Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Technique Description and Effects: Marik will form a large reishi platform moment before he delivers a kick/wing flap , he infuses the space just infornt of his foot with his riatsu causing a pressurized pillar of wind to fly forth from his kick/wing flap . The Pillar's radius is seventeen feet and extends for a total of thirty meters traveling at two times that of standard balla speed , The damage for this tech scaling off of the user's OS. The technique itself was made to mimic the shockwaves of the much more physically able. When mastered this technique may be used with weapons , other limbs etc. should it be used with a blade or blade like weapon the column thins out to to match the weapons edge and converts from bludgeoning damage to slicing.
How to use technique: As stated Above Technique Drawbacks: 250 per use
Made By: Marik Ashwin Reserved: Yes
Last Edit: Jul 1, 2022 22:47:20 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Jul 2, 2022 0:27:02 GMT -5
Technique Name: [Cero Garandou]
Class: [1]
Technique Type: [Hollow Technique]
Technique Element: [Darkness, Fire]
Technique Description and Effects:
The user charges a massive amount of Reiatsu, before blasting out a gigantic black cero. The cero itself is actually invisible, but it consumes everything in it's path, even air and reality, and so it leaves only blackness behind as it strikes. As a result, it devours defenses and counter attacks as well. The only way to not get killed by this cero is to evade it. The blackness is behind the cero, and so what people anticipate as the cero will not actually be accurate as to how close to them it really is. When it hits the foe, the darkness will consume their entire body, dissolving everything until there is nothing left but bones. The bones will then crumble to the ground. This is possibly the most powerful long range cero existing. It can be used ONLY by someone of incredible strength, such as the Vizard Leader, and the top 3 Espada. No one other then these can learn it.
How to use the technique:
Charge a large amount of Reiatsu specifically to generate this technique, then fire at the target aimed at.
Technique Drawback:
The arm that fired this technique immediately begins to dissolve internally. No visible external damage will be shown, even while inside everything turns to ash. Additionally, rather than the regular Class 1 cost, Cero Garandou uses 1000 reiatsu. It can be guarded against by reiatsu strength three times that of the user, or Cero which specify being able to guard against it.
Made by: [Kuroi Naito]
Last Edit: May 3, 2024 23:23:59 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Jul 17, 2022 16:34:02 GMT -5
Name: The Waffle House Key
Description: This is a medieval-style key, seven inches long, and is gold plated. The key bit is a tiny cutout of a waffle, with a crown atop it. The bow at the end is an empty circle, large enough to spin around on your finger. This perpetually smells faintly of waffles.
Class: 4
Item Type: Utility
Item Power (IP): 400
Offense Type: N/A
Durability: 2x
Bonuses: By pressing this key against a surface, the user can create a door that leads to the Kitai Brand Waffle House.
Drawbacks: Kitai must approve the sale of this item. This is a member's club. Apparently.
Cost: 10,000
Crafting Skills: 4 in Crafting, knowledge and experience with the Interdimensional Doorknob
Donated to Urahara's: Nope. He's not in the Waffle Club
Last Edit: Apr 30, 2024 2:28:08 GMT -5 by Maria Ashwin
Technique Description and Effects: Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique: Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total. Technique Drawbacks: Reiatsu cost of 200, despite being class 4.
Technique Description and Effects: Essentially the lesser cousin of Garganta, this is a Garganta that goes nowhere. The user creates a small tear in spacetime, which extends into a pocket of the void that exists for up to five posts in duration. Slipping into this featureless space, the user excises their self and up to three other non-hostile targets from the physical reality they would normally be a part of. While within this void, the characters may interact with one another normally, as if they shared a large room and are difficult to perceive, requiring at least 100 Energy Sensory to detect them. The user is able to create an exit point from the cavity within as many feet of their location as their Reiatsu Strength, giving them enhanced mobility in using the cavity for escape or more clever uses.
How to use technique (How is it activated?):The cavity opens at the user's will, assisted by the dispersal of reiatsu into space. Technique Drawbacks: The user is fundamentally disconnected from reality, and cannot interact with the space around them except by spending reiatsu. They may move the location of the cavity only with stepping techniques. By knowing where the cavity is, any character may move into the space created by spending 50 reiatsu as a part of a movement. A character may resist being pulled into the cavity at will.
Last Edit: Jul 18, 2022 23:09:27 GMT -5 by Maria Ashwin
Element Type: [Darkness] Technique Description and Effects: Whether or not this Cero or the Gran Rey Cero is the ultimate traditional Arrancar Cero is unknown. It has been speculated for several years in Hueco Mundo, but no definitive test has been able to prove it. Thus far, they have seemed quite equal. Cero Oscuras from an Espada #4 or higher is forbidden under the dome of Las Noches, but only because any Espada #4 or higher is prohibited from Ressurection under the dome anyway. This Cero is usable only by Arrancar in their released state. It releases an enormous, menacing black Cero several times the size of a regular one. It immediately obscures and removes all light from the area, so that all can be seen as it approaches is an all-consuming black.
Its charging speed and firing time are identical to a regular Cero, and it fires in a straight line. However, the explosive potential is considerably greater, and this Cero has twice the reiatsu strength of the user.
How to use technique: Fire like a regular Cero while in a released state. Technique Drawbacks: 400 Riatsu Cost
Made By: SITE CANON Reserved?: No
Last Edit: Jul 21, 2023 13:04:30 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Jul 18, 2022 23:18:04 GMT -5
Technique Name: Descorrer Technique Class: 2
Technique Type: Hollow Technique Cinematic Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location. Reserved?: No
Last Edit: Apr 30, 2024 2:55:24 GMT -5 by Maria Ashwin
Technique Element: N/A Technique Description and Effects: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to use technique: Just use it and drain the Reiatsu.
Drawback: Reiatsu cost. 100
Last Edit: Jul 18, 2022 23:23:38 GMT -5 by Maria Ashwin
Technique Element: None Technique Description and Effects: [After spending the allotted reiatsu, the user sends their cero instantly and invisibly to a location which they have vision of. This location must be a non-living physical object such as the ground or a piece of furniture. As this is done, one of the user's eyes glints brightly, revealing the technique's use as well as the user's location. Upon placing the cero, it will erupt after one second with an explosion with a 150 meter diameter and burrows 500 meters beneath the place it was placed. The cero's explosion also has a skyward vertical extension of 200 meters. Anything that is caught within this explosion is liquified by class 1 cero. Oddly enough, the brunt of this cero's power and force is focused downwards into the ground, making it incredible for destroying underground opponents. Use of this ability leaves a 500 meter deep crater with immensely steep sides in the ground.]
How to use this technique: [The user merely needs to spend the reiatsu and this cero will erupt like a volcano. When using this ability, one of the user's eyes will glint like a sun glare briefly before it, revealing the user's location quite noticeably.]
Technique Drawbacks: First of all, this cero requires at least a 2 in cero mastery to learn. This cero does not damage opponents by hitting them directly. It relies on colliding with the target's immediate surroundings and hurting them with splash damage making using this cero useless against an enemy who is high in the air. Other than the hefty reiatsu cost, this cero is more than capable of harming the user if used within 150 meters of themselves. It is primarily a long-range nuke and is suicide to use any closer than 150 meters from one's self. This technique also lets out a glare of light on the user's position, which potentially reveals them so that they cannot remain hidden.
Made By: Zeruel Moreno de Las Noches IX Reserved: No
Last Edit: Aug 7, 2023 23:07:38 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Jul 18, 2022 23:31:55 GMT -5
Technique Name: [Bala] (Bullet) Class: [6] [Cannot be learned until class 6] Technique Type: [Hollow Technique]
Technique Element: [None] Technique Description and Effects: A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type. Technique Drawbacks: 50 Reiatsu cost.
Last Edit: Jul 18, 2022 23:32:11 GMT -5 by Maria Ashwin
Technique Element: [Metal] Technique Description and Effects: Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use technique: Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned. Technique Drawbacks: Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.
Last Edit: Jul 18, 2022 23:36:34 GMT -5 by Maria Ashwin
Element Type: Light Technique Description and Effects: This technique is usable only by Arrancar in their released form. It has the same speed, firing power, explosive potential, and charge time as a Cero Oscuras. The techniques are nearly identical, but this one is considered superior because it first blinds the opponent with a bright flash, and then as it approaches it strips away all darkness from their surroundings, instantly illuminating everything on its way.
How to use technique: Fire like a regular Cero. Technique Drawbacks: 400 reiatsu cost.
Made By: Aevus Reserved?: No
Last Edit: Jul 21, 2022 1:36:55 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Aug 8, 2022 1:27:48 GMT -5
Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Reserved?: No.
Last Edit: Apr 30, 2024 2:58:03 GMT -5 by Maria Ashwin
Technique Element: [Fire & Air] Technique Description and Effects: Saigo no kōkyōkyoku is indeed marik's greatest trump card but the technique does in fact has something akin to a "Second Step" once combined with Vieto Divi. The user will stab the tip or first inch of their blade into the ground and then swing outward , while the blade is in the ground the user will funnel and guide the combined force of the two techniques to generate a controlled swing of massive lethal force. The area that was then affected by the shockwave is then consumed by 10 meter tall neon green flames that linger upon the battle field and enemy for three turns burning at half the user's RS. The initial area of effect with this technique is a 10ft radius around the user and a 200 foot cone in the direction of the swing. The Speed at which the shockwave is released is 3x times that of the user speed after type while the power of the resulting shockwave is the os of it's mother tech while the flames themselves clock in at half of that outcome.
How to use technique: As Stated Above.
Technique Drawbacks: To utilize this tech one he must have Saigo no kōkyōkyoku & Viento Divi mastered. At Learned the user may perform one swing every 12 post's at Proficient you may use it every 6 post's at mastered you may use it every 3 post's ; the user must also have reasonable SOLID FOOTING I.E the dunes of HM , The Canopy Of LN , Side of a building , A Sizeable chunk of flying debris etc. 800 riatsu per swing. Each swing now consumes two organ counters further burning the candle at both ends.
Last Edit: Jul 24, 2024 3:48:12 GMT -5 by Maria Ashwin