Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
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Physical Description: Koji is a pale, tall, and slim Shinigami who has long black hair that's partially tied behind his head while the rest drapes down his back. He has black eyes and bangs that occasionally cover his left eye. Often seen not wearing his captain's uniform, unless the situation demands it, he sports a gold-colored kāṣāya, which is completed with white tabi socks and zori sandals. Beneath his clothes, are numerous scars that have accumulated over the decades, however, none of them are usually visible. Both of his ears have been pierced and filled with decorative black spikes.
His natural demeanor is usually quite apathetic, as he tends to walk at a relatively slow pace. Unless the world around him is on fire, he can be seen slouching in seats or looking up at the sky as he walks. If one did not recognize him based on his status, it'd be easy to mistake him for a bum who lazes around all day. Even among those who do recognize him, given his status, it might be hard to believe that someone so lazy could be part of the Gotei 13, let alone, a Captain.
Work: Koji's distaste for labor is a byproduct of his death in the world of the living. It has grown to such an extreme, that his time in Soul Society has been devoted to doing as little work as possible. However, over the years, it grew apparent to him that the peaceful afterlife he desired most, required he fight for it. It was a cruel parallel to his life as a human, but there was an upside. If he were to become absurdly strong, to the point that none could disturb the peace, then his existence would be harmonious. This illusion he'd built in his mind, that most would move past, instead propelled Koji through the ranks. However, this was not his intention, in fact, he didn't want a higher status simply due to the fact it required more work. Unfortunately for Koji, the power both attained had not gone unnoticed as the decades passed, which resulted in Captain Commander Kyousou himself testing the antisocial Shinigami. By forcing Koji to the brink of life and death in an unplanned sparring match on the outskirts of Soul Society, seemingly with some amusement, Koji was assigned a new station. Now...he was the Captain of the Thirteenth Division...what a drag.
Disturbances: If Koji could comfortably exist for the remainder of eternity sipping tea and reading, it would be the greatest thing he could ever wish for. However, with the spiritual world in balance, he fought for this peace. When the brief windows of peace he can attain are disrupted, either by work or challenges, the Shinigami shows little to no mercy. Whether that meant diligently dealing with the task at hand, or finding someplace nice to hide, he despised that which disrupted his...generally, peaceful existence.
Violence: Meatheads who sought combat at any given moment, were the polar opposite of Koji. He disliked those who purely sought violence as a means of entertainment. Pain and death were not things the Shinigami was a fan of. If he could solve a problem without a drop of blood, that was always the ideal. However, this dislike of violence did not mean Koji was incapable of it. In fact, in combat, his way of fighting could be considered quite...gruesome. To Koji, violence was simply a means to an end, and nothing more.
Prejudice: Those who judged others on which they cannot inherently change, were fools. However, those who are victims of this prejudice were not absolved of this same principle. Koji saw all creatures, be they spirits or otherwise, with indifference. Certainly, as a Shinigami, he'd fulfill his role, but this did not come from a place of hate. Unlike many other Shinigami, his desire for hostility was minimal. He simply sought to live in peace, and if that meant an eternity of coexistence, then it was of no direct consequence to him.
Sweets: Both in life, and otherwise, Koji was never a fan of sweets. His teeth have always been quite sensitive and he far preferred more bitter foods and snacks.
Likes
Games: Koji grew to enjoy a variety of games he's come across over the years. Video games, board games, games he could play alone, or with others, he'd tried them all. However, the games he enjoys are limited to those that only require a maximum of two people present in the same room.
Relaxation: Whether it's in a quiet open field, or the comfort of his room as incense burned, Koji loved to lay down and relax while he could. Forced to train to sharpen his talent, and fulfill his duties as Captain have left little room for his favorite pass time. It's this rarity in which he can relax, that has made it such a treasurable experience.
Anime: A not-so-guilty pleasure that Koji specifically sets time aside to do, is catch up on the seasonal anime that airs in the human world. Whether this meant sneaking into the human world or convincing others to smuggle videos for him, the Shinigami had no shame.
Tea: Drinking a fresh cup of tea every morning was one of the few constants as decades passed. Green, black, or whatever else, Koji will drink it if it's brewed from a plant.
Reading: As a rare pastime, Koji finds himself enjoying a good read when he has the time to do so. Whether it's a novel or manga, doesn't matter to him. His favorite author is a romance mangaka from the late 20th century, known for their salacious art.
Humanity: The short life of humans allows for some of the greatest expressions of art to explode in such a short amount of time. Unlike Soul Society, human society evolves and shifts drastically with the times. As with his duty to protect Soul Society, Koji also cares about what happens to the world of humans.
Flaws
Selfish: Outside of a few cases, Koji seeks self-satisfaction where he can. Whether it's offloading responsibility onto others for his own sake, or fighting diligently to retain what peace in his life he can, Koji could not be called a selfless man.
Lazy: If he could exist at peace, lazing around for eternity, Koji would do so. The only times his laziness is challenged, is when he is forced to work or protect Soul Society from invaders.
Antisocial: If possible, Koji avoids drawn-out interactions with other people. Conversations are a constant drain on his mood and unless it's necessary, he'll never initiate an interaction.
Unlikeable: Due to a myriad of Koji's personality traits and habits, many would find him difficult to like. Unless someone is given a reason to particularly like the man, the nature of his personality was rather...repelling.
Habits
Always Late: Without the motivation to be somewhere in a hurry, Koji often takes his sweet time getting from point A to point B, as he'll take detours or slow his pace to enjoy what little time is left before he has to work. Whether it's meetings or summons throughout Soul Society, one can expect the lazy Shinigami to arrive at least an hour late and should plan with that in mind.
Weekly Shounen: Every Saturday, from 9:00 PM to 9:30 PM JST in the human world, Koji will sneak out of Soul Society through a Senkaimon of his making to watch his favorite serialized shounen at an internet cafe. Any disturbances, of any kind, that disrupt this routine, will be met with Koji's ire.
Quiet Talker: Koji avoids conversations if he can help it, and because of this, his voice has grown quite soft. He often mumbled over his own words and has trouble speaking up in group conversations unless he is directly engaged.
Fears
Chaos: A solid routine and peaceful existence are what Koji cherishes most, and the prospect of Chaos within the spiritual world or the human world is always a fear of his. This is a major aspect of why Koji is even part of the Gotei 13. He can always be relied on to fight diligently to solely ensure a life of leisure.
Public Speaking: Throw this man in front of a crowd if you want minutes of awkward silence or mumbling. If not for the fact that Koji had a vice-captain to offload most of the socializing and his orders onto, he probably wouldn't last more than a day as a Captain, even if the intimidating Captain Commander wanted him to.
Goals:
Eternal Peace: As much as Koji can appear utterly worthless to someone who just met him, he is a profound force for peace within Soul Society. It's because of this, that he was placed in the Thirteenth Divison at the Captain Commander's direct order. While most within the Gotei 13 view him as a worthless Captain who lazes around all day, the Rukongai has never been safer. Though crime is still prevalent in many of the districts, with the exceptional overhead guidance that Koji has provided to his squadron, things have grown less contentious. Even some of the more troubling areas of Rukongai have grown more peaceful, but less because of Koji's overhead orders, but because he'd been forced to show up at some of these districts in person to resolve ongoing conflicts...which left many residents in those outer districts irrationally fearful of him. In reality, the conflict in those areas just happened to interrupt him during his favorite weekly shounen, which caused the Shinigami at those times to go a bit overboard in ending the feuds. There are few who've lived after seeing this side of Koji and dare show their face in public.
Alignment: Chaotic Good
Overall Personality: At first glance, Koji is a character that hardly elicits any positive emotions. For a Shinigami, he is incredibly lazy and antisocial, which could be expected of someone at the bottom of the barrel. However, once it is discovered he is Captain of the Thirteenth Divison, it's not uncommon to question the standards of the Gotei 13. He appears undoubtedly unfit for his position, yet he holds it without any real contest. Those in the Thirteenth Division even find their captain lackluster, often directed toward the Vice-Captain if anyone tries to question or ask him anything. Only those who've seen what the Captain is actually capable of, come to understand what makes him worthy of the position.
Koji doesn't care much for the attention he garners unless he is put in the spotlight. It's easy to dismiss the looks of disapproval in passing, but it was difficult not to feel the pressure when he can't leave the situation he's in. It's because of this he tends to shut down quite easily in prolonged social interactions. If he could live his life as a cloud, without a worry in the world, he would. Though, there is something to be said about the way his demeanor can take a sharp turn. When his peace is disturbed, Koji can grow irritated, and in some cases, will act out diligently to resolve what's occupying him in order to return to doing nothing.
The types of people who can hold a stable conversation with the captain are usually mild-tempered and chilled out. Hotheads and stuck-up people immediately turned off the Shinigami and would drove him away. He didn't care what others had to say about him, so long as they didn't bother him. As a Captain, this was rarely an issue if he was wearing his cloak, but there were still plenty of people who did not care for his status. Koji never flexed his status, which opened him up to ridicule from even unseated Shinigami or other spirits. Unless backed up by another, he would often endure verbal assaults if it meant they'd get tired of talking. Koji also never took challenges seriously unless the opponent posed a serious threat, so he'd often just present those who wanted his seat with a tower of paperwork before they gave up.
The odd duality of his existence which few recognize as a powerful figure and others as a lazy solicitor makes him difficult to read at the end of the day. What motivates him appears fickle on the outside, but in reality runs quite deep. One second he could be relaxed and flipping through questionable manga, and the next he could cut down a swarm of malicious souls like it was nothing. Because his desires are so simple, he is difficult to taint with malicious ideology. While he intimately understands the darkest aspects of the soul, the line which holds close to the light cannot easily be severed. After all, how could he possibly enjoy his weekly shounen if he decided to use his power for evil? All of Soul Society would want him dead, and from Koji's perspective, that'd just be a pain.
Koji's innate laziness has driven him to avoid even a wasteful movement in combat. This was not originally driven by a desire to perfect his fighting style, but rather, to minimize his effort at the end of the day. With his Zanpakuto release as his main weapon of choice, he is a strong mid to close-range fighter that can pressure multiple foes at once. If his weapon is sealed, that usually implies he has no intention of taking a fight seriously, as he won't even bother to unsheathe it if he does wield it. However, when he does take a fight seriously, he can put apply an incredible amount of pressure without the use of Zanpakuto's ability. His body is incredibly limber, allowing him to narrowly avoid an attack or strike an opponent by contorting his body in ways most would be unable to do. Because he is such a naturally strong acrobat, Koji will often use his released weapon in conjunction with acrobatic maneuvers to apply tremendous pressure in a tactical close-quarters brawl.
With regard to more specific styles the Shinigami will adopt, his most common is to hold his released weapon by the center handle, spinning it around in his hand and body to generate an additional force on impact or to defend one or more attacks. Not only did this mix of offensive and defensive maneuvers work well against those who underestimated the lazy Shinigami, but it also allowed him to break through most blocks if he landed a clean hit. However, against dangerous opponents or larger groups, this style didn't work out the best. While it allowed him to strike with more precision while he protects himself, his Zanpakuto was more fit for a violent and malicious style of combat. Instead of wielding a weapon anywhere along the handle, he would instead hold it by the chain at the end of his released Zanpakuto. It took a serious effort to master this style of combat, which showcased itself in his fighting style. Winding the blade around like a propeller as it danced around his body, the force generated exceeded that of his usual spinning attack. With the force generated, Koji would either maintain his grip on the chain to strike wide and violently or swiftly grip the butt of his Zanpakuto at the end of a spin, to deliver a devastating strike.
With such a Zanpakuto as wickedly shaped as Ketsuyoku, many of these attacks were difficult to defend against. Even if the brunt of the attack was blocked, the prongs and curved blades could still lacerate an opponent. Ultimately, this was the goal of Koji's vicious fighting style, because, with the power of his Zanpakuto's release and Bankai, that's often all he needed to seal an opponent's fate. Without his Zanpakuto however, Koji isn't particularly strong in one way or another. His agile nature makes him difficult to hit, but alone it doesn't provide him with much power aside from his natural dispositions. Unlike the Captain Commander, he was hardly any decent in hand-to-hand combat, and his Kido hardly existed out of pure laziness. However, there were a few spiritual techniques he'd mastered to make his life easier. The one exception is a technique he'd learned amidst his fight against the Captain Commander...if it could even be called that. This technique, Black Energy, is one that Koji only ever used once, and would only ever use again if he was pushed to the brink of death with no other option.
Ketsuyoku is the spirit that dwells within Koji's Zanpakuto. She appears to be a young woman with long black hair that flows well beyond her height of 5'10. Her hair always holds its luster, even though it's often dragging behind her. Her snow-white kimono flows well beyond the confines of what is normal, as it drags behind her in a similar fashion to her hair. When seen, she never appears to wield her released form, but rather her hands and face look as if they've never seen combat. When spoken to, she is polite in her speech and always seems to have this resting smile that never drops. Her eyes, black as night, are the only thing that contradicts the rest of her appearance, as they are always filled with utter disdain.
Though Koji found the witch-like personality of his Zanpakuto unpleasant, there was no one else that understood more. In fact, due to Koji's nonexistent desire to climb the ranks of his squadron, he never aspired to achieve his Bankai. Because Ketsuyoku knew this, she was able to trick the Shinigami into subjugating her. Unlike most Shinigami, who manifested their Zanpakuto in order to challenge their spirit in combat, Koji had learned to manifest his Zanpakuto with the sole purpose of playing games. Due to his incredibly antisocial nature, this was simply a means to enjoy games that required more than one person, without the pressure of another Shinigami judging him for his tastes. Though Ketsuyoku always looked at Koji with disdain in her eyes, he never really minded it so long as she agreed to play whatever games he had at hand. However, not once could he ever beat her at any of these games. As an extension of his soul, Ketsuyoku was omniscient in his thoughts and strategies. For decades, he'd continue to manifest his Zanpakuto behind closed doors just to beat her at a game...just...any game at that point. Had his opponent been anyone else, the Shinigami would most often dominate without room to call it close.
It was not until one day, that Koji managed to transcend his own limitations and defeat Ketsuyoku in a simple game of checkers. There were few moments in his existence had he been pushed so hard, and it was after that game, that the disdain in Ketsuyoku's eyes lighten for but a moment. Koji, unaware of what he'd actually accomplished at the time, was blindsided as the spirit said a name that only he could understand, before reverting back to her sealed form.
Inner World
There is little that stands out about Koji's inner world. Everything within sight is an endlessly spanning ocean beneath a night sky, where the moon is always full of a blood-red color. Ketsuyoku can be seen standing at a distance atop the surface of the water in any direction a person could turn to look. It's because of this, that it's difficult to determine if the world loops upon itself or if Ketsuyoku is capable of appearing wherever she'd like. Without concentration, Koji would normally sink through below the surface of the water, and in order to release his Zanpakuto he had to learn to stand atop the surface of the ocean and approach Ketsuyoku to ask her name. Attempts to strike at Ketsuyoku would never appear to connect and instead resulted in the extremity used to strike at her being gruesomely sliced into ribbons by an unseen force. However, this never happened to Koji as he never attempted to overpower or subjugate Ketsuyoku. While the power Koji had achieved was earned in its own right, it was ultimately manifested by the powerful will that his Zanpakuto possessed.
The core ability of Ketsuyoku is to curse the bonds between reishi/keishi. For sake of simplicity, I will refer only to reishi going forward, but this ability does still affect the living in the same way as it does spirits. The most apparent byproduct of this ability is that it will cause profuse blood loss from even the smallest cuts caused by Ketsuyoku. Injuries will bleed more intensely the more one attempts to heal the injury using spiritual techniques, as the influx of reishi will actually spread the curse even more. Once this ability takes hold of an injury, the only way to break the curse is to seal the Zanpakuto or cut off the part of the body that is cursed. While there is nothing preventing Ketsuyoku from applying this curse to inanimate objects, it behaves a bit differently. Instead of profuse blood loss, it significantly weakens the structure of wherever the curse was applied. It can be imagined as introducing a small crack that passes through a colossal boulder, making it vulnerable to a targeted strike that'd snap it in half.
When injuries caused by this ability have drained an entity of their blood (or equivalent), the curse then begins to convert other aspects of the entity into the blood that is then expelled from the cursed injury. This means, bones, flesh, organs, and whatever else will be converted into blood until ultimately, there is nothing left but a scarlet puddle. It's also important to note, that the curse will only bite and take hold if a laceration is deep enough to draw blood, or chip away at something inanimate. Contact alone with the Zanpakuto will not cause the curse to take effect.
There is nothing unique about the appearance of Koji's sealed Zanpakuto. The length of the sealed blade is approximately 41 inches and the black silk handle appears almost delicate to the touch with how flawless it is. The scabbard has no apparent markings (ignore the text on the image), and always looks well-maintained, regardless of how many heads it's been bashed against.
Leave Them Dry, Ketsuyoku [血浴]
In her released form, Ketsuyoku is a heavy 7ft polearm with a wickedly shaped crescent and dual axe blade in one as the head. The entire Zanpakuto throughout is one solid piece, and attached to the butt of the polearm is a 10-inch chain link that's just large enough to comfortably wrap around the palm of the hand. While in this released form, injuries caused by the Zanpakuto curse the injuries inflicted. This curse specifically applies to the bonds between reishi as it promotes intense blood loss. A simple cut along the hand can seem to bleed as profusely as if it were an open arterial wound. The only way to lift this curse normally would be to seal the Zanpakuto. Attempts to heal injuries caused by Ketsuyoku are actually counterproductive and instead harm the individual as much as would have normally been healed. The only clear indicator that someone's injury has been cursed by this Zanpakuto, is the abnormal amount of damage caused by even a minor injury. Deep cuts that would usually be considered severe on their own, are significantly amplified by the curse this Zanpakuto inflicts. Cursed injuries that cover a large area will often have bloodied reishi pour from it like a waterfall.
With the released form of Ketsuyoku pointed toward the sky and the call for his Bankai, Koji's entire body is immediately lacerated violently, dealing significant damage to himself. As blood pours from his wounds, the sky overhead fades to black, and a blood-red moon forms overhead. The blood moon gives off an intense dark aura to all as if it were the eye of an evil god. Once the sky has changed, all injuries cursed by Ketsuyoku, start to rip and violently expand. This effect is only resistible by those with stronger reiatsu, but those unfortunate enough to fall victim have their entire being reduced to blood and forced into the shape of a moon that mimics the one in the sky. Once the Bankai has been released, these macabre miniature moons made of blood lose their form and turn to nothing more than a giant blood splatter.
Insta-Bath [Mastered] Class: 8 Type: Reiatsu-based Element: None Description: The user sends out a small burst of reiatsu from their body that blasts away all dirt and grime, leaving them nice and squeaky clean. This reiatsu blast is too small and too weak to be used in combat against anything; it's only dangerous to dirt and the like. Users must focus and charge their reiatsu for only a few seconds before unleashing the tension which will trigger the tiny cleaning blast. Drawbacks: Because of the precise nature required to target each and every particle of dirt, Insta-Bath requires complete focus to use and cannot be used in the middle of a fight or similarly stressful situations.
Advanced Air Platform [Mastered] Class: 8 - 6 Type: General Technique Element: None Description: This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of its use. Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at proficient, and 7 steps on Mastery in this class). The user can only create horizontal steps exactly on the side of the foot, and in this class can only do this thrice per post, either to run along this newmade surface or to increase or decrease altitude. Class 7: Advancement. Still ridiculously simple, this level of technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet that lasts the entire post, however, in this class, the technique is still limited to at least a generally downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface. Class 6: Panels can be created even at a 90-degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post. Usage: The user focuses their spirit energy, creating platforms and surfaces. Drawbacks: Reiatsu Cost.
Shunpo (Flash Steps) [Mastered] Class: 7 Type: Kidō Element: None Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determine how fast a user of Shunpo can move. Those with little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies the speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot. Focus Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks. Drawbacks: None
Sakugen (Cut) [Mastered] Class: 7 Type: General Shinigami Element: None Cost: 25 Reiatsu Description: The user pours Reiatsu into their body, and their sword, and releases it in a mighty slash attack. A small slash of Reiatsu shoots outwards and can cut with the same force as the user if it hits. It also bypasses the cutback effect, as well as comes with the user's weight. It feels like it hits the enemy with the user's body weight, on top of cutting into them or their tools. Drawbacks: It drains some Reiatsu and some stamina, but also comes with a requirement. One must have a minimum of 200 in strength to be able to use this technique, or it cannot be used.
Enhanced Senkaimon [Proficient] Class: 4 Type: Cinematic Element: Spatial Description: To anyone who studies the Dangai a single fact becomes very obvious. The Dangai is, at its core a hallway or connecting venue to other realms. To most shinigami, this is obvious given it connects the Soul Society to the Human World. However, what others don't realize is that the Dangai is an ever-expansive connecting dimension with doors and pathways to areas unimaginable. That is where this technique comes into play though. Squad 13, and more specifically Ludwig, having studied, scoped, and ultimately mapped out large sections of the Dangai have come to realize how to navigate the Dangai not only with more accuracy but also with more possibility than other shinigami normally have access to.
To this end, the cinematic technique allows any and all shinigami who know it to open up a senkaimon to literally any point in the human world, as specific as the user desires so long as there is enough space to fit a door on it and in addition there is no spiritual power preventing the formation of the Senkaimon. But even more useful than that is that with this technique the user can also access Hueco Mundo and by extension the Menos Forest at any point and time. The highly accurate capability of this technique to decide exactly where the user wants in Hueco Mundo isn't possible to pull off at Learned or Proficient. They simply gain access to traverse the new realm via the Danagi and Senkaimon. However, at Mastered the user could do much the same as they can with the human world. This includes the capability to open a Senkaimon to Las Noches if the user has a specific point in mind and has visited said space.
Ultimately this technique is a flavor technique allowing the users an expanded realm and accuracy to where their Senkaimons can appear at. This has no capabilities in a fight aside from, at best, being the means to escape back to the Human World or the Soul Society. Assuming one gets in and closes the door fast enough. But ultimately even that is more a flavor text for how the user could leave so long as they are within any of the three main worlds.
As with any Senkaimon / Dangai use the user simply stabs the air in front of them with their Zanpakuto. They then charge reiatsu through it and summon forth the Senkaimon. The only difference is that if the user has a specific place in mind or actively decides to go to Hueco Mundo the user must keep the image/thought of where they want to go in mind. Drawbacks: Non-combative. Simply a flavor addition technique.
Dimension Door [Proficient] Class: 4 Type: Shinigami Technique Element: None Description: In order to bring some life and individuality to his squad, Ludwig began looking over what his squad was most known for in an effort to apply it to more areas. What better place to look at than the massive doorway they manipulate? With this in mind, Ludwig took his knowledge of how the Senkaimon works to apply it to a more short-use and combat-efficient pathway. The first of these is what he calls Dimension Door.
This technique is the most simple of all the techniques of this series but also the most fundamental as the other techniques cannot begin to be learned without understanding the operation of the Senkaimon itself and what it is. It is a means of going from point A to point B, a pathway except between worlds. Dimension Door takes this idea but simplifies it by making it a shortcut to another zone in the same space, making it a sort of mini-senkaimon. The door produced however appears in the form of whatever the user pleases but lasts only a few seconds, maximum of 10 since its purpose is to be a quick entry point. On top of this, the area where the door will appear must be selected by the user prior to entering the space, this is done mentally. Upon initially learning the technique the Dimension Door can take the user a maximum of 100 feet in any direction by forming a small path in the Dangai. The exit door appears once the user is within 5 feet of their maximum distance and lasts until the user exits the door completely. Once the user becomes proficient in the use of Dimension Door they can travel an extra 50 feet totaling 150 they can travel. Emphasis on CAN because they can also choose to open the door earlier with no extra cost. At the mastered level the user can then be on top of the extended range and the choice of where the door opens along the way can bring a companion or two maximum due to the Dangai being stable enough to support more than just the user.
Charge reiatsu into the hand intended to come in contact with the door then thrust your hand into the space in front of you. This is similar to how a zanpakuto must be stabbed into the space in front of the user to summon the original Senkaimon. Once the door appears, open it and walk through.
Drawbacks: To start the technique costs more than a normal class 4 tech at 200 Rieatsu every time the door is used and can only be used in every other post. This technique counts against the number of steps one can use in a post. The second and arguably biggest flaw is the door has durability, if someone is quick enough to harm the door as it appears or before it disappears the user if inside, entering, or exiting the Dangai will be thrust out with a force equal to the OS used to destroy the door, this applies to all who enter with the user. The door's durability is equal to the user's highest spiritual stat. Lastly, the user must be taught this technique in a training thread by another that knows it.
Spiritual Projection [Mastered] Class: 2 Type: General Shinigami - Kido Element: None Cost: Varies Description: Spiritual Projection is a technique that creates an object that is spiritually connected to the user's Zanpakuto. As a result, the durability of this object is nearly the same as the sealed state of the user's Zanpakuto and carries the same unique properties as the sealed state. For example, if the sealed state has the unique property of glowing in the dark, then this object will glow in the dark too. Unfortunately, this object does not have a "release" but one can create all sorts of weapons to attack, be it a sword, axe, firearm or even explosive. When this technique is mastered, the user can use this ability to temporarily summon one's Zanpakuto spirit. This way, people can interact with the Zanpakuto spirit in the real world, which can be kind of cool. The Zanpakuto spirit possesses the same exact stats as the user and disappears when the user wills its end or gets killed in the real world.
Drawbacks: The more advanced the weapon, the longer it takes and the more difficult it is to create. The user would have to imagine the structure of the object and trace it into reality. It is much easier to trace copies of an object that the user has already seen than to create something from scratch so keep that in mind. For example, if the user has never seen a gun before, it will be nearly impossible for the user to create one with this technique. Each weapon has a different type of reiatsu cost to create. A knife costs 25 reiatsu. A sword, axe or spear costs 50 reiatsu. A firearm costs 100 reiatsu. A grenade costs 150 reiatsu. A rocket launcher costs 200 reiatsu. A car or vehicle costs 250 reiatsu. A plane or helicopter costs 300 reiatsu. A Zanpakuto spirit costs 400 reiatsu. An inner hollow costs 600 reiatsu.
There are drawbacks to projecting a Zanpakuto Spirit or an Inner Hollow. First off, the Inner Hollow only has the same stats as the user, is only accessible to Vizards and will not hesitate to attack the user. It is not the smartest idea. Second of all, Zanpakuto Spirits have their own will, personality and ideals that they follow. In other words, a passive and peaceful Zanpakuto Spirit will not be likely to help the user fight an opponent if he or she disapproves. Some Zanpakuto Spirits are purely social characters, which are only useful in everyday life situations. Lastly, if a summoned Zanpakuto Spirit uses reiatsu, that amount is automatically deducted off of the user's total reiatsu.
When the projected Zanpakuto Spirit is killed in the real world, it will severely impair the user's Zanpakuto ability. As a result, the user's Shikai and Bankai duration will be cut in half (i.e. 10 posts will be 5). Also, the user will not be able to re-project if the Zanpakuto Spirit is completely restored. Restoration cool down time takes about an hour in game time.
Black Energy [Learned] Class: 1 Type: Reiatsu Element: Energy Description: Upon activation, black reiatsu glows around the user’s hands (though when mastered, it can engulf the user’s entire body.) From the glowing black reiatsu, the user can fire destructive beams that explode upon coming in contact with anything, destroying all within the explosive radius. For each post, the user can fire a total of 10 black beams, allowing Black Energy to wreak havoc fairly quickly. The entire purpose of this technique is to devastate everyone and everything around it.
Black Energy is unique because it scales with the pain that the user experiences. When the user is perfectly comfortable, the beams are as thin as a laser pointer and have an explosive radius of only one foot. It is precise, but there simply isn’t much damage. This is its most unimpressive stage. As the user begins to experience pain, the technique grows larger. A non-fatal cut might bring it to the size of byakurai, increasing the explosive radius to 2 feet.
When the user hits their maximum tolerance of pain, the technique takes the form of a cero-like beam the size of Optimus Prime’s truck, erupting with an explosive radius of 30 feet. It really packs a punch, but keep in mind, this requires the user to feel the strongest sense of pain that they can handle without shutting down. If the user is able to power through the pain through a technique or points in Strength of Will or Pain Tolerance, he can keep Black Energy active until he chooses to release it. Drawbacks: First of all, this technique costs 800 reiatsu to activate. The longer that it is active, the more pain the user experiences all through their body just as a drawback from this technique alone. While this does make the technique more powerful, it can be very dangerous. After all, Black Energy cannot be shut down until either the user passes out from the pain or reaches their maximum pain tolerance and wills it to shut down. In other words, without a means of coping with pain, the user cannot turn Black Energy off unless they lose consciousness. This will occur after 5 posts of use. Also, the user must have 75 or more dark aura to use this technique.