Post by Kazura Uzaki on Sept 13, 2022 14:01:50 GMT -5
To the north of the plaza, opposite the Temple, is the Smithy. The Axe of Ages. Containing the only really safe location for Players to craft items, weapons, and armor, it’s also a place to buy pre-made weapons by the owner of the shop, Mae. Mae is a short, thin woman with muscles of steel. She idly plays with hammers like they weighed as much as a toothpick, and she can forge the best of items given the raw materials to work with. Most of her work is Custom, brought to her by Players that have collected rare ingredients from enemies, particularly the rare Metal Slimes of World 1 which are her favorite parts to work with.
Custom items from Mae can be requested using the following template:
Item Shape (Sword, Dagger, Axe, etc.):
Item Power:
Item Special Abilities:
Item Resource Cost:
Item Gold Cost:
Fill in the first three sections of the template (Shape, Power, Special Abilities) and Mae will fill in the last two sections (Resource cost, Gold Cost)
Note: Asking Mae to create an Item is considerably more expensive than crafting it yourself due to the lack of risk involved. Bring your requests to Mae with that in consideration.
Smithing holds its own level, following the same level up path as the character does. Materials used in the creation process are given a number to show their rarity. World 1 Common would be 1 while a World 1 Rare would be 2. This number grows as the character reaches higher worlds. Items are also given a rarity at conceptual creation by the player. To successfully create that item, one must roll a number of d6 dice based on the materials and skill used and achieve “hits” which are defined as a roll of 5 or 6 on the die. As an example, a Rarity 1 item would need 1 die to come up as 5 or 6. The amount of dice rolled increases with the highest rarity material used in the process, as well as character's skill and character's statistics. The Rarity number of dice and the Skill/Statistic information is below.
World 1: Common 1, Rare 2
Common Materials: Slime Jelly
Rare Materials: Essence of Element from Non-Colored Slimes
Smithing: Every 5 in Luck/Strength give an additional 1d6, Every 2 levels in Smithing give an additional 1d6, the highest rarity material used gives additional 1d6’s equal to the rarity number.
This thread is for creating items that have already been approved. The Template is below. This is the Crafting Attempts page where you roll your number of d6s all in one post. If you have enough hits, you craft the item. If you don't, the resources are lost but you still get EXP equal to half what you would have obtained on a success.
Smithing:
Smithing is the manufacturing of Weapons and Armor items. Often made of ores, but not necessarily limited to them, Smiths have access to basic facilities at “The Axe of Ages” in World 0. The most common base for equipment made with Smithing is standard Steel. Standard Steel is available in infinite quantities at the Smithy and has a Rarity of 0. It also does not count as a material required for EXP purposes. It simply exists to give shape to an item that can be imbued with the special properties of materials harvested from enemy drops. Higher quality items require specialized ores that can be found in further worlds. At the time of the Open Alpha phase, Standard Steel can create items no rarer than Rarity 5.
Item Shape (Sword, Dagger, Helmet, etc.):
Item Power:
Item Special Abilities:
Item Resource Cost:
Item Rarity:
Custom items from Mae can be requested using the following template:
Item Shape (Sword, Dagger, Axe, etc.):
Item Power:
Item Special Abilities:
Item Resource Cost:
Item Gold Cost:
Fill in the first three sections of the template (Shape, Power, Special Abilities) and Mae will fill in the last two sections (Resource cost, Gold Cost)
Note: Asking Mae to create an Item is considerably more expensive than crafting it yourself due to the lack of risk involved. Bring your requests to Mae with that in consideration.
Smithing holds its own level, following the same level up path as the character does. Materials used in the creation process are given a number to show their rarity. World 1 Common would be 1 while a World 1 Rare would be 2. This number grows as the character reaches higher worlds. Items are also given a rarity at conceptual creation by the player. To successfully create that item, one must roll a number of d6 dice based on the materials and skill used and achieve “hits” which are defined as a roll of 5 or 6 on the die. As an example, a Rarity 1 item would need 1 die to come up as 5 or 6. The amount of dice rolled increases with the highest rarity material used in the process, as well as character's skill and character's statistics. The Rarity number of dice and the Skill/Statistic information is below.
{Level Guide}
1. 0 XP
2. 20 XP
3. 50 XP
4. 100 XP
5. 175 XP
6. 300 XP
7. 500 XP
8. 800 XP
9. 1200 XP
10. 1700 XP
11. 2300 XP
12. 3000 XP
13. 3800 XP
14. 4700 XP
15. 5700 XP
16. 6800 XP
17. 8000 XP
18. 10000 XP
19. 12000 XP
20-30 Add 3000 XP
30-40 Add 5000 XP
40-50 Add 7000 XP
50+ Add 10000 XP
1. 0 XP
2. 20 XP
3. 50 XP
4. 100 XP
5. 175 XP
6. 300 XP
7. 500 XP
8. 800 XP
9. 1200 XP
10. 1700 XP
11. 2300 XP
12. 3000 XP
13. 3800 XP
14. 4700 XP
15. 5700 XP
16. 6800 XP
17. 8000 XP
18. 10000 XP
19. 12000 XP
20-30 Add 3000 XP
30-40 Add 5000 XP
40-50 Add 7000 XP
50+ Add 10000 XP
World 1: Common 1, Rare 2
Common Materials: Slime Jelly
Rare Materials: Essence of Element from Non-Colored Slimes
Smithing: Every 5 in Luck/Strength give an additional 1d6, Every 2 levels in Smithing give an additional 1d6, the highest rarity material used gives additional 1d6’s equal to the rarity number.
This thread is for creating items that have already been approved. The Template is below. This is the Crafting Attempts page where you roll your number of d6s all in one post. If you have enough hits, you craft the item. If you don't, the resources are lost but you still get EXP equal to half what you would have obtained on a success.
Smithing:
Smithing is the manufacturing of Weapons and Armor items. Often made of ores, but not necessarily limited to them, Smiths have access to basic facilities at “The Axe of Ages” in World 0. The most common base for equipment made with Smithing is standard Steel. Standard Steel is available in infinite quantities at the Smithy and has a Rarity of 0. It also does not count as a material required for EXP purposes. It simply exists to give shape to an item that can be imbued with the special properties of materials harvested from enemy drops. Higher quality items require specialized ores that can be found in further worlds. At the time of the Open Alpha phase, Standard Steel can create items no rarer than Rarity 5.
Item Shape (Sword, Dagger, Helmet, etc.):
Item Power:
Item Special Abilities:
Item Resource Cost:
Item Rarity: