Post by Tsajara Dread on Jul 6, 2020 1:44:58 GMT -5
Greetings, I will be your Test Grader (As such, this grading may be subject to overwrite from a Mod, but for the time being, consider this like any other grading!)
Looking Through your application, your general information seems to be fine as you match requirements for what I assume is Training tier? (You should include TT in the app name if that's what you're going for. Otherwise please be sure to add a post about what class you're looking to get).
The first Concern Comes from the Overall
Overall Ability
Generally speaking, we do not allow cross-stat scaling, ESPECIALLY not from things that can be freely produced. While it's true that this is merely an illussion. If you want to base the speed of these illusions off something, it should be a portion of Sethior's Speed. OS scaling is not something generally allowed unless you're making the resulting product have it's os based off it. But funneling OS into non-Os stats is a no-no.
Secondarily, there is a bit of a problem I could potentially see. You have no limit on the number of illussions that can be active at once with Sethior. However, you also state that they are mentally managed by Sethior. I would suggest that you implement some sort of hard limit on how many illussions can be active, or at the very least, make it clear that controlling multiple illussions will tax Sethior's mental stamina, especially considering how cheaply they can be produced. (Plus the implied speeds that you give them, it could be hard to disperse them, so you could rapidly overwhelm people with illussions they can't disperse, and even if they can tell they are fake, they could block sight or obsctruct Sethior or Rayleigh themselves. Especially since they don't dispersed when touched.
I would recommend something like .... 4-6 active illussions? Maybe more if Sethior decides to invest in high instinct? This may change depending on what you decide to set their speed of motion at, but do know that controlling various high-speed illussions may complicate Sethior's ability to deal with incoming threats or hinder his reaction speed, feasibly speaking. So less may be more in this case.
There is SOME caveat that illussions all have a per-post cost to maintain. So you could get something a bit higher in the limitdepending on the other adjustments made.
Lastly, there needs to be some form of trigger to create these illussions. You haven't specified any sort of ritual that Sethior needs to undertake to produce them, it looks like they can just pop out of thin air. This wouldn't normally be be a huge issue, but they trick up to FOUR of the person's senses (Sight, Smell, Sound, and Reiatsu). The only drawback is a very small reiatsu cost and that the illussions cannot make physical contact. I feel like some sort of trigger should be introduced, wether thats a sound, sight, or smell that the opponent has to do, or some sort of ritual Sethior has to perform. But even Aizen needed someone to see a visual cue, and even Kouhai requires contact with his little bubbles to initiate his illussions. So a trigger of some kind will be necessary.
Sensory Overload
Your first technique is....not how sensory overload works. Sensory overload is when someone's senses are SO high that they can be exploited. Thus why most peeps don't have more than 200 of a certain sensory stat usually (usually regular senses).
For some reason, you have this so that people can only avoid this by having high senses. Not only is this not how Sensory overload works, but essentially, if someone DID have the senses to be immune to this technique, that would just mean that they had more than enough senses for you to overload them regularly. Not to mention, having them clash with your OS is a big nono. Even using half of Sethior's main OS. Let's assume he STAYS at Rank 1. As a Soldier he'll have 600 potential OS, meaning someone would need more than 300 senses to avoid this attack.
Sensory overload in general is already a restricted technique type, but this is just not workable how you have it laid out. IF you want sensory overload, it should function like every other type, in that it only effects people with high senses or High ES. And in that case we would need to address the balancing of the technique.
The only real main drawback is a very low reiatsu cost, and that it ends the illussion that produced it. But given how cheap illussions are, and that they can just be replaced instantly for no drawback other than a bit more reiatsu, I don't feel this would be an adequate drawback anyway.
Not only that, but you would need some kind of restriction as to HOW many senses can be overloaded at once (Otherwise you could pop three illussions, have them each pop a sense, and then your opponent is pretty helpless for 2 posts. And this technique also doesn't seem to have any cooldown.). And lastly, you need some kind of trigger. The only qualification this has is that it kills the illussion. The illussion doesn't have to make contact with the person, and Sethior can just spawn the illussion ontop of someone anyway.
Time's Gambit
This might be a flat no. It's a unique idea, but it can just be way too powerful. And for what, 150 reiatsu per post? This completely obliterates the target's ability to react to Rayleigh if they use a step technique. , or any kind of projectile. Almost any kind of projectile will generally fall from somewhere to 500-1000 speed (500 is really slow and rare, usually it's 600-800). which means that almost anything you shoot at the person will flat out be invisible to them. And there are LOTS of projectile techniques.
If you reduce this techniqur to haveing one trigger (Physical OR Eye Contact), Have a MUCH higher cost, I would say maybe ... 600+? And Give it a considerable cooldown or very limited uses per fight, just because of how absolutely oppressive this ability can be, MAYBE there could be room for it to pass. But this is VERY questionable given it makes about 90% of any projectile techniques a LOT stronger.
Real Fake Illussions
This seems actually pretty reasonable. Bueno.
Phantasmal Killer
This needs some ritual or trigger to produce these things, like the rest. Also this....I am not sure about passing this. This is forcing actions upon a target. If one of these creatures starts choking a target, they have to choke themselves until it stops or they destroy it? In addition to doing damage, this could be considered a partial action since it will force a certain action on the part of the recipient and limits their ability to perform other actions as a result. You would need a BIG OS superiority to pull this off. And even then I am not sure how I feel about the technique given that you can produce several of them and just stunlock someone. by grappling. If you really want illussions that can hurt people, just have the technique produce real physical minions, this is way too potent unless you'd like to apply something like a 100% superiority caveat to this technique hitting off, and even then, this would need a much higher reiatsu cost, maybe 300 to produce and 1-200 upkeep per post and I would say limit this to ONLY one, since more than that would be easily to just ourtight immobilize and kill someone via self harm.
5 Painful embrace
This seems .....sortof fine? What happens when a person can't handle the pain? Are they immobilized? Do they get stat cuts? You say they would need pain tolerance to deal with it but what does that mean?
I mean, as is the technique is.....fine? But what it actually does is a little nebulous and it would be up to your opponent to really decide what the implications of the pain are. So with THAT yea this seems...fine given you still have to hit someone and it has a low cost, but what it does is kinda up in the air. I would probably define what being unable to handle the pain would entail so this can be properly balanced. But if you are fine with the ball being in your opponent's court, then this is fine as is.
Plain Sight
given that this technique does not state an actual baseline requirement, I'm going to assume it uses your overall's baseline of 250. Which I'm gonna say no to. If it made someone invisible OR if it masked their reiatsu, I could Maybe swing this, but Both? That's far too strong given how cheap it is, and the fact that, again, it seems to have no actual trigger to activate the illussion similar to most of this release. First and foremost, I would say that this tech needs it's base ES/Senses requirement needs to drop down to 100, maybe 150 if you add some more drawback. You also need to pick either invisibility or reiatsu masking (The only thing I could see about having both is if you have to remain immobile while stealthed and moving or using any technique would break it).
Lastly, theres far too many very strong techniques that can be done while stealthed. I would say the use of a technique even non-damaging would break this stealth given the low cost. IF you bring the ceiling down to something like 100, we could discuss being able to do stuff while stealthed, but one thing at a time I suppose. That will hinge more on how the rest of this tech is balanced.
Illusory Reality
If you decide on a trigger then this ...should be alright for the most part? This adds number 5 to the number of senses that the illussions can change, again, without any real trigger or ritual for making the illussion. (Sight, Smell, Sound, Reiatsu, and now touch. Which is every sense because lets be real taste is meaningless in battle). So tricking every sense, m ore or less.
IF you find a reasonable trigger for these illussions this could be fine. The only caveat I would say is have Points in illussion resist reduce his OS by a percent, not a flat 50 (At 600 os a FOUR in illussion resist would only drop him down to a 400, requiring about 800 to be immune. Which is 2x territory, which while not uncommon, is still generally something only reachable around rank 3+ outside of high os types like lunatic and such. and thats FOUR points, Five SKP of investment). So I would say ...maybe ... a 25% drop in OS per point in Ilussion resist. Because lets be real, if they have that much illussion resist, they shouldn't be effected by illussions anyway.
Other details of this technique seem fine given the drawbacks.
Mental block
This needs a ritual or designation.There should be some way to dodge or avoid this being applied. A 15 foot radius and this can just be auto-dropped on someone? That's a negatory. And given that it's a stat reduction, I'd put it toward something like touch activation. Thankfully this reduction is pretty small. But there still needs to be some way to avoid this technique. So I need something like that before I can pass this. WITH something like that? This is pretty alright. Good costs and drops, in fact given how low the stat reduction is, you could probably have it cost a bit less, or have the cost not scale up over time seeing as it takes up a long term stat modification slot. But ....yea you need a ritual or trigger.
Suggestion
you need a different trigger. One of the few proper triggers you have and it's just talking to something within 15 feet? and they don't even have to be able to hear to be effected? You need a triggerr or ritual. Be that physical contact, or something else really specific. Especially given the requirements of this.
Also this needs clarification.
Early in the technique you say
But then in the drawbacks, you say they need 2x his Os to be not effected. Aka, he only needs 51% of their os. Given you're stealing people's minions, I would say he needs superiority of OS to take them, and potentially something like a 25-50% superiority to pull this off.
And again, Illussion resist needs percentile changes to OS. 50 isn't much in the end game.
Beguiling presence
This needs a trigger, again. Some way to avoid or evade.
I don't see how getting out of the radius is a drawback when the technique prevents people from leaving the radius. Depending on what trigger you have, you will need to increase the reiatsu cost.
And for stage three? you are gonna need either a VERY hard to manage trigger (injuring someone to progress the stages), or VERY solid superiority to someone's OS to pull this off. Since it essentially makes them incapable of directly harming Sethior. Like, 75-100% superiority for this kinda stage, or something very hard to pull off. This will depend on how you balance the rest of the technique.
Supernatural Terror
100 in LA or DA should also grant immunity to this as its a fear effect. Also gonna say no to Stage 4 unless you have a significant Os advantage. Removing all complex thought (Something generally reserved for incredibly powerful types) is a no no. Illussion resist should also contribute to resisting this technique ontop of the fear skills.
Again, you need some kind of trigger, you can't autohit with this stuff.
Perception is Reality
I really don't see how to pass this without way harsher restrictions. 5 posts is a long ass time, and makes every other ability Sethior uses unreasonably harder to deal with, and theres alreadya high premium on dealing with him as is.
IF his other abilities are brought into line, I could maybe see this being usable for 1, maybe 2 posts before ending Sethior, but as it currently is I can't pass this.
If you like however, you can just put this technique aside since....the balancing of the rest of the release would have a high effect on how this tecnique should be balanced.
Note
Alright, Big thing? The first thing you should probably do is figure out a trigger. Do they need to see Sethior make a certain signal or symbol? Do they have to be touched by something? Maybe he breathes a gas that they have to inhale to be effected? Maybe he shoots darts that allow his illussions to take place when they hit someone? Maybe Sethior has to complete an elaborate ritual that an opponent can interrupt? There has to be SOME way that the illussion is triggered or initiated that can be blocked/avoided OUTSIDE of avoiding a fairly large radius all things considered.
That alone will effect a lot of the balancing of the rest of this doll. But you really need something. After that, the rest of these alterations may shift up or down depending on what the trigger is. Something super easy like having them see a symbol or object? Yea these will need to be dialed down a lot more. you may even need to have something like a reiatsu cost or something they can do to break the illussion.
Something more high end like shooting them with a projectile or initiating contact? We can dial things down less, but some things will still need some balancing probably, especially the stronger abilities. Even the Baseline for ES override can be raised, or flat out ignored if the ritual/trigger is good enough.
But again, the very first step is picking some sort of trigger/ritual.
Looking Through your application, your general information seems to be fine as you match requirements for what I assume is Training tier? (You should include TT in the app name if that's what you're going for. Otherwise please be sure to add a post about what class you're looking to get).
The first Concern Comes from the Overall
Overall Ability
So you might be thinking then what is the point? Well these illusions for one do not stand still, unless willed to by Sethior. In fact these illusions can move at speeds up to 75% of Sethior’s OS. But given their inability to interact with matter, spiritual or physical, this is simply a means to direct any illusions generated to their appropriate position.
Generally speaking, we do not allow cross-stat scaling, ESPECIALLY not from things that can be freely produced. While it's true that this is merely an illussion. If you want to base the speed of these illusions off something, it should be a portion of Sethior's Speed. OS scaling is not something generally allowed unless you're making the resulting product have it's os based off it. But funneling OS into non-Os stats is a no-no.
Secondarily, there is a bit of a problem I could potentially see. You have no limit on the number of illussions that can be active at once with Sethior. However, you also state that they are mentally managed by Sethior. I would suggest that you implement some sort of hard limit on how many illussions can be active, or at the very least, make it clear that controlling multiple illussions will tax Sethior's mental stamina, especially considering how cheaply they can be produced. (Plus the implied speeds that you give them, it could be hard to disperse them, so you could rapidly overwhelm people with illussions they can't disperse, and even if they can tell they are fake, they could block sight or obsctruct Sethior or Rayleigh themselves. Especially since they don't dispersed when touched.
I would recommend something like .... 4-6 active illussions? Maybe more if Sethior decides to invest in high instinct? This may change depending on what you decide to set their speed of motion at, but do know that controlling various high-speed illussions may complicate Sethior's ability to deal with incoming threats or hinder his reaction speed, feasibly speaking. So less may be more in this case.
There is SOME caveat that illussions all have a per-post cost to maintain. So you could get something a bit higher in the limitdepending on the other adjustments made.
Lastly, there needs to be some form of trigger to create these illussions. You haven't specified any sort of ritual that Sethior needs to undertake to produce them, it looks like they can just pop out of thin air. This wouldn't normally be be a huge issue, but they trick up to FOUR of the person's senses (Sight, Smell, Sound, and Reiatsu). The only drawback is a very small reiatsu cost and that the illussions cannot make physical contact. I feel like some sort of trigger should be introduced, wether thats a sound, sight, or smell that the opponent has to do, or some sort of ritual Sethior has to perform. But even Aizen needed someone to see a visual cue, and even Kouhai requires contact with his little bubbles to initiate his illussions. So a trigger of some kind will be necessary.
Sensory Overload
Your first technique is....not how sensory overload works. Sensory overload is when someone's senses are SO high that they can be exploited. Thus why most peeps don't have more than 200 of a certain sensory stat usually (usually regular senses).
For some reason, you have this so that people can only avoid this by having high senses. Not only is this not how Sensory overload works, but essentially, if someone DID have the senses to be immune to this technique, that would just mean that they had more than enough senses for you to overload them regularly. Not to mention, having them clash with your OS is a big nono. Even using half of Sethior's main OS. Let's assume he STAYS at Rank 1. As a Soldier he'll have 600 potential OS, meaning someone would need more than 300 senses to avoid this attack.
Sensory overload in general is already a restricted technique type, but this is just not workable how you have it laid out. IF you want sensory overload, it should function like every other type, in that it only effects people with high senses or High ES. And in that case we would need to address the balancing of the technique.
The only real main drawback is a very low reiatsu cost, and that it ends the illussion that produced it. But given how cheap illussions are, and that they can just be replaced instantly for no drawback other than a bit more reiatsu, I don't feel this would be an adequate drawback anyway.
Not only that, but you would need some kind of restriction as to HOW many senses can be overloaded at once (Otherwise you could pop three illussions, have them each pop a sense, and then your opponent is pretty helpless for 2 posts. And this technique also doesn't seem to have any cooldown.). And lastly, you need some kind of trigger. The only qualification this has is that it kills the illussion. The illussion doesn't have to make contact with the person, and Sethior can just spawn the illussion ontop of someone anyway.
Time's Gambit
This might be a flat no. It's a unique idea, but it can just be way too powerful. And for what, 150 reiatsu per post? This completely obliterates the target's ability to react to Rayleigh if they use a step technique. , or any kind of projectile. Almost any kind of projectile will generally fall from somewhere to 500-1000 speed (500 is really slow and rare, usually it's 600-800). which means that almost anything you shoot at the person will flat out be invisible to them. And there are LOTS of projectile techniques.
If you reduce this techniqur to haveing one trigger (Physical OR Eye Contact), Have a MUCH higher cost, I would say maybe ... 600+? And Give it a considerable cooldown or very limited uses per fight, just because of how absolutely oppressive this ability can be, MAYBE there could be room for it to pass. But this is VERY questionable given it makes about 90% of any projectile techniques a LOT stronger.
Real Fake Illussions
This seems actually pretty reasonable. Bueno.
Phantasmal Killer
This needs some ritual or trigger to produce these things, like the rest. Also this....I am not sure about passing this. This is forcing actions upon a target. If one of these creatures starts choking a target, they have to choke themselves until it stops or they destroy it? In addition to doing damage, this could be considered a partial action since it will force a certain action on the part of the recipient and limits their ability to perform other actions as a result. You would need a BIG OS superiority to pull this off. And even then I am not sure how I feel about the technique given that you can produce several of them and just stunlock someone. by grappling. If you really want illussions that can hurt people, just have the technique produce real physical minions, this is way too potent unless you'd like to apply something like a 100% superiority caveat to this technique hitting off, and even then, this would need a much higher reiatsu cost, maybe 300 to produce and 1-200 upkeep per post and I would say limit this to ONLY one, since more than that would be easily to just ourtight immobilize and kill someone via self harm.
5 Painful embrace
This seems .....sortof fine? What happens when a person can't handle the pain? Are they immobilized? Do they get stat cuts? You say they would need pain tolerance to deal with it but what does that mean?
I mean, as is the technique is.....fine? But what it actually does is a little nebulous and it would be up to your opponent to really decide what the implications of the pain are. So with THAT yea this seems...fine given you still have to hit someone and it has a low cost, but what it does is kinda up in the air. I would probably define what being unable to handle the pain would entail so this can be properly balanced. But if you are fine with the ball being in your opponent's court, then this is fine as is.
Plain Sight
given that this technique does not state an actual baseline requirement, I'm going to assume it uses your overall's baseline of 250. Which I'm gonna say no to. If it made someone invisible OR if it masked their reiatsu, I could Maybe swing this, but Both? That's far too strong given how cheap it is, and the fact that, again, it seems to have no actual trigger to activate the illussion similar to most of this release. First and foremost, I would say that this tech needs it's base ES/Senses requirement needs to drop down to 100, maybe 150 if you add some more drawback. You also need to pick either invisibility or reiatsu masking (The only thing I could see about having both is if you have to remain immobile while stealthed and moving or using any technique would break it).
Lastly, theres far too many very strong techniques that can be done while stealthed. I would say the use of a technique even non-damaging would break this stealth given the low cost. IF you bring the ceiling down to something like 100, we could discuss being able to do stuff while stealthed, but one thing at a time I suppose. That will hinge more on how the rest of this tech is balanced.
Illusory Reality
If you decide on a trigger then this ...should be alright for the most part? This adds number 5 to the number of senses that the illussions can change, again, without any real trigger or ritual for making the illussion. (Sight, Smell, Sound, Reiatsu, and now touch. Which is every sense because lets be real taste is meaningless in battle). So tricking every sense, m ore or less.
IF you find a reasonable trigger for these illussions this could be fine. The only caveat I would say is have Points in illussion resist reduce his OS by a percent, not a flat 50 (At 600 os a FOUR in illussion resist would only drop him down to a 400, requiring about 800 to be immune. Which is 2x territory, which while not uncommon, is still generally something only reachable around rank 3+ outside of high os types like lunatic and such. and thats FOUR points, Five SKP of investment). So I would say ...maybe ... a 25% drop in OS per point in Ilussion resist. Because lets be real, if they have that much illussion resist, they shouldn't be effected by illussions anyway.
Other details of this technique seem fine given the drawbacks.
Mental block
This needs a ritual or designation.There should be some way to dodge or avoid this being applied. A 15 foot radius and this can just be auto-dropped on someone? That's a negatory. And given that it's a stat reduction, I'd put it toward something like touch activation. Thankfully this reduction is pretty small. But there still needs to be some way to avoid this technique. So I need something like that before I can pass this. WITH something like that? This is pretty alright. Good costs and drops, in fact given how low the stat reduction is, you could probably have it cost a bit less, or have the cost not scale up over time seeing as it takes up a long term stat modification slot. But ....yea you need a ritual or trigger.
Suggestion
you need a different trigger. One of the few proper triggers you have and it's just talking to something within 15 feet? and they don't even have to be able to hear to be effected? You need a triggerr or ritual. Be that physical contact, or something else really specific. Especially given the requirements of this.
Also this needs clarification.
Early in the technique you say
For creatures such as these suggestions can be placed into and once placed into so long as Sethior has a superior OS he can control the summons as though he were the master.
But then in the drawbacks, you say they need 2x his Os to be not effected. Aka, he only needs 51% of their os. Given you're stealing people's minions, I would say he needs superiority of OS to take them, and potentially something like a 25-50% superiority to pull this off.
And again, Illussion resist needs percentile changes to OS. 50 isn't much in the end game.
Beguiling presence
This needs a trigger, again. Some way to avoid or evade.
I don't see how getting out of the radius is a drawback when the technique prevents people from leaving the radius. Depending on what trigger you have, you will need to increase the reiatsu cost.
And for stage three? you are gonna need either a VERY hard to manage trigger (injuring someone to progress the stages), or VERY solid superiority to someone's OS to pull this off. Since it essentially makes them incapable of directly harming Sethior. Like, 75-100% superiority for this kinda stage, or something very hard to pull off. This will depend on how you balance the rest of the technique.
Supernatural Terror
100 in LA or DA should also grant immunity to this as its a fear effect. Also gonna say no to Stage 4 unless you have a significant Os advantage. Removing all complex thought (Something generally reserved for incredibly powerful types) is a no no. Illussion resist should also contribute to resisting this technique ontop of the fear skills.
Again, you need some kind of trigger, you can't autohit with this stuff.
Perception is Reality
I really don't see how to pass this without way harsher restrictions. 5 posts is a long ass time, and makes every other ability Sethior uses unreasonably harder to deal with, and theres alreadya high premium on dealing with him as is.
IF his other abilities are brought into line, I could maybe see this being usable for 1, maybe 2 posts before ending Sethior, but as it currently is I can't pass this.
If you like however, you can just put this technique aside since....the balancing of the rest of the release would have a high effect on how this tecnique should be balanced.
Note
Alright, Big thing? The first thing you should probably do is figure out a trigger. Do they need to see Sethior make a certain signal or symbol? Do they have to be touched by something? Maybe he breathes a gas that they have to inhale to be effected? Maybe he shoots darts that allow his illussions to take place when they hit someone? Maybe Sethior has to complete an elaborate ritual that an opponent can interrupt? There has to be SOME way that the illussion is triggered or initiated that can be blocked/avoided OUTSIDE of avoiding a fairly large radius all things considered.
That alone will effect a lot of the balancing of the rest of this doll. But you really need something. After that, the rest of these alterations may shift up or down depending on what the trigger is. Something super easy like having them see a symbol or object? Yea these will need to be dialed down a lot more. you may even need to have something like a reiatsu cost or something they can do to break the illussion.
Something more high end like shooting them with a projectile or initiating contact? We can dial things down less, but some things will still need some balancing probably, especially the stronger abilities. Even the Baseline for ES override can be raised, or flat out ignored if the ritual/trigger is good enough.
But again, the very first step is picking some sort of trigger/ritual.