Post by Ludwig Verrlicht on Oct 4, 2021 16:02:03 GMT -5
{Class 8}
{Class 7}Technique Name: Teleportation Sigils
Class: 7
Technique Type: General Hason Technique
Usable By (Technique is available to which races?): Hason
Technique Element: Sin
Technique Description and Effects:
For Hason they draw their strength the sin that damned them. Their damning sin is engraved into their very being from the moment they are dragged down to the depths. Because of this Hason have an inherent understanding of glyphs, sigils, and runes. That is where this technique was born of. With no means to step like other races Hason had to develop an alternate means of enhanced movement. Sigils takes care of this by creating a node where the user can "step" to so long as there is an alternate sigil. In reality this is teleportation so specified zones.
These sigils being that they are made of reiatsu can be placed almost wherever. In the air, on walls, on objects, and even on the surface of liquids. At creation the sigils can be as far away as 40 feet from the user. These sigils last for 3 posts and cost 50 reiatsu to make. From there as long as the user has two sigils created they can step between them at 12x their speed for 25 reiatsu. Sigils need to be within 60 feet of one another to teleport the hason. These sigils 1ft in diameter at their smallest and up to 2 feet in diameter at their largest.
At this level the user is only capable of creating the basic teleporation sigil in question. Upon learning the technique at this level the user can generate 3 sigils total. Upon reaching mastered the total number of sigils created increase to 4. This technique does not count against the hason's total number of non-release techniques.
How to use technique:
The user focuses their reiatsu into their hands. Then draws a circle while staring at the spot they want the sigil to appear.
Technique Drawbacks:
Sigils have a duration of 3 posts to start and cost 50 reiatsu to create a sigil. 2 Sigils minimum must be available to step. It's very easy to predict where the user will go.
Made By: Ryouzen
Reserved?: No
Class: 7
Technique Type: General Hason Technique
Usable By (Technique is available to which races?): Hason
Technique Element: Sin
Technique Description and Effects:
For Hason they draw their strength the sin that damned them. Their damning sin is engraved into their very being from the moment they are dragged down to the depths. Because of this Hason have an inherent understanding of glyphs, sigils, and runes. That is where this technique was born of. With no means to step like other races Hason had to develop an alternate means of enhanced movement. Sigils takes care of this by creating a node where the user can "step" to so long as there is an alternate sigil. In reality this is teleportation so specified zones.
These sigils being that they are made of reiatsu can be placed almost wherever. In the air, on walls, on objects, and even on the surface of liquids. At creation the sigils can be as far away as 40 feet from the user. These sigils last for 3 posts and cost 50 reiatsu to make. From there as long as the user has two sigils created they can step between them at 12x their speed for 25 reiatsu. Sigils need to be within 60 feet of one another to teleport the hason. These sigils 1ft in diameter at their smallest and up to 2 feet in diameter at their largest.
At this level the user is only capable of creating the basic teleporation sigil in question. Upon learning the technique at this level the user can generate 3 sigils total. Upon reaching mastered the total number of sigils created increase to 4. This technique does not count against the hason's total number of non-release techniques.
How to use technique:
The user focuses their reiatsu into their hands. Then draws a circle while staring at the spot they want the sigil to appear.
Technique Drawbacks:
Sigils have a duration of 3 posts to start and cost 50 reiatsu to create a sigil. 2 Sigils minimum must be available to step. It's very easy to predict where the user will go.
Made By: Ryouzen
Reserved?: No
{Class 6}
1. Technique Name: Skin Deep
Class: 6
Technique Type: Sigil (Cinematic)
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
As the name implies beauty is only skin deep. Or whatever a hason's outermost shell is called, given Hason have incredibly varied forms. This basic rune seeks to do one thing alone and that is to change the users body in minor ways. Through the use of the most basic sigil of the Fleshcraft school the user gains what can only be called a makeup box. The effects are only permenant for the duration of the thread they are used in but the effects are varied and enable the user to edit themselves to achieve many desired looks.
Things this technique enables the user to do include but are no limited to: Generating nails or claws, weight change up to 30 pounds (gain or loss), hair/fur color changes, changes in skin color, changes in tone of voice, eye color, pupil color. Effectively as long as its cosmetic in nature it's allowed. And in the case of something a bit more dramatic such as teeth or claw generation, these are no stronger than the users prior set of teeth or claws. They'd simply change the shape of what was already there.
How to use technique:
Draw the rune on the ground and then stand on it. From there flood it with reiatsu and think clearly about what you want changed.
Technique Drawbacks
For every instance of a bodily change the user pays 50 reiatsu. These effects are not permenant and do not give any special effects. (I.E. changing ones skin tone to black does not make the user more stealthy at night via additional skill points.)
Effects are small in nature. Unless dealing with skin or fur color/texture changes. Has no combat potential.
Does not heal wounds received.
Made By: Ryouzen
Reserved? (Yes/No): No
1. Technique Name: Skin Deep
Class: 6
Technique Type: Sigil (Cinematic)
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
As the name implies beauty is only skin deep. Or whatever a hason's outermost shell is called, given Hason have incredibly varied forms. This basic rune seeks to do one thing alone and that is to change the users body in minor ways. Through the use of the most basic sigil of the Fleshcraft school the user gains what can only be called a makeup box. The effects are only permenant for the duration of the thread they are used in but the effects are varied and enable the user to edit themselves to achieve many desired looks.
Things this technique enables the user to do include but are no limited to: Generating nails or claws, weight change up to 30 pounds (gain or loss), hair/fur color changes, changes in skin color, changes in tone of voice, eye color, pupil color. Effectively as long as its cosmetic in nature it's allowed. And in the case of something a bit more dramatic such as teeth or claw generation, these are no stronger than the users prior set of teeth or claws. They'd simply change the shape of what was already there.
How to use technique:
Draw the rune on the ground and then stand on it. From there flood it with reiatsu and think clearly about what you want changed.
Technique Drawbacks
For every instance of a bodily change the user pays 50 reiatsu. These effects are not permenant and do not give any special effects. (I.E. changing ones skin tone to black does not make the user more stealthy at night via additional skill points.)
Effects are small in nature. Unless dealing with skin or fur color/texture changes. Has no combat potential.
Does not heal wounds received.
Made By: Ryouzen
Reserved? (Yes/No): No
{Class 5}
2. Technique Name: Crafter's Rune
Class: 5
Technique Type: Sigil
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
This rune marks the start of a users flesh crafting abilities by doing the most basic of the flesh crafting abilities. This technique allows additional limb creation. However these limbs do not gain special features and are simply an additional set of flesh scultped together and subsequently merged with the hason's body. Do not let this make the technique feel underwhelming though what limbs this technique can create are varied in form.
The limbs that can be created are as follows: Legs, arms, tails, wings, mouths, and even additional heads. The form of these additional appendages is decided by the user upon utilizing this technique. And at higher mastery levels can be mixed and matched by the user for even more varied forms. The amount of limbs that can be created however is limited upon mastery. 1 additional set can be generated at learned and proficient. And at mastered the user can create 2 additional sets. The size of these limbs cannot exceed 4 feet in width or length. Additionally at mastered mouths, hands, and feet can be added onto the limbs generated in any capacity.
How to use technique:
This particular rune must be inscribed either on the body or on something and then placed on the user's body. From there the sigil is flooded with reiatsu and the body generates a limb from the place the sigil is marked at.
Technique Drawbacks
These additional limbs do not gain additional properties. I.E. if the user can create venom via a limb then additional limbs do not gain these features.
These limbs are conencted to the user and thus if hit by an opponent cause pain as well as can imbue the user with negative effects. (I.E. poison if the attack is poisoned.)
The user must either get flesh from another, two limbs worth per limb created, or use their own body. If their body is used it takes the body a post to form these additional limbs.
Costs 150 reiatsu per set of limbs created. Then costs 75 reiatsu for every post that the limbs are still present.
Made By: Ryouzen
Reserved? (Yes/No): No
2. Technique Name: Crafter's Rune
Class: 5
Technique Type: Sigil
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
This rune marks the start of a users flesh crafting abilities by doing the most basic of the flesh crafting abilities. This technique allows additional limb creation. However these limbs do not gain special features and are simply an additional set of flesh scultped together and subsequently merged with the hason's body. Do not let this make the technique feel underwhelming though what limbs this technique can create are varied in form.
The limbs that can be created are as follows: Legs, arms, tails, wings, mouths, and even additional heads. The form of these additional appendages is decided by the user upon utilizing this technique. And at higher mastery levels can be mixed and matched by the user for even more varied forms. The amount of limbs that can be created however is limited upon mastery. 1 additional set can be generated at learned and proficient. And at mastered the user can create 2 additional sets. The size of these limbs cannot exceed 4 feet in width or length. Additionally at mastered mouths, hands, and feet can be added onto the limbs generated in any capacity.
How to use technique:
This particular rune must be inscribed either on the body or on something and then placed on the user's body. From there the sigil is flooded with reiatsu and the body generates a limb from the place the sigil is marked at.
Technique Drawbacks
These additional limbs do not gain additional properties. I.E. if the user can create venom via a limb then additional limbs do not gain these features.
These limbs are conencted to the user and thus if hit by an opponent cause pain as well as can imbue the user with negative effects. (I.E. poison if the attack is poisoned.)
The user must either get flesh from another, two limbs worth per limb created, or use their own body. If their body is used it takes the body a post to form these additional limbs.
Costs 150 reiatsu per set of limbs created. Then costs 75 reiatsu for every post that the limbs are still present.
Made By: Ryouzen
Reserved? (Yes/No): No
{Class 4}Technique Name: Aspected Sigils
Class: 4
Technique Type: General Hason Technique
Usable By: Hason
Technique Element: Sin
Technique Description and Effects:
Every race of hellion has additional abilities linked to their step techs. Saika can continue step multiple times in one use as well as harm others with hellfire and akki can cause temporary blindness as well as fear. Hason thus needed to adapt and empower their sigils that allow them to mimic the step techniques of thier brethern. Building off the Teleporation Sigil concept this technique seeks to empower the teleportation sigil by fueling it with the hason's Aspect of Hell. All hasons derive their power from their damning sin, thus it's no surpise that a hason should gain further power by utilizing said sin in their sigils. The power they derive from their aspect however depends on their mastery of this technique.
Learned: At this level the user has learned how to use imbue their sigils with their personal Aspect of Hell. Each Aspect of Hell is apart of one of four groups of similar aspects. These groups impart a perk to the users sigils. Some are passive while others are activated effects. When using an activation perk the cost of the step increases to 50 reiatsu per step.
Mastered: At this level the user is intimiately familiar with teleporation sigils and the various Aspects of Hell. Enough so that they gain an additional aspect perk from another group that they didn't qualify for. If the perk is an activation ability it can be used in tandem with the original activation perk. Or the newly gained activation perk can be used alone. If two activation perks are used with the cost is increased to 100 reiatsu per step. If the new activation perk is used alone the cost is 50 reiatsu per step.
Groups for the Aspects of Hell are as follows:
1. Hellish Constants: (Death, Ressurection, Sin, Eternity) Sigils last an additional 2 posts (Max of 5 posts) and the user can create an additional sigil (Max of 5 sigils can be created).
2. Infamous Renown: (Punishment, Tartarus, Agony, Slavery, Monstrosity, Blindness, Purgatory) Sigils gain the ability to transport objects through your sigils at step speed. Objects must be able to fit within the circle. To aid the user the range of size for the sigils has expanded to be as small as 2 inches and as large as 4 feet in diameter. This counts towards total step techniques used per post. Total number of items that can be transported are 2 per step used.
3. Corrupting Power: (Cold, Burning, Rotting, Darkness) Sigils gain a small AoE blast upon arriving at the designated sigil. This blast has an element associated with it. User picks one upon taking tech. (Ice, Fire, or Acid) The range of this blast is 3 feet outward and uses the hason's highest spiritual stat.
4. Cries of the Damned: (Isolation, Hopelessness, Emptiness, Sorrow, Guilt, Regret) The user can create illusory duplicates that mimic the users energy signature at each active sigil. These illusions arrive at the same time that the user arrives at their designated sigil and last for a few seconds after they appear. These illusions are capable of movement and speech to further confound others. A 2 in Illusion Resist or 150 in Energy Sensory can distinguish the difference between the illusions and the hason.
How to use technique:
When activating the sigil the user floods it with the power of their sin, or the sin they've learned. From there they simply step the same as before and the power of their sin takes care of the rest.
Technique Drawbacks
The cost of their step doubles when using an activated perk. This doubles in cost again if two activated perks are used at once. Steps are a bit more tiring than usual. Steps even with these activated abilities are still as predictable as they were prior. Sigils must be present for this ability to be activated.
Teleportation Sigil must be mastered to learn this technique.
Made By: Ryouzen
Reserved?: No
4. Technique Name: Touch of Death
Class: 4 and 2
Technique Type: Sigil
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
This is a very curious sigil namely for the fact that what it does on the surface level is make the user sweat. A lot. However to those that have seen this the technique actually has a lot in common with the Australian Sundew. Namely in that it creates an adhesive substance from the pores or whatever a hason has that's close to pores. This allows the Hason to climb on walls, walk on ceilings, and worst yet to adhere themselves to their opponents. This adhesive however only needs a 400 (600 for Class 2) form to be broken from or a small spark of fire to burn away the substance.
However what this technique is known for is the class 2 varient. This variant makes the adhesive not only stronger but it also changes it to be immensely acidic. Constantly eating away at whatever the user is touching regardless of if it is biological or material, or even reiatsu based. For every post the user is in contact with another object or entity the victim will suffer acidic burns and flesh loss at equal to the user's strength stat. The reason being that the sweat glands, while this technique is active, actually is altered to produce this acidic adhesive. And from there they are pushed to produce it in large quantities.
At either level the user can spend an additional 50 reiatsu to have their sweat glands in their hands overproduce this substance and be able to fling a wave of it out by swinging their arm. This way is 3 feet high and can is thrown outwards of 3 feet per 50 strength the user has. This is increased to 5 feet tall and 5 feet per 50 in class 2.
How to use technique:
This can either be tattoo'd onto the user or it can be inscribed onto something and then slapped onto the body. From there simply flood the rune and let the rune meld with the body.
Technique Drawbacks:
The user becomes highly flammable. Enough so that even small sparks will light the body as a whole on fire. And to further that this burns for a whole post before being put out.
All fire attacks are 50% stronger against the user.
Lasts 3 posts and costs 200 reiatsu (class 4) or 350 reiatsu (class 2).
Last but not least the user will suffer acidic burns themselves if used twice in a thread. These burns will be all over the body and start at the pain of a sunburn. The third time causes the skin to actually start peeling from being eaten at. At 4 times the user will have no skin after the fact and begin bleeding out. This is without medical attention of course.
Made By: Ryouzen
Reserved? (Yes/No): No
Class: 4
Technique Type: General Hason Technique
Usable By: Hason
Technique Element: Sin
Technique Description and Effects:
Every race of hellion has additional abilities linked to their step techs. Saika can continue step multiple times in one use as well as harm others with hellfire and akki can cause temporary blindness as well as fear. Hason thus needed to adapt and empower their sigils that allow them to mimic the step techniques of thier brethern. Building off the Teleporation Sigil concept this technique seeks to empower the teleportation sigil by fueling it with the hason's Aspect of Hell. All hasons derive their power from their damning sin, thus it's no surpise that a hason should gain further power by utilizing said sin in their sigils. The power they derive from their aspect however depends on their mastery of this technique.
Learned: At this level the user has learned how to use imbue their sigils with their personal Aspect of Hell. Each Aspect of Hell is apart of one of four groups of similar aspects. These groups impart a perk to the users sigils. Some are passive while others are activated effects. When using an activation perk the cost of the step increases to 50 reiatsu per step.
Mastered: At this level the user is intimiately familiar with teleporation sigils and the various Aspects of Hell. Enough so that they gain an additional aspect perk from another group that they didn't qualify for. If the perk is an activation ability it can be used in tandem with the original activation perk. Or the newly gained activation perk can be used alone. If two activation perks are used with the cost is increased to 100 reiatsu per step. If the new activation perk is used alone the cost is 50 reiatsu per step.
Groups for the Aspects of Hell are as follows:
1. Hellish Constants: (Death, Ressurection, Sin, Eternity) Sigils last an additional 2 posts (Max of 5 posts) and the user can create an additional sigil (Max of 5 sigils can be created).
2. Infamous Renown: (Punishment, Tartarus, Agony, Slavery, Monstrosity, Blindness, Purgatory) Sigils gain the ability to transport objects through your sigils at step speed. Objects must be able to fit within the circle. To aid the user the range of size for the sigils has expanded to be as small as 2 inches and as large as 4 feet in diameter. This counts towards total step techniques used per post. Total number of items that can be transported are 2 per step used.
3. Corrupting Power: (Cold, Burning, Rotting, Darkness) Sigils gain a small AoE blast upon arriving at the designated sigil. This blast has an element associated with it. User picks one upon taking tech. (Ice, Fire, or Acid) The range of this blast is 3 feet outward and uses the hason's highest spiritual stat.
4. Cries of the Damned: (Isolation, Hopelessness, Emptiness, Sorrow, Guilt, Regret) The user can create illusory duplicates that mimic the users energy signature at each active sigil. These illusions arrive at the same time that the user arrives at their designated sigil and last for a few seconds after they appear. These illusions are capable of movement and speech to further confound others. A 2 in Illusion Resist or 150 in Energy Sensory can distinguish the difference between the illusions and the hason.
How to use technique:
When activating the sigil the user floods it with the power of their sin, or the sin they've learned. From there they simply step the same as before and the power of their sin takes care of the rest.
Technique Drawbacks
The cost of their step doubles when using an activated perk. This doubles in cost again if two activated perks are used at once. Steps are a bit more tiring than usual. Steps even with these activated abilities are still as predictable as they were prior. Sigils must be present for this ability to be activated.
Teleportation Sigil must be mastered to learn this technique.
Made By: Ryouzen
Reserved?: No
4. Technique Name: Touch of Death
Class: 4 and 2
Technique Type: Sigil
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
This is a very curious sigil namely for the fact that what it does on the surface level is make the user sweat. A lot. However to those that have seen this the technique actually has a lot in common with the Australian Sundew. Namely in that it creates an adhesive substance from the pores or whatever a hason has that's close to pores. This allows the Hason to climb on walls, walk on ceilings, and worst yet to adhere themselves to their opponents. This adhesive however only needs a 400 (600 for Class 2) form to be broken from or a small spark of fire to burn away the substance.
However what this technique is known for is the class 2 varient. This variant makes the adhesive not only stronger but it also changes it to be immensely acidic. Constantly eating away at whatever the user is touching regardless of if it is biological or material, or even reiatsu based. For every post the user is in contact with another object or entity the victim will suffer acidic burns and flesh loss at equal to the user's strength stat. The reason being that the sweat glands, while this technique is active, actually is altered to produce this acidic adhesive. And from there they are pushed to produce it in large quantities.
At either level the user can spend an additional 50 reiatsu to have their sweat glands in their hands overproduce this substance and be able to fling a wave of it out by swinging their arm. This way is 3 feet high and can is thrown outwards of 3 feet per 50 strength the user has. This is increased to 5 feet tall and 5 feet per 50 in class 2.
How to use technique:
This can either be tattoo'd onto the user or it can be inscribed onto something and then slapped onto the body. From there simply flood the rune and let the rune meld with the body.
Technique Drawbacks:
The user becomes highly flammable. Enough so that even small sparks will light the body as a whole on fire. And to further that this burns for a whole post before being put out.
All fire attacks are 50% stronger against the user.
Lasts 3 posts and costs 200 reiatsu (class 4) or 350 reiatsu (class 2).
Last but not least the user will suffer acidic burns themselves if used twice in a thread. These burns will be all over the body and start at the pain of a sunburn. The third time causes the skin to actually start peeling from being eaten at. At 4 times the user will have no skin after the fact and begin bleeding out. This is without medical attention of course.
Made By: Ryouzen
Reserved? (Yes/No): No
{Class 3}
3. Technique Name: Iron Flesh
Class: 3
Technique Type: Sigil
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
The beginnings of a fleshcrafters true potential this technique takes the flesh of the user and changes it into something nearly inorganic in order to bolster the user. Namely it attempts to turn the user into something akin to a gargoyle where it's a living material as opposed to simple flesh and bone. While this technique is active the user's flesh, bones, skin, and even their blood to a degree, changes to be akin to metal.
This comes with a number of benefits such as the ability to automatically flex away physical attacks that aren't equal to the users strength stat. For another thing their body gains an additional durability stat equal to either the users RS or Strength, whichever isn't higher. This durability must be reduced to 0 before an individual can recieve damage from an attack. And every post this durability is restored to it's maximum so long as the technique is active. Thus making it hard to hurt the user in any real sense for the duration.
In addition to the above due to the user being akin to metal there are certain status resistances that are given while this is active. For one Bleeding and Pain tolerance count as though they are a 2, minimum, while this is active. (This does not add with any skill points already invested.)
How to use technique:
The sigil for this technique must have been tattoo'd onto the skin somewhere. From there the user must flood the sigil with reiatsu and then channel it's effects throughout the body.
Technique Drawbacks
First and foremost it changes the weight of the user dramatically. So much so that if the user doesn't meet certain strength requirements then this technique has a variety of drawbacks.
If less than 400 Strength: The user cannot move at all. For all intents and purposes they are a statue.
If less than 600 Strength: The user moves at half speed and their step techs only move at half their multiplier.
If less than 800 strength: The user suffers a 25% speed cut.
This technique costs 400 reiatsu to activate with the upkeep cost being 200 reiatsu a post. Once turned off the user must wait 3 posts prior to being able to use this technique.
Made By: Ryouzen
Reserved? (Yes/No): No
3. Technique Name: Iron Flesh
Class: 3
Technique Type: Sigil
Usable By: Hason
Technique Element: Flesh
Technique Description and Effects:
The beginnings of a fleshcrafters true potential this technique takes the flesh of the user and changes it into something nearly inorganic in order to bolster the user. Namely it attempts to turn the user into something akin to a gargoyle where it's a living material as opposed to simple flesh and bone. While this technique is active the user's flesh, bones, skin, and even their blood to a degree, changes to be akin to metal.
This comes with a number of benefits such as the ability to automatically flex away physical attacks that aren't equal to the users strength stat. For another thing their body gains an additional durability stat equal to either the users RS or Strength, whichever isn't higher. This durability must be reduced to 0 before an individual can recieve damage from an attack. And every post this durability is restored to it's maximum so long as the technique is active. Thus making it hard to hurt the user in any real sense for the duration.
In addition to the above due to the user being akin to metal there are certain status resistances that are given while this is active. For one Bleeding and Pain tolerance count as though they are a 2, minimum, while this is active. (This does not add with any skill points already invested.)
How to use technique:
The sigil for this technique must have been tattoo'd onto the skin somewhere. From there the user must flood the sigil with reiatsu and then channel it's effects throughout the body.
Technique Drawbacks
First and foremost it changes the weight of the user dramatically. So much so that if the user doesn't meet certain strength requirements then this technique has a variety of drawbacks.
If less than 400 Strength: The user cannot move at all. For all intents and purposes they are a statue.
If less than 600 Strength: The user moves at half speed and their step techs only move at half their multiplier.
If less than 800 strength: The user suffers a 25% speed cut.
This technique costs 400 reiatsu to activate with the upkeep cost being 200 reiatsu a post. Once turned off the user must wait 3 posts prior to being able to use this technique.
Made By: Ryouzen
Reserved? (Yes/No): No
{Class 2}
{Class 1}
{Class 0}