Post by Kitai Yoru on Apr 14, 2023 10:39:23 GMT -5
Name: 'Sun' Glasses
Description: These delightful doodads are a marvel of modern science. By taking two stars from the sky, Kitai was able to put them inside the frame of these glasses, replacing the lenses with flaming hot balls of plasma! Now, you may be wondering, 'why would someone do something like that?'
So the frames of these glasses are orange, glowing so brightly as to appear white, and usually have some pretty wild and wacky features! Kitai's favorite pair are the ones that spell out 'Hot Dude' with the frame, with the 'lenses' in the 'o' and the 'u', with the frame curved in such a way as to allow it. Custom messages can be made per buyer's request, but it must relate in some way to heat, the sun, or stars in some way. Star lenses come in red, yellow, blue, and white options. Comes with a glasses case that is immune to any damage that this item could cause.
Class: 4-1
Item Type: Weapon, Utility, Pinnacle of Stylish eyewear
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2x
Bonuses: Dubious claims of its origin aside, this item still has two great balls of fire in place of lenses. Naturally, this is quite bad for ones eyes, so the item does something special. While wearing these glasses, the users eyes are 'removed', and have their eyeballs replaced with the fireballs, giving them fiery pupils in the center of them, and letting them emote as if they were normal eyes. When the glasses are removed, the users eyes grow back after two posts. The glasses will stick to a persons face, and can only be removed by grabbing the edge of the frame with two hands.
Naturally, having fire eyes gives the user some advantages over normal, fleshy eyes, that go dry, get hairs stuck in them, yada yada. The first thing is that you can see in the dark, with the lights from your new built in high-beams having a range of 25 meters per class (100 max) for distance. Your vision itself also changes. Your vision consists of colors of various hues of the color of star you have chosen at the time of purchase, but you also gain a thermal vision, allowing you to see the various heat signatures that your caveman eyes wouldn't normally let you see. Naturally, you are also immune to large flashes of light, and you can stare into the sun for as long as your little heart desires. Also people with 400 Senses will hate you.
And lastly, you gain heat vision! Because obviously. Through scientific pseudoscience, you can charge your eyes with spiritual power, firing off twin beams of solar plasma at your enemies! Or your friends! Or just to do it as a party trick when you want to show off, you do what you want with them, you're the one spending money on this! These beams are three meters in width per class (12 Max) and have the same range as mentioned above, moving at a speed of 800. You can also see through these beams, not obscuring your vision whatsoever! Reiatsu cost is 250, and can be fired once every post.
Drawbacks: Your color vision is utter garbage, and can be removed from the user's face, if someone has the guts to grab at two great balls of fire.
Cost: 10,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Suns out, Urahara's out. Kitai Shop we go!
Name: Sword of Consuming Evil
Description: Sword of Consuming Evil, Evil's Bane, the 'stop being an evil cliché' stick, this weapon has many names. Mostly because Kitai can't think of a good one that will stick. Either way, this weapon is a European double-edged long sword, because Kitai is the one holding it most of the time. Were anyone with a sword skill to wield it, it would change to what they were the most used to. This blade is a shining white, glowing with goodness, and purity, and all that feelgood nonsense that makes you happier just to be around it. The guard is a brilliant gold, and the hilt is a dazzling blue. That's how it looks upon creation, anyway.
The more evil this weapon consumes, the darker it becomes, growing more and more tainted by the darkness it strips from others, drinking their sins like the world's worst ale. The blade will eventually glow with a darkness that consumes light itself, the guard will become tarnished and rusted, and the hilt will be dyed red, feeling wet and warm to the touch.
Class: 4-1
Item Type: Weapon
Item Power (IP): 400+200 per class (1,000 Max)
Offense Type: Spiritual
Durability: 3x
Bonuses: This weapon is designed to consume negative thoughts and feelings from the environment, and people themselves, giving an area that has suffered great tragedy a chance to recover faster, or people who have sunk to the depths of depression and heart ache a chance to break free of the darkness in their hearts. Unfortunately, this does not destroy the negative emotions, merely changes who has it. This weapon draws in the inner darkness of a person like a sponge, reducing the Dark Aura of individuals by 1 for every post they remain within twenty feet of it, and reducing it by 5 if they are struck by the weapon in a non-fatal area, and 25 if in a manner that would otherwise be lethal. The user is affected by this.
This weapon does not directly injure people. In fact, this weapon cannot directly harm sapient life, merely passing through such individuals without cutting them. This weapon has a Light Aura of 200, and for every point of Dark Aura it consumes, this number goes down by the same amount. When a person loses 10 DA, they feel a sense of relaxation, and feel a reduced urge to fight. At 20 lost, this feeling grows stronger, forcing their muscles to relax slightly, making them sloppier, dropping all martial skills by 1 point. At 30, their physical stats lower by 10%. At 40, their mental skills also suffer a 1 point drop. At 50, they will feel their body scream at them to take a load off, dropping their physicals by another 15% for a total of 25%.
At 60, their martial skills will slip by another 1 point, while 70 will do the same for their mental skills. For those who have managed to lose 80 points in DA, those with such inner darkness for it to ooze off of them, their right leg will fall asleep, preventing them from using step techniques. At 90, their right arm will fall asleep. If you managed to lose 100 DA, you will just pass out, and have very pleasant dreams. In DE and DP threads, the loss of DA is permanent, but it can be restored should one so choose, for 1,000 ryo in the medical center. The debuffs are not permanent after the thread ends, and can be reduced by 25% per point in Calm Mind a user has.
The problems begin when this weapon starts to lose Light Aura, or LA. Every 10 LA lost, this weapon becomes a little more... alive. At 10 lost, it gains the ability to think. At 20, it gains the ability to heart. 30 to see. 40 to feel. 50 allows it to speak. It speaks to the user, urging them to continue on, rallying them to help others, to find more people to cure them of their inner darkness. It is a kind and jovial being at this point.
60 through 90 are much the same, with the sword getting less and less energetic as time goes on. 100 is where the tides start to turn. It gets a bit more short with its temper, a little more snappy with their responses. 110 through 140, their attitude gradually gets worse and worse, and the color of the blade begins to fade. 160-190, the sword eggs on opponents, their wielder, even those suffering from whatever ails them. 200, is when the beast is unleashed.
With 200 Light Aura lost, the 200 Dark Aura it stole reveals itself. The blade shatters, before reforming into a beast born from the darkness of man. This is a humanoid NPC, who will look like a mosaic, comprised of all the people that DA has been taken from, with a strength and speed stat equal to the IP of this weapon, and 200 in all other stats, along with a durability equal to the durability it had as a weapon. This NPC will attempt to kill the user, before becoming an antagonistic NPC for the user. The DA of this new character can grow infinitely. Skills the NPC has will be up to the one who owned the weapon. This weapon and NPC also purifies Hollows.
Drawbacks: Cannot directly cause physical harm to sapient individuals. A maximum of 50 DA can be drained in a single post. Does not affect those who don't have DA, or no longer have DA. NPC cannot be used in conjunction with your own character to fight another character. The process to turn the weapon into an NPC must be done over the course of three threads. Costs Ryo 10,000 Ryo to use to fight other characters. Only the Dark Aura eating effect will be made aware to those who purchase this weapon.
Cost: 25,000+5,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he sells me his shop
Name: Shroom Stepping Shoes
Description: These stylish shoes are the latest in Kitai Brand footwear. These fine leather shoes are a noxious shade of green, with purple polka dots strewed upon the surface of the supernaturally fine leather. Did I mention leather? The shoes feel amazing to wear, and almost put a pep in your step when walking, especially when you see that the polka dots move and your feet do. The purple shoe laces never get lose when you're walking or running, and are impossibly easy to untie.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: Whenever the user takes a step, a mushroom sprouts up from where they just stepped, pushing against the user's foot in a way that makes taking the next step slightly easier. These mushrooms match the shoes, and are green with purple polka dots. The size of these little guys depend on how long of a stride the user takes. If its a normal stride, these guys are about two inches in height, and two and a half in width. When running, the size of these guys doubles. If the user travels in excess of three feet, this number is doubled for every foot that the user moves from where they previously were, up to ten feet in height.
The true magic of these mushrooms activates when the user click their heels together. For 50 reiatsu, the user can target up to five mushrooms, causing them to explode in a cloud of poisonous, yet sweet smelling, spores. The explosion has 600 Strength behind them, and a radius equal to five times their size. The spores will coat anything they touch, growing more mushrooms where they land. If breathed in, this will instead grow mushrooms in the airways of the victims. This effect can be negated by paying a reiatsu cost of 150. Mushrooms that have yet to be activated can be destroyed by attacks that have a greater OS to this weapon's IP, or are two classes or higher to the item. Spore clouds last two posts before falling to the ground, and the mushrooms created by this cannot be detonated.
Drawbacks: User is not immune to the spore cloud.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he eats this mushroom real quick.
Name: The Bubble Scepter
Description: This is a red bubble want, seven inches in length, with the hole that you blow bubbles from surrounded by Kitai's grinning face. This wand is not made of plastic, but instead a metal that constantly feels warm to the touch.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: For 100 reiatsu, the user can form a thin layer of colored soap, users choice, over the hole to blow bubbles through. By blowing, a stream of five bubbles are fired out, moving at a speed of 500. This number can be doubled for double the reiatsu. This can be done up three times. Each bubble, once it comes into contact with something, pops, exploding with a strength equal to the IP of the item. Each bubble has a detonation radius equal to the size of the bubble, imploding and then releasing a shockwave that travels no further than how big the bubble was. The bubbles are normally three feet in width, but the user can double the reiatsu cost to double the size of the bubbles. This can be done multiple times, up to thirty feet in width. The user can infinitely blow bubbles that do not explode when not in combat.
Drawbacks: Cost.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: If he doesn't mind getting hit by bubbles
Name: Elevator Hat
Description: This is a tall white top hat, with a wide brim like that of a Stetson hat, but standing nearly four feet in height. There is a gold belt buckle around it, with the Kitai Brand logo on it. This hat won't get blow off the user's head unless they want it to.
Class: 6
Item Type: Utility
Item Power (IP): 300
Offense Type: Physical
Durability: 900
Bonuses: For every 50 reiatsu spent the user can grow their hat ten feet in height. This does not affect how heavy the hat is. For another 100 reiatsu, the user can instantly teleport to the top of the hat, standing on it, or teleport down to wear in again. This hat can strike with either the IP of the weapon, or the Strength of the user.
Drawbacks: Cost.
Cost: 5,000 reiatsu
Crafting Skills: 4 in Crafting
Donated to Urahara's: That's a tall order. Which means no
Description: These delightful doodads are a marvel of modern science. By taking two stars from the sky, Kitai was able to put them inside the frame of these glasses, replacing the lenses with flaming hot balls of plasma! Now, you may be wondering, 'why would someone do something like that?'
So the frames of these glasses are orange, glowing so brightly as to appear white, and usually have some pretty wild and wacky features! Kitai's favorite pair are the ones that spell out 'Hot Dude' with the frame, with the 'lenses' in the 'o' and the 'u', with the frame curved in such a way as to allow it. Custom messages can be made per buyer's request, but it must relate in some way to heat, the sun, or stars in some way. Star lenses come in red, yellow, blue, and white options. Comes with a glasses case that is immune to any damage that this item could cause.
Class: 4-1
Item Type: Weapon, Utility, Pinnacle of Stylish eyewear
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2x
Bonuses: Dubious claims of its origin aside, this item still has two great balls of fire in place of lenses. Naturally, this is quite bad for ones eyes, so the item does something special. While wearing these glasses, the users eyes are 'removed', and have their eyeballs replaced with the fireballs, giving them fiery pupils in the center of them, and letting them emote as if they were normal eyes. When the glasses are removed, the users eyes grow back after two posts. The glasses will stick to a persons face, and can only be removed by grabbing the edge of the frame with two hands.
Naturally, having fire eyes gives the user some advantages over normal, fleshy eyes, that go dry, get hairs stuck in them, yada yada. The first thing is that you can see in the dark, with the lights from your new built in high-beams having a range of 25 meters per class (100 max) for distance. Your vision itself also changes. Your vision consists of colors of various hues of the color of star you have chosen at the time of purchase, but you also gain a thermal vision, allowing you to see the various heat signatures that your caveman eyes wouldn't normally let you see. Naturally, you are also immune to large flashes of light, and you can stare into the sun for as long as your little heart desires. Also people with 400 Senses will hate you.
And lastly, you gain heat vision! Because obviously. Through scientific pseudoscience, you can charge your eyes with spiritual power, firing off twin beams of solar plasma at your enemies! Or your friends! Or just to do it as a party trick when you want to show off, you do what you want with them, you're the one spending money on this! These beams are three meters in width per class (12 Max) and have the same range as mentioned above, moving at a speed of 800. You can also see through these beams, not obscuring your vision whatsoever! Reiatsu cost is 250, and can be fired once every post.
Drawbacks: Your color vision is utter garbage, and can be removed from the user's face, if someone has the guts to grab at two great balls of fire.
Cost: 10,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Suns out, Urahara's out. Kitai Shop we go!
Name: Sword of Consuming Evil
Description: Sword of Consuming Evil, Evil's Bane, the 'stop being an evil cliché' stick, this weapon has many names. Mostly because Kitai can't think of a good one that will stick. Either way, this weapon is a European double-edged long sword, because Kitai is the one holding it most of the time. Were anyone with a sword skill to wield it, it would change to what they were the most used to. This blade is a shining white, glowing with goodness, and purity, and all that feelgood nonsense that makes you happier just to be around it. The guard is a brilliant gold, and the hilt is a dazzling blue. That's how it looks upon creation, anyway.
The more evil this weapon consumes, the darker it becomes, growing more and more tainted by the darkness it strips from others, drinking their sins like the world's worst ale. The blade will eventually glow with a darkness that consumes light itself, the guard will become tarnished and rusted, and the hilt will be dyed red, feeling wet and warm to the touch.
Class: 4-1
Item Type: Weapon
Item Power (IP): 400+200 per class (1,000 Max)
Offense Type: Spiritual
Durability: 3x
Bonuses: This weapon is designed to consume negative thoughts and feelings from the environment, and people themselves, giving an area that has suffered great tragedy a chance to recover faster, or people who have sunk to the depths of depression and heart ache a chance to break free of the darkness in their hearts. Unfortunately, this does not destroy the negative emotions, merely changes who has it. This weapon draws in the inner darkness of a person like a sponge, reducing the Dark Aura of individuals by 1 for every post they remain within twenty feet of it, and reducing it by 5 if they are struck by the weapon in a non-fatal area, and 25 if in a manner that would otherwise be lethal. The user is affected by this.
This weapon does not directly injure people. In fact, this weapon cannot directly harm sapient life, merely passing through such individuals without cutting them. This weapon has a Light Aura of 200, and for every point of Dark Aura it consumes, this number goes down by the same amount. When a person loses 10 DA, they feel a sense of relaxation, and feel a reduced urge to fight. At 20 lost, this feeling grows stronger, forcing their muscles to relax slightly, making them sloppier, dropping all martial skills by 1 point. At 30, their physical stats lower by 10%. At 40, their mental skills also suffer a 1 point drop. At 50, they will feel their body scream at them to take a load off, dropping their physicals by another 15% for a total of 25%.
At 60, their martial skills will slip by another 1 point, while 70 will do the same for their mental skills. For those who have managed to lose 80 points in DA, those with such inner darkness for it to ooze off of them, their right leg will fall asleep, preventing them from using step techniques. At 90, their right arm will fall asleep. If you managed to lose 100 DA, you will just pass out, and have very pleasant dreams. In DE and DP threads, the loss of DA is permanent, but it can be restored should one so choose, for 1,000 ryo in the medical center. The debuffs are not permanent after the thread ends, and can be reduced by 25% per point in Calm Mind a user has.
The problems begin when this weapon starts to lose Light Aura, or LA. Every 10 LA lost, this weapon becomes a little more... alive. At 10 lost, it gains the ability to think. At 20, it gains the ability to heart. 30 to see. 40 to feel. 50 allows it to speak. It speaks to the user, urging them to continue on, rallying them to help others, to find more people to cure them of their inner darkness. It is a kind and jovial being at this point.
60 through 90 are much the same, with the sword getting less and less energetic as time goes on. 100 is where the tides start to turn. It gets a bit more short with its temper, a little more snappy with their responses. 110 through 140, their attitude gradually gets worse and worse, and the color of the blade begins to fade. 160-190, the sword eggs on opponents, their wielder, even those suffering from whatever ails them. 200, is when the beast is unleashed.
With 200 Light Aura lost, the 200 Dark Aura it stole reveals itself. The blade shatters, before reforming into a beast born from the darkness of man. This is a humanoid NPC, who will look like a mosaic, comprised of all the people that DA has been taken from, with a strength and speed stat equal to the IP of this weapon, and 200 in all other stats, along with a durability equal to the durability it had as a weapon. This NPC will attempt to kill the user, before becoming an antagonistic NPC for the user. The DA of this new character can grow infinitely. Skills the NPC has will be up to the one who owned the weapon. This weapon and NPC also purifies Hollows.
Drawbacks: Cannot directly cause physical harm to sapient individuals. A maximum of 50 DA can be drained in a single post. Does not affect those who don't have DA, or no longer have DA. NPC cannot be used in conjunction with your own character to fight another character. The process to turn the weapon into an NPC must be done over the course of three threads. Costs Ryo 10,000 Ryo to use to fight other characters. Only the Dark Aura eating effect will be made aware to those who purchase this weapon.
Cost: 25,000+5,000 per class (40,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he sells me his shop
Name: Shroom Stepping Shoes
Description: These stylish shoes are the latest in Kitai Brand footwear. These fine leather shoes are a noxious shade of green, with purple polka dots strewed upon the surface of the supernaturally fine leather. Did I mention leather? The shoes feel amazing to wear, and almost put a pep in your step when walking, especially when you see that the polka dots move and your feet do. The purple shoe laces never get lose when you're walking or running, and are impossibly easy to untie.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: Whenever the user takes a step, a mushroom sprouts up from where they just stepped, pushing against the user's foot in a way that makes taking the next step slightly easier. These mushrooms match the shoes, and are green with purple polka dots. The size of these little guys depend on how long of a stride the user takes. If its a normal stride, these guys are about two inches in height, and two and a half in width. When running, the size of these guys doubles. If the user travels in excess of three feet, this number is doubled for every foot that the user moves from where they previously were, up to ten feet in height.
The true magic of these mushrooms activates when the user click their heels together. For 50 reiatsu, the user can target up to five mushrooms, causing them to explode in a cloud of poisonous, yet sweet smelling, spores. The explosion has 600 Strength behind them, and a radius equal to five times their size. The spores will coat anything they touch, growing more mushrooms where they land. If breathed in, this will instead grow mushrooms in the airways of the victims. This effect can be negated by paying a reiatsu cost of 150. Mushrooms that have yet to be activated can be destroyed by attacks that have a greater OS to this weapon's IP, or are two classes or higher to the item. Spore clouds last two posts before falling to the ground, and the mushrooms created by this cannot be detonated.
Drawbacks: User is not immune to the spore cloud.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only if he eats this mushroom real quick.
Name: The Bubble Scepter
Description: This is a red bubble want, seven inches in length, with the hole that you blow bubbles from surrounded by Kitai's grinning face. This wand is not made of plastic, but instead a metal that constantly feels warm to the touch.
Class: 4
Item Type: Weapon
Item Power (IP): 600
Offense Type: Physical
Durability: 1,800
Bonuses: For 100 reiatsu, the user can form a thin layer of colored soap, users choice, over the hole to blow bubbles through. By blowing, a stream of five bubbles are fired out, moving at a speed of 500. This number can be doubled for double the reiatsu. This can be done up three times. Each bubble, once it comes into contact with something, pops, exploding with a strength equal to the IP of the item. Each bubble has a detonation radius equal to the size of the bubble, imploding and then releasing a shockwave that travels no further than how big the bubble was. The bubbles are normally three feet in width, but the user can double the reiatsu cost to double the size of the bubbles. This can be done multiple times, up to thirty feet in width. The user can infinitely blow bubbles that do not explode when not in combat.
Drawbacks: Cost.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: If he doesn't mind getting hit by bubbles
Name: Elevator Hat
Description: This is a tall white top hat, with a wide brim like that of a Stetson hat, but standing nearly four feet in height. There is a gold belt buckle around it, with the Kitai Brand logo on it. This hat won't get blow off the user's head unless they want it to.
Class: 6
Item Type: Utility
Item Power (IP): 300
Offense Type: Physical
Durability: 900
Bonuses: For every 50 reiatsu spent the user can grow their hat ten feet in height. This does not affect how heavy the hat is. For another 100 reiatsu, the user can instantly teleport to the top of the hat, standing on it, or teleport down to wear in again. This hat can strike with either the IP of the weapon, or the Strength of the user.
Drawbacks: Cost.
Cost: 5,000 reiatsu
Crafting Skills: 4 in Crafting
Donated to Urahara's: That's a tall order. Which means no