Post by Munemasa Iroka on Sept 4, 2022 16:40:03 GMT -5
Munemasa Iroka
TYPE:
CTP Earned: 14,224
TTP: 860/2900 (Used/Earned)
Ryo: 22,000
Class: 1
Rank: 2
STATS: 1100 (+700 SP trained) [TOTAL: 1800]
Strength: 70 (-50%): 35
Speed: 380
Reiatsu Strength: 400 (+100%): 800
Spiritual Pressure: 400 (+100%): 800 [Reiatsu: 8000]
Instinct: 50
Senses: 100 (-50%): 50
Energy Sensory: 00
Healing Expertise: 400
Light Aura: 100
Dark Aura: 0
SKILLS: 18/21
Mental:
Analyzing: 2
Strength of Will: 3
Battle:
Hakuda- Shintenken: 2
Battle Analysis: 3
Kidō Mastery: 2
Body:
Mental Incantation: 1
Cold Tolerance: 1
Damage Recovery: 2
Utility:
Crafting/Forging: 2
Shikai: Shugyoku Hirenaga (Gemstone Longfin)
Bankai: Nyoihoju Kōryu (Cintāmaṇi Ascendant Dragon)
Release Command: Ganbare, Shugyoku Hirenaga!
Techniques
Hakuda
Class 4:
Class 7:
Class 7:
Hadō
Class 7:
Class 7:
Item List
{Character color Codes}Iroka's speech
Iroka's thoughts
Zanpakutō's voice in Iroka's head
Zanpakutō spirit's speech (when manifest)
Mushoku's (Inner Hollow's) voice in Iroka's head
Mushoku's (controlling Iroka) speech
Iroka's thoughts
Zanpakutō's voice in Iroka's head
Zanpakutō spirit's speech (when manifest)
Mushoku's (Inner Hollow's) voice in Iroka's head
Mushoku's (controlling Iroka) speech
TYPE:
{Support}Type: Support
Description: These are the Types of characters that never directly fight in combat. They have and use abilities that support their allies, changing the tides of battle with merely their presence. They can have abilities that range from healing, to shielding, to buffing an ally's power. However, they are almost useless without an ally to help, as they rely on said ally to defend them when the need arises. They will never be found on the front lines, yet their abilities directly influence the battle.
Advantage:
Rank 1: 50% increase in any two desired Stats (100 would be 150).
Rank 2: Double any two desired Stats (100 would be 200).
Rank 3: Double any two desired Stats (100 would be 200), plus 25% increase to one more (100 would be 125).
Rank 4: Double any two desired Stats (100 would be 200), plus 50% increase to one more (100 would be 150).
Disadvantage: Release cannot be combat-based and must consist mainly of support moves. Support Types cannot possess more than one direct offensive ability in Release, with the exception of Mod Soul Gigas and Nakabakki, which gain one for each of their two ability sets. Support types will have one Physical or Spiritual Stat decreased by 50% (100 would be 50). Senses or Instinct is decreased by 50% (100 would be 50). Increases from Advantages cannot be made to any Stats that have been cut by Disadvantages.
Race Restrictions: Available to all Races except Hollows.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.).
Description: These are the Types of characters that never directly fight in combat. They have and use abilities that support their allies, changing the tides of battle with merely their presence. They can have abilities that range from healing, to shielding, to buffing an ally's power. However, they are almost useless without an ally to help, as they rely on said ally to defend them when the need arises. They will never be found on the front lines, yet their abilities directly influence the battle.
Advantage:
Rank 1: 50% increase in any two desired Stats (100 would be 150).
Rank 2: Double any two desired Stats (100 would be 200).
Rank 3: Double any two desired Stats (100 would be 200), plus 25% increase to one more (100 would be 125).
Rank 4: Double any two desired Stats (100 would be 200), plus 50% increase to one more (100 would be 150).
Disadvantage: Release cannot be combat-based and must consist mainly of support moves. Support Types cannot possess more than one direct offensive ability in Release, with the exception of Mod Soul Gigas and Nakabakki, which gain one for each of their two ability sets. Support types will have one Physical or Spiritual Stat decreased by 50% (100 would be 50). Senses or Instinct is decreased by 50% (100 would be 50). Increases from Advantages cannot be made to any Stats that have been cut by Disadvantages.
Race Restrictions: Available to all Races except Hollows.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.).
CTP Earned: 14,224
TTP: 860/2900 (Used/Earned)
Ryo: 22,000
Class: 1
Rank: 2
STATS: 1100 (+700 SP trained) [TOTAL: 1800]
Strength: 70 (-50%): 35
Speed: 380
Reiatsu Strength: 400 (+100%): 800
Spiritual Pressure: 400 (+100%): 800 [Reiatsu: 8000]
Instinct: 50
Senses: 100 (-50%): 50
Energy Sensory: 00
Healing Expertise: 400
Light Aura: 100
Dark Aura: 0
SKILLS: 18/21
Mental:
Analyzing: 2
Strength of Will: 3
Battle:
Hakuda- Shintenken: 2
Battle Analysis: 3
Kidō Mastery: 2
Body:
Mental Incantation: 1
Cold Tolerance: 1
Damage Recovery: 2
Utility:
Crafting/Forging: 2
Shikai: Shugyoku Hirenaga (Gemstone Longfin)
Bankai: Nyoihoju Kōryu (Cintāmaṇi Ascendant Dragon)
Release Command: Ganbare, Shugyoku Hirenaga!
Techniques
Hakuda
Class 4:
{Shintenken: Tansashō}Technique Name: Tansashō [Cinnabar Palm]
Technique Class: 4 - 40 TTP
Technique Type: Hakuda (Shintenken)
Usable By: Shinigami
Technique Element: N/A
Technique Cost: 150 Reiatsu
Description: Thrusting out a palm, the practitioner projects reiatsu from their hand to deal damage at a range of up to 10 meters. The beauty of this technique is its versatility, as the user can mold the reiatsu being projected in order to produce different results. As this technique utilizes reiatsu to attack, it does not require strength to deal damage, as is expected of a Shintenken technique. The varying styles with which reiatsu may be projected to perform Tansashō are as follows:
Drawbacks: The major drawback of this technique is its range, which is a maximum of 10 meters. Also can only be used by Shintenken practitioners (must have at least 1 SkP devoted to Hakuda: Shintenken as a skill).
Incantation: N/A
Made By: The Shintenken Grand Master
Reserved?: No
Technique Class: 4 - 40 TTP
Technique Type: Hakuda (Shintenken)
Usable By: Shinigami
Technique Element: N/A
Technique Cost: 150 Reiatsu
Description: Thrusting out a palm, the practitioner projects reiatsu from their hand to deal damage at a range of up to 10 meters. The beauty of this technique is its versatility, as the user can mold the reiatsu being projected in order to produce different results. As this technique utilizes reiatsu to attack, it does not require strength to deal damage, as is expected of a Shintenken technique. The varying styles with which reiatsu may be projected to perform Tansashō are as follows:
- Nejire (Warp): The most basic form of the Cinnabar Palm. The user projects a pulse of reiatsu on impact with a target to deal bludgeoning damage and push the target backwards
- Kū (Void): This is simply Nejire, but with the pulse of reiatsu projected so that it strikes at range, as opposed to a close-quarter strike. Effect is the same as Nejire.
- Tsurigane (Battle Gong): User performs Tansashō with both hands, while clapping them together. The resultant effect is a visible shockwave of rippling air which explodes outward from the user for up to ten meters. Anyone hit by the shockwave is sent flying, though it cannot be used as a shield. The shockwave has a characteristic Buddhist bell shape, hence its name.
Each form is learned with increase in proficiency. At Learned, user can use Nejire. Kū is usable at Proficient, and Tsurigane is usable at Mastered.
How to Use: User gathers reiatsu into their open palm and strikes a target, releasing the reiatsu on impact, or releasing the reiatsu before impact, to deliver a ranged attack.Drawbacks: The major drawback of this technique is its range, which is a maximum of 10 meters. Also can only be used by Shintenken practitioners (must have at least 1 SkP devoted to Hakuda: Shintenken as a skill).
Incantation: N/A
Made By: The Shintenken Grand Master
Reserved?: No
{Shintenken: Aorenge}Technique Name: Aorenge [Blue Lotus]
Technique Class: 4 - 40 TTP
Technique Type: Hakuda (Shintenken)
Usable By: Shinigami
Technique Element: N/A
Technique Cost: 150 Reiatsu
Description: Considered the twin of Tansashō, but differing in that a palm is not used, the practitioner projects reiatsu from a limb to deal damage or enhance motion up to range of up to 10 meters. It is more versatile than Tansashō in the ways it can be used. As this technique utilizes reiatsu to attack, it does not require strength to deal damage, as is expected of a Shintenken technique. The varying styles with which reiatsu may be projected to perform are as follows:
Drawbacks: The major drawback of this technique is its range, which is a maximum of 10 meters. Also can only be used by Shintenken practitioners (must have at least 1 SkP devoted to Hakuda: Shintenken as a skill). Hōdan does not make its user invulnerable, and they will be hurt if a counterattack is made against them.
Incantation: N/A
Made By: The Shintenken Grand Master
Reserved?: No
HohōTechnique Class: 4 - 40 TTP
Technique Type: Hakuda (Shintenken)
Usable By: Shinigami
Technique Element: N/A
Technique Cost: 150 Reiatsu
Description: Considered the twin of Tansashō, but differing in that a palm is not used, the practitioner projects reiatsu from a limb to deal damage or enhance motion up to range of up to 10 meters. It is more versatile than Tansashō in the ways it can be used. As this technique utilizes reiatsu to attack, it does not require strength to deal damage, as is expected of a Shintenken technique. The varying styles with which reiatsu may be projected to perform are as follows:
- Mekajiki (Swordfish): This is done with the hand in a "leopard fist". The pulse of reiatsu is pointed like a spear, allowing it to punch through an opponent, instead of sending them flying
- Fuetsu (Axe): This is executed as a chop, and may even be utilized using the leg, with the reiatsu forming a blade-like projection to cause slashing/chopping damage
- Hōdan (Cannon shell): Reiatsu is suddenly expelled from both feet which are planted on the ground, resulting in the user being launched at an opponent. Very useful for closing distance and making unexpected attacks. Does not increase speed, but can facilitate an attack when one isn't expected e.g. when the user is seemingly off-balance.
Each form is learned with increase in proficiency. At Learned, user can use Mekajiki. Fuetsu is usable at Proficient, and Hōdan is usable at Mastered.
How to Use: User gathers reiatsu and expels it from a body part.Drawbacks: The major drawback of this technique is its range, which is a maximum of 10 meters. Also can only be used by Shintenken practitioners (must have at least 1 SkP devoted to Hakuda: Shintenken as a skill). Hōdan does not make its user invulnerable, and they will be hurt if a counterattack is made against them.
Incantation: N/A
Made By: The Shintenken Grand Master
Reserved?: No
Class 7:
{Shunpo (Free Shinigami Tech)}Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
BakudōClass: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Class 7:
{Bakudō #9: Horin}Technique Name: Bakudō #9: Horin (Disintegrating Circle)
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Class 4:Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
{Bakudō #60: Pliobond}Technique Name: Bakudō #60: Pliobond
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō - Bio-Reishi.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150/300 Reiatsu.
Description: By coursing Reishi throughout their entire body, the user can morph their physical makeup. There are two outcomes for this technique, Partial and Complete. Each has similar, yet different effects. Each has their own cost and drawbacks.
Partial: For 150 Reiatsu, the user can perform plastic surgery on themselves. Simple effects such as: reshaping facial features, recoloring the pigments of hair or skin, or the removal of excess weight. This ability cannot be used to provide enhanced qualities such as: increase bone or tissue density(Hierro-like effects or Physical stat increases), altering of internal organs(Sensory stat increases), the healing of injuries, or the production of new flesh(High Speed Regeneration effects).
Complete: For 300 Reiatsu, twice the usual amount, the user can turn their entire body into an animate, malleable slime. Able to pass through tiny cracks and able to move as a liquid.
Learned: The user may only activate the Partial effect.
Mastered: Physical stats are only reduced by 25% when using the Complete effect.
How to Use: Concentration. The user must focus Reiatsu into the portion of their body he wishes to alter.
Incantation: N/A.
Drawbacks: Requires at least 400 Healing Expertise. In addition, the Complete effects also: reduces both Physical stats by 50%, prevents the use of Cutback effects, and makes combat impossible for the user. Effects may remain active longer than one post if the half the cost to use the technique is paid each following post.
Made By: Mika.
Reserved?: No.
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō - Bio-Reishi.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150/300 Reiatsu.
Description: By coursing Reishi throughout their entire body, the user can morph their physical makeup. There are two outcomes for this technique, Partial and Complete. Each has similar, yet different effects. Each has their own cost and drawbacks.
Partial: For 150 Reiatsu, the user can perform plastic surgery on themselves. Simple effects such as: reshaping facial features, recoloring the pigments of hair or skin, or the removal of excess weight. This ability cannot be used to provide enhanced qualities such as: increase bone or tissue density(Hierro-like effects or Physical stat increases), altering of internal organs(Sensory stat increases), the healing of injuries, or the production of new flesh(High Speed Regeneration effects).
Complete: For 300 Reiatsu, twice the usual amount, the user can turn their entire body into an animate, malleable slime. Able to pass through tiny cracks and able to move as a liquid.
Learned: The user may only activate the Partial effect.
Mastered: Physical stats are only reduced by 25% when using the Complete effect.
How to Use: Concentration. The user must focus Reiatsu into the portion of their body he wishes to alter.
Incantation: N/A.
Drawbacks: Requires at least 400 Healing Expertise. In addition, the Complete effects also: reduces both Physical stats by 50%, prevents the use of Cutback effects, and makes combat impossible for the user. Effects may remain active longer than one post if the half the cost to use the technique is paid each following post.
Made By: Mika.
Reserved?: No.
{Bakudō #61: Rikujokoro}Technique Name: Bakudō #61: Rikujokoro (Six Rods Prison of Light)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 150 Reiatsu.
Description: Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid-air.
How to Use: This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation: The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Drawbacks: Reiatsu cost
Made By: Unknown.
Reserved?: No.
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 150 Reiatsu.
Description: Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid-air.
How to Use: This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation: The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Drawbacks: Reiatsu cost
Made By: Unknown.
Reserved?: No.
{Bakudō #65: Shinkaku Kaisan}Technique Name: Bakudō #65: Shinkaku Kaisan [Divine Core Dissolution]
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō
Usable By: Kidō-users
Technique Element: N/A
Technique Cost: Variable (explained in Description)
Description: For characterization purposes, this is a bakudō, as it does not have any offensive qualities. When cast, it manifests as a multi-colored flame appearing round the hands of the caster (though it can be moved all over the body as well), which breaks down spiritual matter, although living matter and high quality items are very resistant to it (zanpakutō and other similar items are included). The major function of this kidō is to break down other kidou, and release its caster from a bind caused by bakudō or other techniques. It requires the exact same amount of reiatsu as the technique being broken down.
This kidō can also be used to release particles from a substance so that samples can be collected from such to analyze later. In this case, it can be used on a living being or spiritual weapon or item, though this will cause absolutely no harm (only releasing a thin film of reishi from the target to be captured for analysis). The amount of information that can be gained from this analysis is plot-based, and subject to what the OOC RPer of the one being analyzed permits. All this kidō needs for activation is to call its name, so rendering its caster unable to speak is a surefire way to prevent it from being cast.
How to Use: Call the name of the technique.
Drawbacks: Reiatsu cost. Cannot be used if user is silenced. Can be very costly to reiatsu if used against a technique of high class. Can only be used on Class 2 techs and lower. Can only be used once per post.
Incantation: N/A
Made By: Munemasa Iroka
Reserved?: Yes, but can be taught.
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō
Usable By: Kidō-users
Technique Element: N/A
Technique Cost: Variable (explained in Description)
Description: For characterization purposes, this is a bakudō, as it does not have any offensive qualities. When cast, it manifests as a multi-colored flame appearing round the hands of the caster (though it can be moved all over the body as well), which breaks down spiritual matter, although living matter and high quality items are very resistant to it (zanpakutō and other similar items are included). The major function of this kidō is to break down other kidou, and release its caster from a bind caused by bakudō or other techniques. It requires the exact same amount of reiatsu as the technique being broken down.
This kidō can also be used to release particles from a substance so that samples can be collected from such to analyze later. In this case, it can be used on a living being or spiritual weapon or item, though this will cause absolutely no harm (only releasing a thin film of reishi from the target to be captured for analysis). The amount of information that can be gained from this analysis is plot-based, and subject to what the OOC RPer of the one being analyzed permits. All this kidō needs for activation is to call its name, so rendering its caster unable to speak is a surefire way to prevent it from being cast.
How to Use: Call the name of the technique.
Drawbacks: Reiatsu cost. Cannot be used if user is silenced. Can be very costly to reiatsu if used against a technique of high class. Can only be used on Class 2 techs and lower. Can only be used once per post.
Incantation: N/A
Made By: Munemasa Iroka
Reserved?: Yes, but can be taught.
Hadō
Class 7:
{Hadō #4: Byakurai}Technique Name: Hadō #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lightning on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Class 5:Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lightning on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
{Hado #33: Sōkatsui }Technique Name: Hado #33: Sōkatsui (Blue Fire, Crash Down)
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Class 4:Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: This technique is a more powerful version of Hado #31, releasing a fireball of blue flames that’s about half as large as an average person in size. The impact of this fireball leaves first-degree burns upon impact, and has more impact force than Hado #31.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
{Hado #63: Raikōhō}Technique Name: Hado #63: Raikōhō (Thunder Roar Cannon)
Class: 4
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: This spell is an advanced lightning-based technique, far larger than basic spells such as Byakurai, and its destructive force is increased as well. Upon release, this spell fires an enormous blast of electrical energy in a concentrated blast that devastates all before it.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!” With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
KaidōClass: 4
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: This spell is an advanced lightning-based technique, far larger than basic spells such as Byakurai, and its destructive force is increased as well. Upon release, this spell fires an enormous blast of electrical energy in a concentrated blast that devastates all before it.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: “Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!” With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Class 7:
{Kaidō #1: Shindan Suru}Technique Name: [Kaidō #1: Shindan Suru (Diagnose)]
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
Shindan Suru is a moderately weak kidou that is only good for diagnosing a persons injuries. The range at which you can use this kidou is as far as you can stretch your arms. To use this kidou you must be able to touch the person you are using it on.
How to use technique:
To use this kidou you must be touching the person you are using it on as before mentioned. First you place both your hands over the sternum of the person's chest from either the left or right of the body. Your hands will be placed side by side on the sternum. Then the user gathers reiatsu to their palms and focuses. They then send the reiatsu through the person's body like tendrils to search for any injuries both external and internal.
Technique Drawbacks
The drawbacks of this kidou are that you leave yourself completely vulnerable, because you have to focus on maintaining the reiatsu tendrils. Also this technique has absolutely no battle capabilities.
Incantation and Effect:
Extends the range at which this technique can be used by five meters. ("I see your Achilles heel, your tie to the realm of nether! I see it, and I know how to cut it away!")
Cinematics:Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
Shindan Suru is a moderately weak kidou that is only good for diagnosing a persons injuries. The range at which you can use this kidou is as far as you can stretch your arms. To use this kidou you must be able to touch the person you are using it on.
How to use technique:
To use this kidou you must be touching the person you are using it on as before mentioned. First you place both your hands over the sternum of the person's chest from either the left or right of the body. Your hands will be placed side by side on the sternum. Then the user gathers reiatsu to their palms and focuses. They then send the reiatsu through the person's body like tendrils to search for any injuries both external and internal.
Technique Drawbacks
The drawbacks of this kidou are that you leave yourself completely vulnerable, because you have to focus on maintaining the reiatsu tendrils. Also this technique has absolutely no battle capabilities.
Incantation and Effect:
Extends the range at which this technique can be used by five meters. ("I see your Achilles heel, your tie to the realm of nether! I see it, and I know how to cut it away!")
{Bakudō #??: Shibien}Technique Name: Bakudō #??: Shibien [Purple Forbidden Enclosure] [CINEMATIC]
Technique Class: 4 - 20 TTP
Technique Type: Kidō - Bakudō
Usable By: Kidō-users
Technique Element: Space-time
Technique Cost: N/A
Description: A kidō which provides the user with a dimensional space, which can be used to store and retrieve items. The barrier usually takes the shape of a colored, transparent, violet cuboidal construct. This is quite a versatile kidō, and is primarily used as a storage bakudō, though it may be used offensively (purely for plot reasons, no more). When storing, the barrier is formed round an object, and then vanishes along with the object. For retrieval, the opposite is the case: the barrier appears with the object within, and vanishes, leaving the object behind. It may be used offensively by trapping an opponent’s body part within the barrier. Then the barrier will change color to golden, as whatever is trapped within the barrier gets severed from the rest of the target that is outside the barrier. It is difficult to store living things in the Purple Forbidden Enclosure, but it can probably be done with the use of additional equipment. This kidō requires hand motions, but no verbal casting, and by restricting a caster’s hands, one can prevent them from casting this kidou. A plot device. Can only be used offensively on a target, if express OOC permission is granted by the target’s RP controller, or to perform stylish kills on mobs or in other cases where it won’t be considered powerplaying or godmoding. Cannot be used to cause damage in a PvP fight, unless express permission is given. If any misunderstanding arises about damage caused, the final ruling is that no damage whatsoever was caused by this technique. This cannot be overruled in any way.
How to Use: Hand motions
Drawbacks: Cannot normally be used in PvP to cause damage. Restraining the hands renders this technique unusable.
Incantation: N/A
Made By: Munemasa Iroka
Reserved?: No
Technique ListTechnique Class: 4 - 20 TTP
Technique Type: Kidō - Bakudō
Usable By: Kidō-users
Technique Element: Space-time
Technique Cost: N/A
Description: A kidō which provides the user with a dimensional space, which can be used to store and retrieve items. The barrier usually takes the shape of a colored, transparent, violet cuboidal construct. This is quite a versatile kidō, and is primarily used as a storage bakudō, though it may be used offensively (purely for plot reasons, no more). When storing, the barrier is formed round an object, and then vanishes along with the object. For retrieval, the opposite is the case: the barrier appears with the object within, and vanishes, leaving the object behind. It may be used offensively by trapping an opponent’s body part within the barrier. Then the barrier will change color to golden, as whatever is trapped within the barrier gets severed from the rest of the target that is outside the barrier. It is difficult to store living things in the Purple Forbidden Enclosure, but it can probably be done with the use of additional equipment. This kidō requires hand motions, but no verbal casting, and by restricting a caster’s hands, one can prevent them from casting this kidou. A plot device. Can only be used offensively on a target, if express OOC permission is granted by the target’s RP controller, or to perform stylish kills on mobs or in other cases where it won’t be considered powerplaying or godmoding. Cannot be used to cause damage in a PvP fight, unless express permission is given. If any misunderstanding arises about damage caused, the final ruling is that no damage whatsoever was caused by this technique. This cannot be overruled in any way.
How to Use: Hand motions
Drawbacks: Cannot normally be used in PvP to cause damage. Restraining the hands renders this technique unusable.
Incantation: N/A
Made By: Munemasa Iroka
Reserved?: No
{Techniques:}Shunpo (Free tech; Mastered)
1. Bakudō #9: Horin (Mastered)
2. Hadō #4: Byakurai (Mastered)
3. Kaidō #1: Shindan Suru (Mastered)
4. Hadō #33: Sōkatsui (Mastered)
5. Bakudō #60: Pliobond (Mastered)
6. Hadō #63: Raikōhō (Mastered)
7. Bakudō #61: Rikujokoro (Mastered)
8. Bakudō #65: Shinkaku Kaisan (Mastered)
9. Shintenken: Tansashō (Mastered)
10. Shintenken: Aorenge (Mastered)
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Cinematics:
Bakudō #??: Shibien (Learned)
1. Bakudō #9: Horin (Mastered)
2. Hadō #4: Byakurai (Mastered)
3. Kaidō #1: Shindan Suru (Mastered)
4. Hadō #33: Sōkatsui (Mastered)
5. Bakudō #60: Pliobond (Mastered)
6. Hadō #63: Raikōhō (Mastered)
7. Bakudō #61: Rikujokoro (Mastered)
8. Bakudō #65: Shinkaku Kaisan (Mastered)
9. Shintenken: Tansashō (Mastered)
10. Shintenken: Aorenge (Mastered)
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Cinematics:
Bakudō #??: Shibien (Learned)
Item List
{Items}Kanashibari v2.0- x1
Current Threads
The Seireitei Mixer (Social)
Intruder in the South (Adventure)
Operation: Kazuhiko Retrieval Arc (Adventure)
Crystal Clear
Dungeon Danger in Daito (Adventure)
Completed Threads
Coffee (Social)
Like Parent, Like Child
Lost Lamb
Soothing Rage
Squad 4 Official Training Exercise
Rizer Scouts District 80
The Art of War
Wanderers in the Night
Sabitsura Blues
The Way of the Soul
Crossing Paths
To Serve and Protect (Adventure)
Meeting the Family
Bummed Out
Mushoku: No Color in the Darkness- First Hollow face-to-face interaction
Sinister Reign: Seireitei Slam (Invasion Event)
Sibling Rivalry (PvP Combat)- Second Hollow interaction (temporary interference)
Four for Four (Social)
Telltale Heart (Social)
Hunting Fish With Arrows
Practical Exam
Available Bonuses:
The Seireitei Mixer (Social)
Intruder in the South (Adventure)
Operation: Kazuhiko Retrieval Arc (Adventure)
Crystal Clear
Dungeon Danger in Daito (Adventure)
Completed Threads
Coffee (Social)
Like Parent, Like Child
Lost Lamb
Soothing Rage
Squad 4 Official Training Exercise
Rizer Scouts District 80
The Art of War
Wanderers in the Night
Sabitsura Blues
The Way of the Soul
Crossing Paths
To Serve and Protect (Adventure)
Meeting the Family
Bummed Out
Mushoku: No Color in the Darkness- First Hollow face-to-face interaction
Sinister Reign: Seireitei Slam (Invasion Event)
Sibling Rivalry (PvP Combat)- Second Hollow interaction (temporary interference)
Four for Four (Social)
Telltale Heart (Social)
Hunting Fish With Arrows
Practical Exam
Available Bonuses:
With Satoshi Fuuko: 50%
Nicknames:
Nicknames:
{Nicknames}Satoshi Fuuko: Oni-chan | Shukketsubuki: Shu-shu-chan
Tile Rizer: Flamingo Pervert
Hinosai Akira:OtokogataBandit
Florentino Gestalt: Daddy
Yoru Kitai: Kabayaki (Grilled Eel) [Talking Cheese: Limburger]
Hiroto Benjiro: Mt. Buddha
Miranda Frost: Okojo-sama (Stoat)
Little Fish (Mushoku's name for Iroka) | Mu-mu-chan (Iroka's name for Mushoku)
Aramis Tezuka: Kusamura-sama (Thicket)
Ghost Fenyx: Entotsu (Chimney)
***
***
Tile Rizer: Flamingo Pervert
Hinosai Akira:
Florentino Gestalt: Daddy
Yoru Kitai: Kabayaki (Grilled Eel) [Talking Cheese: Limburger]
Hiroto Benjiro: Mt. Buddha
Miranda Frost: Okojo-sama (Stoat)
Little Fish (Mushoku's name for Iroka) | Mu-mu-chan (Iroka's name for Mushoku)
Aramis Tezuka: Kusamura-sama (Thicket)
Ghost Fenyx: Entotsu (Chimney)
***
***