Post by Deleted on Mar 2, 2022 20:46:55 GMT -5
Name: Anti-Material Rounds
Description: A set of specially-crafted rounds with carbide spiritual-steel cores. Each round excels at penetrative power and raw destructive potential, making them a gunslinger's best friend when looking to pierce through, well, really anything.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: Anti-Material Rounds are phenomenal tools when used for breaking through items and defensive techniques. When relying on penetrative power in order to break through those, the IP of this item is treated as 50% higher for the purpose of breaking through those defenses and for calculating damage to durability. This does not increase the damage that these rounds do to living beings. Each purchase of Anti-Material Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Firing these rounds from a weapon costs 50 durability, +50 durability per class of these rounds. Anti-Material Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Purification Rounds
Description: Specially designed around the hit Purification Blade, these rounds are designed to serve the exact same purpose; beings that are slain from the rounds are immediately put under the effects of Konso. Purified souls will be sent to Soul Society, and condemned souls will be sent to Hell.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By spending 100 reiatsu upon slaying any being with these rounds will immediately perform Konso on them, as though it'd been done normally. Each purchase of Purification Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Purification Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafted, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Ginto Rounds
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Gunman's Cloak
Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently.
Class: 3-1
Item Type: Armor
Item Power (IP): 600 + 100/Class
Offense Type: N/A
Durability: 2x IP
Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible.
Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
Cost: 15,000 + 3,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Angel's Requiem
Description: An unassuming sidearm with a powerful kick associated with it. The weapon itself can take any appearance the purchaser decides on, so long as the weapon remains as some kind of pistol or pistol-equivalent.
Class: 3-1
Item Type: Firearm
Item Power (IP): 600 + 100/Class
Offense Type: Physical
Durability: 2x IP
Bonuses: When these bullets land their mark, a small shockwave is generated from the round it makes contact with, and strikes the target with a powerful, physical punch. The shockwave's Offensive Strength is equal to half the IP of the fired round. When struck against a target that has the ability to move, the bullet itself provides a rather powerful kick behind it; if someone is fired at from below, this shockwave is enough to push them upward just a bit, and might even potentially "juggle" them in the air, hence the weapon's name. Ten rounds are stored in the gun's magazine, before needing to be reloaded.
Drawbacks: Requires a Firearms License to be purchased, and the shockwaves generated are not very powerful.
Cost: 10,000 + 5,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: A set of specially-crafted rounds with carbide spiritual-steel cores. Each round excels at penetrative power and raw destructive potential, making them a gunslinger's best friend when looking to pierce through, well, really anything.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: Anti-Material Rounds are phenomenal tools when used for breaking through items and defensive techniques. When relying on penetrative power in order to break through those, the IP of this item is treated as 50% higher for the purpose of breaking through those defenses and for calculating damage to durability. This does not increase the damage that these rounds do to living beings. Each purchase of Anti-Material Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Firing these rounds from a weapon costs 50 durability, +50 durability per class of these rounds. Anti-Material Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Purification Rounds
Description: Specially designed around the hit Purification Blade, these rounds are designed to serve the exact same purpose; beings that are slain from the rounds are immediately put under the effects of Konso. Purified souls will be sent to Soul Society, and condemned souls will be sent to Hell.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By spending 100 reiatsu upon slaying any being with these rounds will immediately perform Konso on them, as though it'd been done normally. Each purchase of Purification Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Purification Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafted, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Ginto Rounds
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Gunman's Cloak
Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently.
Class: 3-1
Item Type: Armor
Item Power (IP): 600 + 100/Class
Offense Type: N/A
Durability: 2x IP
Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible.
Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
Cost: 15,000 + 3,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Name: Angel's Requiem
Description: An unassuming sidearm with a powerful kick associated with it. The weapon itself can take any appearance the purchaser decides on, so long as the weapon remains as some kind of pistol or pistol-equivalent.
Class: 3-1
Item Type: Firearm
Item Power (IP): 600 + 100/Class
Offense Type: Physical
Durability: 2x IP
Bonuses: When these bullets land their mark, a small shockwave is generated from the round it makes contact with, and strikes the target with a powerful, physical punch. The shockwave's Offensive Strength is equal to half the IP of the fired round. When struck against a target that has the ability to move, the bullet itself provides a rather powerful kick behind it; if someone is fired at from below, this shockwave is enough to push them upward just a bit, and might even potentially "juggle" them in the air, hence the weapon's name. Ten rounds are stored in the gun's magazine, before needing to be reloaded.
Drawbacks: Requires a Firearms License to be purchased, and the shockwaves generated are not very powerful.
Cost: 10,000 + 5,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.