Post by Zadora on Dec 18, 2023 13:15:04 GMT -5
Character Name: Zadora
What kind of update: Power & Rank Update & Appearance
Current Rank: Pack Omega
Rank Upgrade: Outcasts Delta
Appearance Update: Zadora's hair has grown unexpectedly. What had been matched her appearance of a tiger, now has grown to the length one would exact with a human. The length of her hair now is down to the small of her back, right above her butt. She had multiple strands of bangs in the middle, mingling together and fell between her eyes. Since growing her hair, she had made it a point to keep it maintained. The color of her hair is the color of the white part of her fur.
This is the first upgrade for Zadora since obtaining her Yaseishin. She got it at Class 6 and is now Class 4 so she has 2 upgrades available to use. I'm going to upgrade the class of her Yaseishin once and then increase the duration of her yaseishin from 3 posts to 6 posts.
What kind of update: Power & Rank Update & Appearance
Current Rank: Pack Omega
Rank Upgrade: Outcasts Delta
Appearance Update: Zadora's hair has grown unexpectedly. What had been matched her appearance of a tiger, now has grown to the length one would exact with a human. The length of her hair now is down to the small of her back, right above her butt. She had multiple strands of bangs in the middle, mingling together and fell between her eyes. Since growing her hair, she had made it a point to keep it maintained. The color of her hair is the color of the white part of her fur.
{Old Power Rendition}
Yaseishin Name: Lightning Charge
Yaseishin Appearance: While Zadora's Yaseishin is active there isn't much of a physical change or alert to others that she had actually activated her ability. However, when she possesses even a small amount of electrical charge tiny streams of white lightning appear coursing off of her eyes.
Yaseishin Overall Ability: Zadora's ability is one that works through her fur generating electricity by movement. The more that she manages to move the greater the electrical charge that courses throughout her fur. This electrical charge takes on the appearance of white lightning that upon contact is discharged into others causing them damage correlating to the strength of the built up electricity.
Yaseishin Techniques:
Build Up: The basic ability of Zadora's Yaseishin that enables her fur to generate electricity through movement that is then stored throughout her fur and discharged into something else upon contact. How this works though is much more complex than one would first anticipate. The electrical charge that Zadora is able to build up through movement is based not only on how much she moves, but how fast she is as well.
To be more specific Zadora needs to move to generate the electricity, but the electricity that is built up can't ever exceed a Offensive Value superior than her Speed Stat due to that stat actually being the catalysis of her Yaseishin. When Zadora first activates her Yaseishin the value of her electrical charge is 0. She hasn't moved yet meaning there is no build up and thus no electricity.
When Zadora moved her body in specific ways though her fur generates a specific amount of electricity in relation to how fast she's moving at the time.
Upper Body: When Zadora moves her upper body normally in an attacking manner such as a punch, swing or slashing motion she builds up electricity equal to 5% of her Speed Stat.
Lower Body: Whenever Zadora moves her lower body in an attacking manner such as a low or high kick she generates the same amount of electricity as a punch 5%. However, for each step that Zadora takes while her Yaseishin is active she generates 3%. When Zadora jumps she generates 10% electricity.
Rotating: If Zadora spins around or rotates her body in that manner than her fur generates a much higher amount of electricity due to all of it working at once as opposed to only a single section. This means that she generates 20% electricity.
Small Motions: Movements of the body that Zadora can make that are very small or only cover a small distance. These can include rubbing her paws together or any other section of her body with her paws. Swinging her tail from one side to the next. Elbow or knee attacks all of these motions and any others that would fall into this type of category all generate 3% electricity.
Step Techniques: When Zadora executes a Step Technique the value of her electrical charge is determined by the acceleration value of the Step Technique itself times 10. For example if Zadora executes Shunpo than her electrical charge is 10x10= 100%.
Now the electrical charge that Zadora is able to build up over time isn't able to exceed a value higher than her Speed Stat meaning that once she has reached 100% any other movements won't generate any extra electricity. Once Zadora makes contact with something that her charge is able to actually effect that entire charge is used to electrocute causing both exterior and interior burns. However, this means that Zadora must also start back from the bottom as she has no way to discharge a partial percentage of her charge leaving her open to counter attacks. Zadora's electricity won't discharge on anything that she happens to be walking upon anything else is susceptible to being shocked.
It should also be stated that the electricity that she builds up is able to travel through anything that is conductible; meaning that if someone were to attack her with metal while there is a present charge in her fur then the charge would interact with the metal and possible electrocute the handler. The major drawback of this ability is simple, Zadora must move in order to build up the charge and if she's kept from doing so than she essentially has no ability.
Water or more so anything liquid that has a water base to it is essentially a weakness to Zadora's Yaseishin. What the element causes to happen is very simple when it comes into contact with Zadora if she has a charge present then that charge will immediately without her having any control over it be discharged throughout the body of liquid. This will only happen though if the water touches a section of Zadora's body that holds a charge such as her fur and that section must not be wet already otherwise the charge is unaffected. The charge as state previously travels throughout the body of water that makes contact with her meaning that if a bucket were to splash her the charge would travel throughout all of the water on her actually causing damage to herself. However, if she were to jump into a lake then the charge would travel away from her throughout the lake injuring everything else in the lake. Zadora can continue to generate electricity whether or not she's in water and once she's wet the charge won't leave her fur meaning that it's a weakness essentially only if she's dry.
Discharge: This is without a doubt Zadora's most directly offensive ability as it acts as extension of her basic ability to discharge the electricity that is built up in her fur through movement. This technique enables Zadora to discharge that same electricity from a distance in two different methods of attack. The first of which is Zadora funnels her electricity into one of her feet and then stomps on the ground. This will result in the electricity discharging directly into the ground and shocking everything around Zadora up to ten feet away.
The other method of attack requires Zadora to extend her arms out completely and then clap them together towards her target. This results in the electricity that is built up in her fur to clash against itself in her hands and then discharge from between her hands outwards in the form of a lightning bolt. This bolt of lightning is able to travel up to thirty feet and will only shock whatever it strikes being unable to pierce through anything. This lightning moves at a speed equal to the charge of electricity that Zadora uses for it. This means that it can never move faster than Zadora's maximum speed.
Lightning Vision: This ability is the most refined and complex that Zadora is capable of doing with the electricity that is built up with her Yaseishin. Zadora is able to funnel the charge that has been built up in her fur and process it into her eyes. This electricity from that point onwards enhances the connection between her eyes and brain essentially making the time that it takes for the information that her eyes gather to reach her brain instant.
The true advantage of this ability though is the fact that depending on the strength of the charge that Zadora funnels into her eyes everything that she sees is visually processed at a faster rate depending on the size of the charge. Mechanically; Zadora's charge is 100% and she funnels that into her eyes. Everything she sees from that point onwards appears to move at the normal speed minus her own speed.
Example an enemy is moving towards Zadora at a speed of 500 and she has a charge of 100% while possessing 400 speed. If she uses that 100% charge for this technique than the speed that her enemy is moving will appear to be 100 instead of 500. This enables Zadora to process information faster, visually gather information that she normally wouldn't be able to, analyze her enemies easier and react accordingly so long as her physical body is capable. This ability only lasts for 2 posts. Costs 100 reiatsu.
Yaseishin Name: Lightning Charge
Yaseishin Appearance: While Zadora's Yaseishin is active there isn't much of a physical change or alert to others that she had actually activated her ability. However, when she possesses even a small amount of electrical charge tiny streams of white lightning appear coursing off of her eyes.
Yaseishin Overall Ability: Zadora's ability is one that works through her fur generating electricity by movement. The more that she manages to move the greater the electrical charge that courses throughout her fur. This electrical charge takes on the appearance of white lightning that upon contact is discharged into others causing them damage correlating to the strength of the built up electricity.
Yaseishin Techniques:
Build Up: The basic ability of Zadora's Yaseishin that enables her fur to generate electricity through movement that is then stored throughout her fur and discharged into something else upon contact. How this works though is much more complex than one would first anticipate. The electrical charge that Zadora is able to build up through movement is based not only on how much she moves, but how fast she is as well.
To be more specific Zadora needs to move to generate the electricity, but the electricity that is built up can't ever exceed a Offensive Value superior than her Speed Stat due to that stat actually being the catalysis of her Yaseishin. When Zadora first activates her Yaseishin the value of her electrical charge is 0. She hasn't moved yet meaning there is no build up and thus no electricity.
When Zadora moved her body in specific ways though her fur generates a specific amount of electricity in relation to how fast she's moving at the time.
Upper Body: When Zadora moves her upper body normally in an attacking manner such as a punch, swing or slashing motion she builds up electricity equal to 5% of her Speed Stat.
Lower Body: Whenever Zadora moves her lower body in an attacking manner such as a low or high kick she generates the same amount of electricity as a punch 5%. However, for each step that Zadora takes while her Yaseishin is active she generates 3%. When Zadora jumps she generates 10% electricity.
Rotating: If Zadora spins around or rotates her body in that manner than her fur generates a much higher amount of electricity due to all of it working at once as opposed to only a single section. This means that she generates 20% electricity.
Small Motions: Movements of the body that Zadora can make that are very small or only cover a small distance. These can include rubbing her paws together or any other section of her body with her paws. Swinging her tail from one side to the next. Elbow or knee attacks all of these motions and any others that would fall into this type of category all generate 3% electricity.
Step Techniques: When Zadora executes a Step Technique the value of her electrical charge is determined by the acceleration value of the Step Technique itself times 10. For example if Zadora executes Shunpo than her electrical charge is 10x10= 100%.
Now the electrical charge that Zadora is able to build up over time isn't able to exceed a value higher than her Speed Stat meaning that once she has reached 100% any other movements won't generate any extra electricity. Once Zadora makes contact with something that her charge is able to actually effect that entire charge is used to electrocute causing both exterior and interior burns. However, this means that Zadora must also start back from the bottom as she has no way to discharge a partial percentage of her charge leaving her open to counter attacks. Zadora's electricity won't discharge on anything that she happens to be walking upon anything else is susceptible to being shocked.
It should also be stated that the electricity that she builds up is able to travel through anything that is conductible; meaning that if someone were to attack her with metal while there is a present charge in her fur then the charge would interact with the metal and possible electrocute the handler. The major drawback of this ability is simple, Zadora must move in order to build up the charge and if she's kept from doing so than she essentially has no ability.
Water or more so anything liquid that has a water base to it is essentially a weakness to Zadora's Yaseishin. What the element causes to happen is very simple when it comes into contact with Zadora if she has a charge present then that charge will immediately without her having any control over it be discharged throughout the body of liquid. This will only happen though if the water touches a section of Zadora's body that holds a charge such as her fur and that section must not be wet already otherwise the charge is unaffected. The charge as state previously travels throughout the body of water that makes contact with her meaning that if a bucket were to splash her the charge would travel throughout all of the water on her actually causing damage to herself. However, if she were to jump into a lake then the charge would travel away from her throughout the lake injuring everything else in the lake. Zadora can continue to generate electricity whether or not she's in water and once she's wet the charge won't leave her fur meaning that it's a weakness essentially only if she's dry.
Discharge: This is without a doubt Zadora's most directly offensive ability as it acts as extension of her basic ability to discharge the electricity that is built up in her fur through movement. This technique enables Zadora to discharge that same electricity from a distance in two different methods of attack. The first of which is Zadora funnels her electricity into one of her feet and then stomps on the ground. This will result in the electricity discharging directly into the ground and shocking everything around Zadora up to ten feet away.
The other method of attack requires Zadora to extend her arms out completely and then clap them together towards her target. This results in the electricity that is built up in her fur to clash against itself in her hands and then discharge from between her hands outwards in the form of a lightning bolt. This bolt of lightning is able to travel up to thirty feet and will only shock whatever it strikes being unable to pierce through anything. This lightning moves at a speed equal to the charge of electricity that Zadora uses for it. This means that it can never move faster than Zadora's maximum speed.
Lightning Vision: This ability is the most refined and complex that Zadora is capable of doing with the electricity that is built up with her Yaseishin. Zadora is able to funnel the charge that has been built up in her fur and process it into her eyes. This electricity from that point onwards enhances the connection between her eyes and brain essentially making the time that it takes for the information that her eyes gather to reach her brain instant.
The true advantage of this ability though is the fact that depending on the strength of the charge that Zadora funnels into her eyes everything that she sees is visually processed at a faster rate depending on the size of the charge. Mechanically; Zadora's charge is 100% and she funnels that into her eyes. Everything she sees from that point onwards appears to move at the normal speed minus her own speed.
Example an enemy is moving towards Zadora at a speed of 500 and she has a charge of 100% while possessing 400 speed. If she uses that 100% charge for this technique than the speed that her enemy is moving will appear to be 100 instead of 500. This enables Zadora to process information faster, visually gather information that she normally wouldn't be able to, analyze her enemies easier and react accordingly so long as her physical body is capable. This ability only lasts for 2 posts. Costs 100 reiatsu.
This is the first upgrade for Zadora since obtaining her Yaseishin. She got it at Class 6 and is now Class 4 so she has 2 upgrades available to use. I'm going to upgrade the class of her Yaseishin once and then increase the duration of her yaseishin from 3 posts to 6 posts.
{Power Upgrade}
Yaseishin Name: Lightning Charge
Yaseishin Appearance: While Zadora's Yaseishin is active there isn't much of a physical change or alert to others that she has actually activated her ability. However, when she possesses even a small amount of electrical charge tiny streams of white lightning appear coursing off of her eyes. When she carries a charge of 80% or more though her eyes become completely white and the lightning becomes a constant feature from her eyes.
Yaseishin Overall Ability: Zadora's ability is one that works through her fur generating electricity by movement. The more that she manages to move the greater the electrical charge that courses throughout her fur. This electrical charge takes on the appearance of white lightning that upon contact is discharged into others causing them damage correlating to the strength of the built up electricity.
Yaseishin Techniques:
Build Up: The basic ability of Zadora's Yaseishin that enables her fur to generate electricity through movement that is then stored throughout her fur and discharged into something else upon contact. How this works though is much more complex than one would first anticipate. The electrical charge that Zadora is able to build up through movement is based not only on how much she moves, but how fast she is as well.
To be more specific Zadora needs to move to generate the electricity, but the electricity that is built up can't ever exceed an Offensive Value superior than her Speed Stat due to that stat actually being the catalysis of her Yaseishin. When Zadora first activates her Yaseishin the value of her electrical charge is 0. She hasn't moved yet meaning there is no build up and thus no electricity. When Zadora moves her body in specific ways though her fur generates a specific amount of electricity in relation to how fast she's moving at the time.
Upper Body: When Zadora moves her upper body normally in an attacking manner such as a punch, swing or slashing motion she builds up electricity equal to 7% of her Speed Stat.
Lower Body: Whenever Zadora moves her lower body in an attacking manner such as a low or high kick she generates the same amount of electricity as a punch 7%. However, for each step that Zadora takes while her Yaseishin is active she generates 5%. When Zadora jumps she generates 15% electricity.
Rotating: If Zadora spins around or rotates her body in that manner than her fur generates a much higher amount of electricity due to all of it working at once as opposed to only a single section. This means that she generates 30% electricity.
Small Motions: Movements of the body that Zadora can make that are very small or only cover a small distance. These can include rubbing her paws together or any other section of her body with her paws. Swinging her tail from one side to the next. Elbow or knee attacks all of these motions and any others that would fall into this type of category all generate 5% electricity.
Step Techniques: When Zadora executes a Step Technique the value of her electrical charge is determined by the acceleration value of the Step Technique itself times 10. For example if Zadora executes Shunpo then her electrical charge is 10x10= 100%.
Now the electrical charge that Zadora is able to build up over time isn't able to exceed a value higher than her Speed Stat meaning that once she has reached 100% any other movements won't generate any extra electricity. Once Zadora makes contact with something that her charge is able to actually effect that entire charge is used to electrocute causing both exterior and interior burns. However, this means that Zadora must also start back from the bottom as she has no way to discharge a partial percentage of her charge leaving her open to counter attacks. Zadora's electricity won't discharge on anything that she happens to be walking upon; anything else is susceptible to being shocked.
It should also be stated that the electricity that she builds up is able to travel through anything that is conductible; meaning that if someone were to attack her with metal while there is a present charge in her fur then the charge would interact with the metal and possibly electrocute the handler. The major drawback of this ability is simple, Zadora must move in order to build up the charge and if she's kept from doing so then she essentially has no ability.
Water or more so anything liquid that has a water base to it is essentially a weakness to Zadora's Yaseishin. What the element causes to happen is very simple when it comes into contact with Zadora; if she has a charge present then that charge will immediately without her having any control over it be discharged throughout the body of liquid. This will only happen though if the water touches a section of Zadora's body that holds a charge such as her fur and that section must not be wet already otherwise the charge is unaffected.
The charge as stated previously travels throughout the body of water that makes contact with her meaning that if a bucket were to splash her the charge would travel throughout all of the water on her actually causing damage to herself. However, if she were to jump into a lake then the charge would travel away from her throughout the lake injuring everything else in the lake. Zadora can continue to generate electricity whether or not she's in water and once she's wet the charge won't leave her fur meaning that it's a weakness essentially only if she's dry.
Discharge: This is without a doubt Zadora's most directly offensive ability as it acts as extension of her basic ability to discharge the electricity that is built up in her fur through movement. This technique enables Zadora to discharge that same electricity from a distance in two different methods of attack. The first of which is Zadora funnels her electricity into one of her feet and then stomps on the ground. This will result in the electricity discharging directly into the ground and shocking everything around Zadora up to twenty feet away.
The other method of attack requires Zadora to extend her arms out completely and then clap them together towards her target. This results in the electricity that is built up in her fur to clash against itself in her hands and then discharge from between her hands outwards in the form of a lightning bolt. This bolt of lightning is able to travel up to fifty feet and will only shock whatever it strikes, being unable to pierce through anything. This lightning moves at a speed equal to the charge of electricity that Zadora uses for it. This means that it can never move faster than Zadora's maximum speed.
By developing the strength of her Yaseishin Zadora can now discharge her electricity in a more focused manner. This is done by flicking one of her fingers while channeling the entirety of her charge to that single finger. Once the finger has been flicked the electrify takes the form of a linear lightning bolt which travels at 3x its charge however it loses a large portion of its power carrying with it only ⅓ of the potency. While this method excels at hitting its mark it lacks the power to bring down most threats. It can only travel up to one hundred feet before dissipating into the air.
Lightning Vision: This ability is the most refined and complex that Zadora is capable of doing with the electricity that is built up with her Yaseishin. Zadora is able to funnel the charge that has been built up in her fur and process it into her eyes. This electricity from that point onwards enhances the connection between her eyes and brain essentially making the time that it takes for the information that her eyes gather to reach her brain instant.
The true advantage of this ability though is the fact that depending on the strength of the charge that Zadora funnels into her eyes everything that she sees is visually processed at a faster rate depending on the size of the charge. Mechanically; Zadora's charge is 100% and she funnels that into her eyes. Everything she sees from that point onwards appears to move at the normal speed minus her own speed.
Example an enemy is moving towards Zadora at a speed of 500 and she has a charge of 100% while possessing 400 speed. If she uses that 100% charge for this technique than the speed that her enemy is moving will appear to be 100 instead of 500. This enables Zadora to process information faster, visually gather information that she normally wouldn't be able to, analyze her enemies easier and react accordingly so long as her physical body is capable. This ability only lasts for 4 posts. Costs 75 reiatsu.
Developing the strength of her vision has brought about a new advantage to Zadora’s vision while this aspect is active. From the point of activation so long as a charge of at least 75% is used to activate Zadora is able to see the electrical impulses in others. This allows her to visually witness the commands others issue to their body. Enabling her to see what part of them is going to move before it starts to move. However, she has no way to know what the body is going to do, just that it’s going to move.
Yaseishin Name: Lightning Charge
Yaseishin Appearance: While Zadora's Yaseishin is active there isn't much of a physical change or alert to others that she has actually activated her ability. However, when she possesses even a small amount of electrical charge tiny streams of white lightning appear coursing off of her eyes. When she carries a charge of 80% or more though her eyes become completely white and the lightning becomes a constant feature from her eyes.
Yaseishin Overall Ability: Zadora's ability is one that works through her fur generating electricity by movement. The more that she manages to move the greater the electrical charge that courses throughout her fur. This electrical charge takes on the appearance of white lightning that upon contact is discharged into others causing them damage correlating to the strength of the built up electricity.
Yaseishin Techniques:
Build Up: The basic ability of Zadora's Yaseishin that enables her fur to generate electricity through movement that is then stored throughout her fur and discharged into something else upon contact. How this works though is much more complex than one would first anticipate. The electrical charge that Zadora is able to build up through movement is based not only on how much she moves, but how fast she is as well.
To be more specific Zadora needs to move to generate the electricity, but the electricity that is built up can't ever exceed an Offensive Value superior than her Speed Stat due to that stat actually being the catalysis of her Yaseishin. When Zadora first activates her Yaseishin the value of her electrical charge is 0. She hasn't moved yet meaning there is no build up and thus no electricity. When Zadora moves her body in specific ways though her fur generates a specific amount of electricity in relation to how fast she's moving at the time.
Upper Body: When Zadora moves her upper body normally in an attacking manner such as a punch, swing or slashing motion she builds up electricity equal to 7% of her Speed Stat.
Lower Body: Whenever Zadora moves her lower body in an attacking manner such as a low or high kick she generates the same amount of electricity as a punch 7%. However, for each step that Zadora takes while her Yaseishin is active she generates 5%. When Zadora jumps she generates 15% electricity.
Rotating: If Zadora spins around or rotates her body in that manner than her fur generates a much higher amount of electricity due to all of it working at once as opposed to only a single section. This means that she generates 30% electricity.
Small Motions: Movements of the body that Zadora can make that are very small or only cover a small distance. These can include rubbing her paws together or any other section of her body with her paws. Swinging her tail from one side to the next. Elbow or knee attacks all of these motions and any others that would fall into this type of category all generate 5% electricity.
Step Techniques: When Zadora executes a Step Technique the value of her electrical charge is determined by the acceleration value of the Step Technique itself times 10. For example if Zadora executes Shunpo then her electrical charge is 10x10= 100%.
Now the electrical charge that Zadora is able to build up over time isn't able to exceed a value higher than her Speed Stat meaning that once she has reached 100% any other movements won't generate any extra electricity. Once Zadora makes contact with something that her charge is able to actually effect that entire charge is used to electrocute causing both exterior and interior burns. However, this means that Zadora must also start back from the bottom as she has no way to discharge a partial percentage of her charge leaving her open to counter attacks. Zadora's electricity won't discharge on anything that she happens to be walking upon; anything else is susceptible to being shocked.
It should also be stated that the electricity that she builds up is able to travel through anything that is conductible; meaning that if someone were to attack her with metal while there is a present charge in her fur then the charge would interact with the metal and possibly electrocute the handler. The major drawback of this ability is simple, Zadora must move in order to build up the charge and if she's kept from doing so then she essentially has no ability.
Water or more so anything liquid that has a water base to it is essentially a weakness to Zadora's Yaseishin. What the element causes to happen is very simple when it comes into contact with Zadora; if she has a charge present then that charge will immediately without her having any control over it be discharged throughout the body of liquid. This will only happen though if the water touches a section of Zadora's body that holds a charge such as her fur and that section must not be wet already otherwise the charge is unaffected.
The charge as stated previously travels throughout the body of water that makes contact with her meaning that if a bucket were to splash her the charge would travel throughout all of the water on her actually causing damage to herself. However, if she were to jump into a lake then the charge would travel away from her throughout the lake injuring everything else in the lake. Zadora can continue to generate electricity whether or not she's in water and once she's wet the charge won't leave her fur meaning that it's a weakness essentially only if she's dry.
Discharge: This is without a doubt Zadora's most directly offensive ability as it acts as extension of her basic ability to discharge the electricity that is built up in her fur through movement. This technique enables Zadora to discharge that same electricity from a distance in two different methods of attack. The first of which is Zadora funnels her electricity into one of her feet and then stomps on the ground. This will result in the electricity discharging directly into the ground and shocking everything around Zadora up to twenty feet away.
The other method of attack requires Zadora to extend her arms out completely and then clap them together towards her target. This results in the electricity that is built up in her fur to clash against itself in her hands and then discharge from between her hands outwards in the form of a lightning bolt. This bolt of lightning is able to travel up to fifty feet and will only shock whatever it strikes, being unable to pierce through anything. This lightning moves at a speed equal to the charge of electricity that Zadora uses for it. This means that it can never move faster than Zadora's maximum speed.
By developing the strength of her Yaseishin Zadora can now discharge her electricity in a more focused manner. This is done by flicking one of her fingers while channeling the entirety of her charge to that single finger. Once the finger has been flicked the electrify takes the form of a linear lightning bolt which travels at 3x its charge however it loses a large portion of its power carrying with it only ⅓ of the potency. While this method excels at hitting its mark it lacks the power to bring down most threats. It can only travel up to one hundred feet before dissipating into the air.
Lightning Vision: This ability is the most refined and complex that Zadora is capable of doing with the electricity that is built up with her Yaseishin. Zadora is able to funnel the charge that has been built up in her fur and process it into her eyes. This electricity from that point onwards enhances the connection between her eyes and brain essentially making the time that it takes for the information that her eyes gather to reach her brain instant.
The true advantage of this ability though is the fact that depending on the strength of the charge that Zadora funnels into her eyes everything that she sees is visually processed at a faster rate depending on the size of the charge. Mechanically; Zadora's charge is 100% and she funnels that into her eyes. Everything she sees from that point onwards appears to move at the normal speed minus her own speed.
Example an enemy is moving towards Zadora at a speed of 500 and she has a charge of 100% while possessing 400 speed. If she uses that 100% charge for this technique than the speed that her enemy is moving will appear to be 100 instead of 500. This enables Zadora to process information faster, visually gather information that she normally wouldn't be able to, analyze her enemies easier and react accordingly so long as her physical body is capable. This ability only lasts for 4 posts. Costs 75 reiatsu.
Developing the strength of her vision has brought about a new advantage to Zadora’s vision while this aspect is active. From the point of activation so long as a charge of at least 75% is used to activate Zadora is able to see the electrical impulses in others. This allows her to visually witness the commands others issue to their body. Enabling her to see what part of them is going to move before it starts to move. However, she has no way to know what the body is going to do, just that it’s going to move.