Post by keineluftschilf on Jul 18, 2022 6:53:25 GMT -5
-Opening-
"I rather stand in the cold."
Discord Username:
[Discord:]Rizer|Keine
Password 1: [Insert Here]
Password 2: [Insert Here]
Type: [SSv2]
Affiliation: Vandenreich
Rank: Captain Supervisor
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-Basic Information-
Name: Keine Luftschilf
Age: [28/260 Years]
Birthday (Month/Day): [June/21]
Blood Type: [AB+]
RP Sample (Optional): [N/A]
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-Appearance-
Height/Weight: [cm "" FT| Pounds]
Physical Description:
"Everything must be right for his majesty arrival. Everything down to the white in the snow."
Keine Vandenreich Uniform:
The typical attire of most members of his majesty personnel consists of a long, white, double-breasted trench coat with shoulder straps and a white, button-down bib. This coat is bound at the waist with a black belt, which is further adorned with a decorative buckle, and is worn over both white trousers and trench boots. Top off with the traditional white hat with black peaks and a crest emblazoned on its front, which is reminiscent of the five-pointed variant of the Quincy cross.
This is the very same attire Keine wears out of respect of his majesty. Keine dare not to taint the uniform or change it until higher ranking authority allows it. If he can help it he doesn't where his hat on his head in building. However, while outside he wear it only his head with no problem. He very carefully not to mess up his attire, as he normally he very clean person. Even taking a step further making sure his snowy white hair doesn't exceed his shoulder in length. His icy blue eyes , and tall lean figure built forge from the hardships of his life.
Keine Human Attire:
"Everything must be right for his majesty arrival. Everything down to the white in the snow."
Keine Vandenreich Uniform:
The typical attire of most members of his majesty personnel consists of a long, white, double-breasted trench coat with shoulder straps and a white, button-down bib. This coat is bound at the waist with a black belt, which is further adorned with a decorative buckle, and is worn over both white trousers and trench boots. Top off with the traditional white hat with black peaks and a crest emblazoned on its front, which is reminiscent of the five-pointed variant of the Quincy cross.
This is the very same attire Keine wears out of respect of his majesty. Keine dare not to taint the uniform or change it until higher ranking authority allows it. If he can help it he doesn't where his hat on his head in building. However, while outside he wear it only his head with no problem. He very carefully not to mess up his attire, as he normally he very clean person. Even taking a step further making sure his snowy white hair doesn't exceed his shoulder in length. His icy blue eyes , and tall lean figure built forge from the hardships of his life.
Keine Human Attire:
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-Personality-
Dislikes: [Create a List below.]
Likes: [Create a list below.]
Flaws: [Create a list below.]
Habits: [Create a list below.]
Fears: [Create a list below.]
Goals: [Create a list below.]
Alignment: [Insert Here]
Overall Personality: [Insert Here]
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-Powers-
Fighting Style: [Insert Here]
Bow Release Overall Theme: [Insert Here]
Bow Release Properties:
|Unsichtbarer Pfei {Form}l: Keine Class 6 Form follows the traditional spiritual Bow and spiritual arrow forged by Quincy's spiritual power. Following the general theme of his Unsichtbarer Pfei his Class 6 Form. He can notch up to five wind spiritual arrows with his spiritual bow which is also unseen. These arrow moves at the speed of 800 and upon impact which is detonation release some razor-sharp winds for up to 2m. Representing the aspect of Wind where the naked eye can't see it. Foes or allies alike would need detection of 150 ES to be able to perceive Unsichtbarer Pfei. To increase the limits of Unsichtbarer Pfei a simple additional cost of 50 - 100 Reiastu pour into its ES. Which can make it hard for foes, and allies alike to see any arrow release and use this ability. However, it can't exceed the 3x cap meaning any more than 450 ES at a time. This boost lasts for 2 turns before it has to go on 3 turns cool down and be left at 150 ES until the cooldown is over with.
Drawback: Those who have have ES equal or lower can't located the arrow or objective in question.
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|Kohlenmonoxid {Form}|: Keine Class 5 "Power" and one of Keine farvoite abilites. Luftbeherrschung still follows the traditional spiritual Bow and spiritual Arrow and Quincy use. However, once again following the general theme of wind. However, this time the user can control any wind base abilities within range utilizing Telekinesis {Mental Command} or hand gesture. He can shape, control, push, pull, and manipulate any of his wind base abilities within this ability range. The range he can control them up to is 295 feet. These winds generally follow the speed of the user or for an additional 100 reiastu for the duration of this class, this power can move 2 times user speed stat.
Drawback: The Poison nature of this ability can be nulled by igniting flames base abilities of equal OS as well as following classing clashes rules. However, upon being expose to fire result in explosion of equal the range of the arrow.
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|Luftbeherrschung {Power}|: Keine Class 4 is "Power" and one of Keine farvoite abilites. Luftbeherrschung still follows the traditional spiritual Bow and spiritual Arrow an Quincy use. However, once again following the general theme of wind. However, this time the user can control any wind base abilities within range utilizing Telekinesis {Mental Command} or hand gesture. He can shape, control, and manipulate any of his wind base abilities within this ability range or wind in general . The damage the winds does follow the user highest OS. The range he can control them up to is 295 feet. These winds generally follow the speed of the user or for an additional 100 reiastu for the duration of this class, this power can move 2 times user speed stat.
Drawback: At this level the drawback is he can't control nothing that not within 295 feet of himself. Also Mental command, hand gesture are lock to speed stat.
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|Allgegenwärtiger {Mass}|: Keine Class 3 is "Mass". At this level, it allows Keine to expand the destructive radius of any wind abilities. Instead of the former 3-meter explosion upon impact now for every 10 points in RS, it increases the overall radius an explosion can occur by 10 meters capping at 329 feet. Which are 100 meters. Any wind base ability can explode on contact, and it follows OS and class clashing rules accordingly.
Drawback:
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Vakuum{}|:
[Insert Here]
Vollstandig Appearance: [Insert Here]
Vollstandig Attire:|
[Insert Here]
[Insert Here]
[Insert Here]
[Insert Here]
Additional Tools or Techniques: [Create a list below.]
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-History-
Birthplace: [Insert Here]
Current Residence: [Insert Here]
Memorable Figures: [Insert Here]
History: [Place below.]
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