Post by kara on Oct 1, 2022 0:52:47 GMT -5
-Opening-
Discord Username (include nicknames): Aiyoki/Scoozums
Password 1: Kitai's Debt
Password 2: Sanctus Teamwork
Type: Mystic
Affiliation: Affiliated to no one but herself
Rank: TT
-------------------------------------------------------------------------------------
-Basic Information-
Name: Kishi Absorbing Redirection Asset (Kara)
Real Age/Age of Appearance: Unknown/18
Birthday (Month/Day): 7/11
Blood Type: AB-
RP Sample (Optional):
The large shutter doors rattled and shook, slowly lifting up off the ground. Kara strained her back causing pain to shoot up her spine and through a dislocated left shoulder and with each tug even though she pulled at the metal with her good arm. She leaned in, resting her head on the door a moment, having lifted it high enough off the ground to reach chest height. A sudden wave of nauseous pain ripped through the Mod Soul, forcing her into a kneeling position where she struggled to contain the stolen lunch within herself.
"Kara... Kara... you bit off too much to chew..." She laughed at herself, stopping to wince in pain while dragging her half lifeless body into the abandoned warehouse. It was here, in this warehouse that the Mod Soul had taken up residence. Despite being abandoned the place still had electricity so the mod soul had made herself at home. With a stolen TV here, a lifted game console, and a comfy couch to lay on, this was to be her forever temporary home. At least until she got discovered or found a better place to shack up in... But right now things were looking pretty grim. Her left eye couldn't see straight and Kara was pretty certain her right eye was being obscured by the blood oozing out from her temple. Reaching the couch she turned around and plopped down. Bad idea. Another wave of pain from the jolting action of sitting caused the mod soul to cry out. Grimacing she sat as still as she could for a moment until the new waves of pain subsided enough to be tolerable.
Tenderly picking at the clasps on her belt through waves of pain, Kara pulled the chibi-head plush free from its captive spot at her waist. "We need help... Kara overdid it this time. The damage is too much for us to heal from like normal." Kara gave a halfhearted smile, pressing the plushie against her forehead while talking to the lifeless object. "It used a cheat. Hollows always cheat..." Kara cursed. Anger flowed within her head but subsided into pain, replaced by confusion.
She recalled the scene from before...
---
Just after acquiring lunch; the human kind that is. Kara found the hollow searching. It didn't seem to have found what it was looking for but Kara didn't care. Human food never helped with her hungry state so she was more than overjoyed to see it there. In the excitement her aura spiked and the beast noticed. Turning it's attention immediately towards the mod soul he fired off a quick bala in attempts to catch Kara by surprise. But she was finished with mealtime and ready for hollow desert. One hand shot out to summon forth a blue-rimmed black void. Catching the bala within it, Kara's other hand shot out to form a second rift near the hollow and subsequently pummeled the beast with its own attack. Surprised, the hollow turned just in time to see the rift nearby vanish. "So that's how it is..." The low rumble of the monster's voice rocked the street, a strange sense of curiosity seemed to resonate from the beast's vibrations. As if testing the waters again to see if he could hit her, the hollow unleashed another volley of bala. Kara caught these as well but before she could return the attack to the Hollow, the mod soul found the beast's movement to be far faster than she'd anticipated. He was upon her nearly as soon as his own bala and attempt as she might to return the hollow's second attack, she couldn't. "That's cheating...!" Kara accused, noticing that the beast had one arm placed solidly through the rift. His claw-like hand reached through, gripping the rim of Kara's second rift. She couldn't back away far enough, not with the receiving rift being blocked by the monster's arm... Nor could she close the rifts, they simply didn't work that way... "Let go!" Kara spat angrily at the hollow. "Or what?" The beast growled with delight. Moving his free hand the hollow fastened a firm grip on the mod soul's left arm before yanking it clear out of the socket. Kara released a bloodcurdling scream as pain more intense than any she'd ever experienced suddenly shot through her like a bolt of lightning. It lasted no more than an instant as the beast released it's hold on the rifts to deliver a decisive blow to Kara's head which sent her flying off into a heap.
By the time Kara came to, her vision was already blurred and a second presence had arrived to face off against the devilishly smart Hollow. Recognizing it as Shinigami Kara's fear mixed with undeniable pain and she inched herself away. Onlookers couldn't see them but they wouldn't deny the authorities anything less than a description as a severely injured Kara did her best to retreat from the scene as quickly as possible.
---
Holding back another wave of nausea, Kara touched her mouth to the plush's own. She didn't want to resort to her reserve body but given the situation she was in desperate need of attention and moving around in her main body would be too agonizingly painful. Kara's body fell limp onto the dusty old couch. The plush, having been in her hand, now fell to the floor. It lay there equally limp for a moment but then its beady eyes blinked once, then twice. Several tentacle legs waved in the air until they found enough footing to upright the unfamiliar body. Unfamiliar because Kara rarely had need of it. She was out of practice with any other body but her main one. Legs wobbled, the plush bumped into the couch, twisting around before also bumping into one of the couch's legs. "Hup!" Kara announced to no one in particular as she hopped once, effectively securing herself on all tentacled digits. She took a moment to regard her main body with an ounce of concern. "It's already dead so our body should be fine until we find some help." She bobbed the plush head to herself in acknowledgement. Turning, the plush marched and hopped its way out the warehouse door to search for someone... anyone who might be able to help.
-------------------------------------------------------------------------------------
-Appearance-
Height/Weight:
Human body stands at just over 5'4" tall and weighs 110 lbs.
Stuffed Animal Body stands at just over 8 inches tall and weighs less than 1 lb.
Physical Description:
Main body is possessed of long flowing pink hair while deep blue eyes hide behind unkempt bangs. Kara's main-body attire typically consists of a T-shirt, booty shorts, and a pair of worn out and discolored crocs, but she may occasionally switch things up and wear newer attire that she “acquires” though this is not always done through legitimate or humanly legal methods… She has a confident swagger to her walk that betrays a carefree “don’t care” attitude and easily hides the subtle swiftness with which she manages to lift items from store shelves without alerting anyone to notice. Heavy perfumes are often used in covering up the odors of Kara’s rather lacking bathing routine…
Kara's Animal plush body consists of several octopus tentacles sewn to the bottom of a creepily smiling chibi head possessed of beady black eyes. Its hair is pink, similar to that of Kara's human body. Though serving no purpose besides aesthetics, the doll’s hair is tied into tails using red threaded ribbons. Eight feet are harder to coordinate than two so Kara often appears quite clumsy when navigating in her stuffed body. Despite the clumsiness the doll is light. With eight legs this makes it easy to perform significantly larger jumps than would be possible in a plush that had only two.
-------------------------------------------------------------------------------------
-Personality-
Dislikes:
Shinigami: Absolutely avoids them at all costs. Shinigami are dangerous no-gooders who should just leave Kara alone and let her live her own life the way she wants to.
Hunger: She’s had to suffer through her programmed hunger for centuries now, it has and always will be a part of who she is but that doesn’t mean she’ll ever grow to like it any.
Fighting: Fleeing whenever possible is more Kara’s speed. Fighting is a last resort reserved for those who simply won’t get the hint to just leave her alone.
Orders: Hates, hates, hates being told what to do by anyone! She left that “authority-infused” life behind when Soul Society tried to kill her off.
Empathy: Relating to anyone besides herself or someone doing the same to her is both tedious and annoying. Plus it’s a waste of time.
Likes:
Challenging the Quo: While challenging the status quo is fun for Kara, it often times gets her into trouble with local human-world authorities.
A need to consume: Hollow hunting is the only way Kara has in which to sustain the simulated hunger her creators programmed her with. This most often forces Kara to make the irrational decision to engage against hollows without first identifying their level of threat to her wellbeing.
Mental instability in the face of food: Kara’s Obsession with food despite it being incapable of helping sate her simulated hunger often causes the mod soul to forgo precautions about her own safety. An enemy stealing her bag of chips in order to taunt Kara will most likely illicit careless and irrational responses.
Unhinged inhibitions: Many people care about how they interact with others, especially during a first contact encounter. Kara has never understood, nor tried to understand the social ques involving physical interactions with others.
Challenging the Quo: There’s nothing more fun than challenging a status quo that people consider to be “normal” Doing so in the least harmful way to herself is often the most fun!
Flaws:
Challenging the Quo: While challenging the status quo is fun for Kara, it often times gets her into trouble with local human-world authorities.
A need to consume: Hollow hunting is the only way Kara has in which to sustain the simulated hunger her creators programmed her with. This most often forces Kara to make the irrational decision to engage against hollows without first identifying their level of threat to her wellbeing.
Mental instability in the face of food: Kara’s Obsession with food despite it being incapable of helping sate her simulated hunger often causes the mod soul to forgo precautions about her own safety. An enemy stealing her bag of chips in order to taunt Kara will most likely illicit careless and irrational responses.
Unhinged inhibitions: Many people care about how they interact with others, especially during a first contact encounter. Kara has never understood, nor tried to understand the social ques involving physical interactions with others.
Challenging the Quo: While challenging the status quo is fun for Kara, it often times gets her into trouble with local human-world authorities.
A need to consume: Hollow hunting is the only way Kara has in which to sustain the simulated hunger her creators programmed her with. This most often forces Kara to make the irrational decision to engage against hollows without first identifying their level of threat to her wellbeing.
Mental instability in the face of food: Kara’s Obsession with food despite it being incapable of helping sate her simulated hunger often causes the mod soul to forgo precautions about her own safety. An enemy stealing her bag of chips in order to taunt Kara will most likely illicit careless and irrational responses.
Unhinged inhibitions: Many people care about how they interact with others, especially during a first contact encounter. Kara has never understood, nor tried to understand the social ques involving physical interactions with others.
Habits:
Seeking Hollows to fight/kill: Kara was built for it. It’s what she does. And a dead hollow at her hands means a brief reprieve from her programmed hunger.
Third Person: Since the moment she was created, Kara has always referred to herself in the third person.
Capricious: A small example are serious conversations that often go awry as Kara finds ways to relate aspects of said conversation to food in some way or another.
Fears:
Shinigami: They want to kill Kara and she has no reason not to be afraid of them! It’s a wholly rational fear, derived from an irrational need for Shinigami to commit genocide against any and all Mod Souls. It’s why she lives in the human world. At least being in the human world means Kara has more leeway when fending for herself and her daily needs.
Settling Down: Kara fears anything that has the potential to threaten her livelihood or change the way in which she lives her life. It’s why she continuously finds new places to take up residence in, to ensure her livelihood and freedom from Shinigami threats can be maintained.
Goals:
To live in peace: Kara desires nothing greater than to obtain the capacity to live her life in peace, freed from the fear of pursuit and unfair persecution.
Alignment: Chaotic Neutral
Overall Personality:
Kara lacks the basic inhibitions that normal humans tend to learn of from an early age. Social spacing, physical interactions, conversation... Kara fails to understand why the particulars in any given category actually matters at all. When one goes to great lengths to track down and attempt to make an unconscious person swallow a Modsoul pill by forcibly French kissing them, it leaves little doubt in people's minds that Kara is a strongly capricious person.
Distracted? Well when you've got a stomach that's always hungry and complaining for food wouldn't you be too? Kara's predisposition to having insatiable hunger has warped her thought processes enough that she's constantly thinking about food whenever she feels bored or otherwise disinterested. It's no surprise to know that a serious conversation with Kara typically becomes derailed by curiosities as to what type of edible fruit the other party's nose represents...
Fight or Flight are the only two options Kara ever considers when chancing an encounter with Shinigami She’ll evaluate the situation to see if she’s capable of escape, and if she cannot escape then she will fight tooth and nail to either incapacitate or defeat the threat. Repeat offenders that Kara previously escaped from might find the second encounter to be far more vicious than the last when the Mod Soul takes a stance to rid herself of a recurrence that threatens to keep harrassing her in the future.
Number one always comes first. While Kara has no issues interacting with others (weird as those interactions may become) she doesn't view others as anything other than a means to an end if it means ensuring her own continued survival. She could call you friend one moment and abandon you to a Shinigami or Quincy attack in the very next instant...! Hollows are a different story though, and while she still won't seek to protect others over herself, Kara will actively seek out and hunt down Hollows in the hopes she'll be able to sate her programmed hunger.
-------------------------------------------------------------------------------------
-Powers-
Fighting Style:
Confuse, confound, and remain unpredictable. Kara’s efforts in combat can be attested to nothing short of pure chaos. While technique, footwork, and everything else are all there, Kara prefers if the flow of combat takes her opponents for a ride. Physical hand-to-hand combat results in anything from kicking or wrestling, straight on down to flat out biting. This only lasts so long as Kara can maintain an advantage. If she can’t maintain an advantageous stance over her opponent then she will opt to distance herself as much as possible instead, goading the opponent into relying on ranged attacks in order to deal with her.
Once the opponent has been provoked Kara’s void portal technique comes out. Promptly called Fishy-Fishy Catch and Release, This technique captures energy through the void and releases the enemy’s own attacks back at them to an effect where the opponents essentially will be forced to contend with their own offensive abilities. These portals are typically opened in pairs and include receiving rifts and releasing rifts. A trained eye can tell the difference between the two as receiving rifts have a faint blue halo to them while on releasing rifts the color leans more towards red.
If things are looking dicey for Kara then the "numbero uno" rule absolutely applies. Kara will use whatever means at her disposal to distract or authentically distance herself from the threatening enemy. At higher levels she will more often make use of her rifts in order to jump away at incredible speeds vying for this method to save energy and to more efficiently escape. (Distance covered using rifts to move is based on Kara's Speed stat) If escaping by simply running in this manner doesn't work then any other way of distracting an enemy will be considered instead. Blinding an enemy with sand or dirt for instance might buy Kara a couple seconds to hide away or create some distance. Desperate measures might even be taken and throwing the enemy's subordinates into their path or even allies isn't above Kara's prerogative.
Technique: Fishy-Fishy Catch and Release
Creating a dimensional rift nearby, Kara is able to protect herself by capturing an opponent’s offensive energy or abilities (Rifts can be opened within 0-10 meters of her current location). She then immediately creates a second rift facing a targeted opponent, releasing the same attack intended for her onto the target opponent instead. (Damage, effects, and range of the returned ability are based on the captured ability. Release rifts themselves can be created at a slightly larger distance than Capture rifts; up to 100 meters away from Kara's location upon activating the rift.) Capture rifts are ringed in a blueish glow while Release rifts are ringed in red. Physical attacks can be captured and released as well but with extreme limitations. While unattended physical objects can be transferred through the rifts, physical bodies can only pass partially through the rifts and must return back through the receiving rift. Before reaching level 7 any rift occupied by a physical body part or object cannot be closed or relocated until the physical entity vacates that set of rifts.
*Each Activated Rift pair costs 50 Reiatsu, while increasing an existing rift's size costs 25 more Reiatsu for every additional 0.5 meters.
*Anything that makes contact with the colored edges of a rift will cause a clash. If the Offensive stat of a clashing skill is double or more compared to Kara's OS then that rift and its respectively paired rift will both be destroyed. (requiring reactivation)
*Storage capacity of each rift is limited to x2 Kara's OS. Anything captured that is x2 stronger than Kara's OS or more must be released immediately or else it will destroy the capturing rift and subsequently it's respective pair.
*Empowering captured abilities is limited to a maximum of X3 Kara's OS and only applies to the respective ability that is being released.
Levels:
Level 1
[-]At Level 1 only one receiving and one releasing rift can be simultaneously opened at the same time.
[-]Opened rifts are stationary when active and cannot be closed when they are occupied by physical objects.
[+]Rifts at this level measure up to 0.5 meters in diameter
[+]Rifts at this level measure up to 0.5 meters in diameter
Level 2
[+]The limit of active rift pairs increases to 2
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 1 meter by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 1 meter by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
Level 3
[+]The limit of active rift pairs increases to 3
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 1.5 meters by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
[+]Release rifts may now hold a captured technique or ability for up to 1 posting round instead of releasing them immediately but no more than 2 can be held at a time.
[+]A single chosen Release rift or multiple Release rifts may now rapidly fire off held techniques or abilities in quick succession.
Level 4
[+]The limit of active rift pairs increases to 4
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 2 meters by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
[+]Release rifts may now hold a captured technique or ability for up to 1 posting round instead of releasing them immediately but no more than 3 can be held at a time.
[+]A single chosen Release rift or multiple Release rifts may now rapidly fire off all held techniques or abilities in quick succession.
[+]Kara may now use her rifts as a method of transport for herself only, passing through a capture rift and out through a respective releasing rift. This acts as a less strenuous replacement for stepping but follows the same restrictions.
Level 5
[+]The limit of active rift pairs increases to 5
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 2.5 meters by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
[+]Release rifts may now hold a captured technique or ability for up to 2 posting rounds instead of releasing them immediately but no more than 4 can be held at a time.
[+]A single chosen Release rift or multiple Release rifts may now rapidly fire off all held techniques or abilities in quick succession.
[+]Kara may now use her rifts as a method of transport for herself only, passing through a capture rift and out through a respective releasing rift. This acts as a less strenuous replacement for stepping but follows the same restrictions.
[+]Rifts may now empower captured abilities or techniques upon releasing, merging all currently captured abilities into a single return attack. The power of returned abilities using this method of empowerment is increased by 25% of the currently held OS total. (ex: empowering 3 captive OS 100 abilities converts into a single 75 OS released attack while 4 OS 100 abilities converts into a single 100 OS released attack.
Level 6
[+]The limit of active rift pairs increases to 6
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 3 meters by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
[+]Release rifts may now hold a captured technique or ability for up to 2 posting rounds instead of releasing them immediately but no more than 5 can be held at a time.
[+]A single chosen Release rift or multiple Release rifts may now rapidly fire off all held techniques or abilities in quick succession.
[+]Kara may now use her rifts as a method of transport for herself only, passing through a capture rift and out through a respective releasing rift. This acts as a less strenuous replacement for stepping but follows the same restrictions.
[+]Rifts may now empower captured abilities or techniques upon releasing, merging all currently captured abilities into a single return attack. The power of returned abilities using this method of empowerment is increased by 50% of the currently held OS total. (ex: empowering 3 captive OS 100 abilities converts into a single 150 OS released attack while 4 OS 100 abilities converts into a single 200 OS released attack.
Level 7
[+]The limit of active rift pairs increases to 7
[+]Rifts at this level measure up to 0.5 meters in diameter but may be expanded up to 3.5 meters by temporarily reducing the max rift pairs that can be active, merging them into the larger activated rift. Each 0.5 meters expanded sacrifices the ability to use 1 rift pair.
[+]Release rifts may now hold a captured technique or ability for up to 3 posting rounds instead of releasing them immediately but no more than 6 can be held at a time.
[+]A single chosen Release rift or multiple Release rifts may now rapidly fire off all held techniques or abilities in quick succession.
[+]Kara may now use her rifts as a method of transport for herself only, passing through a capture rift and out through a respective releasing rift. This acts as a less strenuous replacement for stepping but follows the same restrictions.
[+]Rifts may now empower captured abilities or techniques upon releasing, merging all currently captured abilities into a single return attack. The power of returned abilities using this method of empowerment is increased by 75% of the currently held OS total. (ex: empowering 3 captive OS 100 abilities converts into a single 225 OS released attack while 4 OS 100 abilities converts into a single 300 OS released attack.
[+]Rifts can now be closed even if a physical object occupies them. Inanimate objects are immediately sliced in half or severed upon a rift closing. If the object caught in a closing rift is part of an opponent or their weapon then the respective rift forces a clash.
-------------------------------------------------------------------------------------
-History-
Birthplace:
A lab, somewhere within the Seireitei
Current Residence:
A little girl’s house within one of Karakura town’s districts.
Memorable Figures:
Mizuhine Shinzue: It’s possible that Kara’s design was based loosely on Shinzue’s own appearances, being that they both share a significance in the color pink. Shinzue’s kindness was what eventually led to Kara’s escape into the world of the living. She was also the one who instilled a sense of fear into Kara’s being, forcing the mod soul to understand that her very existence would be at risk should she continue to reside within the Soul Society.
Hakzel: A mod Soul Kara met after escaping from Soul Society, their togetherness was short lived and he met his end at the hands of a Shinigami on patrol. His existence being erased before Kara’s very eyes is what rooted the fear of Shinigami into Kara’s being.
Himiko: a Six year old child who is currently possessed of Kara’s presence. Having picked up the sneaky Mod Soul in a toy store, the two share a secret relationship that only they are aware of. Himiko’s parents simply believe the girl is going through an imaginary friend phase.
History:
The first thing Kara remembered about her life was opening her eyes to a greeting from a creator who introduced herself as Mizuhine Shinzue. As a Shinigami researcher she oversaw one of several Mod Soul construction projects. Kara soon learned her role would be as backup and support for their Hollow Suppression efforts. Knowing nothing else, the newly awakened mod soul would see no reason to refuse such a role and soon her training and deployment would be well under way. That should have been the case, however disputes about what the mod souls stood for soon led to a decision to suspend these projects and completely expunge all products of the research.
Going against the order to erase any and all Mod Souls that were a product of their own goals, Shinzue snatched up Kara, her pride and joy. She couldn’t allow what she’d personally brought to life to go through the pains of being erased, not when it’d barely had a chance to live. Under cover of night Shinzue stole away Kara’s candy form, secretly entering the world of the living where she planned to let Kara escape. Arriving in Karakura town, Shinzue managed to keep from alerting the regular patrols until she found a suitable location to release the Mod Soul to its new freedom.
”You’ll be safe for now but you mustn’t stay here.” Having placed Kara inside the body of a peculiar octopus-shaped plush toy she’d found, Shinzue nudged the now animated toy to go. But Kara, not being fully apprised of the situation, simply stood and stared at her creator. ”Why…” She’d asked. ”I can’t protect you. Soul Society has canceled our projects and are in the process of erasing all evidence of yours and every other mod soul’s existence. If you stay with me you’ll only be in danger.” Yet despite Shinzue’s words Kara chose to approach instead. ”Please… I-I’m not above my orders. If you come any closer I’ll have no choice but to follow them too…” Kara could see Shinzue’s pained expression of loss in her eyes, but Kara also had taken note of Shinzue’s Zanpakuto which was drawn and raised and ready to strike should Kara take any step closer to her… With uncertainty, Kara left the Shinigami behind.
Bewilderment and confusion about why she’d been thrown out later gave way to fear and mistrust. Shinzue had abandoned Kara to the world of the living. She told herself this each and every day until she came to believe it to be truth. Shinigami were dangerous. This truth sank in like a sack of rocks on one particular day when she’d found another mod soul like herself, left to fend for themselves within the living world. Originally the two had hit it off well together, surviving together. The human world presented its own assortment of problems to overcome but not many people paid heed to plush toys abandoned in the street. The best time they found to move around happened to be at night, when fewer eyes could see the oddity of stuffed toys walking around. But this nighttime endeavor also meant more hollow activity which unsurprisingly also meant more Shinigami activity…
Hakzel was his name, Kara remembered. The night she’d actually seen his life end, the same day she’d finally asked. They’d never needed names because they knew each other, only needed the other and no one else. But that night Hakzel was bright and cheery, dancing in the street underneath the lights of the city. They’d secured a safe place to hide during the day and were both of them overjoyed. But what they hadn’t realized was the road they passed happened to be a regular location in a certain Shinigami’s patrol. Noticing the small strange creature dancing in the streets, the Shinigami descended in order to investigate further only to find to his surprise that the creature was actually a stuffed toy. Hakzel froze, unable to determine what to do. Kara hid out of sight from the scene, choosing for some reason to heed Shinzue’s original warnings that night. She bore witness to the Shinigami’s strength as he lunged at Hakzel, snatching the mod soul up before touching his Zanpakuto to Hakzel’s doll. With a strange technique Kara couldn’t decipher, the Shinigami extracted Hakzel’s true form. Glowing cracks spread across Hakzel before a burst of light erupted, ending his existence forever. It was then, Kara’s fear of the Shinigami became solidified.
Kara grew to understand that abandoned warehouses were nothing more than temporary housing arrangements. The living were less likely to notice at night, but abandoned buildings also seemed to attract unwanted attention from both unsavory characters and Shinigami alike. Kara needed to find a more permanent solution to her residence. She began a search, learned to read the languages of humans, and eventually discovered that dolls like hers were often welcomed into familial households. An interesting discovery, and a fact Kara could use to her advantage. Observations of Shinigami proved that unless humans were in actual danger from Hollow attacks, they generally turned a blind eye to the living population. Kara would need to weasel her way into one of these family situations if she wanted help avoiding Shinigami.
The shopkeeper at one of Karakura town’s local toy stores looked at the octopus plush toy with a hint of confusion. Had he stocked such a toy and simply forgotten about it being there? The girl who’d picked this thing out seemed keen to obtain the unusual toy though so he sold it to her parents at a discounted rate. Kara glittered with joy at her success! She’d been purchased despite not having a price tag and was now well on her way to securing a safe haven to call home, Kara didn’t even seem to mind that her new doll name had become “Octopie”
On nights when Himiko left her bedroom window open, Kara would freely skip out and have herself some fun on the town. Still wary of Shinigami, Kara at least had a place to look to where the black cloaked figures almost never even batted an eye at. Her camouflage was perfect! During the day, hidden behind a pile of thirty other stuffed toys. During the night, passing around in populated areas of the city where Hollow activity was low. Kara lived in relative peace. But her freedom was another thing. Himiko became a friend and her parents believed Himiko’s new imaginary friend stage would eventually pass. Little did they realize Himiko’s conversations late at night happened to be with her plush toys, namely one who called itself Kara. ;p