Post by Satoshi Kazuhiko on Nov 30, 2022 22:34:55 GMT -5
Character Name: Satoshi Kazuhiko
New Powers: [Redefining release power levels as well as reestablishing release techs now that player has a better understanding of the system.]
What kind of update: [Reworked Release]
Current Rank: [8]
Release Technique Updates:
New Powers: [Redefining release power levels as well as reestablishing release techs now that player has a better understanding of the system.]
What kind of update: [Reworked Release]
Current Rank: [8]
{Old Shikai}Overall Ability: Kazuhiko has a permanent release due to his overwhelming spiritual pressure. He is unable to return his Shikai to Asauchi once it has been released. Kazuhiko's Shikai is constantly expelling reiatsu. This reiatsu is positive in nature and has a -very- slight healing effect. It very slightly makes those around him feel better. A crick in the neck stops bothering you. An ache doesn't throb. And your day seems just a bit brighter. All of Kazuhiko's Zanpaktou abilities involve his unusual amount of Spiritual Pressure and expulsion.
Shikai Overall Ability: Hyakujuunoou acts as Kazuhiko's missing arm. Being that it is a part of his soul, it reacts as fast (or faster) than his normal mortal arm. Hyakujuunoou has the ability to expel raw positive reiatsu into the world. Much like the Sanrei Glove can expel a soul from a body, Hyakujuunoou can expel Reiatsu from those it strikes.
A blow from Hyakujuunoou deals no material or physical damage. Instead, it strikes at the opponent's reiatsu! This ability reduces the opponent's ability to hold reiatsu. Should their capacity become 0, they are knocked unconscious. The components within the fist and channels along the arm glow with radiant white Reiatsu when making attacks or using techniques. Contact does not necessarily need to be made with a person's body for this effect to occur. Instances such as striking a Zanpaktou, which is an extension of the user's soul, could also trigger this effect provided it was still connected to the user.
By the same principle, it can also potentially defuse the abilities of their reiatsu-based properties. For instance, successful implementation would cause a Reiatsu-infused slash would become -just- a slash. Whereas a blast of cutting reiatsu would clash and be dispersed provided its class is not of the appropriate level to overpower it.
Lastly, Kazuhiko's Reiatsu is impossible to keep inside his body, becoming a sphere of influence equal to a 50 foot radius centered upon himself. This is the same leak of reiatsu that makes it impossible for him to hide his presence.
Mechanics: Touches from Kazuhiko's Shikai reduce the target's reiatsu capacity by 10% or a flat 250, whichever is higher(this effect is limited to once per post). Further, striking a Reiatsu based ability can nullify it if the cost paid is less than 250 if even to his Shikai class, 500 if weaker, or 100 if higher. If the attack is not completely nullified, it is weakened instead by a relative amount. These numbers are doubled in Bankai. It does not effect the physical component of the attack. For instance, if a rock is fired with Reiatsu, touching it will not suddenly undo the kinetic force generated by Reiatsu.
Shikai Overall Ability: Hyakujuunoou acts as Kazuhiko's missing arm. Being that it is a part of his soul, it reacts as fast (or faster) than his normal mortal arm. Hyakujuunoou has the ability to expel raw positive reiatsu into the world. Much like the Sanrei Glove can expel a soul from a body, Hyakujuunoou can expel Reiatsu from those it strikes.
A blow from Hyakujuunoou deals no material or physical damage. Instead, it strikes at the opponent's reiatsu! This ability reduces the opponent's ability to hold reiatsu. Should their capacity become 0, they are knocked unconscious. The components within the fist and channels along the arm glow with radiant white Reiatsu when making attacks or using techniques. Contact does not necessarily need to be made with a person's body for this effect to occur. Instances such as striking a Zanpaktou, which is an extension of the user's soul, could also trigger this effect provided it was still connected to the user.
By the same principle, it can also potentially defuse the abilities of their reiatsu-based properties. For instance, successful implementation would cause a Reiatsu-infused slash would become -just- a slash. Whereas a blast of cutting reiatsu would clash and be dispersed provided its class is not of the appropriate level to overpower it.
Lastly, Kazuhiko's Reiatsu is impossible to keep inside his body, becoming a sphere of influence equal to a 50 foot radius centered upon himself. This is the same leak of reiatsu that makes it impossible for him to hide his presence.
Mechanics: Touches from Kazuhiko's Shikai reduce the target's reiatsu capacity by 10% or a flat 250, whichever is higher(this effect is limited to once per post). Further, striking a Reiatsu based ability can nullify it if the cost paid is less than 250 if even to his Shikai class, 500 if weaker, or 100 if higher. If the attack is not completely nullified, it is weakened instead by a relative amount. These numbers are doubled in Bankai. It does not effect the physical component of the attack. For instance, if a rock is fired with Reiatsu, touching it will not suddenly undo the kinetic force generated by Reiatsu.
{New Shikai}Overall Ability: Kazuhiko has a permanent release due to his overwhelming spiritual pressure. He is unable to return his Shikai to Asauchi once it has been released. Kazuhiko's Shikai is constantly expelling reiatsu. This reiatsu is positive in nature and has a -very- slight healing effect. It very slightly makes those around him feel better. A crick in the neck stops bothering you. An ache doesn't throb. And your day seems just a bit brighter. All of Kazuhiko's Zanpaktou abilities involve his unusual amount of Spiritual Pressure and expulsion.
Shikai Overall Ability: Hyakujuunoou acts as Kazuhiko's missing arm. Being that it is a part of his soul, it reacts as fast (or faster) than his normal mortal arm. Hyakujuunoou has the ability to expel raw positive reiatsu into the world. Much like the Sanrei Glove which can expel a soul from a body, Hyakujuunoou can expel Reiatsu from those it strikes. But in exchange, it cannot inflict wounds. A blow from Hyakujuunoou deals no material or physical damage. Instead, it strikes at the opponent's reiatsu!
This ability reduces the opponent's ability to hold reiatsu. Should their capacity become 0, they are knocked unconscious. The components within the fist and channels along the arm glow with radiant white Reiatsu. Contact does not necessarily need to be made with a person's body for this effect to occur. All that need happen is that the Hyakujuunoou connect with something attached to their soul. Instances such as striking a Zanpaktou, which is an extension of the user's soul. For instance, a thrown weapon that is still connected by Reiatsu strings can channel this effect back to the user.
By the same principle, it can also potentially defuse the abilities of their reiatsu-based properties. For instance, successful implementation would cause a Reiatsu-infused slash would lose the properties that the reiatsu gave it, normalizing it. Whereas a blast of cutting reiatsu would clash and be dispersed provided its class is not of the appropriate level to overpower it.
Lastly, Kazuhiko's Reiatsu is impossible to keep inside his body, becoming a sphere of influence equal to a 50 foot radius centered upon himself. This is the same leak of reiatsu that makes it impossible for him to hide his presence. Kazuhiko is in tune with this zone of spiritual pressure, allowing him to sense disturbances within it. This utilizes his Spiritual Pressure stat as Sensory when something exists within this field.
Mechanics: Touches from Kazuhiko's Shikai reduce the target's reiatsu capacity based on the class of his release. At class 4 it deals 15% or a flat 300, whichever is higher(this effect is limited to once per post). At class 3 it becomes 20%/350. At 2 25%/400. And At Class 1 it becomes 30%/500.
Further, striking a Reiatsu-based ability can nullify it if the cost paid is less than the flat amount drained by his shikai. Double that if weaker, or half of it if higher. If the attack is not completely nullified, it is weakened instead. This does not effect the physical component of the attack. For instance, if a rock is fired with Reiatsu, touching it will not suddenly undo the kinetic force generated by Reiatsu.
Shikai Overall Ability: Hyakujuunoou acts as Kazuhiko's missing arm. Being that it is a part of his soul, it reacts as fast (or faster) than his normal mortal arm. Hyakujuunoou has the ability to expel raw positive reiatsu into the world. Much like the Sanrei Glove which can expel a soul from a body, Hyakujuunoou can expel Reiatsu from those it strikes. But in exchange, it cannot inflict wounds. A blow from Hyakujuunoou deals no material or physical damage. Instead, it strikes at the opponent's reiatsu!
This ability reduces the opponent's ability to hold reiatsu. Should their capacity become 0, they are knocked unconscious. The components within the fist and channels along the arm glow with radiant white Reiatsu. Contact does not necessarily need to be made with a person's body for this effect to occur. All that need happen is that the Hyakujuunoou connect with something attached to their soul. Instances such as striking a Zanpaktou, which is an extension of the user's soul. For instance, a thrown weapon that is still connected by Reiatsu strings can channel this effect back to the user.
By the same principle, it can also potentially defuse the abilities of their reiatsu-based properties. For instance, successful implementation would cause a Reiatsu-infused slash would lose the properties that the reiatsu gave it, normalizing it. Whereas a blast of cutting reiatsu would clash and be dispersed provided its class is not of the appropriate level to overpower it.
Lastly, Kazuhiko's Reiatsu is impossible to keep inside his body, becoming a sphere of influence equal to a 50 foot radius centered upon himself. This is the same leak of reiatsu that makes it impossible for him to hide his presence. Kazuhiko is in tune with this zone of spiritual pressure, allowing him to sense disturbances within it. This utilizes his Spiritual Pressure stat as Sensory when something exists within this field.
Mechanics: Touches from Kazuhiko's Shikai reduce the target's reiatsu capacity based on the class of his release. At class 4 it deals 15% or a flat 300, whichever is higher(this effect is limited to once per post). At class 3 it becomes 20%/350. At 2 25%/400. And At Class 1 it becomes 30%/500.
Further, striking a Reiatsu-based ability can nullify it if the cost paid is less than the flat amount drained by his shikai. Double that if weaker, or half of it if higher. If the attack is not completely nullified, it is weakened instead. This does not effect the physical component of the attack. For instance, if a rock is fired with Reiatsu, touching it will not suddenly undo the kinetic force generated by Reiatsu.
{New Bankai (changed wording and edited mechanics for clarity)}
Bankai Overall Ability: Firstly, Kazuhiko's Bankai gives him the ability to fly. His cute angel wings are functional, allowing him to ascend heavenward. He is able to move in 1.5x his speed while utilizing his wings. This does not apply if Kazuhiko is grounded.
He is now able to expel his Reiatsu over a greater area. By default, however, it is an extension of his will for peace and his overwhelming desire to prevent the loss of life. Further, Kazuhiko's sphere of influence becomes a 500 ft. radius in this form.
Ontop of that, Reiatsu costs are increased by 100%, becoming 150% after two posts of sustained exposure, and 200% after three posts of sustained exposure. Further, Reiatsu is drained at a steady rate per post for those within his sphere of influence. This drain is based on differences in OS.
50% of Kazuhiko's OS 100 Reiatsu lost per post.
50~100%: 75 per post.
101~150%: 50 per post.
151+%: Immunity to aura.
While in this form he still has the ability to use the Reiatsu damaging abilities of Hyakujuunoou, though now he is able to utilize it with any part of his body. This gives him a noticeable glow of radiant white giving him an even more intensely angelic appearance.
Bankai Overall Ability: Firstly, Kazuhiko's Bankai gives him the ability to fly. His cute angel wings are functional, allowing him to ascend heavenward. He is able to move in 1.5x his speed while utilizing his wings. This does not apply if Kazuhiko is grounded.
He is now able to expel his Reiatsu over a greater area. By default, however, it is an extension of his will for peace and his overwhelming desire to prevent the loss of life. Further, Kazuhiko's sphere of influence becomes a 500 ft. radius in this form.
Ontop of that, Reiatsu costs are increased by 100%, becoming 150% after two posts of sustained exposure, and 200% after three posts of sustained exposure. Further, Reiatsu is drained at a steady rate per post for those within his sphere of influence. This drain is based on differences in OS.
50% of Kazuhiko's OS 100 Reiatsu lost per post.
50~100%: 75 per post.
101~150%: 50 per post.
151+%: Immunity to aura.
While in this form he still has the ability to use the Reiatsu damaging abilities of Hyakujuunoou, though now he is able to utilize it with any part of his body. This gives him a noticeable glow of radiant white giving him an even more intensely angelic appearance.
Release Technique Updates:
{Old}Zanpakuto Techniques:
Hyakujuunoou Houkou (Beast King's Roar) - Kazuhiko causes a brief build-up of Reiatsu in his Shikai before firing it out in a burst of pure Reiatsu. Those struck by it are put under the effect of Hyukujuunoou, which is to say their Reiatsu is sapped/diffused. Being hit by it feels like being hit by a strong gust of freezing cold wind.
Hyakujuunou Honnou (Beast King's instinct) [Removed] - Kazuhiko focuses on his inherent ability to contain his Reiatsu. With this ability, Kazuhiko is able to use his spiritual pressure in place of his senses in order to detect attacks that disturb the particles of reiatsu around him. These particles exist in a 50ft radius around him and are the same types of particles that prevent the permanent release user from hiding their reiatsu.
Tenbatsu (Wrath of God) [removed. Cool, but doesn't fit his non-violent aesthetic] - This ability is only available in Bankai. Kazuhiko's Reiatsu aura gains the effect of an advanced red anti-healing aura. Those within the aura find themselves suddenly suffering a sudden emergence of wounds. Like the stigmata, their flesh begins to tear, gouges begin to reappear. Since Kazuhiko aims to incapacitate rather than kill, the wounds created will often mirror past non-lethal injuries, or otherwise create random injuries that, while painful, will not appear in lethal spots such as across the neck. (Optional Effect) Narratively, these wounds may be some suffered in the past, or wounds that have already been healed in this encounter. This is an optional engagement with this ability and should only be used to enhance storytelling.
The anti-healing effect causes 4 wounds to open every post. This effect is reduced by 1 for every point in damage recovery that an affected character has. Furthermore, this effect reduces Pain Tolerance of all within the field by 2 (But not below 0). This ability does not distinguish between ally and enemy, including Kazuhiko himself.
50% of Kazuhiko's OS: 4 wounds per post.
50~100%: 3 wounds.
101~150%: 2 wounds.
151+%: Immunity to aura.
Jikei (Mercy/Love) - This ability is available only in Bankai. Kazuhiko's Hyakujuunou Honnou Reiatsu aura gains the effect of healing. This effect is universal, it does not distinguish between ally and enemy, including Kazuhiko himself. Because of the exertion this technique utilizes it costs 400 reiatsu per post. This Aura is stronger than High Speed Regeneration, able even to heal organ damage. This effect can be interrupted by forcing Kazhuhiko to move.
Individuals with immunity to Kazuhiko's aura via OS may spend 100 Reiatsu to still receive its effects in full.
Hyakujuunoou Houkou (Beast King's Roar) - Kazuhiko causes a brief build-up of Reiatsu in his Shikai before firing it out in a burst of pure Reiatsu. Those struck by it are put under the effect of Hyukujuunoou, which is to say their Reiatsu is sapped/diffused. Being hit by it feels like being hit by a strong gust of freezing cold wind.
Hyakujuunou Honnou (Beast King's instinct) [Removed] - Kazuhiko focuses on his inherent ability to contain his Reiatsu. With this ability, Kazuhiko is able to use his spiritual pressure in place of his senses in order to detect attacks that disturb the particles of reiatsu around him. These particles exist in a 50ft radius around him and are the same types of particles that prevent the permanent release user from hiding their reiatsu.
Tenbatsu (Wrath of God) [removed. Cool, but doesn't fit his non-violent aesthetic] - This ability is only available in Bankai. Kazuhiko's Reiatsu aura gains the effect of an advanced red anti-healing aura. Those within the aura find themselves suddenly suffering a sudden emergence of wounds. Like the stigmata, their flesh begins to tear, gouges begin to reappear. Since Kazuhiko aims to incapacitate rather than kill, the wounds created will often mirror past non-lethal injuries, or otherwise create random injuries that, while painful, will not appear in lethal spots such as across the neck. (Optional Effect) Narratively, these wounds may be some suffered in the past, or wounds that have already been healed in this encounter. This is an optional engagement with this ability and should only be used to enhance storytelling.
The anti-healing effect causes 4 wounds to open every post. This effect is reduced by 1 for every point in damage recovery that an affected character has. Furthermore, this effect reduces Pain Tolerance of all within the field by 2 (But not below 0). This ability does not distinguish between ally and enemy, including Kazuhiko himself.
50% of Kazuhiko's OS: 4 wounds per post.
50~100%: 3 wounds.
101~150%: 2 wounds.
151+%: Immunity to aura.
Jikei (Mercy/Love) - This ability is available only in Bankai. Kazuhiko's Hyakujuunou Honnou Reiatsu aura gains the effect of healing. This effect is universal, it does not distinguish between ally and enemy, including Kazuhiko himself. Because of the exertion this technique utilizes it costs 400 reiatsu per post. This Aura is stronger than High Speed Regeneration, able even to heal organ damage. This effect can be interrupted by forcing Kazhuhiko to move.
Individuals with immunity to Kazuhiko's aura via OS may spend 100 Reiatsu to still receive its effects in full.
{New}Zanpakuto Techniques:
{Beast King's Roar (Name Change/Mechanical Additions)}
Hyakujuunoou Kousou (Beast King's Bite) - Kazuhiko causes a brief build-up of Reiatsu in his Shikai before firing it out in a burst of pure Reiatsu infused with Hyakujuunoou's effects. Those struck by it are put under the effect of Hyukujuunoou, which is to say their Reiatsu is sapped/diffused. Being hit by it feels like being hit by a strong gust of freezing cold wind. This can clash with techniques and moves at a speed of 800. This technique costs 100 reiatsu to use. However, Kazuhiko can double the cost to 200 in order to either increase the speed of the attack to 1000. Kazuhiko can spend up to 1000 Reiatsu to increase the potency of the reiatsu cap reduction by the same amount. This effect applies after the initial drain, so if the victim is afflicted by the percentage drain, it will be a percentage +the amount extra invested in the attack, up to 1000.
This attack can clash with techniques that involve Reiatsu. In the event of a clash, the defender must utilize a technique that spends more than the amount of Reiatsu invested by Kazuhiko to neutralize it. However, any amount of Reiatsu spent against the tech reduces the potency of the Reiatsu Cap Reduction by the same amount. Further, if the user is released, then it will be reduced by the upkeep of that release unless the cost of the technique is higher. If Beast King's Roar is clashing with multiple Reiatsu abilities, then this is addative. Meaning if there is a series of shields in the way, it will have to be reduced by each successive shield it clashes with until running out of force.
Hyakujuunoou Kousou (Beast King's Bite) - Kazuhiko causes a brief build-up of Reiatsu in his Shikai before firing it out in a burst of pure Reiatsu infused with Hyakujuunoou's effects. Those struck by it are put under the effect of Hyukujuunoou, which is to say their Reiatsu is sapped/diffused. Being hit by it feels like being hit by a strong gust of freezing cold wind. This can clash with techniques and moves at a speed of 800. This technique costs 100 reiatsu to use. However, Kazuhiko can double the cost to 200 in order to either increase the speed of the attack to 1000. Kazuhiko can spend up to 1000 Reiatsu to increase the potency of the reiatsu cap reduction by the same amount. This effect applies after the initial drain, so if the victim is afflicted by the percentage drain, it will be a percentage +the amount extra invested in the attack, up to 1000.
This attack can clash with techniques that involve Reiatsu. In the event of a clash, the defender must utilize a technique that spends more than the amount of Reiatsu invested by Kazuhiko to neutralize it. However, any amount of Reiatsu spent against the tech reduces the potency of the Reiatsu Cap Reduction by the same amount. Further, if the user is released, then it will be reduced by the upkeep of that release unless the cost of the technique is higher. If Beast King's Roar is clashing with multiple Reiatsu abilities, then this is addative. Meaning if there is a series of shields in the way, it will have to be reduced by each successive shield it clashes with until running out of force.
{Beast King's Pride (new)}Hyakujuunou Kyogou (Beast King's Pride) - The unique nature of Kazuhiko's overwhelming spiritual pressure allows for him to interact with the "Cutback Effect" differently from most. As long as Kazuhiko's release is of the same class or higher, this unique form of cutback is still in effect.
This type of cutback is not permanently active but is instead a reaction. It can only be activated for one post. By focusing his reiatsu, Kazuhiko is able to allow cutback to apply to an incoming attack.
This can affect ranged attacks -if- the attack has a physical component. For instance, if Reiatsu is used to manipulate shurikens, the cutback will resonate along that connection and affect the user. Or if it is a Reiatsu infused arrow. However, if the attack does not have a component for Kazuhiko's attack to make contact with, such as fire, it will not work. The exception to this rule is if that "Fire" is somehow an extension of the user's soul. If the effect can travel down the length of the attack and reach the soul of the user, then it can still strike them. This is a very edge case scenario, but is thematically worth noting.
This does not work if Kazuhiko's OS is not greater than the opponent's by at least 100.
If the cutback is successful, it does not deal any physical damage. Instead, the opponent suffers the effect of a strike from Hyyakujuunou.
The cost to use this defensive technique is 300 Reiatsu. Further, this effect only works if the offense in question makes contact with Kazuhiko's release. The opponent is able to see when this technique is active, as the channels within Hyyakujuunou radiate and surge with white reiatsu.
This type of cutback is not permanently active but is instead a reaction. It can only be activated for one post. By focusing his reiatsu, Kazuhiko is able to allow cutback to apply to an incoming attack.
This can affect ranged attacks -if- the attack has a physical component. For instance, if Reiatsu is used to manipulate shurikens, the cutback will resonate along that connection and affect the user. Or if it is a Reiatsu infused arrow. However, if the attack does not have a component for Kazuhiko's attack to make contact with, such as fire, it will not work. The exception to this rule is if that "Fire" is somehow an extension of the user's soul. If the effect can travel down the length of the attack and reach the soul of the user, then it can still strike them. This is a very edge case scenario, but is thematically worth noting.
This does not work if Kazuhiko's OS is not greater than the opponent's by at least 100.
If the cutback is successful, it does not deal any physical damage. Instead, the opponent suffers the effect of a strike from Hyyakujuunou.
The cost to use this defensive technique is 300 Reiatsu. Further, this effect only works if the offense in question makes contact with Kazuhiko's release. The opponent is able to see when this technique is active, as the channels within Hyyakujuunou radiate and surge with white reiatsu.
{Beast King's Roar (new)}Hyakujuunoou Houkou (Beast King's Roar)]
Kazuhiko gathers up his reiatsu, compressing it and welling it up! Before unleashing it in a silent roar of invisible reiatsu! The wave erupts from Kazuhiko with a speed of 800, but disrupts nothing! This wave has a radius of 100 meters per class of release (100 at 4, 200 at 3. Etc.).
Being caught within this wave causes the effect of Hyakujuunoou. This technique costs 300 Reiatsu to utilize.
Kazuhiko gathers up his reiatsu, compressing it and welling it up! Before unleashing it in a silent roar of invisible reiatsu! The wave erupts from Kazuhiko with a speed of 800, but disrupts nothing! This wave has a radius of 100 meters per class of release (100 at 4, 200 at 3. Etc.).
Being caught within this wave causes the effect of Hyakujuunoou. This technique costs 300 Reiatsu to utilize.
Jikei (Mercy/Love) [Removed movement restriction, reduced cost, and simplified mechanics. It is now just an upkeep Aura.]- This ability is available only in Bankai. Kazuhiko's Hyakujuunou Honnou Reiatsu aura gains the effect of healing. This effect is universal, it does not distinguish between ally and enemy, including Kazuhiko himself. Because of the exertion, this technique utilizes it costs 200 reiatsu per post. This Aura is stronger than High-Speed Regeneration, able even to heal organ damage.