Post by Maneku on Jun 24, 2022 1:53:14 GMT -5
-Opening-
Discord/Chatango Username (include nicknames): Maneku
Password 1: Black Hole
Password 2: Moon Pray
Type: Experienced
Affiliation: Xcution Seven Guns #1 - Rifle
Rank: 4
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-Basic Information-
Name: Kaneki, Maneku
Aliases: Blind Shark, "Soul King's Legs", Life Grafter
Real Age/Age of Appearance: 120/50
Birthday (Month/Day): December 24
Blood Type: O-
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-Appearance-
Height/Weight: 6’2”; 222 lb
{Spoiler}{Young}
{Spoiler}{Current}
Physical Description: Maneku comes across as aged and worn-down. Energetic bursts are beneath him and he dreads walking. A blanket made of a Beast-Clan covers legs. Creepily, he likes to curl into his wheelchair sometimes. Maneku's style is to hide himself, but he doesn't try to blend in due to his wheelchair stopping any attempts. With Maneku's sensory ability, he's always alert, and he doesn't appear to be blind outwardly despite closed eyes. If need be, Maneku moves his eyes as if he can see even if they're injured. Overall, Maneku doesn't try to stand out in the crowd, or he simply isn't meant to. While Maneku does have status and knows how to, he doesn't match casual settings. A serious approach or dignity is apparent with Maneku, and he only starts to shine when he begins fighting.
Usually, Maneku's wearing a Hollow mask, to confuse other races. Following Maneku around is a former Beast-Clan too. To others, the Beast-Clan looks like a service dog. There is not much stiffness to Maneku, even in his legs, but he's not necessarily athletic in his body type. As a stoic assassin, Maneku doesn't try to keep his outfits consistent unless necessary. Accessories don't look too good on Maneku's body besides important meetings. Dying his hair and eyes (in contacts) can happen. The default mannerism and appearance is gothic, with much of Maneku seemingly dull. Non-supple skin, non-pale skin, and dull colors. Relaxing causes Maneku to have droopy eyes. Clean hair has no sportiness to it, and he prefers to fade the sides. The legs of Maneku are exposed and can look unclean to provoke sympathy to being seemingly broken, while an ankle monitor dangles on one.
The body doesn't seem to be disproportionate despite the "disabled" legs. The legs are actually the most deceivingly athletic from massages, but Maneku looks like he's trained his body to a minimum too, or used some way to keep it ready for training. When things become interesting, Maneku can be more spirited, and he appears to be in his 30's. Open-minded and open in appearance, Maneku tends to wear long dark shawls with open fronts. Flowing from laziness to provocative, Maneku doesn't have the ability to fight hand-to-hand well in his opinion, so he doesn't tend to move his body much at all. Due to the risk of having his minor motions capitalized on, Maneku's movements are thoughtfully controlled most of the time.
With most things not drawing his attention, Maneku only shines when he's put on the spot. Like a statue, Maneku is shined regularly though. Due to his utility in Fullbring, Maneku can clean himself and retain himself without much effort. Most parts of Maneku are static and trim. When cutting down, Maneku purposely clings to his own skin and seems snake-like. The absence of moving much or being too handy makes Maneku instead extremely stretchy. Movements become elongated and more dramatic sometimes despite their minor motions.
The most EXPLOSIVE part of Maneku is his ass. From sitting down most days, like a true gamer boi Maneku is thicc. Most people in wheelchairs gotta get up at some point, but Maneku is a true lazy boi. Always being able to remain in an iconic wheelchair enables Maneku to build up on his pancakes to true mystique. Even with such a great accumulation, nobody shall ever bare extensive witness to the bakery. The meaty mounds are quite clean though.
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-Personality-
{Spoiler}{Dislikes}Blindness: A disability is useless for Maneku. If Maneku wanted to fake his inconvenience, he could do that without having it, and he hates having to put off healing. At least with his wheelchair, Maneku has an excuse to beat people sitting down. The light will never return to Maneku's soul, and he resents others for not sharing his insight. The weak sensored eyes that look at Maneku make him feel like he's sharing space with waste.
Stagnation: Resolution brings new flavor. A new journey without parting isn't new. Watching someone become a statue of neutrality is like placing mud on Maneku's weak senses. Seeing someone forced in the same space of your aspirations makes them an unworthy guest of your life. Bend and breaking a statue makes a prettier sight if even momentary.
Low numbers: Obvious math flaws should be corrected. With low numbers, an increase of new blood should be injected, even if it brings poison. If the little things cannot be done, Maneku can only spark a bigger flame. Little complaints with little input should stay out of the way. Little errors in capability should be turned to 0 and reset of their life.
Lack of assassination targets: A job without new things makes you a statistic. Maneku doesn't want hesitation in his work, or he has to play with himself. Finding his own leads is tiresome. No problems means progress has stopped. Maneku properly disposes of his work, and he's unnerved when the work completes itself.
People who are loyal to not him: Maneku has so much to say. When an ear is brought to another mouth, Maneku thinks his mouth must be ugly. A better assessment can come from Maneku. Trust can't be had when loyalty is split. Absolute goodness is only possible with absolute bloodlust to anyone besides Maneku.
People dependent on another: The scale of skill is not equal. Too much of one person is a delusion that they are special among all others. Family is only a byproduct of the balance of souls. Forcefully joining multiple families is where true belonging can be found, and Maneku considers everyone his family equally. Losing is a personal despair that doesn't arrive in Xcution until you die, not your comrades dying!
Stagnation: Resolution brings new flavor. A new journey without parting isn't new. Watching someone become a statue of neutrality is like placing mud on Maneku's weak senses. Seeing someone forced in the same space of your aspirations makes them an unworthy guest of your life. Bend and breaking a statue makes a prettier sight if even momentary.
Low numbers: Obvious math flaws should be corrected. With low numbers, an increase of new blood should be injected, even if it brings poison. If the little things cannot be done, Maneku can only spark a bigger flame. Little complaints with little input should stay out of the way. Little errors in capability should be turned to 0 and reset of their life.
Lack of assassination targets: A job without new things makes you a statistic. Maneku doesn't want hesitation in his work, or he has to play with himself. Finding his own leads is tiresome. No problems means progress has stopped. Maneku properly disposes of his work, and he's unnerved when the work completes itself.
People who are loyal to not him: Maneku has so much to say. When an ear is brought to another mouth, Maneku thinks his mouth must be ugly. A better assessment can come from Maneku. Trust can't be had when loyalty is split. Absolute goodness is only possible with absolute bloodlust to anyone besides Maneku.
People dependent on another: The scale of skill is not equal. Too much of one person is a delusion that they are special among all others. Family is only a byproduct of the balance of souls. Forcefully joining multiple families is where true belonging can be found, and Maneku considers everyone his family equally. Losing is a personal despair that doesn't arrive in Xcution until you die, not your comrades dying!
{Spoiler}{Likes}Demons: Best to be keeping in mind potential future colleagues.
Souls: It looks fun when they turn into Hollows.
Body Mods: Sticking to one pair of flesh doesn't seem like a good use of lifespan.
Teams: The big bad looks big mad when it dies to ragtag assassins.
Summons: Conning someone to serve you just so they can die with little in return.
Armories: The untouchy getting touchy brings a lot of free time in Maneku's business.
Beast Clan: Dogs evolving into man's best meatshield.
Hollows: An endless appetite just waiting to be stuffed.
History: Information helps Maneku's daily agendas.
Virtual Reality: A good place to trial run suffering.
Souls: It looks fun when they turn into Hollows.
Body Mods: Sticking to one pair of flesh doesn't seem like a good use of lifespan.
Teams: The big bad looks big mad when it dies to ragtag assassins.
Summons: Conning someone to serve you just so they can die with little in return.
Armories: The untouchy getting touchy brings a lot of free time in Maneku's business.
Beast Clan: Dogs evolving into man's best meatshield.
Hollows: An endless appetite just waiting to be stuffed.
History: Information helps Maneku's daily agendas.
Virtual Reality: A good place to trial run suffering.
{Spoiler}{Flaws}Staying in one place: Mining the same place enriches boredom, but Maneku tends to do it. Bad habits form without seeing the big picture. An established castle doesn't need Maneku to admire it daily, he much prefers to squat elsewhere, but he does linger. Losing and winning is a sight that's too predictable in one place. Other realms loosen Maneku's need to win or lose.
Allowing someone to grow: An ugly bean should be replaced fast. Morphing to a beautiful bean won't mean the ugly has left. Committing to the basic presentation yields all that's needed usually. What if someone reaches Maneku's best desire for them? Growing someone will never give long-term satisfaction, as it becomes Maneku's standard.
Conflict: The performances outweigh Maneku's need to complete objectives. Greater objectives are always on the horizon. Maneku will seek blood and desperation as long as the supply lasts. In the end, Maneku can always make up for mistakes later in his mind. Impossible sights made passively manifest are better than easy causes.
Allowing someone to grow: An ugly bean should be replaced fast. Morphing to a beautiful bean won't mean the ugly has left. Committing to the basic presentation yields all that's needed usually. What if someone reaches Maneku's best desire for them? Growing someone will never give long-term satisfaction, as it becomes Maneku's standard.
Conflict: The performances outweigh Maneku's need to complete objectives. Greater objectives are always on the horizon. Maneku will seek blood and desperation as long as the supply lasts. In the end, Maneku can always make up for mistakes later in his mind. Impossible sights made passively manifest are better than easy causes.
{Spoiler}{Habits}Stealing: Maneku's life sustains a person's happiness, and he's just borrowing to invest in them.
Contemplating Worth: That sentimental value tends to rank a person as mental to Maneku.
Drawing Conflict: It'd be too pitiful if 1 man can't make 2 others conflict, and then repeat daily.
Spying: Maneku's blind to good things, someone else must of just conveniently found out.
Kidnapping: In Soviet Xcution, kidnapped kidnap self.
Swimming ideal place: Some places just look like a nice place for suffering.
Plucking old people's hair: Maneku goes into this phase sometimes, mostly due to his Fullbring, right?
Contemplating Worth: That sentimental value tends to rank a person as mental to Maneku.
Drawing Conflict: It'd be too pitiful if 1 man can't make 2 others conflict, and then repeat daily.
Spying: Maneku's blind to good things, someone else must of just conveniently found out.
Kidnapping: In Soviet Xcution, kidnapped kidnap self.
Swimming ideal place: Some places just look like a nice place for suffering.
Plucking old people's hair: Maneku goes into this phase sometimes, mostly due to his Fullbring, right?
{Spoiler}{Fears}Death: Maneku believes he's already died and won't go to Soul Society. It becomes uncomfortable when people think he'll go to Hell.
Unavoidable Force: A man of action likes to mind his own business sometimes. Fulfilling urges don't require an army of morals, jeez.
Losing Knowledge: Missed opportunities, forgetfulness, and/or loss by stealing.
Unavoidable Force: A man of action likes to mind his own business sometimes. Fulfilling urges don't require an army of morals, jeez.
Losing Knowledge: Missed opportunities, forgetfulness, and/or loss by stealing.
{Spoiler}{Goals}Grow the organization: Growing something can bring some rotten spots, but you can't go wrong generally. Opening up all options and paths informs Maneku to what works. A big farm looks nice when watered. Bloating will lead to sweat or tasty tears. Less work for Maneku when the organization is shiny.
Steal people from elsewhere: Conquering competition can make them compete better. Hiding a fallen diamond is a starting pleasure. When a treasure becomes dirty in your hands, you know you've ruined true goodness. Breaking the pieces can bring long satisfaction to Maneku's lifespan.
Watch people burn themselves: Self-destruction is an isolated event usually. One of Maneku's personal aspirations is to see someone die through multiple cycles tragically. Multiple races and multiple sufferings in one person.
Disrupt the balance of souls to create a new race: Maneku has a delusion that he simply needs to fill up a Hollow with enough souls. Then, he'll see something pretty afterward.
Open an animal shelter consisting of Beast Clan: When the cuties all Final Release randomly, Maneku wants to be there to herd them up as a trophy.
Control ocean: A childish whim to create an apocalypse by resourcing evil waters.
Steal people from elsewhere: Conquering competition can make them compete better. Hiding a fallen diamond is a starting pleasure. When a treasure becomes dirty in your hands, you know you've ruined true goodness. Breaking the pieces can bring long satisfaction to Maneku's lifespan.
Watch people burn themselves: Self-destruction is an isolated event usually. One of Maneku's personal aspirations is to see someone die through multiple cycles tragically. Multiple races and multiple sufferings in one person.
Disrupt the balance of souls to create a new race: Maneku has a delusion that he simply needs to fill up a Hollow with enough souls. Then, he'll see something pretty afterward.
Open an animal shelter consisting of Beast Clan: When the cuties all Final Release randomly, Maneku wants to be there to herd them up as a trophy.
Control ocean: A childish whim to create an apocalypse by resourcing evil waters.
Alignment: Passive Evil
Overall Personality: Maneku's routine is to reveal his true nature quietly. Destroying brings the greatest feeling. Accumulating explosively is the only peace. To achieve his peace, Maneku has many habits that could be called paranoid. To speak, Maneku usually uses his Fullbring, and he adjusts tone to who he faces. On first interaction, Maneku can come across as childish or transition into ruthless soliloquy. Inhuman, Maneku's watched the memories of his Fullbring and has seen things beyond most older Shinigami. A silent pride flows in Maneku's mind, and he hates being looked down upon. Attaching himself to any knowledge, Maneku disregards any respect for learning in earnest. Wallowing in delusions, he'll impression himself right in his mind no matter the circumstance. In Maneku's mind, the "Soul King" hates being above ground, and a "Royale Palace" shouldn't exist. As a messenger of justice, Maneku believes he's the "Soul King's Legs". Cupping people's despair, Maneku looks forward to let others kick the air in pain, and hopes to "whittle away" others until they flee.
Maneku enjoys continuous hunts, all without revelation. He hides his Fullbring by gathering info, many times without saying how. Making people drag their feet and fall into a bad flow is the best. Even if someone lies, Maneku goes with the flow and readily accepts help so he can repurpose it at his leisure. Generally, Maneku enjoys controlling the pace forward. The concept of being chased disgusts Maneku. For fun, Maneku moonlights as a serial killer. Taking someone's feet makes Maneku feel like he's walked in their footsteps, and he assesses who to kill based off their foot description. Eating Hollow feet, ripping off feet to make someone kick themselves with "stop kicking yourself", all this can be said to help fulfill his hate for being in a wheelchair earlier in life. Even though he's been crippled much of his life, Maneku's lifelong torment has never had a thought of self-harm.
In Maneku's opinion, he is only natural. Animals built civilization to Maneku, and he believes Hollows are mainly non-humanoid. Bringing down people's perceptions is Maneku's hunt. Traveling around, Maneku enjoys dropping things from great heights. The Human World will always be stable, so Maneku doesn't want to spend time there he doesn't have to. To compensate his time, Maneku trolls with his Fullbring's AI online. As a twisted pride, Maneku enjoys preserving the purity of people outside his routine. If necessary, Maneku can sacrifice his life for something greater. The main drive of Maneku is to accumulate as much as he lives. If Maneku can create a suicidal Hollow with millions of souls in it, he'd love to disrupt the balance of souls. The main pursuit of Maneku's happiness is to fulfill potential, and if someone doesn't have it he'll respect their luck being untouched by Maneku's whims. Trapping and feeding to others, Maneku just wants to continue a nice cycle, while swinging around on a park swing.