Post by Satoshi Fuuko on Feb 22, 2024 4:22:26 GMT -5
Technique Name: Blood Magnet
Technique Class: Class 3
Technique Type: General Spiritual
Usable By: Any
Technique Element: N/A
Technique Cost: 400
Description: Charges a weapon with reiatsu that attracts blood. This technique can turn misses into hits and deepen already opened wounds. It is part of a series of blood related techniques.
How to Use: Spend 400 Reiatsu and magnetically charge a weapon, attuned specifically to the iron in blood. When the attack is made, the reaitsu can be dispelled to pull blood out from the target, presuming they have blood. The closer the weapon is to the blood, the more effective it is. The larger difference in class, the deadlier it can be.
If released near an open wound, Blood Magnet increases the severity of the wound by 1 per Class difference, or 1 if equal or lower class. For example, a minor cut can be turned into a minor gash or deep cut if a class 2 uses the technique against someone of class 0-3. Against a class 4 opponent, the minor cut would turn into moderate wound.
Additionally, if Blood Magnet is released during a successful attack, increase the severity by one step automatically. For example, if a minor nick or cut is done by a Class 2 onto a class 3, the severity of the wound would be that of a moderate wound as opposed to a Minor Gash or Deep cut resulting from just passing by an open wound.
If there is no wound, Blood Magnet can still be activated, but will require an OS clash. The OS of the attack can be considered +25% for Learned and +50% for Master, with an additional +50% if there is already blood on the weapon from Bloodline.
Additionally, Blood Magnet can be used to cast Bloodline at half reiatsu cost if it's successful, causing the spilled blood to stick to the weapon immediately.
Blood Magnet requires [40] Reiatsu per post after cast to maintain. Reduce the cost by [10] for each wound level equivalent of blood coating the weapon.
Nick or scratch - [10[
A Minor Gash or Deep Cut - [20]
A Moderate Wound; Blade into Bone or Severe internal damage -[30]
A Major Wound; Limb Amputation or the body equivalent -[40]
Any excess is superfluous and does not gain reiatsu back.
Drawbacks: Must know Bloodline (at least at Learned) to use. Can be counteracted with a clash in some instances and be stopped partially or fully with levels of Bleeding Tolerance. Each Level of Bleeding Tolerance reduces the severity by one step. This is counteracted by Mastery. BT 3's reduction is 0 if Blood Magnet is at Mastery. If someone has Bleeding Tolerance 4, then there is a clash regardless of wither or not a hit was made. The user must have mastery in both Bloodline and Blood Magnet and must spend the technique's reiatsu cost a second time (upon release) to counteract BT 4.
Incantation: None
Made By: Satoshi Fuuko
Reserved?: No
Technique Class: Class 3
Technique Type: General Spiritual
Usable By: Any
Technique Element: N/A
Technique Cost: 400
Description: Charges a weapon with reiatsu that attracts blood. This technique can turn misses into hits and deepen already opened wounds. It is part of a series of blood related techniques.
How to Use: Spend 400 Reiatsu and magnetically charge a weapon, attuned specifically to the iron in blood. When the attack is made, the reaitsu can be dispelled to pull blood out from the target, presuming they have blood. The closer the weapon is to the blood, the more effective it is. The larger difference in class, the deadlier it can be.
If released near an open wound, Blood Magnet increases the severity of the wound by 1 per Class difference, or 1 if equal or lower class. For example, a minor cut can be turned into a minor gash or deep cut if a class 2 uses the technique against someone of class 0-3. Against a class 4 opponent, the minor cut would turn into moderate wound.
Additionally, if Blood Magnet is released during a successful attack, increase the severity by one step automatically. For example, if a minor nick or cut is done by a Class 2 onto a class 3, the severity of the wound would be that of a moderate wound as opposed to a Minor Gash or Deep cut resulting from just passing by an open wound.
If there is no wound, Blood Magnet can still be activated, but will require an OS clash. The OS of the attack can be considered +25% for Learned and +50% for Master, with an additional +50% if there is already blood on the weapon from Bloodline.
Additionally, Blood Magnet can be used to cast Bloodline at half reiatsu cost if it's successful, causing the spilled blood to stick to the weapon immediately.
Blood Magnet requires [40] Reiatsu per post after cast to maintain. Reduce the cost by [10] for each wound level equivalent of blood coating the weapon.
Nick or scratch - [10[
A Minor Gash or Deep Cut - [20]
A Moderate Wound; Blade into Bone or Severe internal damage -[30]
A Major Wound; Limb Amputation or the body equivalent -[40]
Any excess is superfluous and does not gain reiatsu back.
Drawbacks: Must know Bloodline (at least at Learned) to use. Can be counteracted with a clash in some instances and be stopped partially or fully with levels of Bleeding Tolerance. Each Level of Bleeding Tolerance reduces the severity by one step. This is counteracted by Mastery. BT 3's reduction is 0 if Blood Magnet is at Mastery. If someone has Bleeding Tolerance 4, then there is a clash regardless of wither or not a hit was made. The user must have mastery in both Bloodline and Blood Magnet and must spend the technique's reiatsu cost a second time (upon release) to counteract BT 4.
Incantation: None
Made By: Satoshi Fuuko
Reserved?: No