Post by Skoll Koryu on Feb 18, 2021 14:09:59 GMT -5
As a note, Skoll does have the TTP for this custom, as seen in his point bank here.
Technique Name: Chimera
Class: 4
Technique Type: Other
Usable By: Skoll only; cannot be taught
Technique Element: Spirit
Technique Description and Effects:
The effects of Skoll’s unstable and unique spirit have gifted him with the ability to learn techniques that normally would not be available to his race, but they come at a price of having to have the technique inflicted on him. This poses a problem as more powerful abilities are made available, as they have the very real chance of being completely fatal on impact, making them impossible to learn and live through doing so. To combat this drawback, Skoll developed an entirely new technique after studying his spiritual abilities, learning a new if unpredictable way to build upon his arsenal.
Chimera starts by creating a shroud of Reiatsu across one or both of Skoll’s arms as he chooses, a dark shadowy aura tipped with misty claws. These shrouds can be extended like tendrils a number of feet equal to Skoll’s Reiatsu Strength, move at a Speed equal to his own, and can bend and twist rather flexibly across the distance. They are not for harm, however, and in fact are insubstantial, incapable of blocking or being struck physically. Instead, they are used for another purpose: to strike at the soul of a target and absorb its essence.
When a target—either friend or foe—is struck by these shrouds, a random non-Release technique from their arsenal is copied and imprinted into Chimera. Mechanically, this is done by rolling between 1-50 and stopping on the appropriately numbered technique based on the order of the opponent’s technique list, looping to the top around if the number is greater than the number of techniques that the target has. This technique must be one that Skoll can use based on his abilities, meaning that techniques with prerequisites he does not meet, such as having a Zanpaktou, automatically causes that hit of Chimera to fail. Once a hit selects a technique that is within Skoll’s capabilities, that imprint is taken and becomes a part of Chimera.
Once an imprint is taken, it can be used in one of two ways: the first is simply to immediately cast the technique, using up the imprint but immediately allowing Skoll to use the technique after paying its appropriate costs and meeting its requirements. The second, however, is more valuable: Skoll can take the imprint and infuse it into his spirit, essentially grafting that technique knowledge onto his soul and assimilating it over time. Mechanically, once a technique has been infused, it will be learned at the end of the thread or after a long-term rest period, and added to Skoll’s technique list. If a technique is higher than his current Class, it is added as Learned proficiency; if it is equal or lower, it is learned at Proficient; and if it is two or more Classes below, it is learned at Mastered. If the technique is one that Skoll can learn without his unnatural abilities—Ferality techniques, Hell techniques, etc—then it is treated as a normal technique, but if it is beyond his normal racial capacities, it counts towards the maximum number of techniques he can learn via Unbridled Learning.
This technique costs 300 Reiatsu to use initially, and 150 Reiatsu per post to maintain.
How to use technique (How is it activated?):
Infuse the arms with dark, twisted Reiatsu and then strike with that Reiatsu, copying the opponent’s spiritual energy in the form of a technique imprint. This imprint can then either be immediately used up or assimilated in the long term.
Technique Drawbacks:
There are a number of drawbacks to this technique, in order for it to be so versatile and allow Skoll to further his own strength. The first lies in the nature of the Reiatsu shrouds; they are insubstantial spiritual forms that cannot cause any physical harm. They are unable to pass through large objects such as buildings or the ground, but physical attacks will pass right through them, and they can pass through smaller objects such as weapons, furniture, or even people. This does not make them unstoppable, however; they are still spiritual constructions, and can be destroyed by spiritual-based attacks with a greater OS than Skoll’s.
The second drawback lies in the imprinting process: when striking an enemy, Skoll’s Reiatsu Strength is compared to the opponent’s highest Spiritual OS. This technique will only work if Skoll is superior, and that superiority requirement increases by 25% for each Class the opponent has above Skoll (i.e. if Skoll is facing an opponent one Class above him, he must have a 25% superiority for this to work). If Skoll cannot meet this requirement, then this technique fails even on a successful hit, and he gains nothing.
The third lies in the choice of how to use the imprint: whether to make use of the technique immediately, but lose it after only a single use, or to take the time to assimilate it, in which case the technique will not be available in the same thread. Additionally, until the imprint is used, no more can be taken; either the technique needs to be used, or it needs to be chosen for assimilation, at which point Chimera is free to strike again. Finally, either process can be interrupted by destroying Chimera even after it has taken an imprint; if the imprint has not yet been used when Chimera is destroyed, then it is immediately lost and must be retaken.
Made By: Skoll Koryu
Reserved?: Yes