Post by Cináed Cassidy Cailín on Jan 2, 2024 23:46:43 GMT -5
The main stats:
CTP: 1,500
SP Total: 400
Training SP: 0/700 + 0/200 (Must wait until class 1)
TTP: 5
Ryo: 7,600
SKP: 14/15
SKP from Threads: 0/6
Threads completed for next SKP: 0/8
Social thread reward vouchers:
Other Techs: 10/23 + Free Movement Step
Mastered= *
Proficient= +
Learned= no mark
Stats:
Strength: 50 (35)
Speed: 100 (70)
RS: 100 (300)
SPPR: 70 (49)
Instinct: 40 (28)
Senses: 40 (28)
ES: 0
HE: 0
Light: 100
Dark: 0
Skills:
Heat Tolerance: 2
Kido: 2
Mental Incantation: 2
Battle Analysis: 2
Shotgun: 2
Battle Focus: 2
Pain Tolerance: 2
The Arsenal:
The armory is empty sadly.
CTP: 1,500
SP Total: 400
Training SP: 0/700 + 0/200 (Must wait until class 1)
TTP: 5
Ryo: 7,600
SKP: 14/15
SKP from Threads: 0/6
Threads completed for next SKP: 0/8
Social thread reward vouchers:
Other Techs: 10/23 + Free Movement Step
Mastered= *
Proficient= +
Learned= no mark
{1. Shunpo* - Free Step Technique}
Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least number of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least number of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{2. Hado #1: Shō (Thrust)*}
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
{3. Bakudō #3: Sazanami (Ripple)*}
Technique Class: 7
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Spirit.
Technique Cost: 25 Reiatsu.
Description: Sazanami is a particularly simplistic and straightforward Bakudō that at first seems to have no actual ability about it. When activated, this Bakudō sends a pulse of Reiatsu out in a spherical ripple from the user’s palm. This Reiatsu has no actual effect on anything, traveling until it reaches another object with some form of spiritual energy. Once it has done so, it bounces in the direction of its origin, giving an idea of the direction of any nearby active spiritual objects. This excludes environmental objects such as buildings within Soul Society, which do not possess an active spiritual energy. Such objects simply cause the rippling Reiatsu to stop without rebounding. When mastered, this technique can also be sent through objects, such as the ground or a building, rather than stopping upon impacting them. Additionally, mastery allows a constant ripple effect for the duration of a single post, regardless of incantation, that originates from its casting point. The range of this technique varies by the Reiatsu Strength of the user; for every 50 Reiatsu Strength the user has, this technique has a range of one hundred feet in radius. The ripples themselves travel at an astounding 4000 Speed. Due to its incredible speed and the thinned-out nature of the Reiatsu, the technique is undetectable to any but the user unless one actively knows that it is there.
How to Use: The technique’s user simply raises their hand and releases a pulse of Reiatsu. The incantation can be spoken before or after to release it.
Incantation: When the incantation is used, the Bakudo creates a continuous ripple effect for three posts using its initial casting point as an origin. The user can intercept reverberations from the technique even if they have moved, giving a continuous feed of the directions of active spiritual energy. (“Throw the pebble in the pond; ripple across the still waters, trace the boundaries, return.”)
Drawbacks: Despite its speed, this technique’s effects are minimal. The pulse of Reiatsu is useful for tracking a target’s position or revealing cloaked targets, but unless the incantation is used, the cost of repeated use adds up.
Technique Class: 7
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Spirit.
Technique Cost: 25 Reiatsu.
Description: Sazanami is a particularly simplistic and straightforward Bakudō that at first seems to have no actual ability about it. When activated, this Bakudō sends a pulse of Reiatsu out in a spherical ripple from the user’s palm. This Reiatsu has no actual effect on anything, traveling until it reaches another object with some form of spiritual energy. Once it has done so, it bounces in the direction of its origin, giving an idea of the direction of any nearby active spiritual objects. This excludes environmental objects such as buildings within Soul Society, which do not possess an active spiritual energy. Such objects simply cause the rippling Reiatsu to stop without rebounding. When mastered, this technique can also be sent through objects, such as the ground or a building, rather than stopping upon impacting them. Additionally, mastery allows a constant ripple effect for the duration of a single post, regardless of incantation, that originates from its casting point. The range of this technique varies by the Reiatsu Strength of the user; for every 50 Reiatsu Strength the user has, this technique has a range of one hundred feet in radius. The ripples themselves travel at an astounding 4000 Speed. Due to its incredible speed and the thinned-out nature of the Reiatsu, the technique is undetectable to any but the user unless one actively knows that it is there.
How to Use: The technique’s user simply raises their hand and releases a pulse of Reiatsu. The incantation can be spoken before or after to release it.
Incantation: When the incantation is used, the Bakudo creates a continuous ripple effect for three posts using its initial casting point as an origin. The user can intercept reverberations from the technique even if they have moved, giving a continuous feed of the directions of active spiritual energy. (“Throw the pebble in the pond; ripple across the still waters, trace the boundaries, return.”)
Drawbacks: Despite its speed, this technique’s effects are minimal. The pulse of Reiatsu is useful for tracking a target’s position or revealing cloaked targets, but unless the incantation is used, the cost of repeated use adds up.
{4. Ichi (One)}
Class: 4
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Class: 4
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
{5. Roku (Six)}
Class: 4
Technique Cost: 250 Reiatsu.
Description: Roku, known also as 'Stepping', is the sixth technique of 'Numbers'. This is an odd technique, as it technically requires another technique, Shunpo, to be learned and mastered. Activating this technique causes a blurry aura colored based on users Reiatsu to appear around the user's legs, but otherwise does nothing else. This aura lasts for around three posts. Once Shunpo is used while Roku is activated, however, the aura spreads to the entire body. This technique, when used with Shunpo, allows for two things. One, the user is able to instantly change direction mid-Shunpo with another Shunpo, if they need to. Two, it boosts one of the two Shunpo up to 15x, instead of 10x. It can be used for either the starting Shunpo, or the mid-way Shunpo.
This technique, effectively, has the Zanpakuto Spirit Shunpo with the user, both increasing the speed of Shunpo, and allowing the user an extra 'jump' if they need it.
Synergizes well with Ichi and Ni.
How to Use: Communicate with Spirit, work in tandem with them.
Incantation: N/A.
Drawbacks: Though a class four technique, this technique has a 250 Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. This technique places strain on the user's legs, reducing speed by 5% for at least two posts. Consecutive uses will stack 5% more on top of it, to a maximum of 20%. It is impossible to use this technique more than four posts in a row, as the muscles in the user's legs would be shredded. Must wait at least two posts for the strain to fade away, double that during combat.
Requires Shunpo Mastery to learn.
Class: 4
Technique Cost: 250 Reiatsu.
Description: Roku, known also as 'Stepping', is the sixth technique of 'Numbers'. This is an odd technique, as it technically requires another technique, Shunpo, to be learned and mastered. Activating this technique causes a blurry aura colored based on users Reiatsu to appear around the user's legs, but otherwise does nothing else. This aura lasts for around three posts. Once Shunpo is used while Roku is activated, however, the aura spreads to the entire body. This technique, when used with Shunpo, allows for two things. One, the user is able to instantly change direction mid-Shunpo with another Shunpo, if they need to. Two, it boosts one of the two Shunpo up to 15x, instead of 10x. It can be used for either the starting Shunpo, or the mid-way Shunpo.
This technique, effectively, has the Zanpakuto Spirit Shunpo with the user, both increasing the speed of Shunpo, and allowing the user an extra 'jump' if they need it.
Synergizes well with Ichi and Ni.
How to Use: Communicate with Spirit, work in tandem with them.
Incantation: N/A.
Drawbacks: Though a class four technique, this technique has a 250 Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. This technique places strain on the user's legs, reducing speed by 5% for at least two posts. Consecutive uses will stack 5% more on top of it, to a maximum of 20%. It is impossible to use this technique more than four posts in a row, as the muscles in the user's legs would be shredded. Must wait at least two posts for the strain to fade away, double that during combat.
Requires Shunpo Mastery to learn.
{6. Hado #40 Gouzen Demizu+}
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Description and Effects:
This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to use technique:
To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks
The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect:
The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Class: 5
Technique Type: Kido
Technique Element: Water
Technique Description and Effects:
This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to use technique:
To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks
The traditional reiatsu cost of this technique is also its drawback.
Incantation and Effect:
The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
{7. Hado #53 Surasoratoiera}
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
Surasutoeria is much like an advanced form of Hado # 1, Sho. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to use technique:
The user need only state the name and push outwards with their hands.
Technique Drawbacks
Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation and Effect:
Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tennants and in my hands to I place your might. With thy power do I smite my enemies!")
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
Surasutoeria is much like an advanced form of Hado # 1, Sho. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to use technique:
The user need only state the name and push outwards with their hands.
Technique Drawbacks
Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation and Effect:
Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tennants and in my hands to I place your might. With thy power do I smite my enemies!")
{8. Bakudo #9: Geki+}
Class: 7
Technique Element: Light.
Technique Cost: 25 Reiatsu.
Description: Fires a red light from the caster's fingertips, not unlike a Hollow's Cero, though far smaller and weaker. Anyone caught in the red light will be paralyzed for one post. The paralysis can be shrugged off with equal reiatsu strength, but this takes a few seconds. Superior reiatsu strength of 25% or higher will allow a very fast removal of Geki's effects. 50% or higher makes it instantaneous.
How to Use: Requires the caster to aim, not unlike use of any Hado technique.
Incantation: Incantation causes technique's size to double, but does not include any reiatsu strength bonuses. ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!")
Drawbacks: Reiatsu cost.
Class: 7
Technique Element: Light.
Technique Cost: 25 Reiatsu.
Description: Fires a red light from the caster's fingertips, not unlike a Hollow's Cero, though far smaller and weaker. Anyone caught in the red light will be paralyzed for one post. The paralysis can be shrugged off with equal reiatsu strength, but this takes a few seconds. Superior reiatsu strength of 25% or higher will allow a very fast removal of Geki's effects. 50% or higher makes it instantaneous.
How to Use: Requires the caster to aim, not unlike use of any Hado technique.
Incantation: Incantation causes technique's size to double, but does not include any reiatsu strength bonuses. ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!")
Drawbacks: Reiatsu cost.
{9. Bakudo 61: Rikujokoro}
Class: 4
Technique Element: Light.
Technique Cost: 150 Reiatsu.
Description: Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid-air.
How to Use: This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation: The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Drawbacks: Reiatsu cost.
Class: 4
Technique Element: Light.
Technique Cost: 150 Reiatsu.
Description: Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid-air.
How to Use: This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation: The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Drawbacks: Reiatsu cost.
{10. Bakudo #76: Reika Jii}
Class: 3
Technique Cost: 400 Reiatsu.
Description: As soon as the Kido is cast, thousands of metal feathers materialize all around the enemy. Each one releases a small beam of pink reiatsu onto part of the enemy. Thousands of them constrict the enemy in every last inch of their body, except for the head, binding them completely in paralysis. It also begins to send a "virus" type energy into their system, neutralizing the reiatsu that they can use to battle.
How to Use: Requires the user to aim at the target with both hands at once and cast the Kido.
Incantation: The technique can be nullified by superior reiatsu strength, but incantation negates this. The technique used with incantation cannot be nullified except by superior class. ("Your body will not be burned. Your soul will not be lain to rest. You will lay on the ground and continue to rot as the rain hits your corpse. You will be attacked and disgraced by the world around you, until all that is left is your rotting bones. There is no honor for you. There is no life for you. There is only demise and shame.")
Drawbacks: Apart from being left open, the user is also prone to losing mobility in the left arm and feeling in the rest of the body, a huge numbness. This also halves the user's speed, and immediately halves their spiritual pressure as well.
Class: 3
Technique Cost: 400 Reiatsu.
Description: As soon as the Kido is cast, thousands of metal feathers materialize all around the enemy. Each one releases a small beam of pink reiatsu onto part of the enemy. Thousands of them constrict the enemy in every last inch of their body, except for the head, binding them completely in paralysis. It also begins to send a "virus" type energy into their system, neutralizing the reiatsu that they can use to battle.
How to Use: Requires the user to aim at the target with both hands at once and cast the Kido.
Incantation: The technique can be nullified by superior reiatsu strength, but incantation negates this. The technique used with incantation cannot be nullified except by superior class. ("Your body will not be burned. Your soul will not be lain to rest. You will lay on the ground and continue to rot as the rain hits your corpse. You will be attacked and disgraced by the world around you, until all that is left is your rotting bones. There is no honor for you. There is no life for you. There is only demise and shame.")
Drawbacks: Apart from being left open, the user is also prone to losing mobility in the left arm and feeling in the rest of the body, a huge numbness. This also halves the user's speed, and immediately halves their spiritual pressure as well.
Stats:
Strength: 50 (35)
Speed: 100 (70)
RS: 100 (300)
SPPR: 70 (49)
Instinct: 40 (28)
Senses: 40 (28)
ES: 0
HE: 0
Light: 100
Dark: 0
Skills:
Heat Tolerance: 2
Kido: 2
Mental Incantation: 2
Battle Analysis: 2
Shotgun: 2
Battle Focus: 2
Pain Tolerance: 2
The Arsenal:
The armory is empty sadly.