 2 (8000 CTP
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Rogue
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (3000 CTP)
Class 2 (7000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Beast Clan
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (1000 CTP)
Class 4 (1800 CTP)
Class 3 (3000 CTP)
Class 2 (9000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Arrancar/Bount/Hollows/Mod Soul/Nakabakki
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (4000 CTP)
Class 2 (7000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 [Except for Hollows who do not currently get Class 0])
Fullbringers
Class 8 (0 CTP)
Class 7 (100 CTP)
Class 6 (300 CTP)
Class 5 (500 CTP)
Class 4 (1000 CTP)
Class 3 (2400 CTP)
Class 2 (5400 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Quincy
Class 8 (0 CTP)
Class 7 (200 CTP)
Class 6 (700 CTP)
Class 5 (1500 CTP)
Class 4 (2000 CTP)
Class 3 (4500 CTP)
Class 2 (9000 CTP)
Class 1 (14,000 CTP)
Class 0 (45,000 CTP)
Akki/Failures
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1500 CTP)
Class 3 (4000 CTP)
Class 2 (8000 CTP)
Class 1 (14,000 CTP)
Saika
Class 8 (0 CTP)
Class 7 (300 CTP)
Class 6 (500 CTP)
Class 5 (900 CTP)
Class 4 (1400 CTP)
Class 3 (2600 CTP)
Class 2 (5600 CTP)
Class 1 (14,000 CTP)
{Class & Cost of Release Stages}Further information on this topic can be found in Section 7: Battle Mechanics
Shinigami: Shikai - 10 post duration - 200 Reiatsu at Class 4, 150 Reiatsu at Class 1, 100 Reiatsu at Class 0 | Bankai - 10 post duration - 800 Reiatsu at Class 3, 400 Reiatsu at Class 2, 300 Reiatsu at Class 1, 200 Reiatsu at Class 0.
Rogue: Bakkōtō - Level 7, 6, 5 has 7 post duration. Level 4 & 3 have 5 post duration. Level 2 & 1 have 3 post duration. | All refreshes cost 200 Reiatsu.
Vizard: Vizard Mask (breaking purposes) - Class 1 | Resurrection - Class 1.
Beast-Clan: Yaseishin - 3 post base duration - 200 Reiatsu to release, increased by 50 Reiatsu per Class (500 Reiatsu at Class 0).
Hollow: Possesses no Release. Each technique is costed appropriately.
Arrancar: Primera Etapa - 2 posts at Class 6, 4 posts at Class 5, 6 posts at Class 4, 8 posts at Class 3, 12 posts at Class 2, 16 posts at Class 1 - 400 Reiatsu. No refresh. | Segunda Etapa - 12 post duration - 800 Reiatsu. No refresh.
Fullbringer: Fullbring Level One - 10 post duration - 200 Reiatsu. | Fullbring Level Two - 13 post duration - 500 Reiatsu. | Secondary Fullbring - 8 post duration - 300 Reiatsu.
Bount: Dolls - No set duration - 400 Reiatsu.
Mod Soul: Each Level follows standard Class-based costs to activate, unless otherwise specified.
Quincy: Class 6 Property - 100 Reiatsu | Class 5 Property - 150 Reiatsu | Class 4 - 200 Reiatsu | Class 3 - 250 Reiatsu | Class 2 - 400 Reiatsu | Class 1 - 500 Reiatsu. No set duration on either properties.
Failures: Permanently active. Reiatsu costs are listed in Flood.
Akki: Primera Etapa & Segunda Etapa - 200 Reiatsu | Tercera Etapa - 300 Reiatsu | Cuarta Etapa - 400 Reiatsu | Quinta Etapa - 500 Reiatsu. All stages of release last 6 posts, increased to 8 posts at Class 1. No refresh.
Nakabakki: Primera Etapa & Segunda Etapa - 4 post duration - 300 Reiatsu. No refresh. | Follow the same standards as their non-Hell parent for their secondary Release.
Hason: Primus - No set duration - Permanently active. | Infernus - 10 post duration - 100 Reiatsu at Class 4, 200 Reiatsu at Class 3, 300 Reiatsu at Class 2 | Supremus - 10 post duration - 600 Reiatsu.
Saika: Dark Power Level One - No set duration - 200 Reiatsu | Dark Power Level Two - No set duration - 300 Reiatsu | Dark Power Level Three - No set duration - 400 Reiatsu.
Shinigami: Shikai - 10 post duration - 200 Reiatsu at Class 4, 150 Reiatsu at Class 1, 100 Reiatsu at Class 0 | Bankai - 10 post duration - 800 Reiatsu at Class 3, 400 Reiatsu at Class 2, 300 Reiatsu at Class 1, 200 Reiatsu at Class 0.
Rogue: Bakkōtō - Level 7, 6, 5 has 7 post duration. Level 4 & 3 have 5 post duration. Level 2 & 1 have 3 post duration. | All refreshes cost 200 Reiatsu.
Vizard: Vizard Mask (breaking purposes) - Class 1 | Resurrection - Class 1.
Beast-Clan: Yaseishin - 3 post base duration - 200 Reiatsu to release, increased by 50 Reiatsu per Class (500 Reiatsu at Class 0).
Hollow: Possesses no Release. Each technique is costed appropriately.
Arrancar: Primera Etapa - 2 posts at Class 6, 4 posts at Class 5, 6 posts at Class 4, 8 posts at Class 3, 12 posts at Class 2, 16 posts at Class 1 - 400 Reiatsu. No refresh. | Segunda Etapa - 12 post duration - 800 Reiatsu. No refresh.
Fullbringer: Fullbring Level One - 10 post duration - 200 Reiatsu. | Fullbring Level Two - 13 post duration - 500 Reiatsu. | Secondary Fullbring - 8 post duration - 300 Reiatsu.
Bount: Dolls - No set duration - 400 Reiatsu.
Mod Soul: Each Level follows standard Class-based costs to activate, unless otherwise specified.
Quincy: Class 6 Property - 100 Reiatsu | Class 5 Property - 150 Reiatsu | Class 4 - 200 Reiatsu | Class 3 - 250 Reiatsu | Class 2 - 400 Reiatsu | Class 1 - 500 Reiatsu. No set duration on either properties.
Failures: Permanently active. Reiatsu costs are listed in Flood.
Akki: Primera Etapa & Segunda Etapa - 200 Reiatsu | Tercera Etapa - 300 Reiatsu | Cuarta Etapa - 400 Reiatsu | Quinta Etapa - 500 Reiatsu. All stages of release last 6 posts, increased to 8 posts at Class 1. No refresh.
Nakabakki: Primera Etapa & Segunda Etapa - 4 post duration - 300 Reiatsu. No refresh. | Follow the same standards as their non-Hell parent for their secondary Release.
Hason: Primus - No set duration - Permanently active. | Infernus - 10 post duration - 100 Reiatsu at Class 4, 200 Reiatsu at Class 3, 300 Reiatsu at Class 2 | Supremus - 10 post duration - 600 Reiatsu.
Saika: Dark Power Level One - No set duration - 200 Reiatsu | Dark Power Level Two - No set duration - 300 Reiatsu | Dark Power Level Three - No set duration - 400 Reiatsu.
{Cutback Thresholds}Additional information can be found in Section 7: Battle Mechanics
If you attack your opponent and their Spiritual Pressure is greater than yours by at least 150 points, you will take damage instead of them. This damage will appear on the hands, arms, or entire body depending on how you attacked and what you used. At a difference of 150, minor lacerations will appear. At 250, major lacerations will appear and make your limbs difficult to use. At 350, these major lacerations will be so intense that they will cover the entire limb and render it useless. At a 500+ difference, the lacerations will start to spread to the area of the torso attached to the limb, and that limb will be made useless. With an 800+ difference, the major lacerations spread to pairs of limbs (either both arms or both legs), render them useless, and make minor lacerations along the torso appear.
If you attack your opponent and their Spiritual Pressure is greater than yours by at least 150 points, you will take damage instead of them. This damage will appear on the hands, arms, or entire body depending on how you attacked and what you used. At a difference of 150, minor lacerations will appear. At 250, major lacerations will appear and make your limbs difficult to use. At 350, these major lacerations will be so intense that they will cover the entire limb and render it useless. At a 500+ difference, the lacerations will start to spread to the area of the torso attached to the limb, and that limb will be made useless. With an 800+ difference, the major lacerations spread to pairs of limbs (either both arms or both legs), render them useless, and make minor lacerations along the torso appear.
{Default Technique Reiatsu Costs}Additional information can be found in Section 7: Battle Mechanics
Class 8 - 0 Reiatsu
Class 7 - 25 Reiatsu
Class 6 - 50 Reiatsu
Class 5 - 100 Reiatsu
Class 4 - 150 Reiatsu
Class 3 - 400 Reiatsu
Class 2 - 600 Reiatsu
Class 1 - 800 Reiatsu
Class 0 - 1200 Reiatsu + Special Drawback Cost (death, burned out powers, etc.)
Class 8 - 0 Reiatsu
Class 7 - 25 Reiatsu
Class 6 - 50 Reiatsu
Class 5 - 100 Reiatsu
Class 4 - 150 Reiatsu
Class 3 - 400 Reiatsu
Class 2 - 600 Reiatsu
Class 1 - 800 Reiatsu
Class 0 - 1200 Reiatsu + Special Drawback Cost (death, burned out powers, etc.)
{Grading Limits}More information can be found in "Out-Of-Character Rules for Players"
1. Submission Restraints - Players are not allowed to have more than three concurrent grading requests for anything that isn't a thread at a time. This is on a "per player" basis, not a "per character" basis. Please wait for a submission to get a final grading/approval before submitting anything new once you reach the maximum submissions allowed. If you have three submissions already that are waiting on a grading and/or approval from staff, then anything further will be ignored and you will be asked to submit it again later once you have an open slot to do so. Again, regular threads (PvP, JT, Adventure, etc) are not subjected to this rule.
2. Technique/Item Grading Restraints - In the event that you make a series of techniques or items and submit them for grading, each submission cannot contain more than five techniques or five items at a time. If the techniques or items in question are part of a series of 15, for example, there still may only be up to five per submission. In this case, you are welcome to write up all of them as three individual submissions for grading, but then you will have reached your Submission Restraint and must wait for something to be fully approved before you continue.
1. Submission Restraints - Players are not allowed to have more than three concurrent grading requests for anything that isn't a thread at a time. This is on a "per player" basis, not a "per character" basis. Please wait for a submission to get a final grading/approval before submitting anything new once you reach the maximum submissions allowed. If you have three submissions already that are waiting on a grading and/or approval from staff, then anything further will be ignored and you will be asked to submit it again later once you have an open slot to do so. Again, regular threads (PvP, JT, Adventure, etc) are not subjected to this rule.
2. Technique/Item Grading Restraints - In the event that you make a series of techniques or items and submit them for grading, each submission cannot contain more than five techniques or five items at a time. If the techniques or items in question are part of a series of 15, for example, there still may only be up to five per submission. In this case, you are welcome to write up all of them as three individual submissions for grading, but then you will have reached your Submission Restraint and must wait for something to be fully approved before you continue.
{Reserved Technique Slots}More information can be found in Section 1: Character Creation, Class and Consideration.
Under most circumstances, A character can have a maximum of ten reserved techniques. The exception to this rule is those of the Technique Master type, who are not privy to restrictions on their reserved techniques.
Under most circumstances, A character can have a maximum of ten reserved techniques. The exception to this rule is those of the Technique Master type, who are not privy to restrictions on their reserved techniques.
{Skill Point Caps by Class}More information can be found in Section 3: Stats & Skills.
Adequate - You have 1 point in a Skill. You must be at least Class 8 to reach this level.
Proficient - You have 2 points in a Skill. You must be at least Class 5 to reach this level.
Mastered - You have 3 points in a Skill. You must be at least Class 2 to reach this level.
Special Mastery - You have 4 points in a Skill. YYou must be at least Class 1 OR at least Rank 3 to reach this level. Lower Classes may reach it so long as they are Rank 3.
Adequate - You have 1 point in a Skill. You must be at least Class 8 to reach this level.
Proficient - You have 2 points in a Skill. You must be at least Class 5 to reach this level.
Mastered - You have 3 points in a Skill. You must be at least Class 2 to reach this level.
Special Mastery - You have 4 points in a Skill. YYou must be at least Class 1 OR at least Rank 3 to reach this level. Lower Classes may reach it so long as they are Rank 3.
{SP Caps by Class & Race}More information can be found in Section 2: Races, Releases and Leveling Up.
Below are listed the maximum SP a character can have at any given Class through training and/or Classing up. Note that for races with access to training tier, this cap is increased at Class 1.
Shinigami/Rogues/Vizard:
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1600
Beast Clan
Class 8: 1180
Class 7: 1300
Class 6: 1300
Class 5: 1400
Class 4: 1500
Class 3: 1600
Class 2: 1800
Class 1: 2200
Class 0: 2500
Hollows
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1100
Class 4: 1200
Class 3: 1300
Class 2: 1500
Class 1: 1700
Arrancar
Class 8: 1480
Class 7: 1480
Class 6: 1500
Class 5: 1550
Class 4: 1600
Class 3: 1700
Class 2: 1900
Class 1: 1900
Fullbringers:
Fullbringers have no stat cap by level and can train to achieve their maximum of 1400 from Class 8.
Bount
Class 8: 930
Class 7: 930
Class 6: 950
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Mod Souls:
Class 8: 930
Class 7: 930
Class 6: 950
Class 5: 1000
Class 4: 1050
Class 3: 1200
Class 2: 1400
Class 1: 1400 (1500 for Mod Soul Giga, which is only available at this Class)
Quincy:
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1100
Class 4: 1300
Class 3: 1500
Class 2: 1700
Class 1: 1900
Failure
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1600
Nakabakki
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Hason
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Saika
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Below are listed the maximum SP a character can have at any given Class through training and/or Classing up. Note that for races with access to training tier, this cap is increased at Class 1.
Shinigami/Rogues/Vizard:
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1600
Beast Clan
Class 8: 1180
Class 7: 1300
Class 6: 1300
Class 5: 1400
Class 4: 1500
Class 3: 1600
Class 2: 1800
Class 1: 2200
Class 0: 2500
Hollows
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1100
Class 4: 1200
Class 3: 1300
Class 2: 1500
Class 1: 1700
Arrancar
Class 8: 1480
Class 7: 1480
Class 6: 1500
Class 5: 1550
Class 4: 1600
Class 3: 1700
Class 2: 1900
Class 1: 1900
Fullbringers:
Fullbringers have no stat cap by level and can train to achieve their maximum of 1400 from Class 8.
Bount
Class 8: 930
Class 7: 930
Class 6: 950
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Mod Souls:
Class 8: 930
Class 7: 930
Class 6: 950
Class 5: 1000
Class 4: 1050
Class 3: 1200
Class 2: 1400
Class 1: 1400 (1500 for Mod Soul Giga, which is only available at this Class)
Quincy:
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1100
Class 4: 1300
Class 3: 1500
Class 2: 1700
Class 1: 1900
Failure
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1600
Nakabakki
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Hason
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
Saika
Class 8: 980
Class 7: 980
Class 6: 1000
Class 5: 1050
Class 4: 1100
Class 3: 1200
Class 2: 1400
Class 1: 1400
{TP Conversions}More information can be found in Section 1: Section 1: Character Creation, Class, and Consideration.
Threads by default award TP (Training Points), which can be converted into CTP (Character Training Points), TTP (Technique Training Points) and SP (Stat Points) at the following ratios:
1 TP = 1 CTP or TTP
2 TP = 1 SP
Threads by default award TP (Training Points), which can be converted into CTP (Character Training Points), TTP (Technique Training Points) and SP (Stat Points) at the following ratios:
1 TP = 1 CTP or TTP
2 TP = 1 SP
{TTP Costs}Class 8 – 5 TTP
Class 7 – 10 TTP
Class 6 – 15 TTP
Class 5 – 20 TTP
Class 4 – 40 TTP
Class 3 – 80 TTP
Class 2 – 180 TTP
Class 1 – 250 TTP
Class 0 – 600 TTP
Class 7 – 10 TTP
Class 6 – 15 TTP
Class 5 – 20 TTP
Class 4 – 40 TTP
Class 3 – 80 TTP
Class 2 – 180 TTP
Class 1 – 250 TTP
Class 0 – 600 TTP