Post by Ailene Haschiro on Apr 22, 2021 10:09:08 GMT -5
Character Name: Ailene Haschiro
Previous Real Age: 693
Current/New Real Age: 693
Previous Age of Appearance: 25
Current/New Age of Appearance: 25
New Ideals/Personality: N/A
New Appearance: N/A
New History: N/A
IC Reasons for Power Change The Opportunistic Pathogen - This is both Ailene's inception as well as a stepping stone for the development of her powers. When Kazuna and Eleana formed, the two fragments of their ability which would become Ailene's release was formed. Despite being greater than either of them of alone, the new formation of an entirely new Arrancar left her ability in an infancy stage. Much like the bacteria that she generates, her power was vulnerable and undeveloped. It was only through time and hardship that Ailene was able to improve her existing abilities while casting off that which did not work or was ineffective.
IC Reasons for Stat & Skill Modification Radiation Sickness - Despite her willingness to use her Resurrecciòn against Luca, she still felt a very primordial fear of her power. The fear of her own release is inherent to Ailene personality. The fear of losing herself. Of hurting others when it is not warranted. She also decided to use her Resurrecciòn because she was worried about Luca taking this a step too far and actually killing her. One could argue that Ailene released out of fear of losing her life.
Brompton Cocktail - This thread truly showed the gluttony that Ailene is capable of while utilizing her Resurrecciòn. As the wyvern, she develops an insatiable hunger much like a Hollow when she does not need it. She also is not afraid to harm or kill others. Giving herself to these primal impulses, one could argue that she lacks the true willpower to give in to her Hollow nature. This thread among others did not involve very stealthy individuals. Decades of not honing or utilizing a skill will have made her senses dull for particularly stealthy individuals.
Trouble, An Espada Specialty - Back in her days as Kazuna, Ailene had a scuffle with the Shinigami, Nola. Despite her ability to resist illusions, Ailene suffered at the hands of Nola, who put her through emotional turmoil with memory after memory. Despite this encounter, Ailene has rarely met others with a Illusion based power. Much like her lack of experience with those who employ stealth, her lack of facing those using illusions has made her more susceptible to those illusions.
Over the course of her career as an Arrancar and an Espada, Ailene has learned many different variations and used them dozens of times. From the infamous Gran Ray Cero, to its sister Cero Obscuras and the obscure Cero Lightning. These variations along with decades of use have honed Ailene's use of the Cero, allowing her to use in creative ways and trying to brainstorm more ways on how to use a classic asset in the kit of any Arrancar.
Born Enemies, Espada vs Shinigami - Once again, back in the day as Kazuna, Ailene fought Connor Greaves, a Shinigami. In terms of raw ability, Ailene was outmatched, having a slower speed albeit a better instinct, allowing her to at least react or preemptively make preparations for Connor's movements. As such, Ailene has placed much value into her instincts. Additionally, when assuming the form of a wyvern, Ailene relies on what can be considered primal instincts becoming very beast-like.
Across many fights, Ailene has possessed an incredible amount of reiatsu, being able to use this pool liberally. Yet, she finds that she rarely gets through most of her reiatsu. That being said, this consistent amount of "floating" reiatsu that is unused has caused her overall pool to shrink as her body realized that the excess reiatsu is not doing her any favors. This allowed her to impove her ability while relying on her bestial instinct which through years of devolving into what can be considered a Hollow has helped her hone it.
What kind of update: Power Update/Stats & Skills Update
Current Rank: Septima Espada
New Rank: Septima Espada
Previous Real Age: 693
Current/New Real Age: 693
Previous Age of Appearance: 25
Current/New Age of Appearance: 25
New Ideals/Personality: N/A
New Appearance: N/A
New History: N/A
{Old Powers}
{Primera Etapa Overall}The form that Primera Etapa grants Ailene is one of elegance, quick movement and death. To begin with, Ailene's new imposing form gives them sharp appendages to fight with. With in this form, Ailene doesn't have a traditional Zanpakutou, instead using their entire body as a release weapon of sorts. Deadly claws, a crushing maw with rows of razor sharp teeth, a long slender tail, and just the size of the form itself gives Ailene an entire body to use as a weapon. Each one of these appendages strikes with Ailene's OS.
Due to trapping most of their power within their release, Ailene gradually unlocks use of their body as a weapon. Once fully attaining the maximum power they are capable of in the form of regaining all their stats via Soul Specialist, Ailene's true form is revealed. Gaining a new set of horns that act as piercing weapons which are based off of Ailene's OS and the ability to use their wings allows Ailene to be become an absolute dominant force on the battlefield with the use of wings allowing for short term flight.
The true ability behind Ailene's form is its ability to manifest the plague in all living things. Yersinia pestis known more commonly as The Black Death or the plague was a vicious disease that claimed the lives of many Europeans. Ailene hailing from the time of the Black Death uses this to their advantage to cause a chain of infection that gets worse as the victim goes on. The worst effects of this disease may be delayed, but eventual consumption is inevitable for even the most resistant of souls.
Ailene has three vectors of infection. The first is Ailene's claws. Striking others with their claws initiates the incubation process as the infection will begin to develop within their body. The second vector of infection is a fine mist that Ailene exudes. This mist surrounds Ailene almost all times in release at a distance of 10 ft surrounding them and in fact is an airbone form of the disease. To facilitate infection, an opponent must remain within the mist for 2 posts. This means that those within 10 ft of Ailene for 2 posts become infected. The third and final vector is Pandemic Virula.
Once infected, the bacteria undergoes a virulent mutation as it reaches new heights. When becoming newly infected, Yersinia, as it will be called is in its most infant stage and in fact is at a stage where it is most vulnerable. The victim can at this point remove the disease from their system by spending a modicum of reiatsu. By spending 100 reiatsu, dedicated to purging Yersinia, the victim will not only not suffer its further effects, but gains a 2 post immunity to becoming infected again. In the case that the victim chooses to let it be, the incubation process will begin.
This incubation process requires 1 post after infection to finish. Once incubated, Yersinia becomes integrated into their body and now cannot be removed. From this point on, infection can only be delayed. The victim begins at 0 stacks of Bacterium. Every post, this value increases by 10. This is not the only way to increase the value, however. When the victim uses a technique, 10% of the reiatsu used to create the technique actually gets converted into a value rounded up. If the victim spends 100 reiatsu, they still fire the technique at a cost of 100 reiatsu, but they gain 10 stacks of Bacterium. If the victim spends 25 reiatsu, they gain 3 stacks of Bacterium.
Yersinia, once having infected a target, can be increased as Ailene strikes the target with his claws. Every time Ailene strikes the target with their claws, the victim in question gains 5 stacks of Bacterium. Additionally, the natural mist that Ailene creates applies another 10 stacks every post that the target is standing within it. Much like natural accumulation, points of Poison Resist will reduce this accumulation of stacks via mist. Each point reduces it by 2. With a Poison Resist of 2, the accumulation via mist is 6 per post when the target is within 10 ft. If the target has a Poison Resist of 4, the accumulation is 2 per post.
Yersinia has yet another way of accumulating more stacks of Bacterium. As metabolism is fortified by faster movement, moving at certain speeds will make it so the victim feeds the bacterium. Starting at 300, every post that the victim moves at that speed, the stacks of Bacterium increase by 20. This value increased by 20 for every 100+ speed they move at. If the victim is moving at 400 speed for 1 post, they accumulate 40 stacks from moving at that speed. If they move at 400 speed for 2 posts, they gain 80 stacks over those two posts. This does take into account the speed of step techniques. Step techniques incur both a reiatsu conversion and speed conversion for stacks. Step techniques are unique in this regard. Step techniques can only accumulate a speed conversion equal to the top base speed of the target. I.E if they Shunpo and their speed of 400, but they are moving at 4000, the converstion will only take into account base speed and 10% of reiatsu. This would make it 50 stacks.
Once Yersinia reaches certain thresholds of Bacterium, it not only has a more profound effect on the physiological processes of the body, but it also mutates. This form of the plague likens to an extremely virulent form of Yersinia pestis. As the stacks increase, the victim suffers a worse effect from the bacterium itself. This will also be detailed in a table titled Yersinia Bacterium. This all goes to show that once a bacterium is left to its own devices, it will consume feed on the resources given to it by the victims body.
It is important to note that despite all this, the victim does have a few devices in place to delay the infection process. First and foremost, points of Poison Resist will actually slow the rate at which Yersinia naturally accumulates stacks. Every point of Poison Resist will reduce the accumulation by 2. With a Poison Resist of 2, the natural accumulation per post is reduced from 10 to 6. A 4 will reduce the accumulation per post from 10 to 2. Furthermore, it will also increase the time it takes for the victim to begin experiencing side effects. Starting at Poison Resist 3, the victim will only begin suffering from its effects at Stage 3 of infection. A Poison Resist of 4 will leave the victim suffering from its effects at Stage 4 of infection. A minimum of 800 in Healing Expertise will decrease the natural accumulation of infect to 2 per post no matter the Poison Resist.
Aside from this, the victim can make the conscientious effort to refuse moving at high speeds. They can also limit the amount of reaitsu techniques that they fire. These two efforts will prevent them from accumulating stacks too quickly. There is one more option that the victim of this vile disease has. While it is true that spending reiatsu worsens the disease, this only applies to techniques. The victim can choose to spend reiatsu at a 5:1 ratio to lessen the stacks of disease. This reiatsu is specifically dedicated to lessening the severity of Yersinia. If the victim spends 100 reiatsu dedicated to this effort, they reduce their amount of stacks by 20.
The last ways to combat this disease is by simply being stronger than Ailene. A 2x OS superiority will also make the victim immune. If the victim gains a stat boost while infected that gives them a 2x OS superiority, they will be immune to the effects of Yersinia as well as accumulation of stacks for as long as they have this superiority. It should also be noted that if Ailene should ever drop out of Resurreccion either by their own volition or fatigue, Yersinia will die as it leaves their body, leaving the victim without this Plague.
Due to trapping most of their power within their release, Ailene gradually unlocks use of their body as a weapon. Once fully attaining the maximum power they are capable of in the form of regaining all their stats via Soul Specialist, Ailene's true form is revealed. Gaining a new set of horns that act as piercing weapons which are based off of Ailene's OS and the ability to use their wings allows Ailene to be become an absolute dominant force on the battlefield with the use of wings allowing for short term flight.
The true ability behind Ailene's form is its ability to manifest the plague in all living things. Yersinia pestis known more commonly as The Black Death or the plague was a vicious disease that claimed the lives of many Europeans. Ailene hailing from the time of the Black Death uses this to their advantage to cause a chain of infection that gets worse as the victim goes on. The worst effects of this disease may be delayed, but eventual consumption is inevitable for even the most resistant of souls.
Ailene has three vectors of infection. The first is Ailene's claws. Striking others with their claws initiates the incubation process as the infection will begin to develop within their body. The second vector of infection is a fine mist that Ailene exudes. This mist surrounds Ailene almost all times in release at a distance of 10 ft surrounding them and in fact is an airbone form of the disease. To facilitate infection, an opponent must remain within the mist for 2 posts. This means that those within 10 ft of Ailene for 2 posts become infected. The third and final vector is Pandemic Virula.
Once infected, the bacteria undergoes a virulent mutation as it reaches new heights. When becoming newly infected, Yersinia, as it will be called is in its most infant stage and in fact is at a stage where it is most vulnerable. The victim can at this point remove the disease from their system by spending a modicum of reiatsu. By spending 100 reiatsu, dedicated to purging Yersinia, the victim will not only not suffer its further effects, but gains a 2 post immunity to becoming infected again. In the case that the victim chooses to let it be, the incubation process will begin.
This incubation process requires 1 post after infection to finish. Once incubated, Yersinia becomes integrated into their body and now cannot be removed. From this point on, infection can only be delayed. The victim begins at 0 stacks of Bacterium. Every post, this value increases by 10. This is not the only way to increase the value, however. When the victim uses a technique, 10% of the reiatsu used to create the technique actually gets converted into a value rounded up. If the victim spends 100 reiatsu, they still fire the technique at a cost of 100 reiatsu, but they gain 10 stacks of Bacterium. If the victim spends 25 reiatsu, they gain 3 stacks of Bacterium.
Yersinia, once having infected a target, can be increased as Ailene strikes the target with his claws. Every time Ailene strikes the target with their claws, the victim in question gains 5 stacks of Bacterium. Additionally, the natural mist that Ailene creates applies another 10 stacks every post that the target is standing within it. Much like natural accumulation, points of Poison Resist will reduce this accumulation of stacks via mist. Each point reduces it by 2. With a Poison Resist of 2, the accumulation via mist is 6 per post when the target is within 10 ft. If the target has a Poison Resist of 4, the accumulation is 2 per post.
Yersinia has yet another way of accumulating more stacks of Bacterium. As metabolism is fortified by faster movement, moving at certain speeds will make it so the victim feeds the bacterium. Starting at 300, every post that the victim moves at that speed, the stacks of Bacterium increase by 20. This value increased by 20 for every 100+ speed they move at. If the victim is moving at 400 speed for 1 post, they accumulate 40 stacks from moving at that speed. If they move at 400 speed for 2 posts, they gain 80 stacks over those two posts. This does take into account the speed of step techniques. Step techniques incur both a reiatsu conversion and speed conversion for stacks. Step techniques are unique in this regard. Step techniques can only accumulate a speed conversion equal to the top base speed of the target. I.E if they Shunpo and their speed of 400, but they are moving at 4000, the converstion will only take into account base speed and 10% of reiatsu. This would make it 50 stacks.
Once Yersinia reaches certain thresholds of Bacterium, it not only has a more profound effect on the physiological processes of the body, but it also mutates. This form of the plague likens to an extremely virulent form of Yersinia pestis. As the stacks increase, the victim suffers a worse effect from the bacterium itself. This will also be detailed in a table titled Yersinia Bacterium. This all goes to show that once a bacterium is left to its own devices, it will consume feed on the resources given to it by the victims body.
It is important to note that despite all this, the victim does have a few devices in place to delay the infection process. First and foremost, points of Poison Resist will actually slow the rate at which Yersinia naturally accumulates stacks. Every point of Poison Resist will reduce the accumulation by 2. With a Poison Resist of 2, the natural accumulation per post is reduced from 10 to 6. A 4 will reduce the accumulation per post from 10 to 2. Furthermore, it will also increase the time it takes for the victim to begin experiencing side effects. Starting at Poison Resist 3, the victim will only begin suffering from its effects at Stage 3 of infection. A Poison Resist of 4 will leave the victim suffering from its effects at Stage 4 of infection. A minimum of 800 in Healing Expertise will decrease the natural accumulation of infect to 2 per post no matter the Poison Resist.
Aside from this, the victim can make the conscientious effort to refuse moving at high speeds. They can also limit the amount of reaitsu techniques that they fire. These two efforts will prevent them from accumulating stacks too quickly. There is one more option that the victim of this vile disease has. While it is true that spending reiatsu worsens the disease, this only applies to techniques. The victim can choose to spend reiatsu at a 5:1 ratio to lessen the stacks of disease. This reiatsu is specifically dedicated to lessening the severity of Yersinia. If the victim spends 100 reiatsu dedicated to this effort, they reduce their amount of stacks by 20.
The last ways to combat this disease is by simply being stronger than Ailene. A 2x OS superiority will also make the victim immune. If the victim gains a stat boost while infected that gives them a 2x OS superiority, they will be immune to the effects of Yersinia as well as accumulation of stacks for as long as they have this superiority. It should also be noted that if Ailene should ever drop out of Resurreccion either by their own volition or fatigue, Yersinia will die as it leaves their body, leaving the victim without this Plague.
{Yersinia Bacterium}0 Stacks: Known as Stage 1, the victim suffers no real negative effects. They realize that their body has been infected with a foreign agent though as they suffer a minor immune response resulting in extremely minor lightheadedness. Nothing serious and in most circumstances, the victim can simply resume fighting as normal. This is also the point of no return.
10 Stacks: Known as Stage 2, the victim begins to suffer minor side effects. This consists of minor headaches, lightheadedness and nausea. The victim also begins to notice minor muscle fatigue. This may manifest in the form of losing a little bit of their grip on their sword. Alternatively, this could be a general feeling of weakness. It is up to the Rper to decide how this affecting their character.
50 Stacks: Known as Stage 3, the victim begins to suffer what would be considered mild side effects. The formerly minor headaches become mild, the lightheadedness and nausea become more pronounced. Additionally, the victim will sense sputum from their respiratory system as the body begins to realize that something is terrible wrong. Additionally, the victim will begin feeling an uncomfortable feeling as lymph nodes are beginning to slowly enlarge.
250 Stacks: Known as Stage 4, the victim now is still suffering from mild headaches. The nausea at this point remains, but a minor fever develops as the lymph node now grows as it become swollen. This is also where Yersinia shows another nasty side effect. The swollen lymph node at this point acts as though it is a parasite and siphons reiatsu to keep the cells alive. This occurs at a rate of 50 reiatsu per post and only one swollen lymph node will actually do so.
1050 Stacks: Known as Stage 5, the victim now suffers headaches on the more severe side. The former developed fever now becomes mild as the temperature of the victim increases. Yersinia at this point infects yet another lymph node which induces a 100 reiatsu drain per post as the two swollen lymph nodes drain 50 reiatsu each per post. Pain will form due to frequent blood clots in major vessels around the body. Adequate levels of Pain Tolerance to be determined by the Rper can resist this pain.
5250 Stacks: Known as Stage 6, the victims headaches are still severe. This fever is now considered a high fever as fatigue sets in. Additionally, another lymph node is infested as the victim now suffers from a total reiatsu drain of 150 per post. The lymph nodes have also begun feeding on the bodies' natural resources. As such, these lymph nodes each incur a stamina drain of 50 each. If at this stage, the victim is moving at 50 speed, they incur a 150 stamina penalty and their body perceives movement at 200 speed. This stamina penalty is taken into account for accumulation of bacterium. If the victim at this stage is moving at 150 speed, the body perceives it at 300 speed not only incurring the stamina drain associated with the speed, but accumulating 20 stacks worth of Bacterium as if they were moving at 300 speed.
10500 Stacks: Known as Stage 7, this is the pinnacle of Yersinia. The headache has now become unbearable, requiring a high Pain Tolerance to endure. Blood clots have formed in numerous areas of the body, causing one limb per post at the discretion of the victims' Rper to go numb. This limb always changes as the turns a blackish color for the post which is indicative of gangrene and potential necrosis. The high fever continues to torment the victim's body causing general increased discomfort and feelings of fatigue. Yersinia reaches a maximum lymph node infection of 4 which not incurs a constant stamina penalty of 200, but also drains 200 reiatsu per post. Yersinia can continue accumulating bacterium, but it will not evolve any further from this point on. In a DE thread, the victim will die from this is they are at Stage 7 for 5 posts. Their body will simply stop working as it works overtime to keep itself alive with the increased consumption of resources. In an NDE or DP thread, the victim will simply fall unconscious from the severe taxing disease on their body.
10 Stacks: Known as Stage 2, the victim begins to suffer minor side effects. This consists of minor headaches, lightheadedness and nausea. The victim also begins to notice minor muscle fatigue. This may manifest in the form of losing a little bit of their grip on their sword. Alternatively, this could be a general feeling of weakness. It is up to the Rper to decide how this affecting their character.
50 Stacks: Known as Stage 3, the victim begins to suffer what would be considered mild side effects. The formerly minor headaches become mild, the lightheadedness and nausea become more pronounced. Additionally, the victim will sense sputum from their respiratory system as the body begins to realize that something is terrible wrong. Additionally, the victim will begin feeling an uncomfortable feeling as lymph nodes are beginning to slowly enlarge.
250 Stacks: Known as Stage 4, the victim now is still suffering from mild headaches. The nausea at this point remains, but a minor fever develops as the lymph node now grows as it become swollen. This is also where Yersinia shows another nasty side effect. The swollen lymph node at this point acts as though it is a parasite and siphons reiatsu to keep the cells alive. This occurs at a rate of 50 reiatsu per post and only one swollen lymph node will actually do so.
1050 Stacks: Known as Stage 5, the victim now suffers headaches on the more severe side. The former developed fever now becomes mild as the temperature of the victim increases. Yersinia at this point infects yet another lymph node which induces a 100 reiatsu drain per post as the two swollen lymph nodes drain 50 reiatsu each per post. Pain will form due to frequent blood clots in major vessels around the body. Adequate levels of Pain Tolerance to be determined by the Rper can resist this pain.
5250 Stacks: Known as Stage 6, the victims headaches are still severe. This fever is now considered a high fever as fatigue sets in. Additionally, another lymph node is infested as the victim now suffers from a total reiatsu drain of 150 per post. The lymph nodes have also begun feeding on the bodies' natural resources. As such, these lymph nodes each incur a stamina drain of 50 each. If at this stage, the victim is moving at 50 speed, they incur a 150 stamina penalty and their body perceives movement at 200 speed. This stamina penalty is taken into account for accumulation of bacterium. If the victim at this stage is moving at 150 speed, the body perceives it at 300 speed not only incurring the stamina drain associated with the speed, but accumulating 20 stacks worth of Bacterium as if they were moving at 300 speed.
10500 Stacks: Known as Stage 7, this is the pinnacle of Yersinia. The headache has now become unbearable, requiring a high Pain Tolerance to endure. Blood clots have formed in numerous areas of the body, causing one limb per post at the discretion of the victims' Rper to go numb. This limb always changes as the turns a blackish color for the post which is indicative of gangrene and potential necrosis. The high fever continues to torment the victim's body causing general increased discomfort and feelings of fatigue. Yersinia reaches a maximum lymph node infection of 4 which not incurs a constant stamina penalty of 200, but also drains 200 reiatsu per post. Yersinia can continue accumulating bacterium, but it will not evolve any further from this point on. In a DE thread, the victim will die from this is they are at Stage 7 for 5 posts. Their body will simply stop working as it works overtime to keep itself alive with the increased consumption of resources. In an NDE or DP thread, the victim will simply fall unconscious from the severe taxing disease on their body.
{Resurrecciòn Techniques}Techique Name: Pandemic Virula
Technique Description and Effects: Pandemic Virula harnesses Ailene's ability to increase the virulency of Yersinia. Ailene does this by coating the ground in a thick virulent secretion. By spending 200 reiatsu, Ailene temporarily spreads their wings and screeches causing the surrounding 30 ft to become tainted in this secretion. It spreads out a speed of 1000. Upon contact, this secretion immediately infects the target with the incubated stage of Yersinia. After 1 post, the target becomes affected with Stage 1 of Yersinia. Ailene can increase the reiatsu used to infect targets with more virulent stages of Yersinia. By increasing the reiatsu cost to 400 or 600, Pandemic Virula infects the target with Stage 2 or Stage 3 respectively. This also decreases the range of Pandemic Virula by 10 ft each time to a minimum of 10 ft. The higher stages still incur the 1 post of incubation.
Technique Drawbacks: Pandemic Virula while a potent technique to jumpstart Ailene's infection comes with drawbacks. Pandemic Virula only spreads along the ground so it can be avoided by those that are in the air at the time. Additionally, this secretion only lasts for 2 posts and cannot move outside of the distance it is discharged at. Additionally, the large reiatsu cost at higher virulency along with encompassing a smaller radius requires Ailene to get in close for maximum effectiveness. Upon use, this technique is placed onto a 2 post cooldown and for those 2 posts, Ailene's natural mist that infects others is rendered inert. Finally, the incubation period can still be forcibly removed from the body for 100 reiatsu and initates the 2 post immunity.
Made by: Ailene Hashiro
Reserved: Yes
Technique Name: Bursting Sores
Technique Description and Effects: Bursting Sores is a way for Ailene to not only deal a harsh blow to their opponent, but it also acts as a way to aid Ailene while giving a short reprieve to their opponent. Bursting Sores can only be used on targets that have progressed to a Stage of Yersinia that develops the lumps. These Stages include 4, 5, 6, & 7. While an applicable target is within 20 ft of Ailene, they can choose to spend reiatsu to causes the lumps that form to detonate. They can only cause a number of lumps to burst up to to the maximum amount that can form on the target. If a target is at Stage 6, Ailene can cause up to 3 lumps to burst. Stage 4 allows for only 1 lump to burst. For each lump that is burst, Ailene spends 100 reiatsu, but each detonates with a force equal to their OS.
Each burst lumps does have a secondary effect. As the sores burst, they become infected and naturally weaken the immune system as the inflammatory response kicks in. As such, Ailene claws increase the amount of Bacterium that is acculumated every time Kazuna strikes the target with their claws from 5 to 10. This effect lasts a number of posts equal to the amount of sores that were burst.
Technique Drawbacks: Bursting Sores has a number of drawbacks. The first and foremost issue is that to even use Bursting Sores, the victim needs to progress to a Stage that is deep within the infection cycle of the Yersinia. Additionally is its shorter range and reiatsu cost that goes up with every lump that is burst by this technique. Bursting Sores has one more interesting drawback of note. While it is true, that infected areas remain, the target does not actually generate more lumps nor do they suffer the effects of the lumps for a number of posts equal to the # of lumps detonated. If Ailene burst 2 lumps, they will not regain more lumps for 2 posts. As such they will also avoid all effects tied to lumps for 2 posts.
Made by: Ailene Hashiro
Reserved? Yes
Technique Name: Toxic Shock
Technique Description and Effects: Toxic Shock Syndrome is traditionally an immune response that the body executes when it detects toxins to the body. Ailene twists this concept and uses it to violently proliferate the victims disease state. This technique causes Ailene's talons to become infused with reiatsu as they glow a similar color to the color of Ailene's fur. This lasts for 2 posts and if Ailene were to strike a target with the talons, it would leave a nasty laceration on the targets' body. This initiates the first response of the Toxic Shock Syndrome. Due to this, the victim becomes immune to the effects of Yersinia for a post. Once this immunity has faded, however, the current stacks that the victim of Toxic Shock has accumulated instantly double. If the victim is not infected with Yersinia and is hit by Toxic Shock, the inherent weakening of the immune response will make it so the target immediately gets infected without need of an incubation period. Toxic Shock requires Ailene to expend 100 reiatsu.
Technique Drawbacks: Toxic Shock while a powerful way of increasing the amount of stacks that the target is suffering from does come with several drawbacks. The toxin that Ailene laces the wound with can be delayed with Poison Resist. Beginning at Poison Resist 2, each point in Poison Resist delays the proliferation by a post. If the victim has a Poison Resist of 2, it was 2 posts for it to double. A 3 requires 3 posts for it to double. Additionally, the poison is immediately neutralized by having a 2x OS Superiority to Ailene.
Made by: Ailene Hashiro
Reserved? Yes
Technique Name: Breath of the Plagued Mist
Technique Description and Effects: Breath of the Plagued Mist is a focused discharge that actually does not spread the Yersinia bacteria. Instead, it channels all of Ailene's mist into a devastating attack. Ailene starts by drawing in the mist that Ailene naturally generates. Directly after this, Ailene unleashes a 50 ft long beam of mist that is about 5 ft wide. Ailene is able to move their head to aim it, although it is very rigid and difficult to move. Breath of the Plagued Mist has a force equal to Ailene's OS and moves at an impressive speed of 1000. Due to the compression and concentration of the actual breath weapon, Breath of the Plagued Mist is a concussive force. There is a catch, however. If the target hit by Breath of the Plagued Mist and is affected with atleast Stage 3 of Yersinia, the Bacterium will resonate violently to this and Breath of the Plagued Mist will be treated as 2x Ailene's OS, but this kills some of the bacteria as a result. Breath of the Plagued Mist requires Ailene to spend 400 reiatsu.
Technique Drawbacks: Breath of the Plagued Mist is by far Ailene's most direct ability. Despite this, it comes with a number of drawbacks that make it challenging to use. First comes the hefty reiatsu cost. Additionally, while it is true that later stage of infection benefit from the added power, getting hit by Breath of the Plagued Mist reduces the victims' Yersinia infection by 3 Stages. If the victim is at stage 3 or below, they will be rid of the infection if they get hit by it, but only Stage 3 or higher will treat Breath of the Plagued Mist as 2x OS. Additionally, if Breath of the Plagued Mist regresses the Stage, but they are still infected, they will start at a # of Bacterium equal to the threshold. If they get knocked down to Stage 1, they have 0 Bacterium in their system and the disease must progress from there. The final issue is that Breath of the Plagued Mist eliminates Ailene's natural mist for 2 posts.
Made by: Ailene Hashiro
Reserved: Yes
Technique Description and Effects: Pandemic Virula harnesses Ailene's ability to increase the virulency of Yersinia. Ailene does this by coating the ground in a thick virulent secretion. By spending 200 reiatsu, Ailene temporarily spreads their wings and screeches causing the surrounding 30 ft to become tainted in this secretion. It spreads out a speed of 1000. Upon contact, this secretion immediately infects the target with the incubated stage of Yersinia. After 1 post, the target becomes affected with Stage 1 of Yersinia. Ailene can increase the reiatsu used to infect targets with more virulent stages of Yersinia. By increasing the reiatsu cost to 400 or 600, Pandemic Virula infects the target with Stage 2 or Stage 3 respectively. This also decreases the range of Pandemic Virula by 10 ft each time to a minimum of 10 ft. The higher stages still incur the 1 post of incubation.
Technique Drawbacks: Pandemic Virula while a potent technique to jumpstart Ailene's infection comes with drawbacks. Pandemic Virula only spreads along the ground so it can be avoided by those that are in the air at the time. Additionally, this secretion only lasts for 2 posts and cannot move outside of the distance it is discharged at. Additionally, the large reiatsu cost at higher virulency along with encompassing a smaller radius requires Ailene to get in close for maximum effectiveness. Upon use, this technique is placed onto a 2 post cooldown and for those 2 posts, Ailene's natural mist that infects others is rendered inert. Finally, the incubation period can still be forcibly removed from the body for 100 reiatsu and initates the 2 post immunity.
Made by: Ailene Hashiro
Reserved: Yes
Technique Name: Bursting Sores
Technique Description and Effects: Bursting Sores is a way for Ailene to not only deal a harsh blow to their opponent, but it also acts as a way to aid Ailene while giving a short reprieve to their opponent. Bursting Sores can only be used on targets that have progressed to a Stage of Yersinia that develops the lumps. These Stages include 4, 5, 6, & 7. While an applicable target is within 20 ft of Ailene, they can choose to spend reiatsu to causes the lumps that form to detonate. They can only cause a number of lumps to burst up to to the maximum amount that can form on the target. If a target is at Stage 6, Ailene can cause up to 3 lumps to burst. Stage 4 allows for only 1 lump to burst. For each lump that is burst, Ailene spends 100 reiatsu, but each detonates with a force equal to their OS.
Each burst lumps does have a secondary effect. As the sores burst, they become infected and naturally weaken the immune system as the inflammatory response kicks in. As such, Ailene claws increase the amount of Bacterium that is acculumated every time Kazuna strikes the target with their claws from 5 to 10. This effect lasts a number of posts equal to the amount of sores that were burst.
Technique Drawbacks: Bursting Sores has a number of drawbacks. The first and foremost issue is that to even use Bursting Sores, the victim needs to progress to a Stage that is deep within the infection cycle of the Yersinia. Additionally is its shorter range and reiatsu cost that goes up with every lump that is burst by this technique. Bursting Sores has one more interesting drawback of note. While it is true, that infected areas remain, the target does not actually generate more lumps nor do they suffer the effects of the lumps for a number of posts equal to the # of lumps detonated. If Ailene burst 2 lumps, they will not regain more lumps for 2 posts. As such they will also avoid all effects tied to lumps for 2 posts.
Made by: Ailene Hashiro
Reserved? Yes
Technique Name: Toxic Shock
Technique Description and Effects: Toxic Shock Syndrome is traditionally an immune response that the body executes when it detects toxins to the body. Ailene twists this concept and uses it to violently proliferate the victims disease state. This technique causes Ailene's talons to become infused with reiatsu as they glow a similar color to the color of Ailene's fur. This lasts for 2 posts and if Ailene were to strike a target with the talons, it would leave a nasty laceration on the targets' body. This initiates the first response of the Toxic Shock Syndrome. Due to this, the victim becomes immune to the effects of Yersinia for a post. Once this immunity has faded, however, the current stacks that the victim of Toxic Shock has accumulated instantly double. If the victim is not infected with Yersinia and is hit by Toxic Shock, the inherent weakening of the immune response will make it so the target immediately gets infected without need of an incubation period. Toxic Shock requires Ailene to expend 100 reiatsu.
Technique Drawbacks: Toxic Shock while a powerful way of increasing the amount of stacks that the target is suffering from does come with several drawbacks. The toxin that Ailene laces the wound with can be delayed with Poison Resist. Beginning at Poison Resist 2, each point in Poison Resist delays the proliferation by a post. If the victim has a Poison Resist of 2, it was 2 posts for it to double. A 3 requires 3 posts for it to double. Additionally, the poison is immediately neutralized by having a 2x OS Superiority to Ailene.
Made by: Ailene Hashiro
Reserved? Yes
Technique Name: Breath of the Plagued Mist
Technique Description and Effects: Breath of the Plagued Mist is a focused discharge that actually does not spread the Yersinia bacteria. Instead, it channels all of Ailene's mist into a devastating attack. Ailene starts by drawing in the mist that Ailene naturally generates. Directly after this, Ailene unleashes a 50 ft long beam of mist that is about 5 ft wide. Ailene is able to move their head to aim it, although it is very rigid and difficult to move. Breath of the Plagued Mist has a force equal to Ailene's OS and moves at an impressive speed of 1000. Due to the compression and concentration of the actual breath weapon, Breath of the Plagued Mist is a concussive force. There is a catch, however. If the target hit by Breath of the Plagued Mist and is affected with atleast Stage 3 of Yersinia, the Bacterium will resonate violently to this and Breath of the Plagued Mist will be treated as 2x Ailene's OS, but this kills some of the bacteria as a result. Breath of the Plagued Mist requires Ailene to spend 400 reiatsu.
Technique Drawbacks: Breath of the Plagued Mist is by far Ailene's most direct ability. Despite this, it comes with a number of drawbacks that make it challenging to use. First comes the hefty reiatsu cost. Additionally, while it is true that later stage of infection benefit from the added power, getting hit by Breath of the Plagued Mist reduces the victims' Yersinia infection by 3 Stages. If the victim is at stage 3 or below, they will be rid of the infection if they get hit by it, but only Stage 3 or higher will treat Breath of the Plagued Mist as 2x OS. Additionally, if Breath of the Plagued Mist regresses the Stage, but they are still infected, they will start at a # of Bacterium equal to the threshold. If they get knocked down to Stage 1, they have 0 Bacterium in their system and the disease must progress from there. The final issue is that Breath of the Plagued Mist eliminates Ailene's natural mist for 2 posts.
Made by: Ailene Hashiro
Reserved: Yes
{New Powers}
{Primera Etapa Overall}The form that Primera Etapa grants Ailene is one of elegance, quick movement and death. To begin with, Ailene's new imposing form gives them sharp appendages to fight with. With in this form, Ailene doesn't have a traditional Zanpakutou, instead using their entire body as a release weapon of sorts. Deadly claws, a crushing maw with rows of razor sharp teeth, a long slender tail, and just the size of the form itself gives Ailene an entire body to use as a weapon. Each one of these appendages strikes with Ailene's OS.
Due to trapping most of their power within their release, Ailene gradually unlocks use of their body as a weapon. Once fully attaining the maximum power they are capable of in the form of regaining all their stats via Soul Specialist, Ailene's true form is revealed. Gaining a new set of horns that act as piercing weapons which are based off of Ailene's OS and the ability to use their wings allows Ailene to be become an absolute dominant force on the battlefield with the use of wings allowing for short term flight.
The true ability behind Ailene's form is its ability to manifest the plague in all living things. Yersinia pestis known more commonly as The Black Death or the plague was a vicious disease that claimed the lives of many Europeans. Ailene hailing from the time of the Black Death uses this to their advantage to cause a chain of infection that gets worse as the victim goes on. The worst effects of this disease may be delayed, but eventual consumption is inevitable for even the most resistant of souls.
Ailene has two vectors of infection. The first is Ailene's claws. Striking others with their claws initiates the incubation process as the infection will begin to develop within their body. The second vector of infection is a fine mist that Ailene exudes. This mist surrounds Ailene almost all times in release at a distance of 10 ft surrounding them and in fact is an airbone form of the disease. To facilitate infection, an opponent must remain within the mist for 1 post. This means that those within 10 ft of Ailene for 1 full post become infected. If someone attacks Ailene in melee and then backs off, leaving her mist before the end of the post, they would not become infected assuming that Ailene does not maintain the 10 ft distance.
Once infected, the bacteria undergoes a virulent mutation as it reaches new heights. When becoming newly infected, Yersinia, as it will be called is in its most infant stage and in fact is at a stage where it is most vulnerable. The victim can at this point remove the disease from their system by spending a modicum of reiatsu. By spending 100 reiatsu, dedicated to purging Yersinia, the victim will not only not suffer its further effects, but gains a 2 post immunity to becoming infected again. In the case that the victim chooses to let it be, the incubation process will begin.
This incubation process requires 1 post after infection to finish. Once incubated, Yersinia becomes integrated into their body and now cannot be removed. From this point on, infection can only be delayed. The victim begins at 0 stacks of Bacterium. Every post, this value increases by 10. This is not the only way to increase the value, however. When the victim uses a technique, 10% of the reiatsu used to create the technique actually gets converted into a value rounded up. If the victim spends 100 reiatsu, they still fire the technique at a cost of 100 reiatsu, but they gain 10 stacks of Bacterium. If the victim spends 25 reiatsu, they gain 3 stacks of Bacterium.
Yersinia, once having infected a target, can be increased as Ailene strikes the target with her claws. Every time Ailene strikes the target with their claws, the victim in question gains 5 stacks of Bacterium. Additionally, the natural mist that Ailene creates applies another 10 stacks every post that the target is standing within it. Much like natural accumulation, points of Poison Resist will reduce this accumulation of stacks via mist. Each point reduces it by 2. With a Poison Resist of 2, the accumulation via mist is 6 per post when the target is within 10 ft. If the target has a Poison Resist of 4, the accumulation is 2 per post.
Yersinia has yet another way of accumulating more stacks of Bacterium. As metabolism is fortified by faster movement, moving at certain speeds will make it so the victim feeds the bacterium. Starting at 300, every post that the victim moves at that speed, the stacks of Bacterium increase by 20. This value increased by 20 for every 100+ speed they move at. If the victim is moving at 400 speed for 1 post, they accumulate 40 stacks from moving at that speed. If they move at 400 speed for 2 posts, they gain 80 stacks over those two posts. This does take into account the speed of step techniques. Step techniques incur both a reiatsu conversion and speed conversion for stacks. Step techniques are unique in this regard. Step techniques can only accumulate a speed conversion equal to the top base speed of the target. I.E if they Shunpo and their speed of 400, but they are moving at 4000, the converstion will only take into account base speed and 10% of reiatsu. This would make it 50 stacks.
Yersinia accumulates stacks not only in its victim, but also within Ailene. Subject to the same rules as her victim, Ailene naturally accumulates stacks at 10 per post. She also converts 10% of her techniques' reiatsu and certain thresholds (300+) of movement into stacks. Since Ailene maintains a consistent microbiome, she is extremely resistant to her own bacterium and is only affected at the higher stages of infection. Ailene will only begin experiencing symptoms at Stages 6 & 7. She will eventually develop lumps and the corresponding symptoms at these stages, but only because the disease has become so severe that not even Ailene can resist it. At Stage 7, Ailene can only be rendered unconscious after 5 posts of exposure. Her body has adapted well to to the disease to avoid death. This mechanic directly interacts with her technique, Yersinia Burst.
Once Yersinia reaches certain thresholds of Bacterium, it not only has a more profound effect on the physiological processes of the body, but it also mutates. This form of the plague likens to an extremely virulent form of Yersinia pestis. As the stacks increase, the victim suffers a worse effect from the bacterium itself. This will also be detailed in a table titled Yersinia Bacterium. This all goes to show that once a bacterium is left to its own devices, it will consume feed on the resources given to it by the victims body.
It is important to note that despite all this, the victim does have a few devices in place to delay the infection process. First and foremost, points of Poison Resist will actually slow the rate at which Yersinia naturally accumulates stacks. Every point of Poison Resist will reduce the accumulation by 2. With a Poison Resist of 2, the natural accumulation per post is reduced from 10 to 6. A 4 will reduce the accumulation per post from 10 to 2. Furthermore, it will also increase the time it takes for the victim to begin experiencing side effects. Starting at Poison Resist 3, the victim will only begin suffering from its effects at Stage 3 of infection. A Poison Resist of 4 will leave the victim suffering from its effects at Stage 4 of infection. A minimum of 800 in Healing Expertise will decrease the natural accumulation of infect to 2 per post no matter the Poison Resist.
Aside from this, the victim can make the conscientious effort to refuse moving at high speeds. They can also limit the amount of reaitsu techniques that they fire. These two efforts will prevent them from accumulating stacks too quickly. There is one more option that the victim of this vile disease has. While it is true that spending reiatsu worsens the disease, this only applies to techniques. The victim can choose to spend reiatsu at a 5:1 ratio to lessen the stacks of disease. This reiatsu is specifically dedicated to lessening the severity of Yersinia. If the victim spends 100 reiatsu dedicated to this effort, they reduce their amount of stacks by 20.
The last ways to combat this disease is by simply being stronger than Ailene. A 2x OS superiority will also make the victim immune. If the victim gains a stat boost while infected that gives them a 2x OS superiority, they will be immune to the effects of Yersinia as well as accumulation of stacks for as long as they have this superiority. It should also be noted that if Ailene should ever drop out of Resurreccion either by their own volition or fatigue, Yersinia will die as it leaves their body, leaving the victim without this Plague.
Due to trapping most of their power within their release, Ailene gradually unlocks use of their body as a weapon. Once fully attaining the maximum power they are capable of in the form of regaining all their stats via Soul Specialist, Ailene's true form is revealed. Gaining a new set of horns that act as piercing weapons which are based off of Ailene's OS and the ability to use their wings allows Ailene to be become an absolute dominant force on the battlefield with the use of wings allowing for short term flight.
The true ability behind Ailene's form is its ability to manifest the plague in all living things. Yersinia pestis known more commonly as The Black Death or the plague was a vicious disease that claimed the lives of many Europeans. Ailene hailing from the time of the Black Death uses this to their advantage to cause a chain of infection that gets worse as the victim goes on. The worst effects of this disease may be delayed, but eventual consumption is inevitable for even the most resistant of souls.
Ailene has two vectors of infection. The first is Ailene's claws. Striking others with their claws initiates the incubation process as the infection will begin to develop within their body. The second vector of infection is a fine mist that Ailene exudes. This mist surrounds Ailene almost all times in release at a distance of 10 ft surrounding them and in fact is an airbone form of the disease. To facilitate infection, an opponent must remain within the mist for 1 post. This means that those within 10 ft of Ailene for 1 full post become infected. If someone attacks Ailene in melee and then backs off, leaving her mist before the end of the post, they would not become infected assuming that Ailene does not maintain the 10 ft distance.
Once infected, the bacteria undergoes a virulent mutation as it reaches new heights. When becoming newly infected, Yersinia, as it will be called is in its most infant stage and in fact is at a stage where it is most vulnerable. The victim can at this point remove the disease from their system by spending a modicum of reiatsu. By spending 100 reiatsu, dedicated to purging Yersinia, the victim will not only not suffer its further effects, but gains a 2 post immunity to becoming infected again. In the case that the victim chooses to let it be, the incubation process will begin.
This incubation process requires 1 post after infection to finish. Once incubated, Yersinia becomes integrated into their body and now cannot be removed. From this point on, infection can only be delayed. The victim begins at 0 stacks of Bacterium. Every post, this value increases by 10. This is not the only way to increase the value, however. When the victim uses a technique, 10% of the reiatsu used to create the technique actually gets converted into a value rounded up. If the victim spends 100 reiatsu, they still fire the technique at a cost of 100 reiatsu, but they gain 10 stacks of Bacterium. If the victim spends 25 reiatsu, they gain 3 stacks of Bacterium.
Yersinia, once having infected a target, can be increased as Ailene strikes the target with her claws. Every time Ailene strikes the target with their claws, the victim in question gains 5 stacks of Bacterium. Additionally, the natural mist that Ailene creates applies another 10 stacks every post that the target is standing within it. Much like natural accumulation, points of Poison Resist will reduce this accumulation of stacks via mist. Each point reduces it by 2. With a Poison Resist of 2, the accumulation via mist is 6 per post when the target is within 10 ft. If the target has a Poison Resist of 4, the accumulation is 2 per post.
Yersinia has yet another way of accumulating more stacks of Bacterium. As metabolism is fortified by faster movement, moving at certain speeds will make it so the victim feeds the bacterium. Starting at 300, every post that the victim moves at that speed, the stacks of Bacterium increase by 20. This value increased by 20 for every 100+ speed they move at. If the victim is moving at 400 speed for 1 post, they accumulate 40 stacks from moving at that speed. If they move at 400 speed for 2 posts, they gain 80 stacks over those two posts. This does take into account the speed of step techniques. Step techniques incur both a reiatsu conversion and speed conversion for stacks. Step techniques are unique in this regard. Step techniques can only accumulate a speed conversion equal to the top base speed of the target. I.E if they Shunpo and their speed of 400, but they are moving at 4000, the converstion will only take into account base speed and 10% of reiatsu. This would make it 50 stacks.
Yersinia accumulates stacks not only in its victim, but also within Ailene. Subject to the same rules as her victim, Ailene naturally accumulates stacks at 10 per post. She also converts 10% of her techniques' reiatsu and certain thresholds (300+) of movement into stacks. Since Ailene maintains a consistent microbiome, she is extremely resistant to her own bacterium and is only affected at the higher stages of infection. Ailene will only begin experiencing symptoms at Stages 6 & 7. She will eventually develop lumps and the corresponding symptoms at these stages, but only because the disease has become so severe that not even Ailene can resist it. At Stage 7, Ailene can only be rendered unconscious after 5 posts of exposure. Her body has adapted well to to the disease to avoid death. This mechanic directly interacts with her technique, Yersinia Burst.
Once Yersinia reaches certain thresholds of Bacterium, it not only has a more profound effect on the physiological processes of the body, but it also mutates. This form of the plague likens to an extremely virulent form of Yersinia pestis. As the stacks increase, the victim suffers a worse effect from the bacterium itself. This will also be detailed in a table titled Yersinia Bacterium. This all goes to show that once a bacterium is left to its own devices, it will consume feed on the resources given to it by the victims body.
It is important to note that despite all this, the victim does have a few devices in place to delay the infection process. First and foremost, points of Poison Resist will actually slow the rate at which Yersinia naturally accumulates stacks. Every point of Poison Resist will reduce the accumulation by 2. With a Poison Resist of 2, the natural accumulation per post is reduced from 10 to 6. A 4 will reduce the accumulation per post from 10 to 2. Furthermore, it will also increase the time it takes for the victim to begin experiencing side effects. Starting at Poison Resist 3, the victim will only begin suffering from its effects at Stage 3 of infection. A Poison Resist of 4 will leave the victim suffering from its effects at Stage 4 of infection. A minimum of 800 in Healing Expertise will decrease the natural accumulation of infect to 2 per post no matter the Poison Resist.
Aside from this, the victim can make the conscientious effort to refuse moving at high speeds. They can also limit the amount of reaitsu techniques that they fire. These two efforts will prevent them from accumulating stacks too quickly. There is one more option that the victim of this vile disease has. While it is true that spending reiatsu worsens the disease, this only applies to techniques. The victim can choose to spend reiatsu at a 5:1 ratio to lessen the stacks of disease. This reiatsu is specifically dedicated to lessening the severity of Yersinia. If the victim spends 100 reiatsu dedicated to this effort, they reduce their amount of stacks by 20.
The last ways to combat this disease is by simply being stronger than Ailene. A 2x OS superiority will also make the victim immune. If the victim gains a stat boost while infected that gives them a 2x OS superiority, they will be immune to the effects of Yersinia as well as accumulation of stacks for as long as they have this superiority. It should also be noted that if Ailene should ever drop out of Resurreccion either by their own volition or fatigue, Yersinia will die as it leaves their body, leaving the victim without this Plague.
{Yersinia Bacterium}0 Stacks: Known as Stage 1, the victim suffers no real negative effects. They realize that their body has been infected with a foreign agent though as they suffer a minor immune response resulting in extremely minor lightheadedness. Nothing serious and in most circumstances, the victim can simply resume fighting as normal. This is also the point of no return.
10 Stacks: Known as Stage 2, the victim begins to suffer minor side effects. This consists of minor headaches, lightheadedness and nausea. The victim also begins to notice minor muscle fatigue. This may manifest in the form of losing a little bit of their grip on their sword. Alternatively, this could be a general feeling of weakness.
50 Stacks: Known as Stage 3, the victim begins to suffer what would be considered mild side effects. The formerly minor headaches become mild, the lightheadedness and nausea become more pronounced. Additionally, the victim will sense sputum from their respiratory system as the body begins to realize that something is terrible wrong. Additionally, the victim will begin feeling an uncomfortable feeling as lymph nodes are beginning to slowly enlarge. Strength of Will 1+ will help the victim push past the side effects of headaches and nausea. They will be present, but the victim will not suffer from them.
250 Stacks: Known as Stage 4, the victim now is still suffering from mild headaches. The nausea at this point remains, but a minor fever develops as the lymph node now grows as it become swollen. This is also where Yersinia shows another nasty side effect. The swollen lymph node at this point acts as though it is a parasite and siphons reiatsu to keep the cells alive. This occurs at a rate of 50 reiatsu per post and only one swollen lymph node will actually do so. The headaches and nausea, having become more severe, require a Strength of Will 2+ to ignore. The lymph nodes have also begun feeding on the bodies' natural resources. As such, these lymph nodes each incur a stamina drain of 50 each. If at this stage, the victim is moving at 50 speed, they incur stamina penalty as their body perceives movement at 100 speed. This stamina penalty is taken into account for accumulation of bacterium. If the victim at this stage is moving at 250 speed, the body perceives it at 300 speed not only incurring the stamina drain associated with the speed, but accumulating 20 stacks worth of Bacterium as if they were moving at 300 speed.
1050 Stacks: Known as Stage 5, the victim now suffers headaches on the more severe side. The former developed fever now becomes mild as the temperature of the victim increases. Yersinia at this point infects yet another lymph node which induces a 100 reiatsu drain per post as the two swollen lymph nodes drain 50 reiatsu each per post. Pain will form due to frequent blood clots in major vessels around the body. The pain of the blood clots may be avoided with a Pain Tolerance of 2+. The fever, nausea and headaches can be avoided with a Strength of Will 2+. The swollen lymph nodes at this stage incur a 100 stamina penalty, forcing the body to perceive moving at 100 speed as 200 speed.
5250 2200 Stacks: Known as Stage 6, the victims headaches are still severe. This fever is now considered a high fever as fatigue sets in. Additionally, another lymph node is infested as the victim now suffers from a total reiatsu drain of 150 per post. As the overall effects have become more severe, the Pain Tolerance and Strength of Will requirements for before rise to 3+ to avoid/ignore the consequences of infection. The swollen lymph nodes at this stage incur a 150 stamina penalty, forcing the body to perceive moving at 100 speed as 250 speed.
10500 5000 Stacks: Known as Stage 7, this is the pinnacle of Yersinia. The headache and pain from blood clots has now become unbearable, requiring a Pain Tolerance of 3 to endure. No amount of sheer willpower can prepare the victim for this pain. Blood clots have formed in numerous areas of the body, causing one limb per post at the discretion of the victims' Rper to go numb. This means that after 2 posts, 2 limbs will become numb and unusable. After 3 posts, 3 limbs, etc. If the victim reduces to Stage 6 while afflicted by a loss of limb, they regain control of one limb each post. The high fever continues to torment the victim's body causing general increased discomfort and feelings of fatigue. Fever, headaches and nausea require a Strength of Will 3+ to ignore. Yersinia reaches a maximum lymph node infection of 4 which not incurs a constant stamina penalty of 200, but also drains 200 reiatsu per post. Yersinia can continue accumulating bacterium, but it will not evolve any further from this point on. In a DE thread, the victim will die from this is they are at Stage 7 for 5 posts. Their body will simply stop working as it works overtime to keep itself alive with the increased consumption of resources. In an NDE or DP thread, the victim will simply fall unconscious from the severe taxing disease on their body.
10 Stacks: Known as Stage 2, the victim begins to suffer minor side effects. This consists of minor headaches, lightheadedness and nausea. The victim also begins to notice minor muscle fatigue. This may manifest in the form of losing a little bit of their grip on their sword. Alternatively, this could be a general feeling of weakness.
50 Stacks: Known as Stage 3, the victim begins to suffer what would be considered mild side effects. The formerly minor headaches become mild, the lightheadedness and nausea become more pronounced. Additionally, the victim will sense sputum from their respiratory system as the body begins to realize that something is terrible wrong. Additionally, the victim will begin feeling an uncomfortable feeling as lymph nodes are beginning to slowly enlarge. Strength of Will 1+ will help the victim push past the side effects of headaches and nausea. They will be present, but the victim will not suffer from them.
250 Stacks: Known as Stage 4, the victim now is still suffering from mild headaches. The nausea at this point remains, but a minor fever develops as the lymph node now grows as it become swollen. This is also where Yersinia shows another nasty side effect. The swollen lymph node at this point acts as though it is a parasite and siphons reiatsu to keep the cells alive. This occurs at a rate of 50 reiatsu per post and only one swollen lymph node will actually do so. The headaches and nausea, having become more severe, require a Strength of Will 2+ to ignore. The lymph nodes have also begun feeding on the bodies' natural resources. As such, these lymph nodes each incur a stamina drain of 50 each. If at this stage, the victim is moving at 50 speed, they incur stamina penalty as their body perceives movement at 100 speed. This stamina penalty is taken into account for accumulation of bacterium. If the victim at this stage is moving at 250 speed, the body perceives it at 300 speed not only incurring the stamina drain associated with the speed, but accumulating 20 stacks worth of Bacterium as if they were moving at 300 speed.
1050 Stacks: Known as Stage 5, the victim now suffers headaches on the more severe side. The former developed fever now becomes mild as the temperature of the victim increases. Yersinia at this point infects yet another lymph node which induces a 100 reiatsu drain per post as the two swollen lymph nodes drain 50 reiatsu each per post. Pain will form due to frequent blood clots in major vessels around the body. The pain of the blood clots may be avoided with a Pain Tolerance of 2+. The fever, nausea and headaches can be avoided with a Strength of Will 2+. The swollen lymph nodes at this stage incur a 100 stamina penalty, forcing the body to perceive moving at 100 speed as 200 speed.
5250 2200 Stacks: Known as Stage 6, the victims headaches are still severe. This fever is now considered a high fever as fatigue sets in. Additionally, another lymph node is infested as the victim now suffers from a total reiatsu drain of 150 per post. As the overall effects have become more severe, the Pain Tolerance and Strength of Will requirements for before rise to 3+ to avoid/ignore the consequences of infection. The swollen lymph nodes at this stage incur a 150 stamina penalty, forcing the body to perceive moving at 100 speed as 250 speed.
10500 5000 Stacks: Known as Stage 7, this is the pinnacle of Yersinia. The headache and pain from blood clots has now become unbearable, requiring a Pain Tolerance of 3 to endure. No amount of sheer willpower can prepare the victim for this pain. Blood clots have formed in numerous areas of the body, causing one limb per post at the discretion of the victims' Rper to go numb. This means that after 2 posts, 2 limbs will become numb and unusable. After 3 posts, 3 limbs, etc. If the victim reduces to Stage 6 while afflicted by a loss of limb, they regain control of one limb each post. The high fever continues to torment the victim's body causing general increased discomfort and feelings of fatigue. Fever, headaches and nausea require a Strength of Will 3+ to ignore. Yersinia reaches a maximum lymph node infection of 4 which not incurs a constant stamina penalty of 200, but also drains 200 reiatsu per post. Yersinia can continue accumulating bacterium, but it will not evolve any further from this point on. In a DE thread, the victim will die from this is they are at Stage 7 for 5 posts. Their body will simply stop working as it works overtime to keep itself alive with the increased consumption of resources. In an NDE or DP thread, the victim will simply fall unconscious from the severe taxing disease on their body.
{Resurrecciòn Techniques}Technique Name: Yersinia Burst
Technique Description: The bacteria that Ailene generates and releases through her metabolic processes has the potential to be released as an explosion of bacteria. By spending 800 reiatsu, the cloud of bacteria that Ailene generates is drawn into her for a moment. Within mere moments, Ailene releases an enhanced cloud of bacteria in a sphere with a 50 ft radius. The explosion is short, but vicious. It expands outward to 50 ft in an instant. The explosion itself has an OS equal to the stacks Ailene expends to cause the detonation. Upon, being struck by Yersinia Burst, the victim is not only stuck by the OS of the explosion, but receives stacks equal to the OS of the detonation while Ailene loses a number of stacks equal to the detonation. The OS of Yersinia Burst cannot exceed 3x Ailene's OS no matter how much she transfers into the explosion. Ailene can release more bacteria past 50% at a cost of 2:1. For every extra stack she transfers, Ailene spends 2 reiatsu. If Ailene has 400 stacks, she can transfer 200 for a cost of 800 reiatsu. Transferal of 300 stacks requires 1000 reiatsu and 400 stacks will require 1200 reiatsu. If this attack misses, the stacks are not transferred and Ailene simply loses an amount of stacks equal to the OS of Yersinia Burst.
Technique Drawbacks: Despite the techniques ability to expedite the infection process, it comes with a few drawbacks. Firstly, using this technique actually weakens the ability for Ailene to continue to generate her bacteria. This results in a 3 post cooldown until it can be used again. While this technique is on cooldown, Ailene does not generate her passive cloud of bacteria. Additionally, this technique requires time and patience to get the most out of it. This technique can be very reiatsu draining if Ailene pushes it over 50%. In theory, the more over 50% that she tries to push over, the more expensive that the technique becomes. In essence, it loses efficiency the more she tries to transfer to her opponent. Finally, if Ailene has multiple eligible targets, she can only target up to 3 targets and the stacks divide evenly if she decides to do so. For example, if Ailene has 2 targets and she transfers 90, both receive 35. If there are 3 targets, all 3 receive 30.
Made By: Ailene Haschiro
Reserved: Yes
Technique Name: Bursting Sores
Technique Description and Effects: Bursting Sores is a way for Ailene to not only deal a harsh blow to their opponent, but it also acts as a way to aid Ailene while giving a short reprieve to their opponent. Bursting Sores can only be used on targets that have progressed to a Stage of Yersinia that develops the lumps. These Stages include 4, 5, 6, & 7. While an applicable target is within 20 ft of Ailene, they can choose to spend reiatsu to causes the lumps that form to detonate. They can only cause a number of lumps to burst up to to the maximum amount that can form on the target. If a target is at Stage 6, Ailene can cause up to 3 lumps to burst. Stage 4 allows for only 1 lump to burst. For each lump that is burst, Ailene spends 100 reiatsu, but each detonates with a force equal to their OS.
Each burst lumps does have a secondary effect. As the sores burst, it has a profound weakening effect on the immune system. For a number of posts equal to the # of lumps that were burst, the victim doubles the amount of stacks that are gained over the number of posts. For example, If Bursting Sores was used and they move at 300 speed, the amount of stacks accumulated increases from 20 to 40. The natural mist that Ailene exudes increases from 10 to 20, etc. In essence, if Bursting Sores is used when 3 lumps are active on the target, any variable that would give them stacks of Bacterium is doubled.
Technique Drawbacks: Bursting Sores has a number of drawbacks. The first and foremost issue is that to even use Bursting Sores, the victim needs to progress to a Stage that is deep within the infection cycle of the Yersinia. Additionally is its shorter range and reiatsu cost that goes up with every lump that is burst by this technique. Bursting Sores has one more interesting drawback of note. While it is true, that infected areas remain, the target does not actually generate more lumps nor do they suffer the effects of the lumps for a number of posts equal to the # of lumps detonated. If Ailene burst 2 lumps, they will not regain more lumps for 2 posts. As such they will also avoid all effects tied to lumps for 2 posts.
Made by: Ailene Haschiro
Reserved? Yes
Technique Name: Toxic Shock
Technique Description and Effects: Toxic Shock Syndrome is traditionally an immune response that the body executes when it detects toxins to the body. Ailene twists this concept and uses it to violently proliferate the victims disease state. This technique causes Ailene's talons to become infused with reiatsu as they glow a similar color to the color of Ailene's fur. This lasts for 2 posts and if Ailene were to strike a target with the talons, it would leave a nasty laceration on the targets' body. This initiates the first response of the Toxic Shock Syndrome. Due to this, the victim becomes immune to the effects of Yersinia the post that they were struck. The immunity fades upon the end of the victims post. Once this immunity has faded, however, the current stacks that the victim of Toxic Shock has accumulated instantly double. If the victim is not infected with Yersinia and is hit by Toxic Shock, the inherent weakening of the immune response will make it so the target immediately gets infected without need of an incubation period. Toxic Shock requires Ailene to expend 100 reiatsu.
Technique Drawbacks: Toxic Shock while a powerful way of increasing the amount of stacks that the target is suffering from does come with several drawbacks. The toxin that Ailene laces the wound with can be delayed with Poison Resist. Beginning at Poison Resist 2, each point in Poison Resist delays the proliferation by a post. If the victim has a Poison Resist of 2, it was 2 posts for it to double. A 3 requires 3 posts for it to double. Additionally, the poison is immediately neutralized by having a 2x OS Superiority to Ailene.
Made by: Ailene Haschiro
Reserved? Yes
Technique Name: Torrent of Vile Mist
Technique Description and Effects: Through modification of her own microbiome, Ailene can exhale a wave of mist that inhibits the natural metabolism of the body. By spending 400 reiatsu, Ailene can unleash a breath weapon upon unwary foes. Usage of Torrent will also deduct 400 stacks from Ailene. This extends outward to a 50 ft cone and is 10 ft tall while moving outward at a speed of 800. The mist will move around any impediments, but only once the mist itself has settled after reaching 50 ft. This mist is highly concentrated with bacteria and as such is almost corrosive to flesh. Any inanimate organic material such as plants simply wither and die when exposed to this virulent toxin. Upon contact with a substantial victim, I.E a Shinigami, the victim feels the mist eat away at their flesh. Even short-lived contact results in a lingering and stinging pain. Prolonged exposure will result in agonizing pain. This mist lingers for 3 posts. Any degree of exposure will result in the victim being afflicted by a condition known as withered for 3 posts. Entering the mist at any point will renew the withered duration.
Technique Drawbacks: While Torrent of Vile Mist can be devastating, it comes with some drawbacks. For one, while the mist will cut corners, it will only do so once the mist has settled. This means that a blockade or defensive wall can provide cover albeit temporarily. Additionally, this technique has a hefty reiatsu cost of 600. While the mist is 10 ft tall, it will never surpass that height. This means that a target could leap over it if they are quick enough. The mist is stationary and will not move once settled. Additionally, any technique that generates a wind or shockwave such as Shunpo Eichi, Shockwaves and Sonido Grande will harmlessly disperse the mist. The corrosive pain caused by this mist can be avoided with a Pain Tolerance of 2 for minor touches. Pain produced by prolonged exposure can be ignored with a Pain Tolerance of 3.
Made by: Ailene Haschiro
Reserved: Yes
Technique Description: The bacteria that Ailene generates and releases through her metabolic processes has the potential to be released as an explosion of bacteria. By spending 800 reiatsu, the cloud of bacteria that Ailene generates is drawn into her for a moment. Within mere moments, Ailene releases an enhanced cloud of bacteria in a sphere with a 50 ft radius. The explosion is short, but vicious. It expands outward to 50 ft in an instant. The explosion itself has an OS equal to the stacks Ailene expends to cause the detonation. Upon, being struck by Yersinia Burst, the victim is not only stuck by the OS of the explosion, but receives stacks equal to the OS of the detonation while Ailene loses a number of stacks equal to the detonation. The OS of Yersinia Burst cannot exceed 3x Ailene's OS no matter how much she transfers into the explosion. Ailene can release more bacteria past 50% at a cost of 2:1. For every extra stack she transfers, Ailene spends 2 reiatsu. If Ailene has 400 stacks, she can transfer 200 for a cost of 800 reiatsu. Transferal of 300 stacks requires 1000 reiatsu and 400 stacks will require 1200 reiatsu. If this attack misses, the stacks are not transferred and Ailene simply loses an amount of stacks equal to the OS of Yersinia Burst.
Technique Drawbacks: Despite the techniques ability to expedite the infection process, it comes with a few drawbacks. Firstly, using this technique actually weakens the ability for Ailene to continue to generate her bacteria. This results in a 3 post cooldown until it can be used again. While this technique is on cooldown, Ailene does not generate her passive cloud of bacteria. Additionally, this technique requires time and patience to get the most out of it. This technique can be very reiatsu draining if Ailene pushes it over 50%. In theory, the more over 50% that she tries to push over, the more expensive that the technique becomes. In essence, it loses efficiency the more she tries to transfer to her opponent. Finally, if Ailene has multiple eligible targets, she can only target up to 3 targets and the stacks divide evenly if she decides to do so. For example, if Ailene has 2 targets and she transfers 90, both receive 35. If there are 3 targets, all 3 receive 30.
Made By: Ailene Haschiro
Reserved: Yes
Technique Name: Bursting Sores
Technique Description and Effects: Bursting Sores is a way for Ailene to not only deal a harsh blow to their opponent, but it also acts as a way to aid Ailene while giving a short reprieve to their opponent. Bursting Sores can only be used on targets that have progressed to a Stage of Yersinia that develops the lumps. These Stages include 4, 5, 6, & 7. While an applicable target is within 20 ft of Ailene, they can choose to spend reiatsu to causes the lumps that form to detonate. They can only cause a number of lumps to burst up to to the maximum amount that can form on the target. If a target is at Stage 6, Ailene can cause up to 3 lumps to burst. Stage 4 allows for only 1 lump to burst. For each lump that is burst, Ailene spends 100 reiatsu, but each detonates with a force equal to their OS.
Each burst lumps does have a secondary effect. As the sores burst, it has a profound weakening effect on the immune system. For a number of posts equal to the # of lumps that were burst, the victim doubles the amount of stacks that are gained over the number of posts. For example, If Bursting Sores was used and they move at 300 speed, the amount of stacks accumulated increases from 20 to 40. The natural mist that Ailene exudes increases from 10 to 20, etc. In essence, if Bursting Sores is used when 3 lumps are active on the target, any variable that would give them stacks of Bacterium is doubled.
Technique Drawbacks: Bursting Sores has a number of drawbacks. The first and foremost issue is that to even use Bursting Sores, the victim needs to progress to a Stage that is deep within the infection cycle of the Yersinia. Additionally is its shorter range and reiatsu cost that goes up with every lump that is burst by this technique. Bursting Sores has one more interesting drawback of note. While it is true, that infected areas remain, the target does not actually generate more lumps nor do they suffer the effects of the lumps for a number of posts equal to the # of lumps detonated. If Ailene burst 2 lumps, they will not regain more lumps for 2 posts. As such they will also avoid all effects tied to lumps for 2 posts.
Made by: Ailene Haschiro
Reserved? Yes
Technique Name: Toxic Shock
Technique Description and Effects: Toxic Shock Syndrome is traditionally an immune response that the body executes when it detects toxins to the body. Ailene twists this concept and uses it to violently proliferate the victims disease state. This technique causes Ailene's talons to become infused with reiatsu as they glow a similar color to the color of Ailene's fur. This lasts for 2 posts and if Ailene were to strike a target with the talons, it would leave a nasty laceration on the targets' body. This initiates the first response of the Toxic Shock Syndrome. Due to this, the victim becomes immune to the effects of Yersinia the post that they were struck. The immunity fades upon the end of the victims post. Once this immunity has faded, however, the current stacks that the victim of Toxic Shock has accumulated instantly double. If the victim is not infected with Yersinia and is hit by Toxic Shock, the inherent weakening of the immune response will make it so the target immediately gets infected without need of an incubation period. Toxic Shock requires Ailene to expend 100 reiatsu.
Technique Drawbacks: Toxic Shock while a powerful way of increasing the amount of stacks that the target is suffering from does come with several drawbacks. The toxin that Ailene laces the wound with can be delayed with Poison Resist. Beginning at Poison Resist 2, each point in Poison Resist delays the proliferation by a post. If the victim has a Poison Resist of 2, it was 2 posts for it to double. A 3 requires 3 posts for it to double. Additionally, the poison is immediately neutralized by having a 2x OS Superiority to Ailene.
Made by: Ailene Haschiro
Reserved? Yes
Technique Name: Torrent of Vile Mist
Technique Description and Effects: Through modification of her own microbiome, Ailene can exhale a wave of mist that inhibits the natural metabolism of the body. By spending 400 reiatsu, Ailene can unleash a breath weapon upon unwary foes. Usage of Torrent will also deduct 400 stacks from Ailene. This extends outward to a 50 ft cone and is 10 ft tall while moving outward at a speed of 800. The mist will move around any impediments, but only once the mist itself has settled after reaching 50 ft. This mist is highly concentrated with bacteria and as such is almost corrosive to flesh. Any inanimate organic material such as plants simply wither and die when exposed to this virulent toxin. Upon contact with a substantial victim, I.E a Shinigami, the victim feels the mist eat away at their flesh. Even short-lived contact results in a lingering and stinging pain. Prolonged exposure will result in agonizing pain. This mist lingers for 3 posts. Any degree of exposure will result in the victim being afflicted by a condition known as withered for 3 posts. Entering the mist at any point will renew the withered duration.
{Withered}
A victim afflicted by the withered condition has its natural metabolism hindered in a rather unique way. As long as the victim is withered, they cannot be healed. In fact, any naturally heightened metabolism such as HSR will simply not work for as long as the target is withered. Upon cessation of Withered, the victim can heal any wounds just like normal. While withered, the body of the victim appears black and necrotic as if they are afflicted by gangrene. This necrotic tissue is unique since it reacts violently to external sources of healing. If the victim, while withered, attempts to heal through external sources they will suffer. These external sources include, but are not limited to: Kaido, consumption of constructs that heal, etc. If external healing were applied, the victim not only does not receive healing, but in fact suffers a force equal to Ailene's OS. This can make it extremely tricky to heal while withered. This condition clashes with either HE or OS. Techniques like Kaido may require an HE clash with Ailene's OS. Meanwhile a technique that mimics HSR may require an OS clash. A superiority of 50% to Ailene will allow the target to heal through external sources of healing. They will still receive a pain equal to Ailene's OS for the duration of the healing, but the wound will heal. If a 2x superiority exists, the target cannot be afflicted by the withered condition. Additionally, a Poison Resist of 2/3/4 will reduce the duration of Withered by 1/2/3 posts respectively.
A victim afflicted by the withered condition has its natural metabolism hindered in a rather unique way. As long as the victim is withered, they cannot be healed. In fact, any naturally heightened metabolism such as HSR will simply not work for as long as the target is withered. Upon cessation of Withered, the victim can heal any wounds just like normal. While withered, the body of the victim appears black and necrotic as if they are afflicted by gangrene. This necrotic tissue is unique since it reacts violently to external sources of healing. If the victim, while withered, attempts to heal through external sources they will suffer. These external sources include, but are not limited to: Kaido, consumption of constructs that heal, etc. If external healing were applied, the victim not only does not receive healing, but in fact suffers a force equal to Ailene's OS. This can make it extremely tricky to heal while withered. This condition clashes with either HE or OS. Techniques like Kaido may require an HE clash with Ailene's OS. Meanwhile a technique that mimics HSR may require an OS clash. A superiority of 50% to Ailene will allow the target to heal through external sources of healing. They will still receive a pain equal to Ailene's OS for the duration of the healing, but the wound will heal. If a 2x superiority exists, the target cannot be afflicted by the withered condition. Additionally, a Poison Resist of 2/3/4 will reduce the duration of Withered by 1/2/3 posts respectively.
Technique Drawbacks: While Torrent of Vile Mist can be devastating, it comes with some drawbacks. For one, while the mist will cut corners, it will only do so once the mist has settled. This means that a blockade or defensive wall can provide cover albeit temporarily. Additionally, this technique has a hefty reiatsu cost of 600. While the mist is 10 ft tall, it will never surpass that height. This means that a target could leap over it if they are quick enough. The mist is stationary and will not move once settled. Additionally, any technique that generates a wind or shockwave such as Shunpo Eichi, Shockwaves and Sonido Grande will harmlessly disperse the mist. The corrosive pain caused by this mist can be avoided with a Pain Tolerance of 2 for minor touches. Pain produced by prolonged exposure can be ignored with a Pain Tolerance of 3.
Made by: Ailene Haschiro
Reserved: Yes
{Old Stats & Skills}Stats while Sealed
Strength - 40
Speed - 120
Spiritual Pressure - 400
Reiatsu Strength - 400
Light Aura - 50
Dark Aura - 50
Instinct - 150
Senses - 40
Energy Sensory - 40
Healing Expertise - 160
Stats while Released
Strength - 100
Speed - 300
Spiritual Pressure - 1000
Reiatsu Strength - 1000
Light Aura - 0
Dark Aura - 100
Instinct - 100 x 1.5 = 150
Senses - 100
Energy Sensory - 50
Healing Expertise - 400
Total SP: [1900 Points]
[Analyzing] [3]
[Calm Mind] [2]
[Strength of Will] [1]
[Anti-Stealth] [2]
[Illusion Resist] [1]
[Lack of Fear] [2]
[Battle Analysis] [2]
[Pain Tolerance] [2]
Strength - 40
Speed - 120
Spiritual Pressure - 400
Reiatsu Strength - 400
Light Aura - 50
Dark Aura - 50
Instinct - 150
Senses - 40
Energy Sensory - 40
Healing Expertise - 160
Stats while Released
Strength - 100
Speed - 300
Spiritual Pressure - 1000
Reiatsu Strength - 1000
Light Aura - 0
Dark Aura - 100
Instinct - 100 x 1.5 = 150
Senses - 100
Energy Sensory - 50
Healing Expertise - 400
Total SP: [1900 Points]
[Analyzing] [3]
[Calm Mind] [2]
[Strength of Will] [1]
[Anti-Stealth] [2]
[Illusion Resist] [1]
[Lack of Fear] [2]
[Battle Analysis] [2]
[Pain Tolerance] [2]
{New Stats & Skills}Stats while Sealed
Strength - 40
Speed - 120
Spiritual Pressure - 300
Reiatsu Strength - 400
Light Aura - 50
Dark Aura - 50
Instinct - 250
Senses - 40
Energy Sensory - 20
Healing Expertise - 160
Stats while Released
Strength - 100
Speed - 300
Spiritual Pressure - 750
Reiatsu Strength - 1000
Light Aura - 0
Dark Aura - 100
Instinct - 250 x 1.5 = 375
Senses - 100
Energy Sensory - 50
Healing Expertise - 400
Total SP: [1900 Points]
[Analyzing] [3]
[Calm Mind] [3]
[Battle Analysis] [3]
[Pain Tolerance] [3]
[Cero Mastery] [3]
Strength - 40
Speed - 120
Spiritual Pressure - 300
Reiatsu Strength - 400
Light Aura - 50
Dark Aura - 50
Instinct - 250
Senses - 40
Energy Sensory - 20
Healing Expertise - 160
Stats while Released
Strength - 100
Speed - 300
Spiritual Pressure - 750
Reiatsu Strength - 1000
Light Aura - 0
Dark Aura - 100
Instinct - 250 x 1.5 = 375
Senses - 100
Energy Sensory - 50
Healing Expertise - 400
Total SP: [1900 Points]
[Analyzing] [3]
[Calm Mind] [3]
[Battle Analysis] [3]
[Pain Tolerance] [3]
[Cero Mastery] [3]
IC Reasons for Power Change The Opportunistic Pathogen - This is both Ailene's inception as well as a stepping stone for the development of her powers. When Kazuna and Eleana formed, the two fragments of their ability which would become Ailene's release was formed. Despite being greater than either of them of alone, the new formation of an entirely new Arrancar left her ability in an infancy stage. Much like the bacteria that she generates, her power was vulnerable and undeveloped. It was only through time and hardship that Ailene was able to improve her existing abilities while casting off that which did not work or was ineffective.
IC Reasons for Stat & Skill Modification Radiation Sickness - Despite her willingness to use her Resurrecciòn against Luca, she still felt a very primordial fear of her power. The fear of her own release is inherent to Ailene personality. The fear of losing herself. Of hurting others when it is not warranted. She also decided to use her Resurrecciòn because she was worried about Luca taking this a step too far and actually killing her. One could argue that Ailene released out of fear of losing her life.
Brompton Cocktail - This thread truly showed the gluttony that Ailene is capable of while utilizing her Resurrecciòn. As the wyvern, she develops an insatiable hunger much like a Hollow when she does not need it. She also is not afraid to harm or kill others. Giving herself to these primal impulses, one could argue that she lacks the true willpower to give in to her Hollow nature. This thread among others did not involve very stealthy individuals. Decades of not honing or utilizing a skill will have made her senses dull for particularly stealthy individuals.
Trouble, An Espada Specialty - Back in her days as Kazuna, Ailene had a scuffle with the Shinigami, Nola. Despite her ability to resist illusions, Ailene suffered at the hands of Nola, who put her through emotional turmoil with memory after memory. Despite this encounter, Ailene has rarely met others with a Illusion based power. Much like her lack of experience with those who employ stealth, her lack of facing those using illusions has made her more susceptible to those illusions.
Over the course of her career as an Arrancar and an Espada, Ailene has learned many different variations and used them dozens of times. From the infamous Gran Ray Cero, to its sister Cero Obscuras and the obscure Cero Lightning. These variations along with decades of use have honed Ailene's use of the Cero, allowing her to use in creative ways and trying to brainstorm more ways on how to use a classic asset in the kit of any Arrancar.
Born Enemies, Espada vs Shinigami - Once again, back in the day as Kazuna, Ailene fought Connor Greaves, a Shinigami. In terms of raw ability, Ailene was outmatched, having a slower speed albeit a better instinct, allowing her to at least react or preemptively make preparations for Connor's movements. As such, Ailene has placed much value into her instincts. Additionally, when assuming the form of a wyvern, Ailene relies on what can be considered primal instincts becoming very beast-like.
Across many fights, Ailene has possessed an incredible amount of reiatsu, being able to use this pool liberally. Yet, she finds that she rarely gets through most of her reiatsu. That being said, this consistent amount of "floating" reiatsu that is unused has caused her overall pool to shrink as her body realized that the excess reiatsu is not doing her any favors. This allowed her to impove her ability while relying on her bestial instinct which through years of devolving into what can be considered a Hollow has helped her hone it.
What kind of update: Power Update/Stats & Skills Update
Current Rank: Septima Espada
New Rank: Septima Espada