Post by Tsuyoshi Minamoto on Jan 26, 2023 17:17:14 GMT -5
Technique Name: Shunpo Tsuiseki (Pursuing Shunpo)
Class: 4-1
Technique Type: Hoho/Step
Usable By: Anyone who can use Shunpo
Technique Element: Physical, or Weapon-Based
Technique Background and Description
Shunpo Tsuiseki is a technique created by Minamoto Tsuyoshi specifically to capitalize on his excellent physicality and the unique balance he has between his physical strength and agility. Shunpo Tsuiseki is considered to be an advancement on Shunpo Karin, though Shunpo Karin does not necessarily need to be learned in order to use it properly.
First, the user must ensure that they have adequate room to initiate a Shunpo step into melee range of their opponent, whether they are unarmed or armed. Provided they do, the user aims to both attack and step simultaneously, allowing them to use the speed of their shunpo (usually 10x the user’s speed) as their initial attack speed. Almost always, this means that the attack is a strike with any of the user’s limbs or weapons, and that the attack itself becomes indistinguishable from the movement from the Shunpo. This allows the user to attack without giving their opponent time to respond and defend themselves unless they can predict the end point of the user’s shunpo, or are fast enough to respond to the user’s Shunpo. This is the limit of the Class 4 level of this technique.
Further classes of this technique allow for additional pursuing strikes, hence the namesake of the technique. At Class 3, the user may take one (1) follow-up strike. At Class 2, this increases to two (2) follow-up strikes, and at Class 1, the user is capable of four (4) total follow-up strikes. In order to properly pursue the opponent with this technique, another shunpo step must be activated as soon as the momentum from the strike ends. The user predicts the opponent’s trajectory based on the initial velocity of their movement after impact and plans for a secondary strike based on the opponent’s movement.
Technique Drawbacks
Shunpo Tsuiseki requires the following stats (after type), skills, and proficiency to be utilized properly:
Class 4 - Hoho 1, Weapon/Martial Art 1, Speed 400, Senses 100, Instinct 100, Learned
Class 3 - Hoho 2, Weapon/Martial Art 1, Speed 450, Senses 100, Instinct 100, Proficient
Class 2 - Hoho 3, Weapon/Martial Art 2, Speed 500, Senses 150, Instinct 100, Proficient
Class 1 - Hoho 4, Weapon/Martial Art 3, Speed 600, Senses 150, Instinct 150, Mastered
This technique’s primary drawback is also its largest strength - this is a burst technique that is meant to land a series of rapid-fire blows using Shunpo as its primary mechanism of propulsion. Every attack made with Shunpo Tsuiseki up to the third counts as a Shunpo in terms of fatigue, and the fourth and fifth attacks count as two Shunpo steps each (Meaning a single Class 1 Shunpo Tsuiseki is the equivalent of using 7 Shunpo steps in a single post). Attempting to use any other step techniques in the same post as this one creates an incredible amount of muscle fatigue and a generalized burning sensation throughout the body. Repeated use of this technique without two rest posts results in progressively worsening muscle damage and tendon wear. For every use of this technique without two rest posts, the combatant’s STR and SPD are lowered by 10% of their value at the time of using the technique, which lasts for the rest of the thread (up to GM discretion for extended adventures. This malus is a static penalty applied to these stats, regardless of whether they are augmented or not. [I.E. Using two Class 1 Shunpo Tsuiseki back-to-back with a SPD of 600 results in a -60 to the user’s SPD for the rest of the fight. If the user’s SPD drops to 200, this -60 still applies and results in the user’s total SPD being 140.]
A defender may prevent follow-up strikes given that they are physically able to defend against the user’s shunpo speed, or by predicting where the attacker is going to strike next.
Because the first attack MUST come immediately following a Shunpo step, the user must have adequate room to step into the first attack before initiating their follow-up strikes. Additionally, this technique is optimal for pursuit strikes, but may be used for immediate repositioning in the case that a strike is unable to propel a target far enough to warrant a follow-up step attack.
Effect: Attacks made with Shunpo Tsuiseki are made at the user’s Shunpo speed and are immediately followed by another Shunpo for repositioning. This Shunpo can be used to catch up to a target in mid-flight from impact after a strike, provided that the user’s Shunpo speed is equal to at least 3x the user’s attack strength at the time of using this technique and may be repeated up to 4 times based on the Class of technique used. Stat Alterations and Boosts of any type may be used to meet this requirement.
Reiatsu Cost: 50 Reiatsu per attack, for the first 3 attacks, and then 100 reiatsu for the 4th and 5th attacks, if applicable. This covers the cost of the Shunpo and, in the case of the fourth and fifth strike, additional reiatsu to momentarily bypass the body’s limitations from stepping in rapid succession.
Made By: Minamoto Tsuyoshi
Reserved?: No
Requires Training?: Class 1 Effect must be trained for over three training threads; Otherwise, no.
Class: 4-1
Technique Type: Hoho/Step
Usable By: Anyone who can use Shunpo
Technique Element: Physical, or Weapon-Based
Technique Background and Description
Shunpo Tsuiseki is a technique created by Minamoto Tsuyoshi specifically to capitalize on his excellent physicality and the unique balance he has between his physical strength and agility. Shunpo Tsuiseki is considered to be an advancement on Shunpo Karin, though Shunpo Karin does not necessarily need to be learned in order to use it properly.
First, the user must ensure that they have adequate room to initiate a Shunpo step into melee range of their opponent, whether they are unarmed or armed. Provided they do, the user aims to both attack and step simultaneously, allowing them to use the speed of their shunpo (usually 10x the user’s speed) as their initial attack speed. Almost always, this means that the attack is a strike with any of the user’s limbs or weapons, and that the attack itself becomes indistinguishable from the movement from the Shunpo. This allows the user to attack without giving their opponent time to respond and defend themselves unless they can predict the end point of the user’s shunpo, or are fast enough to respond to the user’s Shunpo. This is the limit of the Class 4 level of this technique.
Further classes of this technique allow for additional pursuing strikes, hence the namesake of the technique. At Class 3, the user may take one (1) follow-up strike. At Class 2, this increases to two (2) follow-up strikes, and at Class 1, the user is capable of four (4) total follow-up strikes. In order to properly pursue the opponent with this technique, another shunpo step must be activated as soon as the momentum from the strike ends. The user predicts the opponent’s trajectory based on the initial velocity of their movement after impact and plans for a secondary strike based on the opponent’s movement.
Technique Drawbacks
Shunpo Tsuiseki requires the following stats (after type), skills, and proficiency to be utilized properly:
Class 4 - Hoho 1, Weapon/Martial Art 1, Speed 400, Senses 100, Instinct 100, Learned
Class 3 - Hoho 2, Weapon/Martial Art 1, Speed 450, Senses 100, Instinct 100, Proficient
Class 2 - Hoho 3, Weapon/Martial Art 2, Speed 500, Senses 150, Instinct 100, Proficient
Class 1 - Hoho 4, Weapon/Martial Art 3, Speed 600, Senses 150, Instinct 150, Mastered
This technique’s primary drawback is also its largest strength - this is a burst technique that is meant to land a series of rapid-fire blows using Shunpo as its primary mechanism of propulsion. Every attack made with Shunpo Tsuiseki up to the third counts as a Shunpo in terms of fatigue, and the fourth and fifth attacks count as two Shunpo steps each (Meaning a single Class 1 Shunpo Tsuiseki is the equivalent of using 7 Shunpo steps in a single post). Attempting to use any other step techniques in the same post as this one creates an incredible amount of muscle fatigue and a generalized burning sensation throughout the body. Repeated use of this technique without two rest posts results in progressively worsening muscle damage and tendon wear. For every use of this technique without two rest posts, the combatant’s STR and SPD are lowered by 10% of their value at the time of using the technique, which lasts for the rest of the thread (up to GM discretion for extended adventures. This malus is a static penalty applied to these stats, regardless of whether they are augmented or not. [I.E. Using two Class 1 Shunpo Tsuiseki back-to-back with a SPD of 600 results in a -60 to the user’s SPD for the rest of the fight. If the user’s SPD drops to 200, this -60 still applies and results in the user’s total SPD being 140.]
A defender may prevent follow-up strikes given that they are physically able to defend against the user’s shunpo speed, or by predicting where the attacker is going to strike next.
Because the first attack MUST come immediately following a Shunpo step, the user must have adequate room to step into the first attack before initiating their follow-up strikes. Additionally, this technique is optimal for pursuit strikes, but may be used for immediate repositioning in the case that a strike is unable to propel a target far enough to warrant a follow-up step attack.
Effect: Attacks made with Shunpo Tsuiseki are made at the user’s Shunpo speed and are immediately followed by another Shunpo for repositioning. This Shunpo can be used to catch up to a target in mid-flight from impact after a strike, provided that the user’s Shunpo speed is equal to at least 3x the user’s attack strength at the time of using this technique and may be repeated up to 4 times based on the Class of technique used. Stat Alterations and Boosts of any type may be used to meet this requirement.
Reiatsu Cost: 50 Reiatsu per attack, for the first 3 attacks, and then 100 reiatsu for the 4th and 5th attacks, if applicable. This covers the cost of the Shunpo and, in the case of the fourth and fifth strike, additional reiatsu to momentarily bypass the body’s limitations from stepping in rapid succession.
Made By: Minamoto Tsuyoshi
Reserved?: No
Requires Training?: Class 1 Effect must be trained for over three training threads; Otherwise, no.