Post by Madelyn Fūrinji on Dec 29, 2022 23:49:08 GMT -5
Current Points
Current Class: 5
Current CTP: 900
Current TTP: 130
Current SP: 600 (250/700 Training SP)(0/200 Training Tier)
Current SKP: 11/16
Current Ryo: 5000/15,000
Stats/Skills
Strength: 50
Speed: 300
Spiritual Pressure: 260
Reiatsu Strength: 290
Instinct: 100
Senses: 50
Energy Sensory: 0
Healing Expertise: 0
Light Aura: 100
Dark Aura: 0
Charisma: 1
Learning: 1
Battle Focus: 2
Pain Tolerance: 2
Damage Recovery: 2
Street Fighting: 2
Bleeding Tolerance: 1
Current Threads
It's Not Magic
New Experiences
Random Encounter
Completed Threads
Arc 1
Scary New World 1/8
Smile in the Dark 2/8
Among the Living 3/8
Those Just Out The Gate 4/8
Techniques
3/21
Technique Name: Shunpo (Flash Steps) (Mastered)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Advanced Air Ground (Mastered)
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects: This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Technique Name: Shunpo Karin (Mastered)
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Technique Name: Vita Solerita: Echo (Mastered)
Technique Class: 5 - 20 TTP
Technique Type: Vita Solerita.
Usable By: Rogues.
Technique Element: N/A.
Technique Cost: 200 Life Force.
Description: A bat is nearly blind, so in order to see it sends out a pulse. This pulse of sound strikes objects, returning to the bat and giving it an understanding of its surroundings. This is similar to the Vita Solerita technique, Echo. Rather than seeing one's surroundings, this technique is used to determine Life. By sending out the hunger of the Bakkoto, the Echo, one is able to determine the amount of Life around them. This technique can be used to detect individuals, determine how much reiatsu they have through their Life, and even gauge how much Life Force a Rogue has left. The range of this technique is rather impressive. At Learned, one is able to send the Echo out a mile around them. At Proficient this is increased to three miles. At Mastered, one can send the Echo out to five miles around them.
How to Use: Focus on the hunger of the Bakkoto and send it out around you.
Drawbacks: Life Force cost.