Post by Ishikawa Seiji on Nov 11, 2021 12:36:28 GMT -5
Cinematic Techniques - [2/15]
{Kido Teacher}Technique Name: Kido Teacher
Class: 7
Technique Type: Cinematic
Usable By: Shingami, Rogues
Technique Element: None
Technique Description and Effects:
This person has been around for many years and over the years they have learned how to use countless kido. With all of this information swimming in their head they wants to help teach others all about kido and how to use kido. They're able to use any kido they wants as long as thy're the appropriate class, but only when teaching someone how to use it. Any kido fired off in training threads have the strength of 0 RS and can't inflict damage, binding kido and defensive kido will work as planned however can be broken easily. The only point to them is to teach others how to use them and what they can be used for. In any PVP this skill can't be activated at all and in adventure only if there is a moment of rest and peace without foes around he can use this to show others what kido is or try and convince others to use a specific kido. All kido used cost 0 reiatsu.
How to use technique:
Person uses it like Kido
Technique Drawbacks:
As stated above can't be used in PVP, all kido is only used for training
Incantation and Effect:
None
Class: 7
Technique Type: Cinematic
Usable By: Shingami, Rogues
Technique Element: None
Technique Description and Effects:
This person has been around for many years and over the years they have learned how to use countless kido. With all of this information swimming in their head they wants to help teach others all about kido and how to use kido. They're able to use any kido they wants as long as thy're the appropriate class, but only when teaching someone how to use it. Any kido fired off in training threads have the strength of 0 RS and can't inflict damage, binding kido and defensive kido will work as planned however can be broken easily. The only point to them is to teach others how to use them and what they can be used for. In any PVP this skill can't be activated at all and in adventure only if there is a moment of rest and peace without foes around he can use this to show others what kido is or try and convince others to use a specific kido. All kido used cost 0 reiatsu.
How to use technique:
Person uses it like Kido
Technique Drawbacks:
As stated above can't be used in PVP, all kido is only used for training
Incantation and Effect:
None
{Instant Jinzen}Technique Name: Instant Jinzen
Class: 5
Technique Type: Cinematic
Usable By: Shinigami
Technique Element: None
Technique Description and Effects:
Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique:
Concentrate on Inner World, and expend Reiatsu to appear there, mentally.
Technique Drawbacks:
Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Class: 5
Technique Type: Cinematic
Usable By: Shinigami
Technique Element: None
Technique Description and Effects:
Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to use technique:
Concentrate on Inner World, and expend Reiatsu to appear there, mentally.
Technique Drawbacks:
Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
{Iaijustu / Zanjustu}
{Iaijutsu (居合術; Sudden Strike Technique)}
Technique Name: Iaijutsu (居合術; Sudden Strike Technique)
Class: 4
Technique Type: General Physical Technique
Technique Reiatsu Cost: 150
Technique Element: None
Technique Description and Effects:
The user of this technique draws their sword and strikes with one fluid, lightning-fast motion. This technique can easily catch an unprepared opponent off-guard. This attack is made at 2x the user's Speed, or at a speed of 600 (whichever is faster). Due to the sudden nature of this attack, characters with less than 200 Instinct are caught completely flat-footed and unable to react to this attack, unless they meet one of the alternative requirements (see drawbacks below).
Except where noted, this is otherwise an ordinary melee strike and has no reiatsu cost. Proficiency with this technique allows the user to immediately sheathe their weapon after making their attack.
Mastery of this technique allows for it to be combined with Shunpo to draw, strike, and sheathe the weapon in the blink of an eye. This variant costs 50 reiatsu to perform, and gains the benefits of a 3x Speed Boost (instead of the usual 2x). This variant is imperceptible to characters with less than 200 Senses. Characters with 200+ Senses detect a blur of movement from the user but may not be able to react to the attack unless they have 200+ Instinct and/or one of the benefits listed in drawbacks below.
How to use technique:
Simply draw your weapon and strike in a single fluid motion.
Technique Drawbacks:
This technique rarely works more than once per thread, as any opponent who witnesses this technique being used can react to it normally (regardless of Instinct). Even against aware opponents, this attack retains its speed however and should not be underestimated.
In addition, characters who know this technique or have Battle Analysis of 2 (or above) can easily identify the ready stances used in this technique and predict the user's intent. Such characters are never caught off-guard by this attack but will still need to react to its incredible speed.
This technique can only be used with a sheathed sword. In order to use this technique more than once during a single thread, the user must sheathe their weapon prior to using this technique again. This technique requires 2 SKP in Weapons (Sword) in order to be used, and 3 SKP to be mastered.
Technique Name: Iaijutsu (居合術; Sudden Strike Technique)
Class: 4
Technique Type: General Physical Technique
Technique Reiatsu Cost: 150
Technique Element: None
Technique Description and Effects:
The user of this technique draws their sword and strikes with one fluid, lightning-fast motion. This technique can easily catch an unprepared opponent off-guard. This attack is made at 2x the user's Speed, or at a speed of 600 (whichever is faster). Due to the sudden nature of this attack, characters with less than 200 Instinct are caught completely flat-footed and unable to react to this attack, unless they meet one of the alternative requirements (see drawbacks below).
Except where noted, this is otherwise an ordinary melee strike and has no reiatsu cost. Proficiency with this technique allows the user to immediately sheathe their weapon after making their attack.
Mastery of this technique allows for it to be combined with Shunpo to draw, strike, and sheathe the weapon in the blink of an eye. This variant costs 50 reiatsu to perform, and gains the benefits of a 3x Speed Boost (instead of the usual 2x). This variant is imperceptible to characters with less than 200 Senses. Characters with 200+ Senses detect a blur of movement from the user but may not be able to react to the attack unless they have 200+ Instinct and/or one of the benefits listed in drawbacks below.
How to use technique:
Simply draw your weapon and strike in a single fluid motion.
Technique Drawbacks:
This technique rarely works more than once per thread, as any opponent who witnesses this technique being used can react to it normally (regardless of Instinct). Even against aware opponents, this attack retains its speed however and should not be underestimated.
In addition, characters who know this technique or have Battle Analysis of 2 (or above) can easily identify the ready stances used in this technique and predict the user's intent. Such characters are never caught off-guard by this attack but will still need to react to its incredible speed.
This technique can only be used with a sheathed sword. In order to use this technique more than once during a single thread, the user must sheathe their weapon prior to using this technique again. This technique requires 2 SKP in Weapons (Sword) in order to be used, and 3 SKP to be mastered.
{Spiritual}
{Redirection}Technique Name: Redirection
Class: 3, 2, 1
Technique Type: Other
Technique Element: None
Technique Reiatsu Cost: 400 / 600 / 800
Technique Description and Effects:
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
Drawback:
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
Class: 3, 2, 1
Technique Type: Other
Technique Element: None
Technique Reiatsu Cost: 400 / 600 / 800
Technique Description and Effects:
This is a vicious technique used by strong reiatsu beings. This allows the user to grab a hold of reiatsu, cycle the energy through their body, consume it (therefore making it theirs), and then hurl it back. In other words, one can redirect the enemy's reiatsu based attack by catching it and throwing it back either by spin or just catch and throw.
How this works has been stated above. Now, the important thing to recognize is that there are three classes to this technique. The class 3 version can catch reiatsu of any class except class 1+, and redirect it for half cost of the technique. The class 2 version can do the very same, except it layers the user's reiatsu strength on top of the enemy's reiatsu strength for the returned attack. It also uses the full cost. The class 1 version can return any technique regardless of reiatsu strength, and does so with the user's reiatsu strength layered on top of the enemy's. However, it does so for double cost, and does not work on class 0 techniques.
Drawback:
This will burn the user. It will burn their arms. It will burn their insides a bit. They will cook a little. This will strain their body and reiatsu. It can only be used once per post. It shuts off release if used 3+ times in a released state.
{Combat Cutback}Technique Name: Combat Cutback
Class: 4
Technique Type: Reiatsu
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects:
Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to use technique:
Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Drawback:
Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.
Class: 4
Technique Type: Reiatsu
Technique Element: None
Technique Reiatsu Cost: 150
Technique Description and Effects:
Persons with high spiritual pressure are known for their large reiatsu pools, but they also tend to be known for their weaker reiatsu strength, which means they have a ton of reiatsu, but not that much to actually use it on. This techniques entire purpose is to take that sheer volume of reiatsu and turn it into a viable, dangerous weapon.
The user builds up a pool of reiatsu internally, increasing the internal pressure, before channeling it towards a set of limbs, such as the hands or feet, discharging it as a weapon. By doing this the user can harness their reiatsu into physical striking power, allowing them to match a physically stronger opponent blow for blow, or possibly even beat them. Upon initial use the user pays 75 reiatsu per 100 strength, maxing out at their spiritual pressure, but afterwards the per post upkeep drops to 25 per 100. The amount of force generated can be changed once per post, going down merely drops the upkeep, but going up, the user must pay the initial upkeep as well as an additional 75 reiatsu for every 100 strength they add to the technique.
How to use technique:
Building up internal reiatsu before focusing it on a set of limbs such as hand hands or feet (or other applicable appendage like a tail). Before mastery of this technique only a single limb, such as one hand or foot, may be selected at a given moment, after master is obtained both may be used at once.
Drawback:
Besides a fairly large initial cost and a moderate per post upkeep this technique only has one major drawback; reiatsu burns. When using this technique the user is forcing a large amount of reiatsu to be funneled through a relatively small area, so extended use can be dangerous. 1st degree burns begin to form after about 3 posts, 2nd degree after 5, 3rd after 7, and finally after 9 posts the chosen limb becomes borderline useless and the technique can no longer be used in that area. Healing, specifically of the burns, will reset the timer of this technique.