Post by Kitai Yoru on May 14, 2023 20:43:04 GMT -5
Name: [Experiment: C47]
Statistics: [
Giga Mod Soul
Class 1
Rank 4
Year Zero
Kitai Group
Level 7]
Basic Appearance: [Experiment: C47, otherwise known as just C47, is a sexless, amorphous blob of green slime, the same color of the standard Mod Soul pill. This blob is roughly three feet in diameter when measured as a sphere, and weighs three hundred pounds, although both of these statists can change at a moments notice to to the nature of their powers. This being almost never takes this form for any extended period of time, however, and prefers to take the appearance of random people they see.]
Basic Personality: [C47 is a being that is extremely curious being, and nothing seems to interest it more than people. It loves to learn the habits and mannerisms of other people, be it spiritual or otherwise. It has seemingly made its lifegoal to experience life from every possible perspective it can, and it likes to do that by replacing the person it wants to imitate, after stalking them for at least a few days. This being doesn't seem to have any greater motivation aside from taking over the lives of others that it finds interesting, and leaving once it gets bored. ]
Powers Overview: [Power One: Slime Body
C47 is an entity that holds no solid physical form for long. While in its base form, it is an amorphous blob that can move like living liquid. It can stretch, twist, and change its shape to do whatever it wants. Should a piece of its mass be broken off, it can regenerate it with HSR, or reabsorb it later. The Mod Soul is able to change its colors to more easily match its targets, and even has the ability to make fake blood to more easily fool those it is fighting. In fact, for every point in Disguise and Imitation this being has, it takes one point of Analysis or Focused Eye to see that they aren't what they say they are.
C47 can grow or shrink, depending on what it wants. It can grow up to fifty feet in height, or shrink down to as little as its pill, should it need to. It does this by consuming matter around it, breaking it down, and making it into more of itself, or simply shedding mass to reach the desired size. The matter conversion takes three posts to do, and uses its strength to break matter down. Anything it catches is crushed down into paste or powder, before dissolving in itself. If you find yourself caught inside, you need at half C47's strength to break out, or a technique that can match three quarters of its strength.
Lastly, C47 has no organs. The only organ it needs is its core, the Mod Soul pill that rests inside the mass of its slime-like body. The slime body has no particularly strong defense, as most attacks that meet even half of its strength can blow chunks out of it, but ultimately it doesn't matter. So long as the pill exists, it can eventually regrow itself back to full size. Removed chunks of the body take time to reform, however, and take two posts to return them to whatever form they had taken before they were damaged or destroyed.
Power Two: Acid Slime
Slimes are one of the worst enemies to fight, with part of that reason being how painfully acidic they are. When C47 makes contact with something, a part of its body is left at the point of contact, eating into whatever it is unfortunate enough to have sticky acid melting it. The acid can melt anything with less OS than it has strength, though dissolving things takes more than simple touch for spiritual beings. Should something have any degree of spiritual power, it will take three posts to eat through whatever it is that has equal or higher OS. If they have three quarters, this drops to two posts. Less than half is one post to consume. Any less than that, it dissolves at the instance of contact.
Anything melted down turns into more slime that C47 can merge with, adding to its mass if it come into contact with the melted mess. The air around it is subject to this as well, turning the air into a poisonous miasma that follows it around as it moves. This noxious air can melt the insides of those who breath it in, or their eyes if they spend more than two posts inside it. The melting of an opponent's organs, mostly their lungs, takes five posts to fully happen. This, along with damaging the eyes, can be extended by two posts per point in Poison Resist an opponent has.
C47 can choose to activate this ability, and does not need to have this active at all times.
Genius:
Strength: 400x3 1,200
Speed: 400x3 1,200
RS: 0
Sppr: 0
Instinct: 150
Senses: 150
ES: 400x3 1,200
HE: 0
Imitation: 4
Disguise: 4
Acting: 3
Stealth: 3
Monstrosity: 2]
Necessary Backstory: [Experiment: C47 was a mistake. Kitai would never argue that point, and always says that whenever the subject is brought up. Kitai's methods of creating Mod Souls differs from that of the Soul Society, as he creates the pill with the function of the powers it will have first, before giving them personalities. Usually these powers are changed in some way once the personality kicks in, like for Jack and Jill, but C47 was different. He made a being that could change its shape to be whatever it wanted, to be whatever it wanted to be. He expected the power to change to fit the being that it grew into. That didn't happen. Kitai's best intentions resulted in an abomination, as this being didn't want to be any one thing. It wanted to be everyone.
Once it was given full form, the mistake managed to break free from Kitai's Shop, and is now on the loose in the human world. Kitai is hunting it down in an attempt to fix the egregious mistake he made.]
Current Story Status: [It knows it is being hunted. The Creator attacked me, brought in two others to try and and me. The face that the Creator made when it was made. What did it mean? Why did it make that face? It tried to copy it, tried to imitate it. Its body started to change, to morph. It looked like the Creator. It was currently in the sewers, and a puddle of still water was resting in a particularly large crack. Its face looked... off. Stiff. Why did it look stiff? It changed, and the face of the Creator melted, while the body remained. It needed to know what that face meant. It would have to find out.]
Statistics: [
Giga Mod Soul
Class 1
Rank 4
Year Zero
Kitai Group
Level 7]
Basic Appearance: [Experiment: C47, otherwise known as just C47, is a sexless, amorphous blob of green slime, the same color of the standard Mod Soul pill. This blob is roughly three feet in diameter when measured as a sphere, and weighs three hundred pounds, although both of these statists can change at a moments notice to to the nature of their powers. This being almost never takes this form for any extended period of time, however, and prefers to take the appearance of random people they see.]
Basic Personality: [C47 is a being that is extremely curious being, and nothing seems to interest it more than people. It loves to learn the habits and mannerisms of other people, be it spiritual or otherwise. It has seemingly made its lifegoal to experience life from every possible perspective it can, and it likes to do that by replacing the person it wants to imitate, after stalking them for at least a few days. This being doesn't seem to have any greater motivation aside from taking over the lives of others that it finds interesting, and leaving once it gets bored. ]
Powers Overview: [Power One: Slime Body
C47 is an entity that holds no solid physical form for long. While in its base form, it is an amorphous blob that can move like living liquid. It can stretch, twist, and change its shape to do whatever it wants. Should a piece of its mass be broken off, it can regenerate it with HSR, or reabsorb it later. The Mod Soul is able to change its colors to more easily match its targets, and even has the ability to make fake blood to more easily fool those it is fighting. In fact, for every point in Disguise and Imitation this being has, it takes one point of Analysis or Focused Eye to see that they aren't what they say they are.
C47 can grow or shrink, depending on what it wants. It can grow up to fifty feet in height, or shrink down to as little as its pill, should it need to. It does this by consuming matter around it, breaking it down, and making it into more of itself, or simply shedding mass to reach the desired size. The matter conversion takes three posts to do, and uses its strength to break matter down. Anything it catches is crushed down into paste or powder, before dissolving in itself. If you find yourself caught inside, you need at half C47's strength to break out, or a technique that can match three quarters of its strength.
Lastly, C47 has no organs. The only organ it needs is its core, the Mod Soul pill that rests inside the mass of its slime-like body. The slime body has no particularly strong defense, as most attacks that meet even half of its strength can blow chunks out of it, but ultimately it doesn't matter. So long as the pill exists, it can eventually regrow itself back to full size. Removed chunks of the body take time to reform, however, and take two posts to return them to whatever form they had taken before they were damaged or destroyed.
Power Two: Acid Slime
Slimes are one of the worst enemies to fight, with part of that reason being how painfully acidic they are. When C47 makes contact with something, a part of its body is left at the point of contact, eating into whatever it is unfortunate enough to have sticky acid melting it. The acid can melt anything with less OS than it has strength, though dissolving things takes more than simple touch for spiritual beings. Should something have any degree of spiritual power, it will take three posts to eat through whatever it is that has equal or higher OS. If they have three quarters, this drops to two posts. Less than half is one post to consume. Any less than that, it dissolves at the instance of contact.
Anything melted down turns into more slime that C47 can merge with, adding to its mass if it come into contact with the melted mess. The air around it is subject to this as well, turning the air into a poisonous miasma that follows it around as it moves. This noxious air can melt the insides of those who breath it in, or their eyes if they spend more than two posts inside it. The melting of an opponent's organs, mostly their lungs, takes five posts to fully happen. This, along with damaging the eyes, can be extended by two posts per point in Poison Resist an opponent has.
C47 can choose to activate this ability, and does not need to have this active at all times.
{Preapproved Techniques:}
Technique Name: Anathema Awakening
Class: 4, 1
Technique Type: Monstrosity
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: The user transforms into an even more powerful monster for 4 posts, gaining a selection of traits unique to the character (chosen when this technique is first Learned). When this technique is Proficient, its duration extends to 6 posts, and when the technique is Mastered, its duration extends to 8 posts. While transformed with this technique, the user’s body resists cutback as though they were using a release.
The Class 1 version of this technique adds a second potential stage of transformation to the user, which lasts for the same duration as the Class 4 version, and has its own additional properties.
When this technique is Learned, its user must select which body properties the technique can give them while the technique lasts, regardless of whether they are learning the Class 4 or the Class 1 version. For each stage of transformation, the character may select either 1 Anathemic Power trait and 1 Anathemic Form trait or; 2 Anathemic Form traits. The Power and Form traits allowed are as follows:
Anathemic Power
• Terrible Appearance: Characters looking upon the body of the monster are struck with a deep terror. Those without at least 2 ranks in Lack of Fear have their Offensive Strengths reduced by 50% against the monster. If this trait is chosen a second time, it advances to Will-Breaking Appearance, which causes characters looking upon the monster to lose 2 Mental skill ranks of victim's choice per post. Ranks lost to Will-Breaking Appearance return at a rate of 1 per post a character is not looking at the monster. A character with Lack of Fear 4 is not affected by this Power trait.
Anathemic Form
• Dermal Armor: The monster's body develops thick scales, bone growth or some other form of armor. The first time this Form trait is chosen, the monster's body becomes Class 4. The second time this Form trait is chosen, their body becomes Class 1. This trait cannot increase the monster's body to a Class higher than their own. Dermal Armor is bypassed by released weapons of equal or greater class, though they are reduced by half in effectiveness.
How to use technique: Channel your inner beast and make it your outer beast.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
The user must have at least a 2 in Monstrosity to learn the Class 4 version, and at least a 4 in Monstrosity to learn the Class 1 version. To use the Class 4 version, the user must take a 300-point cut to Strength and a 1-point cut to Monstrosity. To use the Class 1 version, the user must take a 500-point cut to Strength and a 3-point cut to Monstrosity.
Made By: Ammutseba
Reserved?: No
Technique Name: Groundburst
Class: 7
Technique Type: Monstrosity, Step
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: This technique allows the user to move quickly over short distances. The technique increases the user's speed by x8 for a single step.
How to use technique: Push a limb into the ground with a burst of strength.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
To use this technique, the user must take a 250-point stat cut to Strength.
Made By: Ammutseba
Reserved?: No
Technique Name: Juggernaut Endurance
Class: 6
Technique Type: Monstrosity
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: The user gains Durability equal to twice their Strength, which lasts for up to 3 posts.
How to use technique: Flex muscles in a rippling display, empowering the body against impacts and trauma.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
To use this technique, the user must take a 1-point cut to Monstrosity.
Made By: Ammutseba
Reserved?: No
Technique Name: Megalodon Skin
Class: 2
Technique Type: Monstrosity
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: Shark
Technique Description and Effects: For 3 posts after this technique is used, whenever its user is struck by an attack that must make contact, their body recoils with a shock of impacting kinetic energy, damaging their attacker with a force equal to the monster's Strength.
How to use technique: Transform the body with a concentration of grotesquery.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
To use this technique, the user must take a 2-point cut to Monstrosity. The defense of this technique can be bypassed by any attack with superior Offensive Strength.
Made By: Ammutseba
Reserved?: No
Technique Name: Steamroller
Class: 5
Technique Type: Monstrosity, Step
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: This technique allows the user to move quickly over short distances. The technique increases the user's speed by x5 for a single step. Any character that would stand in their way is trampled over, taking crushing damage with an Offensive Strength equal to half the user’s Strength stat.
How to use technique: Step off the ground with a burst of strength, trampling anything in the user’s way.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
The user must have at least 2 ranks in Monstrosity to use this technique.
Made By: Ammutseba
Reserved?: No
Technique Name: Anathema Awakening
Class: 4, 1
Technique Type: Monstrosity
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: The user transforms into an even more powerful monster for 4 posts, gaining a selection of traits unique to the character (chosen when this technique is first Learned). When this technique is Proficient, its duration extends to 6 posts, and when the technique is Mastered, its duration extends to 8 posts. While transformed with this technique, the user’s body resists cutback as though they were using a release.
The Class 1 version of this technique adds a second potential stage of transformation to the user, which lasts for the same duration as the Class 4 version, and has its own additional properties.
When this technique is Learned, its user must select which body properties the technique can give them while the technique lasts, regardless of whether they are learning the Class 4 or the Class 1 version. For each stage of transformation, the character may select either 1 Anathemic Power trait and 1 Anathemic Form trait or; 2 Anathemic Form traits. The Power and Form traits allowed are as follows:
Anathemic Power
• Terrible Appearance: Characters looking upon the body of the monster are struck with a deep terror. Those without at least 2 ranks in Lack of Fear have their Offensive Strengths reduced by 50% against the monster. If this trait is chosen a second time, it advances to Will-Breaking Appearance, which causes characters looking upon the monster to lose 2 Mental skill ranks of victim's choice per post. Ranks lost to Will-Breaking Appearance return at a rate of 1 per post a character is not looking at the monster. A character with Lack of Fear 4 is not affected by this Power trait.
Anathemic Form
• Dermal Armor: The monster's body develops thick scales, bone growth or some other form of armor. The first time this Form trait is chosen, the monster's body becomes Class 4. The second time this Form trait is chosen, their body becomes Class 1. This trait cannot increase the monster's body to a Class higher than their own. Dermal Armor is bypassed by released weapons of equal or greater class, though they are reduced by half in effectiveness.
How to use technique: Channel your inner beast and make it your outer beast.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
The user must have at least a 2 in Monstrosity to learn the Class 4 version, and at least a 4 in Monstrosity to learn the Class 1 version. To use the Class 4 version, the user must take a 300-point cut to Strength and a 1-point cut to Monstrosity. To use the Class 1 version, the user must take a 500-point cut to Strength and a 3-point cut to Monstrosity.
Made By: Ammutseba
Reserved?: No
Technique Name: Groundburst
Class: 7
Technique Type: Monstrosity, Step
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: This technique allows the user to move quickly over short distances. The technique increases the user's speed by x8 for a single step.
How to use technique: Push a limb into the ground with a burst of strength.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
To use this technique, the user must take a 250-point stat cut to Strength.
Made By: Ammutseba
Reserved?: No
Technique Name: Juggernaut Endurance
Class: 6
Technique Type: Monstrosity
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: The user gains Durability equal to twice their Strength, which lasts for up to 3 posts.
How to use technique: Flex muscles in a rippling display, empowering the body against impacts and trauma.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
To use this technique, the user must take a 1-point cut to Monstrosity.
Made By: Ammutseba
Reserved?: No
Technique Name: Megalodon Skin
Class: 2
Technique Type: Monstrosity
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: Shark
Technique Description and Effects: For 3 posts after this technique is used, whenever its user is struck by an attack that must make contact, their body recoils with a shock of impacting kinetic energy, damaging their attacker with a force equal to the monster's Strength.
How to use technique: Transform the body with a concentration of grotesquery.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
To use this technique, the user must take a 2-point cut to Monstrosity. The defense of this technique can be bypassed by any attack with superior Offensive Strength.
Made By: Ammutseba
Reserved?: No
Technique Name: Steamroller
Class: 5
Technique Type: Monstrosity, Step
Usable By: Beast-Clansmen, Hollows, Arrancar, Bount, Mod Souls, Akki, Nakabakki, Hason, and Saika
Technique Element: None
Technique Description and Effects: This technique allows the user to move quickly over short distances. The technique increases the user's speed by x5 for a single step. Any character that would stand in their way is trampled over, taking crushing damage with an Offensive Strength equal to half the user’s Strength stat.
How to use technique: Step off the ground with a burst of strength, trampling anything in the user’s way.
Technique Drawbacks: Before a character can take a Monstrosity technique, they must have no more than 0 in Reiatsu Strength and Spiritual Pressure and must have at least 1 rank in the Monstrosity skill. If a Monstrosity technique cuts Strength stat or Monstrosity skill ranks, they return at a rate of 100 & 1 per post, respectively. If a Beast-Clansman takes a Monstrosity technique, it comes with the additional drawback of requiring 1 post of stamina to use in addition to any other stamina costs they must pay, per the Genius stamina rules (or the stamina rules of the Beast-Clansman’s type, if they have one).
The user must have at least 2 ranks in Monstrosity to use this technique.
Made By: Ammutseba
Reserved?: No
Genius:
Strength: 400x3 1,200
Speed: 400x3 1,200
RS: 0
Sppr: 0
Instinct: 150
Senses: 150
ES: 400x3 1,200
HE: 0
Imitation: 4
Disguise: 4
Acting: 3
Stealth: 3
Monstrosity: 2]
Necessary Backstory: [Experiment: C47 was a mistake. Kitai would never argue that point, and always says that whenever the subject is brought up. Kitai's methods of creating Mod Souls differs from that of the Soul Society, as he creates the pill with the function of the powers it will have first, before giving them personalities. Usually these powers are changed in some way once the personality kicks in, like for Jack and Jill, but C47 was different. He made a being that could change its shape to be whatever it wanted, to be whatever it wanted to be. He expected the power to change to fit the being that it grew into. That didn't happen. Kitai's best intentions resulted in an abomination, as this being didn't want to be any one thing. It wanted to be everyone.
Once it was given full form, the mistake managed to break free from Kitai's Shop, and is now on the loose in the human world. Kitai is hunting it down in an attempt to fix the egregious mistake he made.]
Current Story Status: [It knows it is being hunted. The Creator attacked me, brought in two others to try and and me. The face that the Creator made when it was made. What did it mean? Why did it make that face? It tried to copy it, tried to imitate it. Its body started to change, to morph. It looked like the Creator. It was currently in the sewers, and a puddle of still water was resting in a particularly large crack. Its face looked... off. Stiff. Why did it look stiff? It changed, and the face of the Creator melted, while the body remained. It needed to know what that face meant. It would have to find out.]