Post by Ludwig Verrlicht on Jun 10, 2021 19:41:10 GMT -5
Plotline:
Here the player finds themselves at the actual cesspit of the world. You know that place we all reference and throw everything we don't like in? Yea, now imagine that you threw diseased people, a few demons, and literally everything poisonous, infectious, and putrid all in the same thing! It's actually disgusting. It will never come off of your clothes, and that stink is about as foul as foul can be. So foul even the plaguefather would approve of.
In all seriousness though, the player will find themselves in a valley where everything ends up at. However in these lands it's mostly everything that no one wanted to deal with and things that were considered "unholy". You find yourself in one of the many shacks at the upper portion of the valley after having been knocked the fuck out. With walls slick from grime, sludge, and the seemingly constant foul acidic rain there's nowhere to go but down and deep into the heart of the valley. Whatever lies there may be the only means of bringing you back the real question is do you have the stomach for it? And can you handle the mobs of exiled and forgotten things that call this degenerate and rotting slum their home?
Let's be blunt I'm trying my hand at another Demon Soul's theme'd adventure. Albiet smaller and one on one. The user is going to deal with the Valley of Defilement and of course every disease known to man. Good luck NOT catching them all. Meanwhile attempting to find a means back to the world they were once apart of. As well as some cleaning agent, but let's be fair. No amount of bleach will rid you of the stench by the time you're done with this. Win and surivive or lose and be blessed with so much filth even Orobas couldn't corrupt you further. Same as the old Souls formula with a few twists here and there.
Estimated Enemy Strength:
This depends on the area.
The starting area (2-1) will deal with enemies that about class 4 to a couple class 3 creatures. The boss for it will be class 2.
The intermediate area (2-2) will have class 3 enemies predominantly with a few class 2 enemies sprinkled around. The boss is going to be class 1.
The last area (2-3) deals simply with the final boss and is expected to a hard won fight. Class is 1-0 with the works.
This can be lowered if the participant is on the lower end of the accepted class range.
Special Conditions:
Ok so there are a few!
1. Step techs limited to twice a post max and can only go a maximum of 5 feet.
2. Air ground does not exist. If the user can't fly via a tech or some inherent ability, or cannot create constructs the user cannot remain suspended in the air.
3. Upon killing a boss the RPC will be refreshed in all manner. Physical health, reiatsu, stamin, and extra resources such as. Stamina posts, times they can release, ability cooldowns, etc.
4. Characters have 2 extra lives. If they die 3 times the thread is considered finished but failed. These will not be regained upon killing a boss.
Video Reference of level:
Here the player finds themselves at the actual cesspit of the world. You know that place we all reference and throw everything we don't like in? Yea, now imagine that you threw diseased people, a few demons, and literally everything poisonous, infectious, and putrid all in the same thing! It's actually disgusting. It will never come off of your clothes, and that stink is about as foul as foul can be. So foul even the plaguefather would approve of.
In all seriousness though, the player will find themselves in a valley where everything ends up at. However in these lands it's mostly everything that no one wanted to deal with and things that were considered "unholy". You find yourself in one of the many shacks at the upper portion of the valley after having been knocked the fuck out. With walls slick from grime, sludge, and the seemingly constant foul acidic rain there's nowhere to go but down and deep into the heart of the valley. Whatever lies there may be the only means of bringing you back the real question is do you have the stomach for it? And can you handle the mobs of exiled and forgotten things that call this degenerate and rotting slum their home?
Let's be blunt I'm trying my hand at another Demon Soul's theme'd adventure. Albiet smaller and one on one. The user is going to deal with the Valley of Defilement and of course every disease known to man. Good luck NOT catching them all. Meanwhile attempting to find a means back to the world they were once apart of. As well as some cleaning agent, but let's be fair. No amount of bleach will rid you of the stench by the time you're done with this. Win and surivive or lose and be blessed with so much filth even Orobas couldn't corrupt you further. Same as the old Souls formula with a few twists here and there.
Estimated Enemy Strength:
This depends on the area.
The starting area (2-1) will deal with enemies that about class 4 to a couple class 3 creatures. The boss for it will be class 2.
The intermediate area (2-2) will have class 3 enemies predominantly with a few class 2 enemies sprinkled around. The boss is going to be class 1.
The last area (2-3) deals simply with the final boss and is expected to a hard won fight. Class is 1-0 with the works.
This can be lowered if the participant is on the lower end of the accepted class range.
Special Conditions:
Ok so there are a few!
1. Step techs limited to twice a post max and can only go a maximum of 5 feet.
2. Air ground does not exist. If the user can't fly via a tech or some inherent ability, or cannot create constructs the user cannot remain suspended in the air.
3. Upon killing a boss the RPC will be refreshed in all manner. Physical health, reiatsu, stamin, and extra resources such as. Stamina posts, times they can release, ability cooldowns, etc.
4. Characters have 2 extra lives. If they die 3 times the thread is considered finished but failed. These will not be regained upon killing a boss.
Video Reference of level: