Post by Ishikawa Seiji on Feb 2, 2023 22:46:03 GMT -5
Character Name: Ishikawa Seiji
Previous Real Age: 445
Current/New Real Age: 445
Previous Age of Appearance: 26
Current/New Age of Appearance: 26
New Ideals/Personality: N/A
New Appearance: N/A
New Powers:
Changes marked in green
What kind of update: Power Update
Current Rank: Rank II Kido Corps Lieutenant
New Rank: Rank II Kido Corps Lieutenant
Thread Justification For Rank Change: -
Previous Real Age: 445
Current/New Real Age: 445
Previous Age of Appearance: 26
Current/New Age of Appearance: 26
New Ideals/Personality: N/A
New Appearance: N/A
New Powers:
Changes marked in green
{Shishako (死者弧; Dead Arc)}
Technique Name: Shishako (死者弧; Dead Arc)
Technique Type: Shikai / Bankai | Offensive - Battlefield Control
Technique Element: Air
Technique Reiatsu Cost: 150 & 350
Technique Description and Effects
A technique that allows Seiji to gain further control of the area around him and his allies. By coating his blade in a nano-thin layer of air, with each swing of the blade, regardless of if it connects with anything or not. Leaves behind what Seiji refers to as a "scar" upon the atmosphere or object in question. This "scar" of sorts, is the condensed air that is left behind by each sweep of the blade and invisible to the naked eye. Measuring at no more than an inch thick in Shikai and two inches thick in Bankai, but able to be as long as the length of the blade itself, this includes any slashes made by his Yotō (余刀; Lingering Blade) technique. When this "scar" comes into contact with something of significant enough mass, such as a limb or weapon, it opens up rapidly. Becoming like a vacuum that will quickly suck up air in order to fill the empty space, and in turn causing considerable damage to those caught within it. While the damage done is a worrying prospect, the worst part is the sheer number of these "scars" that Seiji can create, totaling fifty in Shikai and a staggering two hundred within Bankai. While each "scar" costs no reiatsu to create or maintain individually, for each 10 "scars" created within Shikai he must pay an additional 50 reiatsu. While the costs remains the same in Bankai, up to 20 "scars" can be created for the same reiatsu cost. Once paid they take no further reiatsu to maintain.
Seiji must also pay the initial cost plus 50 reiatsu per post (this per post cost is applied only after the first post usage) in order to maintain the fine coating of air upon his blade in order to use this technique; this increases to 100 reiatsu per post in Bankai. To notice these "scars" in battle, an opponent must have an Energy Sensory of 150 in Shikai & 300 in Bankai as these "scars" are specifically created to remain hidden within the environment until activated. Though those with points in either Anti-Stealth/Focused Eye, require 50 less ES than stated in order to see these "scars" littered about the battlefield. Alternatively a higher OS than the wielder willcancel out the damage entirely and allow them to see all the "scars" created thus far, in Bankai however, that margin must be at least 1.5x more than Seiji's own. Should an opponent wish to detonate these "scars" themselves, they require equal OS to each "scars" power, as stated below.
As well as working on the atmosphere within Soyoukaze's area of influence, this technique can also be applied to attacks landed upon a foe. While active and if a hit is landed on any body part, Seiji can with a simple mental command, cause that "scar" to activate and cause massive amounts of damage to his opponent. Capable of ripping off limbs if the target does not have strong enough protection. Any "scar" left on the battlefield is able to be triggered by Seiji at any time for no cost, and each one unleashed has a power equal to 50% of Seiji's OS in Shikai and his full OS in Bankai, even if triggering multiple "scars" at once, the total OS cannot exceed the normal 3x stat cap rule.
It should be noted that while in either Shikai or Bankai, Seiji is able to detonate groups of created "scars" for a certain cost which in turn results in an explosion radius related to the amount destroyed. For each set of 10 "scars" detonated this costs 20 reaitsu, and the radius of each is equal to the size of a typical "scar" being 1m [3 feet] in Shikai and 2m [6 feet] in Bankai. This cost only changes when reaching a total of 50 "scars", costing Seiji 100 reaitsu and increasing in increments of 100 reaitsu for every additional 50 triggered up to the maximum of 200. Denoting a certain amount of "scars" and their radius is as follows, 50/100/150/200 "scars" with a radius of 21m [70 feet]/ 42m [140 feet]/ 64m [210 feet]/ 91m [300 feet]. Doing so creates countless, sometimes even hundreds of explosions at once depending on how long the fight has lasted for. Detonating 150 or more "scars" at once however significantly strains both Soyoukaze and Seiji both, and anything more than 100 "scars" triggered at once can only be done once per thread in Shikai and twice in Bankai.
Additionally while these created "scars" are typically static in nature and cannot be moved or guided to a new location, for a cost of 200 reaitsu per, these "scars" can act much like magnets in nature. Moving at a set speed of 500 in Shikai and 800 in Bankai and pulling on whatever remains in the atmosphere to draw them closer together. When one of these "devouring scars" is released into the atmosphere, they will automatically seek out any previously created "scars" and merge into them, occurring over the course of one post. After which point, this "devouring scar" will move every post to obtain further created "scars". This fusion does not detonate the "scars", as each "scar" added to the original "devouring scar" increases the size of the scar overall by the typical size depending on what stage of release Seiji is in. If there are no "scars" present beside the "devouring scar" after two posts then the collected total will detonate wherever it has stopped. Should these "scars", be they static or devouring somehow leave the area of effect created by Seiji's release, they are automatically lost and fade into nothing.
It should be noted that Seiji is unaffected by any damaging effects of this technique, due to Soyoukaze's command over air, though this only applies while Seiji himself wields his Zanpakuto. Should another gain control of Soyoukaze and turn this technique against him, he is affected as normal.
Technique Type: Shikai / Bankai | Offensive - Battlefield Control
Technique Element: Air
Technique Reiatsu Cost: 150 & 350
Technique Description and Effects
A technique that allows Seiji to gain further control of the area around him and his allies. By coating his blade in a nano-thin layer of air, with each swing of the blade, regardless of if it connects with anything or not. Leaves behind what Seiji refers to as a "scar" upon the atmosphere or object in question. This "scar" of sorts, is the condensed air that is left behind by each sweep of the blade and invisible to the naked eye. Measuring at no more than an inch thick in Shikai and two inches thick in Bankai, but able to be as long as the length of the blade itself, this includes any slashes made by his Yotō (余刀; Lingering Blade) technique. When this "scar" comes into contact with something of significant enough mass, such as a limb or weapon, it opens up rapidly. Becoming like a vacuum that will quickly suck up air in order to fill the empty space, and in turn causing considerable damage to those caught within it. While the damage done is a worrying prospect, the worst part is the sheer number of these "scars" that Seiji can create, totaling fifty in Shikai and a staggering two hundred within Bankai. While each "scar" costs no reiatsu to create or maintain individually, for each 10 "scars" created within Shikai he must pay an additional 50 reiatsu. While the costs remains the same in Bankai, up to 20 "scars" can be created for the same reiatsu cost. Once paid they take no further reiatsu to maintain.
Seiji must also pay the initial cost plus 50 reiatsu per post (this per post cost is applied only after the first post usage) in order to maintain the fine coating of air upon his blade in order to use this technique; this increases to 100 reiatsu per post in Bankai. To notice these "scars" in battle, an opponent must have an Energy Sensory of 150 in Shikai & 300 in Bankai as these "scars" are specifically created to remain hidden within the environment until activated. Though those with points in either Anti-Stealth/Focused Eye, require 50 less ES than stated in order to see these "scars" littered about the battlefield. Alternatively a higher OS than the wielder will
As well as working on the atmosphere within Soyoukaze's area of influence, this technique can also be applied to attacks landed upon a foe. While active and if a hit is landed on any body part, Seiji can with a simple mental command, cause that "scar" to activate and cause massive amounts of damage to his opponent. Capable of ripping off limbs if the target does not have strong enough protection. Any "scar" left on the battlefield is able to be triggered by Seiji at any time for no cost, and each one unleashed has a power equal to 50% of Seiji's OS in Shikai and his full OS in Bankai, even if triggering multiple "scars" at once, the total OS cannot exceed the normal 3x stat cap rule.
It should be noted that while in either Shikai or Bankai, Seiji is able to detonate groups of created "scars" for a certain cost which in turn results in an explosion radius related to the amount destroyed. For each set of 10 "scars" detonated this costs 20 reaitsu, and the radius of each is equal to the size of a typical "scar" being 1m [3 feet] in Shikai and 2m [6 feet] in Bankai. This cost only changes when reaching a total of 50 "scars", costing Seiji 100 reaitsu and increasing in increments of 100 reaitsu for every additional 50 triggered up to the maximum of 200. Denoting a certain amount of "scars" and their radius is as follows, 50/100/150/200 "scars" with a radius of 21m [70 feet]/ 42m [140 feet]/ 64m [210 feet]/ 91m [300 feet]. Doing so creates countless, sometimes even hundreds of explosions at once depending on how long the fight has lasted for. Detonating 150 or more "scars" at once however significantly strains both Soyoukaze and Seiji both, and anything more than 100 "scars" triggered at once can only be done once per thread in Shikai and twice in Bankai.
Additionally while these created "scars" are typically static in nature and cannot be moved or guided to a new location, for a cost of 200 reaitsu per, these "scars" can act much like magnets in nature. Moving at a set speed of 500 in Shikai and 800 in Bankai and pulling on whatever remains in the atmosphere to draw them closer together. When one of these "devouring scars" is released into the atmosphere, they will automatically seek out any previously created "scars" and merge into them, occurring over the course of one post. After which point, this "devouring scar" will move every post to obtain further created "scars". This fusion does not detonate the "scars", as each "scar" added to the original "devouring scar" increases the size of the scar overall by the typical size depending on what stage of release Seiji is in. If there are no "scars" present beside the "devouring scar" after two posts then the collected total will detonate wherever it has stopped. Should these "scars", be they static or devouring somehow leave the area of effect created by Seiji's release, they are automatically lost and fade into nothing.
It should be noted that Seiji is unaffected by any damaging effects of this technique, due to Soyoukaze's command over air, though this only applies while Seiji himself wields his Zanpakuto. Should another gain control of Soyoukaze and turn this technique against him, he is affected as normal.
What kind of update: Power Update
Current Rank: Rank II Kido Corps Lieutenant
New Rank: Rank II Kido Corps Lieutenant
Thread Justification For Rank Change: -