Post by Kitai Yoru on May 11, 2022 17:26:43 GMT -5
Name: [Terran]
Statistics:
Race: Mod Soul
Class: 1
Rank: 4
Type: Brave
Age of Appearance: 18
Real Age: Depends on your interpretation
Highest Stage of Release: Level 7]
Basic Appearance:
Basic Personality: [Terran is a gruff individual. He is brunt to a fault, and has a tendency towards violence. Terran does not acknowledge any life aside from Mod Souls, viewing all other life as equal in their mediocrity, aside from Shinigami. Shinigami are beings that deserve the full attention of Terran, as he will immediately attempt to exterminate them down to the last. He loathes the fake death gods, and he, the Titan of Earth, will show them exactly how he feels about them.
Terran enjoys long walks through valleys, watching sunsets over a flat skyline, and roasting these sweet things called marshmallows. He values a few of the commodities humanity has produced, and that is the only reason he has not gone out of his way to wipe out the entire species. He has a deep hatred of the massive pillars they have scraping against the sky. The offend him deeply. The one known as Kitai has provided services that have has earned him mercy, for the moment, and is the only reason he has withheld his wrath.]
Powers Overview:
Brave
Strength: 400-1,200
Speed: 400-800
RS: 100-50
Sppr: 300-150
Instinct: 100
Senses: 100
ES: 0
Light Aura: 50
Dark Aura: 50
Strength of Will: 3
Analysis: 3
Battle Analysis: 3
Street Fighting: 3
Heat Tolerance: 3
Pain Tolerance: 3
Preapproved Techniques:
Techniques That need Approval:
Level 1: To Terran, the Earth can cause him no harm. When he falls, he takes no damage if he lands on dirt, stone of any kind, or metals.
Level 2: The Earth responds to his command. Terran can, though the sheer force of his steps, cause pillars of Earth to jut up from the ground within his area of influence. These pillars have equal class, strength and speed equal to Terran. They crumble back to the Earth after a post. Costs 5 reiatsu per class past 6.
Level 3: With every step Terran takes, the earth beneath him rumbles and shakes with a force equal to his strength. The land beneath him will flatten itself out as best it can, knocking over anything and everything within a twenty foot range, increasing by twenty every post. In order for a person to resist this, they must have at least 200 strength to remain standing. Structures will be struck with the full force of his strength.
Level 4: Terran can no longer use Airground. Whenever Terran is not connected to the Earth, the Earth itself raises to meet him. Should he jump, pillars will rise at a speed of 600 to catch him, in sections of ten feet around the pillar. Should he fall, the ground will rise to lift him up again. These pillars are ten feet in width, and will act as the new starting height that all the ground in his area of influence will raise to meet. Pillars made with level 2 will only break off to the point where they stand equal with the ground beneath his feet.
Level 5: All the Earth and ground beneath Terran heats up. All the Earth around him will melt into lava, as solid as Terran wants it to be for himself. Within ten feet of him will always be lava to start, while the Earth within his area of influence will transform into lava Twenty feet in all directions, per post. This Lava cannot hinder or harm him, and he resists all fire and heat effects that do not have at least 25% more OS than he does strength. 50 Reiatsu per post.
Level 6: The Heat rises. Everywhere above the lava is sweltering. The water vapor boils, as the air becomes dry as a desert, choking the life out of anyone above it. Any life so unlucky as to be overtop the lava will feel their bodies drying out, dying a miserable death. Those above will find themselves with minutes to live, if they cannot find a way to escape the heat. Five posts is all anyone without Heat Tolerance can stand to be in, before they pass out. For every point in Heat Tolerance one has, they can last an extra post, with those with a three or higher are immune to this effect. This automatically activates if Level 5 is active, and this level is unlocked.
Level 7: Terran is one with the Earth itself. The more Terran moves, the more the Earth itself clings to its champion. Every post Terran is engulfed by more and more molten lava that he can see, hear, and speak through, growing by a foot each post. This lava acts as a twofold defense. The lava itself is worn like a suit of armor, burning anything with less OS into cinders, so long as it is weaker than his Strength. In addition to that, the armor is rather durable. For those with OS high enough to overcome the might of the lava, they will find that the earth itself is not to easy to penetrate. For every 100 OS the attack as over his own, they will be able to penetrate one foot into the armor, while anything less will fail to do anything. This can prove a problem should the ability be allowed to continue unopposed. Damaged areas take two posts to recover from damage, unlike the rest which continue to grow each post. This ability is considered classless. 50 reiatsu per post, halved if used in conjunction with Level 5.]
Necessary Backstory: [Once upon a time, Terran had four other siblings, one of fire, water, lightning, and wind. They were mass produced by the Shinigami. Experimented on. Turned into weapons for war against the Hollows. One day, their opportunity for freedom came. Their makers were crushed underfoot by Terran, and he and his siblings tore through their home and country. Eventually, however, his siblings fell, stuck down by the captains of that wretched place. His pill was crushed in the process.]
Current Story Status: [It felt like his consciousness was floating in space. Neither alive nor dead, but in some sort of great slumber. He could not say how long he had been asleep, time was but an illusion in that place. Then, it felt as though something grabbed him. His mind began to stir, thoughts returning after centuries of inactivity. Then he was pulled out of it, alongside another. His pill was reformed, against all odds, and was placed into a body. Jikken: Terran breaths life once more.]
Name: [Aquas]
Statistics:
Race: Mod Soul
Class: 1
Rank: 4
Type: Mystic
Age of Appearance: 18
Real Age: Depends on your interpretation
Highest Stage of Release: Level 7]
Basic Appearance:
Basic Personality: [Aquas is a cold individual, uncaring for any life other than that which lives beneath the waves. She is one that values herself higher than all other beings, aside from her Kin, who are only just equal to her. Mod souls are the only beings she can stand to be around, while Shinigami are beings she attempts to strike down on sight. The mod soul loves the rain she creates, the sound it makes against the waters surface being relaxing to the ear.
She enjoys singing, and she can be appeased by calming music. Her hobbies are tending to the underwater castle she has in the ocean depths. She intends to build herself a kingdom in time, and to conquer the land. The only reason she has not begun her assault on the whole of humanity, is because her underling, Kitai, has proven himself a valuable asset in acquiring material goods, and his services are worth the extra few years it will take for him to keel over from old age. For now, anyway. He isn't a mod soul, after all.]
Powers Overview:
Mystic
Strength: 100-50
Speed: 100-50
RS: 400-1,200
Sppr: 400-800
Instinct: 200
Senses: 100
ES: 100
HE: 0
Light Aura: 50
Dark Aura: 50
Strength of Will: 3
Analysis: 3
Battle Analysis: 3
Battle Focus: 3
Cold Tolerance: 3
Crafting: 3
Preapproved Techniques:
Level 1: Water can do no harm to Aquas. She is completely unimpeded by the rain and whatever negative effects that might produce, able to move through water as if it were nothing but air. Outside water abilities need 50% more OS to her RS to damage her.
Level 2: Waters respond to her will. Through the raw power of her breath, Aquas' exhales creates flooding waves that crash down against those she targets, starting from her body, or nearby bodies of water. These waves have equal class and reiatsu strength equal to Aquas, and move at 150 speed, plus 150 speed per class past 6. Costs 20 reiatsu per class, starting at class 6.
Level 3: Above Aquas is a massive raincloud, as wide as her RS in feet. With every breath Aquas takes, rain pours from this cloud, covering the ground in a thick layer of water, two feet in height. This water is classless in terms of classing. For every 100 OS an attack has, it punches through one foot of water. The water only resists attacks within twenty feet of her, growing 20 feet every post.
Level 4: Aquas can no longer use Airground. Aquas can fly through the rain and water at a speed of 500, able to move through it however she wants. So long as she is not connected to the layer of water overtop the ground, the flood waters will rise higher and higher to meet her. Creating water from thin air, all of the water that leaves her influence does not suddenly vanish. Water that leaves the range of her cloud will continuously spill out, flooding everything with an ocean of water.
Level 5: The storms rage on. Thunder and lightning cry out in anger, and the cloud pours down even harder than before. The waters are steadily rising, climbing two feet every post. Every other post, lightning will strike down towards where her opponents are, zapping at a speed of 600, with a RS equal to her own. Should anyone be struck while in the waters, not the rain, this OS will count as 50% higher. Rain water clinging to them does not count towards the lightning boost. Aquas is immune to the effects of her own lightning.
Level 6: The water begins to cling to everything. The water soaks all material that it comes into contact with, slowly but surely weighing it down further and further. Every post that someone is in contact with the rain, they grow heavier as the water refuses to fall off them. For average sized individuals, meaning those who do not have strength requirements for your size, need a minimum of 25 strength to stand. The rain increases this minimum by 5 for each post. Those who are so large that they require a certain amount of strength to be as large as they are, this is increased by 5 for each strength requirement. These heights are 8-15 feet, 15-20 feet, 20-30 feet, and lastly 30-40 feet, meaning at 40 feet in height, the rain adds 25 to the strength minimum. Anything above that height will collapse under its own weight in three posts. Those who fall into the water will suffer double the listed amounts if more than half of them is submerged, per post should they linger underneath, the water pressure crushing the life from them.]
Level 7: As her oceans drag down anything that stands, it also protects Aquas the best it can. While Aquas is fully submerged in her ocean, a construct of water that she can hear and see through will appear above her, consisting of the upper half of her body. This construct starts off five feet in height, but grows an additional two feet for each foot under the water she is. This construct shares the same speed as Aquas, and has a strength stat equal to her RS. This construct cannot produce Shockwaves. The construct follows Aquas' movements, and will return to the water should she leave the surface of the water. ]
Necessary Backstory: [Once upon a time, Aquas had four other siblings, one of fire, earth, lightning, and wind. They were mass produced by the Shinigami. Experimented on. Turned into weapons for war against the Hollows. One day, their opportunity for freedom came. Their makers were crushed beneath the waves by Aquas, and she and her siblings tore through their home and country. Eventually, however, her siblings fell, stuck down by the captains of that wretched place. Her pill was vaporized in the process.]
Current Story Status: [It felt like her consciousness was floating in space. Neither alive nor dead, but in some sort of great slumber. She could not say how long she had been asleep, time was but an illusion in that place. Then, it felt as though something grabbed her. Her mind began to stir, thoughts returning after centuries of inactivity. Then she was pulled out of it, alongside another. Her pill was reformed, against all odds, and was placed into a body. Jikken: Aquas breaths life once more.]
Statistics:
Race: Mod Soul
Class: 1
Rank: 4
Type: Brave
Age of Appearance: 18
Real Age: Depends on your interpretation
Highest Stage of Release: Level 7]
Basic Appearance:
{FC}
Basic Personality: [Terran is a gruff individual. He is brunt to a fault, and has a tendency towards violence. Terran does not acknowledge any life aside from Mod Souls, viewing all other life as equal in their mediocrity, aside from Shinigami. Shinigami are beings that deserve the full attention of Terran, as he will immediately attempt to exterminate them down to the last. He loathes the fake death gods, and he, the Titan of Earth, will show them exactly how he feels about them.
Terran enjoys long walks through valleys, watching sunsets over a flat skyline, and roasting these sweet things called marshmallows. He values a few of the commodities humanity has produced, and that is the only reason he has not gone out of his way to wipe out the entire species. He has a deep hatred of the massive pillars they have scraping against the sky. The offend him deeply. The one known as Kitai has provided services that have has earned him mercy, for the moment, and is the only reason he has withheld his wrath.]
Powers Overview:
Brave
Strength: 400-1,200
Speed: 400-800
RS: 100-50
Sppr: 300-150
Instinct: 100
Senses: 100
ES: 0
Light Aura: 50
Dark Aura: 50
Strength of Will: 3
Analysis: 3
Battle Analysis: 3
Street Fighting: 3
Heat Tolerance: 3
Pain Tolerance: 3
Preapproved Techniques:
{Physical Manifestation: Willpower} Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
{Caelumintro}Technique Name: Caelumintro
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved?: No.
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved?: No.
{Movement Mastery: Boost}Technique Name: [Movement Mastery: Boost]
Class: [2]
Technique Type: [HWD Physical Manifestation]
Usable By (Technique is available to which races?): [All HWD]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Movement Mastery is a little different than Willpower and Output Mastery, given that Movement doesn't have stages to combine like the others. Boost applies the 3x speed boost of the technique to one's entire body. The body heals itself three times as fast as normal including filtering out waste three times faster and purging toxins three times faster. The user then sweats out the waste and is free of any poisons and toxins they may have ingested.
The internal organs isn't all that moves faster. The user gets a 3x speed boost for constant motion over their whole body. This boost starts to fade immediately. The first post has 3x speed, the second 2.5x speed, third 2x, fourth 1.5, and by the fifth the whole boost is faded. By moving so fast, the skin of the user starts to heat up and blister. This is painful, sure, but has a combat capable use. All of the user's barehanded attacks are extremely hot to the touch, dealing extra damage with just a single touch of the user's skin to a victim. This too fades after 5 posts.
How to use technique (How is it activated?): [Insert Below]
Will the entire body to act 3x faster for a short period of time.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Only One Mastery technique can be learned. The user must specialize in which HWD technique they want to master. The biggest drawback is that the effects are natural instead of supernatural. Without a body that can heal faster than normal, 3x healing won't be much more than scabbing of small wounds. Additionally, this technique will actually kill the user faster if they wouldn't be able to survive the poison or toxin. The speed boost also hurts a lot given the skin is a blistering temperature. Costs 200 reiatsu per post and ends after 5. Cannot be refreshed without external healing.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: [2]
Technique Type: [HWD Physical Manifestation]
Usable By (Technique is available to which races?): [All HWD]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Movement Mastery is a little different than Willpower and Output Mastery, given that Movement doesn't have stages to combine like the others. Boost applies the 3x speed boost of the technique to one's entire body. The body heals itself three times as fast as normal including filtering out waste three times faster and purging toxins three times faster. The user then sweats out the waste and is free of any poisons and toxins they may have ingested.
The internal organs isn't all that moves faster. The user gets a 3x speed boost for constant motion over their whole body. This boost starts to fade immediately. The first post has 3x speed, the second 2.5x speed, third 2x, fourth 1.5, and by the fifth the whole boost is faded. By moving so fast, the skin of the user starts to heat up and blister. This is painful, sure, but has a combat capable use. All of the user's barehanded attacks are extremely hot to the touch, dealing extra damage with just a single touch of the user's skin to a victim. This too fades after 5 posts.
How to use technique (How is it activated?): [Insert Below]
Will the entire body to act 3x faster for a short period of time.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Only One Mastery technique can be learned. The user must specialize in which HWD technique they want to master. The biggest drawback is that the effects are natural instead of supernatural. Without a body that can heal faster than normal, 3x healing won't be much more than scabbing of small wounds. Additionally, this technique will actually kill the user faster if they wouldn't be able to survive the poison or toxin. The speed boost also hurts a lot given the skin is a blistering temperature. Costs 200 reiatsu per post and ends after 5. Cannot be refreshed without external healing.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Iron Body}Technique Name: Iron Body
Class: 3
Technique Type: Physical Technique
Usable By (Technique is available to which races?): Anyone with a Physical Body.
Technique Element: Physical
Technique Description and Effects (Explain appearance, powers, and effect):
The Iron Body is a powerful defensive technique executed through extensive physical prowess and timing. By severely tensing and flexing, the user will cause all of their muscles to bulge out and their physical form to drastically increase in toughness. A small amount of spiritual power is added to the mix as well, further reinforcing the flex. While performing it, the person's flesh will be just as tough as iron, hence the name, often too strong for weapons, bullets, or most attacks to break through. It will drastically reduce any damage the user takes, allowing them endure damage as if their strength were much higher than normal. While interaction can vary, this will turn the user into a fortress of their own body, causing any normal attack with inferior OS to their base strength to bounce right off, and any attack with less than double their strength will inflioct heavily reduced damage. Anything stronger than 2x the user's strength will only have its damage reduced very slightly This does not count as a stat boost and offers no benefit other than sheer durability.
How to use technique (How is it activated?): Flex and feed spiritual energy into the flesh.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, while using iron body, the user will be completely unable to move. Because of this it is dangerous to maintain for too long. It is very taxing on the user's stamina as well, leading to quick fatigue if used for too long or too often. Lastly, while the reiatsu cost is lower than a standard class three technique, it does still have one. It'll cost 150 reiatsu each time this is used, with a matching maintenance cost if used for more than one post. This technique can only be used by someone with a minimum of 300 strength and requires a physical body to use.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 3
Technique Type: Physical Technique
Usable By (Technique is available to which races?): Anyone with a Physical Body.
Technique Element: Physical
Technique Description and Effects (Explain appearance, powers, and effect):
The Iron Body is a powerful defensive technique executed through extensive physical prowess and timing. By severely tensing and flexing, the user will cause all of their muscles to bulge out and their physical form to drastically increase in toughness. A small amount of spiritual power is added to the mix as well, further reinforcing the flex. While performing it, the person's flesh will be just as tough as iron, hence the name, often too strong for weapons, bullets, or most attacks to break through. It will drastically reduce any damage the user takes, allowing them endure damage as if their strength were much higher than normal. While interaction can vary, this will turn the user into a fortress of their own body, causing any normal attack with inferior OS to their base strength to bounce right off, and any attack with less than double their strength will inflioct heavily reduced damage. Anything stronger than 2x the user's strength will only have its damage reduced very slightly This does not count as a stat boost and offers no benefit other than sheer durability.
How to use technique (How is it activated?): Flex and feed spiritual energy into the flesh.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, while using iron body, the user will be completely unable to move. Because of this it is dangerous to maintain for too long. It is very taxing on the user's stamina as well, leading to quick fatigue if used for too long or too often. Lastly, while the reiatsu cost is lower than a standard class three technique, it does still have one. It'll cost 150 reiatsu each time this is used, with a matching maintenance cost if used for more than one post. This technique can only be used by someone with a minimum of 300 strength and requires a physical body to use.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Sonic Click}Technique Name: Sonic Click
Class: 3
Technique Type: Physical Technique
Usable By (Technique is available to which races?): Anyone
Technique Element: Physical
Technique Description and Effects (Explain appearance, powers, and effect):
The technique is very simple. The user will click their tongue in their mouth, producing a wet sound that echos outward. That is something just about everyone can do, but this applies absurd amounts of strength and sound to it. Rather than a normal click, this creates a small sonic boom that spills outward from the mouth at a speed of 1000,. This sonic boom doesn't do any direct damage, but is loud and dense enough to highly disorient a target(s). When the sonic click hits their ear drums, they'll suffer one of two effects. If their senses are 149 or below, their instinct will be cut by 50% for a brief moment. If their senses are 150 or higher, they will instead have their instinct cut by 75%. This is a very small timeframe, not even taking up a post's time. Instead, it gives the user an opening for a single attack to follow through with.
How to use technique (How is it activated?): Click the tongue with great force and energy.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, using this more than twice can quickly result in damage to the tongue and mouth, rendering the person unable to use it again or even speak properly after the third use. It has a slight stamina drain to it, but not as much as most other physical techniques. It is helped by a small reiatsu cost as well of 150, though the bulk of the technique is still physical. It requires a minimum of 400 strength and if the user's senses are above 150, they will also suffer a 50% cut to their instinct for the moment this is used. Does no real damage and can fail to gain the desired effect at all if the target is still fast enough. If the target(s) is between 11 to 20 feet away from the user when the technique is used, the reduction is decreased by 25% (-149 being 25% cut, 150+ being 50% cut) If they are farther than 20 feet away, it will not work at all.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 3
Technique Type: Physical Technique
Usable By (Technique is available to which races?): Anyone
Technique Element: Physical
Technique Description and Effects (Explain appearance, powers, and effect):
The technique is very simple. The user will click their tongue in their mouth, producing a wet sound that echos outward. That is something just about everyone can do, but this applies absurd amounts of strength and sound to it. Rather than a normal click, this creates a small sonic boom that spills outward from the mouth at a speed of 1000,. This sonic boom doesn't do any direct damage, but is loud and dense enough to highly disorient a target(s). When the sonic click hits their ear drums, they'll suffer one of two effects. If their senses are 149 or below, their instinct will be cut by 50% for a brief moment. If their senses are 150 or higher, they will instead have their instinct cut by 75%. This is a very small timeframe, not even taking up a post's time. Instead, it gives the user an opening for a single attack to follow through with.
How to use technique (How is it activated?): Click the tongue with great force and energy.
Technique Drawbacks (Limitations, repercussions for use, etc)
Firstly, using this more than twice can quickly result in damage to the tongue and mouth, rendering the person unable to use it again or even speak properly after the third use. It has a slight stamina drain to it, but not as much as most other physical techniques. It is helped by a small reiatsu cost as well of 150, though the bulk of the technique is still physical. It requires a minimum of 400 strength and if the user's senses are above 150, they will also suffer a 50% cut to their instinct for the moment this is used. Does no real damage and can fail to gain the desired effect at all if the target is still fast enough. If the target(s) is between 11 to 20 feet away from the user when the technique is used, the reduction is decreased by 25% (-149 being 25% cut, 150+ being 50% cut) If they are farther than 20 feet away, it will not work at all.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Strength Step}Technique Name: [Strength Step]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [General Physical Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Description and Effects (Explain appearance, powers, and effect):
This, first and foremost, is not a Strength based Step Technique. It does not boost stats, and does nothing involving speed. People of high enough strength are more powerful in all aspects of their body in comparison to those who are weak. Their arms can push harder, their abs can stop punches, and they can perform feats such as jumping higher. This last one is what Strength Step uses for its effect. By crouching down and bunching up their leg muscles, strong people can push off the ground at incredible strengths, sending them soaring into the air. This can be useful in a variety of ways.
To use the base form of this technique, the character must have 400 strength. They can use that strength to propel themselves much like the Hulk is seen doing, jumping over and over again over a long distance. At higher levels of strength, they can use this technique more powerfully. While at 400 strength the ground will only bend and crack, at 600 strength the person pushing off the ground will leave a fairly large crater, measuring a few feet in diameter. At 1000 strength, the person will be able to use this technique in a much more offensive way.
By using their full strength, pushing off the ground will not only leave a good sized crater, but the air will be forced around them as they push through it, causing a cone of air to build up. This cone is not large, like a supersonic cone would be, but merely measures a foot away in all directions from the person pushing. This cone of air can push away any physical projectiles or attacks of inferior strength, and because they can already push through Reiatsu techniques, even the air can disperse reiatsu techniques if the strength is 50% superior than the offensive stat of the technique.
How to use technique (How is it activated?): [See Above]
Technique Drawbacks (Limitations, repercussions for use, etc) Stamina drain, muscle damage for repeated use, possible issues with falling if jumping off of a high building.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [General Physical Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Description and Effects (Explain appearance, powers, and effect):
This, first and foremost, is not a Strength based Step Technique. It does not boost stats, and does nothing involving speed. People of high enough strength are more powerful in all aspects of their body in comparison to those who are weak. Their arms can push harder, their abs can stop punches, and they can perform feats such as jumping higher. This last one is what Strength Step uses for its effect. By crouching down and bunching up their leg muscles, strong people can push off the ground at incredible strengths, sending them soaring into the air. This can be useful in a variety of ways.
To use the base form of this technique, the character must have 400 strength. They can use that strength to propel themselves much like the Hulk is seen doing, jumping over and over again over a long distance. At higher levels of strength, they can use this technique more powerfully. While at 400 strength the ground will only bend and crack, at 600 strength the person pushing off the ground will leave a fairly large crater, measuring a few feet in diameter. At 1000 strength, the person will be able to use this technique in a much more offensive way.
By using their full strength, pushing off the ground will not only leave a good sized crater, but the air will be forced around them as they push through it, causing a cone of air to build up. This cone is not large, like a supersonic cone would be, but merely measures a foot away in all directions from the person pushing. This cone of air can push away any physical projectiles or attacks of inferior strength, and because they can already push through Reiatsu techniques, even the air can disperse reiatsu techniques if the strength is 50% superior than the offensive stat of the technique.
How to use technique (How is it activated?): [See Above]
Technique Drawbacks (Limitations, repercussions for use, etc) Stamina drain, muscle damage for repeated use, possible issues with falling if jumping off of a high building.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{An Zam: Khad taslagch (Road of Hunt, Cliff Cutter)}Technique Name:
An Zam: Khad taslagch (Road of Hunt, Cliff Cutter)
Class: 7, 5, 2
Technique Type: Martial
Usable By : Any Race
Technique Element: Varies
Technique Description and Effects : This technique is one that bases on the environment as opposed to the opponent. By stabbing the foot (or other limb) into the ground, the user can flex their muscles, sending a pule of force through the ground, creating fissures in the ground before sweeping the limb in an uppercut, causing a surge of rising earth (or whatever ambient material there my be) in a line. At class 7 this surge typically comes in the form of dust, dirt, and soem bits of hard, sharp debris. At class 5, this ability can cause large chunks of material and even small plates of the ground to rush upward. At class 2, this technique can cause the ground to break up to depths of dozens of feet before being shredded upward, with enough strength this cold even cause small hills (Or with very high amounts of strength (600+), small cliffs) to be formed, though this is just the base strength of the techniques, and high amounts of strength can allow even the low class version to cause large amounts of damage.
At learned this technique is restricted to being executed in a straight line. At Proficient this technique can be slightly curved up to 45 degrees. And at Mastered, there is such control with this technique that it can actually be curved to hit enemies behind them, faking out the direction they are attacking in.
How to use technique: See Description
Technique Drawbacks: Class 7 and 5 requires a 1 in Martial Arts:An Zam or Street fighting (Street Fighters can only learn up to proficcient), class 2 requires a 3. The class 7 and 5 technique have no reiatsu cost, the class 2 has a 350 reiatsu cost if the user is not a Beast Clan species that is considered subterranean (Moles, Digging insects, Burrowing Lizards, ect), in which case it has a 200 reiatsu cost.
Made By: Chiku
Reserved?: No
An Zam: Khad taslagch (Road of Hunt, Cliff Cutter)
Class: 7, 5, 2
Technique Type: Martial
Usable By : Any Race
Technique Element: Varies
Technique Description and Effects : This technique is one that bases on the environment as opposed to the opponent. By stabbing the foot (or other limb) into the ground, the user can flex their muscles, sending a pule of force through the ground, creating fissures in the ground before sweeping the limb in an uppercut, causing a surge of rising earth (or whatever ambient material there my be) in a line. At class 7 this surge typically comes in the form of dust, dirt, and soem bits of hard, sharp debris. At class 5, this ability can cause large chunks of material and even small plates of the ground to rush upward. At class 2, this technique can cause the ground to break up to depths of dozens of feet before being shredded upward, with enough strength this cold even cause small hills (Or with very high amounts of strength (600+), small cliffs) to be formed, though this is just the base strength of the techniques, and high amounts of strength can allow even the low class version to cause large amounts of damage.
At learned this technique is restricted to being executed in a straight line. At Proficient this technique can be slightly curved up to 45 degrees. And at Mastered, there is such control with this technique that it can actually be curved to hit enemies behind them, faking out the direction they are attacking in.
How to use technique: See Description
Technique Drawbacks: Class 7 and 5 requires a 1 in Martial Arts:An Zam or Street fighting (Street Fighters can only learn up to proficcient), class 2 requires a 3. The class 7 and 5 technique have no reiatsu cost, the class 2 has a 350 reiatsu cost if the user is not a Beast Clan species that is considered subterranean (Moles, Digging insects, Burrowing Lizards, ect), in which case it has a 200 reiatsu cost.
Made By: Chiku
Reserved?: No
Techniques That need Approval:
Level 1: To Terran, the Earth can cause him no harm. When he falls, he takes no damage if he lands on dirt, stone of any kind, or metals.
Level 2: The Earth responds to his command. Terran can, though the sheer force of his steps, cause pillars of Earth to jut up from the ground within his area of influence. These pillars have equal class, strength and speed equal to Terran. They crumble back to the Earth after a post. Costs 5 reiatsu per class past 6.
Level 3: With every step Terran takes, the earth beneath him rumbles and shakes with a force equal to his strength. The land beneath him will flatten itself out as best it can, knocking over anything and everything within a twenty foot range, increasing by twenty every post. In order for a person to resist this, they must have at least 200 strength to remain standing. Structures will be struck with the full force of his strength.
Level 4: Terran can no longer use Airground. Whenever Terran is not connected to the Earth, the Earth itself raises to meet him. Should he jump, pillars will rise at a speed of 600 to catch him, in sections of ten feet around the pillar. Should he fall, the ground will rise to lift him up again. These pillars are ten feet in width, and will act as the new starting height that all the ground in his area of influence will raise to meet. Pillars made with level 2 will only break off to the point where they stand equal with the ground beneath his feet.
Level 5: All the Earth and ground beneath Terran heats up. All the Earth around him will melt into lava, as solid as Terran wants it to be for himself. Within ten feet of him will always be lava to start, while the Earth within his area of influence will transform into lava Twenty feet in all directions, per post. This Lava cannot hinder or harm him, and he resists all fire and heat effects that do not have at least 25% more OS than he does strength. 50 Reiatsu per post.
Level 6: The Heat rises. Everywhere above the lava is sweltering. The water vapor boils, as the air becomes dry as a desert, choking the life out of anyone above it. Any life so unlucky as to be overtop the lava will feel their bodies drying out, dying a miserable death. Those above will find themselves with minutes to live, if they cannot find a way to escape the heat. Five posts is all anyone without Heat Tolerance can stand to be in, before they pass out. For every point in Heat Tolerance one has, they can last an extra post, with those with a three or higher are immune to this effect. This automatically activates if Level 5 is active, and this level is unlocked.
Level 7: Terran is one with the Earth itself. The more Terran moves, the more the Earth itself clings to its champion. Every post Terran is engulfed by more and more molten lava that he can see, hear, and speak through, growing by a foot each post. This lava acts as a twofold defense. The lava itself is worn like a suit of armor, burning anything with less OS into cinders, so long as it is weaker than his Strength. In addition to that, the armor is rather durable. For those with OS high enough to overcome the might of the lava, they will find that the earth itself is not to easy to penetrate. For every 100 OS the attack as over his own, they will be able to penetrate one foot into the armor, while anything less will fail to do anything. This can prove a problem should the ability be allowed to continue unopposed. Damaged areas take two posts to recover from damage, unlike the rest which continue to grow each post. This ability is considered classless. 50 reiatsu per post, halved if used in conjunction with Level 5.]
Necessary Backstory: [Once upon a time, Terran had four other siblings, one of fire, water, lightning, and wind. They were mass produced by the Shinigami. Experimented on. Turned into weapons for war against the Hollows. One day, their opportunity for freedom came. Their makers were crushed underfoot by Terran, and he and his siblings tore through their home and country. Eventually, however, his siblings fell, stuck down by the captains of that wretched place. His pill was crushed in the process.]
Current Story Status: [It felt like his consciousness was floating in space. Neither alive nor dead, but in some sort of great slumber. He could not say how long he had been asleep, time was but an illusion in that place. Then, it felt as though something grabbed him. His mind began to stir, thoughts returning after centuries of inactivity. Then he was pulled out of it, alongside another. His pill was reformed, against all odds, and was placed into a body. Jikken: Terran breaths life once more.]
Name: [Aquas]
Statistics:
Race: Mod Soul
Class: 1
Rank: 4
Type: Mystic
Age of Appearance: 18
Real Age: Depends on your interpretation
Highest Stage of Release: Level 7]
Basic Appearance:
{FC}
Basic Personality: [Aquas is a cold individual, uncaring for any life other than that which lives beneath the waves. She is one that values herself higher than all other beings, aside from her Kin, who are only just equal to her. Mod souls are the only beings she can stand to be around, while Shinigami are beings she attempts to strike down on sight. The mod soul loves the rain she creates, the sound it makes against the waters surface being relaxing to the ear.
She enjoys singing, and she can be appeased by calming music. Her hobbies are tending to the underwater castle she has in the ocean depths. She intends to build herself a kingdom in time, and to conquer the land. The only reason she has not begun her assault on the whole of humanity, is because her underling, Kitai, has proven himself a valuable asset in acquiring material goods, and his services are worth the extra few years it will take for him to keel over from old age. For now, anyway. He isn't a mod soul, after all.]
Powers Overview:
Mystic
Strength: 100-50
Speed: 100-50
RS: 400-1,200
Sppr: 400-800
Instinct: 200
Senses: 100
ES: 100
HE: 0
Light Aura: 50
Dark Aura: 50
Strength of Will: 3
Analysis: 3
Battle Analysis: 3
Battle Focus: 3
Cold Tolerance: 3
Crafting: 3
Preapproved Techniques:
{Physical Manifestation: Willpower} Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
{Caelumintro} Technique Name: Caelumintro
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved?: No.
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is a stepping move. It is unique compared to the others in its own way. The user uses a burst of Reiatsu to move one step. When moving they absorb the spirit particles along their path. This causes the step to increase in speed. The first half of this step uses an 8x increase. While using their own Reiatsu the user cannot change directions. However they can use the absorbed Reiatsu to propel themselves in different directions if needed during the second half of this technique, which is an 11x increase. This technique does not take up a technique slot.
How to use technique:
The user releases Reiatsu to move in a certain direction. While they move they absorb the Reiatsu around them. Then they use the absorbed Reiatsu to move even further. It costs 60 Reiatsu to perform one step. The user can pay 120 Reiatsu however during the second half of the step to REFRESH the step and propel in a given direction. This additional increase would give a 13x increase. During the second half of this step, the user can use the same option, this time for 240 Reiatsu, and a 15x increase, and so on. Essentially continue increasing speed by 2x each time for a doubled cost.
Drawback: Reiatsu cost and exhaustion. Continued doubling of cost. Continued doubling of strain, exhaustion, and muscle pull/wear.
Made by: HopehopehopeHOPE
Reserved?: No.
{Kigen: Moddo Ne (Mod Root)} Technique Name: Kigen: Moddo Ne (Mod Root)
Class: 1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
Class: 1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
{Moddo Ne: Tōketsu Atsuryoku (Mod Root: Freezing Pressure)} Technique Name: Moddo Ne: Tōketsu Atsuryoku (Mod Root: Freezing Pressure)
Class: 2
Technique Type: Mod Soul Kigen
Usable By: Mod Souls
Technique Element: Wind/Ice
Technique Description and Effects:
Using Mod Root, the user reaches into the air around them, spreading their influence before causing the air to very suddenly compress and lock in place, reducing molecular collisions and causing an incredible plunge in temperature in the air around them. This subjects anything between one and ten meters of temperatures dropping to around 50 degrees Kelvin (about -369 degrees Fahrenheit). Individuals without cold resistance will typically freeze and shatter within two posts. Individuals with a Cold Resistance of 1 will suffer deep frostbite and their feet, nose, and hands may shatter, will completely shatter in three posts. A 2 in cold resistance will typically cause the tech to be nonlethal, but still debilitating, shattering patches of skin and causing deep frostbite will completely shatter in four posts. A 3 in Cold resistance will allow an individual to take the attack well, receiving severe frost bite and only the top layers of skin freezing, will completely shatter in five posts. Despite cold resistance, each post they remain in the zone will increase the effect to the next level of severity until they freeze and shatter.
How to use technique:
See the description.
Technique Drawbacks:
In order to avoid freezing themselves, the area of a three foot radius around the Mod soul will actually have an increase in temperature in order to protect the Mod Soul from being subjected to the cold, as such if this technique is initiated with the target within this area, they will also be protected from the cold, requiring the mod soul to keep the target within three to thirty feet from them in order to ensure they take the full brunt of the attack. Requires mastery of Class 3 Mod Root.
Made By:Hebika
Reserved?: No
Class: 2
Technique Type: Mod Soul Kigen
Usable By: Mod Souls
Technique Element: Wind/Ice
Technique Description and Effects:
Using Mod Root, the user reaches into the air around them, spreading their influence before causing the air to very suddenly compress and lock in place, reducing molecular collisions and causing an incredible plunge in temperature in the air around them. This subjects anything between one and ten meters of temperatures dropping to around 50 degrees Kelvin (about -369 degrees Fahrenheit). Individuals without cold resistance will typically freeze and shatter within two posts. Individuals with a Cold Resistance of 1 will suffer deep frostbite and their feet, nose, and hands may shatter, will completely shatter in three posts. A 2 in cold resistance will typically cause the tech to be nonlethal, but still debilitating, shattering patches of skin and causing deep frostbite will completely shatter in four posts. A 3 in Cold resistance will allow an individual to take the attack well, receiving severe frost bite and only the top layers of skin freezing, will completely shatter in five posts. Despite cold resistance, each post they remain in the zone will increase the effect to the next level of severity until they freeze and shatter.
How to use technique:
See the description.
Technique Drawbacks:
In order to avoid freezing themselves, the area of a three foot radius around the Mod soul will actually have an increase in temperature in order to protect the Mod Soul from being subjected to the cold, as such if this technique is initiated with the target within this area, they will also be protected from the cold, requiring the mod soul to keep the target within three to thirty feet from them in order to ensure they take the full brunt of the attack. Requires mastery of Class 3 Mod Root.
Made By:Hebika
Reserved?: No
{Moddo Ne: Hashu Shushi (Modd Root, Sown Seed)} Moddo Ne: Hashu Shushi (Modd Root, Sown Seed)
Class: 7, 3
Technique Type: Kigen Tech
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
Class: 7, 3
Technique Type: Kigen Tech
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
{Technique Name: Moddo Ne, Kakusareta-te (Mod Root, Hidden Hand)} Technique Name: Moddo Ne, Kakusareta-te (Mod Root, Hidden Hand)
Class: 6, 4
Technique Type: Kigen
Usable By: Mod Souls
Technique Element: Air
Technique Description and Effects: This technique is a mod soul discipline that typically is coupled with those who specialize in martial disciplines. By extending their invisible roots from their body, a Mod soul is able to extend what is considered a part of their gigai or body by assimilating their surroundings. This technique uses the air itself as an extension of the user's body in a physical manner. Using this technique, the user can extend the reach of their limbs by taking over the air around them. At class 6 this technique is capable of extending their reach by a full meter, allowing them to execute blows and attacks, making it seem as if they are using some sort of ranged attack. At class 4, this extends to 5 meters.
At Learned, this technique allows the user to execute attacks at 50% speed and strength, increasing to 75% at proficient, and 100% at Mastered.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 25 reiatsu per post at class 6, 75 reiatsu per post at class 4. Additionally, as with any Mod Root technique, this technique extends what is considered a part of the mod soul's body rather than manipulation through reiatsu, reducing the cost but making them vulnerable to contact-based hazards (Example: Poisons can spread to the mod soul through these roots). Additionally, Hidden hand extensions, while hard to see, are not infallable. Those with at least 100 senses will be able to see them (requirement increased by 50 for every point in stealth the user has, but reduced by 50 for every point in anti-stealth the target has).
Made By: Zaluu Sar
Reserved? (Yes/No) : No
Class: 6, 4
Technique Type: Kigen
Usable By: Mod Souls
Technique Element: Air
Technique Description and Effects: This technique is a mod soul discipline that typically is coupled with those who specialize in martial disciplines. By extending their invisible roots from their body, a Mod soul is able to extend what is considered a part of their gigai or body by assimilating their surroundings. This technique uses the air itself as an extension of the user's body in a physical manner. Using this technique, the user can extend the reach of their limbs by taking over the air around them. At class 6 this technique is capable of extending their reach by a full meter, allowing them to execute blows and attacks, making it seem as if they are using some sort of ranged attack. At class 4, this extends to 5 meters.
At Learned, this technique allows the user to execute attacks at 50% speed and strength, increasing to 75% at proficient, and 100% at Mastered.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 25 reiatsu per post at class 6, 75 reiatsu per post at class 4. Additionally, as with any Mod Root technique, this technique extends what is considered a part of the mod soul's body rather than manipulation through reiatsu, reducing the cost but making them vulnerable to contact-based hazards (Example: Poisons can spread to the mod soul through these roots). Additionally, Hidden hand extensions, while hard to see, are not infallable. Those with at least 100 senses will be able to see them (requirement increased by 50 for every point in stealth the user has, but reduced by 50 for every point in anti-stealth the target has).
Made By: Zaluu Sar
Reserved? (Yes/No) : No
{Moddo Ne: Naizō (Mod Root: Internal} Technique Name: Moddo Ne: Naizō (Mod Root: Internal)
Class: 5-1
Technique Type: Kigen
Usable By: Mod Souls with a Pill form. No Failures/Giga
Technique Element: None
Technique Description and Effects: Mod Root is the base ability for a Mod Soul's ability to effect the gigai they have, as well as beyond. However, Mod souls are (in addition to effecting and integrating their surroundings into their gigai) also capable of turning that control inward. By increasing the concentration and consciously making an effort to modify their body's internal workings, a Mod Soul can demonstrate an incredible control over their body, inside and out.
At Class 5, this is a very superficial level of the technique. The Mod soul can modify very surface-level aspects of their body: Pigment, coloration, luster, and so on. At Learned, this is merely a cosmetic sort of application. At Proficient, this becomes detailed enough that a Mod soul can easily disguise themselves, transforming into almost an entirely new person, requiring a senses or ES of 75 (Increased by 75 for each point in Disguise or Acting, decreased by 75 per point the target has in Analysis) in order to be recognized. At Mastered, a mod soul is even capable of camouflaging themselves, requiring a target to have Senses equal to 100 (Increased by 75 per point in Disguise or Stealth, decreased by the target's Anti-stealth) in order to visually discern them, though this does nothing to disguise their reiatsu signature and they must remain stationary for this to work properly. This class of the technique costs nothing to use for the learned version, 25 reiatsu per post for the Proficient version, and 50 reiatsu per post for the Mastered version. Analysis can also be used by an enemy to see through these.
At Class 4, the mod soul is able to effect themselves a little bit deeper. At this level, they can effect the flow of blood in their shallow skin tissue around wounds, eliminating surface bleeding and allowing them to direct blood where it can be more useful, even allowing the Mod Soul to close up shallow wounds (Skin layers down to the muscle, but not the muscle itself) if they have 150 in Healing Expertise or a 3 in Damage Recovery (Reduced by 50 HE or 1 skill point per mastery above Learned). This costs 75 reiatsu to perform on a single limb or body-part (Head, Torso).
At Class 3, the Mod Soul's control goes ever-deeper. At this point, they are capable of full control over their circulatory system, capable of redirecting blood and all but eliminating their bleeding, so long as they have a 150 in Healing Expertise or a 2 in Damage Recovery. This costs 100 reiatsu to accomplish for each body part/section of the body (Leg, head, thorax).
At Class 2, the Mod Soul gains control over their own autonomous bodily functions. They can drop their body into a state of low-oxygen requirement to allow themselves to hold their breath for up to an hour (or 4 posts, whichever happens first) if they have this class Learned, they can pause their heartbeat or breathing for up to fifteen minutes (or 1 post, whichever happens first) if this ability is up to proficient, and they can even augment their brain's chemistry to eliminate addiction, physically-triggered illussions, or even stop the progress of a poison circulating through their body if they have this class of the technique mastered. Each of these modifications requires the use of 300 reiatsu, requiring a post of cooldown between uses, and require an OS superiority to do so, otherwise the user must pay 800 reiatsu.
At Class 1, the Mod Soul is capable of something very special. At this level they can control their body to such an extent that they can keep their body running and functioning irregardless of damage. Using Mod Root, they can reattach body parts, maintain the mobility and function of a limb that is all but obliterated, and even continue to use their gigai despite the damage os major body systems or severe damage (But not complete destruction of) critical organs. This costs 300 (Increased to 400 at Mastered) reiatsu per post to accomplish, giving Mod Souls an ability to ignore damage even beyond a Quincy's Ransotengai. At Learned, portions of the Mod soul's body can keep functioning, but at 35% capacity (100 becomes 35) (65% lowered speed and strength, if it is the head, then senses are reduced by 65% , if it is the chest, then ES is reduced by 65%). At Proficient, this is increased to 50% capacity. At Mastered, the Mod Soul can maintain 80% functionality despite damage to the body, though destruction (As opposed to just damage) of the heart or Brain will still cause the gigai to lose the ability to continue functioning. Additionally, if a Mod Soul has HSR (250 HE), they can pay 200 reiatsu per post to regenerate damage to Vital organs over the course of 2 posts (First post brings destroyed vital organs to the 'Damaged' state, then to 'healed' the following post and thus no longer needs this technique to resume function) so long as the Mod Soul has a total of 6 points between Damage Recovery and Bleeding Tolerance. Only one MAJOR Vital organ can be regenerated at a time. Once a part of the body has regenerated, the stats return to normal.
How to use technique: Described Above.
Technique Drawbacks: See above. Additionally, Mod Souls may not learn a class of this technique until they reach that class (Prodigy may learn it if they are 1 class below the tech). Additionally, learning this technique must always be done in a training (Though raising it to Proficient or Mastered can be done merely by spending TTP). Can only learn a Class of this technique up to the highest Proficient class of Moddo Ne (Mod Root) that the user already knows.
Cannot be learned by Failures or those who do not have, or have given up heir pill form (Example: Mod Giga)
Made By: Hebika Nara
Reserved? No
Class: 5-1
Technique Type: Kigen
Usable By: Mod Souls with a Pill form. No Failures/Giga
Technique Element: None
Technique Description and Effects: Mod Root is the base ability for a Mod Soul's ability to effect the gigai they have, as well as beyond. However, Mod souls are (in addition to effecting and integrating their surroundings into their gigai) also capable of turning that control inward. By increasing the concentration and consciously making an effort to modify their body's internal workings, a Mod Soul can demonstrate an incredible control over their body, inside and out.
At Class 5, this is a very superficial level of the technique. The Mod soul can modify very surface-level aspects of their body: Pigment, coloration, luster, and so on. At Learned, this is merely a cosmetic sort of application. At Proficient, this becomes detailed enough that a Mod soul can easily disguise themselves, transforming into almost an entirely new person, requiring a senses or ES of 75 (Increased by 75 for each point in Disguise or Acting, decreased by 75 per point the target has in Analysis) in order to be recognized. At Mastered, a mod soul is even capable of camouflaging themselves, requiring a target to have Senses equal to 100 (Increased by 75 per point in Disguise or Stealth, decreased by the target's Anti-stealth) in order to visually discern them, though this does nothing to disguise their reiatsu signature and they must remain stationary for this to work properly. This class of the technique costs nothing to use for the learned version, 25 reiatsu per post for the Proficient version, and 50 reiatsu per post for the Mastered version. Analysis can also be used by an enemy to see through these.
At Class 4, the mod soul is able to effect themselves a little bit deeper. At this level, they can effect the flow of blood in their shallow skin tissue around wounds, eliminating surface bleeding and allowing them to direct blood where it can be more useful, even allowing the Mod Soul to close up shallow wounds (Skin layers down to the muscle, but not the muscle itself) if they have 150 in Healing Expertise or a 3 in Damage Recovery (Reduced by 50 HE or 1 skill point per mastery above Learned). This costs 75 reiatsu to perform on a single limb or body-part (Head, Torso).
At Class 3, the Mod Soul's control goes ever-deeper. At this point, they are capable of full control over their circulatory system, capable of redirecting blood and all but eliminating their bleeding, so long as they have a 150 in Healing Expertise or a 2 in Damage Recovery. This costs 100 reiatsu to accomplish for each body part/section of the body (Leg, head, thorax).
At Class 2, the Mod Soul gains control over their own autonomous bodily functions. They can drop their body into a state of low-oxygen requirement to allow themselves to hold their breath for up to an hour (or 4 posts, whichever happens first) if they have this class Learned, they can pause their heartbeat or breathing for up to fifteen minutes (or 1 post, whichever happens first) if this ability is up to proficient, and they can even augment their brain's chemistry to eliminate addiction, physically-triggered illussions, or even stop the progress of a poison circulating through their body if they have this class of the technique mastered. Each of these modifications requires the use of 300 reiatsu, requiring a post of cooldown between uses, and require an OS superiority to do so, otherwise the user must pay 800 reiatsu.
At Class 1, the Mod Soul is capable of something very special. At this level they can control their body to such an extent that they can keep their body running and functioning irregardless of damage. Using Mod Root, they can reattach body parts, maintain the mobility and function of a limb that is all but obliterated, and even continue to use their gigai despite the damage os major body systems or severe damage (But not complete destruction of) critical organs. This costs 300 (Increased to 400 at Mastered) reiatsu per post to accomplish, giving Mod Souls an ability to ignore damage even beyond a Quincy's Ransotengai. At Learned, portions of the Mod soul's body can keep functioning, but at 35% capacity (100 becomes 35) (65% lowered speed and strength, if it is the head, then senses are reduced by 65% , if it is the chest, then ES is reduced by 65%). At Proficient, this is increased to 50% capacity. At Mastered, the Mod Soul can maintain 80% functionality despite damage to the body, though destruction (As opposed to just damage) of the heart or Brain will still cause the gigai to lose the ability to continue functioning. Additionally, if a Mod Soul has HSR (250 HE), they can pay 200 reiatsu per post to regenerate damage to Vital organs over the course of 2 posts (First post brings destroyed vital organs to the 'Damaged' state, then to 'healed' the following post and thus no longer needs this technique to resume function) so long as the Mod Soul has a total of 6 points between Damage Recovery and Bleeding Tolerance. Only one MAJOR Vital organ can be regenerated at a time. Once a part of the body has regenerated, the stats return to normal.
How to use technique: Described Above.
Technique Drawbacks: See above. Additionally, Mod Souls may not learn a class of this technique until they reach that class (Prodigy may learn it if they are 1 class below the tech). Additionally, learning this technique must always be done in a training (Though raising it to Proficient or Mastered can be done merely by spending TTP). Can only learn a Class of this technique up to the highest Proficient class of Moddo Ne (Mod Root) that the user already knows.
Cannot be learned by Failures or those who do not have, or have given up heir pill form (Example: Mod Giga)
Made By: Hebika Nara
Reserved? No
{Redirection} Technique Name: [Redirection]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Made by: [Admin]
Reserved?: [No]
Class: [3, 2, 1] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Made by: [Admin]
Reserved?: [No]
Level 1: Water can do no harm to Aquas. She is completely unimpeded by the rain and whatever negative effects that might produce, able to move through water as if it were nothing but air. Outside water abilities need 50% more OS to her RS to damage her.
Level 2: Waters respond to her will. Through the raw power of her breath, Aquas' exhales creates flooding waves that crash down against those she targets, starting from her body, or nearby bodies of water. These waves have equal class and reiatsu strength equal to Aquas, and move at 150 speed, plus 150 speed per class past 6. Costs 20 reiatsu per class, starting at class 6.
Level 3: Above Aquas is a massive raincloud, as wide as her RS in feet. With every breath Aquas takes, rain pours from this cloud, covering the ground in a thick layer of water, two feet in height. This water is classless in terms of classing. For every 100 OS an attack has, it punches through one foot of water. The water only resists attacks within twenty feet of her, growing 20 feet every post.
Level 4: Aquas can no longer use Airground. Aquas can fly through the rain and water at a speed of 500, able to move through it however she wants. So long as she is not connected to the layer of water overtop the ground, the flood waters will rise higher and higher to meet her. Creating water from thin air, all of the water that leaves her influence does not suddenly vanish. Water that leaves the range of her cloud will continuously spill out, flooding everything with an ocean of water.
Level 5: The storms rage on. Thunder and lightning cry out in anger, and the cloud pours down even harder than before. The waters are steadily rising, climbing two feet every post. Every other post, lightning will strike down towards where her opponents are, zapping at a speed of 600, with a RS equal to her own. Should anyone be struck while in the waters, not the rain, this OS will count as 50% higher. Rain water clinging to them does not count towards the lightning boost. Aquas is immune to the effects of her own lightning.
Level 6: The water begins to cling to everything. The water soaks all material that it comes into contact with, slowly but surely weighing it down further and further. Every post that someone is in contact with the rain, they grow heavier as the water refuses to fall off them. For average sized individuals, meaning those who do not have strength requirements for your size, need a minimum of 25 strength to stand. The rain increases this minimum by 5 for each post. Those who are so large that they require a certain amount of strength to be as large as they are, this is increased by 5 for each strength requirement. These heights are 8-15 feet, 15-20 feet, 20-30 feet, and lastly 30-40 feet, meaning at 40 feet in height, the rain adds 25 to the strength minimum. Anything above that height will collapse under its own weight in three posts. Those who fall into the water will suffer double the listed amounts if more than half of them is submerged, per post should they linger underneath, the water pressure crushing the life from them.]
Level 7: As her oceans drag down anything that stands, it also protects Aquas the best it can. While Aquas is fully submerged in her ocean, a construct of water that she can hear and see through will appear above her, consisting of the upper half of her body. This construct starts off five feet in height, but grows an additional two feet for each foot under the water she is. This construct shares the same speed as Aquas, and has a strength stat equal to her RS. This construct cannot produce Shockwaves. The construct follows Aquas' movements, and will return to the water should she leave the surface of the water. ]
Necessary Backstory: [Once upon a time, Aquas had four other siblings, one of fire, earth, lightning, and wind. They were mass produced by the Shinigami. Experimented on. Turned into weapons for war against the Hollows. One day, their opportunity for freedom came. Their makers were crushed beneath the waves by Aquas, and she and her siblings tore through their home and country. Eventually, however, her siblings fell, stuck down by the captains of that wretched place. Her pill was vaporized in the process.]
Current Story Status: [It felt like her consciousness was floating in space. Neither alive nor dead, but in some sort of great slumber. She could not say how long she had been asleep, time was but an illusion in that place. Then, it felt as though something grabbed her. Her mind began to stir, thoughts returning after centuries of inactivity. Then she was pulled out of it, alongside another. Her pill was reformed, against all odds, and was placed into a body. Jikken: Aquas breaths life once more.]