Post by Deleted on Mar 25, 2022 20:17:47 GMT -5
Character Name: Albin Landry
Previous Real Age: 79
Current/New Real Age: 80
Previous Age of Appearance: 23
Current/New Age of Appearance: 25
New Ideals/Personality:
New Appearance:
New History:
New Powers:
What kind of update: Power Update, Rank Update
Current Rank: Unseated Shinigami of Squad 13
New Rank: XXXX
Previous Real Age: 79
Current/New Real Age: 80
Previous Age of Appearance: 23
Current/New Age of Appearance: 25
New Ideals/Personality:
New Appearance:
New History:
New Powers:
{Old Powers}
Overall Ability:
Tengoku is a set of Zanpakuto with the ability to shift its user toward a few different steps of progression, depending on the actions that the user takes. Upon releasing, Albin is required to keep track of two separate resources that will influence different steps in his progression in a fight; Essence of Stars and Essence of Space. Tengoku no Hikari will generate Essence of Stars while being used, and Tengoku no Yami will generate Essence of Space while being used. The amount of Essences generated are dependent on how both releases are being utilized, but certain actions will generate more, and certain actions will generate less. Upon entering Shikai, Albin sheathes his Zanpakuto. Should he unsheathe his weapons at all during this process, his release immediately ends.
Both Essence of Stars and Essence of Space are only able to scale to a certain amount; that amount being 100. Upon hitting 100 Essences of either variety, the opposite Essence that did not reach 100 will instead be locked from generating additional Essences, and techniques regarding that Essence are instead converted to the other (this means that upon reaching 100 Essence of Stars, Tengoku no Yami will no longer be able to generate Essence of Space, and all of Tengoku no Yami's techniques will be converted from dark-themed techniques, to light-themed techniques.
Upon unlocking Bankai, Albin will likely be unable to directly make use of it upon entering a thread. Only after obtaining 75 or more Essences of either type will Albin be able to spend the reiatsu to activate Bankai normally. Until 75 in at least one of these Essences is obtained, Bankai is unusable. That said, depending on which Essences reach this point when Bankai is released, Albin's Bankai will change slightly. More on that in Tengoku no Nisshoku's Overall Ability, though. Should either of these Essences reach 100, however, Albin is given the benefit of paying 25% less reiatsu in order to enter Bankai (800 normally would be 600, 400 normally would be 300, etc.).
Tengoku no Hikari Overall Ability:
Tengoku no Hikari, or Heaven's Light, is a release that focuses around the use of Starlight-based physical abilities in order to dominate a fight, mimicking that of the stars in space. Predominantly, this is through the creation of starlight weaponry in order to get the job done. At any point he desires after Tengoku no Hikari is released, Albin can spend any amount of reiatsu in order to create melee weapons of starlight. These weapons take any form Albin desires at the time of creation, and have a durability equal to the reiatsu spent in order to create the weapon, up to 600 in Shikai, and 1,200 in Bankai. These weapons have a Strength equal to Albin's own Strength, even when being wielded telepathically. These weapons can be controlled by Albin telepathically, and move at a speed equal to his own. These weapons can only travel up to thirty feet away from him at any given time. Anything struck by these swords will be inflicted by solar burns, akin to that of touching a star, but not nearly as hot. These weapons, for all intents and purposes, are Albin's Zanpakuto. Using these weapons telepathically does not transfer over any mastery of them via Skill Points; they're treated as though they have 0 Ranks in weapon skills.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Hikari's Overall Ability, or spends in order to cast Tengoku no Hikari's techniques, Albin generates 1 Essence of Stars. Upon reaching 100 Essence of Stars, all of Tengoku no Hikari's techniques are strengthened in ways specifically listed in each technique. Essence of Stars that are generated are tallied when they're earned.
Upon reaching 100 Essence of Space, Tengoku no Hikari's release shifts to accommodate that of Tengoku no Yami. Instead of being themed around starlight, Tengoku no Hikari is instead changed to that of space. Starlight weaponry instead becomes space-forged weaponry, and utilizes the frozen hell of space that Tengoku no Yami tends to produce. In addition to this change, both Tengoku no Hikari's Overall Ability, and Zanpakuto techniques utilize Spiritual Pressure instead of Strength. Tengoku no Hikari's weapon range is also doubled.
Tengoku no Yami Overall Ability:
In direct contrast to Tengoku no Hikari's starlight-focused powers, Tengoku no Yami focuses instead on spatial manipulation in order to combat foes spiritually. Much like how Tengoku no Hikari grants Albin a new "basic attack", Tengoku no Yami does the same, but in a different way. Through Tengoku no Yami, Albin is able to fire off bolts of spatial energy from his hands. By holding out his hand, Albin is able to spend 50 reiatsu in order to fire off a spiritual bolt of blackened, galactic reiatsu at 500 speed. This bolt of reiatsu has a Spiritual Pressure equal to Albin's. Upon contact with anything, these bolts explode with spatial energy, hitting anything within a five foot radius of the bolt and afflicting a sort of freezer-burn to anything struck, mimicking the cold vacuum of space. These bolts travel up to 60 feet before dissipating.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Yami's Overall Ability, or spends in order to cast Tengoku no Yami's techniques, Albin generates 1 Essence of Space. Upon reaching 100 Essence of Space, all of Tengoku no Yami's techniques are strengthened in ways specifically listed in each technique. Essence of Space that are generated are tallied at the end of the post they're earned in, as opposed to the time they're earned.
Upon reaching 100 Essence of Stars, Tengoku no Yami's release shifts to accommodate that of Tengoku no Hikari. Instead of being themed around space, Tengoku no Yami instead changes to fit that of the star-focused aesthetic. Space-imbued bolts of reiatsu instead become starlight-aligned, reiatsu-laced shockwaves, and utilize the blinding radiance that Tengoku no Hikari creates. In addition to this change, both Tengoku no Yami's Overall Ability, and Zanpakuto techniques utilize Strength instead of Spiritual Pressure. Bolts fired from Tengoku no Yami's Overall now function identical to shockwaves.
Tengoku no Nisshoku Overall Ability:
Being Albin's Bankai, Tengoku no Nisshoku serves as the capstone of the prior two releases, and seeks to embody powerful aspects of either one. As mentioned in Albin's Overall Ability, Bankai is locked until 75 Essences of either variety are obtained. After that point, Albin is able to spend the necessary reiatsu in order to release into Bankai, granting him access to one of three different variants; two of these variants are almost identical, but change thematically based on whichever Essences Albin had hit 75.
If only one Essence had hit 75 by the time Albin sought to release, his Bankai will be augmented appropriately to fit that bias. With 75 Essence of Stars, Albin's form will change to better suit that bias toward starlight, becoming more bright and regal while also changing his Bankai Technique, Eclipsed Heaven, to the Starlight variant. While in Starlight Bankai, Albin's Essence of Stars now cap at 200, and reduce the Strength of attacks made against him by an amount equal to his Essence of Stars. On top of this, Albin is able to create one weapon through Tengoku no Hikari's Overall Ability at 1,200 durability, once per post for no cost. This weapon does not generate any Essence of Stars.
With 75 Essence of Space, Albin's form will contort to fit the all-expansive recesses of space, taking on a dark and sinister in appearance, while also changing his Bankai Technique, Eclipsed Heaven, to the Dark variant. While in Galactic Bankai, Albin's Essence of Space now cap at 200, and reduce the Reiatsu Strength or Spiritual Pressure of attacks made against him by an amount equal to his Essence of Space. On top of this, Tengoku no Yami's bolts are made stronger, flying at 800 Speed, explode with a 10-foot radius, and now have a range of 90 feet.
If Albin manages to get both Essences to reach 75 before entering Bankai, Albin will reach a sort of enhanced middle-ground between his releases, called Universal Bankai. Both his Essence of Stars and Essence of Space will be set to 100 each. From there, Albin is given access to his entire release; he is able to use both Starlight and Galactic variants of all of his techniques (choosing between one to use at a time, but not both in the same casting of a technique), and both of his Overall Abilities, choosing between Strength and Spiritual Pressure on a whim; Starlight abilities are no longer locked to Strength, and Galactic abilities are no longer locked to Spiritual Pressure. While in Universal Bankai, Eclipsed Heaven is locked and unusable, but instead, Albin gains access to a Bankai technique that's locked in both other variants; Universal Singularity.
Tengoku no Hikari Techniques:
Tengoku no Yami Techniques:
Tengoku no Nisshoku Techniques:
Overall Ability:
Tengoku is a set of Zanpakuto with the ability to shift its user toward a few different steps of progression, depending on the actions that the user takes. Upon releasing, Albin is required to keep track of two separate resources that will influence different steps in his progression in a fight; Essence of Stars and Essence of Space. Tengoku no Hikari will generate Essence of Stars while being used, and Tengoku no Yami will generate Essence of Space while being used. The amount of Essences generated are dependent on how both releases are being utilized, but certain actions will generate more, and certain actions will generate less. Upon entering Shikai, Albin sheathes his Zanpakuto. Should he unsheathe his weapons at all during this process, his release immediately ends.
Both Essence of Stars and Essence of Space are only able to scale to a certain amount; that amount being 100. Upon hitting 100 Essences of either variety, the opposite Essence that did not reach 100 will instead be locked from generating additional Essences, and techniques regarding that Essence are instead converted to the other (this means that upon reaching 100 Essence of Stars, Tengoku no Yami will no longer be able to generate Essence of Space, and all of Tengoku no Yami's techniques will be converted from dark-themed techniques, to light-themed techniques.
Upon unlocking Bankai, Albin will likely be unable to directly make use of it upon entering a thread. Only after obtaining 75 or more Essences of either type will Albin be able to spend the reiatsu to activate Bankai normally. Until 75 in at least one of these Essences is obtained, Bankai is unusable. That said, depending on which Essences reach this point when Bankai is released, Albin's Bankai will change slightly. More on that in Tengoku no Nisshoku's Overall Ability, though. Should either of these Essences reach 100, however, Albin is given the benefit of paying 25% less reiatsu in order to enter Bankai (800 normally would be 600, 400 normally would be 300, etc.).
Tengoku no Hikari Overall Ability:
Tengoku no Hikari, or Heaven's Light, is a release that focuses around the use of Starlight-based physical abilities in order to dominate a fight, mimicking that of the stars in space. Predominantly, this is through the creation of starlight weaponry in order to get the job done. At any point he desires after Tengoku no Hikari is released, Albin can spend any amount of reiatsu in order to create melee weapons of starlight. These weapons take any form Albin desires at the time of creation, and have a durability equal to the reiatsu spent in order to create the weapon, up to 600 in Shikai, and 1,200 in Bankai. These weapons have a Strength equal to Albin's own Strength, even when being wielded telepathically. These weapons can be controlled by Albin telepathically, and move at a speed equal to his own. These weapons can only travel up to thirty feet away from him at any given time. Anything struck by these swords will be inflicted by solar burns, akin to that of touching a star, but not nearly as hot. These weapons, for all intents and purposes, are Albin's Zanpakuto. Using these weapons telepathically does not transfer over any mastery of them via Skill Points; they're treated as though they have 0 Ranks in weapon skills.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Hikari's Overall Ability, or spends in order to cast Tengoku no Hikari's techniques, Albin generates 1 Essence of Stars. Upon reaching 100 Essence of Stars, all of Tengoku no Hikari's techniques are strengthened in ways specifically listed in each technique. Essence of Stars that are generated are tallied when they're earned.
Upon reaching 100 Essence of Space, Tengoku no Hikari's release shifts to accommodate that of Tengoku no Yami. Instead of being themed around starlight, Tengoku no Hikari is instead changed to that of space. Starlight weaponry instead becomes space-forged weaponry, and utilizes the frozen hell of space that Tengoku no Yami tends to produce. In addition to this change, both Tengoku no Hikari's Overall Ability, and Zanpakuto techniques utilize Spiritual Pressure instead of Strength. Tengoku no Hikari's weapon range is also doubled.
Tengoku no Yami Overall Ability:
In direct contrast to Tengoku no Hikari's starlight-focused powers, Tengoku no Yami focuses instead on spatial manipulation in order to combat foes spiritually. Much like how Tengoku no Hikari grants Albin a new "basic attack", Tengoku no Yami does the same, but in a different way. Through Tengoku no Yami, Albin is able to fire off bolts of spatial energy from his hands. By holding out his hand, Albin is able to spend 50 reiatsu in order to fire off a spiritual bolt of blackened, galactic reiatsu at 500 speed. This bolt of reiatsu has a Spiritual Pressure equal to Albin's. Upon contact with anything, these bolts explode with spatial energy, hitting anything within a five foot radius of the bolt and afflicting a sort of freezer-burn to anything struck, mimicking the cold vacuum of space. These bolts travel up to 60 feet before dissipating.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Yami's Overall Ability, or spends in order to cast Tengoku no Yami's techniques, Albin generates 1 Essence of Space. Upon reaching 100 Essence of Space, all of Tengoku no Yami's techniques are strengthened in ways specifically listed in each technique. Essence of Space that are generated are tallied at the end of the post they're earned in, as opposed to the time they're earned.
Upon reaching 100 Essence of Stars, Tengoku no Yami's release shifts to accommodate that of Tengoku no Hikari. Instead of being themed around space, Tengoku no Yami instead changes to fit that of the star-focused aesthetic. Space-imbued bolts of reiatsu instead become starlight-aligned, reiatsu-laced shockwaves, and utilize the blinding radiance that Tengoku no Hikari creates. In addition to this change, both Tengoku no Yami's Overall Ability, and Zanpakuto techniques utilize Strength instead of Spiritual Pressure. Bolts fired from Tengoku no Yami's Overall now function identical to shockwaves.
Tengoku no Nisshoku Overall Ability:
Being Albin's Bankai, Tengoku no Nisshoku serves as the capstone of the prior two releases, and seeks to embody powerful aspects of either one. As mentioned in Albin's Overall Ability, Bankai is locked until 75 Essences of either variety are obtained. After that point, Albin is able to spend the necessary reiatsu in order to release into Bankai, granting him access to one of three different variants; two of these variants are almost identical, but change thematically based on whichever Essences Albin had hit 75.
If only one Essence had hit 75 by the time Albin sought to release, his Bankai will be augmented appropriately to fit that bias. With 75 Essence of Stars, Albin's form will change to better suit that bias toward starlight, becoming more bright and regal while also changing his Bankai Technique, Eclipsed Heaven, to the Starlight variant. While in Starlight Bankai, Albin's Essence of Stars now cap at 200, and reduce the Strength of attacks made against him by an amount equal to his Essence of Stars. On top of this, Albin is able to create one weapon through Tengoku no Hikari's Overall Ability at 1,200 durability, once per post for no cost. This weapon does not generate any Essence of Stars.
With 75 Essence of Space, Albin's form will contort to fit the all-expansive recesses of space, taking on a dark and sinister in appearance, while also changing his Bankai Technique, Eclipsed Heaven, to the Dark variant. While in Galactic Bankai, Albin's Essence of Space now cap at 200, and reduce the Reiatsu Strength or Spiritual Pressure of attacks made against him by an amount equal to his Essence of Space. On top of this, Tengoku no Yami's bolts are made stronger, flying at 800 Speed, explode with a 10-foot radius, and now have a range of 90 feet.
If Albin manages to get both Essences to reach 75 before entering Bankai, Albin will reach a sort of enhanced middle-ground between his releases, called Universal Bankai. Both his Essence of Stars and Essence of Space will be set to 100 each. From there, Albin is given access to his entire release; he is able to use both Starlight and Galactic variants of all of his techniques (choosing between one to use at a time, but not both in the same casting of a technique), and both of his Overall Abilities, choosing between Strength and Spiritual Pressure on a whim; Starlight abilities are no longer locked to Strength, and Galactic abilities are no longer locked to Spiritual Pressure. While in Universal Bankai, Eclipsed Heaven is locked and unusable, but instead, Albin gains access to a Bankai technique that's locked in both other variants; Universal Singularity.
Tengoku no Hikari Techniques:
{Starlight Road}
Name: Starlight Road
Bias: Starlight
Range: Self.
Cost: 50 reiatsu.
Description: Starlight Road is a step technique, that grants Albin the option to chain on an attack to it should he desire. By paying the reiatsu cost, Albin is able to coat himself in starlight, and move at 10x his speed for a singular step. By spending another 100 reiatsu on top of this, Albin is once again able to step directly after the first one, in order to move in on a certain location and deliver a melee attack at that same speed. If this variant is used, other step techniques cannot be used during that same post. In Shikai, Hakuda techniques cannot be used in conjunction with the second step. In Bankai, this is permitted.
At 100 Essence of Stars, Albin is now able to move at 12x his speed during these steps. At 100 Essence of Space, the attack that Albin makes does not need to be physical, and can instead be a spiritual attack. As such, closing the distance between himself and an opponent is not a necessity with the second step.
Name: Starlight Road
Bias: Starlight
Range: Self.
Cost: 50 reiatsu.
Description: Starlight Road is a step technique, that grants Albin the option to chain on an attack to it should he desire. By paying the reiatsu cost, Albin is able to coat himself in starlight, and move at 10x his speed for a singular step. By spending another 100 reiatsu on top of this, Albin is once again able to step directly after the first one, in order to move in on a certain location and deliver a melee attack at that same speed. If this variant is used, other step techniques cannot be used during that same post. In Shikai, Hakuda techniques cannot be used in conjunction with the second step. In Bankai, this is permitted.
At 100 Essence of Stars, Albin is now able to move at 12x his speed during these steps. At 100 Essence of Space, the attack that Albin makes does not need to be physical, and can instead be a spiritual attack. As such, closing the distance between himself and an opponent is not a necessity with the second step.
{Solar Strike}
Name: Solar Strike
Bias: Starlight
Range: 5 feet./30 feet.
Cost: 200 reiatsu.
Description: By imbuing his next melee strike with reiatsu, and striking a pressure point, a weak spot, or just hitting exceptionally hard, Albin is able to debilitate his foes upon landing a successful hit. Those that are struck with Solar Strike are met with the unfortunate fate of having their reiatsu circulation throughout their body disrupted for a short period of time due to an excess of stardust forced into their system. For two posts, the victim in question is required to spend an extra 10% reiatsu on any reiatsu techniques that they use for the duration. If hit with another Solar Strike during this time frame, this post count resets back to two, and the 10% increase stacks, up to 50% (100% in Bankai). Once this technique's cost is paid, the reiatsu spent is lost should Albin miss this strike.
At 100 Essence of Stars, Solar Strike now lasts for 3 posts instead of 2. At 100 Essence of Space, Albin can instead fire a bolt of spatial reiatsu instead of making a melee strike. This bolt has a Spiritual Pressure equal to his own, and flies at 800 speed, up to 30 feet before dissipating.
Name: Solar Strike
Bias: Starlight
Range: 5 feet./30 feet.
Cost: 200 reiatsu.
Description: By imbuing his next melee strike with reiatsu, and striking a pressure point, a weak spot, or just hitting exceptionally hard, Albin is able to debilitate his foes upon landing a successful hit. Those that are struck with Solar Strike are met with the unfortunate fate of having their reiatsu circulation throughout their body disrupted for a short period of time due to an excess of stardust forced into their system. For two posts, the victim in question is required to spend an extra 10% reiatsu on any reiatsu techniques that they use for the duration. If hit with another Solar Strike during this time frame, this post count resets back to two, and the 10% increase stacks, up to 50% (100% in Bankai). Once this technique's cost is paid, the reiatsu spent is lost should Albin miss this strike.
At 100 Essence of Stars, Solar Strike now lasts for 3 posts instead of 2. At 100 Essence of Space, Albin can instead fire a bolt of spatial reiatsu instead of making a melee strike. This bolt has a Spiritual Pressure equal to his own, and flies at 800 speed, up to 30 feet before dissipating.
{Mirage}
Name: Mirage
Bias: Starlight
Range: 10 feet.
Cost: 200 reiatsu per post.
Description: After spending the appropriate reiatsu cost, a mirage of starlight begins to follow around Albin, mimicking his every move for the duration. This mirage is very clearly not Albin, and appears as just a radiant silhouette of the man. This mirage is always one second behind Albin, and will overlap him should he stand still. Doing so does nothing to the man, naturally. This mirage possesses Albin's Strength, and effectively allows Albin to make another physical strike one second after originally making one, opening up opportunities to either land a hit, or strike again. Should Albin not pay the reiatsu to keep this mirage active, it will instantly fade. Should Albin take a hit while a mirage is active, the mirage's Strength will be halved for the rest of that post. These Mirages have a durability of 1,000, upon which they can be destroyed. These Mirages will mimic Albin making use of spiritual techniques, but will not actually make use of these techniques.
At 100 Essence of Stars, Albin can opt into doubling the cost every post in order to create an additional mirage that functions one second behind the first. At 100 Essence of Space, Albin's mirage instead has his Spiritual Pressure as opposed to Strength, and mimics spiritual attacks that Albin makes, making a copy of those techniques for no cost. Space Mirages will still mimic physical attacks, but will be treated with 0 Strength, and will phase through those struck.
Name: Mirage
Bias: Starlight
Range: 10 feet.
Cost: 200 reiatsu per post.
Description: After spending the appropriate reiatsu cost, a mirage of starlight begins to follow around Albin, mimicking his every move for the duration. This mirage is very clearly not Albin, and appears as just a radiant silhouette of the man. This mirage is always one second behind Albin, and will overlap him should he stand still. Doing so does nothing to the man, naturally. This mirage possesses Albin's Strength, and effectively allows Albin to make another physical strike one second after originally making one, opening up opportunities to either land a hit, or strike again. Should Albin not pay the reiatsu to keep this mirage active, it will instantly fade. Should Albin take a hit while a mirage is active, the mirage's Strength will be halved for the rest of that post. These Mirages have a durability of 1,000, upon which they can be destroyed. These Mirages will mimic Albin making use of spiritual techniques, but will not actually make use of these techniques.
At 100 Essence of Stars, Albin can opt into doubling the cost every post in order to create an additional mirage that functions one second behind the first. At 100 Essence of Space, Albin's mirage instead has his Spiritual Pressure as opposed to Strength, and mimics spiritual attacks that Albin makes, making a copy of those techniques for no cost. Space Mirages will still mimic physical attacks, but will be treated with 0 Strength, and will phase through those struck.
Tengoku no Yami Techniques:
{Galactic Pylon}
Name: Galactic Pylon
Bias: Galaxy
Range: Within 100 feet of Albin.
Cost: 200 reiatsu.
Description: Upon spending the reiatsu cost, Albin creates a pylon of space-augmented reiatsu; a small eye with two lingering points both on the top and bottom. This pylon serves two different purposes; absorbing latent reiatsu in the area, and firing off bolts of space with said reiatsu. Upon using this technique, one pylon is created within 10 feet of Albin, wherever he desires, with 0 reiatsu but 200 extra durability. From there, this pylon takes in 100 reiatsu every post. As these pylons take in more reiatsu, their appearance will shift slightly, as small flecks of light appear across them, mimicking stars in an otherwise barren space. These pylons possess a durability exactly equivalent to the amount of reiatsu stored inside of them, and upon taking damage, will lose an amount of reiatsu equal to the OS of the attack made against them. Albin may physically crush these Pylons in order to absorb the reiatsu stored inside of them. Albin may not go over his maximum reiatsu in this way, and every 100 reiatsu absorbed through this method grants Albin an Essence of Space. If Albin leaves this 100-foot range, these pylons deactivate and the reiatsu they stored is lost. 5 of these Pylons can be active at any given time, and considering they're densely-packed reiatsu batteries, even those with 0 Energy Sensory can detect these.
At 100 Essence of Space, these Pylons instead absorb 150 reiatsu every post, and these pylons can spend their reiatsu in order to fire off a bolt of space reiatsu through Tengoku no Yami's Overall Ability. At 100 Essence of Stars, these pylons don't fire off bolts, but instead have the option to form as weapons per Tengoku no Hikari's Overall Ability.
Name: Galactic Pylon
Bias: Galaxy
Range: Within 100 feet of Albin.
Cost: 200 reiatsu.
Description: Upon spending the reiatsu cost, Albin creates a pylon of space-augmented reiatsu; a small eye with two lingering points both on the top and bottom. This pylon serves two different purposes; absorbing latent reiatsu in the area, and firing off bolts of space with said reiatsu. Upon using this technique, one pylon is created within 10 feet of Albin, wherever he desires, with 0 reiatsu but 200 extra durability. From there, this pylon takes in 100 reiatsu every post. As these pylons take in more reiatsu, their appearance will shift slightly, as small flecks of light appear across them, mimicking stars in an otherwise barren space. These pylons possess a durability exactly equivalent to the amount of reiatsu stored inside of them, and upon taking damage, will lose an amount of reiatsu equal to the OS of the attack made against them. Albin may physically crush these Pylons in order to absorb the reiatsu stored inside of them. Albin may not go over his maximum reiatsu in this way, and every 100 reiatsu absorbed through this method grants Albin an Essence of Space. If Albin leaves this 100-foot range, these pylons deactivate and the reiatsu they stored is lost. 5 of these Pylons can be active at any given time, and considering they're densely-packed reiatsu batteries, even those with 0 Energy Sensory can detect these.
At 100 Essence of Space, these Pylons instead absorb 150 reiatsu every post, and these pylons can spend their reiatsu in order to fire off a bolt of space reiatsu through Tengoku no Yami's Overall Ability. At 100 Essence of Stars, these pylons don't fire off bolts, but instead have the option to form as weapons per Tengoku no Hikari's Overall Ability.
{Cosmic Pulse}
Name: Cosmic Pulse
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: After paying the reiatsu cost of this technique, Albin designates an area within 30 feet, or a Pylon within his pylon range. From there, a 1 square foot area (or the Pylon in question) is turned into a spatial reiatsu bomb. Unless someone has an Energy Sensory of 300 (450 in Bankai), reduced by 50 for every point in Anti-Stealth they have, this area remains unchanged to the naked eye. Though, upon entering a five-foot radius around this bomb, said bomb will explode outward, covering a six-foot radius around the bomb with the same freezer-burn effects from Tengoku no Yami's Overall Ability and appearing like a galaxy spreading out, lingering for a few short moments in the area before dissipating. The bomb's Spiritual Pressure is equal Albin's when choosing a location, and to the reiatsu cost of the bomb itself when targeting a Pylon, plus any additional reiatsu that was pumped into the bomb during each post that a pylon had absorbed reiatsu. After three posts of activating this technique, the bomb will go off automatically. Cosmic Pulse can be used once per post (thrice per post in Bankai).
At 100 Essence of Space, this technique will not detonate after a set period of time, and can instead be remotely-detonated for 50 reiatsu. At 100 Essence of Stars, weapons created through Tengoku no Hikari's Overall Ability are valid origins for this bomb, and these bombs explode not with reiatsu, but instead with the shards of said weapon, utilizing Albin's Strength, and detonating on contact with something that is not Albin.
Name: Cosmic Pulse
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: After paying the reiatsu cost of this technique, Albin designates an area within 30 feet, or a Pylon within his pylon range. From there, a 1 square foot area (or the Pylon in question) is turned into a spatial reiatsu bomb. Unless someone has an Energy Sensory of 300 (450 in Bankai), reduced by 50 for every point in Anti-Stealth they have, this area remains unchanged to the naked eye. Though, upon entering a five-foot radius around this bomb, said bomb will explode outward, covering a six-foot radius around the bomb with the same freezer-burn effects from Tengoku no Yami's Overall Ability and appearing like a galaxy spreading out, lingering for a few short moments in the area before dissipating. The bomb's Spiritual Pressure is equal Albin's when choosing a location, and to the reiatsu cost of the bomb itself when targeting a Pylon, plus any additional reiatsu that was pumped into the bomb during each post that a pylon had absorbed reiatsu. After three posts of activating this technique, the bomb will go off automatically. Cosmic Pulse can be used once per post (thrice per post in Bankai).
At 100 Essence of Space, this technique will not detonate after a set period of time, and can instead be remotely-detonated for 50 reiatsu. At 100 Essence of Stars, weapons created through Tengoku no Hikari's Overall Ability are valid origins for this bomb, and these bombs explode not with reiatsu, but instead with the shards of said weapon, utilizing Albin's Strength, and detonating on contact with something that is not Albin.
{Astral Precipice - Extra Fighter Tech}
Name: Astral Precipice
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: Upon paying the reiatsu cost, Albin can manifest a trail of spatial spikes that break through the ground, rising outward at a speed of 600. These spikes impale with a force equal to Albin's Spiritual Pressure, and travel in a wave that reaches this 30 foot distance at a speed of 800. Upon impaling a target, these spikes will break off in whatever was struck, siphoning 50 reiatsu per post to the nearest Pylon. These spikes can be pulled out, but doing so while remaining unfazed from this action requires at least 2 Ranks in Pain Tolerance. Anything less will cause so much pain from those that try that they find themselves unable to do so. This technique can only be stacked on a person once, but can be reapplied should they remove these spikes.
At 100 Essence of Space, these spikes require at least 3 Ranks in Pain Tolerance to pull out. At 100 Essence of Stars, weapons summoned through Tengoku no Hikari's Overall Ability instead manifest these spikes, allowing them to be broken off on successful melee attacks with said weapons. These spikes fade off of the weapons in question should this attack miss.
Name: Astral Precipice
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: Upon paying the reiatsu cost, Albin can manifest a trail of spatial spikes that break through the ground, rising outward at a speed of 600. These spikes impale with a force equal to Albin's Spiritual Pressure, and travel in a wave that reaches this 30 foot distance at a speed of 800. Upon impaling a target, these spikes will break off in whatever was struck, siphoning 50 reiatsu per post to the nearest Pylon. These spikes can be pulled out, but doing so while remaining unfazed from this action requires at least 2 Ranks in Pain Tolerance. Anything less will cause so much pain from those that try that they find themselves unable to do so. This technique can only be stacked on a person once, but can be reapplied should they remove these spikes.
At 100 Essence of Space, these spikes require at least 3 Ranks in Pain Tolerance to pull out. At 100 Essence of Stars, weapons summoned through Tengoku no Hikari's Overall Ability instead manifest these spikes, allowing them to be broken off on successful melee attacks with said weapons. These spikes fade off of the weapons in question should this attack miss.
Tengoku no Nisshoku Techniques:
{Eclipsed Heaven}
Name: Eclipsed Heaven
Bias: Starlight/Galaxy
Range: 50-foot radius around the origin.
Cost: 300 reiatsu.
Description: Upon entering a biased Bankai, Albin gains access to Eclipsed Heaven. This technique is rather simplistic in nature, but deadly nonetheless. Upon paying the reiatsu cost, a center of origin is chosen for this technique; this center being Albin in Starlight Bankai, and a point of Albin's choice within 100 feet of him in Galactic Bankai. From there, a tremendous force of reiatsu and gravitational pressure is exerted upon the area, depending on Albin's Bankai bias. The OS of this technique is equal to Albin's Strength in Starlight Bankai, and Albin's Spiritual Pressure in Galactic Bankai. For every appropriate Essence that Albin has (Essence of Stars in Starlight Bankai, and Essence of Space in Galactic Bankai), the Offensive Stat of this technique is increased; every 25 Essences that Albin has above 100 will increase the Offensive Stat by 25%, capping at an additional 100%. This technique can only be used once every three posts, and will halve an Offensive Stat for this three post duration; Strength with Starlight Bankai, and Spiritual Pressure with Galactic Bankai.
In Starlight Bankai, this force is explosive, and physical in nature. Centered on Albin, everything within a 50-foot radius is immediately subjected to an outwardly-expanding shockwave of raw physical force and gravitational pressure, flying outward at a speed of 800. This shockwave appears radiant, and produces a small amount of light as it expands outward. Should Albin be standing on solid ground, this will even begin to crack and damage the ground beneath him, as this shockwave will travel through solid objects should the OS be high enough to do so.
In Galactic Bankai, this force is implosive, and spiritual in nature. Centered on a point in Albin's sight within 100 feet, everything within a 50-foot radius is immediately subjected to an compressing and crushing force of raw reiatsu and gravitational pressure, compressing everything within the range at a speed of 800, flying toward the center of origin. Should part of this zone be underground, chucks of the ground may even be sent flying toward the center of origin, crushing those caught in the blast even more than would normally be done. Unlike the Starlight variant, this variant takes a few seconds to start up, and coats the area about to be crushed in heavy amounts of reiatsu, giving ample warning that something is about to happen in the area beforehand.
Name: Eclipsed Heaven
Bias: Starlight/Galaxy
Range: 50-foot radius around the origin.
Cost: 300 reiatsu.
Description: Upon entering a biased Bankai, Albin gains access to Eclipsed Heaven. This technique is rather simplistic in nature, but deadly nonetheless. Upon paying the reiatsu cost, a center of origin is chosen for this technique; this center being Albin in Starlight Bankai, and a point of Albin's choice within 100 feet of him in Galactic Bankai. From there, a tremendous force of reiatsu and gravitational pressure is exerted upon the area, depending on Albin's Bankai bias. The OS of this technique is equal to Albin's Strength in Starlight Bankai, and Albin's Spiritual Pressure in Galactic Bankai. For every appropriate Essence that Albin has (Essence of Stars in Starlight Bankai, and Essence of Space in Galactic Bankai), the Offensive Stat of this technique is increased; every 25 Essences that Albin has above 100 will increase the Offensive Stat by 25%, capping at an additional 100%. This technique can only be used once every three posts, and will halve an Offensive Stat for this three post duration; Strength with Starlight Bankai, and Spiritual Pressure with Galactic Bankai.
In Starlight Bankai, this force is explosive, and physical in nature. Centered on Albin, everything within a 50-foot radius is immediately subjected to an outwardly-expanding shockwave of raw physical force and gravitational pressure, flying outward at a speed of 800. This shockwave appears radiant, and produces a small amount of light as it expands outward. Should Albin be standing on solid ground, this will even begin to crack and damage the ground beneath him, as this shockwave will travel through solid objects should the OS be high enough to do so.
In Galactic Bankai, this force is implosive, and spiritual in nature. Centered on a point in Albin's sight within 100 feet, everything within a 50-foot radius is immediately subjected to an compressing and crushing force of raw reiatsu and gravitational pressure, compressing everything within the range at a speed of 800, flying toward the center of origin. Should part of this zone be underground, chucks of the ground may even be sent flying toward the center of origin, crushing those caught in the blast even more than would normally be done. Unlike the Starlight variant, this variant takes a few seconds to start up, and coats the area about to be crushed in heavy amounts of reiatsu, giving ample warning that something is about to happen in the area beforehand.
{Universal Singularity - Extra Fighter Tech}
Name: Universal Singularity
Bias: Starlight/Galaxy
Range: 100 feet.
Cost: 600 reiatsu.
Description: Universal Singularity is perhaps Albin’s most powerful capstone ability. This technique lives up to its name, and serves as one would expect; a manmade singularity of cosmic energy. Upon paying the reiatsu cost, Albin focuses both starlight and galactic reiatsu into his hand, condenses it down into tremendously dense spiritual particles, and propels them forth through rapidly-fired, immense shockwaves, creating a blast akin to that of a cero, admixed with both starlight and galactic reiatsu. This blast appears as though it's simultaneously the creation of a galaxy, and the birth of a black hole, slightly distorting spacetime around the edges of the blast itself, though not to a combative extent. The resulting blast uses both Albin’s OS for damage, and immediately halves his current Essence of Stars and Essence of Space. For every Essence spent, the OS of this blast is increased by 1%, capping at a 100% increase. This technique functions at Cero speed, and for the purposes of overcoming defenses, is treated as both a Physical and Spiritual attack. After using this technique, it undergoes a three-post cooldown period during which it cannot be used, and Albin's casting arm is wracked with third degree burns from the sheer amount of force being released from this attack, causing a two-post period in which that arm is unable to make use of shockwaves.
Name: Universal Singularity
Bias: Starlight/Galaxy
Range: 100 feet.
Cost: 600 reiatsu.
Description: Universal Singularity is perhaps Albin’s most powerful capstone ability. This technique lives up to its name, and serves as one would expect; a manmade singularity of cosmic energy. Upon paying the reiatsu cost, Albin focuses both starlight and galactic reiatsu into his hand, condenses it down into tremendously dense spiritual particles, and propels them forth through rapidly-fired, immense shockwaves, creating a blast akin to that of a cero, admixed with both starlight and galactic reiatsu. This blast appears as though it's simultaneously the creation of a galaxy, and the birth of a black hole, slightly distorting spacetime around the edges of the blast itself, though not to a combative extent. The resulting blast uses both Albin’s OS for damage, and immediately halves his current Essence of Stars and Essence of Space. For every Essence spent, the OS of this blast is increased by 1%, capping at a 100% increase. This technique functions at Cero speed, and for the purposes of overcoming defenses, is treated as both a Physical and Spiritual attack. After using this technique, it undergoes a three-post cooldown period during which it cannot be used, and Albin's casting arm is wracked with third degree burns from the sheer amount of force being released from this attack, causing a two-post period in which that arm is unable to make use of shockwaves.
{New Powers}
Overall Ability:
Tengoku is a set of Zanpakuto with the ability to shift its user toward a few different steps of progression, depending on the actions that the user takes. Upon releasing, Albin is required to keep track of two separate resources that will influence different steps in his progression in a fight; Essence of Stars and Essence of Space. Tengoku no Hikari will generate Essence of Stars while being used, and Tengoku no Yami will generate Essence of Space while being used. The amount of Essences generated are dependent on how both releases are being utilized, but certain actions will generate more, and certain actions will generate less. Upon entering Shikai, Albin sheathes his Zanpakuto. Should he unsheathe his weapons at all during this process, his release immediately ends.
Both Essence of Stars and Essence of Space are only able to scale to a certain amount; that amount being 100. Upon hitting 100 Essences of either variety, the opposite Essence that did not reach 100 will instead be locked from generating additional Essences, and techniques regarding that Essence are instead converted to the other (this means that upon reaching 100 Essence of Stars, Tengoku no Yami will no longer be able to generate Essence of Space, and all of Tengoku no Yami's techniques will be converted from dark-themed techniques, to light-themed techniques. By sacrificing 500 Reiatsu, Albin can, once per post, reallocate his Essence of Stars and Essence of Space, allowing him to transfer one into the other.
Upon unlocking Bankai, Albin will likely be unable to directly make use of it upon entering a thread. Only after obtaining 75 or more Essences of either type will Albin be able to spend the reiatsu to activate Bankai normally. Until 75 in at least one of these Essences is obtained, Bankai is unusable. That said, depending on which Essences reach this point when Bankai is released, Albin's Bankai will change slightly. More on that in Tengoku no Nisshoku's Overall Ability, though. Should either of these Essences reach 100, however, Albin is given the benefit of paying 25% less reiatsu in order to enter Bankai (800 normally would be 600, 400 normally would be 300, etc.).
Tengoku no Hikari Overall Ability:
Tengoku no Hikari, or Heaven's Light, is a release that focuses around the use of Starlight-based physical abilities in order to dominate a fight, mimicking that of the stars in space. Predominantly, this is through the creation of starlight weaponry in order to get the job done. At any point he desires after Tengoku no Hikari is released, Albin can spend any amount of reiatsu in order to create melee weapons of starlight. These weapons take any form Albin desires at the time of creation, and have a durability equal to the reiatsu spent in order to create the weapon, up to 600 in Shikai, and 1,200 in Bankai. These weapons have a Strength equal to Albin's own Strength, even when being wielded telepathically. These weapons can be controlled by Albin telepathically, and move at a speed equal to his own. These weapons can only travel up to thirty feet away from him at any given time. Anything struck by these swords will be inflicted by solar burns, akin to that of touching a star, but not nearly as hot. These weapons, for all intents and purposes, are Albin's Zanpakuto. Using these weapons telepathically does not transfer over any mastery of them via Skill Points; they're treated as though they have 0 Ranks in weapon skills.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Hikari's Overall Ability, or spends in order to cast Tengoku no Hikari's techniques, Albin generates 1 Essence of Stars. Upon reaching 100 Essence of Stars, all of Tengoku no Hikari's techniques are strengthened in ways specifically listed in each technique. Essence of Stars that are generated are tallied when they're earned.
Upon reaching 100 Essence of Space, Tengoku no Hikari's release shifts to accommodate that of Tengoku no Yami. Instead of being themed around starlight, Tengoku no Hikari is instead changed to that of space. Starlight weaponry instead becomes space-forged weaponry, and utilizes the frozen hell of space that Tengoku no Yami tends to produce. In addition to this change, both Tengoku no Hikari's Overall Ability, and Zanpakuto techniques utilize Spiritual Pressure instead of Strength. Tengoku no Hikari's weapon range is also doubled.
Tengoku no Yami Overall Ability:
In direct contrast to Tengoku no Hikari's starlight-focused powers, Tengoku no Yami focuses instead on spatial manipulation in order to combat foes spiritually. Much like how Tengoku no Hikari grants Albin a new "basic attack", Tengoku no Yami does the same, but in a different way. Through Tengoku no Yami, Albin is able to fire off bolts of spatial energy from his hands. By holding out his hand, Albin is able to spend 50 reiatsu in order to fire off a spiritual bolt of blackened, galactic reiatsu at 500 speed. This bolt of reiatsu has a Spiritual Pressure equal to Albin's. Upon contact with anything, these bolts explode with spatial energy, hitting anything within a five foot radius of the bolt and afflicting a sort of freezer-burn to anything struck, mimicking the cold vacuum of space. These bolts travel up to 60 feet before dissipating.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Yami's Overall Ability, or spends in order to cast Tengoku no Yami's techniques, Albin generates 1 Essence of Space. Upon reaching 100 Essence of Space, all of Tengoku no Yami's techniques are strengthened in ways specifically listed in each technique. Essence of Space that are generated are tallied at the end of the post they're earned in, as opposed to the time they're earned.
Upon reaching 100 Essence of Stars, Tengoku no Yami's release shifts to accommodate that of Tengoku no Hikari. Instead of being themed around space, Tengoku no Yami instead changes to fit that of the star-focused aesthetic. Space-imbued bolts of reiatsu instead become starlight-aligned, reiatsu-laced shockwaves, and utilize the blinding radiance that Tengoku no Hikari creates. In addition to this change, both Tengoku no Yami's Overall Ability, and Zanpakuto techniques utilize Strength instead of Spiritual Pressure. Bolts fired from Tengoku no Yami's Overall now function identical to shockwaves.
Tengoku no Nisshoku Overall Ability:
Being Albin's Bankai, Tengoku no Nisshoku serves as the capstone of the prior two releases, and seeks to embody powerful aspects of either one. As mentioned in Albin's Overall Ability, Bankai is locked until 75 Essences of either variety are obtained. After that point, Albin is able to spend the necessary reiatsu in order to release into Bankai, granting him access to one of three different variants; two of these variants are almost identical, but change thematically based on whichever Essences Albin had hit 75.
If only one Essence had hit 75 by the time Albin sought to release, his Bankai will be augmented appropriately to fit that bias. With 75 Essence of Stars, Albin's form will change to better suit that bias toward starlight, becoming more bright and regal while also changing his Bankai Technique, Eclipsed Heaven, to the Starlight variant. While in Starlight Bankai, Albin's Essence of Stars now cap at 200, and reduce the Strength of attacks made against him by an amount equal to his Essence of Stars. On top of this, Albin is able to create one weapon through Tengoku no Hikari's Overall Ability at 1,200 durability, once per post for no cost. This weapon does not generate any Essence of Stars.
With 75 Essence of Space, Albin's form will contort to fit the all-expansive recesses of space, taking on a dark and sinister in appearance, while also changing his Bankai Technique, Eclipsed Heaven, to the Dark variant. While in Galactic Bankai, Albin's Essence of Space now cap at 200, and reduce the Reiatsu Strength or Spiritual Pressure of attacks made against him by an amount equal to his Essence of Space. On top of this, Tengoku no Yami's bolts are made stronger, flying at 800 Speed, explode with a 10-foot radius, and now have a range of 90 feet.
If Albin manages to get both Essences to reach 75 before entering Bankai, Albin will reach a sort of enhanced middle-ground between his releases, called Universal Bankai. Both his Essence of Stars and Essence of Space will be set to 100 each. From there, Albin is given access to his entire release; he is able to use both Starlight and Galactic variants of all of his techniques (choosing between one to use at a time, but not both in the same casting of a technique), and both of his Overall Abilities, choosing between Strength and Spiritual Pressure on a whim; Starlight abilities are no longer locked to Strength, and Galactic abilities are no longer locked to Spiritual Pressure. While in Universal Bankai,Eclipsed Heaven is locked and unusable, but instead, Albin gains access to a Bankai technique that's locked in both other variants; Universal Singularity. both of Eclipsed Heaven's variants can be used.
Note: The above line is only put in place if Universal Singularity is removed.
Tengoku no Hikari Techniques:
Tengoku no Yami Techniques:
Tengoku no Nisshoku Techniques:
Overall Ability:
Tengoku is a set of Zanpakuto with the ability to shift its user toward a few different steps of progression, depending on the actions that the user takes. Upon releasing, Albin is required to keep track of two separate resources that will influence different steps in his progression in a fight; Essence of Stars and Essence of Space. Tengoku no Hikari will generate Essence of Stars while being used, and Tengoku no Yami will generate Essence of Space while being used. The amount of Essences generated are dependent on how both releases are being utilized, but certain actions will generate more, and certain actions will generate less. Upon entering Shikai, Albin sheathes his Zanpakuto. Should he unsheathe his weapons at all during this process, his release immediately ends.
Both Essence of Stars and Essence of Space are only able to scale to a certain amount; that amount being 100. Upon hitting 100 Essences of either variety, the opposite Essence that did not reach 100 will instead be locked from generating additional Essences, and techniques regarding that Essence are instead converted to the other (this means that upon reaching 100 Essence of Stars, Tengoku no Yami will no longer be able to generate Essence of Space, and all of Tengoku no Yami's techniques will be converted from dark-themed techniques, to light-themed techniques. By sacrificing 500 Reiatsu, Albin can, once per post, reallocate his Essence of Stars and Essence of Space, allowing him to transfer one into the other.
Upon unlocking Bankai, Albin will likely be unable to directly make use of it upon entering a thread. Only after obtaining 75 or more Essences of either type will Albin be able to spend the reiatsu to activate Bankai normally. Until 75 in at least one of these Essences is obtained, Bankai is unusable. That said, depending on which Essences reach this point when Bankai is released, Albin's Bankai will change slightly. More on that in Tengoku no Nisshoku's Overall Ability, though. Should either of these Essences reach 100, however, Albin is given the benefit of paying 25% less reiatsu in order to enter Bankai (800 normally would be 600, 400 normally would be 300, etc.).
Tengoku no Hikari Overall Ability:
Tengoku no Hikari, or Heaven's Light, is a release that focuses around the use of Starlight-based physical abilities in order to dominate a fight, mimicking that of the stars in space. Predominantly, this is through the creation of starlight weaponry in order to get the job done. At any point he desires after Tengoku no Hikari is released, Albin can spend any amount of reiatsu in order to create melee weapons of starlight. These weapons take any form Albin desires at the time of creation, and have a durability equal to the reiatsu spent in order to create the weapon, up to 600 in Shikai, and 1,200 in Bankai. These weapons have a Strength equal to Albin's own Strength, even when being wielded telepathically. These weapons can be controlled by Albin telepathically, and move at a speed equal to his own. These weapons can only travel up to thirty feet away from him at any given time. Anything struck by these swords will be inflicted by solar burns, akin to that of touching a star, but not nearly as hot. These weapons, for all intents and purposes, are Albin's Zanpakuto. Using these weapons telepathically does not transfer over any mastery of them via Skill Points; they're treated as though they have 0 Ranks in weapon skills.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Hikari's Overall Ability, or spends in order to cast Tengoku no Hikari's techniques, Albin generates 1 Essence of Stars. Upon reaching 100 Essence of Stars, all of Tengoku no Hikari's techniques are strengthened in ways specifically listed in each technique. Essence of Stars that are generated are tallied when they're earned.
Upon reaching 100 Essence of Space, Tengoku no Hikari's release shifts to accommodate that of Tengoku no Yami. Instead of being themed around starlight, Tengoku no Hikari is instead changed to that of space. Starlight weaponry instead becomes space-forged weaponry, and utilizes the frozen hell of space that Tengoku no Yami tends to produce. In addition to this change, both Tengoku no Hikari's Overall Ability, and Zanpakuto techniques utilize Spiritual Pressure instead of Strength. Tengoku no Hikari's weapon range is also doubled.
Tengoku no Yami Overall Ability:
In direct contrast to Tengoku no Hikari's starlight-focused powers, Tengoku no Yami focuses instead on spatial manipulation in order to combat foes spiritually. Much like how Tengoku no Hikari grants Albin a new "basic attack", Tengoku no Yami does the same, but in a different way. Through Tengoku no Yami, Albin is able to fire off bolts of spatial energy from his hands. By holding out his hand, Albin is able to spend 50 reiatsu in order to fire off a spiritual bolt of blackened, galactic reiatsu at 500 speed. This bolt of reiatsu has a Spiritual Pressure equal to Albin's. Upon contact with anything, these bolts explode with spatial energy, hitting anything within a five foot radius of the bolt and afflicting a sort of freezer-burn to anything struck, mimicking the cold vacuum of space. These bolts travel up to 60 feet before dissipating.
For every 100 reiatsu that Albin spends in order to either utilize Tengoku no Yami's Overall Ability, or spends in order to cast Tengoku no Yami's techniques, Albin generates 1 Essence of Space. Upon reaching 100 Essence of Space, all of Tengoku no Yami's techniques are strengthened in ways specifically listed in each technique. Essence of Space that are generated are tallied at the end of the post they're earned in, as opposed to the time they're earned.
Upon reaching 100 Essence of Stars, Tengoku no Yami's release shifts to accommodate that of Tengoku no Hikari. Instead of being themed around space, Tengoku no Yami instead changes to fit that of the star-focused aesthetic. Space-imbued bolts of reiatsu instead become starlight-aligned, reiatsu-laced shockwaves, and utilize the blinding radiance that Tengoku no Hikari creates. In addition to this change, both Tengoku no Yami's Overall Ability, and Zanpakuto techniques utilize Strength instead of Spiritual Pressure. Bolts fired from Tengoku no Yami's Overall now function identical to shockwaves.
Tengoku no Nisshoku Overall Ability:
Being Albin's Bankai, Tengoku no Nisshoku serves as the capstone of the prior two releases, and seeks to embody powerful aspects of either one. As mentioned in Albin's Overall Ability, Bankai is locked until 75 Essences of either variety are obtained. After that point, Albin is able to spend the necessary reiatsu in order to release into Bankai, granting him access to one of three different variants; two of these variants are almost identical, but change thematically based on whichever Essences Albin had hit 75.
If only one Essence had hit 75 by the time Albin sought to release, his Bankai will be augmented appropriately to fit that bias. With 75 Essence of Stars, Albin's form will change to better suit that bias toward starlight, becoming more bright and regal while also changing his Bankai Technique, Eclipsed Heaven, to the Starlight variant. While in Starlight Bankai, Albin's Essence of Stars now cap at 200, and reduce the Strength of attacks made against him by an amount equal to his Essence of Stars. On top of this, Albin is able to create one weapon through Tengoku no Hikari's Overall Ability at 1,200 durability, once per post for no cost. This weapon does not generate any Essence of Stars.
With 75 Essence of Space, Albin's form will contort to fit the all-expansive recesses of space, taking on a dark and sinister in appearance, while also changing his Bankai Technique, Eclipsed Heaven, to the Dark variant. While in Galactic Bankai, Albin's Essence of Space now cap at 200, and reduce the Reiatsu Strength or Spiritual Pressure of attacks made against him by an amount equal to his Essence of Space. On top of this, Tengoku no Yami's bolts are made stronger, flying at 800 Speed, explode with a 10-foot radius, and now have a range of 90 feet.
If Albin manages to get both Essences to reach 75 before entering Bankai, Albin will reach a sort of enhanced middle-ground between his releases, called Universal Bankai. Both his Essence of Stars and Essence of Space will be set to 100 each. From there, Albin is given access to his entire release; he is able to use both Starlight and Galactic variants of all of his techniques (choosing between one to use at a time, but not both in the same casting of a technique), and both of his Overall Abilities, choosing between Strength and Spiritual Pressure on a whim; Starlight abilities are no longer locked to Strength, and Galactic abilities are no longer locked to Spiritual Pressure. While in Universal Bankai,
Note: The above line is only put in place if Universal Singularity is removed.
Tengoku no Hikari Techniques:
{Starlight Road}
Name: Starlight Road
Bias: Starlight
Range: Self.
Cost: 50 reiatsu.
Description: Starlight Road is a step technique, that grants Albin the option to chain on an attack to it should he desire. By paying the reiatsu cost, Albin is able to coat himself in starlight, and move at 10x his speed for a singular step. By spending another 250 reiatsu on top of this, Albin is once again able to step directly after the first one, in order to move in on a certain location and deliver a melee attack at that same speed. If this variant is used, step techniques other than Starlight Road cannot be used during that same post. In Shikai, Hakuda techniques cannot be used in conjunction with the second step. In Bankai, this is permitted.
At 100 Essence of Stars, Albin is now able to move at 12x his speed during these steps. At 100 Essence of Space, the attack that Albin makes does not need to be physical, and can instead be a spiritual attack. As such, closing the distance between himself and an opponent is not a necessity with the second step.
Name: Starlight Road
Bias: Starlight
Range: Self.
Cost: 50 reiatsu.
Description: Starlight Road is a step technique, that grants Albin the option to chain on an attack to it should he desire. By paying the reiatsu cost, Albin is able to coat himself in starlight, and move at 10x his speed for a singular step. By spending another 250 reiatsu on top of this, Albin is once again able to step directly after the first one, in order to move in on a certain location and deliver a melee attack at that same speed. If this variant is used, step techniques other than Starlight Road cannot be used during that same post. In Shikai, Hakuda techniques cannot be used in conjunction with the second step. In Bankai, this is permitted.
At 100 Essence of Stars, Albin is now able to move at 12x his speed during these steps. At 100 Essence of Space, the attack that Albin makes does not need to be physical, and can instead be a spiritual attack. As such, closing the distance between himself and an opponent is not a necessity with the second step.
{Solar Strike}
Name: Solar Strike
Bias: Starlight
Range: 5 feet./30 feet.
Cost: 200 reiatsu.
Description: By imbuing his next melee strike with reiatsu, and striking a pressure point, a weak spot, or just hitting exceptionally hard, Albin is able to debilitate his foes upon landing a successful hit. Those that are struck with Solar Strike are met with the unfortunate fate of having their reiatsu circulation throughout their body disrupted for a short period of time due to an excess of stardust forced into their system. For two posts, the victim in question is required to spend an extra 10% reiatsu on any reiatsu costs or drains for the duration. If hit with another Solar Strike during this time frame, this post count resets back to two, and the 10% increase stacks, up to 50% (100% in Bankai). Once this technique's cost is paid, the reiatsu spent is lost should Albin miss this strike. While under these effects, every 100 reiatsu that this victim spends, or is drained by Albin, grants Albin 1 Essence of Stars.
At 100 Essence of Stars, Solar Strike now lasts for 3 posts instead of 2. At 100 Essence of Space, Albin can instead fire a bolt of spatial reiatsu instead of making a melee strike. This bolt has a Spiritual Pressure equal to his own, and flies at 800 speed, up to 30 feet before dissipating.
Name: Solar Strike
Bias: Starlight
Range: 5 feet./30 feet.
Cost: 200 reiatsu.
Description: By imbuing his next melee strike with reiatsu, and striking a pressure point, a weak spot, or just hitting exceptionally hard, Albin is able to debilitate his foes upon landing a successful hit. Those that are struck with Solar Strike are met with the unfortunate fate of having their reiatsu circulation throughout their body disrupted for a short period of time due to an excess of stardust forced into their system. For two posts, the victim in question is required to spend an extra 10% reiatsu on any reiatsu costs or drains for the duration. If hit with another Solar Strike during this time frame, this post count resets back to two, and the 10% increase stacks, up to 50% (100% in Bankai). Once this technique's cost is paid, the reiatsu spent is lost should Albin miss this strike. While under these effects, every 100 reiatsu that this victim spends, or is drained by Albin, grants Albin 1 Essence of Stars.
At 100 Essence of Stars, Solar Strike now lasts for 3 posts instead of 2. At 100 Essence of Space, Albin can instead fire a bolt of spatial reiatsu instead of making a melee strike. This bolt has a Spiritual Pressure equal to his own, and flies at 800 speed, up to 30 feet before dissipating.
{Celestial Mirage}
Name: Celestial Mirage
Bias: Starlight
Range: 10 feet.
Cost: 200 reiatsu per post.
Description: After spending the appropriate reiatsu cost, a mirage of starlight begins to follow around Albin, mimicking his every move for the duration. This mirage is very clearly not Albin, and appears as just a radiant silhouette of the man. This mirage is always one second behind Albin, and will overlap him should he stand still. Doing so does nothing to the man, naturally. This mirage possesses Albin's Strength, and effectively allows Albin to make another physical strike one second after originally making one, opening up opportunities to either land a hit, or strike again. Should Albin not pay the reiatsu to keep this mirage active, it will instantly fade. Should Albin take a hit while a mirage is active, the mirage's Strength will be halved for the rest of that post. These Mirages have a durability of 1,000, upon which they can be destroyed. These Mirages will mimic Albin making use of techniques, but will not actually make use of the effects of Spiritual techniques; only Physical ones will be duplicated. Up to two instances of this technique can be active at any given time.
At 100 Essence of Stars, Albin can allow his mirages to take actions different from his own, so long as they remain within that one-second time span of returning to his position. At 100 Essence of Space, Albin's mirage instead has his Spiritual Pressure as opposed to Strength, and mimics spiritual attacks that Albin makes, making a copy of those techniques for no cost. Space Mirages will still mimic physical attacks, but will be treated with 0 Strength, and will phase through those struck.
Name: Celestial Mirage
Bias: Starlight
Range: 10 feet.
Cost: 200 reiatsu per post.
Description: After spending the appropriate reiatsu cost, a mirage of starlight begins to follow around Albin, mimicking his every move for the duration. This mirage is very clearly not Albin, and appears as just a radiant silhouette of the man. This mirage is always one second behind Albin, and will overlap him should he stand still. Doing so does nothing to the man, naturally. This mirage possesses Albin's Strength, and effectively allows Albin to make another physical strike one second after originally making one, opening up opportunities to either land a hit, or strike again. Should Albin not pay the reiatsu to keep this mirage active, it will instantly fade. Should Albin take a hit while a mirage is active, the mirage's Strength will be halved for the rest of that post. These Mirages have a durability of 1,000, upon which they can be destroyed. These Mirages will mimic Albin making use of techniques, but will not actually make use of the effects of Spiritual techniques; only Physical ones will be duplicated. Up to two instances of this technique can be active at any given time.
At 100 Essence of Stars, Albin can allow his mirages to take actions different from his own, so long as they remain within that one-second time span of returning to his position. At 100 Essence of Space, Albin's mirage instead has his Spiritual Pressure as opposed to Strength, and mimics spiritual attacks that Albin makes, making a copy of those techniques for no cost. Space Mirages will still mimic physical attacks, but will be treated with 0 Strength, and will phase through those struck.
{XXXX - Extra Fighter Tech}
Name: XXXX
Bias: Starlight
Cost:
Description:
At 100 Essence of Stars, XXXX. At 100 Essence of Space, XXXX.
Name: XXXX
Bias: Starlight
Cost:
Description:
At 100 Essence of Stars, XXXX. At 100 Essence of Space, XXXX.
Tengoku no Yami Techniques:
{Galactic Pylon}
Name: Galactic Pylon
Bias: Galaxy
Range: Within 100 feet of Albin.
Cost: 200 reiatsu.
Description: Upon spending the reiatsu cost, Albin creates a pylon of space-augmented reiatsu; a small eye with two lingering points both on the top and bottom. This pylon serves two different purposes; absorbing latent reiatsu in the area, and firing off bolts of space with said reiatsu. Upon using this technique, one pylon is created within 10 feet of Albin, wherever he desires, with 0 reiatsu but 200 extra durability. From there, this pylon takes in 100 reiatsu every post. As these pylons take in more reiatsu, their appearance will shift slightly, as small flecks of light appear across them, mimicking stars in an otherwise barren space. These pylons possess a durability exactly equivalent to the amount of reiatsu stored inside of them, and upon taking damage, will lose an amount of reiatsu equal to the OS of the attack made against them. Albin, or any Allies he allows, may physically crush these Pylons in order to absorb the reiatsu stored inside of them. Beneficiaries may not go over their maximum reiatsu in this way, and every 100 reiatsu absorbed through this method grants Albin an Essence of Space, regardless of who absorbed it. If Albin leaves this 100-foot range, these pylons deactivate and the reiatsu they stored is lost. 5 of these Pylons can be active at any given time, and considering they're densely-packed reiatsu batteries, even those with 0 Energy Sensory can detect these.
At 100 Essence of Space, these Pylons instead absorb 150 reiatsu every post, gain 2 points of Durability for every 1 reiatsu, and these pylons can spend their reiatsu in order to fire off a bolt of space reiatsu through Tengoku no Yami's Overall Ability. At 100 Essence of Stars, these pylons have the option to form as weapons per Tengoku no Hikari's Overall Ability.
Name: Galactic Pylon
Bias: Galaxy
Range: Within 100 feet of Albin.
Cost: 200 reiatsu.
Description: Upon spending the reiatsu cost, Albin creates a pylon of space-augmented reiatsu; a small eye with two lingering points both on the top and bottom. This pylon serves two different purposes; absorbing latent reiatsu in the area, and firing off bolts of space with said reiatsu. Upon using this technique, one pylon is created within 10 feet of Albin, wherever he desires, with 0 reiatsu but 200 extra durability. From there, this pylon takes in 100 reiatsu every post. As these pylons take in more reiatsu, their appearance will shift slightly, as small flecks of light appear across them, mimicking stars in an otherwise barren space. These pylons possess a durability exactly equivalent to the amount of reiatsu stored inside of them, and upon taking damage, will lose an amount of reiatsu equal to the OS of the attack made against them. Albin, or any Allies he allows, may physically crush these Pylons in order to absorb the reiatsu stored inside of them. Beneficiaries may not go over their maximum reiatsu in this way, and every 100 reiatsu absorbed through this method grants Albin an Essence of Space, regardless of who absorbed it. If Albin leaves this 100-foot range, these pylons deactivate and the reiatsu they stored is lost. 5 of these Pylons can be active at any given time, and considering they're densely-packed reiatsu batteries, even those with 0 Energy Sensory can detect these.
At 100 Essence of Space, these Pylons instead absorb 150 reiatsu every post, gain 2 points of Durability for every 1 reiatsu, and these pylons can spend their reiatsu in order to fire off a bolt of space reiatsu through Tengoku no Yami's Overall Ability. At 100 Essence of Stars, these pylons have the option to form as weapons per Tengoku no Hikari's Overall Ability.
{Cosmic Pulse}
Name: Cosmic Pulse
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: After paying the reiatsu cost of this technique, Albin designates an area within 30 feet, or a Pylon within his pylon range. From there, a 1 square foot area (or the Pylon in question) is turned into a spatial reiatsu bomb. Unless someone has an Energy Sensory of 300 (450 in Bankai), reduced by 50 for every point in Anti-Stealth they have, this area remains unchanged to the naked eye. Though, upon entering a five-foot radius around this bomb, said bomb will explode outward, covering a six-foot radius around the bomb with the same freezer-burn effects from Tengoku no Yami's Overall Ability and appearing like a galaxy spreading out, lingering for a few short moments in the area before dissipating. The bomb's Spiritual Pressure is equal Albin's when choosing a location, and to the reiatsu cost of the bomb itself when targeting a Pylon, plus any additional reiatsu that was pumped into the bomb during each post that a pylon had absorbed reiatsu. After three posts of activating this technique, the bomb will go off automatically. Cosmic Pulse can be used once per post (thrice per post in Bankai).
At 100 Essence of Space, this technique will not detonate after a set period of time, and can instead be remotely-detonated for 50 reiatsu. At 100 Essence of Stars, weapons created through Tengoku no Hikari's Overall Ability are valid origins for this bomb, and these bombs explode not with reiatsu, but instead with the shards of said weapon, utilizing Albin's Strength, and detonating on contact with something that is not Albin.
Name: Cosmic Pulse
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: After paying the reiatsu cost of this technique, Albin designates an area within 30 feet, or a Pylon within his pylon range. From there, a 1 square foot area (or the Pylon in question) is turned into a spatial reiatsu bomb. Unless someone has an Energy Sensory of 300 (450 in Bankai), reduced by 50 for every point in Anti-Stealth they have, this area remains unchanged to the naked eye. Though, upon entering a five-foot radius around this bomb, said bomb will explode outward, covering a six-foot radius around the bomb with the same freezer-burn effects from Tengoku no Yami's Overall Ability and appearing like a galaxy spreading out, lingering for a few short moments in the area before dissipating. The bomb's Spiritual Pressure is equal Albin's when choosing a location, and to the reiatsu cost of the bomb itself when targeting a Pylon, plus any additional reiatsu that was pumped into the bomb during each post that a pylon had absorbed reiatsu. After three posts of activating this technique, the bomb will go off automatically. Cosmic Pulse can be used once per post (thrice per post in Bankai).
At 100 Essence of Space, this technique will not detonate after a set period of time, and can instead be remotely-detonated for 50 reiatsu. At 100 Essence of Stars, weapons created through Tengoku no Hikari's Overall Ability are valid origins for this bomb, and these bombs explode not with reiatsu, but instead with the shards of said weapon, utilizing Albin's Strength, and detonating on contact with something that is not Albin.
{Astral Precipice}
Name: Astral Precipice
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: Upon paying the reiatsu cost, Albin can manifest a trail of spatial spikes that break through the ground, rising outward at a speed of 600. These spikes impale with a force equal to Albin's Spiritual Pressure, and travel in a wave that reaches this 30 foot distance at a speed of 800. Upon impaling a target, these spikes will break off in whatever was struck, siphoning 50 reiatsu per post to the nearest Pylon. These spikes can be pulled out, but doing so while remaining unfazed from this action requires at least 2 Ranks in Pain Tolerance. Anything less will cause so much pain from those that try that they find themselves unable to do so.
At 100 Essence of Space, these spikes require at least 3 Ranks in Pain Tolerance to pull out. At 100 Essence of Stars, weapons summoned through Tengoku no Hikari's Overall Ability instead manifest these spikes, allowing them to be broken off on successful melee attacks with said weapons. These spikes fade off of the weapons in question should this attack miss.
Name: Astral Precipice
Bias: Galaxy
Range: 30 feet.
Cost: 200 reiatsu.
Description: Upon paying the reiatsu cost, Albin can manifest a trail of spatial spikes that break through the ground, rising outward at a speed of 600. These spikes impale with a force equal to Albin's Spiritual Pressure, and travel in a wave that reaches this 30 foot distance at a speed of 800. Upon impaling a target, these spikes will break off in whatever was struck, siphoning 50 reiatsu per post to the nearest Pylon. These spikes can be pulled out, but doing so while remaining unfazed from this action requires at least 2 Ranks in Pain Tolerance. Anything less will cause so much pain from those that try that they find themselves unable to do so.
At 100 Essence of Space, these spikes require at least 3 Ranks in Pain Tolerance to pull out. At 100 Essence of Stars, weapons summoned through Tengoku no Hikari's Overall Ability instead manifest these spikes, allowing them to be broken off on successful melee attacks with said weapons. These spikes fade off of the weapons in question should this attack miss.
{XXXX - Extra Fighter Tech}
Name: XXXX
Bias: Galaxy
Cost:
Description:
At 100 Essence of Space, XXXX. At 100 Essence of Stars, XXXX.
Name: XXXX
Bias: Galaxy
Cost:
Description:
At 100 Essence of Space, XXXX. At 100 Essence of Stars, XXXX.
Tengoku no Nisshoku Techniques:
{Eclipsed Heaven - Extra Fighter Tech}
Name: Eclipsed Heaven
Bias: Starlight/Galaxy
Range: 50-foot radius around the origin.
Cost: 300 reiatsu.
Description: Upon entering a biased Bankai, Albin gains access to Eclipsed Heaven. This technique is rather simplistic in nature, but deadly nonetheless. Upon paying the reiatsu cost, a center of origin is chosen for this technique; this center being Albin in Starlight Bankai, and a point of Albin's choice within 100 feet of him in Galactic Bankai. From there, a tremendous force of reiatsu and gravitational pressure is exerted upon the area, depending on Albin's Bankai bias. The OS of this technique is equal to Albin's Strength in Starlight Bankai, and Albin's Spiritual Pressure in Galactic Bankai. For every appropriate Essence that Albin has (Essence of Stars in Starlight Bankai, and Essence of Space in Galactic Bankai), the Offensive Stat of this technique is increased; every 25 Essences that Albin has above 100 will increase the Offensive Stat by 25%, capping at an additional 100%. This technique can only be used once every three posts, and will halve an Offensive Stat for this three post duration; Strength with Starlight Bankai, and Spiritual Pressure with Galactic Bankai.
In Starlight Bankai, this force is explosive, and physical in nature. Centered on Albin, everything within a 50-foot radius is immediately subjected to an outwardly-expanding shockwave of raw physical force and gravitational pressure, flying outward at a speed of 800. This shockwave appears radiant, and produces a small amount of light as it expands outward. Should Albin be standing on solid ground, this will even begin to crack and damage the ground beneath him, as this shockwave will travel through solid objects should the OS be high enough to do so.
In Galactic Bankai, this force is implosive, and spiritual in nature. Centered on a point in Albin's sight within 100 feet, everything within a 50-foot radius is immediately subjected to an compressing and crushing force of raw reiatsu and gravitational pressure, compressing everything within the range at a speed of 800, flying toward the center of origin. Should part of this zone be underground, chucks of the ground may even be sent flying toward the center of origin, crushing those caught in the blast even more than would normally be done. Unlike the Starlight variant, this variant takes a few seconds to start up, and coats the area about to be crushed in heavy amounts of reiatsu, giving ample warning that something is about to happen in the area beforehand.
Name: Eclipsed Heaven
Bias: Starlight/Galaxy
Range: 50-foot radius around the origin.
Cost: 300 reiatsu.
Description: Upon entering a biased Bankai, Albin gains access to Eclipsed Heaven. This technique is rather simplistic in nature, but deadly nonetheless. Upon paying the reiatsu cost, a center of origin is chosen for this technique; this center being Albin in Starlight Bankai, and a point of Albin's choice within 100 feet of him in Galactic Bankai. From there, a tremendous force of reiatsu and gravitational pressure is exerted upon the area, depending on Albin's Bankai bias. The OS of this technique is equal to Albin's Strength in Starlight Bankai, and Albin's Spiritual Pressure in Galactic Bankai. For every appropriate Essence that Albin has (Essence of Stars in Starlight Bankai, and Essence of Space in Galactic Bankai), the Offensive Stat of this technique is increased; every 25 Essences that Albin has above 100 will increase the Offensive Stat by 25%, capping at an additional 100%. This technique can only be used once every three posts, and will halve an Offensive Stat for this three post duration; Strength with Starlight Bankai, and Spiritual Pressure with Galactic Bankai.
In Starlight Bankai, this force is explosive, and physical in nature. Centered on Albin, everything within a 50-foot radius is immediately subjected to an outwardly-expanding shockwave of raw physical force and gravitational pressure, flying outward at a speed of 800. This shockwave appears radiant, and produces a small amount of light as it expands outward. Should Albin be standing on solid ground, this will even begin to crack and damage the ground beneath him, as this shockwave will travel through solid objects should the OS be high enough to do so.
In Galactic Bankai, this force is implosive, and spiritual in nature. Centered on a point in Albin's sight within 100 feet, everything within a 50-foot radius is immediately subjected to an compressing and crushing force of raw reiatsu and gravitational pressure, compressing everything within the range at a speed of 800, flying toward the center of origin. Should part of this zone be underground, chucks of the ground may even be sent flying toward the center of origin, crushing those caught in the blast even more than would normally be done. Unlike the Starlight variant, this variant takes a few seconds to start up, and coats the area about to be crushed in heavy amounts of reiatsu, giving ample warning that something is about to happen in the area beforehand.
{Universal Singularity - Extra Fighter Tech - Removed if Fighter v2 gets two additional Shikai Techniques}
Name: Universal Singularity
Bias: Starlight/Galaxy
Range: 100 feet.
Cost: 600 reiatsu.
Description: Universal Singularity is perhaps Albin’s most powerful capstone ability. This technique lives up to its name, and serves as one would expect; a manmade singularity of cosmic energy. Upon paying the reiatsu cost, Albin focuses both starlight and galactic reiatsu into his hand, condenses it down into tremendously dense spiritual particles, and propels them forth through rapidly-fired, immense shockwaves, creating a blast akin to that of a cero, admixed with both starlight and galactic reiatsu. This blast appears as though it's simultaneously the creation of a galaxy, and the birth of a black hole, slightly distorting spacetime around the edges of the blast itself, though not to a combative extent. The resulting blast uses both Albin’s OS for damage, and immediately halves his current Essence of Stars and Essence of Space. For every Essence spent, the OS of this blast is increased by 1%, capping at a 100% increase. This technique functions at Cero speed, and for the purposes of overcoming defenses, is treated as both a Physical and Spiritual attack. After using this technique, it undergoes a three-post cooldown period during which it cannot be used, and Albin's casting arm is wracked with third degree burns from the sheer amount of force being released from this attack, causing a two-post period in which that arm is unable to make use of shockwaves.
Name: Universal Singularity
Bias: Starlight/Galaxy
Range: 100 feet.
Cost: 600 reiatsu.
Description: Universal Singularity is perhaps Albin’s most powerful capstone ability. This technique lives up to its name, and serves as one would expect; a manmade singularity of cosmic energy. Upon paying the reiatsu cost, Albin focuses both starlight and galactic reiatsu into his hand, condenses it down into tremendously dense spiritual particles, and propels them forth through rapidly-fired, immense shockwaves, creating a blast akin to that of a cero, admixed with both starlight and galactic reiatsu. This blast appears as though it's simultaneously the creation of a galaxy, and the birth of a black hole, slightly distorting spacetime around the edges of the blast itself, though not to a combative extent. The resulting blast uses both Albin’s OS for damage, and immediately halves his current Essence of Stars and Essence of Space. For every Essence spent, the OS of this blast is increased by 1%, capping at a 100% increase. This technique functions at Cero speed, and for the purposes of overcoming defenses, is treated as both a Physical and Spiritual attack. After using this technique, it undergoes a three-post cooldown period during which it cannot be used, and Albin's casting arm is wracked with third degree burns from the sheer amount of force being released from this attack, causing a two-post period in which that arm is unable to make use of shockwaves.
What kind of update: Power Update, Rank Update
Current Rank: Unseated Shinigami of Squad 13
New Rank: XXXX