Post by Sieglinde P. Krantz on Mar 6, 2021 2:22:46 GMT -5
-Opening-
Discord/Chatango Username (include nicknames): Juli#0069Password 1: Black Hole
Password 2: Moon Pray
Type: Empath (Cutting Strength & Reiatsu Strength)
Affiliation: Vandenreich
Rank: Captain Supervisor
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-Basic Information-
Name: Priscilla KrantzReal Age/Age of Appearance: 467/25
Birthday (Month/Day): 7/25
Blood Type: AB+
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-Appearance-
Height/Weight: 5’4”/115 lbs.Physical Description:
{Face Claim: Neopolitan (RWBY)}
Priscilla Krantz is a woman of physical beauty. She stands at a fairly average 5’4”, and weighs a healthy 115 lbs. Her physical build is quite slender, with few defining features. Her form is rather curvy, with somewhat noticeable feminine assets. The only noticeable “negative” of her appearance is that she’s rather short. This is not something that has worried her, as, even though she's fairly vain, she still has a strong amount of self-confidence, and is proud to look as she does. One may say that, besides what was previously mentioned, she was blessed with a stellar appearance, as is evident from her face.
Priscilla's hair is naturally brown, though she prefers to keep the left half dyed pink, and lets it rest somewhat unkempt. That being said, though, she tends to make sure her hair stays presentable, and always as nice as possible. The length of her hair is roughly 20 inches long. With this length, she's not opposed to styling it in different ways, as to keep things interesting for those she meets or for those she sees on a daily basis. When you've got the option to style your hair in various different ways, why wouldn't you? Generally, though, her hair is kept flowing loosely, and usually rests down her back. When she needs to look good, or take the time to hide her hair for some other means, she’ll generally keep it tied up and braided, resting neatly atop her head likely in a rather large braid.
Making our way down, Priscilla's eyes are certainly a sight to behold, pun intended. They're doe-like in shape and size, though not to the point where they're taking up the majority of her face. They rest a small distance away from the top of her forehead where they belong. Heterochromia can be noticed with her eyes; that is to say, they’re two different colors. Her right eye is pink, and the right brown. On occasion she may wear some form of eyeliner or mascara to accentuate her eyes, but Priscilla much prefers to let her natural beauty show, as opposed to having to accentuate her already flawless appearance. Around her eyes are completely clear, free from any bags or anything of the like. Her eyebrows are fairly small as well, and thin in shape. They rest neatly between her eyes and her forehead, adding a good balance between the two, while avoiding looking unnatural in any way.
Her nose rests neatly towards the center of her face, and is rather small and cute. Her nose does not protrude out very far, and has a very minuscule curve upwards. Her nostrils are never flared, as there's no reason to do so to begin with. Right below her nose is her mouth, which, naturally is completely clean from any and all hair around her mouth. Her lips are a pale pink in color, taking on a slightly more red appearance. Her complexion is completely clear of any and all blemishes or scars, as she takes excellent care of her skin. Having never had to deal with acne or anything of the like, she tends to make sure that this will never happen.
When speaking, Priscilla has somewhat of a German accent. Over time it has since nearly faded, but traces of it still remain. This is something that is likely never going to completely fade, as it links back to her early childhood, but it has since died down significantly. When speaking, she tends to use various hand gestures to do what she can to get a point across. This is also something she's been doing since a young age, and something of a habit that she's likely not going to be broken of any time soon, nor is there any need for her to break this habit any time soon.
As far as clothes go, Priscilla is constantly, and almost 100% of the time going to be seen in a Vandenreich uniform. Her uniform is specialized, having made a fair deal of it herself. Starting off is the overcoat, and this is where it becomes obvious that this personalized uniform takes more inspiration from the male variant of the normal uniform, as opposed to those meant for women. This is the standard double-breasted trench coat that most members wear, consisting of a white color and long sleeves. On the left sleeve of the coat, attached to the kissing buttons, is her Quincy cross resting neatly from the buttons attached to a chain. Inside the left breast pocket is another chain, holding the Quincy cross of a since-felled friend of hers, Amalia Volbrecht. This Quincy cross acts as Priscilla’s small bow..
Next along the uniform is a pair of white dress pants that match quite nicely underneath the jacket. These pockets are more akin to khakis in shape, despite the white color of them. Each leg has three pockets, one where they would normally be on the hips. one on the outer thigh, and one down by the leg. The first set of pockets are actually, well, pockets. They're not those fake pockets that most pairs of women's pants have, as these are fairly deep. These are used to keep her hands, as she doesn't like to put anything in these. Her next set of pockets are halfway between her hips and her knees, and are deep as well. These are usually used to store bulkier but smaller items, such as a canister or can of some kind. This last pocket is much smaller in size, as it's more of an "improvisational pocket", meaning that any item that may need to be concealed or quickly used, such as a small grenade-like object, is likely going to be here. These pockets are covered by a pair of black trench boots, stretching up to Priscilla's knees.
Underneath her overcoat, Priscilla wears a long-sleeved dress shirt, not being very fond of having little underneath her coat. The inside of her overcoat is absolutely riddled with various areas to store items that may be of use. On the left side, six leather rings exist to hold six different Steele Schneide hilts. These hilts are spaced out enough as to not interfere with the bending of her coat, though due to the length of them, bending down could be rather hard when they're all in the rings. Once the overcoat is opened, they can be quickly drawn without issue. Priscilla will make sure to keep six hilts on her at all times, with no exceptions. On the right side holds similarly shaped, but smaller leather rings, as to hold Ginto tubes. These rings and storage areas are padded as well as possible, as to prevent them from being damaged, unless her torso is being crushed from all around by excessive amounts of force, in which case, even the hilts may be damaged depending on the force. There are a total of thirty rings to store said Ginto tubes, though she's a fair deal less likely to keep these stocked up, as Ginto tubes can be rather expensive.
On her right breast pocket, Priscilla has the Vandenreich emblem, seemingly made of some form of metal. This emblem is Priscilla's Quincy Cross, and acts as a means of drawing in reiatsu, as the Quincy cross does. Atop her head, is a peaked cap, also emblazoned with the Vandenreich emblem. The cap is lined with various whites and blues, having quite an ornate, but commanding look. It would be fair to say that the hat belongs to someone of a higher standing or rank. This emblem appears to be made of a similar material. Her hat is held to her head through various pins holding her hair inside of the hat, as to prevent it from flying off of her head in a combative scenario.
Though she may wear this the majority of the time, there are still moments when wearing the full uniform is far from beneficial. When these situations arise, Priscilla is much more likely to be seen wearing casual attire, though still consisting of various blues and whites. Even when needing to be inconspicuous, she’ll still do what she can to represent her new home. Even in casual attire, she’s still going to be seen wearing her cap, held to her head with various pins. Her Quincy Cross is likely to be adorned to whatever it is she’s wearing, being placed over her heart when not wearing her normal Vandenreich uniform. Even when wearing casual clothes, which will differ on appearance depending on where she is, she’s still likely to summon her uniform to fight in that, as she’s much, much more comfortable when she knows that she’ll be well-armed in combat.
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-Personality-
Dislikes: Free Quincy - “They’re a shame, really. With all of that potential, it’s a shame they let it go to waste. What is it like to fight without any reason in the world? Granted, they’re much more deserving to be in our ranks than those of any other race, I’m not sure how I’d feel to see one of them in our midst.”
Lack of Prep Time - Priscilla feels she should be able to have as much time as she needs to prepare for a mission or event, as at that point, she’ll be at her best. If she’s not, or she doesn’t have the option to prepare, she’ll likely sit out if the option is available.
Questioning her Authority - She doesn’t take lightly to those questioning her authority over others. She worked hard for her position, and she isn’t going to let some lowlife with no title squander that.
Hollows - “They’re a fate worse than death; quite literally, in fact. They’re repulsive, barbaric creatures. They should be cleansed; nobody should have to suffer through that torment of constantly feeling the need to feed like that.
Shinigami - Constantly locked in war with Quincy? If they’re the opposing side, constantly looking to pick a fight with her people, how is she not going to dislike them? That much should be fairly obvious.
Death - Simply put, Priscilla doesn’t particularly care for murder. She’d much rather incapacitate her enemies and deal with them later as opposed to end their life. The only exception she’ll make for this rule is hollows.
Casual Events - She doesn’t like to be in these kinds of events. They’re generally without any form of order; any form of force balancing the chaos. If they have some kind of order to them, as in somewhere where she could “flex” her rank towards others, then she may attend.
Angry People - Priscilla doesn’t like to be shouted at, nor does she like to shout at other people. If she has a problem with someone, she’ll take it up with them peacefully for as long as she can before getting aggressive. Even then, she’ll only get aggressive physically if the situation calls for it, she’ll never raise her voice if she doesn’t need to.
Lack of Morality - While her morals aren’t exactly the most well constructed herself, she does not care for those who have no morals whatsoever. These kinds of people are the ones who will kill for sport without a regret in the world. These kinds of people need to be corrected.
Being told what to do - Priscilla likes to be in charge. Her personality won’t allow her to be anything else but in charge of those weaker than her. While she’ll acknowledge when she’d be beaten, and is willing to take orders from superiors, that does not mean she particularly cares for it.
Likes:
Plants - Unsurprising due to her namesake, Priscilla loves plants, especially flowers. Her favorite kind of flower is the Osiria Rose, due to the unique color scheme of such a beautiful and well-renowned flower.
Books - Priscilla enjoys reading quite a lot. Though, she tends to stay away from fiction genres, as nonfiction books are likely the only books that are going to teach her much of anything, hence the type of writing that nonfiction is.
Her Uniform - She’s got a bit of a soft spot for accessorizing, though, while this may be the case, she tends to prefer to stay in uniform. Something about it makes her feel powerful and in charge, something she likes.
The Vandenreich - She’s devoted herself to the Holy Empire since she was young. That devotion is both not going to fade any time soon, and is extremely strong. She’s willing to give her life for the will of the Emperor.
Her Bow - Priscilla’s bow, Pageturner, as she named it, is one of her most prized possessions. She’ll carry it with her relatively everywhere she goes, as there’s no reason not to. Considering her cross can easily be concealed, there’s no sense in leaving without it.
Acquaintances - Priscilla has a fair amount of acquaintances, a good deal of which have their own ways of being useful to her. Whether this be through training, or those she could possibly learn from in other ways, she holds these people rather close to her.
Aspirations - Priscilla likes to hear people gush about their goals in life. She enjoys the positive energy coming from people, and is always happy to talk about someone’s goals and aspirations! With those she’s close with, she’ll likely ask about their goals somewhat consistently and work with them to make sure they’re accomplished, as long as they don’t interfere with her own.
Writing - Just as she’s an avid reader, Priscilla really enjoys to write as well! She’ll usually always keep a small notebook on her at all times in order to write down ideas for potential novellas, or anything else she may want to write. In fact, she’s a rather successful writer under the Pen name Agnes Moriarty.
Carefully executed planning - There’s nothing more satisfying than seeing everything you’ve been working towards actually manage to work itself out nicely. This is something that Priscilla strives for both in and out of combat, with both physical and social affairs.
Modern Technology - Keeping in touch with subordinates has been made so much easier with the introduction of modern technology, mostly including cell phones. Granted, nothing beats a face-to-face conversation, but they’re useful for quick calls when the time arises.
Flaws:
Vain - Priscilla, while able to cover it when she wants to and when she needs to, is fairly self-obsessed. This isn’t something she’ll try to hide if the situation will allow it, but in front of superiors, she’ll do what she needs to in order to suppress this.
Excitable - Priscilla can have quite a lot of energy at times. While this doesn’t necessarily show, as she’s a fairly laid back person in general, she may get rather excited easier than most.
Hopelessly Devoted - At this point, she’s devoted her very being to the betterment of the Vandenreich, and this is not something that is going to change anytime soon. She’d likely change some of her beliefs and morals before changing her alignment with the Holy Empire.
Reckless - Priscilla can get quite reckless in both combat, or social situations. She does not watch what she says nearly as much while in combat, as well as the fact that she will likely focus on an attack if that’s what’s called for in anything planned, though she can still make decisions on the fly and is getting to be quite good at doing so.
Talkative - She likes to talk quite a bit when she gets the chance, and is much more prone to speaking out of line, which is something that may be extremely bad for a Vandenreich member.
Habits:
Fiddling with her fingers - Whenever she gets bored or anxious, Priscilla will mess with her fingers and nails, as a sort of way to release stress, or occupy herself. Most commonly, she’ll start to “snap” her thumb underneath of her middle and index fingers.
Overexertion - She’s quite likely to lose track of her limits in a fight, due to the fact that she’s constantly looking to overcome these. Until that happens, though, she’s much more likely to cause herself to possibly pass out in combat.
Gushing Over Books - Priscilla will take any and every possible opportunity she can in order to talk about what she’s reading, what she’s writing, or anything else even remotely close to either of those. Books are effectively her life, and as such she’s likely to talk about them as often as possible.
Fears:
Being stripped of her rank - This is easily Priscilla’s biggest fear. She does not want to lose her position of power, under any circumstances. She’ll do whatever it takes to prevent that from happening, as well as to keep herself rising in ranks.
Being Forced to Abandon the Vandenreich - As stated multiple times, she’s devoted to the Emperor. Being forced to leave would be like stripping her of a will to live and go on. She fears the day that this may happen like a recurring nightmare.
Being Overwhelmed in Combat - This is her job! She’s the one who does the overwhelming, not anybody else! This is both a fear, due to the fact that she has no way to really deal with being overwhelmed, as well as a severe dislike due to the fact that it’s robbing her of her way of fighting.
Goals:
Sternritter - O, The Origami. This is a massive goal for Priscilla. It’s something she’s dreamed of ever since she found out the rank existed, and it’s something she’s not going to stop striving for until she actually takes the position.
Living a Fulfilling Life - This is another high up one for her. Many people have told her throughout her life that this was not the path for her. She’s here to prove those people wrong, and make them forcefully eat their words.
Finding that “special someone” - She wants to find someone who appreciates her as much as she appreciates herself. Though this might not be the easiest task, it’s something to happen over time, not right away. As such, it’s not a high priority for her.
Alignment: Neutral Good
Overall Personality:
Priscilla is a much more laid back individual, with a very prominent “innocent” streak. She’s the type of person to help out those she considers her allies without much more than a second thought. In doing so, she works to make sure others can actually trust her. She knows that her words can cause issues to those around her at times, and as such, she looks to avoid this by building a stable amount of trust with those around her. Others will hopefully be able to trust that she’s not actually looking to kill them, and actually help them thrive in combat! For those she cares for, she’ll make sure that they don’t suffer too much from significant wounds, and instead will focus on keeping them alive if possible.
When faced with people she likes, she’ll stay as nice to them as possible. She’s by no means a mean person, and, while certainly vain, she knows when to tone it back and when to allow it to shine through. Around these people, she’ll make sure it’s toned down, and make sure that they feel about themselves as she feels about herself. She tries to remain motivational to those she likes, and will do so as best as she can. This will generally consist of various compliments and such, as she views these as a great self-confidence booster. If need be, she may even monologue to prove her point. This is something she’s rather prone to doing, so don’t be taken by surprise if this were to happen. Talking with others is something she enjoys doing, and helping them is something she enjoys even moreso. Granted, there are still people that she may not like, as that’s natural to not like people.
To the people she doesn’t like, a simple question is to be asked; “How?” Priscilla is the kind of person to make friends with everybody she meets, aside from those she cannot make friends with due to racial issues (cough cough hollows cough cough). She’s the kind of person to give people multiple chances to the point where it could easily be taken advantage of. If you somehow manage to get her to dislike you, you must have done something truly atrocious, such as (but not limiting to) badmouthing her, Amalia, or the Vandenreich. That aside, though, if she does not like someone, she’ll generally show her inner narcissist towards these people. She won’t be afraid to be incredibly vain, and may even go as far as to put that person down every chance she gets. Karma’s a bitch, and that much is going to be made clear if you did something to get this kind-hearted, self-loving Quincy to dislike you. Hell is going to be paid, and it is not going to be a very enjoyable experience for either party.
To those that want to go from her good side to her bad side, there are quite a few ways to do this. For one, she holds her friends dear to her. Those she considers her friends are those she’d be willing to die for. If you wanted to go straight to her bad side, either hurt, attempt to hurt, or worst of all, kill someone she’s close to. This will not only put you on her shit-list, but also give her the desire to get revenge. Vengeance is a fairly strong feeling within Priscilla, and she’s by no means above it. Second, she holds the Vandenreich higher than she holds herself. Insulting her is one thing, she’s going to be able to generally take the insult. If you wanted to get to her, though, insult the organization that she’s devoted herself to. Insult those she’d fight alongside for a shared goal. This is another surefire way to get underneath her skin, and an excellent way to provoke her in combat. Finally, though she holds the Vandenreich at what seems to be the peak, her lost friend and mentor Amalia will always be higher. Make a jab at the deceased Quincy and it’ll be on-sight with Priscilla. Though, be warned, at this point she’ll be out for blood if someone manages to let it get this far.
To go from her bad side to her good side, one can expect to do this rather easily. She’s not the type of person to stay angry at people for long, nor is she the kind of person to hold grudges. To get off of this list, simply apologize. So many people underestimate the value of apologizing that it’s almost concerning. A simple heartfelt apology is generally all it’ll take in order to get back on good terms with Priscilla. Granted, she’s very “forgive but don’t forget”, so chances are someone will never be 100% forgiven, but it’ll remain fairly close to that. Another way is to apologize through actions, not words. This includes things like helping her, offering to train with her, or even going as far as to save her life. Acts of heroism are greatly appreciated, and recommended to get on her good side. Depending on the act, and the amount of acts performed, this could easily clear the slate in Priscilla’s mind.
In order to get close to her, one must return the sentiments that she gives to others. Essentially, this means appeal to her narcissism. If someone can manage to do something as simple as that, while weary, she’ll be more likely to trust them. While this may not be the best trait out there, it’s certainly an effective one to have to set up for flaws. While her physical appearance may be damn near unmatched, her personality isn’t exactly in the best situation, and as such, appealing to her physical side is an effective way to get her to appreciate you more. Another effective way to get close to her is to make yourself useful to her. As someone who’s generally appreciative of everything for her, she’ll remember those times you held a door for her, or those times you helped her reach something high up. It’s the simple things that matter, and the simple things that add up over time. Getting close to her is by no means something that can be done immediately, and is something that, if an end result is desired, must be done rather constantly.
By nature, Priscilla is quite easily manipulated. She’s quite easy to mold, personality wise. She’s the type to where, if she has a reason to trust you well, she’ll do so blindly most of the time, and essentially follow any order that is given to her. Granted, getting her to trust you to this level is far from an easy task, though not impossible. By taking into account the things she dislikes, things she likes, ways to make her trust you, as well as preventing the ways to make her dislike you, it could potentially be a task that pays off in the end, due to the fact that she’ll essentially begin to follow like a lost puppy who's been given food and water.
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-Powers-
Fighting Style:
Priscilla's fighting style is one that's rather unorthodox. For one, she's far from someone who actively likes to spend time on the battlefield. As such, she'll generally avoid combat as much as possible, and stick to being a splinter group's personal strategist. Though, there are times where combat is inevitable, and as such, she's not afraid to get her hands dirty if she needs to. With that in mind, she's heavily reliant on her Bow Release, and as such, she'll likely be using it for most, if not all of every fight she ends up in.
Her first Bow Property allows her to convert her arrows into sheets of paper to be fired off at her opponents. It's through this property that her fighting style becomes apparent. If she initiates combat with just this property active, it's likely to test and see what an opponent is capable of; a way to test the waters, of sorts. She'll also be using it to try to litter the battlefield with sheets of paper, an integral part of her fighting ability is to utilize massive amounts of paper from around the battlefield, and as such, her main goal is to get as much out there as possible.
Her second Property allows her to fire sheets of paper off into normal arrows. This'll likely be used on its own if she needs to clear the battlefield of paper, for some reason. While situational, should the need arise, she has the ability to focus specifically on doing that while still keeping up some sort of offensive pressure on her opponent. It's far from very often that she'll be using just this property on its own, but a situation that requires it might just arise with the right combatants on the field.
Her third Property allows her to create various constructs in order to fulfill various needs at time of conflict. Whether this is acting as a sort of attacker, defender, or some other utility feature like a body double to confuse foes, this property is here for that. They're not particularly strong on their own, but what they lack in raw offensive capability they more than make up for in versatility. It's unlikely that this property will be active on its own, similarly to the one above it, but when combined with other properties this one has the potential to be incredibly useful.
Her fourth Property allows her to create large lances made from paper in order to strike her enemies down. This property acts as her primary and frankly only offensive tool, as all of her other Properties focus on manipulating the battlefield and maintaining defensive control over both the terf and her opponents. This property is one that could be very likely to remain the sole one active, as it's still able to pack a punch on its own. That being said, this property thrives when combined with her first and sixth.
Her fifth Property allows her to manipulate her own form, in order to turn her physical body into that of paper. This property acts as a stellar offense against physical attacks, enabling her to disperse at will and use the newly formed sheets of paper for a close-ranged barrage of attacks at will, and then quickly reform somewhere else through different sheets of paper. That being said, each piece of paper is still decently fragile, so should she disperse without any other paper on the field around her, she could very-well end up dead.
Her sixth Property allows her to convert sections of the battlefield into paper, allowing for complete control and domination over the terrain around her and her opponent. It's through this property that Priscilla can create huge amounts of paper around the battlefield with relative ease, sans the expensive costs to do so. While this property doesn't necessarily do too much on its own, it absolutely thrives when combined with any of her other properties, allowing for interesting and unique plays in combat.
As far as what properties flow exceptionally well together, her first and second properties compliment each other quite nicely. Her second Property allows her to launch paper as though it were arrows, and when combined with her first property, it allows her to save her already small reiatsu pool on other properties, without having to worry about sacrificing her albeit limited offense in order to do so. While her arrows aren't particularly strong, she makes up for it in being able to launch quite a few of them at any given time.
Similarly, her third and second properties flow together quite nicely. Through her third Property, Priscilla is able to make constructs of paper. It's with this active that she's instead able to use these constructs as arrows once they've fulfilled their given purpose, making for really effective cheap shots in the midst of a fight. Additionally, these two properties could be combined with her first property to allow for a higher volume of arrows, or even her forth property to allow for a more powerful lance to be used.
Her fifth property has easily some of the most synergy with any of her other properties, sans her sixth. It's through this property that she's able split parts, or her whole self into usable paper for attacks or movement. It's here that the real utility of this property comes into play. Through this property, she's able to disperse parts of herself to be used for rather strong attacks at any given time, to quickly hide and plan for a counterattack or sneak attack, or even to disperse entirely and reappear somewhere else she had set up with ample amounts of paper.
Her sixth property is the enabler for practically all of her other properties. When combined with her second property, arrows can be fired from any position that she is able to see. With her third property, she could summon numerous different constructs in order to fight for her, or defend. With her forth property, this technique enables phenomenal plays with her lances. With her fifth property, this technique allows her to move around the battlefield with astounding subtlety.
Bow Release Overall Theme:
Priscilla’s Bow Release is themed around that of paper. With paper having as many uses as it does, Priscilla’s Bow Release is comparatively versatile. Her release focuses around the creation, utilization, and weaponization of paper to a masterful point. Through her release, she can create a multitude of sheets of paper, and use those sheets in order to launch powerful attacks against those she deems her foes. These sheets of paper are special; they’re strengthened by her own reiatsu. As such, they don’t have any of the traditional “weaknesses” paper might usually have, such as fire or water. They can function quite well under both circumstances, provided these sheets are strong enough to withstand those circumstances due to Priscilla’s reiatsu.
Each sheet of paper has a Class & OS equal to Priscilla’s Class & OS when separate, and each piece of paper is a pure white in color. For the cost of 1 reiatsu per sheet of paper, Priscilla can cause a sheet of paper to change color and blend into her surrounding, or rest flat against a person. While these sheets of paper are camouflaged like that, each sheet of paper is treated as though its Stealth Skill were equal to Priscilla’s. When in motion, sheets of paper have an innate speed of 600, unless otherwise specified or used as an arrow. When pieces of paper are created, unless they’re explicitly destroyed, they can be used and subsequently reused by her properties at any point, making her a seriously tricky fighter.
Bow Release Properties:
Class 6 - Form - Paperwave - Upon activating this property, all of Priscilla’s arrows become made of Reiatsu-strengthened paper. Each arrow is formed from a single 8.5 in. x 11 in. piece of paper, and as such, is much smaller than a standard arrow. This smaller size, however, allows it to fly through the air at a much quicker speed, travelling at a speed of 1000 in a straight line while this property is active. These arrows cost double that of normal arrows. Additionally, when detonated through the innate Vandenreich ability, these paper arrows will “splinter” off, causing anything in a 2x2 square foot area to suffer a large amount of spiritually-strengthened papercuts equal to Priscilla’s OS. Each of these arrows counts as one piece of paper for the purpose of her other properties.
Class 5 - Firing - Queen of the Written Word - After activating this property, Priscilla’s bow effectively disappears. Instead, Priscilla is given the option to fire her arrows by launching folded sheets of paper toward her targets. If her Class 6 property is not active, then these sheets of paper will form into standard Quincy arrows mid-flight, requiring a reiatsu cost equal to the cost of the arrows be paid for this transformation. If her Class 6 property is active, then these paper arrows have no cost in order to be fired. Additionally, by forcing her reiatsu on sheets of paper she isn’t touching within her line of sight, for the cost of firing an arrow, she can cause them to fold and be held around her, allowing them to be fired for the standard cost of using arrows without any sort of somatic requirement or hand movement. Using this effect requires both her Class 6 and Class 5 properties to be active. To make use of her Class 5 property at all, Priscilla must have some amount of paper on her, or paper must be somewhere she can see.
Class 4 - Power - Spiritual Plagiarism - While this property is active, Priscilla can reshape her paper into various constructs. These constructs can be used to fight for her, to bind targets, or even create defensive structures. These structures have a pool of SP equal to the amount of reiatsu put into creating one. In order to create a construct, Priscilla must spend reiatsu in order to form the paper needed to pay for the construct. Additionally, every piece of paper already created that is used to form a construct increases the SP of the construct by 1 per piece of paper. A construct can have a maximum SP of 1000, to be spent among Strength, Speed, and Reiatsu Strength, and is not subject to a limit as to what these numbers can be, so long as the total values of them equal 1000 or less. These constructs do not act automatically, and must be mentally controlled by Priscilla, like that of a puppet. If she isn’t fast enough to perceive an attack, and wouldn’t be fast enough to act accordingly to said attack, then the construct does not have a semblance of a chance to do so either. If she cannot focus enough to command a construct, then a construct cannot be commanded. Any of Priscilla’s Bow Properties that can affect her, or are used from her location can also affect a construct, or be used from a construct’s location as well. These constructs can take any shape, and the colors of these specific sheets of paper can be changed for a cost of 100 reiatsu per construct in order to replicate the appearance of people or common structures. These appearances are almost indistinguishable from the copied person or structure, unless inspected with a 3 in Focused Eye or Anti-Stealth. These constructs persist should this property be toggled off, but this property needs to be active to be able to create these constructs to begin with.
Class 3 - Mass - Librarian’s Lance - With this property, Priscilla can create a large paper lance by creating and combining numerous paper arrows together. While this property is active, Priscilla can spend any amount of reiatsu in order to create said lance. For every two points of reiatsu spent, the lance’s OS increases by 1, with a base OS of 0. The speed of the lance is equal to half of the lance’s OS, and the OS of this lance cannot be greater than triple that of Priscilla’s OS. Sheets of paper already created can be used to form this lance, as well. Every piece of paper used is equal to one point of reiatsu, meaning two sheets of paper will increase the OS of the lance by 1 point. Much like her normal arrows, this lance can be detonated, and has the same effect of applying an area that causes papercuts, though the size of the area is a number of square feet equal to the OS of the lance divided by 20.
Class 2 - Heart - Author’s Blessing - Through this property, Priscilla is able to turn herself into what is effectively living paper. At any point while this property is active, Priscilla is able to instantaneously convert and disperse parts, or all of her body into sheets of paper. One limb can be converted into 500 sheets of paper. A smaller part of a limb, like a hand or a foot, is equal to 100. Her head & neck, and her torso can be converted into 500 sheets, respectively. Her whole body can be converted into 3000 sheets of paper collectively. There’s no reiatsu cost in order to convert these sections of her body into paper, but converting back into her normal form requires 1 point of reiatsu for each piece of paper used, totalling at 3000 for her entire body. Individual parts of her body can be converted into paper for an indefinite amount of time, though her head cannot stay in a paper form for more than two consecutive posts, else Priscilla will die. For the rest of her body to remain in a paper form effectively indefinitely, her head must be created somewhere, leaving her open for likely lethal attacks. In order to convert herself into paper, Priscilla must have enough reiatsu in her pool at time of conversion into paper to convert back. If she doesn’t have enough, she cannot disperse her body. Additionally, these sheets of paper function like the rest of the paper she can create, meaning it can still be destroyed with a strong enough attack. While her head is dispersed, or for a cost of 200 reiatsu every time she would like to, she is considered to be able to "see" from every sheet of paper she has laid out, acting as a way to keep track of the whereabouts of foes. While this property is active, Priscilla’s physical attacks made with her body use her OS instead of her strength.
Class 1 - Soul - Bestseller Treatment - With her final property, Priscilla is able to convert basic structures she can see like trees, vehicles, or even parts of buildings into paper. Every square foot of area converted into paper costs 500 reiatsu, and yields 500 sheets of paper. While her Class 5 property is active as well, paper does not need to be summoned to her before it can be fired; it can be fired directly from the location where it is created. Additionally, willing or non-spiritually aware humans can be converted into paper, following the same conversion rates in her Heart property, and costing 1 reiatsu per piece of paper.
Vollstandig Divine Form: Literary Angel
Priscilla’s Divine Form forms a pair of massive wings, and an angel’s halo above her head. These wings allow Priscilla to take flight, and move consistently at three times her speed, while taking up a long-term stat-boost. With her Divine Form active, Priscilla cannot make use of step techniques. Her wings can be used as a source of paper, causing 3000 sheets to form upon entering Vollstandig, and creating a new 500 every post, to a maximum of 3000. Each wing individually holds 1500 sheets of paper. These wings are only as strong as Priscilla’s OS, and can easily be destroyed if the attempt is made. If even one wing is reduced to 1000 sheets of paper, Priscilla will only be able to move at two times her speed. If one wing is reduced to 500 sheets of paper, she’ll only be able to move 1.5x her speed. If a wing is destroyed outright, she’ll be unable to fly, and that wing will not reform.
Vollstandig Divine Power (Vandenreich Only): Copyright Bombed
With her Divine Power, Priscilla can use her paper as what are effectively explosives. A sheet of paper can be “supercharged” by pumping a chosen amount of reiatsu into that specific sheet of paper. From there, the sheet can be fired as an arrow, and automatically detonates the moment it makes contact with anything. The explosion’s OS is equal to Priscilla’s OS, increased by 1 for every 2 points of reiatsu pumped into that sheet.
Vollstandig Divine Soul (Vandenreich Only): Recycle
It’s through her Divine Soul that Priscilla can grind created pieces of paper into pure reiatsu. While she has access to her Divine Soul, Priscilla can destroy any amount of paper she desires in order to convert it into spare reiatsu, gaining 1 reiatsu for every 1 sheet of paper destroyed. After the first time this is used, she’ll instead gain 1 reiatsu for every 2 sheets of paper destroyed. After that, it spikes to 1 reiatsu per every 3 sheets. This stacks indefinitely, until her Vollstandig expires.
Additional Tools or Techniques:
*Hohle Schneide
*Steele Schneide
*Blut
*Eigenwillig
*Hirenkyaku
*Willpower
*Blut Vermächtnis
*Ransotengai
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-History-
Birthplace: Nuremberg, GermanyCurrent Residence: Silbern
Memorable Figures:
Magnus Krantz (Adoptive Father & Original Mentor)
Amalia Vollbrecht (Future Mentor)
History:
Priscilla Ilyse Holler was born on July 25th, 1551 in Nuremberg, Germany as an only child. Her parents, Viktor & Natali Holler, both started off as free Quincy, meeting in the line of duty, and eventually settling down to start a family. They eventually decided to have a single child, that child being Priscilla. Priscilla was born into a life of relative poverty, having nothing more than a roof over her head, food every day, and a few pairs of clothes. It was far from an ideal lifestyle, but her family made it work. After all, that much was essential, else they'd eventually be swept away with nothing left.
At the age of 8, Priscilla was far from an average child. She took a serious interest in her parents' abilities, specifically their Quincy heritage. Every time she had asked about this, she was immediately shut down without significant justification. She continued to ask about this, over and over, eventually learning about an apparent tradition within Germany at the time; while sons were trained from the young age of 5 to be a Quincy and use their powers correctly, daughters were not trained until the age of 18. Frustrated with this, Priscilla continued to pester her parents with this until they decided to change their minds. This did not happen, and she was eventually forbid from asking about it again. If she did, then even at the age of 18, she would not learn what her parents knew.
A few months passed, and Priscilla grew accustomed to waking up earlier, as to see her parents return in the morning from the late nights they had spent working to rid Nuremberg of hollows entirely. She remained utterly fascinated with her parents and their capabilities, though continued to keep this a secret. She feared that if she was caught, she'd lose the opportunity to become a Quincy. Eventually, that day came. She was seen through the windows of her house by her parents, and quickly did what she could to hide. This, however, was proven unsuccessful, as her father began to shout at her. That day, her father declared that he wouldn't be the one to teach her how to utilize her abilities, and that if her mother did, he'd leave the two of them. A strong dislike within Priscilla began to grow towards her father.
A year later, three months before Priscilla's 10th birthday, on April 14th, 1561, an event that would change the course of her future from this age occurred. She continued to wake up early every morning like before, though instead of observing her parents, she began to improve herself physically. Every morning, she'd do 10 push-ups, 20 sit-ups, and run outside for 10 minutes straight. While not seeming like much, for a nine-year-old of her stature, this was fairly rigorous for her. On that fateful morning of April 14th, Priscilla noticed something fairly odd with the sky; there was some kind of battle going on! As she looked around, she could see certain neighbors picking up on this as well, but not everybody had seen what was going on. She continued to observe the sky, as various blurs moving through the sky were growing sporadic.
Looking back to her house, Priscilla quickly began to hesitate. She wanted to see what was going on, but was that the best option? Surely her parents would realize where she was, and then she'd probably be forbidden from leaving her home to begin with! No, this wasn't something she could worry about. She felt like it was a duty of hers to investigate, despite being only nine-years-old. She began to sprint towards the center of town, where a few people had gathered. For something so extravagant, not many people were there. She was one of maybe ten others. She continued to glance into the sky, observing the apparent battle at hand.
After a few moments, she quickly realized one of the sides fighting were Quincy! Though they appeared as white blurs, the projectiles they continued to fire confirmed her suspicions. These individuals were certainly Quincy. As she grew more and more enamored with these Quincy, a group of not-so-pleasant men noticed her staring into the sky, completely unaware of her surroundings. They slowly made their way towards her, and eventually grabbed her. With a shriek, Priscilla began to panic and thrash about. What had she done to deserve this? Were did these men come from? What were they going to do to her?
After screaming out quite a few times, one of the white blurs from the sky made their way down to the ground, and quickly put multiple arrows through the heads of each individual harassing the young Priscilla. He turned to her, and smiled. "What's your name?" He asked. She hesitated for a moment, eventually answering the man. "Well, Priscilla, stay here after this resolves," he said to her, "And I'll aid you back to your family. By the way, the name's Magnus Krantz, but you can call me Mag." While she had no idea why, this sentence stung. Perhaps it was because she didn't want to return to her family? She couldn't quite tell, but something about that statement made her sigh. She nodded, and he made his way back into the sky.
She began to think while the battle at hand started to slowly die down. What was that man's name? What was with those clothes he was wearing? Was it a uniform of some kind? It was far from anything that her parents had owned, so these Quincy definitely did not work with her parents. Perhaps they were a group of Quincy stationed here in Nuremberg that helped out around the city? There were way too many questions that needed to be answered. These questions would eventually be answered, but not without the battle overhead ending, first.
Upon the end of the conflict, the same Quincy that Priscilla had met before, as well as someone new had made their way to the ground. The new woman made her way towards the crowd forming, watching the event that had just occurred. "You see?" She said with a smug grin. "Shinigami want nothing more than to exterminate all Quincy. Here you're vulnerable, but in the Silbern you'll be safe from the dangers of this world. The Silbern is a sanctuary for Quincy and is only accessible to the Vandenreich." As she finished speaking, more and more people began making their way towards her and the man standing near her. Magnus began to scan through the crowd, until eventually his vision settled upon the approaching child. "Good to see you again, Priscilla," he said, "This is someone I'd like you to meet." As Magnus held his hand in the woman's direction, she was given the opportunity to introduce herself to the young girl.
Amalia inspected the girl carefully before approaching her. She knelt and gazed into her eyes. "It seems you and Magnus have developed quite the friendship." She reached out and touched her cheek. "You remind me of someone I knew many years ago. How would you like to come to Silbern?" Priscilla tilted her head in confusion. [smear:ffb9e2]"Silbern?"[/smear:774000] She asked, [smear:ffb9e2]"I heard you say that earlier, but what's that?"[/smear:774000] "Oh, my dear. Living in the Human World has truly deprived you of the wonders of being a Quincy. The Silbern is the home of the Vandenreich and all Quincy. There resides the father of all Quincy, the Emperor. His love is so powerful that it keeps us safe from the outside world, from the Shinigami who wish you harm you."
Priscilla stared at Amalia in awe. A place that is the home of all Quincy? Would she finally be able to learn how to use what powers she knew she had? [smear:ffb9e2]"Please, take me with you!"[/smear:774000] Priscilla said cheerfully, [smear:ffb9e2]"I promise I'll be super duper useful!"[/smear:774000] All that Magnus could do in response was smile and laugh. "I wouldn't mind looking after her. She'll need a home, after all," Magnus responded, "Granted, that's alright with you, Captain?" Amalia smiled fondly at Priscilla. "You are welcome as long as you agree to become an official member of the Vandenreich." She glanced at Magnus. "Yes, you do that. Be certain to keep me apprised on our newest sister." From this, Priscilla began to nod excitedly. She was more than happy to become a member of the Vandenreich! A new home away from her parents who refused to teach her anything, and a place to make new friends as well? Not agreeing to this would have easily been the worst choice Priscilla could ever make.
From that moment on, Priscilla began to learn how to be a Quincy. With that, came constant, rigorous training. She began her new life alongside Magnus, who eventually became Priscilla's adoptive father. From that point on, he began to look after her, making sure she was training at an intensity appropriate to her capabilities, making sure she was eating enough, and treating her like a daughter. As time went on, she began to develop her abilities, learn how to form a bow, as well as receive a formal education. The Silbern had literally everything she could ever ask for. Since the day she arrived, Priscilla never looked back to the past, and quickly managed to forget about her old life in Nuremberg. Quite a years eventually passed, and eventually Priscilla was older, and much more mature, while still retaining her childlike charm.
As promised, Magnus continued to keep tabs on Priscilla's process, and updated Amalia weekly on how her progress went. As she began to learn the ways of fighting as a Quincy, Priscilla quickly developed a liking towards the various techniques that she had gained access to. These were eventually listed out, and once again given to Amalia. Any time something significant happened with Priscilla's progress, the Captain was updated. This process went on for a fairly long time, until she eventually surpassed Magnus' skill. She then began to train on with him out in the Human World from time to time, getting used to various terrains around the world. Eventually, about thirteen years after their initial meeting, Priscilla's second day of reckoning had arrived.
"Alright, now focus your shot on the targets! Aim for the center, try to get closer to the center this time!" Magnus said, throwing a disc up into the air. The disc was marked like that of a bullseye, and fell at a fairly fast speed. Priscilla formed her bow, and let loose a single arrow, piercing the bullseye and sending it a fair foot or so backward. Upon examination, the arrow hadn't quite hit the center, but was relatively close, resting about an inch away. "Great!" Magnus shouted, smiling towards his daughter, "You're making great progress! Just a bit more and you'll be in the center!" Their practicing went on for a few more moments, before being interrupted by the arrival of unwanted visitors.
Behind Magnus stood a group of three Shinigami, each approaching quickly. Their existence became quickly apparent to Priscilla. [smear:ffb9e2]"Father, behind you!"[/smear:774000] She shouted, a hint of fear in her voice. Almost immediately, Magnus turned around, quickly prepped his bow, and jumped back. He began to fire his arrows at an incredibly heightened pace, as to throw them off-guard. Now tasked with both the goal of defending his daughter, as well as fighting off these Shinigami, he turned his head to talk to Priscilla, without actually taking his view off of the Shinigami. Directing her focus towards the men before them, Priscilla realized that one of her father's arrows had actually managed to pierce one of the shinigami in the neck, quickly subduing him.
Two more were left. "Stay back, Cilla," Magnus said, "I'm not about to lose you!" Priscilla didn't take this easily. She stood next to him [smear:ffb9e2]"Not happening, father! I'm fighting alongside you!"[/smear:774000] He sighed, and turned to face the shinigami before them. They both lined their bows up on the remaining two shinigami as quickly as possible, but were quickly overwhelmed from their use of Shunpo. One had went to attack Magnus, the other his daughter. Both of them managed to get away with relative ease, though not without taking a small hit each. Magnus' was left with a gash on his left leg, Priscilla with a small cut on her right wrist. This cut would later scar, leaving her with a faded reminder of this horrid day.
Escaping to his left, Magnus unleashed a flurry of arrows upon the Shinigami that tried to strike him down, though unsuccessful due to the use of a simple backstep. Priscilla followed in suit, but also managed to miss her attacks. The enemies before them took advantage of this, and begun to make a counterattack on each of their targets. The man aiming for Priscilla managed to miss, but the man aiming for Magnus managed to land another relatively deep gash in his torso. Upon making his way back, he gripped his side rather tightly, and opened up his coat. On his left rested Steele Schneide hilts, neatly organized. He grabbed one of them, and it quickly began to glow with a light blue aura around it. The weapon had been primed, and was ready to be wielded.
Magnus began to unleash a flurry of well-timed sword swings onto the shinigami he had been fighting, keeping him at bay, while Priscilla's main focus had been avoiding the one after her. At the time, she had no way to actually engage him in melee combat, and, as such, she suffered greatly from the difference in their effective ranges and speed. As she continued to dodge, the shinigami she had been fighting eventually lost interest, and switched his sights toward Magnus. Unable to take on both of them at the same time, Magnus quickly sped up his offensive fighting, pushing himself to his possible limits in order to take down at least one of them as quickly as he could.
In doing so, he did manage to eventually land a single, solid hit against the one he had been fighting. As he continued to fight the Shinigami, his Steele Schneide began to grow in power, until eventually cleaving through the Shinigami's center with ease. Upon routing the first Shinigami, Priscilla watched in horror as the same fate was met by Magnus. While he had been focused on taking one down, he hadn't been paying attention to the other's attempts on his own life. [smear:ffb9e2]"Father!"[/smear:774000] Priscilla wailed, quickly making her way towards the bloodshed that was breaking out. In a last attempt to act before his life was forfeit, Magnus threw the charged Schneide towards his daughter, who quickly scooped it from the air. She rushed in towards the shinigami, delivering a series of constant, aggressive, revenge-driven blows. He continued to try to block these hits, until one eventually hit.
Once the first swing had made contact, it was a series of one after another, constantly slashing at the shinigami's sickeningly lifeless body, eviscerating it with the reiatsu arrow until relatively nothing remained. Upon finishing her onslaught, she slammed the blade of the Schneide into the ground, letting it stand tall. She quickly rushed over to Magnus' body, but quickly realized she was too late. He had lost his life a few moments ago, his last sight being the adoptive daughter whom he loved earnestly fighting to avenge his approaching death. When she realized that he was not going to be waking up, Priscilla began to tear up. She stood over her father, holding his body for a few moments, and crying into his chest. Why did this happen? How did this happen? Where they really not careful enough as to mask their reiatsu signature before entering the Human World? These would be questions that she'd ponder later on. Until then, she continued to mourn, and eventually worked up the will to bring her father back to the Silbern.
Upon arriving, she slowly began to make her way towards the last person that had any significance in her life; Amalia. Perhaps she'd know what to do now? Perhaps she'd have a way to fix this? Perhaps she'd have a way to make them pay? As she approached the woman who had gotten her to where she was now, she fell to her knees, gently placing her father's body in front of her. She couldn't even bring herself to lift her eyesight from Magnus. [smear:ffb9e2]"C-Captain..."[/smear:774000] Priscilla sobbed, trying to bring herself to continue to speak, but not able to do so. There were so many thoughts running through her head right now, Priscilla needed some form of an outlet to prevent herself from breaking down even further. Perhaps the woman who had been kind to her all these years would be able to help?
As Priscilla made her way into Amalia's chambers, she was busy going through one of her jewelry boxes, holding up a necklace and examining it. She was facing away from the saddened Quincy as she entered. Upon hearing her enter, Amalia smirked deviously. She cleared her expression, and took on a more concerned look. What happened?!" She said. Priscilla kept her head down, with her hands curling into tight fists. [smear:ffb9e2]"We were ambushed. He tried to protect me, and look where that got him."[/smear:774000] Upon finishing her statement, Priscilla wiped her eyes, trying to stop herself from crying. She did what she could to calm herself down.
What would've happened if she had been stronger? Would she have been able to save him? What if she had actually fought her fight, instead of avoiding combat? Then what? Could she have actually beaten her opponents without the death of someone she held so close? She stood up, picking up her father's body. [smear:ffb9e2]"My sincerest apologies that this happened. I've learned from my mistakes. I won't let this happen again. You have my word on that."[/smear:774000] Priscilla stood up straight, and turned away from Amalia, making her way out of her chambers.
300 years came and flew by like the blink of an eye. In that time, Priscilla began to master her capabilities as a Quincy, as well as learning new ways to accentuate her capabilities. To honor her father, Priscilla began learning how to use and perfect her capabilities with a Steele Schneide, her father's weapon of choice, next to his bow, of course. Eventually, she unlocked the ability to use her bow to its maximum potential. She began to take constant missions, doing everything she could to both aid her new family within the Holy Empire, as well as working to improve her fighting prowess. As time went on, and she began to receive promotions, she eventually made her way up to the position of Captain. In time, she grew closer to Amalia in rank with each and every passing day.
Eventually, she grew to adore her time within the Vandenreich. She spent every moment she could interacting with new recruits, taking up missions in order to further her standing with the Emperor, and continue down the path of becoming a powerful and successful Quincy. With time, she eventually began to command the respect of those beneath her, though never through any sort of violence or demand of power, but through compassion, mutual respect, and an inhuman drive to better the will of the Holy Empire.
Eventually, she grew to adore her time within the Vandenreich. She spent every moment she could interacting with new recruits, taking up missions in order to further her standing with the Emperor, and continue down the path of becoming a powerful and successful Quincy. With time, she eventually began to command the respect of those beneath her, though never through any sort of violence or demand of power, but through compassion, mutual respect, and an inhuman drive to better the will of the Holy Empire.
Though, everything had changed one day while coming back from a particularly difficult mission. The moment she had returned home to spread good news about the results for congratulatory praise from her best friend and mentor, she realized she couldn't find Amalia anywhere. She searched and searched, and was absolutely nowhere to be found. Eventually, she decided to check her friend's quarters one final time, and there she had seen the atrocity; Amalia had been murdered.
Finding her friend like this absolutely crushed Priscilla. She was utterly devastated to see her best friend never be able to move again. To never be able to share enjoyable moments with again. This hit her harder than it would've hit someone normally; she viewed Amalia as a mother figure of sorts. Something like this wasn't something she could just rebound from and be fine the next day, she took her time to mourn, and to recover. Eventually, she managed to bring herself to a point where she could stop grieving.
In time, she began to accept the fact that she truly was dead. It took quite a bit of effort to do so, but it did indeed eventually happen. With that said, her friend has been permanently memorialized within her mind, and will always hold a much higher place than most any individual ever could, almost to an unhealthy amount. She'd also been left with two new goals; to discover whomever it was that caused the atrocities that day, and forever make them repent under the weight of their own sins, as well as to advance to a position of Amalia's standing, where she could forever continue the legacy she left behind as one of the greatest Quincies to have ever lived.