Post by Charlotte & Serenity Buckner on Feb 28, 2022 5:48:27 GMT -5
To protect the world from devastation! To unite all peoples within our nation! Charlotte! Serenity! Team Primera blasts off at the speed of light!
♕ OPENING ♕
Passwords: Black Hole, Moon Pray
Discord: Ilaste#0069
Class/Rank: Class 1/Rank 4
Position/Affiliation: Primera Espadas/Las Noches{Type: Fractured}Type: Fractured
Description: Those who are defined as Fractured possess an unusually strong spirit, strong enough that it cannot be easily contained in a single body. As a result, the user's soul is split into two portions; one that exists within the body, and one that forms a separate spiritual body outside of the original. The original tends to be protective of their split self for multiple reasons. The companion holds the power of the owner's Release as well as a large portion of the original's soul and spiritual energy. However, this separation also causes the split to, over time, develop a personality and emotional pattern all of their own. This gives many the impression of two separate, yet inseparable, beings that work together in a strange symbiosis. This is especially apparent during Release when the two portions of the soul become one once more, forming a single being until the effects end.
For Shinigami, this split often manifests in the form of their Zanpakutō spirit's true form while it tends to take on a humanoid figure similar to a child in appearance in Arrancar. Fullbringers find their souls developing into an animal form that represents their spirit, such as a bird for those who are more free-spirited. Even Vizard can manifest their Zanpakutō, though the one behind it is often their Inner Hollow, frequently giving them more of a monstrous counterpart than that of a normal Shinigami's.
Advantage: Rank 4: Double Reiatsu Strength (100 would be 200). Double Speed (100 would be 200).
Disadvantage: Rank 4: 50% decrease to Spiritual Pressure (100 would be 50). 50% decrease to Strength (100 would be 50).
Special Advantages: Upon assuming this Type, the user can choose the form that their split soul's appearance takes on based on the criteria above. This spirit is able to fight alongside the user, possessing its own SP pool equal to half of the user's total SP before Type. This SP is assigned to any Stats besides Spiritual Pressure, but all Stats are limited to a cap of 300 SP before Type. Type bonuses and penalties apply to the spirit just as they do to the user. Spiritual Pressure is determined by taking half of the user's Spiritual Pressure after Type, locking the spirit's Spiritual Pressure at this value (if the user has 600 Spiritual Pressure after Type, then the spirit will possess 300 Spiritual Pressure). This value can only be changed as a result of CIUs to shuffle Stats or via techniques that project one's spirit into a manifested form. The latter will alter a spirit's Stats according to the technique (Spiritual Projection, for example, states that the spirit has the same Stats as the user), but projection techniques used by the Fractured Type can only last a maximum of five posts before needing to be refreshed, regardless of greater maximum duration normally. This is due to the natural instability of a separated soul. This spirit also possesses its own Reiatsu pool based on its Spiritual Pressure, and can use any techniques that the user possesses as long as it meets the requirements.
Special Disadvantages: For a split to even occur in the first place, the user must have a very strong IC history or a series of IC threads that build up to the point of the split. Upon the split, one non-Release technique slot is immediately taken up by the companion. Additionally, the user has their maximum Reiatsu halved as long as they are separate from their other half (1000 would be 500). During Release, maximum Reiatsu is restored, and any Reiatsu that the companion had upon activation is added to the user's current amount. Upon separation due to Release's end, Reiatsu is split evenly between the two. If the companion is incapacitated to the point of being unable to participate in battle, Release cannot be used. If the companion is injured at the point of Release, then injuries are carried over to the user and remain there even at the termination of Release. Finally, if the companion is killed, then the user is unable to use their Release without a significant rest period (NDE) or two completed threads aside from the one in which the companion was killed (DE).
Additionally, the two individuals must possess distinct and unique personalities, as they often develop their own nature as time goes on. The companion is often very aware of their status as a portion of something bigger, rather than a whole, and this tends to affect their personality. As the companion has their own personality and their own ideals, which may contrast with the user's own, they may refuse to aid their other half in certain situations. Finally, there is a maximum of five characters with this Type at a time.
Race Restrictions: Available only to Shinigami, Vizard, Arrancar, and Fullbringers. Only five Fractured Types may exist at a single time.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.){Projected Stats & Skills: Click here}
Strength: 100 [50]
Speed: 400 [800]
Reiatsu Strength: 400 [800]
Spiritual Pressure: 500 [250]
Instinct: 200 [200]
Senses: 100 [100]
Energy Sensory: 0 [0]
Healing Expertise: 400 [400]
Light Aura: 0
Dark Aura: 100
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Battle Analysis: 3
Pain Tolerance: 3
Bleeding Tolerance: 4
Serenity's Stats & Skills:
Strength: 200 [100]
Speed: 300 [600]
Reiatsu Strength: 300 [600]
Spiritual Pressure: 125 [125]
Instinct: 150 [150]
Senses: 100 [100]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 100
Dark Aura: 0
----------
Battle Analysis: 3
Pain Tolerance: 3
Bleeding Tolerance: 4♕ BASIC INFORMATION ♕
Name: Charlotte Ann Buckner & Serenity Morgan Buckner
Age of Death/Rebirth: 18/19 & 13/14
Real Age/Age of Appearance: 538/21 & 533/16
Birthday: February 29th & November 4th
Blood Type: AB+♕ APPEARANCE ♕
Height: 5'9"/175 cm. & 5'2"/157 cm.
Weight: 145 lbs./65.7 kg. & 103 lbs./46.7 kg.
Eye Colors: Olive & Brown
Hair Colors: Sea Green & Almond{Charlotte's Faceclaim: Eto Yoshimura (Tokyo Ghoul)}{Serenity's Faceclaim: Hinami Fueguchi (Tokyo Ghoul)}
Physical Appearance:
Charlotte Buckner stands at five feet, nine inches tall, and weighs in at one-hundred and forty five pounds. The girl is relatively well-built in terms of muscularity, and is quite femininely filled-out. Naturally, the girl takes on a very human appearance, with very few changes to this fact; those few changes being her hollow hole, located right above her sternum, and her Espada numeral, sitting on the right side of the back of her neck, covered by her hair. Charlotte's reiatsu is emerald in color, almost perfectly matching the color of her eyes.
The girl's thick, olive hair is kept cut fairly short, not reaching much further than her neck. She tends to keep her hair somewhat unkept, an almost messy look permanently inscribed into the follicles. Certain areas are cut a bit shorter than others, namely to keep her hair from covering too much of her face; at most, this won't stretch beyond covering the girl's left eye, keeping her right eye as the only one visible a fair amount of the time.
When it comes to the girl's face, Charlotte is a woman of physical beauty. Her sharp, emerald green eyes rest neatly on her face, with a rather tiny nose to compliment them in between. Her jawline falls somewhat to a point, and her face is otherwise completely clear of any scars or blemishes. Any that have formed over the past have long since left the girl's face, with no telling where those were or when they appeared. Simply put, the girl's face is clean-looking. The same goes for her neck as well, leading down into the rest of her body.
As mentioned before, Charlotte's hollow hole rests at her sternum, opened up about as much as one would expect it to be opened, with a diameter of about four inches. Trailing down the rest of her body, it's about exactly what you'd expect from a fairly active human woman, holding a bit of tone to her, while also filling out in most of the right spots. Unlike her face, however, Charlotte possesses a rather thick scar that's since healed on her left side; a remnant of her time spent as a hollow, and splitting with Serenity.
Charlotte's mask fragment is a bit on the unorthodox side. Instead of being something directly visible, like her Hollow Hole, Charlotte's mask fragment takes shape as a bonelike ring formed around her neck, closer to her collarbone than her chin. This ring isn't complete, and instead "breaks" off toward the center, forming a "C" shape with the opening facing outward toward those she's facing. Both ends of this ring appear to be sharpened, but upon closer inspection are actually fairly well rounded off, as to make sure not to hurt the girl.
In terms of the girl's Arrancar uniform, Charlotte really isn't the type to stand out. Everything is, for the most part, what you'd expect from an Arrancar, possessing the same robes, sleeves, and color palette. There are a few key changes to her uniform to better suit her, but otherwise, it remains easily identifiable to that of the Arrancar. For starters, her uniform is a bit more tight-fitting than the stock-standard Arrancar robes, resting notably at her arms, legs, and torso area. Her shoulders are a bit more puffed out from the fabric, but this is for movement. On a similar topic, this same tuft of breathable fabric rests behind her knees, and at her elbows. Around her thighs, very little is worn, as to keep herself able to move as she sees fit, but this general area is still covered by an overstretching of her top down to a little above her knees.
When not in her standard Arrancar robes, Charlotte tends to prefer wear that she feels is a bit more... refined. Especially when in a gigai, Charlotte tends to find herself wearing something a bit more mature; namely, some sort of dress shirt, with either matching khakis or dress pants, with a sweater overtop. Simple, but very suited for public appearances. Most of the time while in a gigai - and even while not in one - Charlotte can be seen with circular-rimmed glasses. Whether or not these are for show, she'll never actually reveal.
On colder days, it's not unlike Charlotte to wear something a bit heavier. Generally speaking this will usually be a thicker jacket of some kind, a salmon scarf, as well as a pair of thigh-high boots. Mostly nothing that one wouldn't expect, and generally speaking this is only while in a Gigai of some kind; out of respect for other Arrancar and herself, Charlotte wouldn't allow herself to be wearing anything less than the standard Arrancar robes while in Hueco Mundo; most of the time, she'll be seen wearing them in the Human World, as well.
Serenity on the other hand, holds a much more childlike appearance to her. The girl stands no taller than five foot two, and weighs in at a fair hundred and three pounds. Above all else, she has a notably immature look about her; one of childlike wonder and pure curiosity. Practically everything about the girl works to exemplify these traits, and she does absolutely nothing to hide these facts, simply viewing it as just being herself, which couldn't be more true.
In direct contrast to Charlotte, Serenity - while still being around the same length - tends to keep her hair completely straight. Brown in color, and kept neatly cut almost all of the time, Serenity's hair remains relatively simple, especially when compared to her older sister. The only thing of note in regards to her hair would be a simple black headband worn in plain view atop her head; a gift from Charlotte in the past that she absolutely refuses, under any circumstances, to part with. Her hair stays almost completely out of her face, unlike her older sister.
Much like Charlotte, Serenity's face is completely clean, and free of any sort of blemish or distinct markings. Even her eyes are fairly normal, taking on a similar deep brown color very much like her hair. The shape of her jaw is incredibly soft, and not nearly as defined as Charlotte's. Overall, the shape of her face is very "immature", for lack of a better term.
When it comes to serenity's Hollow hole, hers is in the exact same place as Charlotte's resting plainly at her sternum. The key difference between the two girls is Serenity's being smaller, but this is simply out of virtue of the fact that she's that much smaller than her older sister. Also similarly to Charlotte, Serenity possesses a comparable scar to Charlotte's own, roughly the same size as one another though on the opposite side of her older sister, once again as a remnant of the split between the two.
Also holding an Espada numeral on her body, Serenity's Number One is placed on the left side of the back of her neck, an almost perfect invert of her older sister, and directly above her mask fragment. Speaking of which, appears almost identically to Charlotte's own; a pseudo-necklace of sorts, resting neatly against her skin as though perfectly attached. When comparing the two, aside from the size differences given their varying physiques, they're practically identical. Both are kept in pristine condition, with absolutely no damage aside from the areas directly where each fragment was cracked.
When on the topic of Serenity's Arrancar robes, they're practically the antithesis to Charlotte's own. While her older sister wears something tighter and more form-fitting, Serenity very much prefers something baggy and free. Her robes appear as the stock-standard in most cases, though are almost two sizes too large for her; the cuffs around the bottoms remained rolled at the ankles as to make sure she doesn't trip on the length, and most of the time her hands are unable to fully reach the end of the sleeves as they're notably too large for her.
While in the Human World, Serenity is absolutely the type to wear a Gigai. Given it's not out of the ordinary for someone of her apparent age to simply talk to herself in public, she's not concerned about conversing with Charlotte who starkly detests the thought of squeezing into some fake body. While in said gigai, Serenity's outfit changes more often than the weather. As such, it's difficult to accurately describe one standard outfit for the girl. One of her favorites, however, is a rather large brown sweater, with a matching blue skirt, golden tights, and beige boots. While not worn too incredibly often, it's certainly a go-to for her.♕ PERSONALITY ♕
Aspects of Death: Cynicism & Naiveté
Alignment: Lawful Evil & Chaotic Good
Likes:
♕ Order - Charlotte is a woman of order. Simply put, the girl likes to have a certain amount of balance in her life, regardless of the situation at hand. She enjoys being able to predict things, and to hold a level of control over anything and everything she's able to. When things start to get unpredictable, that's when she's likely not going to be found.
♕ Serenity - As one can expect, Charlotte is quite fond of her younger sister. Having spent over six hundred years together, her bond with the girl has since grown to be quite strong over time. So much so, that, despite the bickering the two end up in every now and again, Charlotte very much cares for the girl, and is willing to do most anything for her.
♕ Espada - Being one herself, Charlotte has a connection with the Espada, and what they stand for. She's ultimately an Arrancar, after all, and as such, that thirst for power is absolutely present. To say that she has no desire to take any step forward and advance is nothing more than a lie; Charlotte is actually quite the opposite.
♕ Coffee - Coffee is the girl's lifeblood. Truthfully, this category could be expanded out to just suit caffeine, but coffee is Charlotte's preferred beverage when it comes to the stuff. She'll make sure to go into the Human World as often as she needs to in order to get herself a cup whenever she has the free time to do so.
♕ Formalities - Charlotte's a sucker for formalities. She very much enjoys being given the respect she feels she deserves, and as such, when there's a method for something to be done, Charlotte will generally treat the following of that method as a sign of respect toward her. After all, if there's a right way to do something, and someone's not doing that right way, wouldn't you be upset too?
♕ The Human World - Gas station slushies.
♕ Hollows - Being one herself, Charlotte feels an amount of sympathy for her fellow hollows. If she could, she'd do what she could in order to make Hueco Mundo in general more suitable for them to live, instead of having to deal with that ceaseless hunger that all are forced through. She'd been through that once, and that was hell enough. She doesn't want any others to have to deal with that either.
♕ Cleaning - While certainly not her absolute favorite thing to do, Charlotte very much enjoys cleaning. It's a de-stressor for the girl, and when given the opportunity, she'll generally make the offer to tidy up a bit. Doesn't matter where; Las Noches, the Human World, you name it and she'll likely be willing.
♕ Rest - Especially after particularly exhausting days, Charlotte loves being able to get the rest she needs. Whether it's just lounging around, actively sleeping, or even just spending time with Serenity, Charlotte enjoys the downtime she's able to take as an Espada in between missions and fights; it's a nice change of pace.
♕ Documentaries - One of Charlotte's favorite things to do is to just binge-watch documentaries. They don't have to be about anything particularly informative, nor do they even have to exemplify real things; so long as she's able to find them entertaining, and spend a good hour or two to herself in order to actually watch one, she'll be happy.
♕ Vibrant Colors - Serenity is a huge fan of bright colors! They don't have to be particularly meaningful, she just very much enjoys the sight of bright, bold colors wherever she goes. As one can expect, she's working on making her own little colorful patch in the sands of Hueco Mundo, despite this generally being to no avail.
♕ Books - While not particularly an avid reader, Serenity enjoys reading books quite a bit. She's a big fan of comics and other graphic novels, mostly because the pictures are far easier for her to comprehend, but all-in-all as long as something holds her attention for long enough, she's quite content with reading!
♕ Charlotte - Serenity looks up to Charlotte very much like how any little sister would admire their eldest. She's got a tremendous amount of respect for the girl, and is happy to remain by her side. When push comes to shove, Serenity knows that Charlotte has her back, as she does Charlotte's too. Next to nothing would ever change that fact.
♕ Dogs - Serenity loves dogs! Especially puppies! She's such a fan of how playful they are from time to time! Sure, it sucks that they spend most of their time sleeping, but when they get really excited, she tends to as well. Serenity's a being that feeds off of the energy of others, so when something like a puppy is put in front of her, she tends to go wild.
♕ The Human World - Gas station slushies.
♕ Nature - Serenity's a huge fan of nature. She enjoys learning about the wildlife around the Human World, as well as the natural beauty of the world she used to live in. given that Hueco Mundo isn't exactly the most beautiful place out there, Serenity feels a level of jealousy over most Human World Dwellers for this fact alone.
♕ Meeting New People - Serenity loves meeting new people! While sure, she struggles to find someone that quite matches the amount of energy she brings to the table 24/7, she still very much enjoys being able to meet others that can at least try to keep up with her. The only person she's managed to find that can thus far is Charlotte.
♕ Human World Food - Despite not inherently needing to eat anything at all, Serenity very much enjoys food from the Human World! Her favorites mostly consist of a bunch of snack food; predominantly, the girl very much enjoys Hot Pockets and Jolly Ranchers. Occasionally both at the same time.
♕ Playing Games - Serenity very much enjoys playing games with others. Namely with the various Hollows and Arrancar that wander Las Noches, but in truth she isn't exactly opposed to playing games with really anyone. These games can range from anything between hide and seek, to high-velocity Cero tag!
♕ Music - The younger of the two girls very much enjoys any and all forms of music. Doesn't matter what it is; she's absolutely in love with it all. Her favorite genres though happen to be classical and hyper-pop.
Dislikes:
♙ Change - Charlotte utterly detests any semblance of change, whatsoever. She much prefers things to remain as they are. A status quo is much more manageable than anything else. If she can do anything to prevent said change from happening, she absolutely will do so. No questions asked.
♙ Shinigami - The girl has a rather particular resentment toward Shinigami of all kinds. Doesn't matter what they've done, or what they're going to do; the fact that they have signed themselves up to combat against the Arrancar is nothing short of heretical.
♙ Sonken Kouhai - Kouhai is similarly another point of distaste for Charlotte. Just because he happens to be a Shinigami earns him that level of hatred; the fact that he's a Shinigami that thinks he can just sit atop the throne of Las Noches? Just the thought makes her livid.
♙ Pacifists - Especially within the walls of Las Noches, might makes right. To decide against fighting, and to actively avoid a fight is childish, moronic, and frankly social suicide. This is a thought the girl has started since she became a hollow, and is one that has long-since persisted into her ascent into an Arrancar.
♙ Hell - The bad end. Charlotte very much believes that she's ascended to a higher state of being as an Arrancar; a life form that's practically perfect, all things considered. To be sent to hell is the exact opposite of that. While not exactly a sinner herself, Charlotte is still very much against the concept of them on every level possible.
♙ Cardinal Sin - Linking to her previous dislike, Charlotte very much dislikes sin in general. She's not the type to indulge herself in sin, though won't go out of her way to stop others from doing the same. She just won't allow herself to fall from grace like that.
♙ Religion - Interestingly enough, the idea of religion and religious believes vexes Charlotte. She doesn't understand how people could reasonably believe something that they frankly have no proof in, or how people can blindly follow a deity that shows them no semblance of favor. To her, religious practice feels like a waste of time, even despite some of those beliefs finding themselves to hold true into the afterlife.
♙ Obnoxious Behaviors - While something that practically everyone is bound to dislike, Charlotte has a rather particular distaste for those that feel the need to be overly obnoxious around her; so much so, that she's quite likely to tell someone off over it. If someone isn't willing to comply, then she'll do what she can in order to make them do so.
♙ Masochistic Behavior - Charlotte herself very much does not enjoy the feeling of pain. Truthfully, she detests it to a rather fine point. Opposite of that, as the girl has a bit of a sadistic streak, she isn't very fond of seeing others enjoy this either; it takes the fun out of combat most of the time.
♙ Serenity's Music Taste - For the love of the Soul King, she'd do just about anything to have Serenity turn off her damned music. Naturally she's not going to do so, because she very much cares for her younger sister, but she certainly suffers in silence when Serenity decides to blast much of anything that isn't classical.
♙ Traditionalists - The world changes. Everyone knows this, but some choose not to acknowledge the fact. Serenity isn't fond of those that find themselves stuck in their ways, and refuse to look in a new direction from time to time.
♙ Critics - People can be so mean! Unless someone asks for constructive judgement, she's generally not going to be a fan of those that find the need to share every little problem about something that someone else is doing. There's just no need for it if they're not nice about it.
♙ Fighting - While she enjoys the idea of being on the battlefield, Serenity very much does not like the idea of doing any fighting on her own. She'd much rather be in the back-line, providing support to those that might need it; not throwing punches with someone else if she doesn't need to.
♙ Forceful Individuals - She's got to deal with Charlotte enough. Having someone forceful tell her what to do, when to do something, or anything like that drives Serenity up a wall. Fact of the matter is that she just won't, and will probably go directly against them out of spite on some occasions.
♙ Creeps - She gets it. She looks young. That doesn't mean she's fond of that fact, and that doesn't mean that others have the right to make that anything more than her being a victim of circumstance. And those that have the audacity to start creeping on her? Simple; she'll just tell Charlotte. That problem will likely find itself solved pretty quickly in that case.
♙ Bland Places - Serenity very much enjoys places that're very vibrant; very full of energy. Places like Las Noches, or even Hueco Mundo as a whole though? She can't stand them. They're just so boring. There's nothing going on, there's nothing to do, and it's just constant and endless expanses of white sand, or white pillars for miles. She hates it.
♙ Work - Being an Arrancar, Serenity feels very strongly about the idea of never working a day in her life. She's grown passed the human need for money, work, or anything of the sort; if she's told to do some kind of work, chances are she's just not going to do it.
♙ The Concept of Money - The idea of money genuinely upsets Serenity. Money generally just leads to greed, and greed usually leads to assholes. If she could just remove money entirely, she would.
♙ Being Told 'No' - Serenity always gets what she wants. Charlotte makes sure of that most of the time. Nothing agitates her more than being told 'no' when she asks for something that she wants.
♙ Long Waits - Similarly speaking, Serenity's very impatient. She's not the type to wait any more than 5 to 10 minutes for anything to get done. At that point, she may just get things done on her own, if it doesn't involve working.
Habits:
♘ Bad Jokes - Not being the greatest with humor, Charlotte tends to make quite a few bad jokes from time to time. Not exactly in poor taste, but just really, really bad puns, as well as occasional dry humor. She's not great with jokes.
♘ Interruptive - One thing is for certain, and that's Charlotte's problem with interrupting others. Sometimes struggling to understand social queues, and other times just not wanting to let someone else speak, Charlotte tends to talk over other people until they either stop talking, or until she finishes getting her point across.
♘ Self-Centered - Unlike Serenity, Charlotte is very much focused on herself. She tends to do things that benefit herself, before the benefit of other people around her. The only exception to this fact is Serenity; she very much cares for her sister, and places her sister on an equal level as herself.
♘ Know-It-All - This girl acts like she knows everything. If she has any semblance of an idea of something, she just knows that she can do it better than everyone else around her. Whether or not that's actually true, however, may vary.
♘ Threats - Especially when upset, Charlotte tends to resort to threats in order to get her point across. Some of them may be in jest, but generally speaking when Charlotte threatens someone she'll usually mean what she says.
♘ Hyper-Manic - Nine times out of ten, Serenity can be found bouncing off the walls with a rather absurd amount of energy. The girl is like a living battery; she's got nothing but energy 24/7, and tends to make this very clear to others around her. Some may actually find this annoying.
♘ Always Eating - If she's got the opportunity to do so, Serenity is going to be eating. It doesn't matter what it is, ranging from Human World food to even the occasional soul if she feels the hollow-like desire to do so, Serenity will absolutely consume anything and everything put in front of her.
♘ White Lies - Being someone that very much cares about the feelings of others, it's not out of character for Serenity to tell some kind of small lie in order to cover up something that someone else might find disheartening, upsetting, et cetera. She'll focus on preserving feelings before preserving the truth almost all of the time.
♘ Can't Defend Herself - Serenity tends to struggle with defending herself. Not necessarily in combat, but more so in verbal confrontation. When challenged, she'll almost certainly always back down, and either rely on her older sister, or simply start crying. She very much does not handle those situations well at all.
♘ Easily Distracted - Linking in with her first habit, Serenity finds herself distracted incredibly easily. The girl's got a rather short attention span, and tends to hyper-fixate over certain things for a period of time before dropping them while they're hot. It's truly a vicious cycle.
Flaws:
♖ Angry - When provoked, Charlotte can be quite the angry person. She's not exactly the most in-check when it comes to her temper. Unfortunately, she's not exactly the hardest to provoke. She can be agitated quite easily.
♖ Self-Reliant - If something needs to get done, she'll do it herself. She doesn't like putting trust in others if she doesn't need to; the only exception to this being Serenity. She trusts her little sister to get things done when asked, but has very little trust for anyone else on much of anything.
♖ Confrontational - Charlotte is an incredibly confrontational individual. She is very much the type to pick a fight with anyone and everyone that rubs her the wrong way. In conjunction with her anger, though, most everyone tends to rub her the wrong way. You can guess just how well that goes most of the time.
♖ Constantly Sighing - Charlotte tends to sigh a lot. When she's upset, when she's melancholic... there's very few times where she's not going to sigh. It's something she did in life, and is something she's going to carry with her into her Arrancar years.
♖ Can't Take A Joke - Charlotte very much has problems with taking a joke. She's the type to take things incredibly seriously, and most everything at face value. In combination with her other flaws, Charlotte really exemplifies someone that tends to get angry very easily, and gets incredibly heated when she does.
♖ Naïve - Moving onto Serenity, the girl has a sort of childlike naiveté about her. She tends to come off as fairly innocent, somewhat sheltered, and all-around just "pure". Her 100 Light Aura only works to exemplify this fact.
♖ Childish - Much like listed above, Serenity is quite the childish individual. She's prone to the above, as well as occasionally throwing a fit of sorts when she doesn't get her way. She's also quite immature at times, which ends up showing in spades.
♖ Can't Take Things Seriously - Much unlike her sister, Serenity has trouble taking things seriously at times. She's very much the type to joke about anything and everything, occasionally to Charlotte's vexation.
♖ Deflects With Humor - When upset by something, Serenity will usually deflect with some kind of joke. Due to the fact that she tends to joke quite a bit, this fact might be somewhat hard to pick up on if someone doesn't know her well, or isn't the greatest at reading her character.
♖ Brat - It's not exactly the hardest to see that Serenity is stuck in "me" mode. She's not exactly a narcissist, but also tends to throw a tantrum when she doesn't get what she wants. She's very much prone to backtalking others, as well.
Fears:
♗ Losing Her Position - Charlotte worked hard for her position, and where she got both herself to; she's not just going to lose that if she can help it. Before anything else, Charlotte is going to do what she can in order to preserve her high-ranking position; anything less than the best isn't something she's going to settle for.
♗ A Second Death - Unsurprisingly, the girl very much fears the idea of dying again. Having gone through it once, Charlotte is very much of the mindset that enough was enough. To go through it all over again, though? Perish the thought.
♗ Losing Serenity - Perhaps her biggest fear. Her younger sister means the world to the girl; even so much as the thought of losing Serenity is enough to send Charlotte into a state of inconsolable anger. She'd never let anything happen to her sister if she could help it.
♗ Irrelevance - Charlotte is very much a girl focused on her reputation. She's not the type to just allow herself to be sullied by fading into obscurity. Even if she needs to do so constantly, Charlotte will do whatever she can in order to set a name and reputation for herself, whether for a good reason or bad.
♗ Going Soft - One thing that scares the girl quite a bit is the idea of going soft all of a sudden. She mainly blames Serenity for the habits she's starting to build in this regard, but where it stands, going soft is very much something that scares her. How can she rule effectively if she's worried about how others feel?
♗ Thunderstorms - Lord, not even just thunderstorms; loud noises in general scare Serenity! She can't quite explain why, but thunder is really, really unsettling. When put into a situation with one, she'll likely hold close to Charlotte in order to stay safe; she doesn't know what's going to happen, so why wouldn't she?
♗ The Dark - Darkness is nothing but sheer terror in the girl's eyes. Just the idea of stepping into the unknown like that is utterly horrifying. She'd never willingly allow herself to remain in darkness if she could help it; it's why she loves the endless day of Las Noches.
♗ Spiders - Spiders freak her out! So, so much! Quite possibly her biggest fear. Their eight legs, beady little eyes, and the fact that they can even be toxic is far too much for her. She can't deal with them.
♗ Shouting - Serenity very much does not like to be shouted at. So much so, that aggressively doing so is a surefire way to get the girl to shut down and go silent. She doesn't handle that kind of behavior well in the slightest.
♗ Confrontation - Much like above, if someone goes to more lengths than just shouting but also gets in her face on top of that, one can expect that Serenity is likely going to cry. The girl's emotions are rather fragile; mind them, please.
Goals:
♔ Uniting Las Noches - Charlotte very much seeks to unite Las Noches under a few competent leaders; those leaders being the Espada. She'd very much like to position herself on top of that pack, as well. Kouhai is very much unfit to be leading Hollows and Arrancar, and deserves to be removed from power at the first applicable opportunity.
♔ Keeping Serenity Healthy and Happy - Much like has been stated on numerous occasions, Serenity is Charlotte's number one priority. The girl's health and well-being are absolutely her first goal, and one that she's going to do everything in her power to maintain under any and every circumstance.
♔ Making Her Name Known - Charlotte's reputation is very, very important to her. It doesn't matter if it's because she's a capable leader, or a ruthless foe; she simply seeks to have her name spread across the three worlds in order to build some semblance of a reputation. She enjoys knowing that she's being talked about.
♔ Establishing Authority - As previously stated, Charlotte very much wants to assume control over Las Noches. She's willing to do anything necessary in order to hold down a position like that within Las Noches, and will follow through with almost any cost in order to accomplish that; the only exception being putting Serenity at risk.
♔ Settling Down - Once she accomplishes all of her goals - all of them - Charlotte is willing to entertain the idea of settling down with someone of equal stature and power. If all of her goals have been accomplished, and she's given the opportunity to just spend her days at ease with a like-minded individual alongside Serenity, she'll be happy.
♔ Making Lots of Friends - First and foremost, Serenity very much wants to make a whole lotta friends! It doesn't matter who they are or where they're from; if they're kind to her, then she's happy to be their friend! She enjoys talking to people and getting to know people, so she very much cherishes experiences like these with others.
♔ Finding Charlotte A Friend - She knows just how hard her sister works for the both of them to live a good life in Las Noches, so she wants to find Charlotte someone that she can get along with; a friend outside of herself, if possible. She enjoys her sister's company, but gets the feeling that her sister might be a bit lonely.
♔ Uniting Las Noches - Most of the habitants of Las Noches are generally pretty mean towards each other. Always looking for a fight, and eating one another... It's really sad when you think about it. If she could, she'd like to bring everyone together and have everyone just be friends! That way people don't need to fight anymore!
♔ Helping Non-Hollows - Unlike her fairly racist older sister, Serenity very much cares about anyone and everyone that might be going through a hard time! Everyone deserves a happy ending, after all; why not help them if she's got the opportunity to do so? After all, that'd be the right thing to do.
♔ Giving Hueco Mundo Some Color - Perhaps one of Serenity's biggest goals is to paint a mural in the sands of Hueco Mundo. She knows that normally it wouldn't stay all that well, so she might have to do it in Resurrection, but that's okay! If it means she can keep her mural there and actually be able to bring a bit of color to the world, she'll be happy.
Overall Personality:
Charlotte is a very cynical soul. She's a very aggressive, dominant, self-centered individual that tends to do what she wants, went she wants it, with very little care or regard toward most anyone else's say in the matter; sans Serenity. She views herself as a natural leader, ruling through fear than through respect. For her, she's found it to be rather potent in the past, and has more or less made habits around that fact because of it. That's not to say she isn't happy with herself where she is, more so that it's more instinctual for her to act the way she does.
When pressed with the topic of those she tends to like, Charlotte is very clearly an Arrancar supremacist in its purest form. She views Arrancar as ascended beings, and Hollows as a sort of primitive first step toward that ascension. She feels rather bad for Hollows, and will do what she can in order to nurture them to reach Arrancar status as quickly as possible. She knew what it was like to suffer as a Hollow, and doesn't wish that upon anyone else. When pressed about non-hollow folk, though, Charlotte has the capacity to get along with most anyone, as long as they know their place in the pecking order.
Aside from Hollow folk, Charlotte has a naturally negative disposition toward everyone. Viewing Arrancar as significantly more superior, and even Hollows to an extent, Charlotte very heavily feels that other folk have potential to be something greater, but those that decide not to take that step are nothing more than wasted potential. Wasted potential is very much unwanted in her world, and as such she'll do what she can to 'take care of them' as efficiently as possible. Either join up and ascend, or be put down like a dog.
Getting on Charlotte's good side for the average individual is a rather difficult task to accomplish. She doesn't generally allow herself to actively associate with non-Arrancar, and will generally only do so if Serenity forces a meeting like that to happen. Simply put, for non-hollow folk, Serenity is the only way to go about reaching out to her. For Arrancar and hollow folk, though, they may find that Charlotte is rather easy to get along with. For those that fall within her personal interest, she's more than willing to go out of her way for them, making sure that they remain safe and well as often as possible.
Maintaining a position on Charlotte's good side is a task that may prove to be much easier than originally anticipated. The biggest hurdle when it comes to the girl's personality is actually setting that good impression with her. From there, unless given a reason to not trust someone, she'll generally keep a solid opinion of those folk. From Arrancar, to even potentially Shinigami if the circumstances align, Charlotte is fairly easy to get along with once someone actually gets on her good side. Naturally though, that's much easier said than done for most.
Charlotte's shit-list is one that's notoriously long. She's very untrusting of most people, even fellow Arrancar, and generally won't trust someone without some sort of display that they can, in fact, be trusted. In most situations this might prove to be somewhat difficult, but should her younger sister speak praise about the individual, she might open up on the matter. Otherwise, most everyone naturally starts on her bad side if they don't have a reason to be judged otherwise by the Espada.
As previously stated, most people tend to start and stay on Charlotte's bad side. Once someone is definitively placed there, whether it's because they genuinely cannot be trusted or because they do something to bring harm to Charlotte, her allies, or heavens forbid Serenity, she'll make sure that there is hell to pay. Someone in a situation like that will find it practically impossible to turn that judgement around, and will generally always be targeted by the girl. Depending on transgressions, she may get violent simply at first sight.
Actively getting close with Charlotte is by no means an easy task for anyone. The only person she's found herself ever truly opening up to is Serenity, and that's mostly in part due to the blood ties between the girls. She trusts her with her life; something that generally cannot be said about most anyone else. That said, it's not impossible to get her to open up, so long as they play their cards around her narcissism. Potentially, though unlikely, this may evolve into something more romantic. In a situation like that, Charlotte might be very willing to lay down her life for someone she loves, but the only person immediately placed into that position is Serenity.
All-in-all, Charlotte is very much a cynical soul. She's the type of girl to fight to better her own interests, and fairly xenophobic beliefs. Naturally there are exceptions to these rules, as nobody's personal traits are truly set in stone, but there's very little variance on the matter. The only person truly capable of swaying her opinion on something would be Serenity, should she be willing to listen to her. Otherwise, though, she's a girl that will fight for herself and her own selfish desires.
At a first glance, Serenity is a girl embodied almost purely by her, well serenity toward the world around her. She's an incredibly caring soul, and someone that very much gets along with practically everyone. She's fairly easy to upset, but as long as someone is fairly careful about not doing so, they'll find she's incredibly playful, surprisingly enjoyable to be around, and radiates kindness to the nth degree.
When faced with people she likes, Serenity is very much the type of girl to do nothing but stick by that person's side. Generally speaking, someone might find her somewhat annoying at times because of it, as she'll likely be vying for their attention constantly if she's not already bouncing off the metaphorical walls with energy, but truthfully she just means well. She'll understand if someone needs space; she might not take it all too well, but she's certainly willing to back off if asked nicely to do so.
When pressed about people she doesn't like or care for, Serenity is very much going to make her frustrations with those individuals quite well-known. While she won't ever say it to someone's face, Serenity is absolutely the type to do what she can in order to avoid those individuals that have earned her ire at all costs, unless she absolutely has to deal with those folks. In situations like that, she's generally going to still be fairly polite and courteous to them despite not liking them, as everyone deserves at least that basic respect!
Getting on Serenity's good side is tremendously easy. In terms of first impressions, she's exactly the opposite of Charlotte; if someone so much as exists near her and isn't doing anything to be blatantly rude or nasty toward her, she's going to get along quite well with those individuals. Hell, even going from her bad side to her good side is incredibly easy, as so much as a simple apology over whatever upset the girl to begin with - which, isn't easy to do so there's likely a reason to require an apology - will cause her to get over most anything.
Similarly, staying on Serenity's good side is exceptionally easy. Once someone has that spot, all they have to do in order to maintain it is to just be a decent person, and not go out of their way to bring harm to herself or Charlotte. From there, someone's guaranteed a position on her good side, and will not struggle much at all in order to maintain that position. Seriously, getting taken off of her good list is generally one of the hardest things to do if someone doesn't already know how to upset the girl. She's much more forgiving once someone's made a good impression.
Though naturally, much more forgiving doesn't mean completely forgiving. There are a few things that will generally upset the girl, if done enough. Bullying the girl is a key example of this; Serenity is willing to tolerate it the first few times it happens. People joke around, and that's okay. But if it happens constantly, she's going to find herself feeling pretty targeted, and will generally be upset. One thing that immediately gets the girl angry, though, is hurting or insulting Charlotte.
Similar to the point above, Serenity is not someone that actively looks to keep the list of people she's disdainful toward very high. In most cases, she'll actively try to seek out the "forgive and forget" route with a very large amount of individuals, no matter who they are or what they've done. Naturally though, there are a few exceptions to this. For one, someone blatantly and consistently disrespectful to Charlotte will permanently hold their spot on that list, regardless of any attempt to make up later on. The moment that someone's mean to her big sis is the moment that Serenity loses all respect for someone.
For someone that makes friends with everyone, actually getting close to Serenity is deceptively difficult to do. While she's certainly a very friendly girl, Serenity isn't the type to wear her heart on her sleeve. She's been hurt quite an amount in the past, and has since learned better. She's willing to be kind, and will go out of her way for others, but won't allow herself to just be hurt by anyone. Only when someone fully shows that she can trust them, whether it be aiding hers or Charlotte's goals, sticking up for her, or looking after her if Charlotte is unable to, Serenity may find herself opening up to someone.
For the most part, Serenity is a very benevolent soul. She's not someone that most anyone can just go out of their way to pick a fight with. Though, this is mostly due to the fact that picking a fight with someone who doesn't look to fight back is also fairly difficult. Most of the time, she'll ask Charlotte to help with her problems in a situation like that, which of course has its own complications. Other than that, though, the girl is actually pretty wonderful to be around! She's caring to just about anyone, and is always the first to be willing to hear someone out.
To anyone taking the time to analyze both girls, it's fairly obvious that the two are very much Yin and Yang; almost polar opposites, despite being both blood-related and sharing the same fragmented part of one soul after having become an Arrancar. Despite their differences, though, both girls value each other more than anyone or anything else in the Three Worlds. Both Serenity and Charlotte cherish their relationship for each other more than anything could possibly be described, and will do anything in their power in order to better, aid, or otherwise assist each other in anything they might be looking to accomplish.♕ COMBAT ♕
Fighting Style:
Charlotte tends to employ very precise, powerfully-executed strikes against those she's fighting. She's a rapier fighter that focuses heavily on her strength as opposed to her speed, predominantly looking to do what she can to strike hard with powerful thrusts rather than fight quickly. That's not to say that she's a slow fighter, but rather she's the type to use her force as a "win condition". After all, why rely on less powerful but fast attacks when someone's going to be put out of commission from a powerful strike to a vital point?
Prior to release, Charlotte is the type to keep up an offensive against her foes. She very much embodies the mindset that a powerful defense is a strong offense, and will even go as far as to swear by that. In the midst of a fight, whether alone or with support, Charlotte is very much the type of girl to rush down her foes and do what she can in order to overwhelm them with her own physical force. She'll fire shockwaves from her rapier when needed as to make use of powerful piercing attacks, but for the most part simply strikes hard.
When it comes to non-release techniques, Charlotte isn't exactly the type to make plentiful use of those in her repertoire before entering Resurrection. Very specifically, two come to mind; Electrica, and Charla Serena. Electrica is incredibly useful as it allows her to still have a rather potent weapon on her when she's disarmed, and bolster her current weapon, and Charla Serena is a phenomenal tool when it comes to breaking the wills of her opponents. If given the opportunity, she'll make plentiful use of this technique against those she particularly disdains.
While holding the advantage in a fight, Charlotte is very much the type of girl to continue to press her offensive. She'll do what she can to remain as oppressive as possible to her opponents, and will continue to do what she can in order to punish any and all mistakes that they make during a fight. Every little slip-up that someone makes will be exploited to the fullest potential. Charlotte herself doesn't like to leave any room for error in her own fighting style, so she'll do what she can to those that care less about the same.
Should someone back the girl into a corner, Charlotte will do what she can to hold a solid defense. She'll prioritize guarding and defending herself much more than she will actively striking, as she knows her own physical prowess is more than enough to help her fend off a few hits where she needs to. Even against those that don't particularly outmatch her own strength, she's still going to play it relatively safe against someone that actually takes the time to push her back. Hell, she might even take the opportunity to release, situation permitting.
When pressed to release, either from being backed into a corner or simply wanting to enjoy a fight more than usual, Charlotte might find herself with a desire to enter her Primera Etapa. Entering Resurrection works quite a bit of wonders on the girl's ability to keep calm and collected, and that very much goes to show in her fighting style while released. If someone thought she was aggressive while sealed, they've got another thing coming; Charlotte becomes an entirely different beast to tackle once she's entered her Primera Etapa.
Primera Etapa; the first stage of power for Charlotte. Primera Etapa serves as the first stepping-stone of her abilities, and one that she tends to benefit the most from when the jump is considered. Upon releasing, the girl's combative ability improves significantly, and she truly seeks to embody the all-encompassing prowess of raw electricity. Her fighting style doesn't change all too much while released in Primera Etapa, but there are a few noteworthy differences that still need to be addressed. Those will be done so below.
Primera Etapa tends not to bring about that many changes when it comes to Charlotte's use of non-release techniques. Generally speaking, she'll still continue to make ample use of the ones she tended to frequent originally, though a few new techniques will be used at the very least, a bit more often; those techniques are Cero Arpia and Cero Arpia 2. Given the form that Charlotte's Primera Etapa takes on, these techniques are incredibly thematic. As such, they'll see a rather notable amount of use throughout Resurrection.
As one can expect, when she's got the advantage, Charlotte is going to do everything in her power in order to press said advantage as hard as she can possibly hope to muster. Whether it's a continual, oppressive offense thanks to her release abilities, or poking very heavily toward her foes with her non-release techniques, it doesn't matter either way. The girl is still going to do everything in her power to keep that advantage, and finish a fight as quickly as she can, as effectively as she can, and generally as ruthlessly as she can.
While holding a disadvantage in Primera Etapa, Charlotte will mostly focus toward the dodging game. Her goal will be doing what she can in order to evade, and wait until she's got a strong opportunity to counterattack her opponents. Most of the time she'll take the opportunity to set up her feathers where she can, in order to prime the battlefield for a slew of attacks toward her aggressors. Still focusing on lightning-speed combat, Charlotte is going to try to make that as easy on herself as possible if she's looking to win.
In fact, it's through her set-up phase that Charlotte is able to make her release technique, Lightning Wing, truly shine. By launching her feathers at one another, she has the option to quickly redistribute Electrical Charge across the battlefield as she sees fit, and makes it much harder to accurately predict her movements and attack patterns. Given her feathers now have the option to come from practically anywhere, fights with Charlotte while she's in Primera Etapa can end up being quite confusing for most to deal with.
It's through Charlotte's second technique, Overdrive, that combat against her gets even more tricky. By pumping her body full of excess electricity, Charlotte can allow herself to run on "auto-pilot" for a time, and press higher speeds without having to worry about spending a ludicrous amount of stamina in order to do so. While Overdrive is active, Charlotte's able to push for much faster base speeds, significantly augmenting both her offensive capabilities and her defensive maneuvers. The girl becomes quite a force to be reckoned with.
When speed isn't enough to defend herself, however, Charlotte's got access to Steel-Tipped Plumage. What her third release technique allows her to do is turn her feathers to steel, and make it significantly harder for someone to successfully damage her. Generally she'll only use this when her Hierro stops working properly, or when she's looking to make use of her High-Speed Regeneration. Additionally, she may just use it for offense; given her wings are now hard as steel, they give the girl quite a number of benefits when looking to break through defensive abilities that her foes might have.
On that note with offense, though, Charlotte's Primera Etapa has one final trick up its sleeve; Volt Switch. By materializing herself into lightning, she's able to teleport across the battlefield, and swap locations with one of her feathers every now and again. While limited on how often it can occur, this technique is practically invaluable in the amount of uses that it has. If she needs a quick escape? Volt Switch. If she's looking to fire off a quick shot at an opponent? Volt Switch. Looking to keep up a tremendous amount of pressure? Volt Switch.
Though, there may be some times where all of this simply isn't enough; when Charlotte might be pressed into releasing her Segunda Etapa. Generally speaking, something like this is only going to occur when she's backed into a corner, in a life-or-death situation, or is being challenged for her rank. If even one of these three conditions isn't met, she's likely not going to release into Segunda Etapa. Given her releasing underneath the dome of Las Noches is forbidden already, entering Segunda Etapa is very much unlikely.
Upon entering Segunda Etapa, Charlotte's fighting style changes by a fairly noticeable amount; much more than how she fights while in Primera Etapa or even while her Zanpakuto is sealed. She grows significantly more aggressive, and will generally give it her all before anything else. Generally speaking, she'll only really release her Segunda Etapa in a life-or-death situation or in some kind of rank challenge, which isn't often if that gives any kind of indication of the recklessness that follows from her entering this form.
When it comes to non-release options in Segunda Etapa, Charlotte is going to find herself making plentiful use of Electrica now, if she hasn't done so already. Given she's no longer going to be suffering from the drawbacks, making constant use of this technique is practically a necessity. The same sentiment goes for Cero Lightning; generally she'll only really use this technique after she's entered Segunda Etapa, but once she does, Charlotte is going to use these two techniques almost exclusively, with the occasional Cero somewhere in there as well.
Advantage means very little to Charlotte while Segunda Etapa is live. Instead, she'll do what she can to take this time to finish the fight. Any sort of advantage state she might have in a skirmish while being pressed to enter Segunda means that it's going to be spent finishing off her foe. Any large attacks she can hope to fire off will be launched as she uses this point to try to end a fight. She's entered "crunch time", so she's going to do everything she can in order to continue to fire off these big attacks.
Similarly speaking, disadvantage also holds very little sway over how the girl fights in Segunda. When pressed into a corner, she'll do what she can in order to continue to apply her cold to her opposing combatant where she can, but that's ultimately the goal; to press someone into that corner as best she can in order to finish them off. If it means she has to fight a bit defensively, she'll begrudgingly do so. Even if it does go against her preferred methods of fighting, she's willing to suck it up where she needs to in order to survive.
Upon entering Segunda Etapa, Charlotte's Overall Ability reaches some rather impressive heights. Instead of just relying on her Feathers for lightning attacks, Charlotte is now able to imbue most any of her non-release options full of lightning, on top of what they otherwise already do. For most techniques, this is a neat little option, but for certain others, this becomes an incredibly powerful option that she's not going to let up on. There's quite an amount of advantage that she can gain from this ability alone.
As previously mentioned, Charlotte becomes nearly immune to all lightning-based attacks upon entering Segunda Etapa. Rising Voltage is the reason for that. While she's released into her second stage, Charlotte is able to break down and absorb any lightning-based attacks thrown her way, as long as she's able to overpower it. On top of that, her own lightning-based attacks no longer affect her negatively. While certainly situational at best, this technique is practically unstoppable when it does end up coming up in a fight.
Practically a continuation of Steel-Tipped Plumage, Feather Stream is another defensive technique that Charlotte is going to be no stranger to making use of. When she simply doesn't have the option to make use of Steel-Tipped Plumage, Hierro, and she's not fast enough to get out of the way of an attack, Feather Stream serves as a potent defensive option. By sending her feathers straight through incoming techniques, Charlotte is able to reduce the harm coming her way from most types of attacks, making her a phenomenal defensive wall in some situations.
And lastly, Charlotte's final Segunda Etapa technique is Thousand Birds. Named after the sound of chirping that her lightning creates, Thousand Birds allows Charlotte to very quickly coat an entire battlefield with her own feathers. While she no longer gains back reiatsu from picking them up, Thousand Birds serves as a phenomenal way to clear out low-priority targets while also applying immense pressure on her foes. By launching out her entire plumage of feathers, recalling them, and proceeding to do the same through Thousand Birds, Charlotte becomes a rather terrifying offensive monster.
Zanpakuto/Resurrection Appearances:
Pararrayos, Charlotte's Zanpakuto, takes a sealed form of twin daggers. More specifically, a set of cinquedeas. Both daggers are incredibly thick, as is expected from both daggers, and each blade is gold in color. Both daggers are incredibly reflective, and shine quite a significant amount of light should Charlotte look to blind someone as best she can. In a pinch, this could be an effective strategy.
In terms of how both weapons are shaped, these daggers both rather oddly serrated; deep indents rest upon each blade, vaguely shaping them to look like that of ruffled feathers. Down the center of both blades rests a slight indent, further aiding the motif that each blade carries. The guard of both blades curves upward much like one would expect from that of a feather, and the weapons' grips are incredibly thin; despite that, though, these weapons are still incredibly durable despite the fact, and trying to capitalize on this area as a weak-point will generally not reward any ground.
Upon entering Primera Etapa, Charlotte assumes a form very much like that of her Vasto Lorde form. As one could reasonably expect, Charlotte's Resurrection gives her the form of a harpy. Charlotte's entire body is coated in a chitinous, bonelike material much like that of a hollow mask, and kept to a white color. Her hands and feet quickly evolve into that of a set of golden claws and talons, each about six inches in length and curved appropriately. Her arms are now adorned with two incredibly feathery wings, made up almost entirely of golden feathers. In Primera Etapa, her otherwise emerald-colored reiatsu now takes on a very apparent golden color.
Should she desire, and most of the time while not flying, Charlotte tends to keep her wings folded close to her body, forming a makeshift cloak out of her feathers when given the opportunity. Not only is this generally fairly stylish, but also a phenomenal option for making use of Steel-Tipped Plumage when necessary. When not like this, Charlotte's wings will generally be out on full display, spread proud and most of the time, in flight. While not flying, though, these wings will remain neatly out of the way until needed.
Segunda Etapa brings about a noteworthy amount of changes. Instead of being covered with the same chitinous material her Primera Etapa had, Charlotte's Segunda for the most part shows a fairly large portion of her skin, with key areas, her arms, legs, and entire back now completely coated in the same golden feathers from her first form. Additionally, from her back, a new set of wings branch out; not nearly as large as her old pair, but still rather noteworthy in size. Each wing has a golden wing-claw very much like the ones she previously had. Charlotte's eyes, instead of keeping their emerald color, now instead have the standard black-gold coloration that one would otherwise expect from that of a normal hollow. Charlotte's reiatsu in Segunda Etapa colors itself predominantly black, with a golden outline, practically inverting her Primera Etapa reiatsu.
Resurrection Name/Callouts: "Blitz, Pararrayos!"/"Resurrection, Segunda Etapa."
Overall Ability:
Pararrayos takes inspiration from that of a Thunderbird when released; As described in her Resurrection Appearances, Charlotte's Primera Etapa allows her to embody the wrath of a Thunderbird. As such, her Overall Ability allows her to gain some very basic traits while she's released. When completely unfurled, Charlotte's wings allow for flight at her own speed in any of the Worlds. As mentioned previously, her hands and feet are now armed with noteworthy talons and claws, allowing the girl to strike with both utilizing her Reiatsu Strength for cutting power.
Should she desire, Charlotte is able to utilize her feathers to attack her foes. Upon releasing, Charlotte is given a total of 100 Piercing Feathers for her to attack with. Firing off Piercing Feathers costs 10 reiatsu per feather, each feather flies at her Speed, and has a cutting power equal to her Reiatsu Strength. By spending an amount of reiatsu equal to the cost of firing out Piercing Feathers, Charlotte is able to force a feather to return to her body, once again flying at a Speed equal to her own, and armed with a cutting power equal to her Reiatsu Strength. Manually retrieving a feather rewards Charlotte with 10 reiatsu per feather. Piercing Feathers have a durability equal to double her Reiatsu Strength, and if destroyed they are lost for for the remainder of a thread (or after a rest in longer-style threads), or until Charlotte enters Segunda Etapa, in which case all 100 are returned in their entirety regardless of previous destruction and she's given an additional 100 feathers alongside her new set of wings. Piercing Feathers serve as one of two resources that Charlotte's release makes use of, with the other mentioned below. Instead of costing reiatsu, Charlotte's release techniques may cost one, or both of these resources depending on each technique.
Primera Etapa Overall Ability:
While her Overall Ability plays more on the "bird" concept of a Thunderbird, Charlotte's Primera Overall instead embodies a "thunder" aspect. Simply put, while released, Charlotte is given a level of mastery over electricity as a whole. As mentioned above, Charlotte is given another alternate resource to keep track of; Electrical Charge. Charlotte is able to build Electrical Charge by spending reiatsu; either passively, or by actively dedicating her own reiatsu to do so. Every 1 point of reiatsu she would spend grants 1 Electrical Charge. If reiatsu spent would be forced to bypass her infinite pool from Resurrection, whether as a technique Drawback or from her Piercing Feathers, she'll instead gain 2 Electrical Charge for every 1 point spent.
Alternatively, Charlotte can spend a few short moments to purge her reiatsu in order to build Electrical Charge. For every 1 point of reiatsu spent this way, she'll gain 2 Electrical Charge. While charging in this way, though, Charlotte is left vulnerable. If damaged while in the process of charging, she'll lose the reiatsu spent and will not gain any Electrical Charge. There is no limit to the amount of Electrical Charge Charlotte can hold at any given time.
When firing off Piercing Feathers, Charlotte can opt into spending at least 10 Electrical Charge per Feather in order to charge said feather. Charged feathers are imbued with Electricity, and maintain all of the properties of electricity, but do not lose their charge until coming in contact with organic matter, in which case they'll lose all of their stored Charge, and electrocute those struck with a force equal to the stored Electrical Charge. If Charlotte goes to manually pick up these Charged Piercing Feathers, they will explode with an electrical current, electrocuting everything within a five-foot radius around the feather, and Charlotte will not regain the Electrical Charge, though she herself will be immune to the damage this causes. If withdrawn by spending reiatsu, Charlotte will gain 75% of the Electrical Charge stored within each of her Charged Piercing Feathers that return to her.
Segunda Etapa Overall Ability:
Upon entering Segunda Etapa, Charlotte reaches a level of supremacy over Electricity as a whole, and seeks to thrive as the pinnacle of the Element. On top of what her Primera Etapa Overall gives her, Charlotte is now able to make better use over the Electrical Charge she's able to build up. By spending an amount of Electrical Charge equal to the reiatsu cost of a reiatsu technique, Charlotte can imbue that technique with raw electricity. When used, that technique gains all of the properties of Lightning in addition to its other properties, and leaves a singular application of Charged Piercing Feathers wherever the technique strikes, separate from her normal 200 Piercing Feathers. Though, the feather left behind from this technique is unique; instead of only having 10 Electrical Charge stored within the feather, unless it strikes organic material, this Feather will hold all of the Electrical Charge spent to use this ability. If striking organic material, this charge is instead dispersed in the blast, and the Feather only holds 10 Electrical Charge.
Primera Etapa Techniques:
Lightning Wing: The first of Charlotte's release techniques, Lightning Wing allows Charlotte to launch a lightning-infused feather. By spending one Piercing Feather and at least 100 Electrical Charge, Charlotte can launch a Feather as normal, allowing her to potentially electrocute those struck. Though, this Feather has interesting applications when other Feathers are nearby; for every 100 Electrical Charge spent, this Charged Piercing Feather will fly straight toward them like lightning to a lightning rod, bouncing off of them and flying to the next should Charlotte desire it. In Primera Etapa, the thrown Feather can only ricochet a total of three times; this is increased to ten in Segunda Etapa. Feathers that are ricocheted off of will store Electrical Charge from the first feather, gaining 100 Electrical Charge when its bounced off of. If the thrown Feather does not have enough to store in Feathers across the battlefield, it cannot bounce. Once the thrown feather either hits the limit of times it can bounce, or does not have 100 Electrical Charge to store, it will fire in a straight line toward an opponent of Charlotte's choice.
Overdrive: By taking her currently stored Electrical Charge and pulling it inward to fuel her own body, Charlotte is able to use this electricity in order to make high-speed movement temporarily easier on her body. By spending any amount of Electrical Charge in increments of 100, Charlotte can increase her "comfortable" movement speed. For every 100 Electrical Charge spent, this threshold is increased by 25 (i.e. if Charlotte spends 1,000 Electrical Charge, her comfortable movement speed will be increased by 250, meaning her new comfortable level will sit at 550 and the first stamina increases will begin around 650). This lasts for 2 posts. In Segunda Etapa, this grants 50 "comfortable" movement speed for every 100 Electrical Charge spent, and instead lasts for 5 posts.
Steel-Tipped Plumage: Charlotte hardens her feathers for 2 posts, turning them into incredibly dense sheets of spiritual steel. Hardening her feathers doesn't cost Charlotte anything, but once hardened they remain that way until their duration expires. When her feathers are hardened, Charlotte is no longer able to fly, and her Piercing Feathers travel at half of their normal speed. While Steel-Tipped Plumage is active, though, Charlotte's Piercing Feathers have their Reiatsu Strength treated as 50% higher for the purpose of breaking through defensive techniques and abilities, and when using her wings and/or feathers to defend. In Segunda Etapa, their Reiatsu Strength is instead treated as Double, and Steel-Tipped Plumage lasts for 5 posts instead.
Volt Switch: While a Charged Piercing Feather is somewhere on the battlefield, Charlotte is able to spend 300 Electrical Charge in order to swap places at 10x speed with that Piercing Feather. Said Piercing Feather loses any stored Electrical Charge it might have had, but in turn is fired off toward a target of Charlotte's choice. By spending additional Electrical Charge when using this technique, Charlotte can release a wave of electricity from her arrival point, electrocuting everything within a five-foot radius of her with a force equal to her Reiatsu Strength. For every 100 Electrical Charge spent, this radius increases by five feet, up to fifty total feet. If a Piercing Feather is within this area, Charlotte can choose to store all of the spent Electrical Charge from this technique inside of that Piercing Feather. This technique can be used once per post; thrice per post in Segunda Etapa.
Segunda Etapa Techniques:
Rising Voltage: Rising Voltage serves more as a passive technique than an active. While Segunda Etapa is active, Charlotte achieves a level of supremacy above any lightning-based abilities. Techniques that rely on lightning are no longer able to damage the girl. Other aspects of said technique will still be able to damage her; a lightning-charged sword strike will still have the sword strike, but the lightning aspects will simply not affect her; this includes drawbacks for techniques as well. Should an opponent have a higher OS than her own, or Class Superiority over her Segunda Etapa, though, these attacks will still go through. If a lightning attack does not work, Charlotte will gain an amount of Electrical Charge equal to the Offensive Stat of the attack that struck her, as she absorbs and repurposes any excess electricity.
Feather Stream: By spending any amount of Piercing Feathers, Charlotte is able to create a rotating field of feathers around her, that orbit a few inches away from her at their normal Speed. While these Feathers have the potential to cut those that enter its range, that's not what they're meant for. When a reiatsu-based technique is sent toward Charlotte while she has Feathers, she can direct these Feathers to intercept the attack for her, keeping her out of harm's way. Every Piercing Feather is capable of intercepting 100 OS; 200 with Steel-Tipped Plumage. In order for an attack to be intercepted, Charlotte has to have enough feathers to completely eclipse an attack. If she is able to sacrifice 1 feather per 100 OS to equal out the attack, the attack will not hit Charlotte. This technique consumes Charlotte's feathers, so making too much use of this technique could see her release being practically useless. Should Charlotte spend an amount of Electrical Charge equal to the Reiatsu cost of the technique nullified, Charlotte can elect to reflect said technique back to the attacker, instead of nullifying it completely. Such an application requires a Mastery of Redirection, but is even capable of reflecting Cero Garandou, so long as Charlotte has enough feathers to equal out to 3x of the attacker's Reiatsu Strength. One application defense cannot be larger than 3x Charlotte's Reiatsu Strength.
Thousand Birds: Activating Thousand Birds costs 100 Electrical Charge, and incurs the same cost for every post that it remains active, but increases by 50 each post. While active, Charlotte coats herself in raw electricity, not unlike what someone could expect from the Shinigami technique Shunko. In fact, if someone didn't know better, there's a very good chance it could be mistaken for that exactly. While active, Thousand Birds coats each and every one of Charlotte's Piercing Feathers in electricity, Charging each Feather with 10 Electrical Charge at all times. Withdrawing these feathers does not grant this Electrical Charge back, however.
Thousand Birds, however, offers quite an offensive option should Charlotte be able to keep her Electrical Charge high; after deducting this technique's cost every post, the remaining amount of Electrical Charge is added to her melee strikes as raw Offensive Strength. Any Piercing Feathers or techniques with Electrical Charge stored within them are treated as though their Charge is doubled for the purposes of calculating the additional damage they deal.
Other Techniques:{0. Sonido - Mastered}
Technique Name: Sonido (Lit. Sound Step)
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to use technique:
Just use it and drain the Reiatsu.
Drawback:
Reiatsu cost.{1. Charla Serena - Mastered}
Technique Name: Charla Serena
Class: 4
Technique Type: Arrancar
Usable By: Arrancar of Las Noches
Technique Element: N/A
Technique Description and Effects:
Part of being a Hollow is the constant fear or death or injury. The fate of those eaten is not a painless one. It is the most primitive form of existence. As a result of it many who become Arrancar and transcend that lifestyle maintain savage instincts, but what none speak of is the calm in the face of death that so many of them are capable of. Other races do not exist in such an environment.
Charla Serena is an expansion of the ability called Pesquis and it is used both offensively and to the advantage of its user. Like Pesquis it is active for five posts. While it is active its user is capable of brief glimpses into the psychological weaknesses of the opponent during each exchange of attacks. This is not mind control, personality reading, or history reading. It is specifically a look into what words would most demoralize someone. The Arrancar does not learn context but as long as the words are used appropriately they can be used to make the Arrancar appear psychic to the opponent's mind.
This is an ability that works on the user's maturity and ability to calm their hearts and manipulate the minds of others to probe for weaknesses. This is a skill of veteran combatants. As such it is not dependent on offensive ability. It is dependent on class and rank level. Those of higher class can use this against those of lower class. If classes are equal or someone is superior then rank level takes precedence.
While the power is in use opponents will be worn down mentally and their concentration can be broken, even as far as many times in a post. The greater of an advantage the user has in class or rank level or both the greater the disruption to an opponent's focus. With a two class superiority + one rank level superiority this can be used to disrupt an enemy's "combat state" and make it impossible to focus strategically and will lead to many terrible blunders and to a cold mind that cannot read or analyze the situation well. This technique must be active to achieve these effects. With mere two class superiority or one rank level superiority only partial effects of this ability can be achieved.
With greater superiority than what was stated a far greater, exponentially more powerful disruption of an opponent's mental state can be achieved. This effect grows more and more powerful the longer a fight goes on provided the user appears to be in control and appears to be dominating the fight.
How to use technique:
It must be activated like Pesquis and must be refreshed after the 5/5 post is reached.
Technique Drawbacks:
While this can read into the vulnerabilities of an opponent it also opens up the user's vulnerabilities. Adversaries that are of the same rank level or class can then gain the same information from the opponent. They do not gain the power to use it but if the opponent is already quite cunning then it would be valuable information to them.
One may resist this technique with Strength of Will or Calm Mind but these skills are minimally effective against two class one rank level superiority.{2. Tsukarenai - Mastered}
Technique Name: Tsukarenai (Tirelessly)
Class: 3
Technique Type: Other
Usable By: All
Technique Description and Effects: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to use technique: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.{3. Sonido Garra - Mastered}
Technique Name: Sonido Garra
Class: 4
Technique Type: Arrancar Technique
Technique Element: None
Technique Description and Effects:
The Shinigami have a technique called Shunpo Karin, which increases the speed of one of their limbs for one movement with an enhanced Shunpo. In other words, they get a 10x speed boost for one arm or leg movement. Oftentimes, Arrancar took unnecessary damage against sword strikes from that technique. To counter it, they created something new.
Sonido Garra is a partial Sonido technique which enhances a single limb's movement for one single movement with a Sonido. In other words, for one movement, either a leg or arm can use Sonido to speed up. 13x is the speed boost associated with Sonido Garra.
How to use technique:
Activate the technique. Unlike Sonido, which costs 100 reiatsu to activate, Sonido Garra costs 150 reiatsu every time one wishes to use it. It can only be used once per post.
Drawbacks:
Reiatsu cost. Continued uses also cause strain to the user's arm. Usable by Arrancar only.{4. Hierro - Mastered}
Technique Name: Hierro (Harden)
Class: 3
Technique Type: Hollow Technique
Technique Element: Metal
Technique Description and Effects:
Hierro is an Arrancar technique in which the user's reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto. This also allows them to fight some of the sword-wielding Shinigami barehanded. This technique guards against reiatsu based and melee techniques. If the user has 150+ reiatsu strength superiority to the enemy, then the user is totally undamaged by all attacks from the enemy. This means an Arrancar is essentially invincible based on Hierro for some time. At 75-149 reiatsu strength advantage, damage is very minor, but present. A large slash could be a tiny cut. At less than 75 advantage, there is resistance to damage from the Hierro. Small resistance.
How to use technique:
Always active. Doesn't use reiatsu to keep active, uses reiatsu strength for strength. Permanently active as soon as it is learned.
Technique Drawbacks:
Must deactivate this to use High Speed Regeneration. Reiatsu is lost upon deactivation, reiatsu equivalent to the technique class, which is 3. 400 is lost upon deactivation. 400 is then also lost upon reactivation in the same thread. Final stage release bypasses Hierro automatically by default. (Bankai, Fullbring Stage 2, etc.) Vizard Bankai does NOT bypass Hierro. Vizards, even if they have not yet become full Vizards, must use their mask to bypass Hierro. Those facing Hierro can gradually adjust to it per combat hit against the enemy, though within a certain post limit. Let's say Person A has Hierro, and is fighting Person B. If Person B hits Person A twice with attacks, then after 8 posts of their combat have elapsed, then Person A's Hierro counts at 80% of its strength (100 Reiatsu strength would be 80). After 12 posts of combat, if Person A has been hit at least four total times, then Person B can now treat Hierro as if it is simply 60% strength (100 Reiatsu Strength would be 60). After 16 posts of combat, if at least six hits have been landed, Hierro stops working against Person B.{5. Cero - Mastered}
Technique Name: Cero (Zero)
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
Available only to Hollows or Arrancar of at least Gillian status, Cero is the signature technique of higher level Hollow races. This concentrates their reiatsu into a condensed blast of light which fires out, usually from the hands or similar body part, though many can use it from their chests, feet, mouths, or other appendages. Color is usually red, but many Arrancar have learned how to alter the color of their fired Cero. When charging it appears to be an orb, but when fired is a large, very wide beam. It has a distinct high-pitched sound when charging, and a very low growl when fired. Anyone can hear either, and thus discerning a Cero is very easy. In power, weaker Cero explode on contact with targets, but some Cero have enough power to keep going after hitting a target, and simply consume and disintegrate it.
How to use technique:
Aim body part at target and charge the technique, then fire. In speed, takes a few seconds total.
Technique Drawbacks:
Reiatsu cost of 200, despite being class 4.{6. Gran Rey Impacto Canon Cero - Mastered}
Technique Name: Gran Rey Impacto Canon Cero (Grand King's Impact Cannon Zero)
Class: 1
Technique Type: Hollow Technique
Technique Element: Lightning, Fire, Acid, Metal, Light
Technique Description and Effects:
While many Arrancar argue over Gran Rey Cero versus Cero Oscuras, this Cero is in fact the most powerful traditionally available and existing Cero in Hueco Mundo. The reason it is not within debate is that it is incredibly rarely used, and it is required of those who know it to keep its existence a secret. It can be used only by the top four Espada, as well as by Zarpa and Mozo of the Escudo organization.
Vizards with a Ressurection are also capable of using this Cero. In damage potential, this Cero is considerably more powerful than anything previously thought of. The scope of its power is unprecedented for a Cero. Its original creator, an Arrancar by name Barra Kennon, had planned to use it to kill Azeru Cho (AU Aizen) when Las Noches was first usurped by a Shinigami King. He was killed soon after, though the knowledge of this technique was later rediscovered by Sonken Kouhai's Espada.
The opening of the technique is a blood sacrifice. What is unusual about the technique is that it requires thunderclouds present to even work. Firstly, this technique requires a blood sacrifice. Secondly, the cloud must be directly overhead. The Espada will then fire a Gran Rey Cero into the cloud, and activate this technique on top of that, creating a total 1200 reiatsu cost just for initiating the technique. The cloud will turn blue, and a bright light will instantly blind all onlookers, except the user since they should know to shield their eyes for that split second of blinding flash. No matter where one is looking, unless eyes are closed, they will be blinded.
Once this is done, the cloud will begin spark with electricity and reiatsu. As a thundercloud, it is already filled with powerful lightning. The user must then focus reiatsu in their palm as a sort of "guidance" beacon for their previous reiatsu to interact with and be lured toward. The Cero will then charge within the thundercloud, and the user must aim their hand at the cloud, sacrificing an additional 800 reiatsu to pull the Cero forth from the cloud, and then guide it onto the enemy.
All lightning stored up in the thundercloud will be guided out of the cloud, and the Cero will have attached to and infused with all of the lightning bolts. The lightning bolts will merge together to create one giant lightning bolt, roughly the size of several put together, perhaps therefore larger than thin but tall buildings. Given that it is actual lightning, this technique is considered impossible to dodge.
Upon impact, it blasts the enemy's body with an explosive power several times that of any previously existing Cero. Typically, up to fifty Gran Rey Cero worth of explosive power is contained here, and it has three times the user's reiatsu strength. This technique instantly causes Hierro to shatter regardless of strength, and then assaults the victim's body with a combination of fire and lightning. The fire works its way inside, the lightning outside. The remaining energy goes through a quick condensation, becoming a gallon of acid above the victim's head. This 1 pH highly corrosive acid dumps on the victim's body, and all that is left of the reiatsu which went into this technique transfigures into an indestructible (except by 6x superior reiatsu strength) metal that materializes around and encases their body, or what is left of it. The metal takes on the shape and form of their body, in agonizing pain. If by any miracle they are still alive after the rest of this technique, the metal will suffocate them and they will die in this way, living their last moments in pain and as a statue.
The statue then remains thereafter, and can be used for any purposes that the user desires.
How to use technique:
Stated above.
Technique Drawbacks:
While a powerful technique, the total reiatsu cost of this technique is 2000. Not only this, but it has several required steps of preparation, making it arduous to prepare for. It requires two blood sacrifices (one for Gran Rey Cero, one for the rest of the technique), and can only be used once a day. The Gran Rey Cero takes a few seconds to charge and then to reach the thunderclouds, then a few more seconds to fester within it. From there, it takes about twenty seconds to charge, and several to prepare before it can be guided down. Not only this, but it requires thunderclouds to be present.
Not only does this have very specific conditions under which it can be activated, but it also requires a huge mass of reiatsu, and well over thirty seconds of preparation and charging time, making it easy for any enemy to attack the user while it is being prepared. The sheer amount of time that it takes is its ultimate weakness. It also takes up a massive amount of both reiatsu and stamina to use.{7. Roto Cero - Mastered}
Technique Name: Roto Cero
Class: 1
Technique Type: Hollow/Arrancar Technique
Usable By: Hollow Races
Technique Element: None
Technique Description and Effects:
The Roto Cero does as the name implies; it breaks Cero. This discovery was brought on by the peskiness of Cero; however, it has found much more use against Kido. By building the same Reiatsu that would normally be used to launch an attack, the user bellows the energy from his mouth as a devastating roar. The roar is a Cero, in essence, traveling forward on a set trajectory. What is unique is that Roto Cero vibrates in such a fashion that it energy disrupts and deforms other cumulated bodies of Reiatsu. It has no effect on the densely formed clusters of physical, spiritual bodies. This is a harmless attack, incapable of killing other souls. Its sole purpose for existing is to unmake other Reiatsu based attacks. Emitted in a 30 by 30 cone, the attacks sacrifices distance for an increased field of effect. Any Reiatsu-based attacks caught within Roto Cero are canceled as if struck by an attack with twice the user's Reiatsu Strength Stat. Canceled techniques simply dissipate; they are not absorbed or redirected.
How to use technique: Gather Reiatsu and release in a roar that destabilizes Reiatsu.
Technique Drawbacks:
Damage is nonlethal, this Technique can NOT be used to kill. It has a reduced speed and range from standard Cero. This has no effect on techniques with twice the user’s Reiatsu Strength Has no effect on Techniques of superior Class. Has no effect on highest-tier Release techniques (Bankai, Sklaverei, Segunda Etapa, Quinto Etapa, Fullbring v2).{8. Cero Durmiente - Mastered}
Technique Name: Cero Durmiente [Sleeper Cero]
Class: 5
Technique Type: Hollow Technique
Technique Element: N/A
Technique Description and Effects: As an expansion on the typical Cero, this technique allows for a more flexible form of attack rather than a straight shot. These Cero can be placed at any location within an arm’s length of an opponent and simply left there. This seems like an ineffective technique at first, but becomes much more deadly when the user decides to make use of them. At any time after their placement, the user can direct these Cero to fire in any direction, moving at a stat speed of 300. The point of this technique is to lay a web of Cero that can strike at any time and be used in a tactical manner during combat. This technique can also be used with Bala, and costs half as much Reiatsu. In other words, a Cero Durmiente costs 240 Reiatsu per, while a Bala Durmiente costs 120 Reiatsu per.
How to use technique: To use this technique, the same method for creating a basic Cero is applicable. However, rather than releasing the technique as a blast towards the opponent, the user instead clenches their fist briefly to condense it into an orb that will remain in place until directed at a target or destroyed.
Drawback: In order to place a Cero Durmiente, the user must be within an arm’s length of where s/he wishes to place it. It must be manually placed; it cannot be created at a distance. Cero Durmiente can be destroyed by an attack by a higher-classed technique if the attacker has superior Reiatsu Rtrength. Bala can be destroyed by any attack with superior Reiatsu Strength. When learned, only ten Cero Durmiente can be placed at once; for Bala, up to twenty can be placed. If the technique is mastered, twice as many of each may be placed. No more than five of these Cero can be placed per post; two Bala of the same type may be placed instead of each Cero per post.{9. Cero Ave - Mastered}
Technique Name: Cero Ave (Bird Zero)
Class: 5
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
While only half the strength of a regular Cero, this one is shaped like a bird with outstretched wings and charges instantaneously. It can be controlled manually.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.{10. Cero Arpia - Mastered}
Technique Name: Cero Arpia (Harpy Zero)
Class: 5
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
Cero Arpía (lit. Harpy Cero) is a somewhat powerful cero that is released from the mouth. The user will release the Cero in a wave like blast that reaches as far as the ears can hear. It has the ability to cause bleeding in the ear.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.{11. Cero Artimana - Mastered}
Technique Name: Cero Artimana (Trick Zero)
Class: 4
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This technique is tricky. It fires like a normal Cero at first, but before hitting a target, it disappears and reappears behind them instead.
How to use technique:
Stated above.
Technique Drawbacks:
This, despite being class 4, has a 250 reiatsu cost, and moves more slowly than the average Cero.{12. Cero Flor - Mastered}
Technique Name: Cero Flor (Zero Blossom)
Class: 3
Technique Type: Arrancar/Hollow Technique
Usable By: Hollow Races
Technique Element: None
Technique Description and Effects:
A Cero unique to Lucian’s personal style, the Cero Flor is one whose name matches its appearance. When the Cero is formed, either via the mouth or the hand, the Cero itself charges, and then a line of fifteen long, narrow Cero form outside of it, like the petals of a flower surrounding it. When this Cero is released, the central-most blast is fired directly forward, while the “petals” arch outwards before eventually closing back in on the target. This gives the attack a wide range of damage, but when it coalesces, assuming that no obstacles or targets are hit on the way, it does an incredible amount of damage equal to 150% of the user’s Reiatsu Strength (i.e. 100 becomes 150). The normal Cero hit alone is equal to the user’s Reiatsu Strength, while the petals each hit at 50% of the user’s Reiatsu Strength (i.e. 100 becomes 50).
How to use technique:
Charge Reiatsu either in an outstretched hand or in the mouth, and release.
Technique Drawbacks:
This technique has a fair charge-up time on it for both the Cero and the petals to form, giving a few seconds of interruption time. Aside from that, the only other drawback is Reiatsu cost.{13. Cero Lightning - Mastered}
Technique Name: Cero Lightning
Class: 3
Technique Type: Arrancar
Usable By: Arrancar
Technique Element: Lightning
Technique Description and Effects: Cero Lightning is one of the most advanced, forms of a Cero. While it does not provide the stunning raw power of the higher class Cero, it is nonetheless a formidable weapon and also can be adapted to multiple purposes in battle, or out of battle.
When used, instead of the blast of energy most Cero produce, Cero Lightning creates crackling bolts of lightning to expel from the user in the direction they have aimed. While not as fast as a Bala, this technique requires no charge time, unlike normal Cero, and is three times as fast as a normal Cero. Like Shoji Cero, this technique can be extended for longer durations, and a user can employ a single use of this technique for up to two posts (including the post they used it). When unleashing this Cero at full power it is capable of burning targets with half or less RS than the user to ash instantly. In fact, even those that have equal reiatsu strength to the user can be burnt to ash if they are exposed to a full power blast for two consecutive posts. Even if a target is too strong to outright destroy with this power, it causes serious burns and blisters across the target’s form, and creates immense pain and electric shocks to cascade across their body, requiring a Pain Tolerance of 2 (or equivalent) to withstand, else the target will crumple in a heap, incapacitated by the pain and electrocution.
There is one other incredibly useful trait to this Cero. The user possesses complete and utter control over its power and form. The user can unleash concentrated, killing bursts of this power to annihilate the opponent, or they can create massive arcs of lightning to ensure that the opponent cannot dodge. The user is freely able to adjust the power of this technique on a 1:1 ratio with size. That is to say, if the user halves the power of the technique, they will double the space the technique covers, and so on and so forth. Naturally, because the user is lessening the power, it makes this technique easier to resist, but compensates by making it much harder to avoid. The amount of space this attack covers at full power is comparable to that of the user’s bala.
How to use technique: Although this technique is a Cero move, it is used much more like a Bala.
Technique Drawbacks:
If one possesses a reiatsu strength that is 50% greater than the user, then they can resist the effects of the pain, getting away with minimal injuries, or even, if their reiatsu strength is double the user’s, being completely unharmed. Individuals with a Pain Tolerance of 2 can ignore the agonizing pain, though it will still be present, and continue to fight, only suffering the weakness of their injuries. Individuals with a Pain Tolerance of 3 (or greater) can outright push through the Cero, and be relatively unimpeded by it, if they are strong enough to survive it, minus the injuries they would receive from it. It has the standard cost of a Class 3 technique. Using this technique for more than a post fatigues the user greatly. The fatigue is intense enough that the user cannot maintain a single use of Cero Lightning for more than two posts.
The use of this technique causes slight burns to form on the bodypart using the power, which will steadily worsen with repeated use. These burns cannot be healed by High Speed Regeneration, or other immediate healing techniques and must either heal on their own, or be treated post-battle. Repeated use will cause these burns to worsen, and if a single limb uses them enough (ie. Over ten times in a single thread), the limb will burn away into ash.{14. Cero Garandou - Mastered}
Technique Name: Cero Garandou
Class: 1
Technique Type: Hollow Technique
Technique Element: Darkness, Fire
Technique Description and Effects:
The user charges a massive amount of Reiatsu, before blasting out a gigantic black cero. The cero itself is actually invisible, but it consumes everything in it's path, even air and reality, and so it leaves only blackness behind as it strikes. As a result, it devours defenses and counter attacks as well. The only way to not get killed by this cero is to evade it. The blackness is behind the cero, and so what people anticipate as the cero will not actually be accurate as to how close to them it really is. When it hits the foe, the darkness will consume their entire body, dissolving everything until there is nothing left but bones. The bones will then crumble to the ground. This is possibly the most powerful long range cero existing. It can be used ONLY by someone of incredible strength, such as the Vizard Leader, and the top 3 Espada. No one other then these can learn it.
How to use the technique:
Charge a large amount of Reiatsu specifically to generate this technique, then fire at the target aimed at.
Technique Drawback:
The arm that fired this technique immediately begins to dissolve internally. No visible external damage will be shown, even while inside everything turns to ash. Additionally, rather than the regular Class 1 cost, Cero Garandou uses 1000 reiatsu. It can be guarded against by reiatsu strength three times that of the user, or Cero which specify being able to guard against it.{15. Cero Arpia 2 - Mastered}
Technique Name: Cero Arpia 2
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A more powerful version of Cero Arpia which requires the original to be learned before it can be used. This has several times the screeching power of the original, and can be discerned by white rings of reishi surrounding the pink Cero. This one fires at the same power as a regular Cero, if not more, and the shriek can be deafening, especially to those with uncanny hearing. Can only be used once per post, and damages the user's eardrums too. The sound is the same as a harpy or banshee.
How to use technique:
Stated above.
Technique Drawbacks:
Reiatsu cost.{16. Gran Rey Cero - Mastered}
Technique Name: Gran Rey Cero (Grand King's Zero)
Class: 2
Technique Type: Hollow Technique
Technique Element: Lightning
Technique Description and Effects:
An Espada-exclusive Cero of such great might that its use is forbidden while under the dome of Las Noches. It requires the user's blood to be used as a sacrifice to activate, but when activated is charged at about the same speed as a regular Cero. It is always blue in color, and appears to have the shape of a razor with several prongs. When fired, it zig zags at the enemy instead of firing in a straight line. While charging speed is the same as Cero, firing speed is three times that of Cero, and the actual destruction potential is twice the user's reiatsu strength.
Furthermore, the explosive power is so high that not even several Cero put together can rival it. This technique also releases a large mass of lightning and electricity not only upon firing, but on impact as well. The ferocity of the Gran Rey Cero is nearly unrivaled.
How to use technique:
Fire like a regular Cero, but only after also getting blood on the firing hand from its user. This is usable only by Espada. The secret to its use and why only Espada can use it are both unknown at this present time.
Technique Drawbacks:
400 reiatsu cost and blood sacrifice. Can only be fired once per post, up to four times a day.{17. Redirection - Mastered}
Technique Name: Redirection
Class: 3, 2, 1
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
How to use technique:
Stated above.
Drawback:
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.{18. Cero Deslumbrante - Mastered}
Technique Name: Cero Deslumbrante (Blinding White Cero)
Class: 2
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This technique is usable only by Arrancar in their released form. It has the same speed, firing power, explosive potential, and charge time as a Cero Oscuras. The techniques are nearly identical, but this one is considered superior because it first blinds the opponent with a bright flash, and then as it approaches it strips away all darkness from their surroundings, instantly illuminating everything on its way.
How to use technique:
Fire like a regular Cero.
Technique Drawbacks:
400 reiatsu cost.{19. Electrica - Mastered}
Technique Name: Electrica
Class: 6,4,3
Technique Type: Hollow Technique
Technique Element: Lightning
Technique Description and Effects:
Adalo De-Mona created this technique for low level engagement. It turns either Bala, Cero, or Cero Deslumbrante into electricity on the arm or the sword. It can take the form of electricity sparking across either or both. This gives numbing capacity to all physical attacks, or electrocution of wet enemies. It can conduct lightning through water. It is most importantly known for creation of a shifting bolt of lightning as a blade from the hand or weapon. The blade has the electric properties and can cut reiatsu from the opponent. It is most important for being able to shoot out if it is Bala (only). If it is Cero Deslumbrante, doubling the cost will let it fire into the air (one hundred yards) and bring down a lightning bolt at Cero speed on an opponent as a guided attack.
How to use technique:
It can instantly form from the reiatsu that is used to generate the other attacks. Another application is if the enemy's body is pierced by a hand coated in the lightning, the nerves can be electrocuted. (Cero only)
Drawback:
It exists for 6 posts at a time, and is two yards long. It can burn the hand that uses it, and it has a drain of stamina and reiatsu.{20. Cavidad - Mastered}
Technique Name: Cavidad
Class: 5
Technique Type: Garganta Technique
Usable By: Hollows
Technique Element: Space
Technique Description and Effects:
Essentially the lesser cousin of Garganta, this is a Garganta that goes nowhere. The user creates a small tear in spacetime, which extends into a pocket of the void that exists for up to five posts in duration. Slipping into this featureless space, the user excises their self and up to three other non-hostile targets from the physical reality they would normally be a part of. While within this void, the characters may interact with one another normally, as if they shared a large room and are difficult to perceive, requiring at least 100 Energy Sensory to detect them. The user is able to create an exit point from the cavity within as many feet of their location as their Reiatsu Strength, giving them enhanced mobility in using the cavity for escape or more clever uses.
How to use technique:
The cavity opens at the user's will, assisted by the dispersal of reiatsu into space.
Technique Drawbacks:
The user is fundamentally disconnected from reality, and cannot interact with the space around them except by spending reiatsu. They may move the location of the cavity only with stepping techniques. By knowing where the cavity is, any character may move into the space created by spending 50 reiatsu as a part of a movement. A character may resist being pulled into the cavity at will.♕ HISTORY ♕
Birthplace: London
Current Residence: Las Noches
Memorable Figures: Serenity Morgan Buckner
History:{CHAPTER Ⅰ}
Our story begins right before the turn of the fifteenth century, in southern London. As one can expect, technology has been advancing at a rather notable pace, and has absolutely been coming a rather long way with each passing day. As new inventions are finding themselves being produced, and certain individuals are starting to make a name for themselves, quite a few names find themselves on the rise.
William Waynflette establishes the Magdalen College School in Oxford, giving younger boys the opportunity to learn between the ages of seven and seventeen. At the same time, William Caxton continues with his English publications of the written word, including the now-famous collection, Aesop's Fables. Quite a lot had found itself happening during this time, including the rise of the Buckner family.
In 1479, through some rather unconventional and frankly quite shade means, Cristopher Buckner, a man of around twenty at the time, found himself acquiring a rather large sum of money. Having spent most of his life fairly well-off, this notable sum helped push the man into a rather wealthy status. Not long thereafter, Christopher began to live rather lavishly, drawing quite a bit of attention to himself and the life he now had the opportunity to life. More specifically, the attention of a Miss Victoria Hughes.
Shortly after the two met, and happened to fall in love, the two quickly wed and the rest found itself history. Victoria started her life with Christopher, and the two began to live quite comfortably. Christopher still remained within the work force, while Victoria spent most of her time tending to the house. Soon thereafter, Victoria found herself pregnant with the first of two siblings; the protagonist of our story, Charlotte Buckner.
Charlotte's birth was nothing worrisome, much to the delight of both parents, and she was born without any complications on February 29th, 1484. Christopher possessed a strong desire to name his first-born after himself, and Victoria found herself quite on board with the idea, thus the name Charlotte stuck quite nicely with the both of them, and our protagonist found herself named.
Following not five years later, Victoria once again found herself pregnant with another child. Without any complications, Charlotte's younger sister, Serenity, was brought into the world. Thankfully, Victoria had kept herself healthy at the time, so there was very little that could've potentially gone wrong; naturally not considering the fairly 'primitive' medicinal practices at the time when it came to childbirth.{CHAPTER Ⅱ}
Growing up as effective nobility, Charlotte and Serenity found themselves never wanting for much of anything. While the two weren't quite raised as spoiled children, to say that they had any hardship in life would be nothing more than a blatant lie. Both girls never went without their basic needs being met, and their wants being given in a plentiful amount.
As time went on, and both girls slowly began to age, things more or less stayed the same. Though, both of their parents slowly but surely began to press the two of them into Catholicism, as was expected of the time period. The two of them were fully expected to follow everything that went along with their religion from a very early age; from the teachings of Jesus Christ, to prayers throughout the day, you name it and they were likely being roped into doing so.
Though, as one could reasonably expect, these kinds of actions naturally allowed for a level of resentment to form; at the very least, into Charlotte. Naturally, even as a child, Charlotte was very much against the practice of religious beliefs that truthfully, she didn't believe in. While certainly heretical, and something she never publicly shared with even her family, Charlotte stood alone to herself as a non-believer.
In time, she'd eventually let Serenity in on the fact, leading to a level of religious resentment to form on the impressionable younger girl. While the two still followed through with the motions, and feigned belief around their family out of fear of what would happen otherwise, both Charlotte and Serenity didn't have a care in the world toward organized religion; Serenity simply wasn't a fan of the practice, whereas Charlotte actively detested the concept.
On the topic of family, though, as the years went on, both Christopher and Victoria had tried for another child; namely for a son. Though, for whatever reason, each and every time they had tried ended up entirely fruitless. For a reason that wasn't exactly clear, they weren't exactly able to have another child. A level of depression fell over the two, as they continued to do what they could in order to try for another child. Generally speaking, to no avail.
In time, they eventually found themselves giving up. After a number of miscarriages later, both simply deemed it not worth the stress to continue through with trying for another child. As such, the Buckner family went on with only two children. Charlotte and Serenity found themselves somewhat disappointed by the fact, but all-in-all were otherwise unfazed about the situation at hand.{CHAPTER Ⅲ}
Fast-forwarding a few years, and Charlotte is sixteen, with Serenity being eleven and some change. As expected, the same religious problems continued to persist, driving Charlotte and Serenity farther away from their parents, and the community at large where they'd stayed. Though, even despite this, things weren't all that bad. For one, Victoria had begun to teach both girls quite a number of different skills.
While these skills were varied, one of the most prominent (and Charlotte's personal favorite) was that of general housekeeping and sewing. She quickly found herself in charge of the house's condition and did what she could in order to make sure the place was clean, and actually found herself quite good at what she did; so much so that she devoted most of her time to doing exactly that.
In time, though, Charlotte was eventually set to be paired off with someone in an arranged marriage; something she found herself being exceedingly against. Being fairly independent and very much liking things to stay that way, Charlotte began to do anything and everything she could to convince her family to call the whole thing off. Naturally, they weren't exactly the most receptive to that.
As the time for said wedding eventually found itself creeping ever closer, Charlotte knew exactly what she had to do; leave the country. As such, every single night, Charlotte slowly planned what she'd need to leave, gathering resources underneath the protection of the night to the best of her abilities. Gathering anything from non-perishable food, to basic living supplies.
Eventually, though, Serenity ended up stumbling upon her sister in the middle of the night gathering everything that she had been. Instead of ratting her older sister out, however, Serenity was actually willing to keep the secret, and in time, eventually decided to go along with her sister's plans to leave the country. With the two of them keeping hidden, both girls eventually gathered all of the supplies they'd needed.
Once everything ended up gathered, both girls eventually ran away, keeping everything packed they could. With minimal effort, both eventually became stowaways on board a ship headed toward the Americas, and found themselves on their way aboard the boat, escaping any previous life they originally had to deal with in hopes for a new, better life sometime down the line in a new place.{CHAPTER Ⅳ}
The actual ship ride to the Americas could be easily described as utterly atrocious. The ship itself wasn't particularly in the best of conditions, and and that much was quite apparent. The ship smelled horrible, but both girls did what they could to keep themselves entertained while on the ship itself. Ranging from playing small games with each other, to even just counting the floorboards of the ship.
Over the course of the few months it took in order to get to land once more, both girls found themselves deteriorating both physically and mentally. As folks died throughout the time aboard the ship, this naturally wore down the morale of both girls, making things much more concerning for the actual journey ahead. Food slowly began to run short, and even just day-to-day life become much more of a hardship.
Eventually, though, these hardships would come to an end, and the ship they were aboard found itself to the Americas; specifically, around what would later become the New York area. As both of them got off the ship, they took the time to take in the area around them; compared to where they'd come from initially, everything that was already set up felt very much like home.
With time, both girls eventually got themselves set up, and moved into a home that the two of them worked on building together, alongside a fairly good number of folks that survived the trip. It wasn't anything extravagant, but it was enough of a place to call home now that they'd arrived in a new area, with nothing more than the clothes on their backs and whatever supplies they'd brought with them.
While there, given they were no longer land-locked like they were back in London, Serenity found herself acclimating quite nicely to the now open waters she had access to. Most of the time, if she wasn't actively playing in the water (under the supervision of Charlotte, of course), she spent her days learning how to fish from some of the boys that were willing to teach her, and even just spent time reading out by the water.
Charlotte, naturally, felt very weary about letting Serenity spend as much time as she did by the ocean. After having spent most of the boat ride in a state of worry, Charlotte found herself growing quite fearful of the open water. The last thing she wanted was something that would cause her to lose her sister, and unfortunately it seemed that the ocean was going to prove problematic on that front.{CHAPTER Ⅴ}
As a few years passed, both girls eventually started to live their life to the fullest. Serenity took up a "side-job" of sorts out by the ocean, fishing while she had the opportunity, whereas Charlotte dedicated her time to becoming a phenomenal seamstress for the town. Given what she'd done before she made her way out to the Americas, she became quite an influencer around the area.
In time, Charlotte also began to develop a sort of motherly attitude toward Serenity. She began to look after her, keep track of her, and just otherwise take care of her younger sister. Practically being Charlotte's pride and joy, Serenity quickly became everything to the girl, despite anything and everything else happening in the world; she felt that Serenity was the one family she couldn't ever let go of.
One fateful day, though, during particularly stormy weather, Serenity had the desire to go out and play in the ocean. As one can expect, Charlotte found herself incredibly opposed to the fact; letting her younger sister go out during that kind of weather would otherwise spell the end of her. Upon expressing this, Serenity naturally found herself protesting against Charlotte's desires.
Not wanting to upset her younger sister, Charlotte eventually caved, and followed her sister out into the storm. The first thirty minutes or so seemed relatively all right, without any real concern. Seeing this, Charlotte allowed herself to relax. Things finally seemed like they were starting to calm down, when Charlotte saw something that would change her, and Serenity's life for the remainder of their time in the human world.
Watching a rather monstrous wave coming toward the shore, Charlotte screamed for Serenity to get out of the water as quickly as she could. Unfortunately, it seemed the girl, upon seeing the wave, was frozen in fear. Taking initiative, Charlotte rushed into the water herself, making haste in order to save her younger sister. As she quickly approached her, and did what she could to save her sister.
Unfortunately though, her effort was in vain as she and her sister quickly found themselves underneath the crashing waves. Struggling to get back up to the surface, Charlotte did what she could in order to try to keep both of them alive. After about a minute or so of struggle passed, though, she quickly realized that Serenity simply wasn't moving anymore. Feeling her heart break, Charlotte simply stopped trying to get back to the surface.{CHAPTER Ⅵ}
As both girls opened their eyes, seemingly after having lost their own, they both awoke on the edge of the ocean with no knowledge of how they were still "alive" and quickly noticing the chain that had formed from both of their chests. Unaware of just what the hell had been going on, both girls simply stayed in each others' company, and focused on keeping each other okay.
Given both girls had just died, the idea of having been through something as traumatic as that was enough to warrant the two to stay in each others' company. As days eventually became weeks, both girls quickly realized that this was going to become their life. As time went on, both girls began to continue on as nothing more than Plus, Charlotte began to experience a bit of pain for some reason, that she couldn't quite figure out.
In time, this pain grew worse and worse, and she couldn't explain why. Upon closer inspection, Serenity noticed that the place where her chain was connected to her chest seemed to be practically peeling off, and it was causing the poor girl an extreme amount of pain that she frankly began to struggle to deal with as time went on. Serenity tried to help where she could, but to no real avail.
Within a few short days, and upon that chain eventually peeling itself completely off, Charlotte let out a rather loud scream as a bonelike white mask formed around her face, and her body transformed. To any that knew much of anything about what she was now, Charlotte had become a hollow. Practically unable to control herself, and knowing her sister was like such, Serenity did what she could to get away.
Unfortunately, Charlotte was far too fast. Making quick work of closing the distance between her and her sister, Charlotte gave her sister a quick end, as she consumed the poor girl's soul very early on. Afterward, she made her way out into the small town they lived in, and promptly wiped the place completely clean of any and all human life, consuming the souls of everyone she brutally murdered.{CHAPTER Ⅶ}
Skipping many a decade into the future, and we're brought upon Charlotte as a Gillian in Hueco Mundo. Having spent most of her time as a hollow thus far, and fought for control over the main central mass that was the Gillian, Charlotte continued to consume and consume everything she could get her hands on; predominantly speaking, this was other hollows. Most of the time Gillian she happened to be nearby, but every occasional stray that passed her sight eventually found its place within the conglomerate of souls.
In time, Charlotte's mass eventually found itself forming as an Adjuchas. Decreasing in size, and taking on a much more animalistic appearance than she had before, Charlotte eventually found herself forming down into a much more human-sized being, as she quickly became something akin to a birdlike being. Gaining a now renewed vigor, and with her hunger dying down, Charlotte did what she could in order to start piecing things together.
Realizing very quickly that she'd killed Serenity some odd years ago, she felt horrible about the situation at hand. So much so, that she did what she could in order to drown out her sorrows through what most people resort to; eating. Though, eating normal foods wasn't exactly something she had the option to do, so instead, Charlotte resorted to the next most reasonable thing; consuming souls.
And, consuming souls she did. Any and every hollow that passed her sight that she could reasonably kill, she did. Taking the opportunity to slaughter each and every Hollow in her path, the girl practically put herself on a warpath in order to drown out the emotions that she couldn't understand. And for a time, it worked. While certainly not the most optimal way of dealing with her problems, she did find herself getting consistently stronger.
And, in time, something just short of a miracle even happened; with a few consumptions of particularly potent beings, Charlotte found her left side practically tear open, with another being quickly emerging from her, at an Adjuchas-level amount of power; upon closer inspection, and hearing the being's voice, Charlotte quickly realized the soul that had taken over the body as Serenity.{CHAPTER Ⅷ}
In time, the two continued to consume through Hueco Mundo, and while not quite putting a dent in the number of hollows in the area, they still ate enough to push themselves even further. In time, those consumptions brought them to a status that not a lot of folk had found themselves able to achieve; that of Vasto Lorde. A push for power finally found itself coming to an end, as both girls ascended to an even more advanced state.
With their ascension, both girls found themselves reaching a much more humanoid status, and looked almost vaguely human once more. With the booming of reiatsu that coated Hueco Mundo upon their ascension, they were quickly sought out by a man that they'd later grow to recognize as Sonken Kouhai. Someone of immense power, promising both girls a status amongst the best.
Taking the man's words at face value, Charlotte agreed to affiliate and join the man. Serenity did so to, but not without a bit of reluctance that was eventually broken by Charlotte's pushing for this solution. In time, Kouhai had helped the two break their masks through the use of the Hogyoku, and both stood as fully-realized Arrancar. At least, that was the original plan.
Charlotte's own mask-break went off without a hitch. Nothing in the slightest went wrong, and she stood finished as a complete Arrancar. Serenity, on the other hand, had some complications with her mask-break, and ended up with a somewhat cracked mask fragment, pouring out more spiritual energy than she otherwise should've at the time. Because of this, she found herself a bit weaker than one would expect from a Vasto Lorde.
Recognizing Charlotte's power, however, Kouhai had given her the option to join the ranks of the Espada; a group renowned through Hueco Mundo for being some of the strongest Arrancar around. Graciously accepting, Charlotte took the opportunity to have a numeral placed upon her body, signifying her position amongst the top, so long as Serenity had the option to remain by her side.