Post by Deleted on Mar 7, 2022 0:27:04 GMT -5
Name: Spirit Puppet
Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine.
Class: 8-1
Item Type: Tool
Item Power (IP): Varies
Offense Type: Physical
Durability: 2x IP
Bonuses:
Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks:
Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
Cost: 3,000 + 2,000/Class (Max: 24,000)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Puppet Weaponry
Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 25 + 25/Class (Max IP: 200)
Offense Type: Physical
Durability: Equal to Puppet.
Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to.
Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Specialized Body
Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 100
Offense Type: N/A
Durability: 1.5x IP
Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question. This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body.
Drawbacks: Takes up 1 Chest Slot. Costs 1 Utility Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo).
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Hidden Weaponry
Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): 0
Offense Type: Physical
Durability: Equal to Puppet Weaponry Upgrade.
Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct.
Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Hollow Body
Description: A Puppet with this upgrade has a hollowed-out body, allowing for the storage of items that are smaller than itself.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Items that are of a smaller size than the puppet can be stored effortlessly inside of the puppet. Should the Puppet be broken, these items will spill out.
Drawbacks: Takes up 1 Chest slot. Costs 2 Utility Upgrade Points. The slotted Puppet has its maximum Durability reduced by 25%.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine.
Class: 8-1
Item Type: Tool
Item Power (IP): Varies
Offense Type: Physical
Durability: 2x IP
Bonuses:
Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
{Upgrade Point Chart}Class 8 - 1 Utility - 3 Weapon
Class 7 - 1 Utility - 3 Weapon
Class 6 - 2 Utility - 4 Weapon
Class 5 - 2 Utility - 5 Weapon
Class 4 - 3 Utility - 6 Weapon
Class 3 - 3 Utility - 7 Weapon
Class 2 - 4 Utility - 8 Weapon
Class 1 - 4 Utility - 9 Weapon
Class 7 - 1 Utility - 3 Weapon
Class 6 - 2 Utility - 4 Weapon
Class 5 - 2 Utility - 5 Weapon
Class 4 - 3 Utility - 6 Weapon
Class 3 - 3 Utility - 7 Weapon
Class 2 - 4 Utility - 8 Weapon
Class 1 - 4 Utility - 9 Weapon
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks:
Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
Cost: 3,000 + 2,000/Class (Max: 24,000)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Puppet Weaponry
Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 25 + 25/Class (Max IP: 200)
Offense Type: Physical
Durability: Equal to Puppet.
Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to.
Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Specialized Body
Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 100
Offense Type: N/A
Durability: 1.5x IP
Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question. This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body.
Drawbacks: Takes up 1 Chest Slot. Costs 1 Utility Upgrade Point.
Cost: 1,000 + 500/Class (Max: 4,500 Ryo).
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Hidden Weaponry
Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): 0
Offense Type: Physical
Durability: Equal to Puppet Weaponry Upgrade.
Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct.
Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Name: Hollow Body
Description: A Puppet with this upgrade has a hollowed-out body, allowing for the storage of items that are smaller than itself.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Items that are of a smaller size than the puppet can be stored effortlessly inside of the puppet. Should the Puppet be broken, these items will spill out.
Drawbacks: Takes up 1 Chest slot. Costs 2 Utility Upgrade Points. The slotted Puppet has its maximum Durability reduced by 25%.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.